User Score
8.0

Generally favorable reviews- based on 4988 Ratings

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  1. Jun 11, 2023
    7
    The game has very good graphics and the gameplay is attractive and diverse. But sometimes, there is no guidance in the difficult stages and it takes a long time to solve the problem
  2. Jul 9, 2023
    7
    Good Game. Can give it a second try in future, I might like the gameplay and visuals
  3. Jun 28, 2015
    6
    Complicated review, even completely discounting the DLC rip-off and the PC fiasco, because I hated the Batmobile so much.

    Only considering the PS4 game, it was a good but frustrating game. The graphics, voice acting, Batman combat, variety of things to do and open world were all great! BUT THE BATMOBILE WAS HORRIBLE. I REALLY WISH IT WAS IN THE GAME AND *REALLY* WISH IT WASN'T FORCED IN
    Complicated review, even completely discounting the DLC rip-off and the PC fiasco, because I hated the Batmobile so much.

    Only considering the PS4 game, it was a good but frustrating game. The graphics, voice acting, Batman combat, variety of things to do and open world were all great! BUT THE BATMOBILE WAS HORRIBLE. I REALLY WISH IT WAS IN THE GAME AND *REALLY* WISH IT WASN'T FORCED IN BOTH THE RIDDLER AND MAIN QUESTS. It was needed in like 30-40% of the game, which sucked. I really hated nearly everything about it and the it took a 9.5 to a 6, sadly.
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  4. Jun 23, 2015
    6
    If this game wasn't associated with Batman the scores would be much worse, its OK, just another mediocre Batman game. Witcher 3 is a much better game in every way, better story, better graphics, better gameplay.
  5. Dec 1, 2015
    6
    My summation of this entire game is: Meh.

    I am a huge Batman fan and I loved the very first edition of this series, Arkham Asylum, but this game just did not do it for me. It was a fun diversion but otherwise it suffered from a few key problems that made me want to not even finish the game: Tank Wars: The Batmobile was a fun new mechanic that was added to the game but quickly became
    My summation of this entire game is: Meh.

    I am a huge Batman fan and I loved the very first edition of this series, Arkham Asylum, but this game just did not do it for me. It was a fun diversion but otherwise it suffered from a few key problems that made me want to not even finish the game:

    Tank Wars: The Batmobile was a fun new mechanic that was added to the game but quickly became old and tedious battling other tanks CONSTANTLY. Of the dozens of amazing Batman villians available, I'm flummoxed as to why I spent half of the game battling nameless drones. Who cares? I certainly didn't.

    Riddler Trophies: Even further down the list of things that I did not care about was anything having to do with the Riddler. The Riddler in Arkham Asylum was fun and the riddles were a bit easy to collect and added to the enjoyment. Then in Arkham City, the Riddler was overdone, leaving trophies all over the city in an insanely unrealistic way which made the landscape look silly by having glowing green paint and trophies littered everywhere. This game followed suit and I can say that I in no way derived any enjoyment from the inclusion of Riddler trophies in this game; they're not hard, they're tedious time wasters as Batman trying to save the city from certain death or a gamer trying to experience the story, I couldn't care less about that arc. The fact that I needed to complete these for the full final ending sequence added to my frustration and that's when I decided to not spend another 8 hours on this nonsense and just watch the full ending on Youtube.

    Not enough challenge maps / Microtransaction: One of the things that added a few dozen more hours to my enjoyment in Arkham Asylum was the extra challenge maps. I forget how many maps there were, but it certainly felt more than 4, which is all we get in Arkham Knight...oh unless we pay extra for them with DLC. I'd of course be apt to do this if the original game was satisfying enough but it feels like this was something they removed to make more money and I don't feel like supporting that.

    Not enough Batman: As I mentioned with my frustration in the Tank Wars, this game is filled with endless nameless thugs and drones. Bad guys I don't really care about and whom don't really challenge me as a player or Batman as a hero. There is so much rich history and lore to dive into with Batman and I feel like we're getting a rehash of sidequest from Arkham Asylum as the main story here. I didn't really get to know more about Batman, Gotham, or it's heroes and rogues galleries and the end result was "Meh." An ok, somewhat fun distraction but not a game that really satisfied.
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  6. Nov 8, 2015
    6
    Arkham City was one of my favorite games ever so I had some big expectations coming in which in many areas this game met but unfortunately there was just too much dang Batmobile which is very un Batman, I didn't buy this game for GTA.
  7. Jun 28, 2015
    6
    The positives:

    A great narrative - Arkham Knight features perhaps the best story from the Arkham series and does a good job of both exploring Batman's Psyche and concluding the series. It's surprisingly funny - For a game that has a lot of depressing and sad moments, I have to admit some of the dialogue put a massive smile on my face, especially during the Johnny Charisma scene, I'd
    The positives:

    A great narrative - Arkham Knight features perhaps the best story from the Arkham series and does a good job of both exploring Batman's Psyche and concluding the series.
    It's surprisingly funny - For a game that has a lot of depressing and sad moments, I have to admit some of the dialogue put a massive smile on my face, especially during the Johnny Charisma scene, I'd even go as far to say I laughed more at this then I did at the Deadpool game, but then I'm a big fan of dark humour.

