User Score
8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Apr 16, 2019
    1
    This game is very hard and has been very annoying and also the ending was not that good.
  2. Apr 25, 2019
    3
    Extremely disapointed. Its a repetitive boss grind game with a boring character and a boring lore in a boring world. How could From Software gone so wrong after all those lovely souls games? I wanted to love it but im shocked of this failure. Its a game for masochists not for people who love fun games.
  3. Apr 10, 2019
    4
    Ridiculous difficultly. Not as in " you need to practice to get better" difficulty, but the "you must memorize poorly constructed button inputs" difficult that makes the game less fun.
  4. Apr 15, 2019
    4
    There is a lot this game does great. World, exploration and progression is amazing. Shame the boss fights are so out of tune in terms of difficulty. They are relentless and unforgiving making it an enjoyable experience for selected few. I wanted so much to finish this game, but could not, despite the hours spent bosses with little to no progression. Not fun to be charged for a game only toThere is a lot this game does great. World, exploration and progression is amazing. Shame the boss fights are so out of tune in terms of difficulty. They are relentless and unforgiving making it an enjoyable experience for selected few. I wanted so much to finish this game, but could not, despite the hours spent bosses with little to no progression. Not fun to be charged for a game only to make it impossible to complete. I do not recommend a purchase until a system to reduce difficulty of bosses is implemented. Shame. :( Expand
  5. Mar 29, 2019
    7
    Let me start by saying that if you're a die hard fan of Dank Souls and I Wanna Be The Guy, Sekiro might be a 9 if not a 10 for you. I am not such a fan, so I grant it a 7. Generously.

    Sekiro looks gorgeous, that much is true. It just lacks free roam content that is there for viewing only. Everything is functional, sadly, so you don't get to just look in awe. However, gameplay-wise it
    Let me start by saying that if you're a die hard fan of Dank Souls and I Wanna Be The Guy, Sekiro might be a 9 if not a 10 for you. I am not such a fan, so I grant it a 7. Generously.

    Sekiro looks gorgeous, that much is true. It just lacks free roam content that is there for viewing only. Everything is functional, sadly, so you don't get to just look in awe.

    However, gameplay-wise it feels like a DS game turned to 11. As if the designer listened to the fans chanting "hardcore, so hard, so fun, so elite, truly Dark Souls is the Dark Souls of gaming", shrugged and said "well, if that is the only thing you care about..." and then just pushed every other concern aside.

    Despite what was promised early on, the "Shinobi" part is pretty bleak. Stealth and subterfuge are not really Wolf's strong suit and most enemies are placed in such ways that killing them stealthily takes time and doesn't pay extra. Skipping entire groups of enemies means depriving yourself of experience, money and items. Besides that, many grapple points are placed just far enough apart that you won't be able to spiderman your way through, forcing you to crouch and creep around between grappling, breaking any tempo you might have had.

    Then there's the combat. It comes with a major problem - normal enemies are fast, come in groups and have no friendly fire whatsoever. You let go of the block button once and take a flaming arrow to the face, said arrow coming straight through three or four enemies. Annoying, isn't it? Also, nothing staggers, unlike you. So you can take an axe to the face with no warning or prior parry, just because the enemy decided to swing it and there's nothing you could do. Parry is the name of the game but it doesn't add depth, just width. You can only git gud mechanically, but not strategically, sadly.

    The worst offender is the camera. While it's nice of the developers to try and help the player ever so slightly, the target lock and camera reset are on the same button and target lock has a mind of its own and shifts around if you try to move the camera because... you guessed it. "Switch target" is on the same four buttons as "rotate camera". There's a setting for targeting aid when not locked on, but the game doesn't seem to aid me even slightly - without target lock enemies just sidestep while Wolf keeps moving forward even if I rotate the camera mid-combo.

