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8.2

Generally favorable reviews- based on 2952 Ratings

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  1. Nov 16, 2022
    6
    Sonic Frontiers is a love letter to 3D Sonic fans and a return to form in many ways. Beside some minor technical issues, the game honestly delivers in so many aspects!
    The open zone gameplay is one of the most fun ways to traverse in any open world game, there is nothing in the market right now that gives you the same feeling of exhilarating speed. With this kind of speed however, you
    Sonic Frontiers is a love letter to 3D Sonic fans and a return to form in many ways. Beside some minor technical issues, the game honestly delivers in so many aspects!
    The open zone gameplay is one of the most fun ways to traverse in any open world game, there is nothing in the market right now that gives you the same feeling of exhilarating speed. With this kind of speed however, you might think it'd be a bit hard to control but not at all after some getting used to, it controls almost perfect with some hiccups here and there but nothing to detract from the fun of traversal!
    Cyber Space is this games equivalent of botw shrines and they are such a fun pace breaker from the open zone, they are very short but super fun to speed run.
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  2. Nov 9, 2022
    6
    It's definitely not GREAT, but the most problematic stuff is just "technical jank", the gameplay itself is incredibly solid, albeit a little unpolished.
  3. Nov 14, 2022
    6
    Mediocre game. I don't understand why this is being highly rated. Even older titles such as Super Mario Odyssey are much more fun as a platformer over this. Story is cringe-worthy at best.
  4. Nov 14, 2022
    6
    It's a good proof of concept for an open-world Sonic game, but it falls short in some key areas. If nothing else Sonic controls wonderfully in the overworld, which is what made me finish the game despite its flaws.

    My biggest issue would have to be the actual content in the open zones. Much of your time playing Sonic Frontiers will be spent locating keys, gears, and memory tokens. These
    It's a good proof of concept for an open-world Sonic game, but it falls short in some key areas. If nothing else Sonic controls wonderfully in the overworld, which is what made me finish the game despite its flaws.

    My biggest issue would have to be the actual content in the open zones. Much of your time playing Sonic Frontiers will be spent locating keys, gears, and memory tokens. These collectibles are found by fighting enemies, completing cyberspace levels, and going through short obstacle courses in the overworld. While this sounds like a fun gameplay loop I found each of these elements lacking.

    The obstacle courses are scattered everywhere throughout the islands. Each one is a quick 20 to 30-second challenge that rewards the player with a memory token or vault key. Given how fun it is to control Sonic I figured these would be my favorite parts of the game, but they ended up being my least favorite. The vast majority of these sections tend to require very little player input. There is an abundance of springs, dash pads, and grind rails that require little control from the player and guide them to the end of the challenge. Most of the player input involves holding forward and using the homing attack on a string of three balloons. It's disappointing how little platforming actually needs to be done (in the open zones) considering Sonic's smooth controls.

    Fighting enemies was also disappointing since it was hyped up in many of the game's trailers, but in the end, most enemies can be defeated by mashing the attack button. When mashing doesn't work the solution is usually to use Sonic's new Cyloop ability. Like the combat, the Cyloop was hyped up in marketing to be more impressive than it actually is. For both puzzles and combat, the Cyloop involves running in a single circle around an enemy or object and that's about it for the majority of the game. Besides the Cyloop, you can also use other special attacks by pressing one of the other face buttons during your button mashing. These look cool and flashy, but I quickly realized that most of the special moves were effectively short cutscenes that did massive damage for little effort. As far as I'm aware, Sonic has invincibility during these animations, so using them is usually more efficient than dodging or parrying. Boss enemies do offer short puzzles before you can button mash, so those were typically the most engaging. The Sumo enemies in particular were great. The true bosses of each island were also cool for the spectacle alone, but the combat was mostly more button-mashing.

    The cyberspace levels were consistently my favorite part of the game. Though I'm sick of seeing Green Hill and Chemical plant the corrupted aesthetic made them visually interesting, unlike the dull overworld that lacks a distinct visual identity. The same sentiment applies to the music which was pretty good. These levels are where you can actually put Sonic's movement potential to use. You can explore the level for Red Rings or alternative paths and push yourself to the limit trying to get faster and faster as you master the stage. My only real complaints are the reused stage themes (there are only four themes btw) and the short length of each stage.

    Overall Sonic Frontiers is okay, but it kinda feels like a tech demo at times meant to show how cool it would be to run fast in a grassy field. They were right, running fast in a grassy field is fun, but that can only go so far. If you like Sonic you have probably already bought this game and it's now your game of the year. If you don't like Sonic you'll find a middling open-world game with some cool movement. I'm somewhere in the middle. I love Sonic, but I think the game ranges from lackluster at worst and okay at best.
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  5. Nov 27, 2022
    6
    Let's start withe the good. Sonic Frontiers is Sonic at his highest form we have seen in some time. The speed can really be felt, even though the world is huge. In fact, that is an advantage because it gives Sonic more freedom to run around then he has ever seen. I'm kind of mixed on the boss fights, but they are fun and engaging. Just not sure that it belongs in a Sonic game. SomeoneLet's start withe the good. Sonic Frontiers is Sonic at his highest form we have seen in some time. The speed can really be felt, even though the world is huge. In fact, that is an advantage because it gives Sonic more freedom to run around then he has ever seen. I'm kind of mixed on the boss fights, but they are fun and engaging. Just not sure that it belongs in a Sonic game. Someone played too much Shadow of the Colossus.

    On the bad, let's start with the technical:
    *Pop-in for days, they didn't even try to hide with some cyberspace transition or dithering, just complete parts of the level appearing out of nowhere.
    *Crashes, this seems unique to the PS5 platform, but nonetheless this game is very poorly optimized for the PS5; and I recommend playing it on Xbox or PC if you can. None of the platform features are on display, no VRR, no 3D sounds, no improved haptics.
    *Flying through the map. In my playthrough I got yeeted through the map on multiple occasions, and it seems like there are some substantial collision bugs set throughout the open world.

    Non-Technical:
    *The open world enemies are more annoying than actual fun encounters, you will quickly learn to just run past them unless you need some collectible they hold.
    *While I appreciate the attempt at a story, that's all it is, an attempt. A shot and a miss. They really don't even want to tell you what is going on for *most* of this game, with cryptic cutscenes that expose nothing of the situation. It's "your princess is in another castle" on overdrive. People are comparing this to SA2 and I hate them for it. This is nothing even remotely close to SA2. The cutscenes border on SA1 laughable.
    *The camera is once again the final boss of a Sonic game. They have this really horrid idea to "lock" the camera in certain situations (read: a lot), and it jerks the perspective away from the player just because you ran past a certain enemy in the open world. Even in the traditional Sonic levels (called CyberSpace Levels here), you have to run the track once just to see which direction the camera is going to lock in and play against it. It keeps you from freely looking around and exploring the levels other than the golden path, and a couple alternates (left of right, or top and bottom).

    The game overall feels incomplete, like they were just throwing ideas at the wall to try to make a game out of. From jump rope, to pinball, to really weird puzzles that don't fit with Sonic at all. Half the time I couldn't even find the motivation to continue playing, because the story certainly isn't compelling. I can't find myself to rate this negatively, but it's just a mediocre game. One day I dream we will get a Sonic game that rises to the fit and finish of Mario. Today ain't that day.
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  6. Feb 4, 2023
    6
    Sonic Team did the unthinkable: they made a video game.

    Sonic Frontiers is okay, and definitely a step up from Sonic Forces, but there's a lot about this game that misses the mark. Firstly, the story. It looked intriguing in trailers, and Ian Flynn was even hired to be a part of it, but as a whole it's really not that interesting. Sonic and friends find themselves on these islands and
    Sonic Team did the unthinkable: they made a video game.

    Sonic Frontiers is okay, and definitely a step up from Sonic Forces, but there's a lot about this game that misses the mark. Firstly, the story. It looked intriguing in trailers, and Ian Flynn was even hired to be a part of it, but as a whole it's really not that interesting. Sonic and friends find themselves on these islands and trapped in cyberspace somehow, but Sonic manages to escape cyberspace and starts to track his friends and the chaos emeralds down. As he does so, the main villain of game named Sage follows him and continuously tells him to give up as he won't accomplish what he's trying to do. Sage has a really cool design and I was interested to learn more about her, but again, there really isn't much to grab onto. Eggman created her to obtain the chaos emeralds or stop Sonic or something, but that's all she really boils down to. There are moments later in the story where she wonders if she can see the positives in people the way that Sonic does with Tails, Knuckles and Amy, but that's about it. The story boils down to Sonic finds all the chaos emeralds on an island, defeats the big bad boss on said island, repeat 4 more times and then the game ends. It's surprisingly mundane, especially considering this game's scope and who worked on the story in the first place. What doesn't help things is this game's voice acting, which is terrible. I have no idea how this happened, especially considering mainstays like Roger Craig Smith and Mike Pollock still voiced the characters in this game, but it feels like the script was handed over to the voice actors of the Horizon games and it makes everything feel inconsequential.

