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5.0

Mixed or average reviews- based on 4128 Ratings

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  1. Mar 21, 2017
    4
    The terrible continuation of the great saga. Perhaps I would rate higher if it was not Mass Effect.
    The horrible animation of people already know everything. Most likely this will not be fixed. I do not understand how it could pass quality control? This shows a disregard for the fans.
    In the original game, we were worried about Shepard. The characters in the Andromeda are plastic, not
    The terrible continuation of the great saga. Perhaps I would rate higher if it was not Mass Effect.
    The horrible animation of people already know everything. Most likely this will not be fixed. I do not understand how it could pass quality control? This shows a disregard for the fans.

    In the original game, we were worried about Shepard. The characters in the Andromeda are plastic, not real. For them I do not want to worry.

    Yes, we were given the promised huge world. But it's empty. All tasks are monotonous. Go there and scan-> go there and scan-> go there and scan.

    I am very sad. I was waiting for some epic saga that would eclipse the adventures of Commander Shepard, but in fact I got some kind of No Man's Sky: Andromeda.
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  2. Apr 7, 2017
    4
    Honest review incoming - no BS, emotions, or political whatever.

    If this was a standalone game made by whoever and was an original work, it'd probably score a 5 or 6. However since this is a continuation of a series from the same studio, there are expectations to meet and a precedent already set. Because of that, the game scores lower with 4. I'll explain in a bit more detail further
    Honest review incoming - no BS, emotions, or political whatever.

    If this was a standalone game made by whoever and was an original work, it'd probably score a 5 or 6. However since this is a continuation of a series from the same studio, there are expectations to meet and a precedent already set. Because of that, the game scores lower with 4. I'll explain in a bit more detail further on.

    First off, the good:
    - A lot of this game looks great. The art and design of worlds and environments is pretty sharp and it makes exploring the open environment a bit more appealing.
    - The combat system is a bit more fun to play with than it was before. Although you have less abilities at the ready, you have more flexibility on what those abilities will be, and the combat is pretty fast paced and fluid so that it keeps you busy and engaged, depending on playstyle/abilities chosen.

    Okay, that's it for the good. Now for the bad:
    - We'll start easy: the music is boring. The soundtrack is tedious, uninspired, and simply falls flat most of the time. Compared to the previous ME games (sequels get compared to their predecessors), where the music set the mood and 'feel' for the game, Andromeda feels hollow by comparison.
    - Inventory management is stupid. Only your main character can equip and use gear/weapons, apparently no one else is allowed to use anything but what they bring with them. This is ridiculous because there is a LOT of weapons and items in the game, but they really all just go to a single character. And there is a limit to how much you can carry. It's an irritating mix to give a player loads of items, restrict them to using them on only one character, and set a limit to how much you can carry. Alone, most of those are fine, but all put together it makes loot annoying.
    - The UI is awful. A lot of the menus aren't intuitive at all, some are a bit misleading, and some information just isn't readily explained. It's annoying and there's no reason it couldn't have been simpler or follow typical game norms.
    - Bugs. Lots of bugs. I'm sure this will be fixed with time, so take that into consideration if you're reading all this and thinking of buying. But as of now/launch, there's tons of bugs in this game. Things appear and/or disappear, you can get locked in dialog while something attacks and kills you, characters float through objects, characters stand in a T pose during dialog, etc etc etc. Like I said: lots.
    - Animations are terrible. Not just facial animations, though those are terrible also, but just animations in general are bad. Running looks robotic. Most of the idling animations for characters are either really bad or don't exist. Various interacting animations fail to match up or even just load correctly. Facial and body animations during dialog are laughably bad, with most characters in conversations just standing still with arms at their sides the entire time like some kind of mannequin. Eyes seem to move at random moments and in random directions during dialog, so that sometimes characters look like a lizard on the lookout for a fly to eat. They sometimes even fail to face whatever they're talking to/about, which looks pretty silly and really takes you out of the game.
    - The dialog is truly awful. Not only does much of it seem like it was written by a twelve year old girl writing fan fiction, but much of the voice acting is completely flat, either lacking the emotion you'd expect in the situation, or having more emotion than seems fitting. Also, dialog options themselves are a disappointment, with very VERY few dialog options feeling like it had any significant impact on anything at all, AND with many dialog options being present different from the voice lines. For example: You select a convo option titled 'to hell with that', and your character not only never says those words, his response was actually in an agreeable tone and not a 'to hell' tone at all.
    - The writing and characters are just bad. The original ME games had amazing characters, a full fleshed out universe, and a compelling plot to chase after. Andromeda has none of those things at all and here's why it loses more points than it would have it didn't have Mass Effect in the name: they completely ignore a lot of the Mass Effect canon. I won't bother with examples, but suffice to say if you're fan of ME and it's lore, you'll notice these things and be disappointed. It's one thing to have a horrible story, but it's another to not even try to maintain the universe built in the previous games. The antagonist is transparent and uninspired, the new alien race additions are boring and generic. And overall, the story really does feel like fan fiction written by a twelve year old girl (two guys getting naked with each other for no rational reason at all, for example). Also some obvious politicking with subjects like bigotry and gender ID. Which would be okay if it fit, but it doesn't.

    Just wait until it's on sale - it won't be long.
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  3. May 9, 2017
    4
    Buying it used for 20$ last week , finished it on 83% around 44 hour gameplay.
    Dont waste your money for this game, at least not for a full price. This game only worth 20$ at max.
    So buy it used or wait for the price drop. I dont need to write what is good or bad about this game , its already have been known. So the verdict is , Decent combat/gameplay , and other aspect (crafting
    Buying it used for 20$ last week , finished it on 83% around 44 hour gameplay.
    Dont waste your money for this game, at least not for a full price. This game only worth 20$ at max.

    So buy it used or wait for the price drop. I dont need to write what is good or bad about this game , its already have been known.

    So the verdict is , Decent combat/gameplay , and other aspect (crafting ,UI,story,graphic,etc) is just mediocre or bad.
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  4. Mar 21, 2017
    4
    This deserves no Mass Affection.

    I keep it short:

    ME1, ME2, ME3 are about story, characters, species and relations between the latter two.

    ME Andromeda tries to be the same, but it also includes new gameplay layers due to its focus on an outdated openworld concept. The result: It fails at both ME's core elements (see above) and at being a great openworld game.

    Sad, but true.
  5. Mar 23, 2017
    4
    When reviewing a game, a lot of it will be subjective because art is subjective for the most part. But what is not subjective is the technological aspect of the game. The graphics, the gameplay, the animations, the bugs, the performance, etc.

