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4.8

Generally unfavorable reviews- based on 5473 Ratings

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  1. Aug 19, 2016
    5
    I'm bored and need to force me to play it further after only 12 Hours..... For a € 60 game this is very bad. I have plenty of € 10 to € 20 Games which I played hundred of hours.
    This should never have been more expensive than € 25.
    This also should have been Early Access. The whole Game is just to Arcadish... its not really exploring if you find a base every 100 meters. Then this is
    I'm bored and need to force me to play it further after only 12 Hours..... For a € 60 game this is very bad. I have plenty of € 10 to € 20 Games which I played hundred of hours.
    This should never have been more expensive than € 25.
    This also should have been Early Access.
    The whole Game is just to Arcadish... its not really exploring if you find a base every 100 meters.
    Then this is the only Game which Heats my CPU up to 76 degrees and this not even with every setting maxed.
    Its overall a disappointment.

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  2. Aug 19, 2016
    0
    I don't understand all the negative reviews, Me and my wife's son love to play this game together in our matching Feel the Bern T-shirts whilst my wife is upstairs with Jamal and his friends. I just hate the fact that me and my wife's son can't actually see each other on the sofa despite us both being sat there
  3. Aug 19, 2016
    9
    No Man's Sky was my most hyped game for 2016 and, to be honest, it is what I expected. You can't go into this game thinking that it's an action game because it is far from it. The whole game is based around exploration and survival and getting to the center of the universe but you shouldn't do that right away. Build your inventories first and get as much tech as you want before headingNo Man's Sky was my most hyped game for 2016 and, to be honest, it is what I expected. You can't go into this game thinking that it's an action game because it is far from it. The whole game is based around exploration and survival and getting to the center of the universe but you shouldn't do that right away. Build your inventories first and get as much tech as you want before heading out on your journey.

    I will say that it is very repetitive and everything looks the same but I don't mind the simpleness of it. I can sit down and play this game for a few hours at a time and enjoy myself regardless of seeing and doing the same stuff over and over. Too many people seem to forget that No Man's Sky is not made by a huge developer with hundreds of people working on it. Hello Games consists of only 15 people and what they managed to produce was a very entertaining game... for the one playing that is, not so much to watch, unless you're just checking it out. I give the game the benefit of the doubt because, like I said, it's made by 15 people.

    Have an open mind when playing No Man's Sky and don't be like most people thinking it's going to be another action-packed, first person shooter. You explore, trade, and survive. That's it.

    And remember, I've said this twice now, it's made by 15 people so in my books, they made a pretty damn good game.
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  4. Aug 19, 2016
    0
    What a scam. Developers promised us so much and delivered so little. We were lied tothis game is nothing more than nice views, for which Google images is free.
  5. Aug 18, 2016
    8
    My experience with NMS has been a net positive. It's gorgeous. The music and atmosphere is very compelling. I even enjoy in those moments when some feature of the game lets me down or doesn't take me far enough that HG seemed to be heading in a certain positive, creative direction. For example, much of what doesn't work seems to be part of a larger idea that they were trying to ship butMy experience with NMS has been a net positive. It's gorgeous. The music and atmosphere is very compelling. I even enjoy in those moments when some feature of the game lets me down or doesn't take me far enough that HG seemed to be heading in a certain positive, creative direction. For example, much of what doesn't work seems to be part of a larger idea that they were trying to ship but couldn't, which has some kind of trace appeal for me. It's one thing for a game to be broken and incomplete without direction. This seems to be a game launched early as a service to hype-biters, as well as a game that can be patched into pretty effectively to make good on some pre-launch promises.

    I love the look. I love the feeling that I'm in a deep, sprawling, endless universe. I lightly agree that the early game inventory management is a little pinched, but it graduates pretty quickly if you make sense of the stuff you should be looking for to upgrade your situation. I'm a fan of how playful the flora and fauna are presented to the player. The rhythm of visiting planets and experiencing vastly different terrestrial situations is nice. There are moments before breaking into the atmosphere of a world that are really full of a unique wonder. What could be down there?