    In terms of gameplay, it's decent, but definitely not the greatest thing out there. Sonic Frontiers shifted its focus to "open zone" gameplay, where you have multiple large environments to run around, find collectibles and complete objectives. In concept, it's very similar to a game like Super Mario Odyssey, just not as fun. The environments look pretty, but there aren't many landmarks to distinguish areas from each other and there is a TON of pop in, which I'm assuming is there to help the game run smoothly but it's still distracting. There are various collectibles that unlock different things, and many of them are obtained by doing short platform challenges or rail grinding, and that's most of the gameplay loop. Find a spring or a set of rings, run around a bit and you have a collectible. It's consistent with what 3D Sonic games are all about, it's just repetitive and not very enthralling. There are also cyberspace stages to find scattered around each of the islands, and these are short stages that play like Sonic Unleashed, Colors and Generations. These can be fun but at the start of the game they're UNBEARABLY slow, and for some reason the second cyber stage is almost impossible to get the S rank on. If you want to make the cyber stages more enjoyable, you have to upgrade your speed, and I don't understand why this is a thing. Sonic's meant to be fast, so why make us go out of our way to make the stages fun? There are multiple other things that can be upgraded as well, such as ring capacity, strength, defense, and a skill tree for Sonic's combat abilities. This is another main part of the game: there are enemies scattered all around the islands and some can be defeated with a simple homing attack, though others require certain abilities to be defeated. The combat in this game is alright, but it can be almost entirely avoided when you upgrade yourself enough. The one exception to this is the various minibosses, which can sometimes be a massive pain but they drop more valuable collectibles, so there's at least a bit more of an incentive to go after them. Then there's the task of acquiring the chaos emeralds. Firstly, this is something you have to do for every single island because after each major boss fight, the chaos emeralds are suddenly scattered around again, which is DUMB. There's not even a story reason for this, you just need to get them again. And while most of them are collected in a similar fashion, at least one will need to be collected by doing arbitrary minigames that feel like a waste of time. Plus, to actually reach the bosses, Sonic will sometimes need to do something completely out of left field like a claw grabbing minigame, Ikaruga, or pinball. These also make no sense and I have no idea why they're here. The Ikaruga gameplay is even the final boss of this game! The bosses in general are alright, and they have great music, though they can be frustrating if you don't know what you're doing, and the game sometimes doesn't tell you what to do. Overall, Sonic Frontiers definitely had potential as a new version of a Sonic game, but it feels like a prototype of a better game and after finishing it, I had no reason to go back to it. This wasn't the game Sonic Team needed to rejuvenate Sonic, and that bums me out.
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  7. Aug 18, 2023
    6
    Sonic games aren’t my go-to, the amount of Sonic games I’ve finished could be counted on one hand. That being said I was still excited for this new take on Sonic, even though it came out a day before God of War… whose bright idea was that? Despite shotty pre-release footage I still had my hopes up since the concept of Frontiers was so intriguing to me. It ended up being a good game, butSonic games aren’t my go-to, the amount of Sonic games I’ve finished could be counted on one hand. That being said I was still excited for this new take on Sonic, even though it came out a day before God of War… whose bright idea was that? Despite shotty pre-release footage I still had my hopes up since the concept of Frontiers was so intriguing to me. It ended up being a good game, but far from a great one.
    Positives first, Sonic never lacks on great soundtracks, even games I haven’t played I’ve heard amazing songs from, but OMFG Frontiers has one of the best soundtracks in recent gaming history. I haven’t been able to stop playing the vocal tracks since I finished this game months ago (yes I’m very slow at writing reviews). This game truly excelled at its main boss fights, the first 2 are some of the most hype s**t I’ve ever played. I would play an entire game with this style of super combat! The graphics are also really nice if a bit drab in certain locations. Area variety wasn’t all that colorful for a Sonic game. There’s also a surprisingly relaxing fishing mini game that can bust the game in half if you use it enough LOL. The main story is also enjoyable but didn’t hook me as much as SA2 did.
    Now I have to use everyone’s fav buzzword for gaming reviews, JANK. Sonic Frontiers isn’t utterly broken but I don’t think I’ve ever played a jankier game. Playing Pokémon Violet then Frontiers back to back was absolute hell on Earth. I don’t go out of my way to play rushed or broken janky games for content, so my tolerance with unpolished games isn’t that high. Sonic Frontiers TANKS it’s own rating for me just off of how it controls. The collision detection feels random, the running speed feels too slow for the fastest thing on Earth even when upgraded, at the time I played this game there were no immediate updates to fix any speed or collision issues. The amount of times I flew off a rail randomly or a jump had absolutely no momentum drove me to near madness by the 2nd zone. Controlling Sonic feels BAD & soured the entire experience. Combat can be fun at first but other times it’s a clusterf**k. The gameplay loop got old by the middle of the 2nd zone too, collectathons aren’t my cup of tea. The first zone was the only one I enjoyed to the end, simply because it was all new to me. I’m not a fan of the mini games required for Chaos emeralds either, thankfully I got lucky with that pinball one on my first try that everyone seems to hate lol. Some of them were fine on paper but made so much worse because I had to actually play them with all this jank. It all culminated in the abhorrent 3rd zone, a string of volcanic islands separated by impassable gaps in the sky that are connected by single points, making you wonder why the islands are so damn big for no reason. It’s such a pain to travel to said singular point just to go to another island with the same trash gimmicks. Have fun flying off the rails on the way to the next island too with this game’s non-existent but also overbearing physics. The boss of the 3rd zone is also one of the most frustrating fights I’ve ever experienced. The jank of Frontiers really ruined Find Your Flame for me. That’s unforgivable. The 3rd island also emphasized another dumb decision, why doesn’t the map clear as you travel it? I did a lot of the dumb 2D side missions to clear some fog but after the 2nd zone they just feel like janky time wasters. The map should clear out as you travel so it’s not just a huge empty unhelpful blob of nothingness should you want to ignore annoying side content. Speaking of, Sonic needs to ditch these cyberspace 2D levels if they ever want a truly great 3D Sonic experience. These levels all blend together & annoy the piss out of me whenever I was forced into playing one. I’m sure they would be fine in any other game, just not in one with barely basic control of your character. I don’t mean to be so negative & act like this game is unplayable & broken because it’s not. But playing Frontiers felt like I was fighting it to have a shred of fun nearly every step of the way after the first zone. Which is unfortunate because I really was looking forward to this direction for the series, it has potential & I hope if there’s a Frontiers 2 we get something polished to a finer degree.
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  8. Aug 26, 2023
    6
    I was a massive Sonic the Hedgehog fan as a kid with how he could run so fast and remembered loving Sonic Unleased on my PS3 and watched YouTubers play the other Sonic games back then but as I started to grow up, my excitement for him wore down until I saw some of the trailers for this game back then and it reignited my love and interest for Sonic but after 28 hours of this game, I kindaI was a massive Sonic the Hedgehog fan as a kid with how he could run so fast and remembered loving Sonic Unleased on my PS3 and watched YouTubers play the other Sonic games back then but as I started to grow up, my excitement for him wore down until I saw some of the trailers for this game back then and it reignited my love and interest for Sonic but after 28 hours of this game, I kinda regret the time I put into it which is something I take no pleasure in since I wanted to love this game. Now I will say this, it gets a lot of things right as a Sonic game such as the soundtrack, combat, story (at least not until the end), playing at your own pace, enemy variety, and the feeling of speed. Firstly, it's pretty much a given that Sonic soundtracks are something special and this game is no exception thanks to the rock metal getting you all hyped up, calm music to keep you relaxed while looking around, exciting music to help you feel rushed when trying a challenge and it lands no matter what. The combat is simplistic but that's good since you can learn some cool moves with just a few buttons and it's always fun to watch Sonic use the moves to bully the bad guys. The story in my opinion is not the greatest but it at least gives the characters justice with the writing and performances being true to their source materials although I will say with how short the cutscenes were and how poorly told the story and lore were, the story is nothing short of mixed bag. There's also this fishing minigame where if you play enough of it, you could get the resources needed to move forward in the game meaning if you don't want to explore in the world (which I wouldn't blame you if you don't want to with how boring it is), you can use this minigame to do it all or you can explore the world if you want meaning you can play this game at your own pace. The enemy variety while a mixed bag on how fun they are, I can at least give SEGA credit for coming up with enemies dedicated to their own zones in the map making them somewhat memorable and thank god you take them out differently because if you could take them out the same way, I'd cancel out this compliment. Finally, Sonic is a joy to control in the open world with how tight he and responsive he feels to quickly control so when there's nothing in your path, it can be relaxing to run around in the world. Now with all that being said, all these positives are pretty much hammered by everything else to the point where I was left unsatisfied and unless the upcoming DLC is good, I never want to go back to it. The open world content is some of the worst open world content I've ever seen with how simplistic it is to the point where I feel so bored doing them and it's extremely rare when I ever took the puzzles/challenges seriously and even when I took it seriously, it's only because of how annoying the world was when it shifted to awful 2D sections but what's worse about those is that the camera could break at these 2D sections messing up your viewpoint, for some reason, SEGA literally put NOTHING in the 4th island making me believe this game was rushed for the sake of 2022 GOTY nominations and the team didn't have enough time to put anything interesting in this island, there's also this tiny little thing where the even tiny rock in the way could send you flying in the air for no reason, the pop in is SHOCKINGLY aggressive to the point where if you're doing anything, you have no idea where to go and you could mess up challenges with how awful the rendering distance is so you won't know where to go to rack up points, I can understand this if it was on the Switch on a PS5 when the game already doesn't look particularly good? That's practically inexcusable. The game also shoves in some RPG elements in here but you can actually fill up the skill tree FAST leaving nothing else to with the remaining skill points you may have left once you fill it up, when I finished the game, I had 180 skill points left with how unbalanced this game was. Finally, the final boss for some reason was locked behind the hard difficulty meaning some people are gonna be confused by the ending if they don't play on this setting, wasn't explained in the story, and was unfun to take down pretty much souring my overall opinion on the game. Overall, this was one of the most unsatisfying games I've ever played and left me really disappointed with how SEGA should've delayed this game if it meant it could release it a better state, to be clear, it's obvious they have a working formula here that I could see work in a future Sonic game but this isn't the one so I suppose we can only hope the upcoming DLC can prove that to us. Normally I'd be ok if this game was $40 at launch, but the fact I paid $60 makes me both LIVID and enough to the point where you're better off watching the cutscenes in a YouTube video rather than go out and buy it in my opinion. Expand
  9. Nov 13, 2022
    6
    I think there's parts of the game that work, and it's definitely a step in the right direction of Sonic, but, overall, it feels extremely unpolished and unfinished. It's not hard to come by bugs and glitches completely naturally, without even trying to look for them. The worlds themselves are pretty bland design-wise, especially considering how many interesting settings Sonic has had overI think there's parts of the game that work, and it's definitely a step in the right direction of Sonic, but, overall, it feels extremely unpolished and unfinished. It's not hard to come by bugs and glitches completely naturally, without even trying to look for them. The worlds themselves are pretty bland design-wise, especially considering how many interesting settings Sonic has had over the years. The bosses are fun, at least. It's a good improvement, but we shouldn't reward a game simply for being better than a lot of the ones that came before it. Sonic Frontiers has a long ways to go, and it's frustrating how many diehard Sonic fans seem to think people criticizing the game are doing so unfairly. Expand
  10. Nov 14, 2022
    6
    This game **** sucks. Team Sonic is just not capable of crafting quality Sonic games anymore. The fans can continue to eat this piece of mediocrity and wish death upon anyone who criticizes it.
  11. Nov 11, 2022
    6
    SONIC FRONTIERS it's Fun and ok, but the game has junky physics, glitches, and pop in problems!!
  12. Nov 10, 2022
    6
    7/10 is a good score metacritic’s color system just sucks. I’d highly recommend giving this game a shot. A lot like legends Arceus, it still has a long way to go to perfecting its gameplay, but these are really solid grounds to work off of, and it would be a big mistake if Sega didn’t use this game as a blueprint for future games, like they did with Sonic Unleashed before it
  13. Nov 13, 2022
    6
    First time playing a new 3D Sonic since Unleashed, and I was excited. After playing it, I can say that it's a lot like Pokemon Legends Arceus in the sense that it's a great idea and a great new direction for the series, but flawed by bizarre design choices and a SEVERE lack of polish. It's not fun to be running along and into a bumper and just... fall through it like it doesn't exist andFirst time playing a new 3D Sonic since Unleashed, and I was excited. After playing it, I can say that it's a lot like Pokemon Legends Arceus in the sense that it's a great idea and a great new direction for the series, but flawed by bizarre design choices and a SEVERE lack of polish. It's not fun to be running along and into a bumper and just... fall through it like it doesn't exist and have to start a segment over. Or press the boost button and just go flying off the stage. Combat is sadly pretty trivial even on hard, as all moves are WAY overpowered-- if you aren't just mashing the basic combo, you can just spam any other move, like Sonic Boom, and enemies will go down in seconds, completely unable to touch you. And what's up with the parry? If timing doesn't matter at all how is it fun to use? It makes it essentially a "hold this to win" button.
    Fluidly chaining together between rails and springs in the open world, from one "section" to the next, is very satisfying and fun (when it works and the jank doesn't ruin your run), but sometimes you're sent flying off in places you didn't expect, leaving you asking "wait where am I, where did I go"?
    Lastly, I like the idea of the collectibles. Beat bosses in the overworld to beat boost formula stages to get chaos emeralds. However, most collectibles become almost instantly worthless as you can just find keys and cogs randomly by defeating basic enemies or doing cycloop circles. Why bother playing the actual levels if the game just dumps keys on me constantly? Or why even play ANY of the game if I can just spend a few minutes fishing for all the resources I need? The collectables really should only come from the bosses, cyberspace levels and little platforming sections in the world. No digging treasure and getting a dozen memory tokens or a key, no one-shotting a grunt with a homing attack to get a cog... make me PLAY THE GAME to earn the rewards.
    Even with these flaws I had a ton of fun playing this game. I really hope the rough edges get smoothed out with the next release, the future has potential for sure.
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  14. Nov 13, 2022
    6
    It was alright, that's about as much as I can say, there are a lot of good things in the game, I thought a lot of the character interactions were really nice, but I also didn't like a lot of the optional things just being kinda bland and boring, like I get that they are optional but why do they have to be so dull? There are also a good handful of bugs, in my first play-through I got a goodIt was alright, that's about as much as I can say, there are a lot of good things in the game, I thought a lot of the character interactions were really nice, but I also didn't like a lot of the optional things just being kinda bland and boring, like I get that they are optional but why do they have to be so dull? There are also a good handful of bugs, in my first play-through I got a good amount of moments of sonic just getting stuck in things he shouldn't be in but the major parts of the game that I really liked is sonics movement, the only complaint on that is jumping slows momentum and that's about it, the movement is really fun for me I just get the right to run around and enjoy my time taking in the sights, another thing I absolutely adored was the fishing bits with big the cat, the one optional part of the game I really really enjoyed. So in conclusion, its the shape of a good game just rough around the edges Expand
  15. Nov 14, 2022
    6
    In my opinion sonic frontiers is a enjoyable sonic game but it has plenty of glaring flaws. The first thing you may notice with the game is really bad although bareabke pop in nothing game breaking. My second gripe with the game is how simple the combat is I feel sonic team could have made it a little more in depth and actually balanced some of the moves. Other than that cyber space is funIn my opinion sonic frontiers is a enjoyable sonic game but it has plenty of glaring flaws. The first thing you may notice with the game is really bad although bareabke pop in nothing game breaking. My second gripe with the game is how simple the combat is I feel sonic team could have made it a little more in depth and actually balanced some of the moves. Other than that cyber space is fun and soo is the open world props to sega for making steps forward from sonic forces. Expand
  16. Nov 14, 2022
    6
    The game is good for sonic standards, but for a game in general it's not that great, sonic team has a good foundation to build a great game in the future though
  17. Nov 14, 2022
    6
    Morio Kishimoto needs to stop directing Sonic games because he obviously does not understand what makes Sonic unique or interesting.