    Great performances - As usual Kevin Conroy proves that he is the definitive version of Batman, and John Noble gives a chilling performance as the main villain of the game Scarecrow, the supporting cast do a great job as well especially Ashley Greene as Barbara Gordon/ Oracle who made me care about a character I've never been that bothered about. A few returning cast members completely steal the show but to talk about that would be spoiler territory.

    It's undeniably beautiful - For what I believe is the first time in the Arkham series the player is finally allowed to explore the entirety of Gotham, and it's a pretty big map with plenty of attention to detail, character models are also well designed especially their facial animations, and while I'm talking about graphics I have to say I love how when rain hits Batman you can see it running down his cape and cowl.

    Combat - I'd argue the combat system from previous Arkham games is one of the finest combat systems in gaming, and Arkham Knight has now perfected that system, combat feels brutal, looks stylish and is easy to master, the addition of the dual play mode where players can switch between control of Batman and other members of the Bat family during specific combat encounters is just the icing on the cake.

    The Negatives

    Too short - I started playing this game on Tuesday night and have only put around two to three hours per night into the game at most, yet I had the campaign finished by Thursday night (so around 6-8 hours for the campaign) and a further four for the majority of side missions, the only thing I have left to do in the game is find the Riddlers trophies and I've only played for around 12 hours, could have been a bit longer.

    The Batmobile - For such a big part of the game, they really screwed the Batmobile up, the controls feel bad (although this can be fixed in the options of the game) and overall using it as a means as transport is kind of useless because you end up missing out on seeing the city itself, plus it's much quicker to simply have the Batmobile fire Batman into the air, and then glide across the city. The Batmobile works best as a Bat-Cannon
    Over reliance on the Batmobile - You can tell Rocksteady had a lot of faith in the Batmobile because they force you to use it during the majority of the story and side stuff, whether it's to solve a puzzle, destroy waves of tanks, car stealth, Riddler races, or even boss battles. After my first hour of the game I was already bored of using it.

    Car combat - This is a weird one, I don't personally know how Rocksteady could have done vehicle combat any better than they did, but it's just so boring, you dodge little arrows telling you were enemies are about to shoot, and then you fire your Canon at the enemy vehicles to destroy them, it doesn't sound bad on paper but when you have to do it almost every mission, with some waves featuring around 60 enemies vehicles it gets stupidly boring stupidly quick.

    Boss Battles - When I play an Batman game and I'm put up against villains such as Arkham Knight, and Deathstroke I expect to be able to fight them in hand to hand combat seeing as that is where they're expertise lies, however they are instead Tank Battles. Other villains are reduced to Invisible Predator missions where the big boss goes down as quick as an average goon, while other villains such as Penguin, Azrael, Hush, and Firefly are beaten in a button prompt. There's not even a Scarecrow fight in this game which is stupid when you consider how much praise those sections received in Arkham Asylum

    Car stealth - Batman being a master of stealth is a big staple of the Batman lore, however never did I expect stealth sections that take place inside the Batmobile, and I'm not talking about tailing an enemy back to their hideout or something like that, I literally mean hiding behind buildings to avoid the sight of an armoured tank that can only be taken down through a special shot into the back. It's not fun in the slightest and is kind of unintentionally silly.

    Side Quests - The side quests in Arkham City were perhaps one of the best sections of that game, but here most of them fall flat, with most of them lacking much in the way of story and only really being their to add fan service and a bit more length into the game. They're not overly fun either requiring you to complete the same objective over and over again until you catch the villain of the quest
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  8. Jun 27, 2015
    6
    A sad, disappointing end to what could have been a great series.

    I can't believe how Rocksteady could have gone so wrong with such a great formula, this game should be held as an example to developers world-wide of what can go wrong when you try to do too much within your game. The result here is that while it gets some things it tries right, it gets more wrong. The batmobile is just
    A sad, disappointing end to what could have been a great series.

    I can't believe how Rocksteady could have gone so wrong with such a great formula, this game should be held as an example to developers world-wide of what can go wrong when you try to do too much within your game. The result here is that while it gets some things it tries right, it gets more wrong.

    The batmobile is just awful, what could of been a fantastic addition to the series if used sparingly is instead forced on the player so much that it feels like a chore every time you're forced to jump inside the heavily controlled vehicle.

    The story itself is decent enough, nothing special, but it serves its purpose. I think where this game shines is within the side activities, they're this games saving grace.