    The bad. Repeated content isn't so hot, and I find this to be a clear issue with the NPC characters. There just isn't really enough there for me to grab at fully enough. At first, the whole game felt like this loose amalgamation of Star Control II, EO, Wing Commander, and Red Faction (to name a few). I encountered lonely aliens at far-end outpost worlds, and it felt like something really special. Now that I'm a few hours in, the magic is dulled. You can only encounter so many aliens needing some kind of arbitrary amount of X material or prodding reaction before it just isn't that fun anymore. Throw in the idea that there are a myriad repeat schematics to be had from said tasks, and you're just better off analyzing alien plant matter.

    Honestly.

    Space stations also need some work. Tied in with the idea that the repeated content just doesn't really work is the idea that the sole purpose of space station thus far seems to be waiting in the docking bay for NPCs to land so that you can buy up their cheap materials that turn a buck. Add in the idea that you can be sitting in said docking bays with multiple instances of the same character, and you've got yourself a gaming situation that feels a little rushed.

    All told, I love the game and where it seems to be headed via future patches and so on. I don't care at all about multiplayer and the games apparent lack thereof. In fact, I feel like the game is better for having no human interactions whatsoever. I don't mind the flying, so long as the flight axis is inverted. The combat is a little basic and weird, but it's passable. Space combat is specifically satisfying when you get into a groove.

    Altogether, it's an 8/10. The art direction takes it a far way, it has some room to grow, the exploration is unparalleled, the product taken out of the context of the hype and the pre-launch promise ring is impressive.

    Great game. I'll play it for a while.
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  6. Aug 18, 2016
    0
    Lies, lies and more lies. So many lies.
    Sean Murray and Hello Games are laughing their way to the bank.
    Anyone who has actually tried it would know that "above average"-reviews are part of the scam.
    Total garbage. Not worth 5$.
  7. Aug 18, 2016
    3
    It's with a heavy heart that I write this review, because I really wanted this game to blow my expectation out of the water. Sadly, it did the exact opposite:

    Exploration: The exploration is nice at the beginning of the game. The sense of wonder and scale of it is nice at first, but it starts dropping off really fast after your first couple of planets. I noticed duplicated things
    It's with a heavy heart that I write this review, because I really wanted this game to blow my expectation out of the water. Sadly, it did the exact opposite:

    Exploration:
    The exploration is nice at the beginning of the game. The sense of wonder and scale of it is nice at first, but it starts dropping off really fast after your first couple of planets. I noticed duplicated things within my first 3 hours of playing, which was pretty disappointing in all honesty (I expected it to happen at some point but not that fast). The stations and outposts littered over the planet start to get dull due to the fact that they're pretty copy paste between the assets and aliens that inhabit them. Although each planet had plenty of things on it, the things you could actually do felt as if they were stretched way too thin. There aren't even any local missions you can do for credits even though there are so many stations and outposts you visit. Speaking of credits....

    Trading: I've played alot of Space Games, they are an absolute favorite of mine. A key part of a space game is the trading and for No Mans Sky...it gets about as complex as looking at what color an item is. Its abysmal in my opinion, especially when they kept raving about how in-depth and intricate it would be (just like half the **** they said was going to be cool). The whole system doesn't really work for trading because of the vastness of everything. Usually if I'm trading in a space game I would try to find the best trade route for a commodity, but since there are quintillions of planets that can't really happen and its more of just a "sell whatever **** you dont really want to make room for other **** trading style. By far the most surprising (and mind boggling) thing was the absolute disregard for the regulation of credits. I made 2 MILLION CREDITS ON MY FIRST PLANET, WHAT THE ACTUAL **** This wasn't even that hard, I just found all of these relics that serve no other use except to be sold, and they were worth 15,000-55,000 credits each. Find those a couple of times and you'd be rolling around in a solid gold spaceship with spinners and underglow.