    Sadly, ME:A is objectively mediocre at best in those departments. The environmental graphics are stunning, but the characters look cartoony and
    When reviewing a game, a lot of it will be subjective because art is subjective for the most part. But what is not subjective is the technological aspect of the game. The graphics, the gameplay, the animations, the bugs, the performance, etc.

    Sadly, ME:A is objectively mediocre at best in those departments. The environmental graphics are stunning, but the characters look cartoony and out of place, especially with the terrible animations. The gameplay is decent, not perfect but not bad either. It feels a lot like ME1's gameplay but faster and more action-packed. Sadly the game has plenty of glitches and bugs, mostly of graphical nature but in general the game feels very rough around the edges. Performance-wise, the game is also rather poorly optimized. You need a beast of a machine to play this game on 'ultra' while honestly it doesn't look better than The Witcher 3 or Dragon Age: Inquisition (which both had much less extreme hardware requirements).

    If we look at the open-world exploration aspect of ME:A, there's much left to be desired there too. The world look graphically stunning, but the things to do feel like busywork and things get pretty repetitive and can sometimes feel like a grind. This is especially obvious after having played The Legend of Zelda; Breath of the Wild, a game that really set a new standard for open-world games and really managed to make open-world exploration fun! ME:A just falls kinda short in that aspect compared to Zelda BoTW.

    Then there's the writing, which is a bit more of a subjective thing (some people love BioWare's writing, others hate it), but even so, some of the dialogue feels objectively awkward and out of place, with sometimes rather questionable delivery. Several times I felt "wow, a real person would never say that" or "a real person would never say it that way". I have some objections with the main story too, but I won't be going into that here. I will say however that in my opinion ME:A has the worst main story in any Mass Effect game to date. The story feels like a rip-off from DA:I and not as well thought out.
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  6. Mar 21, 2017
    4
    The technical problems of the game are things that should've been fixed before release. The technical issues can be fixed with patches and updates though. However, you can't patch horrible dialogue and amateur voice acting. A below average game, made by a below average development team. I want my money and my time back.
  7. Mar 21, 2017
    4
    While the game does live up to the mass effect name, it completely falls apart in the standards that any 2017 game should be expected to meet. With horrible bugs, expect to see characters in the wrong sport or simply missing in cutscenes, but they are hardly worth watching anyway. The facial animations are horrendous, the audio constantly glitching and not syncing to the characters, andWhile the game does live up to the mass effect name, it completely falls apart in the standards that any 2017 game should be expected to meet. With horrible bugs, expect to see characters in the wrong sport or simply missing in cutscenes, but they are hardly worth watching anyway. The facial animations are horrendous, the audio constantly glitching and not syncing to the characters, and the characters themselves having god awful writing making them uninteresting and annoying. Expand
  8. Mar 23, 2017
    4
    После того, как Шепард стал героем, все вздохнули с облегчением и решили, что на этом история закончилась и придется до скончания веков играть в старую трилогию, пока новая 1024-разрядная версия Windows в 2183 году не откажется запускать игру даже на эмуляторах.
    Но 15 июня 2015 года на очередной выставке достижений сельского хозяйства было объявлено, что следующая часть находится в
    После того, как Шепард стал героем, все вздохнули с облегчением и решили, что на этом история закончилась и придется до скончания веков играть в старую трилогию, пока новая 1024-разрядная версия Windows в 2183 году не откажется запускать игру даже на эмуляторах.
    Но 15 июня 2015 года на очередной выставке достижений сельского хозяйства было объявлено, что следующая часть находится в разработке.После чего нас накормили подозрительными тизерами. Покуда персонажи находились в шлемах, все выглядело нормально, но вот когда на экране крупным планом возникало любое лицо... Более того, Mass Effect: Andromeda даже по написанию походило на Dragon Age: Inquisition, а трейлеры еще больше подкрепляли уверенность, что на выходе мы получим новую Mass Effect: Inquisition.
    21 марта 2017 года состоялся торжественный запуск Райдера в Андромеду, Итог: тонны ненависти. Генератор персонажей превратился в генератор дегенератов. Все предлагаемые лица страдают лупоглазием и обширным дибилизмом в терминальной стадии. Интернет заполонили полчища анимаций с хромыми и убогими персонажами. Особо отличился момент, когда очковая азари стреляет по летающему дрону из пистолета, направленного дулом ей же в лицо — вероятно, это попытка суицида при виде страшного лица главгероя.
    Несмотря на то, что галактика другая и вы первопроходец, планеты уже заселены всякими кроганами, все двери сделаны по чертежам старого массыфекта, а находимые припасы почему-то подходят к вашей технике. Видимо ГОСТы Млечного Пути были заблаговременно разосланы по всей вселенной. В диалогах «лишний ствол» во все поля, поэтому отыгрывать тупо не интересно. Но методом аутотренинга и медитаций можно убедить себя в том, что не все так плохо и где-нибудь на восьмидесятом часу игра раскроется и все ахнут. Романтические линии никому теперь не сдались, ибо фапабельность персонажей достигла нуля, а кое-где и отрицательных значений. На фоне пластиковых людей и уродских азари, привлекательными начали выглядеть турианки. В следующей части мы, видимо, дое*емся до мышей и будем романсить с кроганами. Сцены секса есть, но удовольствие от созерцания квадратных задниц еще то. Существование игры оправдывает только возможность наделать космических скриншотов для рабочего стола. Космос красив.
    Объективно, игра не так уж и плоха. Ходим, катаемся, прыгаем, стреляем, сношаемся, помогаем чинить проводку, сканируем — в общем, играть можно. И если бы эту игру сделала какая-нибудь другая компания и назвала ее просто «Андромеда», то фанаты масс эффекта ее просто облизывали бы. Но для игры с приставкой Mass Effect синдромы завышенных ожиданий делают свое дело. С одной стороны, игра ориентирована на фанатов серии (отсылочки присутствуют россыпью), а с другой стороны, именно фанатам игра и не нравится.
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  9. Mar 21, 2017
    4
    Sorry but can't go with theses animations who are essential for the story, the choices are not impactful, the gameplay is ok, better than on previous mass effect but it's not enough to be very enjoyable.
    At least the game is beautiful,
  10. Apr 24, 2018
    4
    At first I had this game ranked as an 8. Unfortunately that honeymoon phase has worn off and what is left is a clear picture that this game was simply unfinished. The first three, last two in particular, were masterpieces. Unforgettable journeys through space with a brilliant cast. Andromeda is just plain disappointing and at times terrible. A hard fall from grace for one of gaming'sAt first I had this game ranked as an 8. Unfortunately that honeymoon phase has worn off and what is left is a clear picture that this game was simply unfinished. The first three, last two in particular, were masterpieces. Unforgettable journeys through space with a brilliant cast. Andromeda is just plain disappointing and at times terrible. A hard fall from grace for one of gaming's greatest franchises. Expand
  11. Mar 22, 2017
    4
    I've sunk several hours in the game, with plenty more to go so I'll update my review when I'm done.

