148Apps' Scores

  • Games
For 6,346 reviews, this publication has graded:
  • 39% higher than the average critic
  • 37% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Clash Royale
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6347 game reviews
    • 85 Metascore
    • 70 Critic Score
    Flipflop Solitaire is a fantastic version of Solitaire. It switches up the rules in subtle ways that force you to think differently about the classic game. That said, the game’s changes to the basic formula might be a little too nuanced. Flipflop Solitaire doesn’t feel quite as revolutionary as previous Zach Gage releases, but it's a great game if you're looking for a new Solitaire experience.
    • tbd Metascore
    • 60 Critic Score
    Infinite Jets tries to take the magic of Infinite Tanks to the skies, but fails to reach new heights.
    • tbd Metascore
    • 80 Critic Score
    Starman is a fun enough puzzle game, but what really makes it stands out is its fantastic visual design. The black and white aesthetic, combined with richly detailed and interesting environments, makes for a game that you want to stare at all day. Although it isn’t a super long experience, and some of its puzzles can be troublesome, Starman is worth taking a look at.
    • 67 Metascore
    • 60 Critic Score
    South Park: Phone Destroyer is an ok Clash Royale clone, but does precious little with its license and feels overburdened with free-to-play hooks.
    • tbd Metascore
    • 70 Critic Score
    Cally’s Caves 4 is mostly just more Cally’s Caves, which is both a good and bad thing. The amount of upgrading and unlocking you can do here is a cut above previous entries in the series, but the combat still leaves something to be desired. Although there is a ton to do in Cally’s Caves, its lack of challenge might reduce your motivation to pursue all of it.
    • 85 Metascore
    • 90 Critic Score
    Million Onion Hotel can be a pretty overwhelming experience, but that’s part of what makes it so great. Its gameplay is relatively simple, but it layers on all sorts of crazy visuals and twists on its base mechanics that force you to learn from your mistakes and refine your strategy every time you play. There are some ways in which Million Onion Hotel gets a little too hectic and hard to follow, but I’d much rather that be the case than the alternative. Million Onion Hotel is a totally uncompromising experience, and I certainly respect it for that, even if it can be a little distracting at times.
    • tbd Metascore
    • 100 Critic Score
    Halcyon 6: Lightspeed Edition is a deeply satisfying game that takes all of the best elements from some of the greatest strategy games out there and combines them in unexpected and fantastic ways. It may not always be the easiest game to navigate, but the payoff is 100% worth it. The amount of depth and replayability here all but guarantees it’s a game you’ll want to keep on your phone or tablet for a long, long time.
    • 62 Metascore
    • 50 Critic Score
    Subdivision Infinity looks great in screenshots, but its presentation of space is very one-dimensional. The game revolves completely around repetitive missions to upgrade ships, which leaves a lot to be desired. For the same price (or less) than Subdivision Infinity, you can get a much better space game experience on mobile.
    • tbd Metascore
    • 80 Critic Score
    Subsurface Circular is a game that does so much with so little. It’s got an extremely stripped down set of mechanics, characters, and environments, yet it uses them tell a surprisingly deep and nuanced story in a pretty short amount of time. It’s hard to ask for more than that, and if you did, it might tarnishSubsurface Circularwhat is an extremely efficient and polished experience.
    • 82 Metascore
    • 90 Critic Score
    SIMULACRA is a creepy and thrilling game that may make you feel uncomfortable, but that’s kind of the point.
    • tbd Metascore
    • 90 Critic Score
    Time Recoil gets high marks purely because of how inventive its levels are and how well the game controls. The time-slowing mechanics here aren’t necessarily revolutionary, and the game’s story is pretty bland, but the way Time Recoil builds around these conceits while controlling like a dream makes it a fantastic follow up to Neon Chrome, and an amazing dual-stick shooter in its own right.
    • 71 Metascore
    • 40 Critic Score
    From top to bottom, Warhammer Quest 2 is a disappointing game. Its combat feels old, its systems unremarkable, its visuals stilted, and its performance unstable. On top of this, the whole game plays extremely slowly, which just adds to the suffering of playing through it. Don’t bother with it.
    • tbd Metascore
    • 60 Critic Score
    Guns Royale has most of the things you'd find in a game like Player Unknown's Battlegrounds, but the ways in which it departs from the formula make it less fun. By being so loot-focused and action oriented, Guns Royale ends up feeling like a slot machine with shooter mechanics rather than a satisfying Battlegrounds-like.
    • tbd Metascore
    • 50 Critic Score
    Into the Dead 2 isn't a particularly innovative runner, but it looks and feels good, at least up to a point. The free-to-play systems in the game eventually force you to engage with parts of it that feel like they're only there to make you spend currency you either earned or bought. It's at this point that Into the Dead 2 changes from a decently mindless runner into an insidious one.