    Crafting: The crafting system is pretty standard, just collect certain materials and combine them with others to make parts and combine those parts and other materials to make things and so on and so forth. Not much to go on about here
    Inventory and UI: The UI tries to be clean but suffers from the "Clean lines but too much **** on my screen" dilemma that happens to many games. They try to cram everything into and it just ruins the point of the minimalist design to it. Interacting with things is also an absolutely peeving experience, since you have to click and hold for something to happen as opposed to just clicking. It's something small that over time begins to just get annoying. The inventory itself (although upgradable) feels way too small. The fact that upgrades for your Ship and Exo-suit take up inventory spaces in those things makes absolutely no sense to me, especially when you're first starting out and want to collect every single thing in sight.

    Flying/Combat: Another big disappointment for me, because its so watered down and simplified that its honestly frustrating. Flying is awful, like its on-rails but the rails are rusted out. I can't even turn my head to look around at the landscape or for approaching enemies. The turns feel stiff and not respective of most physics since I can tilt my nose down and still be going forward while watching my ship "burn". The combat is.....well it doesn't really feel like combat. You know how you're supposed to fear death in survival games? Like its the end all be all? Not here, I don't fear anything in this game. Not giant cliffs when I run out of jetpack fuel, not enemy ships and most certainly not these Wheatly looking mother****ers that patrol the planet. I left my computer while in combat with one of these things for five minutes and came back to only just being notified that my shield had dropped. It's a joke, and for a Survival/Exploration game its insulting.

    Performance: Check on Steam just to see how many people can't even launch the game (Michael Aoun being one of them) because the devs didn't add a compatibility to the architecture of the game. On my rig, the game runs fine one moment and then the frames drop to dog****, and go back up again. This happens without any reasons, whether there's thousands of things around me or one. The FPS itself locks itself to either 30 or 60 randomly and on occasion drops it like its hot to a nice 14. As far as programming goes, its about as well put together as Pokemon GO (Fix your **** Niantic).
    Overall, the game is playable and has redeeming qualities that can make it fun for a first time and a little while after. But after the amount of hype and promises that surrounded it ended up just being a series of 5-yard line fumbles and blatant lies, I can't justify purchasing this game right now, let alone at a discount.
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  8. Aug 18, 2016
    7
    Game is enjoyable. Most crashes have been resolved. Sightseeing around the galaxy is pretty cool.

    Sound in this game is superb. Music too. The writing is also excellent.

    Note: This is an amended review. My original score was much lower but with the latest patch the game is a lot more stable and therefore more chill to play.
  9. Aug 18, 2016
    9
    Ignore all of the hate this game is getting. Too many people were following it like a religion and were just asking to get bummed out when it was finally released. Going into it without much knowledge is making for a wonderful experience.
  10. Aug 18, 2016
    3
    No Man's Sky is little more than a proof of concept, it's a shame it got swallowed by the hype train. Charging full retail for such a buggy and unfinished game is criminal.

    I went into this with a real sense of optimism, determined to ignore all the negative reviews on here and elsewhere. The sad reality of No Mans Sky is that it really is a 'mile wide inch deep' kinda scenario, once
    No Man's Sky is little more than a proof of concept, it's a shame it got swallowed by the hype train. Charging full retail for such a buggy and unfinished game is criminal.

    I went into this with a real sense of optimism, determined to ignore all the negative reviews on here and elsewhere.

    The sad reality of No Mans Sky is that it really is a 'mile wide inch deep' kinda scenario, once youve jumped to a few diffferent planets and put the hours in, you'll soon realise that there is no point. No objective. Nothing.

    Im not sure if Hello Games are trying to quietly subvert the concept of exploration or they're just inept.