    The game has me wanting to trudge on further into the story and the worlds but it in no way has me mesmerized of likes of great RPGs like the other MEs and Bethesda games. I haven't noticed the animations issues too much, although I don't pay as much attention to those as others might
    I've sunk several hours in the game, with plenty more to go so I'll update my review when I'm done.

    The game has me wanting to trudge on further into the story and the worlds but it in no way has me mesmerized of likes of great RPGs like the other MEs and Bethesda games.

    I haven't noticed the animations issues too much, although I don't pay as much attention to those as others might and I find myself cutting the through the boring, droning dialog. One thing many of the reviews have spot on is the writing is very poor. Not sure what happened but writing is a cornerstone of any RPG and this is full of sophomoric one-liners and lacks character and story development, seriousness and sophistication. Critical people die and every one looks on as if nothing happened. The characters appear young, younger than prior installments, so maybe they are supposed to be wonder teens or something and this explains the lack of interesting dialog. But it's bad. You feel like you are missing nothing by clicking the space bar.

    The characters and NPCs are god awful ugly, I mean maybe the ugliest I have ever seen rendered in a game. I don;t know if they have poor artists, bad tools, or its the political correctness gone wild that some talk about but there is nothing to look at in this game. If you are enticed by the warnings of nudity and strong sexual content look elsewhere as there is nobody here at all, male or female, that you'd want to see naked. If this is political correctness I don't know what they are trying to prove. I don't look like eye candy hollywood stars/model but I certainly like to look at them and don't feel devalued because pretty people happen to be in my video game.

    I like the combat, however the first aliens you come across look like something out of Dragon Age and not a sci fi.

    I never spend much time with character creation but for those that do, they really dumbed it down, it looks you get the choice of a head, that's it!

    I'll re-post when I get through more of the game but have some bad feelings about it so far.
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  12. Mar 28, 2017
    4
    Users are trying to defend this game like it's GOTY material the truth is, it's just mediocre and i bet this won't win the GOTY.
    Played the game for 30hrs now and let me put it this way, the game focuses on narrative and that is what the mass effect franchise is. This means that facial animation, dialogue, morality and difficult choices play the core vital role. The 5 yr development
    Users are trying to defend this game like it's GOTY material the truth is, it's just mediocre and i bet this won't win the GOTY.
    Played the game for 30hrs now and let me put it this way, the game focuses on narrative and that is what the mass effect franchise is. This means that facial animation, dialogue, morality and difficult choices play the core vital role. The 5 yr development should have focused on those parts and not multiplayer/micro-transactions/combat and environmental aesthetics. Yes those are nice to have but this is a MASS EFFECT an RPG genre game and not some shooter/instagram vista photo-op game. Morality and choice also should have played a role as it will deepen and make the characters more likeable.
    And who filrts like this..
    “You definitely have an interesting perspective on the interplay between faith and science.”
    who says that.. dialogue please!
    The fetch side quest is just terrible i would love it if they took a little bit of consideration crafting it weaving through a mini story and not just some go here and get me x number of stuff.
    I never felt that i needed to take any of my crew mate in certain maps. I remember back in mass effect 2, i was torn in choosing who to bring in a mission because it was a Krogan planet but here. Meh same crew from start to finish. no reason to change. i try to be a douche bag to them but no reaction wtf? where are the tough choices with reason and weight. Everything feels rushed why to compete with horizon,zelda,nioh,nier? IF that is the reason for not delaying this massive project then i pity the dev teams. Just a delay for another 3months to polish things would have made this a real gem.

    People are saying animations can be patched well stfu have you worked in animation? do you know how hard to do the whole thing again? it doesn't solve in a patch update it requires either an overhaul of the entire game.

    This long rant is because i value the work BioWare has given its gamers but this game is not upon their standards nor worthy of the Mass Effect franchise. This should have been another IP instead.
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  13. May 31, 2019
    4
    Безумно скучная игра. Слабый сюжет, сильно деградирующая диалоговая система, скучный гг, система развития неспособная заинтересовать в повторном прохождении, бестолковые сайдквесты. Ну и убогая анимация и ОГРОМНОЕ количество багов (серьезно, я такого давно не видел). Развлекают только стычки с врагами, но их малое разнообразие еще более удручает. Все мог исправить интересный финальный бой,Безумно скучная игра. Слабый сюжет, сильно деградирующая диалоговая система, скучный гг, система развития неспособная заинтересовать в повторном прохождении, бестолковые сайдквесты. Ну и убогая анимация и ОГРОМНОЕ количество багов (серьезно, я такого давно не видел). Развлекают только стычки с врагами, но их малое разнообразие еще более удручает. Все мог исправить интересный финальный бой, но все, что от тебя требует игра, это пробежать от точки А до точки Б, попутно убив с дюжину самых обыденных противников. Фиаско. Expand
  14. Mar 23, 2017
    4
    I feel like I was deceived. The game is a lot new, and it's good. Let's remember all that we loved Mass Effect for. The game was a drama, a beautiful story, each character had a soul and personal tragedies. In the new game, I did not see this. I did not hear the pain in my voice, I did not see the tears and emotions on their faces. I do not believe in the drama of the people of Andromeda.I feel like I was deceived. The game is a lot new, and it's good. Let's remember all that we loved Mass Effect for. The game was a drama, a beautiful story, each character had a soul and personal tragedies. In the new game, I did not see this. I did not hear the pain in my voice, I did not see the tears and emotions on their faces. I do not believe in the drama of the people of Andromeda.

    Of course, there are pluses. The fighting became interesting. But this is the only plus. But this advantage does not interest me.

    I expected a new story with great emotions. And what did I get? Forgery.

    I'm deceived.
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  15. Mar 26, 2017
    4
    This review contains spoilers, click expand to view. Let me start with this: the mainstream critics' average score for this game, as of the writing of this review is 7.4/10. Now, knowing that said critics are essentially part of a wholly-owned subsidiary of the companies that create products they review, this should tell you just how bad this game really is. Despite that, let's take a closer look.