    Overall it's a very bleak game, for every moment I felt the game was excelling there were five moments where I just didn't wish to continue playing any further. Such a disappointing end to what was once one of my favourite series in gaming.
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  9. Jun 25, 2015
    6
    Overall this game is good and well made for PS4 (I've seen how bad it is on PC. good luck guys)
    Now this is not a leap from Arkham City except from Graphics point of view. Everything else is exactly the same. Except for batmobile and some combat skills like fear take down (which is pretty cool by the way).
    New set of challenges to include the new batmobile. The upgrade process also makes
    Overall this game is good and well made for PS4 (I've seen how bad it is on PC. good luck guys)
    Now this is not a leap from Arkham City except from Graphics point of view. Everything else is exactly the same. Except for batmobile and some combat skills like fear take down (which is pretty cool by the way).
    New set of challenges to include the new batmobile. The upgrade process also makes sense as you do have all your gadgets from Arkham City. You upgrade on your suit, combat, enhance your gadgets, batmobile etc..
    I read lots of reviews that batmobile doesn't fit. I totally disagree. It is fun to play with. And including it on missions does make sense when the game does. Saying the tank battles was forced is unfair. Because here is the catch. You have a new supervillain who assembled an army to kill batman and get rid of him for good. Now expecting batman to face those tanks with his gadgets is just not fair at all. Batmobile fits 100% in.
    Side missions aren't interesting from my point of view. Saving fire fighter team, investigating serial killer case. no not really interesting. Specially if that serial killer case isn't feeding into the main story. Then it is totally our of place here.
    Now back to WB and Rocksteady heap of DLC exclusive to different editions and consoles. This is totally bad thing. And having a season pass with a price almost to a full game price. This is none sense. No matter what this Season pass include. From what I'm seeing so far It's not worth even 30$. So don't but the season pass till you finish the game completely and then decide whether you want this or not.
    For me Arkham night is a game that I will play and try to platinum it and then trade it. I don't care about the season pass. I am 100% sure it won't add any new experience.
    For me this game is an 8. Not more but it could go less to 7
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  10. Jun 30, 2015
    6
    Too many bugs, not even 60 FPS, crappy content spread around 10 different retailers, seemed it got cut into pieces and sold separately. Leader boards dont work and seems less and less of an effort from Rocksteady. With his many bugs on release it will show what game critic got paid for the review is its anything over 8.
  11. Jun 25, 2015
    6
    Game is beautiful...but it just feels so disjointed...the ebb and flow of the game just isn't there like the previous Batman games. The fact the game forces the Batmobile onto you on a few occasions isn't all that great as well..unlike the previous Batman games this one just doesn't feel polished. Still has the same mechanics that made this franchise great...but all in all I find thisGame is beautiful...but it just feels so disjointed...the ebb and flow of the game just isn't there like the previous Batman games. The fact the game forces the Batmobile onto you on a few occasions isn't all that great as well..unlike the previous Batman games this one just doesn't feel polished. Still has the same mechanics that made this franchise great...but all in all I find this version to be a bit bloated...it's a great rental gang don't waste your money on buying it. Expand
  12. Jun 17, 2016
    6
    After an average arkham origins, people like me where expecting so much for rocksteady comeback, expecting an improvement for this game like what happend before with arkham city. And it's not the case. The "new" city brings nothing better in the gameplay exept some vertical predator areas,it seems that the inside building are very few if you compare to the new size of the city (Arkham cityAfter an average arkham origins, people like me where expecting so much for rocksteady comeback, expecting an improvement for this game like what happend before with arkham city. And it's not the case. The "new" city brings nothing better in the gameplay exept some vertical predator areas,it seems that the inside building are very few if you compare to the new size of the city (Arkham city had same number of inside areas and it was :4 smaller) giving a really empty feeling, added the the fact that all the people leaved the city once again 4 an obscure reason. The batmobile wich is supposed to be a high light of the game is just half convincing. the driving is just ok, as a forza and gta player even if i lowered my expectations, i is hard for me to feel something from the driving, but ok i easily imagine it is ok for most of the players, which is something i can't do with the battle mode, it is the wrong part, it is too much simplist, and the game is filled with it, if you compare to the fighting system, you'll find an untapped potential of combos and moves. There's very good moments in this game, especially those inspired from the comics Killing Joke and Hush, but they are lost, diluted in a disappointing fow. Expand
  13. Mar 6, 2016
    6
    It would have easily been an 8 if the batmobile sections weren't in them, or at least not so frequent. It improves on the features and mechanics of the previous two games otherwise. The story is a hodgepodge of ideas used before, but that's fine, since it's probably just paying homage to much of the source material and adaptations.
  14. Jun 30, 2015
    6
    The Story was so awesome but this game suffers from the overuse of the Batmobil. Where the previous games based on an epic mix of stealth and combat Arkham Knight is focused on destroying tanks in too many ways.
  15. Jul 18, 2015
    6
    Update: Dam Biggest Disappointment of 2015

    No Challenge Maps. (before you say it, the Ar missions are not Challenge maps they are watered down bullshyt) No Real Boss Battles (except for Riddler sorta after you get the 300 riddler trophies).. Unsatisfying Ending. The Arkham Knight Identity was lame. Arkham Knight fight was terrible Side quest were so lame. There was no depth to the
    Update: Dam Biggest Disappointment of 2015

    No Challenge Maps. (before you say it, the Ar missions are not Challenge maps they are watered down bullshyt)
    No Real Boss Battles (except for Riddler sorta after you get the 300 riddler trophies)..
    Unsatisfying Ending.
    The Arkham Knight Identity was lame.
    Arkham Knight fight was terrible
    Side quest were so lame. There was no depth to the sidequest example: Hush sidequest was a quicktime event such a let down.
    Robin and Nightwing cameo sections were so short
    Can't Free Roam with Robin and Nightwing after you beat the game
    Cant even play as robin in the ar missions.smh
    Too many Tank Battles.
    Penguin and Two Face were throw away villains.
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  16. Jun 23, 2015
    6
    Well, since everyone is losing their virginity over this game, I might as well review it:

    It was okay. I won't lie, the graphics are phenomenal, the story is good, and the controls aren't bad. HOWEVER! The game does have some problems: There are times when the game wasn't running that well on my PS4 and I sometimes felt that the game didn't really add much new. I also felt that the
    Well, since everyone is losing their virginity over this game, I might as well review it:

    It was okay. I won't lie, the graphics are phenomenal, the story is good, and the controls aren't bad. HOWEVER! The game does have some problems: There are times when the game wasn't running that well on my PS4 and I sometimes felt that the game didn't really add much new. I also felt that the Batmobile was a little overpowered at times, as you can just shoot people and run them over.

    So do I recommend it? Only at your own risk. I suggest waiting until the price drops to $40 or something before buying it. At its current state, I feel as if Rocksteady has tricked me out of my money. Go ahead, dislike this comment for not loving this game, I'm just stating my opinion here.
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  17. Jul 22, 2015
    6
    This game is ok.. Not for everyone.. No need for barley any combat upgrades you can pretty much get through half the game by only mashing 1 button... Some of the game is a drag because of the detective part,, there barley any boss battles.. Kinda repetive and boring.. The funnest part of the game is gliding through the city.. Graphics are great.. Alot of people wont get into this... IdkThis game is ok.. Not for everyone.. No need for barley any combat upgrades you can pretty much get through half the game by only mashing 1 button... Some of the game is a drag because of the detective part,, there barley any boss battles.. Kinda repetive and boring.. The funnest part of the game is gliding through the city.. Graphics are great.. Alot of people wont get into this... Idk why everyone is going crazy over this.. It must be very hard to make a batman game.. Because spiderman games have didnt everything this game did.. But 20 times better.. Half of the upgrades and gadgets are completly usless.. I find my self doing the same moves over and over and defeating most enemies easy
    .. Barley any boss battle unlike the other batman... The story is good.. But. Yea this is really should only cost 40 bucks...
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  18. Nov 6, 2016
    6
    once again the same game. two important thinks that i really hated about this game is the f*cking batmobile/world of tanks battle. and the bad combat system on the gadgets that previous games didnt have. DLCs and Riddler's quests. TRASH AS ALWAYS. but this time i have to admit that I liked the story. graphics sound and atmosphere was on point. i think 6 is very generous for the third in aonce again the same game. two important thinks that i really hated about this game is the f*cking batmobile/world of tanks battle. and the bad combat system on the gadgets that previous games didnt have. DLCs and Riddler's quests. TRASH AS ALWAYS. but this time i have to admit that I liked the story. graphics sound and atmosphere was on point. i think 6 is very generous for the third in a row mediocre game (after first batman) Expand
  19. Jul 29, 2015
    6
    Its a fun game but the car parts in the game are just bad, also some of the combos in the game are kinda if'y. like the shield guys, my combo sometimes works and sometimes he just jumps right past them or runs oup there shield but no slam, but thats a small issue i worked around.
    Its really not bad but the car is just not needed.
  20. Dec 28, 2016
    6
    As a fan of the series and especially "Arkham Asylum" I had a lot of mixed feelings as I finished the game. The game delivers a worthy story and end for this awesome series, but sadly the gameplay does not live up to the high expectations. The fundamentals known from the predecessors work as well as ever and the feeling of being Batman is as satisfying as ever. On the other hand, theAs a fan of the series and especially "Arkham Asylum" I had a lot of mixed feelings as I finished the game. The game delivers a worthy story and end for this awesome series, but sadly the gameplay does not live up to the high expectations. The fundamentals known from the predecessors work as well as ever and the feeling of being Batman is as satisfying as ever. On the other hand, the Batmobil is unbelievably disappointing. These "Tank-Missions" occur way to often and I really had to force myself through these parts of the game.It is never a good thing to say about a sequel, that pretty much every innovation makes the game worse. But here it is definitely the case. Expand
  21. Jun 24, 2015
    6
    This review contains spoilers, click expand to view. Firstly, my review does contain spoilers though it is debatable whether I am spoiling anything at all.

    Arkham Knight was intended to be the epic (EPIC!) conclusion to one of the most successful gaming series of all time, with 2 GOTY's and after having Arkham City recognised as the best superhero game ever. It is fair to say that expectation were high but what was delivered was simply well below anything I could have expected.

    The final entry to the Arkham Series displays none of the excitement, tension, enjoyment or emotion of any of its predecessors, from beginning to end the tension remains the same, with virtually no plot twists or worthy challenges along the way.

    I'll start off by mentioning the good parts, the graphics were very good...now to move on.

    What bothers me most about this game is that it does not even attempt to acknowledge the events or impact of the events which took place in Arkham City or Arkham Asylum. The game simply sets off on its own course with very little build up or explanation as to why things were happening. This issue gets worse as the game goes on and you realise that all of the cliffhangers and loose ends that were left at the end of Arkham City (or even a few from Asylum) were not going to feature in any meaningful way. Azrael, Hush, Ra's al Ghul, Calendar Man among others were in no way featured in the main storyline, instead they were relegated to small, tepid side quests, or simply not featured at all. Again continuity was not preserved as Hush is shown to be unaware of Batman's secret identity.

