1UP's Scores

  • Games
For 3,527 reviews, this publication has graded:
  • 42% higher than the average critic
  • 3% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pushmo
Lowest review score: 0 Duke Nukem Forever
Score distribution:
3527 game reviews
    • 90 Metascore
    • 83 Critic Score
    Even if most of the modes are just variations of existing ones, they're still a hell of a lot of fun to play. Chopper versus Chopper mode and the Road Rash-style races breathe new life into GTA4's multiplayer, and additional apparel gives you new options for customizing your online persona.
    • 72 Metascore
    • 75 Critic Score
    Nippon Ichi's RPGs always demand a high level of patience, persistence, and masochism; by that measure, Prinny seems like a perfect adaptation of the Disgaea mindset to an action milieu. It may only appeal to the fanatically obsessed, but it does a damn fine job of it.
    • 84 Metascore
    • 100 Critic Score
    DQV is a great RPG just in terms of its mechanics, being built on the series' time-tested fundamentals while throwing in enough improvements to make it feel far fresher than its predecessor. Factor in the game's story, though, and it becomes truly exceptional: an intimate, personal odyssey of a kind rarely seen in this medium.
    • 81 Metascore
    • 83 Critic Score
    Nintendo and Intelligent Systems succeeded in making the first Fire Emblem more casual, and is an excellent choice if you either found the previous games intimidating, or have never played one. Still, those looking for a hardcore strategy game will be sorely disappointed.
    • 59 Metascore
    • 58 Critic Score
    It's by no means awful, as it's smartly-designed for what it is, but it asks for a certain amount of dedication that those who don't have an affinity for early '80s arcade hits may not have.
    • 87 Metascore
    • 100 Critic Score
    The game's short -- the seven areas only take about two to three hours to finish on the first try (if you don't play it obsessively like I do). But it's a joy to revisit each stage -- the freedom of movement makes the game feel as relaxing as a gently wafting breeze. The challenge is there for those who seek it, but Flower is something everyone can enjoy.
    • 64 Metascore
    • 83 Critic Score
    Even with the issues, 3 on 3 NHL Arcade's a must-play for fans of arcade sports, and I want to commend the makers for mercifully extracting the pointless bloat of pre-game intros and a circling zamboni between periods.
    • 79 Metascore
    • 91 Critic Score
    You'll, fire thousands of rounds in hundreds of white-knuckled shootouts facing everything from soldiers to grotesques to specters, and tromp around in a totally bad-ass mech suit. Most importantly, you'll love every minute of it.
    • 77 Metascore
    • 91 Critic Score
    You'll, fire thousands of rounds in hundreds of white-knuckled shootouts facing everything from soldiers to grotesques to specters, and tromp around in a totally bad-ass mech suit. Most importantly, you'll love every minute of it.
    • 79 Metascore
    • 91 Critic Score
    You'll, fire thousands of rounds in hundreds of white-knuckled shootouts facing everything from soldiers to grotesques to specters, and tromp around in a totally bad-ass mech suit. Most importantly, you'll love every minute of it.
    • 85 Metascore
    • 100 Critic Score
    The game exudes a sense of innocence and charm that quickly sweeps away any frustrations, and leaves you whistling the theme song long after you put it down.
    • 77 Metascore
    • 91 Critic Score
    You'll have an easier time picking out the jokes if you actually lived through the NES era, of course. Despite the constant presence of two kids on the lower screen, RGC is aimed directly at people who fondly remember saving their pennies to purchase titles the likes of Metroid or Super Mario Bros. 3.
    • 79 Metascore
    • 75 Critic Score
    Taken for what it is, though -- a cheap collection of tons of Genesis games -- the Ultimate Genesis Collection satisfies. No compilation is ever perfect, and Sega and Backbone definitely leave room for improvement. But there's a lot of great gameplay to be had here, and plenty of interesting obscurities for the adventurous to explore -- and all for an enticing price.