    Rent it and see for yourself. (And if you DO buy it just wait for a price drop)
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  11. Aug 18, 2016
    2
    This not the same game in all of those trailers, in the earlier builds, in the gameplay demoes that IGN and countless others previewed. 90% of the content is missing. It's a buggy messs, crap graphics (although nice colors sometimes), animations are alpha. Animals are derpy compared to the Jurrasic Park version in the trailer. The trailers were obviously scripted and do not represent theThis not the same game in all of those trailers, in the earlier builds, in the gameplay demoes that IGN and countless others previewed. 90% of the content is missing. It's a buggy messs, crap graphics (although nice colors sometimes), animations are alpha. Animals are derpy compared to the Jurrasic Park version in the trailer. The trailers were obviously scripted and do not represent the final game AT ALL and are on the store page. There is a ton of content ripped out that you'll find on the subreddit titled "Where is the NMS we sold on" and you'll see all the lies. The gameplay is just collecting resources to fuel your ship to fly to another planet to do the same thing over again. No purpose. Pointless. This game is the biggest let down for 2016 so far. Here is hoping for Star Citizen but even then I have my reservations. Fool me once.... Expand
  12. Aug 18, 2016
    7
    A bit disappointed in this game. It's got a massive universe to explore but can feel a bit empty at times. Inventory management is a pain. But with all that said it has tons of cool moments, lots of variety in planets, and tons of upgrades to be found. Not bad if you're looking for a bit of a laid back experience.
  13. Aug 18, 2016
    6
    Had high hopes for this game, I'm generally pretty easy to please game wise, I appreciate a wide range of games and generally am a glass half full type of person. Despite this game being huge, having virtually seamless ground to space travel, with some awesome visual variations, this game is boring.

    It's as if they've created an awesome game world but haven't added in the actual game
    Had high hopes for this game, I'm generally pretty easy to please game wise, I appreciate a wide range of games and generally am a glass half full type of person. Despite this game being huge, having virtually seamless ground to space travel, with some awesome visual variations, this game is boring.

    It's as if they've created an awesome game world but haven't added in the actual game yet, exploring is moderately fun, I'll still play just to see more, different planets and animals but this game won't last long at all with nothing to do.
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  14. Aug 18, 2016
    6
    No Man's Sky fails to deliver 60$ worth of content, but is relatively fun game.

    From the beginning NMS was advertised as this huge universe with every planet being different and interesting. This isn't true. There's just not enough different assets to build from and each planet, animal, plant, and rock ends up looking very similar and uninteresting. There's very little new to do
    No Man's Sky fails to deliver 60$ worth of content, but is relatively fun game.

    From the beginning NMS was advertised as this huge universe with every planet being different and interesting. This isn't true. There's just not enough different assets to build from and each planet, animal, plant, and rock ends up looking very similar and uninteresting.

    There's very little new to do after you've played for an hour or so, and you'll just spend your time repeating same stuff over and over again.
    I personally like games where you gather resources and build new items, but NMS isn't like that. There's very little to build, your inventory is too small, and mining resources becomes annoying fast.

    All could be forgiven, but one thing really ruins the immersion. NMS has a system, where your weapon and armor require recharging from time to time. This requires you to go to the menu, choosing your weapon/armor piece and then recharging them. This especially annoying when the ships thrusters need to be recharged too... after lifting of the ground 4 times. 4 TIMES.
    You don't want to explore the planet since it's too big to walk around in and you're forced to mine resources just to get of the ground all the time.