    Another area of huge frustration was the absence of the Joker. The frustration with that was he wasn't absent for 75% of the game. He is literally in every room for 75% because batman has supposedly not gotten over his blood condition. He is actually more present than in the previous two games combined and as a result he loses his charm very quickly.

    The Arkham Knight was not only a disappointment because of his identity, which is still puzzling, but be has he serves very little purpose and is shown to be an inferior enemy to the batman with very little conviction behind his actions. I simply found him far too shallow and it showed in the way he was deposed.

    The conclusion of the game, bringing down scarecrow brought about no sense of emotion or achievement, I suppose you could say that scarecrow played his part in this game though, since I felt like I was in a nightmare while I was experiencing this most underwhelming of conclusions to one of the best video game series ever. Alas, it was true, one of the most hyped games was a complete disappointment.

    One final thing I will say is that the two games which Paul Dini wrote were master passes in story and development, I can't understand why he was not able to conclude it. These games made me aware of so many aspects of the Batman mythos which showed that he was much more than a man in a leather costume, dressed as a bat, gliding from roofs and fighting psychotic criminals. He was a protector, a saviour and a legend but also a man with very human emotions and weaknesses, which allowed so many people to connect with this character. I felt like this game did a great disservice to the character and all his fans.
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  22. Jun 25, 2015
    6
    I am extremely disappointed. They should have left the Bat Mobile out entirely instead of giving us incredibly frustrating controls and boring vehicle combat. The Bat Mobile is utilized way too much and I find myself crashing into a wall every 15 seconds due to the games narrow streets.
  23. Jun 25, 2015
    6
    Batman Arkham Knight still has the fluid and great combat that the Batman series has always done while adding in some new features, Sadly some features are hardly ever used such as gliding and using gadgets because you must purchase an upgrade and even when you do its...not that rewarding. It does give you options. Batman has a huge arsenal of gadgets so the game does give you several wayBatman Arkham Knight still has the fluid and great combat that the Batman series has always done while adding in some new features, Sadly some features are hardly ever used such as gliding and using gadgets because you must purchase an upgrade and even when you do its...not that rewarding. It does give you options. Batman has a huge arsenal of gadgets so the game does give you several way to take down enemies. So its up to the player to explore those options. The Arkham Knght character was billed as being a brand new character and some of its key plot points were pointed out before the games release despite Developers told players they were wrong. There is some disappointment in this game. The batmobile is a fun addition which quickly soon turns in to a crutch. Where you must take the Batmobile just about everywhere, including inside buildings to solve puzzles, Riddler or not. Riddler is back and quite possibly boring more then ever. Side quest are reduced to instead of adding extra story elements to enrich the story to defeat soldiers x amount of times(10+) or disarm mines to engage in Bat tank vs Tank combat over x times(10+) and so on with no reward other than..its done. The games Story how ever is fully engaging despite Arkham Knight's identity is quite predictable Scarecrow and his Fear toxins puts you on a fun ride but sadly the batmobile quite possibly starts to ruin you experience. The game looks great and sounds better than ever.