    • 80 Metascore
    • 75 Critic Score
    Taken for what it is, though -- a cheap collection of tons of Genesis games -- the Ultimate Genesis Collection satisfies. No compilation is ever perfect, and Sega and Backbone definitely leave room for improvement. But there's a lot of great gameplay to be had here, and plenty of interesting obscurities for the adventurous to explore -- and all for an enticing price.
    • 78 Metascore
    • 67 Critic Score
    Where Overkill will truly be divisive is in the narrative: some people will love the nonsensical, fast-paced story. But, with its constant stream of expletives and toilet humor, it may turn just as many people away. And as purposefully offensive as it is, I still enjoyed the game. The dialogue is strained, and the barrage of f-bombs is played out by the second level, but there are several genuinely funny moments.
    • 39 Metascore
    • 75 Critic Score
    So yeah, it's stupid. It's brutally stupid, to be honest. But "Underpants Deadguy Cutters: Ultimate Tittykill" has enough game to keep you going for a few days, and it sells for twenty bucks less than usual. Honestly, I don't know why big breasted women wading through gallons of blood took so long to get to America.
    • 50 Metascore
    • 16 Critic Score
    I can still hear the ba-thump ba-thump of the paused game behind me, begging me back for more abuse, and I'm caught in a spiral of disbelief. Nothing can be this awful, yet I find myself straining to look over my shoulder. I don't know how long I can hold out. I am lost, but you may yet save yourselves. Save yourselves from this game.
    • 50 Metascore
    • 16 Critic Score
    I can still hear the ba-thump ba-thump of the paused game behind me, begging me back for more abuse, and I'm caught in a spiral of disbelief. Nothing can be this awful, yet I find myself straining to look over my shoulder. I don't know how long I can hold out. I am lost, but you may yet save yourselves. Save yourselves from this game.
    • 70 Metascore
    • 67 Critic Score
    Once you grow accustomed to the game's quirks, you soon find yourself in a rhythm where gamer instincts overcome sloppy game mechanics. Eventually, the thrill of starting a level -- unarmed -- and slowly but surely making your way over rooftops and underwater and over rafters becomes a guilty thrill.
    • 66 Metascore
    • 83 Critic Score
    Even with the issues, 3 on 3 NHL Arcade's a must-play for fans of arcade sports, and I want to commend the makers for mercifully extracting the pointless bloat of pre-game intros and a circling zamboni between periods.
    • 76 Metascore
    • 100 Critic Score
    The fact that you can change the graphics instantly is just plain cool, and creates a real "how'd they do that?" feeling, but both the angled view and the 2D "arcade" camera -- where you view the game through a tiny arcade cabinet monitor -- are novelties.
    • 52 Metascore
    • 67 Critic Score
    For Wii owners looking for a traditional action game in the vein of Castlevania or God of War, right now, this is still one of your best bets.
    • 65 Metascore
    • 42 Critic Score
    Ultimately, Afro falls into the same pitfalls as almost every other game based on a movie/television license: It presents an edited down version of a story that's familiar to fans but indecipherable to newcomers, wrapped up in a generic game housing. It looks great. It sounds great. But, otherwise, it's a mashup of characters and situations that makes little sense.
    • 65 Metascore
    • 42 Critic Score
    Ultimately, Afro falls into the same pitfalls as almost every other game based on a movie/television license: It presents an edited down version of a story that's familiar to fans but indecipherable to newcomers, wrapped up in a generic game housing. It looks great. It sounds great. But, otherwise, it's a mashup of characters and situations that makes little sense.
    • 78 Metascore
    • 58 Critic Score
    Like so many games that try to straddle a balance between mass market and fervent gaming enthusiasts, what Big Bang does well and what it does bad are both incredibly noticeable. Yet, on the whole, it's worth a try. Weird.
    • 84 Metascore
    • 91 Critic Score
    New San Van itself is a phenomenal accomplishment, a tightly designed playground that begs for physical interaction without overly looking the part.
    • 84 Metascore
    • 91 Critic Score
    New San Van itself is a phenomenal accomplishment, a tightly designed playground that begs for physical interaction without overly looking the part. It's easy to feel like you're a skater noticing the potential around you, rather than a gamer looking at visual footnotes of design.