    And while I am all for understanding that Sekiro is not a slasher like DmC V, I can't help noticing that Wolf moves so fast and jumps so high his physics are much more fit for an arcade rather than a "hardcore" swordfighting game.
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  6. Mar 29, 2019
    5
    For their sake I hope they don't do another game like this as the next round won't have the sales to go with it if user response is any indication and they have a loyal and good fanbase from Soulsborne and I didn't think anything could make Bloodborne look even better than it is but this game does just that. The combat and systems in Soulsbourne are deliberate and Bloodborne has theFor their sake I hope they don't do another game like this as the next round won't have the sales to go with it if user response is any indication and they have a loyal and good fanbase from Soulsborne and I didn't think anything could make Bloodborne look even better than it is but this game does just that. The combat and systems in Soulsbourne are deliberate and Bloodborne has the perfect mixture of SP, co op, PVP, story, combat, etc. That's the formula they should stick to and as long as they do those these one offs shouldn't be a big deal but it's going to get the review it deserves regardless of past games. Expand
  7. Mar 28, 2019
    6
    This review contains spoilers, click expand to view. From Software has downgraded "player choice" (a sword , an axe , a flame thing and useless shurikens and i can't progress orge keeps throwing me over cliff as circle block doesn't work properly sometimes) , Downgraded " Customisation " the lack of no characterisation and the slow grinding need to acquire a very limited skill tree (currenty 2 the starting one and unlockable prothetis one) added mechanics that a player cannot 100% rely on e.g you can't do the game purely with hit run and escape to stealth mechanics as bosses/mini bosses such as chain orge heal. This is punishing , devoid of fun and my absolute worst purchase of 2019 so far considering devil may cry 5 is better as is the first nioh game. Why show off stealth mechanics if they don't work for bigger enemies and the death mechanic to revive to take down enemies doesn't work either so there is no dying and killing like i saw else where its basically false advertising . Jumping is nice accept when trying to grab ledge as it won't always register your trying to grab ledge. Grappling hook is nice but has no use in combat even through i took the grappling hook skill. Orge kills me with grab again turns back walks 5-10 steps but yet some how knows i have revived???. wtf is this?. The story is better than dark souls/demon souls but i cannot progress in any form due to shobi items costing in game currency, they don't even give you a set amount for free. The lack of stat system means no gaining health, no gaining attack power that's all done with items now and beating mini bosses by trying to beat poorly designed crap for hours on end, the souls games where doable for disabled people this garbage isn't. The posture system is load of bull to its basically there to justify boss armor or artifical health. Considering that videos i saw showed players dying then combing back to life to do stealth hit i feel i was lied too by promotional materials. Expand
  8. Apr 29, 2019
    6
    Нормальная игра.Но очень много багов,честное слово боевка не понравилась,те же прохожденцы на время быстро проходят игру багами и прыжка-крюком.Сделали бы как Dark Souls но по японски,а то главный перс не живой какой то а терменатор,летает крючком,прыгает и бегает очень быстро.Да игра у меня тянет,прошел с багами за 4 часа,маловато и скучно.Крч твердая 6Нормальная игра.Но очень много багов,честное слово боевка не понравилась,те же прохожденцы на время быстро проходят игру багами и прыжка-крюком.Сделали бы как Dark Souls но по японски,а то главный перс не живой какой то а терменатор,летает крючком,прыгает и бегает очень быстро.Да игра у меня тянет,прошел с багами за 4 часа,маловато и скучно.Крч твердая 6
  9. May 2, 2019
    4
    Honestamente no entiendo tanta nota de 10, ni de lejos es perfecto...repetitivo,con un sistema de combate que consiste en morir hasta memorizar los patrones de ataque de un boss tras otro, lo que alarga artficialmente la duración de un juego que si no fuera por eso sería corto.
    En cuanto a la dificultad en realidad yo diria que su dificultad es no perder la paciencia con Bosses que te