    Challenge Modes have also been removed. No longer can you pick Cat Woman, Nightwing, Robin/etc in predator missions or horde style map challenges, its just Batman with less stealth and more tank. For that reason I give a game that could have been the best, a 6 out of 10. It could have been a great game but it was ruined by weak side quest, Boss fights are all reduced to Bat Tank fights or cheap clone fights from previous games and the over abundance of the Batmobile is annoying.
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  24. Jul 9, 2015
    6
    Okay so i had very high hopes for this game for a number of reason, first of all the release was pushed back several times to allow the developers to make sure that this game was all that it could be. Also this game was advertised as all of Gothams worst villains coming together to take down the bat with Scarecrow being the leader and then the arkham knight as well. However it was not thatOkay so i had very high hopes for this game for a number of reason, first of all the release was pushed back several times to allow the developers to make sure that this game was all that it could be. Also this game was advertised as all of Gothams worst villains coming together to take down the bat with Scarecrow being the leader and then the arkham knight as well. However it was not that at all. I was expecting it to take me some time to get through the game but the main story is very short and I finished this game in 3 days which is a little disappointed given all the hype about it. People are complaining about the Batmobile and while yes it is a bit much at times that was this games big selling point, the thing that the developers pushed the most so it would make sense that you would have to use it more in the game, I personally think they should have had it in the game but not made it such a bug part of the gameplay snd story line. I would have loved to go back to the bat cave since that element was introduced in Arkham Origins (yes i know different developers). I was expecting this game to rival Arkham City with its game play, intricate story line, multiple interesting side missions, new gadgets but it fell short of mu expectations, I personally think this game was way to over hyped. I did not enjoy it as much as I thought I would and I have enjoyed all of the other games even Origins. One user wrote that is wasn't Batman: Askham Knight it was Batmoble: Arkham Knight which is entirely true. There is so much more I could say but it would border on spoilers and if you love the franchise you should play this game and form your own opinion. Expand
  25. Jul 12, 2015
    6
    This review contains spoilers, click expand to view. I love Asylum, City, and Origins so much. I had high hopes for this game. I would rate Asylum and City as prett much perfect games. I had no reason to think that Arkham Knight would be anything other than a masterpiece. The trailers were exceptional, the game play looked to expand the already amazing game play put forth in the previous games, the graphics are phenomenal, and we were going to have a Batmobile to cruise the streets of Gotham with. What could go wrong? How could this be anything other than incredible?
    My biggest complaint with Arkham Knight is the story. This is the final Arkham game (at least for Rocksteady) and Arkham City set the stage for an epic balls to the wall grand finale for the story they started in Arkham Asylum. City almost broke all the rules and had the balls to kill off a major character. So Arkham Knight's story really could have gone anywhere. The problem is the story of Arkham Knight holds no real surprises. I loved the thought of a mysterious new villain coming into the picture. Who is the Arkham Knight? My mind was preparing to be completely blown... Instead it is such an obvious reveal and the story makes no attempt to make you think it could be anyone other than Jason Todd that when the Arkham Knight finally removed his mask the only real reaction to be had is disappointment. It's really insulting to fans that Rocksteady thought we would be surprised by this reveal. Who was this surprise intended to impact? So much time is dedicated to the mystery of who the Arkham Knight is... It makes you wonder what was the point? Why all the mystery? Why lie and make us think it is an original character?
    Instead of making a meaningful dramatic finale story based around the already amazing villains who already exist in the Arkham Universe the bulk of the story is dedicated to the Arkham Knight.... who really does nothing. He spends millions on a army of drones and a militia trained to destroy Batman yet the plan from the beginning is to kill Batman at the right time! The Arkham Knight wants to kill Batman but every time he goes to, the Scarecrow wants him to wait for the right time... so what is this huge army supposed to really do? They can't kill Batman because that would kill the master plan? So why does the Arkham Knight need this army? What are they supposed to do when they fight Batman because they can't kill him? What's the point?
    The entire plot is convoluted and kind of pointless... ultimately to shoehorn Batman into the Knightfall Protocol? Why does Bruce Wayne need to "die" if no one really seems to care that he is Batman?
    Then there is the Joker. I understand why his presence is needed in the story. The Arkham franchise had been about the Joker as much as it has been about Batman. However i was excited to see a game where the Joker did not play a major role in the story. I wanted to see a story that moved past the Joker and left him behind to drive forward into new exciting territory. So once again if they go to the trouble to kill off such a major character to only have him be present around every corner in the game... what was the point of killing him off?
    Next is the Batmobile... This was perhaps the thing i was the most excited for but really is my least favorite part of the game. I don't like how much focus of the game is centered on the Batmobile. Shooting drones takes over about a third of the game? It feels like filler to me? It's repetitive and dull. That time would have been better served dealing with existing Batman villains.
    Which leads me to my next point. There are about 14 villains in the game but it feels like there are about five. No one is really given anything significant or interesting to do in Arkham Knight. Penguin is smuggling weapons, Two Face is robbing banks, Hush is transferring money, Scarecrow is monologing, the Riddler is building racetracks, Catwoman is a damzel in distress, ect. There are no boss battles! Why do we care what any of these villains are doing here? Penguin falls for Batman's trick five times and never adapts to it!
    The Man Bat was an exciting addition but all you do is glide up and tackle him three times.
    Next is there is no real environmental story telling. There is this massive incredibly rendered environment to explore but nothing really to find. 95% of the game takes place outside and there are no real set pieces like Wonder Tower or the Museum like in City. The previous games felt like they were real environments where the villains had craved out a place for themselves to live or operate out of. But the Gotham City somehow feels completely empty and devoid of real character.
    I think ultimately Rocksteady focused so much on the Batmobile and the Arkham Knight "reveal" that in the end all we have is a beautiful game that is technically a really fun game to play. ... but that has an uninspired story, a story that does nothing significant to give the characters any real progression or finality to the Arkham narrative.
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  26. Nov 30, 2019
    6
    Downloaded this game from PS plus for free and I actually finished it. It was alright. Not my usual kind of game to be fair. I prefer open world and RPG. Some fun parts, some lame parts. All in all, alright.

    Overrated AF.
  27. Jul 30, 2015
    6
    BMAK veirs from Great to tedious too many times to be ranked along side Asylum & City. It is infested with the WBros greed in the same way Origins was. Rocksteady's name may be on the game but I think WBros have far too much input and as such the game is reduced to a dlc hub.
    Technically the game is very good on PS4, cut scenes seamlessly intergrated into gameplay and the design is rich
    BMAK veirs from Great to tedious too many times to be ranked along side Asylum & City. It is infested with the WBros greed in the same way Origins was. Rocksteady's name may be on the game but I think WBros have far too much input and as such the game is reduced to a dlc hub.
    Technically the game is very good on PS4, cut scenes seamlessly intergrated into gameplay and the design is rich and textured. Gameplay is what you expect from the Batman games, not much has changed but if it ain't broke..
    The story.....the poorest yet in a Batman game, a woeful imbalance between the main story and the endless and repetitive side quests, Scarecrow is heard but seldom seen, Arkham Knight - so well shown in the trailers - turns out to be a bit of a bore. A clever return of Joker being the only highlight for me.
    The Batmobile.......Probably the biggest mistake by the makers was forcing the car down gamers throats instead of leaving it as an optional choice of game play, yes you do end up hating the bloody thing as it seems batman can't fart without help from the batmobile.
    Glaring character omissions and under use seem deliberate for the obvious rip off future dlc.
    Catwoman was such a hit as a playable character in City but woefully sidelined here, I suspect gamers will have to pay to play as her in a future dlc.

