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8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Mar 22, 2019
    6
    Poor graphics, poor performance, normal game-play. Boring fight same as dark-souls. Still turn round combat, it’s not an acting game. It’s not difficult, it just need you to adjust the game itself, then it’s easy. The level-design was still on top level, but the fight/combat? Who can explain why they make game in 16G not 40G or 50G? Only 30+FPS on PS4 pro /1080p with such poor graphics. IPoor graphics, poor performance, normal game-play. Boring fight same as dark-souls. Still turn round combat, it’s not an acting game. It’s not difficult, it just need you to adjust the game itself, then it’s easy. The level-design was still on top level, but the fight/combat? Who can explain why they make game in 16G not 40G or 50G? Only 30+FPS on PS4 pro /1080p with such poor graphics. I have played rune classic 2 months ago, it looks very poor graphics on today, but the game is amazing. I mean I don’t care about the graphics, but I can’t accept poor performance with this graphics today. Expand
  2. Oct 31, 2020
    0
    Тупое говно тупого гавна где чтобы играть с протезом и пользоваться скилами вам НАДО ФАРМИТЬ ФАРМИТЬ И ЕЩЕ РАЗ ФАРМИТЬ , хотите поиграть? НЕТ ИДИ ФАРМИ
    ХОЧЕШЬ ПОДРАТЬСЯ С БОССОМ? УБЕЙ СНАЧАЛА 5 НЕНУЖНЫХ ФАЗ, ХОЧЕШЬ УБИТЬ ФИНАЛЬНОГО БОССА ИСИНА? НЕТ СНАЧАЛА ПРОБЕГИ 30 СЕКУНД ДО НЕГО , ПОТОМ УБЕЙ ЛОУ СКИЛОВОГО БОССА, ПОТОМ УБЕЙ ЛОУ СКИЛЛОВУЮ 1 ФАЗУ А ПОТОМ УМРИ ЗА 10 СЕКУНД И ЗАНОВО БЕГИ
    Тупое говно тупого гавна где чтобы играть с протезом и пользоваться скилами вам НАДО ФАРМИТЬ ФАРМИТЬ И ЕЩЕ РАЗ ФАРМИТЬ , хотите поиграть? НЕТ ИДИ ФАРМИ
    ХОЧЕШЬ ПОДРАТЬСЯ С БОССОМ? УБЕЙ СНАЧАЛА 5 НЕНУЖНЫХ ФАЗ, ХОЧЕШЬ УБИТЬ ФИНАЛЬНОГО БОССА ИСИНА? НЕТ СНАЧАЛА ПРОБЕГИ 30 СЕКУНД ДО НЕГО , ПОТОМ УБЕЙ ЛОУ СКИЛОВОГО БОССА, ПОТОМ УБЕЙ ЛОУ СКИЛЛОВУЮ 1 ФАЗУ А ПОТОМ УМРИ ЗА 10 СЕКУНД И ЗАНОВО БЕГИ УБИВАЙ НЕНУЖНЫЕ ФАЗЫ ПО 10 МИНУТ , СПАСИБО ИГРА
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  3. Mar 29, 2019
    0
    Usan la excusa del "Prepare to die" para hacerse los interesantes con esa dificultad y la han elevado a la enésima potencia. Basan la jugabilidad en el "parry" haciéndola tediosa, repetitiva y aburrida. Miyazaki debería recibir un toque de atención y replantearse algunas cosas sobre sus juegos.
  4. Jun 21, 2020
    0
    This review contains spoilers, click expand to view. I went through the whole series of "DarkSouls" and I can say worst game from FromSoftware. Expand
  5. Nov 30, 2020
    0
    publicidad falsa, "sekiro: las sombras mueren dos veces" nisiquiera he terminado el tutorial y ya mori mas de dos veces sin nisiquiera poder entender quien es nuestro personaje ni de que se trata el juego
  6. Sep 11, 2019
    6
    Didn't enjoy this game. Died too easily. Combat felt like a chore. Too many enemies. Wasn't having fun.
  7. Feb 10, 2020
    8
    Hmmm, this is a tough one to review for me. Played all the Soulsbornes (including DeS) through NG+++ and through Way of the Demon on Nioh. I guess I would consider this one a natural progression of the formula for a stealth version of From's stuff with a different twist on the combat. That combat, along with said stealth and quick vertical world traversal was quite enjoyable and a niceHmmm, this is a tough one to review for me. Played all the Soulsbornes (including DeS) through NG+++ and through Way of the Demon on Nioh. I guess I would consider this one a natural progression of the formula for a stealth version of From's stuff with a different twist on the combat. That combat, along with said stealth and quick vertical world traversal was quite enjoyable and a nice change of pace. Overall I really enjoyed the game, but not quite as much as the others. It took me quite a while to complete, but kinda for the wrong reasons. Having to fight some bosses over and over and over (and over) again in order to progress at some points became more tiring than rewarding for some of the fights. I certainly don't want easy mode, but this particular game of From's seems to be much more trial and error than adapting mid-fight and overcoming. With deflecting, dodging, blocking, attacking, and jumping there is just too much to negotiate with some of these bosses until you memorize the patterns. Then you need to execute it near flawlessly to achieve victory. Now do that 3 or 4 times per boss with more movesets, higher aggression, lightning, poison, projectiles, fear, and/or fire tacked on each time. It can be very rewarding, but it can be very tedious and almost unfun. A bit of both, I guess. The system works well, it just feels like too much system sometimes. And that is AFTER it all clicks. The size of the game area-wise is not that big, and areas are repeated with different enemies after triggering certain events. This was not a big issue, but a few more areas would've been nice. The one thing I missed most was the risk/reward of pushing on at the expense of souls to get further. The "bonfires" are pretty close here and you just straight-up lose half experience upon death. It works, but the stakes just aren't as high in that department. Story was fine, but I do prefer the cryptic style of Souls. Overall I loved it and appreciate From doing something a bit different. Expand
  8. Jun 12, 2023
    5
    Keeps reminding me that fromsoft games are for people with lots of time in their hands and masochist tendencies
  9. Dec 14, 2019
    10
    GAME OF THE YEAR 2019!

