148Apps' Scores

  • Games
For 6,346 reviews, this publication has graded:
  • 39% higher than the average critic
  • 37% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Clash Royale
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6347 game reviews
    • 85 Metascore
    • 90 Critic Score
    Spaceplan isn't an exceptional clicker. It's an exceptional game that just so happens to be a clicker. It's a game that manages to be smart, funny, beautiful, and strange with a simple set of tools over a relatively short period of time. Most games can't do that. Spaceplan does so effortlessly.
    • tbd Metascore
    • 80 Critic Score
    Super Senso is a smart combination of ideas plus some cool mecha-on-kaiju action. It isn't perfect, but it seems like its worst issues are mostly behind it. If you're looking for a quality, multiplayer strategy game in the vein of Advance Wars, I'd recommend Super Senso, but perhaps not ahead of something a little more balanced like Warbits.
    • tbd Metascore
    • 70 Critic Score
    Despite its issues, I enjoyed my time with The Bunker. Its shortcomings are only noticeable because of how well made the rest of it is. The Bunker's tone and look make you want it to be more complicated from both a narrative and mechanical standpoint, but what it accomplishes on these fronts is at least as good as other games like it. As a result, it's a good adventure game, but one that also compels you to wish it were better.
    • 73 Metascore
    • 80 Critic Score
    There's really no reason not to check out Father and Son. It's a beautiful, free game that tells a solid story along the way. Go get it, and go visit the Naples Archaeological Museum to get more of it to play if you like it.
    • tbd Metascore
    • 80 Critic Score
    Onirim is a great little solo card game that you can get a lot out of. It may not be particularly impressive in the looks department, but that's ok for a card game.
    • tbd Metascore
    • 60 Critic Score
    While the limited number of lives in Topsoil might sound like a bummer, you'll know whether or not this game is for you by the time you have to decide between watching an ad or paying for the game to keep playing. For me, Topsoil's minimal approach is just a little too barebones to make me stick with it. There are other puzzle games I'd rather play.
    • 76 Metascore
    • 70 Critic Score
    Get Me Outta Here is a solid 2-D shooter with a great sense of style. While I wish it had an option to opt for a controller, it's still a pretty good time without one. I don't think it will blow anyone away, but it's great fun that's easy enough for you to try out for free if you think it might be for you.
    • 87 Metascore
    • 80 Critic Score
    Vignettes is perhaps a little too mysterious, but that's a minor gripe in the grand scheme of things. It's an otherwise entertaining and stylish puzzle game that will definitely mess with your head in a lot of creative and mind-bending ways.
    • 76 Metascore
    • 70 Critic Score
    The core premise of CATS is solid, but the walls that it puts up as part of its free-to-play design can be annoying. This is less true as long as the randomness of unlocks works in your favor, or if you pay, but both of these only offer temporary relief. As a result, it's difficult to get a ton of time or satisfaction out of CATS, despite the fact that it's otherwise a pretty good game.
    • tbd Metascore
    • 70 Critic Score
    Construction Simulator 2 is a all right time, but it's also a game that doesn't really jive with mobile gaming. It's a slow and deliberate game that rewards patience and accuracy on a platform that's ideal for quick experiences using a (somewhat imprecise) touchscreen. It's not exactly a bad game. I had quite a bit of fun with Construction Simulator 2 at times, but it also tested my patience constantly.
    • tbd Metascore
    • 60 Critic Score
    Sailing the high seas should feel like an adventure, but in Tempest, it just feels like a battlefield. While the game does have some surprisingly nuanced naval combat, it otherwise feels kind of empty and slapdash. If you just want to fire cannons at other boats, this might just be right up you're alley. Otherwise, I'd recommend you check out the recently released Sunless Sea for a more robust seafaring experience.
    • 73 Metascore
    • 60 Critic Score
    Full of Stars is a neat combination of ideas in a poorly executed package. Although it has a pretty glossy exterior, that doesn't make it any easier to look past the control, difficulty, and performance issues that it has. In fact, it makes things more frustrating. Full of Stars could be so much better than it is, and it's a real shame that it isn't.
    • tbd Metascore
    • 80 Critic Score
    Gunhouse might not be for everyone, but that's part of what makes it special. It's proudly uncompromising, and delightfully absurd. For me, that makes it a winner, but I'd totally understand if you disagreed.
    • tbd Metascore
    • 80 Critic Score
    Even in the opening moments of Planescape: Torment, it's easy to see that it is an important game. Just because it's important though, doesn't mean that it has held up well in the 18 years since its release. Unless you have a high tolerance for old game design or have some deep nostalgia for Infinity Engine RPGs, I'm not sure you'll have a great time controlling Torment, but you may still enjoy how totally unique a game it is.