    I played it thru once and found about 80% of riddlers stuff, but I really feel no desire to play the game again.

    A poor end to the franchise for me.
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  28. Aug 5, 2015
    6
    After the great titles Asylum and City, I thought it would be a no brainer how good Arkham Knight would be.

    While the game may be graphically better than its predecessors, it is lacking 3D support. The improvements in graphics are not enough to sell this game. There needs to be a story. Also, the story timeline of everything happening in a night just does not seem to make sense. The
    After the great titles Asylum and City, I thought it would be a no brainer how good Arkham Knight would be.

    While the game may be graphically better than its predecessors, it is lacking 3D support. The improvements in graphics are not enough to sell this game. There needs to be a story. Also, the story timeline of everything happening in a night just does not seem to make sense. The storyline feels more like a two hour movie. It would have been nice to see some innovation like spreading the game out over day and night. The story did not allow for this, but in the long run it probably would have been a more engaging story. Bat by night. Billionaire by day.

    The DLC thus far has been lackluster and more of a time sink than an enjoyable experience. The Riddler trophy grind (yes I did it) was a sorry excuse for extending the life of the game. This is a game that takes less than 10 hours even on hard mode to beat. The ending (even the secret one) is pretty lame and leaves a lot open to interpretation.

    For some reason the game felt smaller than Arkham City as well. I know that is not the case, but given the presentation it just felt smaller.
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  29. Aug 7, 2015
    6
    Batmans story in this installment is wonderfully written. The combat with Batman is fantastic as always. There is a lot of focus on the Batmobile. While this isn't necessarily a bad thing. The controls are clunky, and it's very hard to control the Batmobile. Massive frame rate issues toward the end of the game. It just feels unfinished. My recommendation would be to wait until this titleBatmans story in this installment is wonderfully written. The combat with Batman is fantastic as always. There is a lot of focus on the Batmobile. While this isn't necessarily a bad thing. The controls are clunky, and it's very hard to control the Batmobile. Massive frame rate issues toward the end of the game. It just feels unfinished. My recommendation would be to wait until this title goes on sale. Expand
  30. Aug 10, 2015
    6
    Let me start by saying I am 97% complete with the entire game and have played all the previous Arkham titles. This review is based on the PS4 version.

    Story: The main campaign story is decent. The interactions with Joker are easily the highlight of the campaign. There are several moments that gave me goosebumps and caused me to play that extra 2 hours to see what happened next.
    Let me start by saying I am 97% complete with the entire game and have played all the previous Arkham titles. This review is based on the PS4 version.

    Story: The main campaign story is decent. The interactions with Joker are easily the highlight of the campaign. There are several moments that gave me goosebumps and caused me to play that extra 2 hours to see what happened next. Unfortunately, there is a lot of filler and the main villain is probably the least interesting character in the story. There is definitely a theme of investigate this, fight this guy, have a neutral outcome, and repeat. The biggest disappointment in the story was the Arkham Knight's reveal. It was foreshadowed much earlier on in the campaign and the hours of game play leading up to the reveal is rather frustrating since you know what is coming, yet hoops must be jumped through to get there. The side missions were fun for the first few rounds, but became VERY repetitive. The second biggest problem with the story is the fact you have to 100% every mission to see the full ending. Completionists may argue for this approach, however this is such a theatrical and story driven franchise that wasting hours and hours of collecting the hundreds of Riddler trophies sucks all the joy out of getting to see that full ending. 6/10

    Game play: The combat is excellent as always. There is a lot of forgiveness in the sense that you can leap and punch people from tens of meters away and leap back to the previous enemy with a touch of a button. The early fights of the game are very easy. The more you progress, the harder the fights become. You won't get away with just spamming the punch button and I found the fights to be challenging, fair, and enjoyable. The two worst parts of the game mechanics are the batmobile and the "boss battles". First the batmobile is truely awesome.... for about the first 30 minutes. After you have played with it, realized how powerful you are, and leaped from the tops of buildings into the car, you quickly realize again the repetition required for every instance where the batmobile is required. Every encounter is boiled down to A) Guard X while it is assaulted by drones or B) Use the power winch to climb/charge Y. Some sequences are extra creative by combining the previously mentioned encounters. 4/10 for repetition of sequences and use of the batmobile.