    Sekiro: Shadows Die Twice shocked a lot of people by winning this years game of the year award, and it’s honestly well deserved. The game is extremely difficult with a steep learning curve. Many people and casual journalists will say this game is bad because of how hard it is. Many will be unable to complete this game due to its difficulty. However, if you have
    GAME OF THE YEAR 2019!

    Sekiro: Shadows Die Twice shocked a lot of people by winning this years game of the year award, and it’s honestly well deserved.

    The game is extremely difficult with a steep learning curve. Many people and casual journalists will say this game is bad because of how hard it is. Many will be unable to complete this game due to its difficulty. However, if you have the time and patience to master the phenomenal combat of this game, you’ll discover just how rewarding and satisfying this game is. Don’t give a game a negative score just because you’re not good at it. It’s a beautiful game, one of the best I’ve ever played and I can’t wait for a sequel.
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  10. May 21, 2019
    6
    This is the first game i play from From Software. The aesthetic and the setting of this game drew me to it so i decided to give a shot.

    Unfortunately, i lost interest in the game after about 15 hours. It felt like the game boiled down to simply memorizing attack patterns for bosses. Once you understand the parry system and that almost ANYTHING can be parried no matter the size of enemy.
    This is the first game i play from From Software. The aesthetic and the setting of this game drew me to it so i decided to give a shot.

    Unfortunately, i lost interest in the game after about 15 hours. It felt like the game boiled down to simply memorizing attack patterns for bosses. Once you understand the parry system and that almost ANYTHING can be parried no matter the size of enemy. Trash mobs become a joke. Bosses mostly felt like a chore. If you're like me and have a very limited amount of time to play video games, you will likely not want to spend hours on a single boss and then you will cheese the encounter just to repeat the pattern. Due to the extreme difficulty though, it felt pretty good to beat the bosses.