    • 66 Metascore
    • 70 Critic Score
    I applaud Meganoid (2017) for its ambition. The roguelike platforming that Spelunky offers feels like a great fit for mobile. Unfortunately though, this game doesn't quite capture the magic of its source material, offering a decent, but sub-optimal, platforming for the kind of game it's trying to be.
    • 89 Metascore
    • 100 Critic Score
    Sunless Sea is a fascinating game because of its genre-blending and evocative writing and setting. It's also a game that provides both the freedom to let players do what they want and the structure to give players concrete goals to work toward, with both paths feeling satisfying even after several playthroughs of the game. It's truly a remarkable game. Go play it.
    • tbd Metascore
    • 60 Critic Score
    MouseBot offers up some light and cute puzzling, but it's a little hard to control. Losing lives and having to wait, pay, or watch an ad to replenish them can feel a little frustrating when you feel like the reason you failed is the game's fault and not yours. Although there are checkpointing systems to mitigate this issue somewhat, it feels like a cheap solution. Because of these issues, MouseBot is hard to recommend.
    • 48 Metascore
    • 20 Critic Score
    There's really nothing redeeming about Gangstar New Orleans. It's a bad GTA game with no personality, terrible free-to-play mechanics, representation issues, and a boatload of bugs. Just don't bother with this game at all. There's no reason to.
    • 83 Metascore
    • 60 Critic Score
    I know that flashy effects aren't necessary for a game to be good, much less a CCG. But, when your card game–while good–doesn't look great and doesn't really bring much new stuff to the table, it's hard to be excited by it. Legends does a decent job of interpreting the the world and lore of The Elder Scrolls series into a competent card game, but, on a platform where there are tons of great CCGs, that's not enough.
    • 80 Metascore
    • 80 Critic Score
    Mushroom 11 is a creative puzzle game that challenges you to repeatedly experiment with its physics to succeed. Although there may be some instances where things behave the way you don't expect, the penalties for failure are minimal. That doesn't mean Mushroom 11 won't test your patience (it will), but the game's clever puzzle design makes the whole experience worth it.
    • 87 Metascore
    • 90 Critic Score
    Though it has some control issues, Oxenfree is really something special. It tells a unique story that's peppered with character moments that will stick with you. Seriously, don't pass this one up.
    • 84 Metascore
    • 80 Critic Score
    Despite the frustrating randomness of Ticket to Earth, I had a really great time with the game. Between the interesting characters and (eventually) satisfying combat, I can't wait to see what's in store in episode two.
    • 86 Metascore
    • 100 Critic Score
    Typeshift is an incredible package because of how sleek its puzzle formula is. It's not a mechanically dense game, and its puzzles are simple variants on word games that have come before it. That said, the way these puzzles are designed and presented makes Typeshift not only a fantastic word game, but the only word game I ever want to play.
    • tbd Metascore
    • 90 Critic Score
    With slick visuals, a solid soundtrack, and neat mechanics, this rhythm game will keep you going the distance.
    • 91 Metascore
    • 90 Critic Score
    I generally have a low tolerance for control issues in games, but Death Road to Canada is just so fun that I want to keep playing it even when I don't love the way it feels. That goes to show just how great this game is. Death Road to Canada is a fantastic game that you shouldn't miss.
    • 85 Metascore
    • 80 Critic Score
    If you are craving a platformer that pushes your skills to their limits, go pick up Golf Zero or something. The Big Journey just wants you to be happy, and it succeeds at doing that by providing a familiar formula in an adorable package.
    • 86 Metascore
    • 90 Critic Score
    I could see Card Thief being a disappointment to those who like Card Crawl's straightforward translation of dungeon-crawling into a Solitaire game. But, if you enjoyed Card Crawl and were hoping for a successor that would take its concepts to the next level, Card Thief just might grab a permanent spot in your game folder.
    • tbd Metascore
    • 60 Critic Score
    This city builder is a pleasant way to spend some time, but is otherwise a pretty familiar clicker.
    • tbd Metascore
    • 70 Critic Score
    This mashup of minesweeper and match-three is charming when it isn't being confusing and overly-punishing.
    • tbd Metascore
    • 90 Critic Score
    There's always something new to do or discover in Kingdom: New Lands, which makes for a really engaging and entertaining experience. Whether you are creating a completely sustainable and efficient kingdom or just barely scraping by to survive and rebuild, it's extremely satisfying to see the systems you invest in come together. Even when they don't, you get valuable knowledge that makes you want to dive right back in and test it out.

Top Trailers