    Honestamente no entiendo tanta nota de 10, ni de lejos es perfecto...repetitivo,con un sistema de combate que consiste en morir hasta memorizar los patrones de ataque de un boss tras otro, lo que alarga artficialmente la duración de un juego que si no fuera por eso sería corto.
    En cuanto a la dificultad en realidad yo diria que su dificultad es no perder la paciencia con Bosses que te matan de un golpe, hitboxes imposibles y tracking descarado lo que convierte el combate en bloquear secuencias de golpes que memorizas a base de repetir y golpear cuando termina .Fin
    Los gráficos no son nada del otro mundo y la historia tampoco destaca.
    Si, es Fromsoftware y si,tiene su dificultad pero ni de lejos es un 10
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  10. Aug 12, 2019
    4
    First of all, I'd like to say that despite my rating of just 4/10 I do not think Sekiro is necessarily a bad game. My rating indicates my PERSONAL enjoyment of the game, which was poor. I'm a huge fan of the Souls series and perfectly comfortable with a "difficult" game, but Sekiro simply plays so fast that my reflexes could not keep up with it. FROM Software's head-scratching designFirst of all, I'd like to say that despite my rating of just 4/10 I do not think Sekiro is necessarily a bad game. My rating indicates my PERSONAL enjoyment of the game, which was poor. I'm a huge fan of the Souls series and perfectly comfortable with a "difficult" game, but Sekiro simply plays so fast that my reflexes could not keep up with it. FROM Software's head-scratching design decisions probably solidified my poor review, as you are also prevented from farming up more health or damage in order to ease the difficulty. As a result, an otherwise huge fan of their games did not enjoy Sekiro very much at all. If you liked the game, more power to you, but for many players (including myself) the game is simply more frustration than fun. Frankly, with my experience, a 4/10 is pretty generous. Expand
  11. Mar 8, 2020
    0
    Terrível, jogo sem instruções iniciais, movimentos horríveis, parkour e se pendurar é ridículo, muito marketing em cima da um jogo nada prazeroso. Vc mais se irrita que joga. Não vejo porque um jogo ser irritante e repetitivo. Ganhar o melhor jogo do ano após God of war, Horizon é ridículo. As batalhas não são empolgantes. Ser extremamente difícil não torna o jogo bom ou "clássico" daTerrível, jogo sem instruções iniciais, movimentos horríveis, parkour e se pendurar é ridículo, muito marketing em cima da um jogo nada prazeroso. Vc mais se irrita que joga. Não vejo porque um jogo ser irritante e repetitivo. Ganhar o melhor jogo do ano após God of war, Horizon é ridículo. As batalhas não são empolgantes. Ser extremamente difícil não torna o jogo bom ou "clássico" da categoria. Não sugiro a compra, me senti roubado em ter comprado essa porcaria produzida. Expand
  12. Nov 29, 2019
    0
    Garbage after BB.Weak camera, no playing with others, itd wasze od time and your money.
  13. Dec 29, 2019
    10
    Amazing game. High quality as usual with FROM software. High learning curve but once you get it, it's incredible. Beautiful graphics, immersive world design, intuitive controls, excellent A.I, haunting music. Prepare to hone your reflexes to lightning speed. If somebody didn't like the game it's because they didn't want to put in the time to learn how to actually play it
  14. Jan 19, 2020
    2
    another massively overrated game by fromsoftware, sekiro looks and feels much better than dark souls games and bloodborne but the story is still uninteresting and it's gameplay and combat system is unforgivingly and horribly difficult and frustrating to the point it's unplayble for me. and I refunded it. there is a narrow line between challenge and intentional difficulty and sekiro isanother massively overrated game by fromsoftware, sekiro looks and feels much better than dark souls games and bloodborne but the story is still uninteresting and it's gameplay and combat system is unforgivingly and horribly difficult and frustrating to the point it's unplayble for me. and I refunded it. there is a narrow line between challenge and intentional difficulty and sekiro is just hard without being even a little fun.
    miyazaki games make me question my self do we play games to have some fun and relax after a hard day or die 999 times trying to defeat one boss. I definitely choose the first one, critics should stop giving high scores to from software games for no reason.