    I enjoyed the game at times but Sonic Team's game design is so antiquated. This really does not feel like a polished game released in 2022, in fact this doesn't even feel like a game that should've released in 2004. The map is not designed for Sonic. It
    Morio Kishimoto needs to stop directing Sonic games because he obviously does not understand what makes Sonic unique or interesting.

    I enjoyed the game at times but Sonic Team's game design is so antiquated. This really does not feel like a polished game released in 2022, in fact this doesn't even feel like a game that should've released in 2004. The map is not designed for Sonic. It mostly feels like a Phantasy Star Online 2 asset flip with Sonic randomly plonked in. You'll spend most of your time running around flat boring empty fields with no sense of momentum or actual physics. You'll get bored after the second island and once you complete the game you won't remember a single thing about it.

    Sonic CAN be so much better than this. They need better direction.
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  18. Nov 14, 2022
    6
    It is important to know that I rated Forces a 5. If I could give this game a 6.5 on Metacritic, I would.

    Pros: - Better than Forces - Established characters are treated with respect in terms of writing - Could be a template for a better future game - Running around the open zones at max speed can be enjoyable and is novel Cons: - The collectibles and progression system are
    It is important to know that I rated Forces a 5. If I could give this game a 6.5 on Metacritic, I would.

    Pros:
    - Better than Forces
    - Established characters are treated with respect in terms of writing
    - Could be a template for a better future game
    - Running around the open zones at max speed can be enjoyable and is novel

    Cons:
    - The collectibles and progression system are borderline meaningless
    - The cutscene quality and story presentation are extremely poor
    - Enemy attacks often poorly telegraphed or obscured visually
    - Cyberspace levels use the same 4 tilesets, several are literal copy-paste levels from other Sonic games
    - 2D stages still a thing despite the absence of Classic Sonic
    - One of the most baffling decisions ever made in gaming for the final boss fight
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  19. Nov 14, 2022
    6
    Exciting for the future of sonic, game gives you some hope for the next installment. Other than being a good start, the game is very repetitive and empty. And lacks polish. Overall 6/10 game is a decent enough for a passing grade, but by no means a masterpeice.
  20. Nov 14, 2022
    6
    This game is a major breakthrough for the Sonic franchise and I have very high hopes for where this will go from here. However, this game is not a 10, or a 9, or an 8, or even a 7/10 and giving a 6/10 could be seen as somewhat generous, even coming from the perspective of someone who has been waiting for a Sonic game of this quality for a long time. There are a variety of issues with thisThis game is a major breakthrough for the Sonic franchise and I have very high hopes for where this will go from here. However, this game is not a 10, or a 9, or an 8, or even a 7/10 and giving a 6/10 could be seen as somewhat generous, even coming from the perspective of someone who has been waiting for a Sonic game of this quality for a long time. There are a variety of issues with this game, such as many game-breaking bugs and the worst pop-in I've ever seen in a video game, the combat is not very good, the locations are functionally the same, etc. However, this is still a huge stepping stone for this franchise and is finally a Sonic game that leans more towards good, but on its own as just a video game this is nothing special. Expand
  21. Nov 15, 2022
    6
    Pretty good at times but held back by a malicious camera that wants you dead, terrible pop in for assets, lack of variety, and buggy/janky open zones.

    The cyberspace missions are pretty neat and nostalgic of previous Sonic games but sometimes this results in near total reskins of old levels. Creatively lacking at times, this game really needed either more side content to engage with
    Pretty good at times but held back by a malicious camera that wants you dead, terrible pop in for assets, lack of variety, and buggy/janky open zones.

    The cyberspace missions are pretty neat and nostalgic of previous Sonic games but sometimes this results in near total reskins of old levels. Creatively lacking at times, this game really needed either more side content to engage with (such a chao garden-like feature with the Kocos) or a much more polished experience with the core gameplay.
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  22. Nov 20, 2022
    6
    Sonic frontiers is an average game. Not good nor bad. Positive points: The game is very to pick up and play and is pretty fun breaking the normal sonic formula by being an open world wich I am a big fan of. The combat is also pretty decent.
    Negative points: The game is janky and unpolished (especially on the switch version) and is very repetitive the dialogue is also pretty unatural and
    Sonic frontiers is an average game. Not good nor bad. Positive points: The game is very to pick up and play and is pretty fun breaking the normal sonic formula by being an open world wich I am a big fan of. The combat is also pretty decent.
    Negative points: The game is janky and unpolished (especially on the switch version) and is very repetitive the dialogue is also pretty unatural and bad. I also didn't like the "normal sonic levels" or whatever you call them.
    Overall however, I think it is a step in the right direction by the sonic team and hopefully, one day, we will get an actually good 3d sonic game.
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  23. Nov 24, 2022
    6
    I love it sonic!! But i like old type sonic. Please comback YUJI!!! But, i play this title
  24. Nov 27, 2022
    6
    i like sonic. fast and clean. open world is really big. this is massive challenged. but sonic team is successful. because really good. but, i like a old school sonic.
  25. Dec 28, 2022
    6
    This review contains spoilers, click expand to view. Sonic Frontiers is a mixed bag for me. The setup is the worst one I have ever seen for a story. The game has a Open zone that is barren visually and is full of stuff to do. Pop-In is very noticeable in the Open Zone. The Cyberspace stages are terrible. They have different controls then the Open Zone and can't be customized. There is only 4 stage themes. Green Hill, Sky Sanctuary, Chemical Plant, and Random City (Not it's real name). The last one is a random city! This does not make sense with the reason why stage themes and layouts are reused because they are pulled from Sonic's memory or some crap. The final boss is a failed Gamecube game! The worst final boss ever! The combat is alright. Big's fishing minigame can break the entire game if you would like to skip the Cyberspace stages. The story has to many call backs. The story is great though. The best the characters have been since Sonic Unleashed. The Father, Daughter relationship between Dr. Eggman and Sage made me sad. Why is a red moon planet ai thing the main villain after all? You stop like a rock and fly off rocks in the Open Zone. Cyberspace 1-2: Flowing has the most unreasonable S Rank time than the rest of the game? Why did that happen? There are three forest worlds in the game. Kronos Island, Rhea Island, and Quranos Island which is just Kronos Island. There is really only 3 islands instead of 5. This game is unfinished. I will remember it as a mixed bag. I do see potential though. Expand
  26. Apr 6, 2023
    6
    The game could’ve been polished up better. The enemies do not look interesting to look at all. They look like they were made last second. There was good ideas installed in this game like open zone and a attempt at a good story. The story failed to be interesting compared to games like sonic adventure, sonic adventure 2, and even the worst sonic game of all time sonic forces. But this gameThe game could’ve been polished up better. The enemies do not look interesting to look at all. They look like they were made last second. There was good ideas installed in this game like open zone and a attempt at a good story. The story failed to be interesting compared to games like sonic adventure, sonic adventure 2, and even the worst sonic game of all time sonic forces. But this game just had a better playing style than forces I will admit. But overall drag shouldn’t be pleased with this. Sonic adventure 1 & 2 style of gameplay are the key to these games with a great story. Even sonic the hedgehog the game from 2006 was better than frontiers despite all the fixes it needed. Sega please make a great sonic game it’s overly needed. The chao garden & sonic adventure and other cool sonic games await us but only if you start trying to be greater than what has been done already. There hasn’t been a great story since after sonic adventure 2… with exceptions of 2006 sonic. Please bring the great hedgehog back. Expand
  27. Aug 5, 2023
    6
    Its mid for me, boring, and not fun at all. But I do like the soundtrack and the way it looks tho. Sega if your reading this I love and respect you! But this game isnt that good in my opinion, I'm sorry but its my opinion.
  28. Nov 14, 2022
    5
    This is truly one of the Sonic games ever made
    Insert filler here in order to fit the 75 character quota
  29. Nov 27, 2022
    5
    Pro's

    Excellent graphics Excellent soundtrack Plenty of content Con's Awful camera Can be very frustrating Overly complex moves Extremely cliche at times Sonic is *too* fast at times which affects gameplay Perhaps I'm playing a different Sonic Frontiers compared to all the sonic fanbois, bots and fake review accounts artificially boosting the score, because this game
    Pro's

    Excellent graphics
    Excellent soundtrack
    Plenty of content

    Con's

    Awful camera
    Can be very frustrating
    Overly complex moves
    Extremely cliche at times
    Sonic is *too* fast at times which affects gameplay

    Perhaps I'm playing a different Sonic Frontiers compared to all the sonic fanbois, bots and fake review accounts artificially boosting the score, because this game isn't that good at all, sure the graphics and soundtrack are pretty good but what do you expect from a current gen console like the PS5? As for the game, it had promise but falls flat pretty quickly with graphical glitches all over the place, the camera is terrible often the biggest source of frustration, it basically can't keep it sometimes, occasionally will change position on you confusing the player which leads to more frustration and generally is very bad for the game.

    The gameplay on some levels is so fast that it becomes actually frustrating as the the elements are clearly designed for twitch reflexes otherwise you can fail very easily, sometimes you can fail on some cyberspace levels due to bugs and glitches too, trying to get that perfect S-Rank run and have one minor thing slow you up gets old fast, would have actually been better to slow the speed down a bit to give the player some extra breathing room when making near pixel perfect jumps from rails to rails or trying to perfectly time a jump and miss.

    The game itself isn't a true open world game, its based around fairly large and somewhat linear islands in which you can do certain things in what order you want, but you are still required to complete highly linear typical 'cybserspace' sonic levels which are not too bad, except the control system makes it much harder than it needs to be, instead of sticking with standard move sets it opts for more moves than a street fighter character and gets progressively more annoying later.

    The open world part is exactly what you expect, an open barren world with basically theme park rails, jumppads and everything associated with Sonic all over the place, it looks fairly stupid if I'm being honest because its basically everywhere, that increases with tricky perfect jumps needed as you progress.

    Sound and music are excellent though, typical levels have some unique music tracks with some that are definitely banging, voice acting is also on par it's just a shame that the rest of the game doesn't live up to expectations.