    Playability: My main gripe with this game is the sheer disinterest the "B-Team" at BioWare took when creating the U.I. and menus. Everything is so cluttered and unorganized it makes the most rudimentary task a tedious chore. Removal of the power wheel and the introduction of a three-limit/favorites list of powers is a confusing divergence from something I'm sure every player took as a staple to the experience. BioWare has literally removed any use your squadmates offered in combat. Speaking of combat, though the mobility added a much needed touch, heavy reliance on this idea turned what once felt like a tactical shooter, into a sub-par third-person arcade shooter that is easily outshone by the likes of Tomb Raider and Uncharted.

    Story: Possibly the only highlight of the game, I personally found the main story to be compelling and emotional. It kept me interested to the very end and kept me holding my controller on binges a bit longer. However, every sidequest - if one may call them that, given the messy Journal menu that broke them into seven different categories - felt very uninspired and lacking, save for a small handful (such as a certain murder investigation). Assuming one can ignore the obvious political and social commentary trying to be pushed by the regressive writers of this game, it was pretty good. On another note, after researching The Witcher 3 as they claim, apparently nudity was all the developers learned from CD Projekt Red, because sidequest-narrative-importance was non-existent.

    Multiplayer: This one is particularly enraging. For a good long while, BioWare assured us that the great leaps and strides made in Multiplayer for Dragon Age: Inquisition would be fully translated into the Mass Effect universe for Andromeda; the only thing of note in the Multiplayer is the blatant carbon-copy of ME:3's multiplayer: 4 people, boxed into and arena, fighting waves (3 less than ME:3, mind you), and doing unimaginative "missions" every few waves or so, and spend outrageous amounts of virtual currency for stuff that should have been unlocked to begin with.

    Graphics & Environments: Wow. I remember all the hate Fallout 4 got for it's crappy character models, bland colors and outdated graphics within supposedly the smallest map Bethesda ever made. Mass Effect: Andromeda, to me, seemed to fill much of this criteria even more-so than FO4; while the environments look spectacular on the macro-scale, a close look at anything on any planet just looks ... meh. In Fallout 4 you did get a relatively smaller map, but it was cram-packed with a zillion things to do and see, whereas Andromeda feels like a giant empty space with only one real point of interest on its many" planets". Character models, and especially the character creation tool itself, are preposterous letdowns with absolutely nothing to show for them, other than how much women look like men. Animations are lackluster at best, and a downright insult to fans at their worst.

    Sounds/Music/Voice: If the B-Team was shooting par-for-the-course, the many sounds of ME:A are essentially bogeys; nothing memorably good or bad, unless my personal love for Natalie Dormer is something others share.

    Verdict: 4.5/10 - Racist crew members and amateur animators aside, Mass Effect Andromeda was a letdown from the get-go and nothing my 100+ hours did anything to alleviate the obvious: an SJW-fueled, incompetent body-snatcher took over the controls at BioWare and made Andromeda before handing the remote back to the A-Team. This has to be the case, because if BioWare knowingly and willingly handed the stick to these people, than they are in for a rude awakening when their next IP or sequel drops.
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  16. Mar 23, 2017
    4
    From the lack of options for character creation, to the slow moving story, this game seems very rushed. I am a very big fan of Mass Effect 1-3, but this barely compares. Not a fan, would not recommend.
  17. Mar 24, 2017
    4
    Not a Mass Effect game. I'll put it like this: bad writing, terrible animations, decent game play (that's why it has 4/10) , but this is not Mass Effect. Better find a new brand name for this.
  18. Mar 25, 2017
    4
    I’m a huge fan of the original Mass Effect series. I’ve played all three games through at least 6 times (once for each class) with 2 and 3 getting closer to a dozen. To say I was anticipating ME:A would be a gross understatement.

    To say I am overwhelmingly disappointed with ME:A would also be a gross understatement. Summary Those fearing a “Dragon Age: Inquisition” in space were
    I’m a huge fan of the original Mass Effect series. I’ve played all three games through at least 6 times (once for each class) with 2 and 3 getting closer to a dozen. To say I was anticipating ME:A would be a gross understatement.

    To say I am overwhelmingly disappointed with ME:A would also be a gross understatement.

    Summary
    Those fearing a “Dragon Age: Inquisition” in space were right to do so, as this is exactly like DA:I, with some of the names of game mechanics changed and some elements actually worse, although combat is better. The storyline is alright and the main plot has some interesting points, but it’s far too short. The worlds and settings truly are beautiful; however, the technical issues are rampant and the game really feels like it was not finished. Framerate drops are the norm (on Xbox One). The game locked up and had to be force quit a number of times. Enemies would manifest inside walls, making it difficult or impossible to kill them. And characters in conversations would often overlap on screen, literally standing inside one another. BioWare should have stuck with a tighter, more linear story instead of trying for the “huge” open world of which they’re so proud. It didn’t work well for this title. Read on for details.

    Story
    The main story is just ok. It’s a pretty typical sci-fi storyline, but that’s not really its problem. The problem is that it feels too short. I would estimate I spent maybe 12-15 of my 80+ hours on the main story. And that includes all of the introductory exposition and talking to everyone. I played one mission where I faced the main baddie for the first time and thought I was about halfway through the primary storyline. Turns out that was the second to last mission. It was very disappointing.

    Combat
    Combat is probably the one saving grace in the game, at least for me. The combat is very fluid and, as promised, very dynamic. It’s very hard to just hunker down in cover as in previous titles. The jump jet adds a great mechanic for evading when needed. I didn’t use it much to hover and shoot enemies, as I found it hard to line up and shoot before the system dropped me back down. Very effective for slower enemies but not as much for the rest. I really enjoyed the melee in this game, much more than previous titles. If nothing else, melee was a great way to vent my increasing frustration with the game.

    Loyalty Missions
    The missions themselves offer a good opportunity to interact with the squad. I did grow to like the squad characters, so these were fun. However, these aren’t a single mission, as before. They are numerous small quests that eventually culminate in the actual mission itself. And this can take forever. In most cases, the mission will go “On Hold” while the character absorbs some fact or material that you gathered. I had one character’s loyalty quest take almost the entire game, longer than even the main storyline. And having loyalty doesn’t seem to have consequence either way.

    Side Quests
    These are another huge letdown. There are dozens if not hundreds of side quests in the game, to fill in the “huge” semi-open world. Sadly, many if not most of them are incredibly tedious. And to add on, they just take way too long. Step after step after step, chasing across the galaxy to the point that another step would have me yelling at the TV “For the love of God!” because the quest wouldn’t end. Way too much time spent on things that had little or no relevance.