    + nice artistic design
    + a protagonist who talks!

    - too hard, unplayable and no option to reduce difficulty
    - clunky and terrible controls
    - bad physics
    - story is not interesting
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  15. Mar 28, 2019
    8
    This game is pretty fun so far in a lot of ways. I agree with some people saying that it used aspects of dark souls but left out things that make dark souls games fun. But that aside my biggest problem with the game is that when you get to a boss/miniboss you want to clear all the enemies around the boss first before engaging the boss and of course you're probably going to die a few timesThis game is pretty fun so far in a lot of ways. I agree with some people saying that it used aspects of dark souls but left out things that make dark souls games fun. But that aside my biggest problem with the game is that when you get to a boss/miniboss you want to clear all the enemies around the boss first before engaging the boss and of course you're probably going to die a few times before beating the boss. So this means you're going to have to go through getting rid of the trash enemies around the boss over and over again which is tedious. In my opinion they should've left the other enemies separate from the boss battles like dark souls does. The other thing is that when you get to a boss/mini boss if you want to do the smart thing and do a stealth hit on it first to take half the health away you often have to go face the boss to wake it up basically then run away, wait for it to chill out, then sneak back to the boss and do a stealth hit. I think this is stupid because once again when you're facing bosses that you are probably going to die a few times before defeating you have to repeat this technique over and over. In dark souls there is no gimmick like that so it worked. You could run past all the weak enemies and enter the boss and the smoke wall would keep the other enemies out. It's just you and the boss and no repetitive busy work before you face it. Other than this problem it's a good game but not as good as any of the dark souls in my opinion. Combat wise, customization wise and considering what I've just talked about. Expand
  16. Mar 30, 2019
    8
    I find a From game that doesn't pander to hardcore Souls players refreshing personally. Once you've become acclimated to the play style of the Soulsborne games, you find that subsequent entries don't offer the same risk and reward as they once did. Sekiro has completely broken that mold and done something innovative that provides a new challenge to new players and veterans of traditionalI find a From game that doesn't pander to hardcore Souls players refreshing personally. Once you've become acclimated to the play style of the Soulsborne games, you find that subsequent entries don't offer the same risk and reward as they once did. Sekiro has completely broken that mold and done something innovative that provides a new challenge to new players and veterans of traditional Souls games.

    In fact I'd just say straight up, there's no need to come up with a new moniker like Soulskiroborne or Soulsborniro because Sekiro doesn't really fit in that box at all. From did a great job of creating a game that appeals to it's fan base while giving them a completely new experience.

    One of my favorite aspects of the game is there's no cheese to be found here. In a Souls game, if you're having difficulty with a boss you can just grind levels, change your stat build, change your equipment, and come back with a completely different strategy. Sekiro strips all that away and forces you to rely solely on your own personal ability and reflexive skill. There's no cheese, no grinding, just sink or swim, and while I understand how this can be off-putting to some people, it's so much more rewarding when the flow of battle finally clicks and you come away with a victory against a boss that has been giving you trouble. You own your victories.

    There do seem to be occasional screen freezes in the PS4 version, though it hasn't happened in a crucial time or during combat (so far).

    My only real complaint beyond that is that the streamlining of Sekiro and the lack of a stat build or equipment changes doesn't lend itself to replayability, which is a major facet of the previous From games. I can see myself playing it once more just to see how far I've come but beyond that, the lack of avenues and styles in which you can play the game really damper any need to give it more than a few playthroughs.
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  17. Apr 5, 2019
    9
    its all about learning your opponents moves, especially boss or mini bosses tactics. the core mechanics of the game is totally different than previous games from software. i did the same mistake as trying to play it as previous titles from software and was kick hard most of the times. spent time to learn it and enjoy it for what it is. on a final note, this is "easier" than souls series,its all about learning your opponents moves, especially boss or mini bosses tactics. the core mechanics of the game is totally different than previous games from software. i did the same mistake as trying to play it as previous titles from software and was kick hard most of the times. spent time to learn it and enjoy it for what it is. on a final note, this is "easier" than souls series, thus you don't need to ask from outside help for bosses! Expand
  18. Apr 7, 2019
    8
    A breath of fresh air for a longtime dark souls and bloodborne fan. The combat is a lot more refined, the story and the narrative are a lot more cohesive without losing the air of familiar intrigue. Each and every boss will test your understanding of the game's new and intricate mechanics and won't let you through until you master them.

    Unlike soulsborne the same strategy will not work
    A breath of fresh air for a longtime dark souls and bloodborne fan. The combat is a lot more refined, the story and the narrative are a lot more cohesive without losing the air of familiar intrigue. Each and every boss will test your understanding of the game's new and intricate mechanics and won't let you through until you master them.