    Honestly, as it is now I wouldn't recommend buying NMS.
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  15. Aug 18, 2016
    7
    Until they patch this to run on the AMD Phenom processors that ALOT of us have in our gaming rigs, I'm gonna have to rate this a 0. I'll change it when I can play it.
  16. Aug 18, 2016
    0
    This is a alpha/demo game sold at a AAA title price.
    Almost everything sucks...crashes, boring, repetitive, clunky UI, terrible inventory management, ...
    Don't buy this game
    Sean Murray = Peter Molyneux 2.0
  17. Aug 18, 2016
    0
    What a load of garbage. Boring is barely scratching the surface. Wait, maybe it is because everything is superficial in this game. What you do in the first 15 minutes is the same that you'll be doing in the last. That thing you're doing? Wishing you were playing a different game.
  18. Aug 18, 2016
    4
    Well, I'm back. after initially giving this game an 8 after 2 hours, I'm back after I have put in 32 hours. I am now done with this game. I will be taking it back to GameStop so I can get some money back as it became overwhelmingly redundant after hour 10-15. The planets might have different fauna and textures but the actual terrain is exactly the same from planet to planet. There are onlyWell, I'm back. after initially giving this game an 8 after 2 hours, I'm back after I have put in 32 hours. I am now done with this game. I will be taking it back to GameStop so I can get some money back as it became overwhelmingly redundant after hour 10-15. The planets might have different fauna and textures but the actual terrain is exactly the same from planet to planet. There are only few different materials really to collect, as plutonium gives you everything to survive, move, and mine. Titanium, Iron and Zinc help with creating tech. And other than that you have a revolving door of "precious metals" to collect for no other reason than to make money, and are found and mined the same way. I'm frustrated as Sean Murray alluded that you can create things like minecraft, but in reality you have to find blue-prints and cannot use imagination to create things. Then again, there aren't enough different elements to make that challenge worth while. The caves are all built the same way. There are no rivers or anything that would break up a very patch-work environment. Everything in Space (planets, space stations, ships) is static except the pirates that seem to come after you much like spam ads hit you on the internet. The ships aren't even attackable or trade-able, they are their for background. For story, its very shallow text based experience. Understanding races languages does very little to change anything other than improving very boring dialog during trading stations that gives marginal benefits. I don't want to tell you too much about the end-game, but the game has a redundancy that extends beyond jumping system to system, but galaxy to galaxy that will make you want to pull your hair out. There is no sense that others are in the same galaxy. You are completely alone, as Sean Murray explained THE DAY BEFORE RELEASE. I personally do not believe we share the same universe, but share a multi-dimension universe where we are just uploading names of places. The game was an absolute joy for the first 10 hours..... but then, I started wondering what the damn point was. I did buy the game for a lot of reasons that Sean was talking about during the IGN first and videos prior. I did not realize that a lot of the ideas he was floating earlier would not make it into the final product as they just plainly ran out of time. Its a shame, because the game has an idea, and for a team of 14 people, pretty amazing..... but if it is not what was explained to people, it should not be a $60 AAA game. Some blame the gamer for the misunderstanding of the game. I don't, I blame the marketing of Sony and the numerous streams of Sean Murray for not being honest about the final build of the game. Anyway, I will return this game to Gamestop, pick up Uncharted 4 which I haven't played yet, and wait for the Nukaworld DLC for fallout 4 to drop..... Because this game was overwhelmingly disappointing. Expand
  19. Aug 18, 2016
    6
    Mi sono avvicinato a NMS senza pregiudizi di sorta, e se da un lato posso dirmi tuttora soddisfatto ( se non meravigliato) per l' eleganza con cui viene rappresentato il mondo di gioco e la poesia digitale che scaturisce dalla sua proceduralità, dall' altro devo ammettere di essere rimasto estremamente deluso dalla stabilità/qualità del codice e (ancora peggio) dagli orrori di design cheMi sono avvicinato a NMS senza pregiudizi di sorta, e se da un lato posso dirmi tuttora soddisfatto ( se non meravigliato) per l' eleganza con cui viene rappresentato il mondo di gioco e la poesia digitale che scaturisce dalla sua proceduralità, dall' altro devo ammettere di essere rimasto estremamente deluso dalla stabilità/qualità del codice e (ancora peggio) dagli orrori di design che affliggono i comparti più importanti del gameplay. Si comincia male, armeggiando con un inventario striminzito e cercando di gestire al meglio una curva di apprendimento piuttosto ripida, che costringe fin da subito a raccogliere risorse per sopravvivere e a fronteggiare le noiosissime e antipaticissime sentinelle. Col tempo le cose migliorano ma la noia si presenta piuttosto presto: troppi pianeti, molti di questi estremamente simili e 'brutti' e un gameplay che sembra non decollare mai. Si spendono ore a racimolare risorse per poter saltare da una galassia all' altra, in attesa che cambi qualcosa, che arrivi 'la svolta'. Una svolta che arriverà troppo tardi quando probabilmente molti si saranno già addormentati.
    I crash continui e frequenti poi non aiutano di certo: il codice è davvero troppo acerbo per un impianto così 'esoso' in termini di grandezza del mondo di gioco. Il pop up è sempre visibilissimo e piuttosto fastidioso, con montagne, erba e risorse che compaiono/scompaiono e vengono rilocate a pochi passi dal giocatore. Disorientante.