    Finally, Sonic Frontiers is a prime example of the Sega and Sonic fans rushing in to defend their champion from a lackluster game, the same way Zelda or Mario fans do the same. Sonic Frontiers is merely an average game that could have been much better but suffers from a myriad of issues which severely affect the fun factor and cause unnecessary frustration for the player, there is no excuse for shoddy camera angles or it failing to keep up with your character, especially in 3D platformers where you need to be able to see clearly where you are jumping, and/or a camera that keeps up with your character.
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  30. Nov 15, 2022
    5
    Un quiero y no puedo. El mundo abierto no le ha sentado nada bien. Popping exagerado y gráficos de dos generaciones atrás. Es divertido, no lo negaré, pero Sonic se merece más
  31. May 12, 2023
    5
    This game conflicts me for several reasons, as a fan of Sonic for as long as I can remember. For one, the music is great, as per usual, and the storytelling is definitely a step up from recent entries in the series, but the gameplay has so much jank and inconvenience, the envrionments do not feel much like a Sonic game, the combat is basic (covered by its flashy animations), the pace feelsThis game conflicts me for several reasons, as a fan of Sonic for as long as I can remember. For one, the music is great, as per usual, and the storytelling is definitely a step up from recent entries in the series, but the gameplay has so much jank and inconvenience, the envrionments do not feel much like a Sonic game, the combat is basic (covered by its flashy animations), the pace feels unnaturally slow sometimes and it feels like Sonic Team were throwing in random ideas to see what would stick in the final 25% of the game. While it can be pretty damn fun at times, it is still quite rough around the edges. Expand
  32. Nov 11, 2022
    5
    Rendimiento pésimo, popping constante, historia regular, graficos basicos, tiene una buena base pero es malo en apartados tecnicos.
  33. Nov 22, 2022
    5
    This game had some potential, but just missed the mark in everything it tried to do. The cyberspace levels are wonky and boring, the over world is filled with tedious objectives, the story takes itself way too seriously and is overall confusing or has a lot of buildup that leads to nothing, is never mentioned again, or is extremely underwhelming. (although writing and story is a huge stepThis game had some potential, but just missed the mark in everything it tried to do. The cyberspace levels are wonky and boring, the over world is filled with tedious objectives, the story takes itself way too seriously and is overall confusing or has a lot of buildup that leads to nothing, is never mentioned again, or is extremely underwhelming. (although writing and story is a huge step up since unleashed). Not a fan of Ian Flynn's take on the characters (again its a step up since unleashed, but the characters still don't act like how they used to pre colors), and I don't like how he tries to make everything canon to the games (Sticks from boom spin off is mentioned as well as his own character tangle from comics which is so cringe). The voice cast I am still not a fan of, Sonic is too deep, Amy is too serious and sounds like Minnie mouse, Tails too girly, Knuckles is fine. Overall the game is the best Sonic game since Generations (not an accomplishment but a step in the right direction for sure). Expand
  34. Nov 30, 2022
    5
    I played the game for an hour or so and never went back. Something about it didn't grab me. I think this type of game is just outdated. I think Sonic could have his own great game, but this is not it.
  35. Feb 23, 2023
    5
    Its gameplay, physics and other aspects, it's a definite attempt to address the criticism of Forces and its higher quality script is well noted. However, I found its lack of linear gameplay (and the Cyberspace levels) and repetitive ''open-zone'' format rather uninteresting. Its purpose is to build new ways to explore the island. And then what? Not a side quest, or anything else to exploreIts gameplay, physics and other aspects, it's a definite attempt to address the criticism of Forces and its higher quality script is well noted. However, I found its lack of linear gameplay (and the Cyberspace levels) and repetitive ''open-zone'' format rather uninteresting. Its purpose is to build new ways to explore the island. And then what? Not a side quest, or anything else to explore or to do. Half of this feels like it is testing the waters, and the other half has some genuine merits. I was impressed by its OST, and some of the models. The bosses themselves are tedious, not necessarily hard but definitely requires some thinking, which I appreciate. The final boss, very unpleasant. I can't fall in love with this game. But I am glad people do and it is improving Sonic's reputation. It just is not for me and I don't have an interest in replaying it. Expand
  36. Nov 16, 2022
    5
    So much of this game works, and for that, its the best sonic game in 20 years. but so much of it also does not work at all. I can't believe the pinball part made it past Quality Assurance at all. Janky bossfights and a slurry of overworld respawning enemies that keep the camera hostage all slow down sonic in his first good playground where he can go faster than ever.
  37. Dec 5, 2022
    5
    This review contains spoilers, click expand to view. Ironically, the copy-paste Cyber Space level designs are far more engaging than Open Zone's Unity level designs. Don't even get me started with the final boss The Moon. By far the worst final boss in the Sonic franchise. It makes Forces final boss seem like a masterpiece. Expand
  38. Sep 1, 2023
    5
    As someone who isn't a die-hard Sonic fan, I went into this game with an open mind. However, my overall experience was disappointing.

    Firstly, the gameplay didn't resonate with me. I expected a fun and engaging experience, but instead, I found the controls awkward and the gameplay mechanics lacking in enjoyment. The supposed speed felt forced and frustrating, rather than providing a
    As someone who isn't a die-hard Sonic fan, I went into this game with an open mind. However, my overall experience was disappointing.

    Firstly, the gameplay didn't resonate with me. I expected a fun and engaging experience, but instead, I found the controls awkward and the gameplay mechanics lacking in enjoyment. The supposed speed felt forced and frustrating, rather than providing a smooth and exciting gaming experience.

    The graphics were also a letdown. While I don't demand cutting-edge visuals, I felt that the graphics quality was below par for today's standards. Character models and level design seemed outdated, which hindered my immersion in the game world.

    Furthermore, the story failed to capture my interest. I appreciate a good narrative in games, but in this case, the story felt dull, and the characters lacked depth or charisma.

    In summary, I felt that I didn't get my money's worth from this game. While it may have pleased some Sonic fans, for me, the gameplay, graphics, and story fell short of my expectations.
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  39. Nov 9, 2022
    5
    It's a good attempt in setting Sonic in the right direction, but with the game feeling like a test game, unpolished, over recycled assets, non original cyberstages, ok story (boss fights are sick though), this is not worth full price. Sonic Team still has alot of work to do. Sonic is not back

    wait for a sale or a price cut
  40. Nov 9, 2022
    5
    Once you get into the flow of the game and learn how it works, the open world feels like a huge level, connecting so many platforms together smoothly gives u a real sense of being sonic
  41. Nov 10, 2022
    5
    This review contains spoilers, click expand to view. Over all definitely best game in the past decade, nice to see upgradable combat and versatility/variety in Sonics move set. Open world and serious story are a massive draw as a long time Sonic fan. This game hits all the key points on the head, the only thing that I would change is the cyber space levels. There needs to be more variety in locations and better controlling for Sonic.
    This is obviously a smaller part of the game and is immediately forgiven when they allowed me to go super sonic and beat the ever living snot out of massive titans!
    Pop in was minimal, graphics were good but not perfect If you are a Sonic fan and like lore, excellent game play, references to other characters from other Sonic media, insane fluidity in movement and traversal, this game is perfect for you.
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  42. Nov 10, 2022
    5
    Just perfect.

    Better storyline than anything we've had since Sonic Unleashed. Writing, lore and characters ultra respected, dialogues without bad joke not funny. Gameplay is perfect, not perfect because it lacks momentum etc... Some camera bugs and clipping but that's it. Ultra giga fun with a preference for the Open-Zone (cyberspace is both better and worse than Colors/Forces). The
    Just perfect.

    Better storyline than anything we've had since Sonic Unleashed.
    Writing, lore and characters ultra respected, dialogues without bad joke not funny.

    Gameplay is perfect, not perfect because it lacks momentum etc... Some camera bugs and clipping but that's it.
    Ultra giga fun with a preference for the Open-Zone (cyberspace is both better and worse than Colors/Forces).
    The fights are fun and sometimes require good approaches to be successful.
    And I've rarely seen such an epic boss in my life (the Titans), good big vibes from Sonic Adventure 2 and Sonic Unleashed.

    Warning: This game is addictive. The music is too good.

    So that's it, the Sonic Cycle is broken, Sonic is BACK!
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  43. Nov 11, 2022
    5
    Increible juego, su jugabilidad , su trama, su paisajes y escenarios son algo que hacen de este juego diferente y unico. Recomendado
  44. Nov 13, 2022
    5
    Really Eh. Like REALLY REALLY Eh. It's janky and I didn't care much for the story. Maybe if you're a diehard sonic fan you'll like it, but for a game to be good, it needs to appeal to a wide audience. I've only ever played Sonic Adventure 2, Sonic Mania, Sonic 3 & Knuckles, and around half of Sonic Forces, and it just didn't click for me.
  45. Nov 13, 2022
    5
    Does the job. Neither good nor bad, ppl says it's the best sonic they've ever played, well it's maybe time to check something else to get other points of comparison. The sonic games never really succeeded in doing a good 3d game like every mario game did, and this one confirms the trend. The part where the controls works are when the game forces only a 2d movement, which defies theDoes the job. Neither good nor bad, ppl says it's the best sonic they've ever played, well it's maybe time to check something else to get other points of comparison. The sonic games never really succeeded in doing a good 3d game like every mario game did, and this one confirms the trend. The part where the controls works are when the game forces only a 2d movement, which defies the purpose. The colors are all greyed out which doesn't invite the player to engage with the environment. I'll not mention the bugs as they are just patches away from being fixed, but the fake open world where you're told you can go anywhere only to be stopped by invisible walls or blocked by your current progression is laughable.

    All inn all, a meh game that will be forgotten.
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  46. Nov 13, 2022
    5
    As a long time sonic fan, sonic frontiers has disappointed me. I think ian flynns story was overhyped and not much happened. Sonic & Knuckles characterization was great! Tails was cool too, but maybe too on the nose with the writing. And amy...is fine but a little boring. I miss her Sonic X days. She had a lot more personality when Lisa Ortiz was voicing her. The open world is superAs a long time sonic fan, sonic frontiers has disappointed me. I think ian flynns story was overhyped and not much happened. Sonic & Knuckles characterization was great! Tails was cool too, but maybe too on the nose with the writing. And amy...is fine but a little boring. I miss her Sonic X days. She had a lot more personality when Lisa Ortiz was voicing her. The open world is super repetitive and the cyber space levels are even worse than forces. I do think the next game can be better, but they've got a ways to go. Vocal songs and titan bosses go hard tho. Expand
  47. Nov 13, 2022
    5
    Game left much to desire. Subpar story, the combat was essentially just how fast you can spam one button and the pokemon rangers loop drawing, you are very limited on the areas you can go (despite the game being open world), etc…

    If you really want this game, wait for a sale for half off or less (coincidentally, the game is already being sold for half off at gamestop and amazon, even
    Game left much to desire. Subpar story, the combat was essentially just how fast you can spam one button and the pokemon rangers loop drawing, you are very limited on the areas you can go (despite the game being open world), etc…

    If you really want this game, wait for a sale for half off or less (coincidentally, the game is already being sold for half off at gamestop and amazon, even though it literally just launched a couple days ago…)

    Extremely overhyped and disappointing
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  48. Nov 13, 2022
    5
    Sonic Frontiers is not a game I had very high expectations for. The game did surpass those expectations but not by much. The open zone feels incredibly lifeless. They are empty, filled with what feels like randomly placed rails, springs, dash panels, and other various sonic assets. They don't really feel like places, more like test stages with themes. It's not entirely unfun though, it canSonic Frontiers is not a game I had very high expectations for. The game did surpass those expectations but not by much. The open zone feels incredibly lifeless. They are empty, filled with what feels like randomly placed rails, springs, dash panels, and other various sonic assets. They don't really feel like places, more like test stages with themes. It's not entirely unfun though, it can be a little fun sometimes. What isn't fun at all are the cyberspace levels. A complete downgrade from the boost levels we saw in Unleashed, Colors, Generations, and somehow even Forces. While the levels can have decent design sometimes (mostly because they take them from better games) Sonic does not control well in the slightest. Everytime I jump I feel like I'm fighting with the game, and Sonic is not fast at all in these levels. These are easily the worst parts of the game, and in my opinion, some of the worst Sonic gameplay we have ever gotten in the history of this franchise. There are some things I do love about this game though. The boss fights at the end of each island are AMAZING and are just super hype, especially with the music they used. The fishing minigame with Big the Cat is also very nice and relaxing, and I enjoyed doing it a lot. Overall, Sonic Frontiers is a game with some highs, but insanely low lows. I do think a casual fan would enjoy this a lot, but if you're a hardcore fan, it's a 50/50 chance you may love or hate this game. Expand
  49. Nov 14, 2022
    5
    Just boring to me. The worlds generally feel empty with nothing of note in them. The cyberspace stages are fun but the controls are god awful in them. This could be good, but isnt.
  50. Nov 14, 2022
    5
    Based man here.
    Open world is decent.
    Boss fights are fun.
    Cyberstages are mid.
    Ending is bad.
  51. Nov 14, 2022
    5
    i like the game as a concept. this feels unfinished and glitchy. the open world is great, but feels slow and boring, like the designer copy pasted in the obstacles, instead of designing them for the level. the pop-in is horrendous, and they cant figure out how to incorporate DLC. i hope the next entry builds off this.
  52. Jun 29, 2023
    5
    The best game Sonic Team has made in a decade, although that's not exactly a high bar.