    The progression doesn't feel worth it. You get some new attacks, but your mostly good with your first spinning attack combat art that you unlock. Many skills are just passives that make you deal more posture damage or the ability to carry more spirit emblems. It just doesn't feel worth it. Don't get me wrong, they're super useful, it's just boring. Of the skills you do get that alter the way you play, only mikiri counter and chasing slice. Honestly I am tired to death of the sound effect for executions without even completing the game.

    The threat of losing XP and money wasn't even tangible when I played, since you can just farm an area until you get a skill point, buy stuff for your hard earned money and then carry on without losing anything if you die. And there's the supposed "punishment" for dying which will lower your unseen aid. You will never have a use for unseen aid even if you keep your dragon rot at bay.

    The prosthetic tools are fun, but the "loaded" upgrades you get are simply not useful because you will very rarely get the breathing room to use them. The game also tells you very little about what uses many of the tools have and you will simply have to try them out while you die over and over. Some prosthetic tools do massive posture damage to bosses when you have the right upgrade, but good luck finding out how to do it. I'm amazed by how some players first though of some of the things, it's just convoluted.

    The different areas are varying, but the level design is not impressive. It is extremely linear with some verticality and often there are not many more ways to approach a situation than head on.

    Story wise, it is pretty amazing, which makes me sad to abandon it. I will probably just watch a recap.
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  11. Mar 21, 2020
    5
    How a game can be so good and so bad at the same time is confusing my brain. As usual, with From games, you have a game that never follows its own rules. Combat is infuriating. Forget any type of battle plan cause luck is the key here. Half the time, unless you you hit the button at the exact time it indicates then there is zero chance of success. You're combat is regimented but the AIHow a game can be so good and so bad at the same time is confusing my brain. As usual, with From games, you have a game that never follows its own rules. Combat is infuriating. Forget any type of battle plan cause luck is the key here. Half the time, unless you you hit the button at the exact time it indicates then there is zero chance of success. You're combat is regimented but the AI can slash through walls, turn during lunges, attack through your attacks, throw oil through walls, kill you straight from resurrection, yadda yadd yadda. They have spaced the buildings and walls just far enough apart that you can't jump from building to building or wall to wall, which you would think a ninja game would pride its self on. The roof will hang over just enough to stop you jumping. unless you hit the hang button exactly right then you'll pogo on a spot 5 or 6 times till it works. The camera is a joke and the lock on system has a mind of its own, if it works at all. Everything outwith the control and combat is beautiful. Kills are satisfying. The environments are stunning and you do want to progress but then you die and it's back 25 minutes. Love Hate is all I can say. Would have been top 5 if From hadn't done the controls. Expand
  12. Aug 2, 2019
    5
    This review contains spoilers, click expand to view. Sekiro is great in terms of graphics, animation, world design and atmosphere. It makes you want to keep playing more. What ruins it for me is gameplay mechanics and pacing. What happens is there is some short stealth gameplay before each boss. Then there is a boss- miniboss, which you will lose to(for sure) x times before you learn how he moves.
    You can basically lose to the boss as fast as seconds. Then u have to replay the stealth level to get to the boss. So it turns out to be like: Stealth (fun for the first couple of times, tedious after), boss- die x times in a matter of secs- repeat the process x times until you learn move set of the boss. That happens every 5-15 mins.
    There are points where you have to fight like 4-5 bosses/minibosses in a row (ashina castle). So final feeling is as if I am playing super meat boy where I fail to time botton press correctly,die, repeat for gazillion times until you do it. It is basically a boss fight game.
    Even if I really want to play, I can't after some point, as I know that every time I'll be playing the same boss over and over again until I meet the next one after a few minutes. You can easily get stuck for days in each of these bosses, and lose like 30-40 times easily.
    Fights are not fun as they usually end in a matter of seconds. You learn through endless repetition, instead of long epic fights.
    Fights are based on timing, and give no 2nd chances if you miss.
    Game is nearly unplayable for casual players.
    Game is completely unplayable for chilled players. You have to be on edge through the whole fight, to time every block and recognize each move.
    For souls fans, it is like there is a nameless king level fight, every 5 minutes.
    So even if I really wanted to like the game, it drives me away because when I turn on the ps4, I know that possibly tonight I' ll be playing a boss fight 30-40 times and then quit. Or maybe I win this one fast, but the next boss is after....2 mins!!! And then another!! I prefer to have fun with games. I don't have the need to prove to myself sth over masochistic repetition. Sekiro is coated in an atmospheric / immersing design, but plays out like super meat boy eventually, having an arcade like feeling at the end, where every atmospheric element is dispelled after you lose 5 times to the same boss (again saying this happens every 5-15 mins at best).
    So to close, pace is interrupted very very frequently by boss fights (ultimately a boss fight game), which require accurate flawless timing or endless repetition to overcome. Not my kind of fun, sorry.
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  13. May 26, 2019
    5
    First things' first - do not let anyone fool you - Sekiro is a mechanically streamlined Soulsborne game, with unforgiving difficulty. That's not inherently a bad thing; it just so happens that in this case - it is. It looks, moves and plays like a Soulsborne game, but lacks in every single departments when stacked against its superior brethren.