    Planet Scanning
    Scanning makes a return from previous titles, and they’ve somehow managed to make it better and worse at the same time. The galaxy map is visually stunning; however, it's incredibly slow, with transitions taking up to a minute for each planet or system visited. Add to this the fact that the only benefit to scanning this time is either XP or a small packet of crafting materials in the form of minerals or components, and BioWare has managed to remove any reason for doing it. They claimed they wanted to make the game about exploring, but completely removed the motivation for doing so.

    Romance
    BioWare promised a hugely different romance system, but it really is the same as it’s been in all of the ME titles and the more recent DA:I. You talk to character(s) that strike your fancy. You flirt with them. And eventually you get together. The problem is that the steps in the romance are once again gated by the story. The flirting moves quite quickly. However, if you wait to finish the main storyline, then the romance just stalls, at least with the characters that I romanced. I don’t understand why they didn’t just gate the romance on itself. If you’re progressing, and the character likes you, what does it matter if you finish the massive battle with the big bad guy? It was disappointing for something they touted as new and fresh.
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  19. Mar 26, 2017
    4
    К большому огорчению игра ориентирована на 14-16 летних. Сюжет, диалоги, мотивация персонажей отлично зайдут для подростков. Все поверхностно, просто и проходит БЕЗ ПОСЛЕДСТВИЙ. Если ME 1-3 были играми о выборе и ответственности, то Андромеда всего лишь шутер с элементами прокачки и гринда. Жаль, что от BioWare осталось только имя.

    Как продолжение серии Mass Effect тянет на 4. Если бы
    К большому огорчению игра ориентирована на 14-16 летних. Сюжет, диалоги, мотивация персонажей отлично зайдут для подростков. Все поверхностно, просто и проходит БЕЗ ПОСЛЕДСТВИЙ. Если ME 1-3 были играми о выборе и ответственности, то Андромеда всего лишь шутер с элементами прокачки и гринда. Жаль, что от BioWare осталось только имя.

    Как продолжение серии Mass Effect тянет на 4. Если бы она вышла без этого слогана в наименовании - 6 баллов.
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  20. Mar 26, 2017
    4
    I liked the original trilogy and even though the issues we had with ME3, the game still did right by fans of the series. I wish I could say the same of ME:A but a generally rushed feeling lets this game down.

    I do believe the creators of mass effect andromeda meant to live up to fans expectations but quite simply put they did not. Theres a number of keys issues ranging from graphical
    I liked the original trilogy and even though the issues we had with ME3, the game still did right by fans of the series. I wish I could say the same of ME:A but a generally rushed feeling lets this game down.

    I do believe the creators of mass effect andromeda meant to live up to fans expectations but quite simply put they did not. Theres a number of keys issues ranging from graphical glitches, a cell shaded type of texture (Ive tried tweaking all my graphics settings and cant seem to find a resolution), poor dialogue/facial animations (This is an rpg after all, immersion and story is key), AI glitches that break immersion/ kill the tempo.

    If this had been from a smaller studio of less talented developers then I would have more sympathy and understanding but due to the budget of this title and the creation time, I expected quite a high calibre of content.

    Simply put ME:A is a poor attempt to carry on/revamp the series. Accepting this from a AAA studio is not on. Those giving this 1/10 and 10/10 alike have their own agendas to push I believe. Honestly I would give this game an honest 4 as I believe it is a blatant money grab to ride off the series while leaving the content hollow and generally unmoving.
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  21. Mar 26, 2017
    4
    When I first heard about Andromeda in E3 2015, I was really excited about it. But not until, I learnt that Casey Hudson (who directed the trilogy) left the game with a few other senior staff who developed the trilogy (e.g. Preston Watamanuk- lead designer, David Falkner - lead programmer, Mac Walters- lead writer). At that time I thought, OH MY GOD, the director(s) of the new team has toWhen I first heard about Andromeda in E3 2015, I was really excited about it. But not until, I learnt that Casey Hudson (who directed the trilogy) left the game with a few other senior staff who developed the trilogy (e.g. Preston Watamanuk- lead designer, David Falkner - lead programmer, Mac Walters- lead writer). At that time I thought, OH MY GOD, the director(s) of the new team has to be very very careful in designing Andromeda. Very likely that they will be people who are inexperienced of making AAA games or they simply cannot handle big projects like this Mass Effect reboot. They may think they can, but that doesn't mean they actually can. Most important, after 3 mass effect games, fans have built a certain expectation, high hopes if you like.

    My worries have come true. Andromeda is a disappointment, especially, it is a game trying to reboot the AAA series. I am a big fan of the original mass effect series. Firstly, it is because I enjoy exploring different galaxies, meeting different species, learn about their characters, conflicts and politics. Secondly, during that 40-50 hour gameplay (per game), I could establish a deep emotional connection, pretty much, with most of the characters. I didn't reply the series, and the last time I played ME3 was more than 5 years ago but the story, the characters and, of course, the crap endings are all still pretty much in my head.

    The most frustration point is Andromeda has so many potential and opportunities to be a superb, or even the best, highest ranked game ever. The fact that the game designer thought of exploring a new galaxy could mean many new species, new politics, new wars, new personalities, new characters, new conflicts. But they all are missed by the new development team!! Yes, you can explore new planets. Nevertheless, the new open world maps are big to be BIG, full of empty spaces and repeat buildings and structures and the side missions are all pretty much the same in all 4 planets. Boring and tedious, a well known problem in other RPG games. Due to poor writing, the characters are all more like passers-by, no emotions, no love, no connection. The combat is great (with super bio-power and tech), but you can't even customise your teammates! Don't even mention about facial animations, even mass effect 1 is better than Andromeda. I thought, I was playing a 15-year game but with HD resolution. The story isn't too bad actually, but the story missions are repetitive. All these issues mentioned above would have never been missed by an experienced development team. Sadly, the best talents (created the trilogy) left Bioware, left EA and it is difficult or nearly impossible to find a replacement for them. Not only they knew what they were doing and they got the experience but I admire their teamwork spirit in making the trilogy. The great Mass Effect is likely to be history without the original development team members.
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  22. Mar 27, 2017
    4
    This game is just such a disappointment . Average game .... For Mass Effect game its a bad game , very bad game ... 5 years of developing ....facepalm
  23. Mar 27, 2017
    4
    This review contains spoilers, click expand to view. Right out of the front gate, Andromeda has one glaring issue: the character generator. It's disgustingly limited, and all of the starting templates are as unattractive as they can possibly be, which makes the limitations that much more infuriating. Dragon Age Inquisition had the option to not only change the shape of the eyes, nose, and mouth, but it also gave you a "sculpting" option that made it very easy to customize the character. Andromeda has none of that, limiting you to being able to change the "size" of the eyes, nose, and mouth, but not the shape. This means you have to pick whichever ugly template is the least ugly and try to work with it to make it attractive, which is a chore to say the least.