    - The music is good, as all Sonic games should be, but is now way more inconsistent in it's quality. The boss themes are a great shake up to it's usual style, but most of the other themes are very forgettable. - The graphics and overall visual presentation looks 1-to-1 like an uninspired SFM Sonic
    The best game Sonic Team has made in a decade, although that's not exactly a high bar.

    - The music is good, as all Sonic games should be, but is now way more inconsistent in it's quality. The boss themes are a great shake up to it's usual style, but most of the other themes are very forgettable.

    - The graphics and overall visual presentation looks 1-to-1 like an uninspired SFM Sonic fan game.
    - The player animations range from pleasantly acceptable to straight up absent.
    - The character acting and animations are severely limited to the point where half the time they're just running the base standing_idle animation which is extremely noticeable when the character's eyes and hands are so prominent.
    - The environment visuals and design look extremely uninspired. Very generic and there was never a point where a location caught my attention or drew me anywhere.
    - The insanely small render distance makes it so everywhere except right next to you looks like an empty barren wasteland

    - The character feel is often irritating, as all 3D Sonic games tend to share. Every single movement option has a number of clunky aspects that make them inconsistent at best.

    - The open world challenges are almost impressively uninteresting and they get repetitive almost immediately. The challenges are so mind-numbingly easy they could put a player into comatose.

    - The normal Sonic cyber levels are (while on rare occasion have a fun difficulty for S rank) all almost exclusively reused content from prior games, with the formula being to spin a wheel of four of Sonic's prior stages twice, and combine the visuals of one and the 1-to-1 map design of the other.

    - Sonic's combat in Frontiers actually starts off pretty enjoyable as you learn what does what. Unfortunately though once you learn what each of your moves do, it quickly reduces to a button masher with extra set dressing as most of the options to your disposal are deceptively shallow.

    - There are an alarming amount of bugs and gameplay hiccups that the game suffers from. The amount of times I found myself clipped into a piece of geometry or flown off into space because I ran too fast on a slightly jagged piece of ground is more than I could count.

    - The boss fights, by Sonic standards, are quite theatrically entertaining, but you will be mostly fighting the camera and shoddy implementation instead of the boss for the parts that are actually playable.

    - The story and writing is pretty entertaining at times and the voice cast brings a solid performance, although the dialogue was sometimes painful and the VA's were left to completely carry the character acting with very stiff animation not doing them any favours.

    In summation: Sonic Team break new ground for the recent installments by adding aspects that were at least sometimes enjoyable this time, although still unable to reach the level of quality of the rest of the industry or even to the quality of many of their fan-made games or spiritual successors.
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  53. Nov 14, 2022
    5
    This review contains spoilers, click expand to view. This game is fun. People hate is because the ending is unfinished, and while that is a problem, the game is good overall. The story was very well written and a lot more detailed than any story since 2006. Expand
  54. Nov 16, 2022
    5
    This game is like a fan-made Unity game that you see a youtube trailer of but it never comes out. Except this did come out, somehow. This game is open-world, for some reason, but also you must go a certain and only one way is the right way to go to do anything that matters. This game is a game, but nothing more than that. Exceptionally mediocre and flat. Just make Sonic Mania 2
  55. Nov 17, 2022
    5
    I genuinely love sonic games but this one could have used some more polish before release. All of the animations are stiff and strange looking, the way Sonic’s momentum stops whenever you jump or just stop moving is so janky. When the game is letting you go fast in some of the cyberspace levels it’s SOMEWHAT fun which is why I’m not rating this game below a 5. But if I want to play a gameI genuinely love sonic games but this one could have used some more polish before release. All of the animations are stiff and strange looking, the way Sonic’s momentum stops whenever you jump or just stop moving is so janky. When the game is letting you go fast in some of the cyberspace levels it’s SOMEWHAT fun which is why I’m not rating this game below a 5. But if I want to play a game with that cyberspace gameplay, I’ll just boot up Sonic Generations or Colors.

    The presentation is seriously lacking, I don’t care for graphical fidelity, but the art direction here looks like something that could be made using mostly stock assets in stock unreal engine. You will be constantly running into walls that just pop out of nowhere. These issues kind of go away in the cyberspace levels where things are actually cool looking.

    The music was good, I’m still listening to the 1-2 cyberspace music. Story and voice acting was passable. I’m so tired of reviews for games this year featuring the phrase, “this is a step in the right direction…” Yes! It is! But why can’t we just get to where we’re going already? Gamers need to higher their standards for AAA games, otherwise AAA developers will lose the craftsmanship that have given us the great games of the past. I love Sonic, and this guy deserves a 10/10 game, not a “step in the right direction.”
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  56. Nov 17, 2022
    5
    This is what a Sonic game should be! Is it perfect? No. Is it engaging fun that makes you feel strong as Sonic? Yes. If you are able to definitely play the pc version on 60fps mode, it’s the way the game is made to be played. I’ve switched between that and the PS4 version of the game, and I would say it is still more than playable with lower frame rates or older hardware. The problem liesThis is what a Sonic game should be! Is it perfect? No. Is it engaging fun that makes you feel strong as Sonic? Yes. If you are able to definitely play the pc version on 60fps mode, it’s the way the game is made to be played. I’ve switched between that and the PS4 version of the game, and I would say it is still more than playable with lower frame rates or older hardware. The problem lies in that it is not as smooth or visually stunning, two things that really make the open zone stick the landing. This game strives in it’s open environments when you can flow between set pieces in creative and fast paced ways. This is not always an option however which leads me to other issues. Poor animations, a lack memorable and functioning set pieces, odd and lazy decisions for cyberspace stages, and overall polishing problems are just some issues that plague this game, but I can’t help but admire the ambition and how overall fun it is as a whole package. These are building blocks for Sega to start making complete games for the blue blur, instead of half baked forced out messes or glorified tech demos. You care about the story, you care about the gameplay, you care about the characters and that’s why it’s a good game. It’s not perfect, but the start to something great. Unless you lack the skill to control Sonic both fun & freely this game is automatic 8.5/10 & could be 10 if there weren’t any of these issues. Expand
  57. Nov 24, 2022
    5
    the game is fine. it has some fun parts but the best word to describe it for me is mediocre. it is pretty obvious its trying to do what breath of the wild did or what odyssey did and it is better than their normal output but this game still has some issues. hopefully sega can increase the quality next time but for now just stick with sonic mania.
  58. Mar 24, 2023
    5
    A thirty dollar game pretending to be worth sixty dollars. Try to buy it on sale.
  59. Nov 15, 2022
    4
    Me parece un juego bastante mejorable, entiendo que con Sonic venimos de donde venimos y ha habido juegos terribles y a lo mejor este no esta tan mal, sobretodo porque este recicla muchos niveles de juegos antiguos y algunos son bastante buenos, aunque en este juego se jueguen peor.

    Los niveles normales sin muchos comentarios, sonic lleva muerto en el 3d desde que dejaron de apostar por
    Me parece un juego bastante mejorable, entiendo que con Sonic venimos de donde venimos y ha habido juegos terribles y a lo mejor este no esta tan mal, sobretodo porque este recicla muchos niveles de juegos antiguos y algunos son bastante buenos, aunque en este juego se jueguen peor.

    Los niveles normales sin muchos comentarios, sonic lleva muerto en el 3d desde que dejaron de apostar por un diseño de niveles competentes siendo el boost la prioridad absoluta, haciendo los niveles básicamente automáticos, y esto se ve en este juego comparando niveles de los adventures y de los posteriores.

    En cuanto al 2d, un poco más de lo mismo, demasiado centrado en el boost, pero bastante mal, el sonic rush usaba el boost de forma más estratégica y era un juegazo, en este el boost el el boton de correr de los marios si el botón de correr de los marios se pasará el nivel. además no se si es por el campo de visión o las distorsiones o el qué, pero en los niveles 2d se ve horrible, es muy molesto a la vista.

    Además de eso comentar que las físicas son horribles, sonic cuesta mucho de controlar en el aire, tiene el giro en el aire muy limitado incluso al usar el segundo salto, atacar los enemigos es muy lento y las rampas alteran la altura del salto de forma muy poco intuitiva, no depende de la velocidad y cuando estas bajando te baja mucho el salto cuando deberia ser mas perpendicular.

    El problema principal lo encuentro en el overworld, que precisamente es lo que la gente más alaba y realmente no lo entiendo.

    Entiendo que el concepto en si no esta tan mal, al final lo que es este sonic es un mario odyssey con speed, pero esta realmente muy mal ejecutado, correr con sonic es satisfactorio cuando estás en el suelo, pero dejando de lado correr un poco no hay nada más que hacer, al mundo le faltan elementos integrados de plataforma tal como pendientes, loopings y demás elementos típicos de la saga, algo más o menos como lo visto en el utopia, pero no hay nada.

    El resto de elementos del overworld estan muy mal ejecutados, dejare mas detalle en la reseña de steam.

