148Apps' Scores

  • Games
For 6,346 reviews, this publication has graded:
  • 39% higher than the average critic
  • 37% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Clash Royale
Lowest review score: 20 Gangstar New Orleans: Online Open World Game
Score distribution:
6347 game reviews
    • 67 Metascore
    • 50 Critic Score
    Street Fighter IV Champion Edition is a hugely disappointing game. It does almost all of the right things when it comes to making a great mobile fighting game, but really messes up the most important thing: the multiplayer. Playing Champion Edition online is such a compromised experience, it feels like a different game, and not one you'd ever want to play.
    • 61 Metascore
    • 50 Critic Score
    This mini version of DayZ is a little too small and rough to feel satisfying.
    • 77 Metascore
    • 80 Critic Score
    This card game is a creative and clever mashup of Solitaire and Missile Command.
    • 74 Metascore
    • 60 Critic Score
    Swing King and the Temple of Bling has a neat swing mechanic, but it's otherwise a pretty unsurprising puzzle/platformer. If you've played something like Major Magnet before, you know most of what to expect here. Perhaps if the game's swinging felt a bit easier to control or the game's monetization strategy was a little less annoying, the game would feel more special. As it stands now though, Swing King is pretty middling.
    • 91 Metascore
    • 90 Critic Score
    The way that Kalimba builds levels around its swapping mechanic is exquisite. Every single level presents a new and creative challenge and not just a harder version of something that came before. Simply put, Kalimba's platforming is excellent and well worth your time and money.
    • tbd Metascore
    • 70 Critic Score
    When credits started rolling on The Little Acre, I felt quite ambivalent. The game is packed full of great ideas and characters, but a lot of them feel like they weren't given the proper room to breathe. In general, I'd prefer a game to be this way than overly long and artificially lengthened, but in the case of The Little Acre, its brevity keeps it from living up to its potential.
    • tbd Metascore
    • 100 Critic Score
    This multiplayer card game is delightfully tactical and unique.
    • tbd Metascore
    • 40 Critic Score
    There isn't really much to like about Dark Universe Stories. It's a game of dialogue, story, and puzzles, and all three are underwhelming. Considering the quality of Night School Studio's past work, I was hoping they could make a cool licensed game, but they fail to deliver even when trying to play to their strengths.
    • tbd Metascore
    • 60 Critic Score
    I'm glad to see Colin Lane continuing to make weird sports games, but I'd like to see things trend more toward things like Golf Zero than Touchdowners. Although this game doesn't really feel like football, it still feels a little too much like a sport. This makes Touchdowners seem like something you might want to play with someone else, but not alone against AI.
    • tbd Metascore
    • 60 Critic Score
    While beautiful, exploring in forma.8 GO isn't quite as fun or clear as it should be.
    • 94 Metascore
    • 100 Critic Score
    On its face, Flipping Legend is a pretty light game that doesn't look like it has much to it. Once you get your hands on it though, the game ends up feeling like a lot more than that. It's got a great core mechanic, a solid amount of variety, and some amazing detail work. Flipping Legend may be an arcade-style phone game, but it is a truly excellent one of those.
    • 87 Metascore
    • 80 Critic Score
    I don't dislike FRAMED 2, but it is one of those sequels that seems just like “more” of a previous game rather than something that pushes the core ideas of a franchise forward. While there are a few moments where this sequel tries to do some new stuff, a lot of it feels like too little, too late. If you liked the first FRAMED and want more of it, FRAMED 2 is great, but if you were looking for something more than that, you might be a bit disappointed.
    • tbd Metascore
    • 80 Critic Score
    Fowlst takes two, obvious sources of inspiration and shamelessly slaps them together. The result is a game that is clearly reminiscent of both Downwell and Flappy Bird while still feeling like its own thing. There are times where its run-based nature can feel a little overly repetitive, but this roguelike arcade game is still a hoot.
    • 83 Metascore
    • 80 Critic Score
    After playing Monument Valley 2, I have an idea of why the first game got propped up to be mobile gaming's standard-bearer. At the time of its release, it was a novel experience wrapped in a breathtakingly gorgeous package. It was easy to look at, easy to play, and therefore easy to recommend to anyone. Much like an actual monument, Monument Valley was (and still is) an important landmark in mobile gaming. Monument Valley 2 seems to iterate on the things that made Monument Valley so beloved, but in doing so it feels like a duplication of effort–like a monument to a monument. It's still pretty and easy to recommend, but feels far less special.
    • tbd Metascore
    • 70 Critic Score
    DISTRAINT is far from a perfect game, but some of its problems make it a memorable, and almost endearing, experience. The not-so-fun issues, while present, are minor enough that you can still make your way through the game just fine. As a result, DISTRAINT makes for a unique adventure experience that is more curious than it is scary.