    • 75 Metascore
    • 75 Critic Score
    Evolution's new localization justifies this PSP port's existence for fans of the franchise. The PS1 version's overly literal translation and amateur-hour voice work was mercifully binned, replaced here with an expanded, well-acted script delivered by capable actors.
    • 45 Metascore
    • 50 Critic Score
    Interpol doesn't do enough to create or maintain interest or excitement. If you're already into the idea of finding hidden items, Interpol will keep you busy for a few hours (including bonus "spot the difference" puzzles, ala QuickSpot on DS), but if not, the bland interface and narrative are unlikely to win you over.
    • 39 Metascore
    • 25 Critic Score
    You'll spend so much time fighting the Wii Remote and accidentally building towers in the wrong places that you might as well just go to a backyard sandbox or actual beach.
    • 78 Metascore
    • 75 Critic Score
    With only four modes, no unlockable incentives to encourage multiple deployments (besides trophies), and a cartoony art style, Crash doesn't sound exciting on paper. But when you zip around, wasp-like, through the levels -- perching on platforms while grabbing out-of-reach body armor and taking potshots at the opposition -- the Contra-meets-TF2 gameplay gels perfectly, keeping you from setting the controller down. And really, that's all an online shooter needs to do.
    • 54 Metascore
    • 25 Critic Score
    Absolutely nothing about Rise of the Argonauts stands out as special, and just when you think the game's about to take a turn for the better (at least in terms of reworking the Jason and the Argonauts story), its fundamental and technical problems -- including some annoying loading times in the Xbox 360 version -- bring it way back down.
    • 57 Metascore
    • 25 Critic Score
    Absolutely nothing about Rise of the Argonauts stands out as special, and just when you think the game's about to take a turn for the better (at least in terms of reworking the Jason and the Argonauts story), its fundamental and technical problems -- including some annoying loading times in the Xbox 360 version -- bring it way back down.
    • 83 Metascore
    • 83 Critic Score
    Maybe it's the spot-on humor based on the industry I work in, or perhaps just accumulated experience from the earlier episodes, but whatever the reason, 8-Bit Is Enough certainly embodies the maxim of saving the best for last. Well, until the assumedly in-the-works second season rolls around.
    • 82 Metascore
    • 83 Critic Score
    Maybe it's the spot-on humor based on the industry I work in, or perhaps just accumulated experience from the earlier episodes, but whatever the reason, 8-Bit Is Enough certainly embodies the maxim of saving the best for last. Well, until the assumedly in-the-works second season rolls around.
    • 90 Metascore
    • 100 Critic Score
    What really sets Persona 4 apart, though, is its endearing, relatable cast.
    • 63 Metascore
    • 25 Critic Score
    Söldner-X tries to mimic Japanese shooter sensibilities, but in execution, it takes on the trappings of the worst so-called "Euroshmups": stages that don't seem to have had a lot of thought (or maybe too much thought) put into their design, and an art style that's mostly, well, art rather than eye candy to compliment the action.
    • 42 Metascore
    • 0 Critic Score
    At a glance, SPRay seems like a mediocre outing on a platform already overstuffed with useless titles. But shipping an outright broken game is inexcusable.
    • 72 Metascore
    • 50 Critic Score
    A somewhat archaic, unpolished platformer belied by a novel premise and seemingly interesting world to explore. I enjoyed it enough as an introduction to a very cool, deliberate aesthetic, but it's tough not to desire a Mushroom Men game that executes its ideas more skillfully -- never mind one that takes more than five hours to finish.
    • 64 Metascore
    • 50 Critic Score
    If the team behind The Fallen King had just made it a lot shorter and perhaps added some additional challenges, like time trials, it might have helped with the diminishing returns I felt from each successive level.
    • 90 Metascore
    • 75 Critic Score
    The game design is often thoughtless and shortsighted. Rockstar treats Liberty City as a backdrop...when it should have been the stage itself.