    En resumen: El juego es más o menos disfrutable, al nivel de los más recientes, no es mejor que fuerces, si no fuera porque forces tiene los niveles del avatar, hay 2 partes en el juego, los niveles y el overworld, el overworld es un tramite para ver los videos de la historia y es la peor parte del juego, los niveles son pasables sin más, es cierto que hay algunos bastante buenos (sacados de los adventures y del generations) pero es eso, reciclados, para jugar lo poco bueno que tiene el juego es mejor disfrutar los originales, adventures 2 sigue siendo el mejor sonic y generations y manía son juegos bastante decentes que son más disfrutables que este juego, mi consejo es que si queréis sonic probeis dichos juegos. Y en general poco mas, el juego se ve empeñado también por otros problemas menores como una cámara muy errática y un popping monstruoso
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  60. Nov 10, 2022
    4
    - Level design is utterly bad
    - Popping issues happen 24/7 no matter the rig
    - Story is shallow and characters interaction is really limited
    - World is dull and empty
    - Challenges are baby hard
    - Overall game is way too easy, seems to be aiming the 11 year olds

    + A small batch of levels are gorgeous and feel like nostalgic sonic
  61. Nov 14, 2022
    4
    Another mediocre 3D Sonic game, please Sega just get a new developer for this franchise already. Even the director has admitted the game wasn't finished but they released it anyway.
  62. Dec 14, 2022
    4
    Well since this POS site won't let me post long review for no reason Let's just sum this up with this game is not good. They may never get 3d sonic right but this was waste of time.
  63. Nov 20, 2022
    4
    Como acérrimo fan de Sonic me apena muchísimo tener que escribir esto

    Si lo comparo con otros juegos de Sonic, Sonic Frontiers es el 2º peor, tan solo por encima de Sonic the hedgehog 2006 (por motivos obvios, ya que ese juego tenía muchos fallos). No supera a ningún Sonic Adventure, ni a Colours, ni a Generations, Unleashed, ni a Heroes ni por supuesto, al criticado injustamente Forces
    Como acérrimo fan de Sonic me apena muchísimo tener que escribir esto

    Si lo comparo con otros juegos de Sonic, Sonic Frontiers es el 2º peor, tan solo por encima de Sonic the hedgehog 2006 (por motivos obvios, ya que ese juego tenía muchos fallos). No supera a ningún Sonic Adventure, ni a Colours, ni a Generations, Unleashed, ni a Heroes ni por supuesto, al criticado injustamente Forces

    ¿Qué ha pasado con Sonic Frontiers? Pues que es un juego donde fallan todos los elementos de la franquicia Sonic: No tenemos el estilo visual colorido, ni la música tan chula de siempre (la OST de frontiers tiene sus momentos, pero la mayoría del tiempo la música es aburrida), ni los enemigos de la franquicia de siempre

    En definitiva, lo que tenemos es un juego que ha mezclado géneros que por separado han triunfado: Monster Hunter, The legend of Zelda, Phantasy Star, Shadows of Colossus, etc. pero juntos, no pegan ni con cola. Da la sensación de que han metido a Sonic con calzador. Luego, con las críticas del pasado verano, han hecho el "esfuerzo" de meter las fases del ciberespacio, pero seguramente, lo han hecho a prisa y corriendo y les han quedado unas fases muy cortas (y para colmo, es lo único auténtico de la franquicia Sonic). Como resultado, tenemos un juego muy irregular, que de ninguna manera, puede convertirse en la piedra angular de los próximos años. Ahora toca esperar a las auténticas ventas a ver si este juego "convence aunque sea económicamente a SEGA" o les da un baño de realidad pues no es de recibo hacer un mundo abierto que está desierto y construido adrede, para alargar artificialmente la duración del juego. Más les hubiese valido haber seguido con la magnífica fórmula de los Sonic Adventure o del Generations

    Gráficos 5

    El juego es bello en las fases del ciberespacio, pero en el mundo abierto deja mucho que desear. El modelado de los enemigos de las islas de Starfall es lamentable

    Sonido 6

    Es lo único que destaca del juego y lo hace por momentos. La música "triste" o "relajante" no le pega nada al erizo

    Jugabilidad 3

    Se salva de la quema las fases del ciberespacio. Las del mundo abierto no tienen sentido y está todo hecho para que pierdas el tiempo dando vueltas por escenarios vacíos y el juego dure entre 15 y 20 horas. Una vez platinado no merece la pena rejugarlo

    Total 4

    Los aspectos jugables pesan mucho en la calificación y hacen que el juego no sea divertido en su conjunto. Se salvan las fases del ciberespacio pero son demasiado cortas

    As a diehard Sonic fan, it pains me a lot to have to write this

    If I compare it with other Sonic games, Sonic Frontiers is the 2nd worst, only above Sonic the hedgehog 2006 (for obvious reasons, since that game had a lot of bugs). It doesn't beat any Sonic Adventure, nor Colours, nor Generations, Unleashed, nor Heroes, nor of course, the unfairly criticized Forces

    What happened with Sonic Frontiers? Well, it's a game where all the elements of the Sonic franchise fail: We don't have the colorful visual style, nor the cool music as always (the OST of Frontiers has its moments, but most of the time the music is boring), nor the enemies of the franchise as always

    In short, what we have is a game that has mixed genres that separately have succeeded: Monster Hunter, The legend of Zelda, Phantasy Star, Shadows of Colossus, etc. but together, they don't fit together at all. It feels like Sonic has been shoehorned in. Then, with the criticisms of last summer, they have made the "effort" to put the cyberspace stages, but surely, they have done it in a hurry and in a hurry and they have left some very short stages (and to top it off, it is the only authentic thing of the Sonic franchise). As a result, we have a very irregular game, that in no way, can become the cornerstone of the next years. Now we have to wait for the real sales to see if this game "convinces even economically to SEGA" or gives them a bath of reality because it is not acceptable to make an open world that is deserted and built on purpose, to artificially lengthen the duration of the game. It would have been better for them to have continued with the magnificent formula of Sonic Adventure or Generations

    Graphics 5

    The game is beautiful in the cyberspace stages, but in the open world it leaves much to be desired. The modeling of the enemies on the Starfall islands is pitiful

    Sound 6

    This is the only thing that stands out in the game, and it does so at times.The "sad" or "relaxing" music doesn't suit the hedgehog at all

    Gameplay 3

    The cyberspace stages are saved from burning. The open world ones make no sense and everything is made for you to waste your time walking around empty scenarios and the game lasts between 15 and 20 hours.Once platinum is not worth replaying it

    Total 4

    The playable aspects weigh heavily on the rating and make the game not fun as a whole.The cyberspace stages are saved but they are too short
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  64. Nov 15, 2022
    4
    There's no excuse to why this game had this many pop-ins even on PS5. Such a distractions, while the open zone are big, it felt lacking, flat and soul-less. There are ruins, buildings, and very detail design towers but you can't enter to explore any of them. The world seems open but invisible walls prevent me from exploration all of it. The use of boost levels for cyber space are fun butThere's no excuse to why this game had this many pop-ins even on PS5. Such a distractions, while the open zone are big, it felt lacking, flat and soul-less. There are ruins, buildings, and very detail design towers but you can't enter to explore any of them. The world seems open but invisible walls prevent me from exploration all of it. The use of boost levels for cyber space are fun but gets old very quickly and various puzzles are just dull and un-interesting. I say the only saving grace for this game is its soundtrack, story, battle system, and better graphics. Everything else needs a bit more polish. Expand
  65. Nov 13, 2022
    4
    Best 3d sonic game!


    It's not good and is in fact kinda, but every other 3d sonic made my eyes bleed and my skin crawl and this one didn't quite do that. Additionally the story was absolute garbage trash fire
  66. Dec 4, 2022
    4
    The game is more of a glorified tech demo, only reason it has a high user score is because of sonic fanboys high on copium, it has good ideas but terrible execution and design.
  67. Nov 10, 2022
    4
    Very stiff game and a bit boring at times, but better than some Sonic even though the level is very low.
  68. Nov 9, 2022
    4
    Poorly designed in a great number of aspects, can be very janky, cyberspace levels suck and make forces' levels look great, pretty buggy (I've had 3 crashes so far among other bugs). Just generally very unpolished and unfinished in a lot of ways, needed more time. Open zone is okay, I respect it a lot for trying something new but they don't go far enough with it at all, combat in it is notPoorly designed in a great number of aspects, can be very janky, cyberspace levels suck and make forces' levels look great, pretty buggy (I've had 3 crashes so far among other bugs). Just generally very unpolished and unfinished in a lot of ways, needed more time. Open zone is okay, I respect it a lot for trying something new but they don't go far enough with it at all, combat in it is not fun. With all that being said I would be lying if I said I didn't have some fun with this game, its an interesting foundation and one that I hope is built and improved upon. Expand
  69. Nov 10, 2022
    4
    As a long-time Sonic fan (@39) I've been through pretty much all Sonic games (minus Nintendo Exclusives, Forces & Colors HD) I can say this game isn't as bad as Sonic '06, but it isn't better than Sonic Unleashed as far as gameplay goes. The storyline, dialog, and cinematics I have to admit very well done though.

    To me, Sonic Adventure for the Dreamcast will always be top-tier. The
    As a long-time Sonic fan (@39) I've been through pretty much all Sonic games (minus Nintendo Exclusives, Forces & Colors HD) I can say this game isn't as bad as Sonic '06, but it isn't better than Sonic Unleashed as far as gameplay goes. The storyline, dialog, and cinematics I have to admit very well done though.

    To me, Sonic Adventure for the Dreamcast will always be top-tier. The gameplay in Frontiers is frustrating at times simply because of all the combinations of attacks and moves. The trainer is okay to learn the attacks but it just throws you in. I died many times battling the island bosses simply because there is no explanation on how to go about the quick-time reactions.

    Another issue is the locked camera, there are times I needed to look at the stages to see if I missed a ring or item. I can't turn around the camera to look back. Plus, batting the bosses also proved difficult because of the camera getting either getting up close to Sonic or so far away you can't see where you are at.

    The stages you go through are all the same type, just different arrangments, all based on stages that have been used in the past (Green Hill, Chemical Planet, Sky Sanctuary, City Escape) All 'nostalgic' levels, nothing original other than the music for those stages.

    I loved previous Sonic titles because it was simple and enjoyable (for the most part). Frontiers could have worked if it was a new franchise maybe, but to take the Sonic franchise (to me) and make it seem more RPG-ish to nearly grind for items for Sonic to gain new abilities and attacks isn't what a Sonic game is about IMO.

    I get that many others love the game. I believe that to be more among the lines of 'Honey Moon' phase, great at first but soon the facts start to settle in once all fan fair dies out, Frontiers will eventually show its flaws. Simply put, Sonic Frontiers is a very complex game for even a veteran Sonic gamer like myself and too complex for its own good.

    The only saving grace in this game is the storyline (thanks in part to Ian Flynn), dialog, and cinematics as I said before.
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  70. Nov 12, 2022
    4
    Just because people LIKE a game doesn't mean that game is GREAT. People tend to forget this simple fact. I understand players are enjoying Sonic Frontiers but how dare they say it is good ?

    Technically obsolete, repetitive and boring, visually dull and bland, empty areas, pitiful mini-games which have nothing to so with Sonic (puzzles, hopscotch, ...) and those 2D sections everyone
    Just because people LIKE a game doesn't mean that game is GREAT. People tend to forget this simple fact. I understand players are enjoying Sonic Frontiers but how dare they say it is good ?

    Technically obsolete, repetitive and boring, visually dull and bland, empty areas, pitiful mini-games which have nothing to so with Sonic (puzzles, hopscotch, ...) and those 2D sections everyone hates.

    You want more ? Clipping everywhere, lags every two meters, zero stakes, shameless reuses of assets and level designs of stages from previous games, ... And an utterly lamentable final Boss.