    Unlike soulsborne the same strategy will not work on every encounter i.e hit dodge/block then hit again. Most fights feel like actual battles to the death as you read your opponent's move and counter attack accordingly. It's exciting and fresh because i don't have a stamina meter to babysit all the time and can focus entirely on finding my adversarie's weakness and exploiting it, y'know like an actual sword fight.

    But then again there is no multiplayer so you can't call for help if you're stuck which i understand can lead to fraustration. Also you can't farm souls to become overpowered becuase you get experince instead that you use to unlock cool skills to utilise in combat. But honestly? The basic sword parry and the mikiri counter will be what you will be using all the time but you can use the skills if you want to look cool and spice it up from time to time.

    Also yeah i know f@#$ me for being a filthy console peasant but at least optimise the framerate a little bit so i don't fall to my death.
    Also the stealth gameplay is awsome and very useful in a lot of situations but it's a bit... wonky. Sometime the enemies can't detect you when you're running around right under their nose, other times they immediatly know your exact location because your a$$ hair was poking out of cover a bit.

    One last thing i loved about this game is the breathtaking world design! Except this time you can freely climb and jump around most of it thanks to the brilliant grapple hook mechanic. The soubdtrack is also as good as the soulsborne series, nuff said.

    Overall, fantastic game. Not flawless but well worth the money and time. Not exactly a soulsborne sequel but it doesn't have to be. Dark souls and bloodborne are not going anywhere, you can play them as much as you like. It was a good desicion for Fromsoft to try their hands at something new and fresh for a change, and diehard fans like me are better off for it.
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  19. Apr 7, 2019
    9
    I'm giving it a 9 but I' rounding up from 8.5. I'm admittedly a FromSoft fanboy and this is an incredible game so it paints me to not give a perfect score, but the game has some flaws.

    First off, it's too hard. I beat it so I can say that. Beating certain bosses involves a lot of what some people would call "practice" and "skill" but what I call "memorizing attack patterns". It's hard
    I'm giving it a 9 but I' rounding up from 8.5. I'm admittedly a FromSoft fanboy and this is an incredible game so it paints me to not give a perfect score, but the game has some flaws.

    First off, it's too hard. I beat it so I can say that. Beating certain bosses involves a lot of what some people would call "practice" and "skill" but what I call "memorizing attack patterns". It's hard in ways that seem unfair too like enemies just one or two-shotting you despite having all the health power-ups you can find, or hitboxes not being accurate.

    One problem I have with the combat, which arguably is my own problem and not the game's is that there are multiple types of unblockable attacks that have different ways of defending against, but they all flash the same red symbol on top of the enemy. You're supposed to react by reading the enemy attack animation, but now there is a big bright red symbol to distract you from what you're supposed to be looking at. That symbol more often than not just caused me to panic and press the wrong button knowing that the game doesn't give you a much time to react. And if you respond too early, like after seeing the symbol but before the right time in the animation, it can cause you to run right into the enemy's weapon.

    Another unreasonable thing I find about the difficulty is that some fights are more about inventory management and knowing how and when to use certain items than they are about practicing and refining your skill. There is a mechanic called "Terror" which builds up like poison or burn, but instead of draining your health when your meter is full, you just die no matter how much health you have. Certain enemy attacks will take a lot of your health and most of your terror meter, so if you get hit twice and don't heal as well as sedate yourself in between, that's game over. And if the boss uses terror attacks, there's a good chance you'll need another special item to do a significant amount of damage to them, and it's still going to be a tough fight. That means you'll probably have to farm items once you've died enough times.

    Enemy AI is pretty bad. They don't notice bodies on the floor, and they completely forget about you once you've left their field of vision for a few seconds. This is how a lot of stealth games work, but it feels out of place here where everything else is so difficult. I suspect they had to dumb down the AI or the game would have just been impossible. Maybe if it weren't so hard to begin with then the stealth could have been balanced better. This is all just speculation. Maybe AI just is bad because this style game is completely uncharted territory for FromSoft. There are also parts where enemies will fight each other, which is really entertaining, but you can wander into areas where they are standing right beside each other and haven't seen each other yet. The AI is probably the most objectively flawed thing in the game whereas other things are perhaps just sour grapes from the difficulty.