    • 81 Metascore
    • 83 Critic Score
    Prince of Persia delivers well-crafted gameplay that borrows elements from its predecessors (and plenty of other titles) but makes great strides in developing a new identity for a series -- and a character that isn't as completely annoying as you might think from the first few lines of dialogue -- that seemingly lost its focus over the past few years. Of course, some issues here and there disrupt its goal in surpassing The Sands of Time, but it's an incredibly enjoyable journey nonetheless.
    • 85 Metascore
    • 83 Critic Score
    Prince of Persia delivers well-crafted gameplay that borrows elements from its predecessors (and plenty of other titles) but makes great strides in developing a new identity for a series -- and a character that isn't as completely annoying as you might think from the first few lines of dialogue -- that seemingly lost its focus over the past few years. Of course, some issues here and there disrupt its goal in surpassing "The Sands of Time", but it's an incredibly enjoyable journey nonetheless.
    • 68 Metascore
    • 67 Critic Score
    Seriously, though -- for Kingdom Hearts fans who missed out on COM the first time, this is definitely the best way to play it. While the new stuff is small (a few so-so minigames in Hundred Acre Wood, additional voice acting from the Sixth Sense kid, etc.), my memory of Chain of Memories hasn't changed: It's a pleasant little title that reminds me how much I want Kingdom Hearts 3.
    • 34 Metascore
    • 25 Critic Score
    Some will likely fight the flaws for another chance to terrorize their '70s-era brethren, but if the name "Crypto" doesn't bring to mind a litany of past quips, Furon will simply seem like an out-of-touch, thoroughly unpolished romp through mediocrity.
    • 68 Metascore
    • 67 Critic Score
    Get Even's cities are simple and fairly nondescript, but the game strikes a smart presentational tone, juxtaposing serious-sounding tunes with the obviously bizarre happenings, not to mention visual words of praise ("Cool!") and amusing human radio transmissions ("Our forces are not equipped to take on 2D targets!"). Frustratingly, it comes at a higher cost than expected, as the initial $5 purchase delivers but a single three-stage mission (about 15 minutes of play).
    • 88 Metascore
    • 100 Critic Score
    I can answer the more immediate question -- whether HD Remix holds up in online play -- with a resounding "Hell, yes." Backbone wisely co-opted fan-favorite peer-to-peer platform GGPO.net, which you can essentially think of as the netcode equivalent of the Google algorithm. This crazy Internet voodoo works well, and it makes for the most lag-free versus play this side of a brick-and-mortar arcade.
    • 87 Metascore
    • 100 Critic Score
    I can answer the more immediate question -- whether HD Remix holds up in online play -- with a resounding "Hell, yes." Backbone wisely co-opted fan-favorite peer-to-peer platform GGPO.net, which you can essentially think of as the netcode equivalent of the Google algorithm. This crazy Internet voodoo works well, and it makes for the most lag-free versus play this side of a brick-and-mortar arcade.
    • 92 Metascore
    • 100 Critic Score
    For fans, the reason to pick up Chrono Trigger is simply because it's available, intact, and enhanced. For newcomers, it's because the game has easily withstood the test of time.
    • 52 Metascore
    • 42 Critic Score
    While hardcore adventure-game fans might find enough here to warrant a purchase, this game's meant for PC, and it simply works (and looks) far better on its intended platform.
    • 78 Metascore
    • 75 Critic Score
    A solid tactics title, and while it follows the beaten path, at least it takes you along the scenic route.
    • tbd Metascore
    • 25 Critic Score
    The difficulty quickly jumps from simple to insane, before you're equipped to tackle the tougher challenges.
    • tbd Metascore
    • 42 Critic Score
    Boingz does provide a moderate amount of challenge (especially if you aim for a gold-medal ranking in each stage), and the springy little creatures kinda get under your skin with their attentive oval eyes and adorable aimless humming. The experience just seems better suited to a browser-based Flash game than a standalone WiiWare title.
    • 66 Metascore
    • 25 Critic Score
    The battle system reeks of incomplete, unfinished ideas.
    • 60 Metascore
    • 50 Critic Score
    Ultimately, this simply isn't the fresh start Sonic fans were so desperately hoping for...but at least it's not as execrable as the last two efforts.