    The worst part being it took not less than five years for SEGA to lay this steaming turd. If people are happy to have received this pathetic sub Sonic then their expectactions were miserably low.
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  71. Nov 13, 2022
    4
    This game was just disappointing all around. While it doesn't hit the same abysmal lows as previous games, it fails to reach their highs all the same. I admire the scope and ambition, but the execution fell flat more often than not. Janky mechanics and physics, the terrible Cyberspace stages and the almost laughable animation came together to create one of, if not THE most disappointingThis game was just disappointing all around. While it doesn't hit the same abysmal lows as previous games, it fails to reach their highs all the same. I admire the scope and ambition, but the execution fell flat more often than not. Janky mechanics and physics, the terrible Cyberspace stages and the almost laughable animation came together to create one of, if not THE most disappointing gaming experience of the year. Expand
  72. Nov 10, 2022
    4
    Boring combat, soulless and bloated open world and a very forgettable soundtrack. The actual sonic stages are great but are criminally short.
  73. Nov 12, 2022
    4
    This review contains spoilers, click expand to view. the physics are garbage compared to both 2d and 3d previous sonic games, with modders already putting out things to fix it after just a few days which makes you wonder if it's this easy for a modder to do in just a few days... what were the devs doing? the dialogue is boring and unimaginative at best and weirdly cringe at worst (except for some moments with eggman that are oddly wholesome). I've also seen plenty of people complain about the way sonic is voice acted. you're often forced into 2d platforming when it shouldn't be necessary and even then, it's easy to fall or miss springs that you should be bounced to directly which sometimes loses you a lot of progress depending on your location in the game. game mechanics are wildly inconsistent with one particular important boss fight relying on game mechanics that feel nothing like a sonic game whatsoever. the majority of your time will be spent on tedious gathering tasks in order to progress while being gated behind messages or areas that break the immersion. these areas are sometimes crucial for complete map exploration meaning you can't unlock the whole map with fast travel on some islands without making progress on the main story line. most animations you should be able to skip past with a simple click of "a" you just can't, and the skills you can level to 99 have to be done 1 by 1 while waiting for an animation to finish before being able to put another single skill level in. most areas and levels within the game feel as if they had little to no playtesting done because you often have to move in ridiculously particular ways to compensate for the failures in game mechanics, physics, and level designs. I really wanted to love this game, but in all honesty unless they fix a ton of issues, it has absolutely no replay value and isn't very memorable in any way besides sections that frustrate the player. beyond that, the amount of hand holding done through dialogue is insane especially when compared with the difficulty of other areas of the game. one redeeming factor is the boss fights and mini boss fights, most of which are done really well, but some rely on weird gimmicks that, again, are more frustrating than actually fun or challenging. in a game where you're supposed to be playing as a super speed hedgehog, it's insane how much the game throws in your path to forcibly slow you down or limit your movement to exactly what they want you to do. all of that being said, I genuinely did enjoy a good amount of this game, especially the fishing, which you can sometimes use to avoid tedious gathering tasks. the developers have stated they're listening to the reviews and are working to fix their failings. I do truly believe this game is the start of a really good change for the franchise, and if they continue with this style and work on some of these issues, the next games will be incredible. Expand
  74. Nov 13, 2022
    4
    Combat is boring and repetitive, especially after I've played games like God of War Ragnarock which the combat there is engaging, every fight feels new and refreshing and feels more apart of the world. ESPECIALLY the parry system, far too simple and easy for this game. This would be less of an issue for me if the combat wasn't one of the major selling points of the game that they try toCombat is boring and repetitive, especially after I've played games like God of War Ragnarock which the combat there is engaging, every fight feels new and refreshing and feels more apart of the world. ESPECIALLY the parry system, far too simple and easy for this game. This would be less of an issue for me if the combat wasn't one of the major selling points of the game that they try to treat as their front part. Hell not even using Ragnarock, another series made by Sega, the Yakuza series, deals with the open world combat aspect FAR better then this game.

    The level design is awkward as hell, the first island is a perfect example for me, the floating platforms look like they were made by amateur game designers or something I'd see in like, Project 06's test room, not an official level from a game.

    The exploration gets old extremely fast, something like Spider-Man PS4 or Breath of the Wild constantly keeps me engaged with continuously adding new things and challenges to explore that don't feel static and video-gamey.

    The control and physics are awkward as hell along with the momentum and it's janky as all hell.

    Like Frontiers as a game is just the definition to me of "why play this when you can play insert x game here that has the exact same mechanics but done far better", it's an overall mid game and I think Sega missed the "polish" part of this.

    Also the story isn't all that great, it's not bad, but I don't know why it's being treated like the second coming of jesus christ.
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  75. Nov 13, 2022
    4
    This game has potential to be amazing and the best Sonic game but the things that hold 2010s Sonic games back are still present in Frontiers. With the overused of automation, rehashing Generations stages, Linear boost levels, the islands being all the same and not taking advantage of its scenery. Come on, a desert island should have some type of quicksand and desert theme gimmicks. NotThis game has potential to be amazing and the best Sonic game but the things that hold 2010s Sonic games back are still present in Frontiers. With the overused of automation, rehashing Generations stages, Linear boost levels, the islands being all the same and not taking advantage of its scenery. Come on, a desert island should have some type of quicksand and desert theme gimmicks. Not have the same black rails and platforms over the island.

    This game isn't a 10/10 and pretending it is going to hurt the future of Sonic. Come on guys, be reasonable. Do you really want Sonic Team to just rehash Frontiers with all its flaws again? We must rate it where it deserves.
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  76. Nov 15, 2022
    4
    Good concept and huge possiblities for Sonic. Sadly this game feels stiff. I clipped through the map 3 times, controls going wacko mode in fights, death by nothing, Sonic getting stuck soft locked on the terrain..., LOD popping and a map that feels empty compared to it's 2D sections. The small puzzle to unlock the map feels rushed and brainless. The levels and unlockable abilities skillGood concept and huge possiblities for Sonic. Sadly this game feels stiff. I clipped through the map 3 times, controls going wacko mode in fights, death by nothing, Sonic getting stuck soft locked on the terrain..., LOD popping and a map that feels empty compared to it's 2D sections. The small puzzle to unlock the map feels rushed and brainless. The levels and unlockable abilities skill tree is super cool but sadly I got through most of the game without really needing to use them (still fun though for those that do use them). Overall I wouldn't recommend this game but I do see a lot of potential for a future game. Take time to really polish what you have and you'd get an amazing Sonic game. I know that this could've been much much better and look forward for future games. Expand
  77. Nov 17, 2022
    4
    A step forward in one of the worst ways possible. Sonic Frontiers is an extremely mediocre game that isn't on the same standard of anything released at the moment. It clearly needed a lot more development time with assets being slapped all over the place. The ''cyberspace'' or basically the old school levels are quite decent, but with the camera being horrible for this current year itA step forward in one of the worst ways possible. Sonic Frontiers is an extremely mediocre game that isn't on the same standard of anything released at the moment. It clearly needed a lot more development time with assets being slapped all over the place. The ''cyberspace'' or basically the old school levels are quite decent, but with the camera being horrible for this current year it ruins most of that as well. It has potential, but this isn't it. Most reviews here will tell you it's a step up from previous games.. well there wasn't much to step up from was there? Expand
  78. Nov 17, 2022
    4
    More generic mediocre gameplay, straying further away from the decent path Sonic Mania was taking. Right back to Sonic 06 type mediocrity
  79. Nov 18, 2022
    4
    This game is a winning formula, but poorly executed. I genuinely enjoyed running around the open-zones, and the shorter format boost levels are actually fun, but this feels like a game in early development, with too many resources poured into things that don't matter. I won't rehash what everyone else is saying, but here are some of the things that don't make sense:

    -Some cutscenes (ie
    This game is a winning formula, but poorly executed. I genuinely enjoyed running around the open-zones, and the shorter format boost levels are actually fun, but this feels like a game in early development, with too many resources poured into things that don't matter. I won't rehash what everyone else is saying, but here are some of the things that don't make sense:

    -Some cutscenes (ie story) are skippable while some aren't (ie animation for bridge being constructed)
    -Floating propeller boxes for items can be broken from all sides except for the bottom
    -Your attack and defense stats automatically level to the max based on your inventory, but you have to sit through a cut scene for every level of your speed or ring level you increase
    -The fishing mini game is programmed to let you aim where you cast, but it doesn't affect the catch rate
    -Fish caught in the mini-pame cycle through in the same order, so there is no such thing as rare catches, or a reason behind why some fish award more/less tokens.
    -You have to cycle through map filters to fast travel, even though the icons stay the same.
    -Sonic gets stuck on most inclines in 2D areas
    -Camera doesn't know how to follow sonic in boss battles
    -You use the same tokens to talk to friends to talk with the main antagonist (who is an NPC sometimes??)
    -The game doesn't stop counting skill points even after you max out your skill tree
    -The map will still alert you that you can level up when you are max level just because you have items in your inventory
    -Parrying in mid-air makes Sonic float. Parrying also doesn't require any timing
    -Most cutscenes are rehashes, and feel like they're added just to pad out game length.
    -Tone of the game is very serious, but when you beat a "challenge" stage, Sonic does a little jig to a midi song that doesn't match the rest of the soundtrack
    -The fourth island is clearly the top half of the first island that was repurposed (but it does have one of the best overworld themes)
    -Lastly, I don't mind any of the music in this game individually, but I wish it followed a consistent theme. Like stick to all emo, or stick to all EDM, or do jazzy little jingles. Nothing about this game feels consistent, just a bunch of ideas that the team floated and then realized they didn't have time to edit.
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  80. Nov 27, 2022
    4
    Really Fun,but with a bad level design,boring soundtrack and has many bugs/glitches.would rate higher If wasn't 60 dólares.
  81. Dec 8, 2022
    4
    No, this doesn't deserve GOTY.
    This is just a pathetic attempt at copying what is making other games popular without understanding what is fun about it. Inconsistent story, tedious missions and awful movement.
    **** off sega
  82. Feb 2, 2023
    4
    This is an amazing game I do not understand the rating has an incredible gameplay and spectacular music a history ok and exaggeratedly beautiful graphics
  83. Jul 31, 2023
    4
    Sonic frontiers isn't really good. there are other sonic games better then this one. The Sonic Team tried a "Open Zone" world but didn't do a very good job there just floating Platforms and makes they sky look awful. there are various Bounce springs and rails that make you go into places you did not want to go. VERY repetitive each zone you have to get the chaos emerald and they do notSonic frontiers isn't really good. there are other sonic games better then this one. The Sonic Team tried a "Open Zone" world but didn't do a very good job there just floating Platforms and makes they sky look awful. there are various Bounce springs and rails that make you go into places you did not want to go. VERY repetitive each zone you have to get the chaos emerald and they do not make it different each zone is basically the same. The combat isn't that great the "parry" move is broken and you can hold it as long as you want so it's not really a parry is it a parry is a high risk reward but in this game it isn't Another thing is all the collectables there a lot of "tokens" your are required to get to proceed in the story and the Koco aren't great either there like the Korok In Botw but dumbed down you just grab them with no puzzle and they can upgrade your speed and other things. Also speaking of Puzzles. The puzzle's in this game are too easy and require no thinking But This game isn't all bad though Roger Craig Smith Does a fantastic job in this game. Sonic is no longer annoying and non serious they balance his character out by having him saying jokes but not all the time to where it's annoying. another thing is sonic's Friends they also not annoying like Sonic Force's I Actually Enjoy the Dialogue Between Sonic and his friend's. The boss battle's are amazing I love the inclusion of super sonic and the music is great but sadly that's all I have good to say about this game - 4/10 Expand
  84. Nov 20, 2022
    3
    Don´t listen to the fanboys. There is no other way to say it. This game is extremly badly developed. It looks and feels like a 1 man UE5 fan demo. Pop ins right in front of you even on the ps5/series X is a joke. Useless grind everywhere etc. etc. Don´t support this or games will continue to get worse, not better!
  85. Nov 10, 2022
    3
    Not even close. Developers absolutely going in the wrong way. Sonic should be fast character and stopping him should be used only as punishment for player's mistakes. But here we see puzzles that stops player just for nothing, we see very slow cutscenes with main characters doing nothing.
    Open world could have been great idea on papers, but ruined with boring grind for story progression.
    Not even close. Developers absolutely going in the wrong way. Sonic should be fast character and stopping him should be used only as punishment for player's mistakes. But here we see puzzles that stops player just for nothing, we see very slow cutscenes with main characters doing nothing.
    Open world could have been great idea on papers, but ruined with boring grind for story progression. I love collectibles but here it is boring.
    Cyberspace levels super short, I expected that they will not make same mistake as forces, but they worsened it.
    Music not bad. Boss fights looks sick. Fighting system is nice. But there is so many other mistakes, that just ruining game.
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  86. Apr 9, 2023
    3
    Nasty pop in from environments, some levels are really badly designed and every enemy I faced was a chore (maybe with the exception of some like the button robot, which was really quick).