    Combat focuses on deflection more than
    First things' first - do not let anyone fool you - Sekiro is a mechanically streamlined Soulsborne game, with unforgiving difficulty. That's not inherently a bad thing; it just so happens that in this case - it is. It looks, moves and plays like a Soulsborne game, but lacks in every single departments when stacked against its superior brethren.

    Combat focuses on deflection more than even Bloodborne did, and where Posture used to diminish a Stamina bar that also managed strikes and running, Posture is now the only game in town. This means that managing your own Posture is extremely easy, whilst breaking the enemy's is extremely effective, significantly diminishing threats to your person if you are prepared. That, in turn, removes a lot of the excitement of meeting new foes - they will rarely surprise you, and often, their dull moveset will only vary in timing.

    Structurally, Sekiro does a lot less than Soulsborne games. By removing the outrageous fantasy settings of its older, wiser siblings, Sekiro is now a game of very few visual themes - everything is a goddamn Pagoda in a forest, be it dark, well lit, partially underwater or covered in Sakura blossom. It's all the same design. Gone are the fantastic sprawls, the magnificent views, the disjointed hellscapes - it's all Pagodas, making exploration dull and uninspiring. What's jarring is that this is still a fantasy game, but with barely a smidgen of imagination and complex design of other Soulsborne games. 90% of the time, you are in or on a pagoda. 75% of the enemies are a human with a sword. All caves are caves, all ravines are ravines - maybe toss in a Buddha statue to give it some diversity. In Sekiro there is nothing quite imaginative, twisted or whimsical - like Dark Souls 2's fixation on castles and knights were somewhat overbearing, Sekiro crushes overbearing by cranking up pagodas, bland ravines and samurais to 11.

    What Sekiro lacks in twisted dark and macabre level design, it tries to make up with Spider-Man style swinging. Given how clunky movement is in these games, it's surprisingly functional, and makes traversal a breeze... but is that a good thing? I remember how, when the truly fantastic Enslaved: Odyssey to the West came out, it was panned for the climbing sections being on-rails and sticky, unlike other games with climbing mechanics at the time (Uncharted, Tomb Raider etc.), removing a sense of urgency and risk. I think this critique applies equally to Sekiro - traversal is no longer a challenge, no longer engaging the player, with hook points popping up on the HUD to prompt a button press to zoom out to the next area. It does give a sense of verticality, but that does not make for good or challenging level design. Players just zoom around until the next action segment without a second thought to their unimpactful environment, which played such a massive role in previous games.

    There isn't much to say about steath. It often feels like cheating by how much easier it makes certain segments, but is another point to make towards calling Sekiro a Soulsborne game - the AI is so absurdly Soulsborne by how awful and plain it is in its very core, that stealth segments are a bit of a joke, and simply a mechanic that does not work.

    Finally - the paper thin plot is again, that of breaking immortality. I don't mind hearing this story told over and over in Soulsborne games, where the world is rich and the details are oozing from everything - but the more Sekiro tries to tell its bland story, the more it becomes a cringy, lightweight retread.