    Un'occasione sprecata per un gioco dal grande fascino ma confezionato da persone senza l'esperienza necessaria, e forse con un briciolo di presunzione di troppo.
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  20. Aug 18, 2016
    2
    So, so disappointed. A small team made this, which makes the outright lies they told about what would be in the game (and hardly any of it is) somehow worse. The game is shallow, crashes frequently, and worse all the "discoveries" you make (the main reason for playing) can just vanish with no way to recover and the problem not even addressed by the developers. This is more like a free toSo, so disappointed. A small team made this, which makes the outright lies they told about what would be in the game (and hardly any of it is) somehow worse. The game is shallow, crashes frequently, and worse all the "discoveries" you make (the main reason for playing) can just vanish with no way to recover and the problem not even addressed by the developers. This is more like a free to play game than a full price release. I'm so disappointed. Expand
  21. Aug 18, 2016
    4
    I'm sorry, this is just not a good game. It's not worth $60, more like $15-$20. It caused my PS4 to crash numerous times. I returned it for a full refund after 10 hours of gameplay. It's boring, repetitive and biggest disappointment of 2016.
  22. Aug 18, 2016
    0
    Hello Games and Sean Murray spent months lying about this game, promising us an endless universe filled with unique planets, species of animal that wont be found on any two worlds, mysterious alien races to interact with and so much more. Sean Murray specifically made this game sound like the best survival/exploration game made to date, it is not that. Space Engineers is 10x deeper, EliteHello Games and Sean Murray spent months lying about this game, promising us an endless universe filled with unique planets, species of animal that wont be found on any two worlds, mysterious alien races to interact with and so much more. Sean Murray specifically made this game sound like the best survival/exploration game made to date, it is not that. Space Engineers is 10x deeper, Elite Dangerous has way more to do, basically find any game labeled "Survival" or "Open World" and you will find much more content than in No Mans Sky, which is ironic for a game marketed as having an endless amount of content. the truth is, every planet is the same, with the same crystals, the same plants, the same buildings, the only thing that changes is the colour scheme. The alien interactions are pointless, there are three species, none give you anything interesting or tell you anything new, you learn a word occasionally, but even when you learn most of the words the conversation is mind numbing, they basically just ask you for some carbon to power up a battery or something along those lines, no lore to discover or stories to tell. Overall this game has the most tedious, boring "loop" gameplay, you mine minerals to fuel your ship, you sell minerals to buy a new ship and you craft ship/gun components out of minerals... thats it folks, you can of course go to a new star system and do that all over again if you wish, and again, and again, and again. This is not a survival game, this is not a space sim, this is more akin to Journey and other boring indie/art games that have you do nothing but walk/fly around and look at basic scenery with pixelated textures but hide it with bright colours. Wait for Mass Effect 4 or play the other two games mentioned above. Expand
  23. Aug 18, 2016
    4
    Over-hyped, tedious, boring. The promise of No Man's Sky and the way the trailers captured the imagination don't even come close to the reality of this grind-fest. Infinite possibilities... more like 5. Land, scan, shoot rocks, enter the same looking tiny space trailers (apparently every alien is trailer trash) then take off and do it again. All this while dealing with a lousy inventoryOver-hyped, tedious, boring. The promise of No Man's Sky and the way the trailers captured the imagination don't even come close to the reality of this grind-fest. Infinite possibilities... more like 5. Land, scan, shoot rocks, enter the same looking tiny space trailers (apparently every alien is trailer trash) then take off and do it again. All this while dealing with a lousy inventory system and constantly micro managing your equipment. Plus no map... no map, yup not even a mini map. Your only meaningful goal (other than grinding for better gear) is reach the center of the galaxy which for me turned into a mad rush. I stopped caring about planet hopping because they all started looking the same and I just rushed to be done with it all. Last, and most important point is the blatant lying by Sean Murray about multiplayer. No one can deny the many youtube videos of him lying about multiplayer. This is a $20 game marketed into a $60 game. Expand
  24. Aug 18, 2016
    8
    After about 20 hours of gameplay, it's safe to say that while the game was extremely overhyped (sort of Sony's fault), this game is still amazingly fun, IF you go in not with the overblown expectations of what it could be. Plain and simple, the game focuses on collecting material, upgrading, and doing it all over again. Does it look like what was originally shown? No. Not too many gamesAfter about 20 hours of gameplay, it's safe to say that while the game was extremely overhyped (sort of Sony's fault), this game is still amazingly fun, IF you go in not with the overblown expectations of what it could be. Plain and simple, the game focuses on collecting material, upgrading, and doing it all over again. Does it look like what was originally shown? No. Not too many games ever do (there are exceptions). The fact that a 15 man team made this though is amazing.