    Feels like this game was pieced together by a committee in order to produce below average rubbish.
  87. Nov 9, 2022
    3
    This review contains spoilers, click expand to view. We waited 5 years for dull and empty open world,reused cyberspace levels with sonic 4 physics,the writing that destroyed the chaos emeralds' mystic background and replaced it with "Lol,aliens",and a touhou rip off final boss..Thank you Sonic Team and the fans whose standards are "being better than forces". Expand
  88. Nov 9, 2022
    3
    This review contains spoilers, click expand to view. The development of sonic frontiers may seem as a straight up insult to the overall costumer base of the game. Not only did they use frontiers as a sandbox for the new formula to be used in the upcoming 10 years, but they also took advantage of facts that were partly true and partly false to their marketing campaign. Take the example of the islands. They promoted 5 islands to explore, while only 4 islands are actually new and explorable, and even then 1 of those is a complete copy paste of the original Kronos island. This is truly worrying for the future of the franchise Expand
  89. Nov 10, 2022
    3
    While not the worst sonic game, it feels half baked with the open world and generic art design, along with the uninteresting story. Also Christ the pop in is too much
  90. Nov 10, 2022
    3
    El juego tiene un buen apartado gráfico pero no convence tanto para ser de Sonic
    Las mecánicas son toscas y falta mucho
  91. Nov 11, 2022
    3
    Excelente juego un mundo abierto poco vacío pero si es el camino a seguir en las próximas entregas
  92. Nov 13, 2022
    3
    This game is abysmal. I don't know how some folks are seeing it as anything other than that, although I suspect most of them are being less than honest. I don't wanna waste any more time than I spent playing this mess, so lets get right into some specifics:

    Sonic's controls are not good. I would say it controls like forces, but with a cruel, monkey's paw twist. The boost has been made
    This game is abysmal. I don't know how some folks are seeing it as anything other than that, although I suspect most of them are being less than honest. I don't wanna waste any more time than I spent playing this mess, so lets get right into some specifics:

    Sonic's controls are not good. I would say it controls like forces, but with a cruel, monkey's paw twist. The boost has been made thoroughly unsatisfying. I've tinkered with all the settings I could to try and make it just right, but either it's barely faster than jogging, or way too fast. If I could use that speed to -say, do death defying jumps I wouldn't mind a little uncontrollable speed. However, jumping makes all your forward velocity vanish. You can try to air-boost to make up for this, but you will never go as fast, AND you drop like a rock. However, unlike Forces, you can turn. Which is probably the lowest possible bar for a game to reach. Regardless of the problems I can identify, there is far more rot under the surface here that I want to address:

    You see, there has been a constant problem with how fans try to diagnosis the controls. Where fans identify one problem with them and blame it for everything, to which SEGA randomly decides to "fix". Only for something else to feel wrong. For the longest time the magic word has been "momentum". Which itself is not a accurate measure of what used to make Sonic feel good. The point I'm trying to make is this:

    Sonic's controls NEED to be very nuanced.

    there is no one secret ingredient to make it feel good. Sonic is inherently a much harder character to make feel good than basically any other platformer. So a whole lot more care has to be taken to make the game fun.

    But the controls aren't the only aspect of this game that are in dire straits. The open-world is a chore. No it's not "open-zone". That's a meaningless marketing buzzword to make it sound like the Dev's have created something new and original. Which is something this games sorely lacks. Almost every 5 steps I take I get trapped by a boost pad or a spring and forced into an incoherent platforming "challenge". This is especially pronounced in the third island where you constantly lose control, and are forced into mandatory 2d sections (which Sonic controls noticeably worse in).

    Speaking of the islands, there are TECHNICALLY 5 of them. 3 of them are themed exactly the same. And two of those are literally opposite sides of the same island, leaving both halves feeling severely lacking.

    But we don't just have an open world in this game, we also have traditional levels called "cyberspace". Every aspect of the cyberspace levels are stolen from other, better games. And if that were all, I'd wouldn't complain that much. But for some reason sonic controls so much WORSE in these levels. Worse than forces even!

    The games combat is just about the only thing that is "okay". It lacks any originality, but I didn't want to smash my controller like I did with the platforming. The "big new feature" of this games combat (and it's "puzzles", which is a very charitable description for some of them) is the cyloop. Where you draw a circle and then... something happens (whatever needs to happen at the time. Cyloop-Ex-Machina).
    Which if drawing circles sounds appealing to you, I recommend you check out the Pokemon Ranger games. Way more fun there, and somehow the dumb Pokemon side-games also have better stories than this one.

    Speaking of which, the plot of the game is at best "meh" and at worse incomprehensibly stupid. I must admit though, the character interactions is where I got most of my enjoyment from the game. It's a genuine breath of fresh air to see Sonic and friends actually act... friendly. So while the plot is a mess, at least the characters are pretty decent. The new character Sage is a standout, much like Shadow was in SA2. Which is the biggest complement I can give. Even so, I could've saved myself the trouble and watch these cutscenes on Youtube instead of wasting my time with the actual game.

    Music in this game is also no where near the standard this series has had. There was only one song I actively enjoyed, and it only played at the end credits. Sonic Forces had music LEAGUES better than this. Despite being- well, Sonic Forces.

    My first playthrough of this game took a little over 10 hours from start to finish. Including the "true final boss" (that boss isn't good by the way). Well under the advertised 20 hours. even so, I didn't enjoy 90% of those 10 hours, I only played that long to make sure I can give this a fair review. I mean at least Sonic Forces was merciful enough to be short.

    This game is not worth 60 dollars. I'd struggle to recommend it at 10 bucks. And I make that assessment without even considering the poor technical aspects of the game.

    If you want a fun Sonic-like game, go spend 30 dollars on Spark the Electric Jester 3.
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  93. Nov 13, 2022
    3
    This review contains spoilers, click expand to view. Awful. Just awful. Such a broken mess of a game. Not feels cleen, nothing feels polished. Just a mess. Expand
  94. Nov 21, 2022
    3
    Just not all its hyped up to be, mediocre at best, needs more content in the game for it to actually be good.
  95. Nov 23, 2022
    3
    I have finished the game now. To see such weak game receive so many 10's especially considering the AAA price tag is just outrageous.

    So many recycled assets. The sensation of open world game is completely ruined because there are a bunch of cut-and-paste parts of previous Sonic games just glued around, full of automation. You can be walking just doing your business and boom, you
    I have finished the game now. To see such weak game receive so many 10's especially considering the AAA price tag is just outrageous.

    So many recycled assets. The sensation of open world game is completely ruined because there are a bunch of cut-and-paste parts of previous Sonic games just glued around, full of automation. You can be walking just doing your business and boom, you touched a dashpad and now you are stuck in a series of automated springs.

    I wonder if Sonic fans plays any other games different than Sonic games. There are a ton of better games out there with this pricetag. The game feels as unpolished sometimes as a fangame made by an amateur programmer.
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  96. Jan 4, 2023
    3
    Honestly an underwhelming and overhyped experience. As enjoyable as a Ubisoft open world game.
  97. Jan 30, 2023
    3
    это лишь субъективное мнение и того что вы прочитает скорее всего не будет иметь никакого смысла..

    итак фронты это как по мне уже халтурная игра, с кривым и непонятным сюжетом, никак не связаным с другими играми ( ну кто бы сомневался ), это пародия на соника в оболочке ландшафтов из зельды и нихрена непонятной боёвкой, я читал други отзывы и думаю, люди играют форсесы и говорят что
    это лишь субъективное мнение и того что вы прочитает скорее всего не будет иметь никакого смысла..

    итак фронты это как по мне уже халтурная игра, с кривым и непонятным сюжетом, никак не связаным с другими играми ( ну кто бы сомневался ), это пародия на соника в оболочке ландшафтов из зельды и нихрена непонятной боёвкой, я читал други отзывы и думаю, люди играют форсесы и говорят что последние игры самые лучше игры вообще а другие говно, морально закрывая глаза на колорсы которые хоть что то привнесли в серию, и мне очень обидно наблюдать что такие игры оценивают хоть как то, мне кажется что уже пора понять что серия загнуась ещё 10 лет тому назад, это всё, мне кажется что уже нет надежд на хоть что то хорошее с этой серией....
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  98. Feb 3, 2023
    3
    this game actually just took a **** on my balls because of how bad it is. I pre-ordered this game, expecting this to be the game of the year. but yet there are still feces on my balls. they pooped on my balls. why don't you just take my entire wallet and take a huge dooker on my balls. the development team of this game actually pulled down their pants and took a fat steaming log on mythis game actually just took a **** on my balls because of how bad it is. I pre-ordered this game, expecting this to be the game of the year. but yet there are still feces on my balls. they pooped on my balls. why don't you just take my entire wallet and take a huge dooker on my balls. the development team of this game actually pulled down their pants and took a fat steaming log on my balls. **** you. next time make a good game and don't lay a stinky johnson on my testicles. Expand
  99. Nov 13, 2022
    2
    Honestly not sure if these are bots giving it a high score or sonic fans who have snapped because it's been so long since Sonic team put out a decent game, so rating this one as good will make it good, but it is terrible. I bought this game because of the fan user score. But this is just such a terrible game, i would rather be playing Sonic 06. This game needed like 2 years moreHonestly not sure if these are bots giving it a high score or sonic fans who have snapped because it's been so long since Sonic team put out a decent game, so rating this one as good will make it good, but it is terrible. I bought this game because of the fan user score. But this is just such a terrible game, i would rather be playing Sonic 06. This game needed like 2 years more development. There could be greatness.
    The gameplay is terribly broken. Physics are broken, the "open zone" is lack luster. The voice acting is awful, the story is awful.
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  100. Nov 16, 2022
    2
    The bosses were hit or miss. I enjoyed the cyber space levels, even if the cheap and lazy developers copied and pasted it from previous Sonic games. Other than that, this game is garbage. Too many pop-ins. Did the developers hire CDPR to develop the physics for this game? Because the physics are complete trash. The combat in this game is boring and repetitive. The story is a joke and soThe bosses were hit or miss. I enjoyed the cyber space levels, even if the cheap and lazy developers copied and pasted it from previous Sonic games. Other than that, this game is garbage. Too many pop-ins. Did the developers hire CDPR to develop the physics for this game? Because the physics are complete trash. The combat in this game is boring and repetitive. The story is a joke and so are the puzzles. The textures are awful and the greedy developers had the nerve to slap a $60 price tag on this game, not to mention how horrible the rain looks.

    There is nothing to do in the open world. It is the typical modern open world game. Just a boring and empty world full of rocks and plants. Speaking of plants, it doesn't even react to your movement. I'm sick to death of developers making open world games in empty landscapes. Why aren't there enough human-made materials or built environments? Oh that's right, because that would actually require hard work. It's easier to just copy/paste plants everywhere and play around with the elevation tools to create hills and rocks. Nothing in this game feels well thought out. It just feels like these developers randomly added things into the open world and called it a day.

    There is no multiplayer. So once you beat the story, there is literally not a reason to play this game again. Charging $60 for a game with no replay value is a cash grab. It's funny how these empty open world games rarely have multiplayer. It's almost as if these greedy and lazy developers don't want to work, which is why these barren landscapes are common in AAA open world games. I only recommend this game until it is $15 or less.
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Metascore
70

Mixed or average reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 52 out of 90
  2. Negative: 6 out of 90
  1. LEVEL (Czech Republic)
    Jan 24, 2024
    60
    The idea and vision of the game is absolutely fabulous. In practice, however, the game is brought down by its execution, which you can see through after a short while and then the game has nothing to surprise you with. [Issue#324]
  2. Feb 22, 2023
    30
    There is nothing remotely redeeming about this game. Nothing that even the most die-hard loyal Sonic Fans would or should advocate for. I hope that one day someone who cares enough about this franchise could give us something-anything of substance. A fan can hope, can’t they? A fan can hope.
  3. Feb 4, 2023
    80
    Finally, after almost 25years of half measures and mostly mediocre titles, Sonic has finally reached the 3D levels of gameplay it needed to reach. Yes, the pop in is absolutely inexcusable and the ancient gatekeeping grindy methods damage the flow of the game for no reason, but a wonderfully built base exists here, with a highly entertaining adventure in wonderfully melancholic world and a surprisingly well founded story, thankfully clean of Sonic’s annoying 3rd tier friends!