    • 44 Metascore
    • 16 Critic Score
    And in the process of keeping it real, I have to comment on Forsaken Gods' combat system, which is -- without a doubt -- the worst I've ever encountered in a game.
    • 70 Metascore
    • 58 Critic Score
    And that's a small taste of the poor control scheme. The slightest twitch or turn of the Wii-mote creates a wholly new effect -- and frequently, it's one you don't even want. It's even worse on the Wii Balance Board; by default, the turning is overly responsive, even after reducing the board's sensitivity. However, this makes it harder for the device to register a trick.
    • 72 Metascore
    • 58 Critic Score
    Solid controls, multiplayer options, and creation tools stand out, though some jagged textures and their frustrating side effects hamper an otherwise solid execution.
    • 78 Metascore
    • 67 Critic Score
    But my biggest problem with Keflings is its lack of...well, a soul.
    • 69 Metascore
    • 67 Critic Score
    Inferno's a significantly less annoying experience in its PlayStation 3 iteration.
    • 50 Metascore
    • 25 Critic Score
    By the time I'd defeated my 10th werewolf, I was already tired of needing to cut or shoot its head off so it didn't regenerate. By the time I defeated my 200th, I just wanted to turn the game off.
    • 59 Metascore
    • 25 Critic Score
    Ultimate Band embodies what I call the Grinch Effect -- unwitting parents buying terrible games that mimic popular ones, stealing Christmas away their children in the process. Kids, don't let the back of the box fool your parents -- make sure they know that you do, in fact, need instruments to rock.
    • 69 Metascore
    • 67 Critic Score
    It's telling that my main criticism of Band is its meager song count, as it's a feat for any game that actually made me love jamming to Fall Out Boy.
    • 66 Metascore
    • 25 Critic Score
    Sega fails to make a good platformer -- pretty much everything Sonic Unleashed does has been done better in tons of other games.
    • 77 Metascore
    • 83 Critic Score
    Despite the aforementioned pacing problems and slowdown that occurs when more than a handful of characters appear onscreen, Rune Factory 2 solidly integrates two disparate forms of gameplay in a lengthy, elaborate experience.
    • 49 Metascore
    • 16 Critic Score
    As a fighter, Castlevania Judgment employs too many design ideas that are neither well planned nor well executed. It's a strange misstep for the beloved series, one that Konami hopefully learns from.
    • 76 Metascore
    • 75 Critic Score
    Underworld is an incredibly abrupt experience, so much so that it makes me question whether content was removed from the complete game to be made available later as the previously announced downloadable content. Six levels in (seven if you count the prologue), the game just...ends. Sure, the last level is a cool showpiece, but it lacks any sense of built-up narrative and even a final boss -- simply a closing cut-scene that wraps up most of the loose ends all too handily.
    • 75 Metascore
    • 75 Critic Score
    Underworld is an incredibly abrupt experience, so much so that it makes me question whether content was removed from the complete game to be made available later as the previously announced downloadable content. Six levels in (seven if you count the prologue), the game just...ends. Sure, the last level is a cool showpiece, but it lacks any sense of built-up narrative and even a final boss -- simply a closing cut-scene that wraps up most of the loose ends all too handily.
    • 73 Metascore
    • 67 Critic Score
    Still, the battle improvements, presentation polish, and overall cheeky vibe keep the single-player option well worth playing.
    • 73 Metascore
    • 67 Critic Score
    You probably won't put too much alone time into the game, but TV Party's an enjoyable pick-up-and-play option if you can get few friends or family members on board.
    • 66 Metascore
    • 50 Critic Score
    One of the game's goofier oversights is not telling you where you are on the field. If it's fourth down, a menu will pop up that asks if you want to punt, kick a field goal, or go for it. Yet there's no indication if you're on your own 30-yard line or your opponent's. And no way to call a play, then a timeout, to find out. So bogus.
    • 71 Metascore
    • 83 Critic Score
    Lips is the best new karaoke platform to come along in ages.