    I personally am playing the game in a way where I do explore planets, I do collect material, scan plants and animals, but I also am after the lore of the game and chasing The Atlas (whatever it is). It all depends how you play the game.

    Don't go into this game thinking it is some big shooter, space flight, massive online game. It's a single-player, massive universe, collection game with a lore that you can choose to follow. Take the time to enjoy the planets and relax and you will find enjoyment out of it. Just maybe not what you were thinking.

    The fact that Hello Games plans to support this for a while is nice. They have updates in the works to add more, so I feel this will be a bit like Minecraft in the sense where more and more options and gameplay elements will be implemented. The game will build itself over time, you just have to give it that time.
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  25. Aug 18, 2016
    10
    ACTUALLY a masterpiece. A very true life simulation. It doesn't hold your hand or make you feel like you are god, THANKFULLY. There is beauty and exploration and wisdom in it, that is as good or better than anything else ever made in the video game genre.
  26. Aug 18, 2016
    3
    If this game was 20-30 USD, I would be more lenient in my review. However for a full priced 60 USD game it has to impress alot more than try to fly by under the guise of 'just' being an Indy game (as if that was an excuse anyway).

    The idea of a vast universe waiting to be explored with billions upon billions of planets to be explored is a captivating marketing tool, and certainly a
    If this game was 20-30 USD, I would be more lenient in my review. However for a full priced 60 USD game it has to impress alot more than try to fly by under the guise of 'just' being an Indy game (as if that was an excuse anyway).

    The idea of a vast universe waiting to be explored with billions upon billions of planets to be explored is a captivating marketing tool, and certainly a wonderful feat achieved by No Man's Sky. It would always have been a challenge to fill those planets with unique quests. Instead all planets have outposts, monoliths, transmission towers, and drop pods which have rewards such as increasing your knowledge of an alien language, giving you better equipment, or finding a crashed ship that may have one more inventory than your own! (Excited yet?) Yes the designers try to vary the dialogue in each one of these encounters, but it is lacking since you are basically doing the same thing on every planet. As for rewards, mid way through play through you already have most of them so you end up getting rewards that you already have, hence rending the whole endeavour pointless. You can shoot things to get minerals which you can trade or use to upgrade equipment, but after 4 hrs it all starts to feel rather pointless. I mean do you need a 48 slot ship with fully upgraded mining tools and cannons to reach the Center of the universe?Unsurprisingly , the answer is no. So why spend hours upon hours hunting for rare minerals, trading with generic aliens at space ports, and continuously gather materials to fuel your space ship?

    The other aspect of this game that seems to be a paradox is the exploration and discovery concept. Why discover things when the chance of anyone finding your discovery (or even caring) is close to nil? As for finding all animals on a planet and categorising them shouldn't even be considered as gameplay, not in a 60 dollar game that is anyway.

    In a nutshell this game tries to utilise the romantic concept of space exploring and banked on that being enough for people to remain captivates. However when it comes down to it, space exploration is boring and tedious. The game doesn't excel in any particular field. First person shooting? Cumbersome. Intergalactic trade? limited and un-dynamic. Starship battles? incomplete. Story? partially there but lacks any serious drive except for the obsessive compulsive dead bent on reaching the center. Mining? A means to an end, that has no end.

    If the designers state this game is for a niche market than it should be priced accordingly. So much could have been added, yet their defence is a small team. Here is a bright idea then, no need for quintillion planets!