    Traversal is fun but also feels unpolished at times. There are areas where you're supposed to access, and areas you're not, and it's hard to distinguish between them other than to just realize that your double jump or ledge grab isn't working. Sometimes you can reach areas you shouldn't which leads to other problems. Other time's you can't grab ledges that seem like the perfect thing to grab. I'm being a bit fickle here but I'm just trying to get all the bad stuff out of the way.

    As is to be expected from this developer the level design is unparalleled. Adding stealth mechanics to such a well thought out world is a brilliant combination. There is something very rewarding about finding the optimal path to take, and there is usually multiple ways to traverse.

    The storytelling is fantastic, all the bits of lore hidden and sprinkled throughout are so rewarding to discover. FromSoft knows they are good storytellers because they have you explore and complete quests, and reward you with items that do nothing more than unlock new dialogue from certain characters that provide a bit more insight into the story. Any other game you'd expect some weapon upgrade for your efforts, but Sekiro pulls it off because it is so immersive and wrapped in mystery that you want information more than anything.

    I know I had some bad things to say about the combat, but the posture system really is a creative approach and the timing based combat is really fun and rewarding to get good at, though not for the faint of heart or someone without a lot of time and energy to devote. There's a lot of really cool enemies with unique fighting styles. And there's a lot of fighting styles you can learn too. Fine upgrade content with the prosthetic arm as well.

    Visually, the game is breathtaking. The boss battles are so diverse and creative though i still have ptsd from some. The voice acting is really great too. This game should be an 11 out of 10 but the flaws I mentioned add up.
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  20. Feb 17, 2020
    9
    Sono un giocatore adulto, 42 anni, che aveva abbandonato il gamepad per ben vent'anni. Ho ripreso a giocare solo nel 2019 e ciò non mi ha impediato di accettare la sfida di Sekiro. Sì, perchè, va detto subito che il viaggio proposto nel periodo Sengoku giapponese da Fromsoftware è a tutti gli effetti una sfida! Bella, coinvolgente, profonda nel combat sistem e appagante. Le ambientazioniSono un giocatore adulto, 42 anni, che aveva abbandonato il gamepad per ben vent'anni. Ho ripreso a giocare solo nel 2019 e ciò non mi ha impediato di accettare la sfida di Sekiro. Sì, perchè, va detto subito che il viaggio proposto nel periodo Sengoku giapponese da Fromsoftware è a tutti gli effetti una sfida! Bella, coinvolgente, profonda nel combat sistem e appagante. Le ambientazioni sono magnifiche, le mappe attraverso cui ci si sposterà sempre diverse e originali così come i mob, i miniboss ed i Boss. Ognuno avrà una peculiarità diversa ed un diverso modo per combaterlo. I combattimenti con alcuni boss a volte potranno durare anche 3 o 4 ore, ed a scriverlo pare una follia, in realtà la follia sta nel fatto che quelle ore passate a battrli NON SONO FRUSTRANTI, come invece avveniva a volte con i vecchi giochi From... Anzi! Dopo ogni morte si ha subito voglia di riprovare ancora, ancora e ancora... Straconsigliato!! Expand
  21. Nov 23, 2019
    1
    Fome, repetitivo no es difícil es solo pillarle el truco común de comunes xd que gane resident evil 2
  22. Dec 22, 2019
    9
    Sekiro reinvents the Souls formula. Excellent game, wonderful photography work, fantastic combat. And absurdly difficult bosses. A game that doesn't forgive anyone who doesn't accept to play the way it was meticulously planned to.
  23. May 6, 2020
    1
    Clunky controls, odd hit box and a repetitive mechanic.

    The hype and controversy made this game famous besides that, this game does not offers anything, its not even a terrible game, something that make you laugh. Don't buy this, its overpriced, his cost should be something about 4 USD, as the unfinished product that it is. Even if you beat a boss, it feels like lucky event, not
    Clunky controls, odd hit box and a repetitive mechanic.