    And finally - the bosses and minibosses in Sekiro are just awful. Prepare to fight each mini-boss three times or more, and some major bosses, too. Huge life bars make for annoying, boring trial-and-error driven combat that provides no breaks to players. Combine that with a lack of flexibility, lack of leveling-up, lack of robust abilities, lack of multiplayer, and that leaves you with simply beating these highly specific and incredibly boring skill-checks that are there to prevent you from breezing through the easy main game by challenging you to memorize their moveset, rather than improvise, adapt and beat them by using raw skill, luck, overall preparedness or a well-rounded character. If you do not rehearse Sekiro's battles, you will fail - full stop. That's not fun, that's just repetition.

    I ended up beating Sekiro twice, and enjoying my second playthrough more once I got over all that disappointment. It is not a particularly bad game. But it looks, plays and has the same pedigree as truly great games, which is why Sekiro being so medicore in every single aspect brings such shame upon it. Am I angry Sekiro is "Not a Soulsborne game"? No - I would love to see From try their hand at other games. But Sekiro IS a Soulsborne game - a bland, uneven, uninspired, unimaginative, slightly boring, frustrating, repetitive and downgraded Soulsborne game with an automatic hookshot. And that just sucks.
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  14. Jan 27, 2020
    10
    This isn't even Fromsoft's final form. I suspect much more from them in the future from games like Elden Ring and beyond, but my god is this game perfect in every way.

    There were no glitches or bugs that I encountered. The combat was masterfully perfected and polished. Every perfect counter felt like I earned it. The difficulty fairly increased linearly with my character progression
    This isn't even Fromsoft's final form. I suspect much more from them in the future from games like Elden Ring and beyond, but my god is this game perfect in every way.

    There were no glitches or bugs that I encountered.

    The combat was masterfully perfected and polished. Every perfect counter felt like I earned it. The difficulty fairly increased linearly with my character progression and personal skill. I almost felt from Fromsoft was reading my mind. They knew perfectly when to hand me the next challenge. That's not to say that I did not find this game challenging. IT WAS PROBABLY THE HARDEST FROMSOFT GAME I HAVE EVER PLAYED. Mostly due to the fact that most Dark Souls games can over come difficulty by summoning. This game you are solo the entire time. you must overcome all challenges yourself.

    The narrative this game handed me was detailed enough to not feel like a Dark Souls game. They left some points unexplained to make room for the sequel, but handed me juicy bits of story to keep me interested in the unfolding of the narrative. Overall this was the most full fleshed out story I've seen from a Fromsoft game.

    The soundtrack beautifully complimented each area and encounter. It's one of the most impactful and memorable scores from their library I have played.

    The graphical detail was exquisite for a console title. I played this on the PS4 Pro and held 60fps most of the time. It will drop to 45fps in intense areas, but that did not impact my personal experience. The game looked beautiful throughout my entire playthrough.