    A suggestion for how it could have been better;

    1. More customisable space ships ( including ability to change color and design)
    2. Improved FPS capabilities and improved combat
    3. Reduction in planets
    4. Addition of varied quests
    5. Faster dialogue during conservations with aliens!!!!!
    6. Improve space ship combat dynamics
    7. Ability to have PVP multiplayer in starships
    8. purchasing starship cargo vessels for trade and transport
    9. Stat counters to compare with other players across the globe ( how many animals planets discovered, minerals gathered, etc)

    Those are just 9 thought of on the spot, I'm sure there are many other points that could be done.
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  27. Aug 18, 2016
    4
    No Man's Sky is the epitome of a one sided idea. It feels like the developer came up with a cool & unique engine, but had NO idea what to do with it. So they released what is inherently a tech demo of said engine, called in No Man's Sky, and are charging people $60 for it. The result is the most pretentious and dull gaming experiences you're likely to have, well, ever! Let me be veryNo Man's Sky is the epitome of a one sided idea. It feels like the developer came up with a cool & unique engine, but had NO idea what to do with it. So they released what is inherently a tech demo of said engine, called in No Man's Sky, and are charging people $60 for it. The result is the most pretentious and dull gaming experiences you're likely to have, well, ever! Let me be very specific and distinct here: THERE IS NO GAME. It's the world's most elaborate screensaver. If you're interest in the game is unwavering, at least do your wallet a solid and wait until the game can be picked up for $20 used at your local Gamestop. I couldn't possibly recommend this title to any serious gamer, unless you're suffering from insomnia. In that case, have at it! Otherwise...just go back to The Witcher 3. There is nothing here to see. Expand
  28. Aug 18, 2016
    4
    The game feels so dead, nothing feels alive in the game, animals and aliens you met, no characters at all, all like robots behaves the same way. Good space experience and spaceship flying, but that doesn't keep me hooked. Other games easily takes priority over this. No replayability. The game needs way more work and patches and staff!
  29. Aug 18, 2016
    6
    The game is alright. Lots of things to do ranging from "mining" planets, space fights, and whatever. But it gets incredibly repetitive sometimes, and sometimes the generation just makes you wonder if something like that could happen in real-life. If this game was under 20€ i'd give it a 10, but 60€ is too much, i feel like the over-hype and the publisher shipping it as an AAA game justThe game is alright. Lots of things to do ranging from "mining" planets, space fights, and whatever. But it gets incredibly repetitive sometimes, and sometimes the generation just makes you wonder if something like that could happen in real-life. If this game was under 20€ i'd give it a 10, but 60€ is too much, i feel like the over-hype and the publisher shipping it as an AAA game just ruined it. Not to mention the huge UI change that happened just before it games release, and you can't fly under 20 meters to the ground.

    I was generally not hyped for this game and found it boring, until i watched jacksepticeye play it. I got caught on to it and wasted my 60€ on it.

    I now refer to this game as One Man's Lie, you can thank Sean Murray for that. 6/10
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  30. Aug 18, 2016
    0
    a lot of game crash, freeze and so on... beside of this nasty conception, this game is a total waste of time. No game designer... just a big random thing without purpose.... no interest at all.
Metascore
71

Mixed or average reviews - based on 96 Critic Reviews

Critic score distribution:
  1. Positive: 41 out of 96
  2. Negative: 1 out of 96
  1. May 8, 2020
    80
    While I’m sure developer Hello Games is still tweaking things and perhaps even creating more content for No Man’s Sky, the current state of affairs is a strong one. This galactic opus still offers an infinite amount of content for those who want to lose themselves among the stars, but now also contains a concrete throughline that will satisfy a wider array of players. It can be irritating at times, but it’s also full of stunning moments and the satisfaction of building a virtual life among the stars. Four years after launch, it’s finally a journey worth taking.
  2. Feb 10, 2017
    60
    The world of No Man's Sky is insanely vast and beautiful, but there’s nothing to do in it! There’s no goal, no destination, no ending, nothing!
  3. Dec 1, 2016
    60
    While No Man's Sky is engrossing for the first few hours, repetition starts to set in and the proceedings grow dull. The developers stated that they plan to add significant features such as base building which could dramatically change the game for the better. There's a promising foundation present, so it's possible to envision a more substantial game down the line. As it currently stands, though, our excitement to cross the universe faded sooner than we expected.