    The hype and controversy made this game famous besides that, this game does not offers anything, its not even a terrible game, something that make you laugh.

    Don't buy this, its overpriced, his cost should be something about 4 USD, as the unfinished product that it is.

    Even if you beat a boss, it feels like lucky event, not that you have learn somethingor o geting good on it, its even unffair with the IA, it randomly loses.

    Those who praise this, its my thinking, feel like they are cool, because its tough, but integral calculus its tougher and that don't make it cool.

    The fun part its that From Software has left his best work in the past, from here, its like the Tony Hawk series, just going down.

    If your curious about the product, buy it used and on physical to re-sell it.

    Another interest thing its that in the case of PS4, the percentage of trophies obtained its really low, 30% its the average of obtantion of many of the trophies, my reasoning its that its not the difficulty, its more that people get bored and prefer to use his time on something else.

    Considerer that at the end of the day, a game, besides fun, don't give you more than fun for you time invested on it, and this game cant comply with this task
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  24. Oct 13, 2020
    5
    You will enjoy the game fully till the last boss fight, it ruined the game, it's not a hard fight it is just broken, 4 phases will make you look for a way to cheat/cheese, Fromsoft will only react if they find out that someone managed to glitch the boss or discovered a way to turn off his AI to make your life a bit harder and not the opposite.
  25. Nov 26, 2022
    0
    Please make a game which all player can play it

    We don’t like the save system and difficulty of these games Why u don’t make an option for us too !

    Players should have the right of choosing between different difficulty and different save method
  26. Apr 14, 2019
    0
    I wish I never played this game. I have over 1000 hours in From Soft Games, and this game crushed me, and I am currently recovering from the experience that was this game.

    The gameplay and action were great, the story was good. All very true to the spirit of their games. I struggled my way through this game, hoping I would feel great when I beat a boss, or farming for more strength.
    I wish I never played this game. I have over 1000 hours in From Soft Games, and this game crushed me, and I am currently recovering from the experience that was this game.

    The gameplay and action were great, the story was good. All very true to the spirit of their games. I struggled my way through this game, hoping I would feel great when I beat a boss, or farming for more strength. Instead, I struggled through every boss and area, and felt more and more defeated as I barely beat each boss or challenge.

    I had no way to share my struggles with friends, no way to ask for help from others. This game made me feel more lonely than I have in my life. I couldn't chat with friends while I played, or I would die. I couldn't help other friends with their game, because there is no multiplayer. Everything that made all the other From Soft games a great experience, was tossed out the window for this game. You don't feel like you are growing as a skilled gamer, because each new boss is just different mechanic you have to find out how to beat. You spend hours and hours watching what others did to beat a boss, or hours and hours reading how to get every secret in the game. At the end, what are you left with? You don't get to play around with friends, invade other worlds, help other people overcome their current struggle.. All you did was beat a game... In that time, you could have been interacting with family, making yourself better or smarter. Instead, I spent 100 hours figuring out how to click which button at the right time, based on which boss I was having to spend 10 hours learning. I gained no "life meaning" from this game, except that life is a struggle, and when you feel good about beating one part, get ready to feel bad for 10 times longer while you figure out the next part.

    From Software is free to do what they want with their creative vision, and I respect that. But this game was 10 parts struggle for every 1 part feeling of success... and at the end of it all, I just realized I could have been doing something so much greater than putting myself through that pain. I will never make the mistake of playing a game in the hopes that I will feel very accomplished after beating it. This is a fool's hope, and I really wish I had my 100 hours back, not to mention I had to pay for the honor of torturing myself.