    • 71 Metascore
    • 40 Critic Score
    Skullgirls is a flashy-looking game that is pretty miserable to actually play. It's combat feels a little too simple, and your success seems determined more by lucky Relic rewards than skill. Add to this the fact that this is a fighting game with no multiplayer component, and there's very little reason to actually pick Skullgirls up.
    • 78 Metascore
    • 80 Critic Score
    This turn-based strategy game isn't particularly complicated, but it's got a great concept and a lot of heart to make up for it.
    • tbd Metascore
    • 90 Critic Score
    It's hard to look at Prison Architect and not be impressed by it. Even with some of its technical issues, it's one of the most fully-featured management sims I've ever played. It's a game that somehow creates fun in an extremely dour and complex setting, all while handling its sensitive subject matter with remarkable grace.
    • 83 Metascore
    • 80 Critic Score
    Jaipur isn't a hugely complicated card game, but there's enough to it that makes it feel strategically satisfying when you play. When you combine that with a healthy multiplayer community and an unexpected amount of modes, there's a lot to like about Jaipur. This is definitely a card game worth picking up.
    • tbd Metascore
    • 60 Critic Score
    A New Frontier shows just about every way that a Telltale game can go wrong. It sets up an interesting direction for the series to move in, and then squanders its potential due to artistic and technical issues. Unless you really need to see more developments to Clementine's story from previous seasons of The Walking Dead, there's really no reason to see this adventure through.
    • 64 Metascore
    • 60 Critic Score
    Magikarp Jump isn't a great game so much as it is a curious, clicker-esque thing. It is laudable insofar as it takes a totally uninteresting gameplay loop and actually gives some life to it. This doesn't make Magikarp Jump feel any more like a satisfying game, but it does make it one of the more interesting Pokémon titles out there.
    • tbd Metascore
    • 80 Critic Score
    Guns of Boom is some solid, streamlined shooting that feels better than quite a few other mobile shooters. That said, it has a free-to-play economy that can directly influence the outcome of matches. This isn't something that's noticeable in every match, but whenever you do notice it, it's frustrating.
    • 80 Metascore
    • 80 Critic Score
    Beholder is a fascinating game that gives you a cool, clockwork world to play around in. It also tells a story about the difficulties of living in a totalitarian state, but some of that can be overshadowed by the depth of the game's mechanics and the ease with which you can undo decisions you've made. It's still a game worth playing and experiencing, but perhaps one that won't stick with you after you've played through it.
    • 63 Metascore
    • 80 Critic Score
    Artificial Superintelligence is a fine spin on Reigns. It takes a few storytelling and conceptual risks, but that's about it. If you loved Reigns and are looking for a fun take on its formula, this game could very much be for you. You shouldn't come to this game looking for much else though.
    • 89 Metascore
    • 90 Critic Score
    Miles and Kilo is simply a great platfomer with old school roots. Because of this, it's pretty unforgiving. With the help of some amazing controls and an instant restart mechanic though, Miles and Kilo's difficulty ends up feeling immenseley rewarding instead of unfair.
    • 86 Metascore
    • 90 Critic Score
    In a lot of ways, Old Man's Journey is a lot like its own protagonist. It's precious and fascinating, but has its fair share of wrinkles as well. I wouldn't let any of the technical issues with the game stop you from picking it up though. Old Man's Journey more than makes up for its shortcomings through its unique mechanics, breathtaking visuals, and emotionally affecting story.
    • tbd Metascore
    • 80 Critic Score
    SPIFFING may look a bit cheap, and its controls can be bothersome, but it's a solid adventure game nonetheless. It's a funny game (an impressive feat) that has some clever puzzles, which is most of what you need out of a quality adventure game. It's humor may not be for everyone, but SPIFFING is certainly worth picking up for some very British adventuring.
    • tbd Metascore
    • 70 Critic Score
    Crash Club offers some light multiplayer action that is reminiscent of Twisted Metal, albeit in a much more colorful way. It's a game formula that works, but only when it's firing on all cylinders. When the game's randomness isn't working in your favor though, there long stretches of playing that aren't fun. This isn't enough to make Crash Club a bad game, but it is enough to keep me from playing much more of it moving forward.
    • tbd Metascore
    • 60 Critic Score
    It is convenient that you can play Match Land without a data connection, but that's pretty much the only edge it has over other match-three games. Its byzantine upgrade structure and loads of free-to-play mechanics make it hard to enjoy, and–even if those weren't present–the core matching mechanics seem a little too random to be satisfying.
    • 88 Metascore
    • 90 Critic Score
    Battle Bay avoids feeling like a simple clone of World of Tanks by being a better game. It's colorful, varied, and simultaneously more accessible and strategic than Wargaming's tank battler. Sure, Battle Bay may not be a completely new idea, and the free-to-play-ness of it might be a touch overdone, but it's still a blast.

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