    • 70 Metascore
    • 67 Critic Score
    Metal Slug 7's a mostly faithful sequel that works on the DS, especially considering that there hasn't been a commendable portable installment since the NeoGeo Pocket days. But if you've got an Xbox 360 at home, the ol' "wait and see" approach probably wouldn't hurt.
    • 39 Metascore
    • 25 Critic Score
    But decent tech is all for naught when paired with a bland and embarrassingly brief experience like Tony Hawk's Motion, which contains just four settings (two each for skate and snow), each with five total objectives.
    • 62 Metascore
    • 42 Critic Score
    World Kitchen tries hard to spice up the already tasty Cooking Mama recipe with new characters, slapstick rescue minigames, and cheesy-in-a-bad-way voiceovers, but the results leave behind a funny aftertaste. It'll do in a pinch, but I prefer Cook Off's well-balanced helpings.
    • 73 Metascore
    • 83 Critic Score
    Storm of Zehir may have a lackluster story, and that's OK, because it doesn't need one. It gives you the means -- the freedom -- to make your own story. And isn't that why we like RPGs in the first place?
    • 89 Metascore
    • 91 Critic Score
    Simply put, every time the Director brings down a swath of Infected, who then pound me into hamburger, and every time my team and I manage to survive against incredible odds until the end, and we hoot and holler about besting the Director, I do the same thing: I jump into another lobby and wait for a match to start. I love this damn game.
    • 85 Metascore
    • 83 Critic Score
    The only thing in Mines of Moria that wholly disappoints is the new "supreme master" tier of item crafting.
    • 64 Metascore
    • 75 Critic Score
    As a mashup of :Need for Speed: Carbon" and "Need for Speed: Most Wanted", Undercover is ultimately fairly successful. For many, though, in a post-"Burnout: Paradise" world, the question has to be raised: "What does this give me that Paradise doesn't?" The answer to that is "cops and robbers," a mechanic that has worked well in single-player since the days of Hot Pursuit, and works even better online when played in teams of 4-on-4 in Undercover.
    • 59 Metascore
    • 75 Critic Score
    As a mashup of :Need for Speed: Carbon" and "Need for Speed: Most Wanted", Undercover is ultimately fairly successful. For many, though, in a post-"Burnout: Paradise" world, the question has to be raised: "What does this give me that Paradise doesn't?" The answer to that is "cops and robbers," a mechanic that has worked well in single-player since the days of Hot Pursuit, and works even better online when played in teams of 4-on-4 in Undercover.
    • 70 Metascore
    • 58 Critic Score
    While there's gobs of visual polish, including a vast array of impressive generic player heads, 09's gameplay double dribbles in too many key spots, making this little more than a palatable No. 6 seed -- it's worth supporting if you're a rabid fan of the sport, but it's far from Final Four material.
    • 68 Metascore
    • 58 Critic Score
    While there's gobs of visual polish, including a vast array of impressive generic player heads, 09's gameplay double dribbles in too many key spots, making this little more than a palatable No. 6 seed -- it's worth supporting if you're a rabid fan of the sport, but it's far from Final Four material.
    • 55 Metascore
    • 58 Critic Score
    While there's gobs of visual polish, including a vast array of impressive generic player heads, 09's gameplay double dribbles in too many key spots, making this little more than a palatable No. 6 seed -- it's worth supporting if you're a rabid fan of the sport, but it's far from Final Four material.
    • 81 Metascore
    • 75 Critic Score
    Maybe it's just the nature of an episodic series like this, but I find myself less and less interested in the actual play mechanics with each new installment, as the sometimes inane puzzle solutions and trial-and-error approach to adventuring can be tiring.
    • 81 Metascore
    • 75 Critic Score
    Maybe it's just the nature of an episodic series like this, but I find myself less and less interested in the actual play mechanics with each new installment, as the sometimes inane puzzle solutions and trial-and-error approach to adventuring can be tiring.