    I love you, FromSoft, but I wish I never played this game. Hopefully one day I will look back and see that this was a growing experience for me. I stopped talking to a lot of friends, put aside other probably important responsibilities, all because I did not want to back down from the challenge that was set before me.
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  27. Mar 27, 2019
    2
    If I wanted to spend hours of my time suffering without results, I would get a second job in retail, at least I'd get paid. This game is crap compared to other Fromsoftware titles. Very disappointed in the lack of balance in this game. First off, you can only possess one main weapon in the game, so you cannot play the way you want to like in Dark souls or Bloodborne. Secondly, boss fightsIf I wanted to spend hours of my time suffering without results, I would get a second job in retail, at least I'd get paid. This game is crap compared to other Fromsoftware titles. Very disappointed in the lack of balance in this game. First off, you can only possess one main weapon in the game, so you cannot play the way you want to like in Dark souls or Bloodborne. Secondly, boss fights are extremely difficult, long, and unforgiving. They demand perfection during the entire match -you slowly chip away at their health, while one slip up from your character often results in a one-hit-kill. Expand
  28. Mar 25, 2019
    6
    I don't see what Sekiro does better or unique compared to other action games or even From's own franchises. The game reminds me of Nioh but nowhere close to being as fun.. Why? Because it's not as deep mechanically as Nioh, has no gear/weapons to get throughout the game and my biggest issue of all, it forces you to play with a certain style.

    If you don't force yourself into learning how
    I don't see what Sekiro does better or unique compared to other action games or even From's own franchises. The game reminds me of Nioh but nowhere close to being as fun.. Why? Because it's not as deep mechanically as Nioh, has no gear/weapons to get throughout the game and my biggest issue of all, it forces you to play with a certain style.

    If you don't force yourself into learning how to parry, then you're not gonna have a healthy experience with the game. Dodging isn't as safe as it felt in other FromSoftware games and blocking is just a waste of time since 9/10 enemies will continue to swing their weapons relentlessly until they brake your guard. Same applies for your prosthetic tools.. There will be many times where you NEED to use them otherwise the game will screw you hard. Lastly, stealth is pretty much mandatory for the majority of the game. It's a good addition....when it works. I can't count how many times I've died because I jumped into an enemy and the assassination mark didn't trigger.

    Moving into visuals and performance... Again, not impressed. I don't pay attention to graphics much, but I do value framerate. It's 2019, FromSoft is a company that bathes in gold from the sales of SoulsBorne games and you're telling me they can't provide a proper fps boost on PS4 pro? The framerate is uncapped but almost never goes above 40. Reminder that GoW 2018 was a much prettier game, with the same semi-linear structure and had a respectable 45-60fps experience.

    Closing this review with a personal statement.. This "hard but fair" debacle needs to go away IMO. The game is as fair as a fight between me and a Sumo wrestler. When the enemy needs 25hits to take down while I die in 1-2, is not fair, especially in Sekiro where most of your hits end up being blocked. It's a hardcore game yes, but not "fair".

    Overall the game is a big meh, doesn't do anything better than previous SoulsBorne games or Nioh and the fact that it forces you into a certain playstyle is a big turn off for me.
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  29. Mar 26, 2019
    5
    Ojo no es para todos !!! no comprar sin jugar antes

    Es un juego complejo ,profundo sin apenas instrucciones o guias y de elevada dificultad . Si eres un jugador casual que busca divertirse sin mas , este no es tu juego , no vas a encontrar graficos punteros , es mas parece de Ps3 . Yo tras unas 15 horas lo he abandonado porque requiere de muchas horas y esfuerzo que no tengo ni tampoco
    Ojo no es para todos !!! no comprar sin jugar antes

    Es un juego complejo ,profundo sin apenas instrucciones o guias y de elevada dificultad . Si eres un jugador casual que busca divertirse sin mas , este no es tu juego , no vas a encontrar graficos punteros , es mas parece de Ps3 . Yo tras unas 15 horas lo he abandonado porque requiere de muchas horas y esfuerzo que no tengo ni tampoco ganas la verdad porque al Red Dead Redeption 2 le he didicado mas de 100 horas y sigo cabalgando ...... pero es que RDR2 es espectacular solo verlo , este no lo es , asi de simple . Advertido quedas , juega antes de comprarlo o puede que malgastes tu dinero .
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  30. Mar 28, 2019
    4
    the best thing about the souls games is leveling up and getting better gear, this made it really addictive for me.. but you won't get this with this game, not being able to level up and make your character stronger with better weapons leads to a lot of frustration and in the end it's just not fun to play..
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.