    Overall I would say this game overwhelmingly deserves it's GOTY award. It's a masterpiece that Fromsoft has not achieved since the original Dark Souls. The gameplay, narrative flow, and difficulty curve perfectly flow together to make this an incredible title for their fan base.
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  15. Dec 13, 2019
    10
    Just another masterpiece from From Software. The game is difficult at the beginning but then you learn and find a keys to each enemies. You understand power of parry and power of prosthetic and fights become just spectacular and all these things in stylish atmospheric world like in all other Souls games
  16. Feb 6, 2020
    10
    This review contains spoilers, click expand to view. After over 30 hours I finally completed this beast, and I can say I have not felt the extreme rush upon beating The Sword Saint since I first clashed with the likes of Gwyn and Orphan. Absolutely brutal, completely unforgiving, and super satisfying to best, Sekiro has takes the crown from Bloodborne as my favorite From Soft game. Absolutely perfect. Expand
  17. Jan 22, 2023
    3
    Just completed Elden Ring and Sekiro pales *drastically* in comparison. Stunning graphics and fluid gameplay, but the swordplay mechanics are just shallow.
  18. Jul 15, 2019
    7
    I thought that I was in for something incredible since this was the first From Software's game that looked and felt so polished and finished. But then I started to slowly realize that one of the main aspects that makes a souls-like game great, the different approaches you can have in combat are all gone, and you are left alone with a sword and parrying mechanics. So if you're not good atI thought that I was in for something incredible since this was the first From Software's game that looked and felt so polished and finished. But then I started to slowly realize that one of the main aspects that makes a souls-like game great, the different approaches you can have in combat are all gone, and you are left alone with a sword and parrying mechanics. So if you're not good at that, avoid this game if you don't want to get too frustrated. Otherwise, the game's really good in almost every aspect. Expand
  19. Sep 16, 2019
    5
    this game would obviously not benefit from a difficulty slider but that makes it unnacessible to a lot of people. Didnt care for the story or the setting though, if you want to play a challenging game I would recommend the souls series.
  20. Jun 2, 2020
    9
    Sekiro: Shadows Die Twice
    ...................................................
  21. May 2, 2019
    8
    I already earned all the trophies. This will be a great game if we can customize our character not just changing the ninja tools. Nioh is deeper than this game. The boss fight is still amazing as usual just like other fromsoft game. But this game for me is still a half-baked game, the gameplay is not as deep as soulsborne series
  22. Aug 23, 2023
    7
    This review contains spoilers, click expand to view. Sekiro es un buen juego, pero llega muy tarde.
    Vvimos en un mundo con Demon souls, demon souls remake, dark souls, dark souls 2, dark souls 3, bloodborne y elden ring, todos ellos con una historia contada a poco a poco, donde el descubrimiento que hace uno mismo es determinante para montarse la película de lo que se cree que pasó en ese mundo. Luego está sekiro, donde hay una historia clara y... muy simple.
    No quiero comparar este juego con el resto porque sería injusto y acabaría muy mal parado, lo analizaré como un juego independiente excepto en cosas muy puntuales.

    Antes de nada, no todo es malo, es un juego de from, con lo que eso significa y con todas las cosas buenas que eso tiene.

    Sekiro cuenta una historia que ya nos suena mucho de las típicas historias de samurais que hay en cientos de películas u otros videojuegos, es una historia muy simple y al final todo se reduce en ir siguiendo un camino matando todo lo que te encuentres en el medio para salvar a un personaje, o no. No siento nada cuando me enfrento a mi padre, o cuando no lo hago y traiciono a mi señor, me da igual hacer una cosa u otra porque no he empatizado nada con los personajes.
    No hay juego más frío que un dark souls, pero no hay enfrentamiento más doloroso y sentimental que contra el señor de la ceniza mientras suena esa BSO.

    Luego el combate, en fin, las hitboxes de dark souls 2 y estas parecen hechas por la misma persona. Muy malas hitboxes. Los enemigos te hacen agarres que parecen imposibles en principio, estás a 3 metros de su agarre pero da igual, te pillan y lo ejecutan. Los movimientos de los personajes son de coña, pueden hacer recorridos y pegar espadazos algunos jefes de 10 metros o más, es muy exagerado y te saca un poco de la pelea.
    Me he pasado el juego con su final malo y su final "bueno" y tengo que decir que me ha aburrido mucho, creo que tendría que ser un juego con 10 horas menos, al final se me hizo pesado estar todo el rato de pelea en pelea. Me he peleado con un gorila gigante, lo mato y pelea sin cabeza, avanzando un poco más tengo que volver a pelear con otro gorila sin cabeza y otra vez con otro gorila con cabeza, no veo necesidad de ese segundo combate, simplemente está puesto como relleno y por añadir combates dobles porque ya es algo mítico que se lleva haciendo de todos los souls, pero si no tiene sentido, no mola. Pasa lo mismo más adelante, peleas con el "fantasma" de una monja y luego vuelves a enfrentarte a ella, no era necesario el primer combate, por mucho que el lore lo diga.
    Se hace pesado también ver como los boses son esponjas de vida/resistencia, muchos de los combates son simplemente combates de ritmo, atacas, atacas, defiendes, defiendes, defiendes, atacas, atacas, defiendes, defiendes, mikiri. Y así todo el rato.
    Todo esto estaría muy bien, si no fuera porque ya llevo jugando a este estilo de juegos (además de la misma empresa) durante 10 años.
    No sé, como que se me está atragantando jugar a los nuevos souls, los voy disfrutando cada vez menos y los voy viendo como un "me la suda, a ver el siguiente boss que tal está" y así continuamente.
    Quizás soy yo que ya no valgo para esto.