    • 55 Metascore
    • 58 Critic Score
    But Movies is a videogame, not an acting studio; it's the game parts that wear thin, becoming more tedious than fun. Ultimately, Movies is that type of game you only bring out at parties, and even then, your guests will probably ask to play Rock Band or Guitar Hero instead.
    • 72 Metascore
    • 67 Critic Score
    I just wish the game's signature (and somewhat watered-down -- go Teen rating!) Fatalities ("Heroic Brutalities" for the politically correct DC heroes) appeared in each character's move lists, as I'd rather not look up a button combination every time I want to shoot my opponent in the face or drop a Mortal Kombat arcade cabinet on his head. You know, the important stuff.
    • 76 Metascore
    • 67 Critic Score
    I just wish the game's signature (and somewhat watered-down -- go Teen rating!) Fatalities ("Heroic Brutalities" for the politically correct DC heroes) appeared in each character's move lists, as I'd rather not look up a button combination every time I want to shoot my opponent in the face or drop a Mortal Kombat arcade cabinet on his head. You know, the important stuff.
    • 60 Metascore
    • 33 Critic Score
    The game looked promising, as it employs the Assassin's Creed engine and offers an expansive world to explore. But the intimidating controls and lack of direction will scare away anyone hoping for some quick and easy fun, and sports-game enthusiasts looking for the next SSX or a snow-themed Skate won't find it here.
    • 63 Metascore
    • 33 Critic Score
    The game looked promising, as it employs the Assassin's Creed engine and offers an expansive world to explore. But the intimidating controls and lack of direction will scare away anyone hoping for some quick and easy fun, and sports-game enthusiasts looking for the next SSX or a snow-themed Skate won't find it here.
    • 78 Metascore
    • 100 Critic Score
    Shaun White will probably draw comparisons to the Wii's other snow-topped mountain experience, We Ski, but Road Trip throws out that title's kiddy aesthetic for a cool anime look with a great licensed soundtrack. The game does so many things right, it's almost hard to believe that the same company developed both this and its PS3/360 counterpart.
    • 73 Metascore
    • 50 Critic Score
    City Folk just seems like a huge missed opportunity - either that, or a lazy cash-in on Nintendo's newfound casual audience. If it's the former, they ought to just call it Wii Mortgage Payments.
    • 72 Metascore
    • 67 Critic Score
    If you can get past the controller and don't mind sustaining permanent hand injuries, Decades is a fun, short rhythm game.
    • 91 Metascore
    • 91 Critic Score
    Wrath features more than enough content to keep me busy for a while yet. And if WOW's current track record maintains, things can only get better with time.
    • 71 Metascore
    • 91 Critic Score
    Even the stilted voiceovers and off-kilter humor have a distinct charm.
    • 79 Metascore
    • 91 Critic Score
    As a game steeped in immediacy, Mirror's Edge is an absolute must-play despite its idiosyncrasies. And as a pied piper for progressive design in first-person gaming, it's all the more important.
    • 79 Metascore
    • 91 Critic Score
    As a game steeped in immediacy, Mirror's Edge is an absolute must-play despite its idiosyncrasies. And as a pied piper for progressive design in first-person gaming, it's all the more important.
    • 77 Metascore
    • 75 Critic Score
    If you can get past the interface issues, RA3 is wonderfully balanced, in terms of both units and maps, and it features gameplay that's fast without delving into breakneck territory. Even better, it's designed to incorporate cooperative play in both the single- and multiplayer modes -- every mission is played with a "co-commander." Bottom line: RA3's not bad, but if you have a good PC, you're better off buying that version instead.
    • 68 Metascore
    • 58 Critic Score
    I expect Symphonia veterans to be split on whether the decision to remove the field map (replaced here by a simple menu) was wise -- while it cuts down on the number of battles, it makes for an even more linear, less exploratory experience.
    • 79 Metascore
    • 91 Critic Score
    The combination of a surprisingly lengthy single-player game and a robust multiplayer mode make this one game that just about anyone can enjoy. While the challenges get a little repetitive, the ability to create and operate custom vehicles -- both online and off -- make Nuts & Bolts a unique, entertaining spin on the everyday platformer.

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