    The next problem comes in with writing and character development. Halfway through the game I had a realization that left a bad taste in my mouth. I didn't give a crap about any of the characters except for Alec Ryder, Jaal, and Vetra. I didn't even care about Ryder. And this comes down to terrible writing. The characters are, for the most part, cardboard. Vetra and Jaal were the only members of your team that were even remotely relatable, and even that fell short because the dialogue for almost all of the characters is cringy at best, and straight up awful at worst. And that terrible dialogue carries into the romances, making them either too brief or unbearably cheesy.

    The next major problem Andromeda has is the tedious nature of the game. Everything from the conversations with your crew to the side quests and the gathering are teeth-grindly tedious. In Bioware's other games, I would look forward to chatting with my crew, but in Andromeda, the dialogue problems and the cardboard personalities make the conversations a chore. Speaking of chores, the side quests are nothing short of that. Every area of the game has very MMO-like side quests that have you running around the planets doing a bunch of random things for people that are, in no way, helpful to the story and feel like padding. It was almost as if Bioware shoved all of these quests in and said, "Here, load the game up with sidequests so that players will be so busy doing them that they won't notice how lazy we were with this game!" But the final and most annoying tedium comes in with exploring planets and gathering resources. When you enter a new system, there are several planets and anomalies you can find, which is fine. What ISN'T fine is how LONG it takes to approach the new system and the planets. Every time you click on a system or a planet, there is an unskippable sequence of your ship slowly (and I mean SLOWLY) approaching said planet or system. That makes something that should take a few minutes take up to half an hour.

    I won't go into the graphical problems because everyone has hammered that in, but suffice it to say that all of those complaints are well-founded, along with several other major issues that make the game unplayable in certain places. Whole quest chains that cannot be done because you can't talk to the person who starts it. Parts of a quest that don't trigger properly and make the quest unbeatable. Then there's the dialogue issues where dialogue just doesn't play. If this were a low-budget game, these issues may be excusable, but this game cost 40 million dollars to make, so there is NO excuse.

    Now to what the game did right: the combat and the Alec Ryder story. As many problems as the game has, I can't deny that it's a freaking blast to play. The combat is smooth, the customization of the powers is great, and the boss battles are some of best I've ever seen. They are just challenging enough to be fun and leave you satisfied when you finally win. The only gripe I have is the fact that you can only have 3 abilities active at a time, which limits how much you're able to take advantage of the customization. This is only a small problem, however.

    Now on to Alec Ryder. In this player's humble opinion, HE should have been the main character. His story about trying to save his wife's life is, perhaps, one of the most interesting things about the game, and he is one of the only truly three-dimensional characters. A whole game could have been made around Alec traveling the galaxy trying like hell to find what he needs to save his wife. It wouldn't have been anything HUGE like destroying the Reapers, but it would have been a relatable story, especially with how human Alec feels in comparison to the cardboard characters in Andromeda.

    All in all, I'd give this game a 4/10 because SOME things did work, but the few things that do work do NOT make up for the severe shortcomings of the rest of the game.
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  24. Mar 31, 2017
    4
    This review contains spoilers, click expand to view. Note: This review is based on the first 9-hours, since I couldn't manage to play anymore than that.

    As a huge fan of the Mass Effect trilogy and someone who still plays the 3 games occasionnely, I couldn't help but compare Andromeda to its forebears. And Andromeda feels cheap. I don't know where the time and the money went, because they barely had any new models (except for Angaran & Kerth weapons). Krogans, Asaris, Turians.. All the characters seem imported straight from Mass Effect 1 with just higher textures. Mass Effect 2 and 3 had more variety in terms of alien species.

    Animation is minimum, at the same level than Mass Effect 1. But Mass Effect 1 was 10 years ago. I won't spend time talking about that since any meme on the internet shows the problem of the animation in Mass Effect Andromeda.

    Writing is barely at a minimum. Actually, I was hooked in the beginning. Sleeping for 600 years and falling in an unknown galaxy which is actually less hospitable than expected ? That looked awesome. I even liked the first encounter with the Kerth, where you hesitate between shooting or waiting for any gesture of diplomacy. I liked alien gigantic-structures which could transform an entire world, it was an enticing mystery. The Kerth looked good enough, even if not really original.

    The Nexus and the Angaran meeting obliterated any interest I had in the story. The Nexus felt robotic, like if no one cared about the situation. I mean if you compare to ME3's depicition of the Reaper War, you know that ambiance is very important for immersion.In MEA, no one seemed to really care about the fact they were all stranded in an unknown galaxy, cut off from their arks, without much food, fighting against each other (I mean, there was a mutiny !) and floating in space. The very few people you meet just don't care.

    And the Angarans... I was really anticipating meeting a new race (after the Kerth of course). How would they react ? How would we communicate ? It could have been a major plot event. It was the most ridiculous depiction of inter-species discovery I have ever seen in a movie/game. It was filled with completely unexplained and illogical elements such as "How can the Angarans all talk our language just minutes after our landing ?". Even their chief. Even any Quest-giving PNJ you meet afterward !

    Also they say that the Kerth were the first alien race they ever encountered before the Initiative. And yet, they didn't put protection in place, they let me walk straight to their leader (I was a damn biotic ! I didn't need weapons to crush him if I that was what I wanted). I asked them to see the vault and they answered without any kind of reservation about it, just a mere 3 minutes after I began to speak. I felt like I was just meeting a human sergent on a human planet and it was just a normal secondary quest giver. There was absolutely no sense of immersion whatsoever and it was a damn shame. I can also talk about all the Angarans who seem eager to give you quests on the way back, even if they shouldn't be able to speak my language and they had all the reasons in the world to be suspicious of aliens. I'm not even talking about the fact that the Initiative is not 1 alien race, but more than 5 together and no Angaran seemed to care or take note of this. Maybe they're blind and see humans, asaris and krogans as similar ?

    The worlds you visit feel fake and I was like playing ME1 again, even if the vehicle is far easier to handle and graphics are upgraded. It felt more like a remaster of ME1 in that aspect.