    • tbd Metascore
    • 80 Critic Score
    Wheels of Aurelia is a game that leans heavily on its style and setting to create a compelling experience. Its mechanics aren’t complicated, and its story mostly exists to paint a picture of Italy circa 1978, but the end result is a game that can still draw you into a world that is rarely—if ever—explored in games, and that's something worth celebrating.
    • tbd Metascore
    • 70 Critic Score
    Dragon Hills 2 is mostly a good–if simple–experience. The feeling of burrowing underground and emerging to chomp tons of zombies is smooth and completely satisfying. That said, there are times when the action can be halted by bizarre environmental interactions, and the depiction of the main character is just unecessarily uncomfortable.
    • tbd Metascore
    • 80 Critic Score
    Dragon Project's core, Monster Hunter-style action makes it easy to satisfy your loot lust while you're waiting for the bus. It's still a grind, and it definitely doesn't explain its overabundance of systems and modes well, but it lets you fight epic boss fights with others no matter where you are, which is pretty great if you ask me.
    • tbd Metascore
    • 50 Critic Score
    Flame Versus Blaze may seem pretty slick on the surface, but it's got a whole mess of problems. It feels very pay-to-win and its action is hard to follow and control. Considering these issues, and the fact that there are much better (and fairer) free-to-play MOBAs out there, there's really not much reason to play Flame Versus Blaze.
    • 81 Metascore
    • 80 Critic Score
    Stranger Things is one of the most surprising tie-in games out there. It's a clever homage to the show's setting and the kinds of games from that era, it's fun to play, and it's completely free. It may not do much to capture the same tone of the show and some of its gameplay might feel dated, but that's ok. Stranger Things: The Game is a fun experience that treats its audience with some respect, which is a thing few other tie-in games can claim.
    • 78 Metascore
    • 60 Critic Score
    REKT! takes the ideas of Tony Hawk's Pro Skater and streamlines them into a neat little mobile package. The only problem is, that package is a little too small at the moment. With only one course, REKT! can entertain for a few play, but then runs out of gas relatively quickly. When more courses come, REKT! will potentially be a great game, but for now, it just feels more like a proof of concept.
    • tbd Metascore
    • 80 Critic Score
    Flower is a great game that has aged well despite one, deep-seeded problem.
    • tbd Metascore
    • 40 Critic Score
    There's a lot going on in this strategy game, which makes it both confusing and unstable.
    • 67 Metascore
    • 60 Critic Score
    This shooter is pretty great, but there are many, many free-to-play annoyances surrounding it.
    • tbd Metascore
    • 70 Critic Score
    ATOMINE certainly is a unique twin-stick shooter, but the visual aspects that make it look cool also make it harder to play. There are certainly neat things about it, particularly its modular weapon system, but even these things are obscured by some questionable visual design choices. Although the game is generally a pretty fun shooter, there are other ones out there that are more fun and less confusing.
    • 75 Metascore
    • 50 Critic Score
    As beautiful as Morphite may look on the surface, it's innerworkings are pretty ugly. The entire game just feels kind of empty and lifeless, and nothing in the gameplay, story, or aesthetic do anything to inject much life into it. It's a real shame that such a cool aesthetic is wasted on such a dull game.
    • 81 Metascore
    • 90 Critic Score
    Another Lost Phone: Laura's Story may be a bit unsurprising, but it's still a great sequel.
    • 83 Metascore
    • 60 Critic Score
    In the heyday of adventure games, players would put up with being stuck and pixel-hunting because–in doing so–they could expect to be rewarded with an interesting story and entertaining characters. Thimbleweed Park is a game that provides very elegant solutions to the mechanical problems of traditional adventure games, but then completely fails to provide any sort of satisfying narrative payoff in return. As a result, Thimbleweed Park is easy to play, but extremely hard to enjoy.
    • tbd Metascore
    • 70 Critic Score
    When making a multiplayer game on mobile, it's extremely important to be mindful of players' time. If your game isn't super complicated, it should be a quick, satisfying experience. It shouldn't be bloated with long animations, and matches should be designed to end in a reasonable amount of time. Unfortunately for Stormbound, neither of these things are true. Although it has a lot of neat mechanics and potential, Stormbound is just a bit too slow for its own good.
    • tbd Metascore
    • 60 Critic Score
    Drag'n'Boom is a neat arcade game that makes a great first impression, but it falls off hard because of its lack of difficulty and tuning. If there were some more complicated level designs or a limit to your powers, I could see Drag'n'Boom being a really satisfying platformer, but instead it's just a flashy power trip that gets old pretty quickly.
    • tbd Metascore
    • 60 Critic Score
    If you're looking for a digital version of Eight-Minute Empire, this release provides exactly what you're looking for. Although it may take quite a bit of time to get an asynchronous match going, the game otherwise works as intended. That said, playing Eight-Minute Empire isn't all that satisfying, especially if you are looking for a strategic, empire-building experience.

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