    Es un juego disfrutable si nunca has jugado nada de esto, y si no eres como yo seguro que también lo disfrutas mucho.
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  23. Aug 3, 2020
    3
    A game made by a team of sadistic programmers.
    If you have no patience, just stay away. Dark Souls got two hours of my life before i eradicated it from my hard drive, and Bloodborne was just awful.
    I am too old for these kind of games.
  24. May 23, 2019
    5
    Oh dear From Software, you made a bit of a boring and repetitive game didn't you? What a shame you didn't double down and actually make a different style of game altogether - whereas in reality, it's pretty much a watered down Dark Souls experience.
    Sure, you stripped out the online fun and the character-creator and the in depth RPG mechanics and various upgrade systems and numerous ways
    Oh dear From Software, you made a bit of a boring and repetitive game didn't you? What a shame you didn't double down and actually make a different style of game altogether - whereas in reality, it's pretty much a watered down Dark Souls experience.
    Sure, you stripped out the online fun and the character-creator and the in depth RPG mechanics and various upgrade systems and numerous ways to fight and explore the world.
    And sadly replaced it with a dull protagonist, and even duller story and lots and lots of interchangeable bosses that you can parry and counter to death.
    Well done From Software, well the f@*k done.
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  25. Apr 26, 2019
    5
    Sekiro shadows die twice it's very bad game.Because it's very hard and yes I kasual.
  26. Jan 14, 2020
    10
    Absolutely perfect game for me. I love everything in this game! The art direction, the 4 endings, the main character (Sekiro) and all others like Genichiro, Emma, Lord Isshin Father Owl, the japanese theme, the difficulty in this game, the combat style (more than bloodborne and dark souls 3) and for all these reasons i rate it 10 out of 10 and i have Platinum in this game!
  27. May 3, 2019
    6
    This review contains spoilers, click expand to view. ı buyed bloodborn once and there is nearly same.ı cant see emotions(yeah they get anger,smile or else but)ı cant feel it because the story is horrible.Trying to save a useless f****ing kid.story is THIS.so ı think its just a sword fight game.Go and play SEGA SHİNOBİ same game almostly Expand
  28. Oct 22, 2019
    8
    Nice game 8/10 definitely maybe a bit more. Bloodborne for me was 10/10. The problem of Sekiro are frustrating and repetitive bosses (Demon of Hatred is a pure pain, also 2nd Isshin after Emma). With no ability to call for help or come a bit OP later, you just need to learn the boss and have a good patience. NG+ cycles are not so fun to play, also some achievements are pure grindNice game 8/10 definitely maybe a bit more. Bloodborne for me was 10/10. The problem of Sekiro are frustrating and repetitive bosses (Demon of Hatred is a pure pain, also 2nd Isshin after Emma). With no ability to call for help or come a bit OP later, you just need to learn the boss and have a good patience. NG+ cycles are not so fun to play, also some achievements are pure grind unfortunately. Jump+hang mechanics sucks. Very limited customization of the character, from the prosthetic tools I used 2 maximum 3. I did Platinum yesterday and I feel relieved that I don't need to play it anymore. :) Expand
  29. May 18, 2019
    6
    I love the souls games and bloodborne is possibly my favourite ps4 game but this just seems over the top grinding and not alot of fun was really looking forward to it aswell but oh well time to trade it in.
  30. May 24, 2019
    7
    Однообразные мобы. Незапоминающиеся боссы.. Отсутствие вещей и оружие.Дибильный протез,вернее задумка интересная, но по большому счёту кроме крюка, практической пользы мало. Как любителю соулс серии игра не зашла.
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.