    Combat is... weaker than ever. Jetpacks felt like a unexplained addition to the combat system, like adding jump abilities to CoD. In ME123, ennemies have more or less the same abilities you have (at least most ofthem). You know what to expect from them, and you are at a similar level. But in MEA, strangely only you have jetpacks. And your mates. Which means ennemies are stuck to the ground while you fly and dodge like a madman around the battlefield. I found that extremely hard to believe. I do love the acceleration provided by the jetpack of course, like any gamer playing Titanfall would praise the "walk-on-wall" mobility, but I felt my immersion broken when thinking about why I wasthe only one using that. Beside, the ennemies are not designed to fight a jetpack-equipped player, for sure. It feels like playing classical CoD during WWII with a jetpack ! It feels like it was not part of the combat design.

    AI is still stupid, haven't changed since ME1. Allies are worse than ever because now the orders you give them are so few that their inability cannot be compensated by your intervention. Allies standing on rocks instead of taking cover behind them is the pinnacle of the flaws of this system for me. Enemy AI was weak in ME1 but at least they were dangerous.
    I reached the limit for my review, but I had a lot more things to say.
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  25. Apr 1, 2017
    4
    so I bought this game despite watching my fair share of video reviews since despite the concerns about character animation and repetitive missions, it actually looked like a really good space adventure, blockbuster type of game. I really wanted to like this, and kept telling myself it was too soon to judge, maybe the game has to get into full swing before you can really get into it.
    A few
    so I bought this game despite watching my fair share of video reviews since despite the concerns about character animation and repetitive missions, it actually looked like a really good space adventure, blockbuster type of game. I really wanted to like this, and kept telling myself it was too soon to judge, maybe the game has to get into full swing before you can really get into it.
    A few hours in, after beginning the main mission of colonization, I was hoping for some kind of rewarding process where you build a base up but it was just more of the same - 'go here,press triangle.go there, press triangle again. now shoot these aliens. dialogue. repeat. ' After a day and a night of playing, I just found myself wanting to trade it in for a game that was getting consistent good reviews. I'm willing to look past shoddy animation and repetition, but I simpy wasn't having enough fun to continue. maybe if the story was grabbing me, maybe I would have carried on..
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  26. Apr 1, 2017
    4
    This is my first Mass Effect game. Going against my better judgment and giving into my friends constant overhyping of this game I decided to buy it. I've played both the story and multiplayer, and both have left me with a feeling of disgust. I'm not going to go in the same direction as everybody else and knock the animations, which were bad and obviously lacking polish, but instead, I'mThis is my first Mass Effect game. Going against my better judgment and giving into my friends constant overhyping of this game I decided to buy it. I've played both the story and multiplayer, and both have left me with a feeling of disgust. I'm not going to go in the same direction as everybody else and knock the animations, which were bad and obviously lacking polish, but instead, I'm going to focus on the conversations in the game and the multiplayer.

    The single-player portion of the game has potential, It's clearly obvious the game is expansive and has room to grow, but I can't get passed the pointless conversations. I understand the game's central focus is your character's interaction between other characters within the game, but every conversation doesn't seem to flow well with your dialogue choice. In the first missions I was given the task to restore power to an outpost, in doing that I met with an NPC behind a door. To convince him and gain his trust all I had to do was "sound like a pathfinder". He didn't require me to prove ID, kill some giant monster that has been attacking his camp recently, hell he didn't even want me to collect some obscure herb found only in some remote section of the galaxy, just sound like a pathfinder. These conversations are so stale, unenjoyable, and lack a clear direction that it completely breaks any form of immersion you may be able to muster up if you got passed the animations.

    Now for the multiplayer, I actually did enjoy this. Which is why I gave the game a 4. The multiplayer was fun for about 20 hours, then the grind became too repetitive. After opening nearly 200 boxes I realized I wasn't even halfway to obtaining all of the upgrades to my gear, this would require me to open up another 400 boxes and some 1000 gold difficulty runs. Opening boxes were fun, but many of the classes, weapons, and mods were pointless. Assault rifles are completely useless due to the rapid spread of the reticle after holding the trigger for a mere 1 second. Shotguns have absolutely zero range and there is no pay off for risking your life to get within range, the damage is barely visible. Snipers are well snipers, they are either hit or miss, in this case, the vanquisher is probably the only one you should use. The only weapons that felt worthwhile were the pistols, namely the Charger and Talon. Character classes too felt underpowered in comparison to the Asari Duelist. The other offensive classes are incapable of doing any real damage and the defensive units can barely maintain the same bulk as the Duelist. My last major issue the server quality. I can't get into a single game without there being some kind of lag. This here is a prime example of why dedicated servers are necessary for any game with online capability. *I guess one last issue, actually more of a pet peeve, but in the prestige tab, if you look at the weapons you will that they have a majority of the weapons mislabel. Snipers such as the Black Widow are labeled as a pistol, the Revenant as a pistol, and so on.

    Honestly, this game needs a lot of work and TLC. They should have pushed the game back another year or two to work out all of the kinks and give this game the polish worthy of the hype surrounding it.
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  27. Apr 6, 2017
    4
    ME 1&2 = Wow! ME 3 = WTF is up with that ending, yo? ME Andromeda = Why Bioware, why? This game really tries to do the franchise justice but, in a lot of areas, it comes up short. Graphically, if you've played the game and seen any reviews, ME:A does have some good graphics but, the character animation is hit or miss: that is, when it's good it really does pull you in but, when it'sME 1&2 = Wow! ME 3 = WTF is up with that ending, yo? ME Andromeda = Why Bioware, why? This game really tries to do the franchise justice but, in a lot of areas, it comes up short. Graphically, if you've played the game and seen any reviews, ME:A does have some good graphics but, the character animation is hit or miss: that is, when it's good it really does pull you in but, when it's bad, you can't help but feel massively disconnected from your character. To be quite frank, I do have buyer's remorse for picking this title up. Ultimately, Bioware tried to do a good job but, some how messed it up to such a degree that it doesn't stack up to the original trilogy. Best to wait for the the ME Trilogy to come out for PS4 and pick that up. After 50+ hours and about 23% of the game completed, it doesn't feel like I'll be finishing it any time soon but, at this point, it is starting to feel like an exercise in repetition and, there just haven't been that many "Holy crap, that was awesome!" moments, in other words, the story does slow down and gets boring. If you enjoyed, the first 3 ME's then you should be able to get into this one but, don't invest too much of yourself into this game because you're gonna be left feeling a little disappointed. Honestly, I wouldn't recommend this game to most of the people I know and, I would probably wait until Christmas to pick it up - it should be about 30 bucks by then and at that point, buying a used copy of ME: Andromeda would be worth it (maybe...let's see if Bioware's patches help the game out any). Expand
  28. Apr 10, 2017
    4
    After that big pile of junk called ME3, we have the huge pile of junk called ME Andromeda.I really would like to know why EA decided to leave the almost perfect way traced by ME2.
    The only emotional moment, in ME Andromeda, when you ear Liara T'soni voice in some datapad.
  29. Apr 13, 2017
    4
    I tried. I tried really hard to give this game a chance, but I have no more patience left in me for this game.

    Let's start with the multiplayer (the largest source of frustration for myself and many others): The game crashes roughly 50% of the time on wave 6 or wave 7 meaning you waste 10-20 mins. and don't get any reward for it. It still functions on a host-based system (in 2017 lol)
    I tried. I tried really hard to give this game a chance, but I have no more patience left in me for this game.

    Let's start with the multiplayer (the largest source of frustration for myself and many others):
    The game crashes roughly 50% of the time on wave 6 or wave 7 meaning you waste 10-20 mins. and don't get any reward for it. It still functions on a host-based system (in 2017 lol) which creates a multitude of lag fests. The RNG for the loot based reward system is ridiculous. You spend 50000 credits for a pack of five items which normally contains 1 weapon/character with 2 boosters (I currently have 50+) and two consumables. Lots of bugs causing certain abilities not to function properly (Why is Avenger Strike affected by the Shield Gate if it's considered a melee attack?).

    Now for the singleplayer:
    You've already heard about the ridiculous facial animations (default Sara Ryder honestly looks like a mutant). The customization options are more of a "select a template and change its hair and eye color." Rather than give you a diverse set races for companions, you get two humans and only four others (no Salarian is a big no-no for me). Some races didn't even "make the cut" for Andromeda like the Drell and Volus. Only one new race in an ENTIRE new galaxy. Mediocre and predictable writing.

    This game feels like EA tried to milk money out of ME fans with a lackluster title. I am thoroughly disappointed with the quality of this game. The majority of these issues should never have passed quality control tests. Honestly, I won't be buying another EA/Bioware game again. Terrible production value with very little response to community feedback.
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  30. Apr 17, 2017
    4
    I have finished the game. I gave it a fair shake. I was hoping the subpar animations and character models wouldn't be representative of the overall quality of the game. But they were. There's a hint of a game but everything feels superficial and lazily crafted. The game is not worth playing and I'm sad I wasted my time on it.

    I like none of the squadmates the game gives you. All of them
    I have finished the game. I gave it a fair shake. I was hoping the subpar animations and character models wouldn't be representative of the overall quality of the game. But they were. There's a hint of a game but everything feels superficial and lazily crafted. The game is not worth playing and I'm sad I wasted my time on it.

    I like none of the squadmates the game gives you. All of them are mopey or annoying.

    The game just follows the same pattern over and over. Go to a planet, do some fetch quests, fix the broken terraforming device, start a colony and maybe assault some military outpost with the same boss at the end. Oh and there is a giant robot worm you can fight on every planet. Same boss every time.

    Now sure repetition is common in games. My issue is mainly the lack of window dressing. In ME1, which this game was meant to emulate, technical limitations forced Bioware to be creative and actually do something different on every planet. Here we just get a map you can drive around on.
    Given how immersion breaking the animations and ugly models are the lazy repetition becomes noticeable.

    ME1 also had these mission debriefings with your crew and the council after each mission. The latter would usually be displeased with your work. Here they mostly don't happen and when they do everyone just supports you. There's basically no roadblocks for you.

    Eventually I found one of the Arks and I thought. Great finally a location that could be fun. But it was mostly empty hallways. Same on the Kett's vessel. Eventually even the game just teleported me using cutscenes instead of making me walk through empty hallways.
    If that doesn't show how lazy they were I don't know what does.

    Now about the immersion breaking ugly models.
    This is the first time in more than 15 years I have not played a female character when given the option to do so. Sara is the only caucasian option in the game. And you're not allowed to tweak her like any of the asian, indian or african faces of which you get multiple ones. Bioware seems to have missed the memo when diversity activists said that it's not about taking away choice but adding it.
    But it does feel in line with the usual hypocrisy and petty attitudes of SJW's.
    But what do I know. It doesn't help Sara is ugly and the subpar animations compound the problem.

    Not that the males are much better. I eventually went into the menu options and enabled helmet gfx to always be shown. Another thing I've never done before. I just couldn't stand looking at his plastic hair. I absolutely hate it. Same with Ken in Street Fighter 5.
    How does this **** get thru Q&A? Are people really that blind they can't tell the hair looks horrible?
    Can't they tell there are no caucasian options? Can't they tell the animations are subpar?

    Writing is mostly forgettable. Except maybe for one thing.

    At one point Jaal one of the natives to Andromeda expresses his discomfort aboard your ship and all it's "aliens". You are given to options to react to this. You can tell him that to you he's the alien and basically express how these feelings are common to both of you and thus you're not all that different.

    Or you can tell him he's a **** bigot.
    I don't know but in my book that's a hateful response typical of modern progressives who are not interested in trying to develop a meaningful relationship. In fact it's downright absusive.
    It's so weird to see SJW's do this over and over again. Do they seriously think this is a smart way to interact with people? Quite frankly... that line should have been cut from the game. And there's other such instances but whatever.

    To fix this?
    I'd cut the remnant from the game because that'd remove the malfunctioning terraformers from the game. Thus there'd be no excuse for the lack of cities and proper civilizations in the cluster. There'd be politics and strong military strength limiting what you can do. They'd have to be creative instead of every planet being barely habitable with some small outposts here and there.

    With the remnant gone they could develop the Kett a bit and actually make them interesting. And perhaps cut 2 planets from the game so you'd have to tell the story a bit faster.
    Expand
Metascore
71

Mixed or average reviews - based on 61 Critic Reviews

Critic score distribution:
  1. Positive: 30 out of 61
  2. Negative: 1 out of 61
  1. Oct 19, 2017
    78
    It might be the biggest, most complex and action packed game in the franchise, but Mass Effect: Andromeda is also the least convincing one. The dated facial animations, the inconsistent writing quality and the regularly occurring bugs take you out of the experience too often. On top of that, BioWare has not used the concept of a whole new universe to its full potential, which often makes it feel like Mass Effect: Andromeda has not left our Milky Way at all.
  2. Playstation Official Magazine Australia
    Jul 7, 2017
    70
    While it’s underwhelming in places, there’s a lot to like as you venture into the weirder parts of Andromeda. Frequent technical issues hamper the experience a bit, as does an uninspiring main story. [June 2017, p66]
  3. Games Master UK
    Jun 6, 2017
    81
    A welcome, if slightly patch return for Mass Effect. The script has problems, but combat is bloody brilliant. [May 2017, p.62]