    Appearance: Gotham looks amazing. It is a shame that the PC version won't work properly because I can imagine that this game would be gorgeous. I encountered a few minor glitches that did not effect playing but did take away from the immersion. The voice acting is excellent as expected from the Arkham series. 8/10

    Overall: Though I find this game VERY repetitive, it still kept my attention. I will say that I am biased because I just like batman. If you're not a completionist or into batman lore, I would think that many players would grow tired of the game at about the half way point. The repetition and predictable reveal bring the overall rating to a 6/10
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  31. Aug 20, 2015
    6
    I found the game to be ok, but not great. Its also not terrible either. The combat challenges and predator missions were as fun and challenging as always. Batman did seen to be stiffer and not as elusive as he was in other games. The car chases seem so contrived. The Batmobile/ tank is slow and not agile at all. I t goes from being super powerful to be a toy from scene to scene. ItsI found the game to be ok, but not great. Its also not terrible either. The combat challenges and predator missions were as fun and challenging as always. Batman did seen to be stiffer and not as elusive as he was in other games. The car chases seem so contrived. The Batmobile/ tank is slow and not agile at all. I t goes from being super powerful to be a toy from scene to scene. Its funny how it can't catch a APC after chasing it for 3 or 4 minutes. Batman also is goes from being Superman to super chump in the same way. Many of the missions to fight tanks or chase a villain in the Batmobile were boring or not fun at all. I never found the Riddler missions entertaining either. After completing the main mission and getting a 84% complete, I was not longer interested in playing it anymore. The story went from good to cheesy and far fetched. These inconsistencies are why the game doesn't win. It was a disappointment because it fell far below expectations. Expand
  32. Aug 23, 2015
    6
    This review contains spoilers, click expand to view. This review contains very minor spoilers.

    I'm going to start off by saying that this game isn't bad and sure as hell isn't terrible like people have been saying. That being said, I have a few things to say about this game and not all of them are good. Let's start with the good things. The gameplay is spectacular and hands down the best in the series. They did enough with it to make it a little challenging for gamers coming from the previous Arkham games while also not over complicating it. They made some improvements to the gadgets that Batman has in his arsenal. For example, the cryptographic sequencer has multiple uses such as using the voice of The Arkham Knight or Harley Quinn to fool henchmen and tell them where to search for Batman. These changes are simple, but effective as they allow for more options in stealth encounters. The voice acting in this game is still very well acted with Kevin Conroy returning as Batman, John Noble as the Scarecrow, Johnathon Banks as Commissioner Gordon and the return of Mark Hamill as The Joker.

    Now that I've talked about what I like about the game, these are the things that, in my opinion, brought the game experience down a bit. First of all is the story. The premise is pretty good, Scarecrow brings all of Gothams super criminals together to defeat Batman once and for all, but it's just executed poorly. Villains such as Two-Face and Penguin are left to the side with very short side missions acting as their "contribution" to taking down Batman. And I say "contribution" because all they're doing is making money for themselves. That's it. Also, at one point Poison Ivy says to Batman " It started with a meeting. Everyone was there" when in actuality they were missing villains such as Killer Croc and Bane. It just seems like the trailers and marketing about getting all the villains to work together to take out Batman was a lie because for the most part they all have their own agendas. The second thing I didn't particularly like was the fact that the supposed main villains of the game, Scarecrow and The Arkham Knight, were barely featured or explored as part of the story. They just occasionally talked to Batman through billboard announcements or Batman's radio. Talk about a let down. Scarecrow was hyped up big time in Arkham City and his appearance in Arkham Asylum was the most memorable of the entire Arkham series and in the end he barely gets any screen time. Also, The Arkham Knight's identity was built up to be this big mystery but anyone who knows about the Batman mythos at all knew his identity from the start. That wouldn't be so bad if they introduced him in the previous Arkham games but because they didn't, it just seems rushed and put in without thought. And another thing, The Arkham Knight's personality is so bland and cliché that I can't help but cringe a bit. The only thing he talks about is killing Batman and how much better he is than Batman and I can't help but wish that he would just die like he should have. Another one of my complaints is about the clown prince of crime himself, The Joker. Now don't get me wrong, Mark Hamill still does an amazing job at playing The Joker, but he just shouldn't have had a main roll in this game as he takes all the focus away from Scarecrow and The Arkham Knight. I think he should have been secluded to nightmare sections where Batman is tormented about how he feels responsible for The Jokers death and maybe they could have brought in Talia Al Ghul to further torment Batman. Which is another thing, there were no actual nightmare sections in the game like the ones in Arkham Asylum which were fantastic. The only nightmare sections in this game are the dlc ones and guess what, they're nothing like the ones in Arkham Asylum. They're just simple race tracks for the Batmobile, or newly dubbed Bat-Tank. Which leads me onto my next point which should come as no surprise. The Batmobile is used way to much in this game, which is ironic since the fans asked for it. Me personally, I wouldn't have minded if they didn't include the Batmobile and just stuck to gliding around the city. It's just constantly forced upon you for battling The Arkham Knights forces, disarming bombs around the city, using it to follow tire tracks and hell even The Riddler has made race tracks for Batman to play with. The Riddler challenges that needed the Bat-Tank should have stuck to figuring out puzzles with it, which they did a few times but it was trumped by all the race tracks. Also, there were barely any stealth encounters in the game, which were a big part of previous games.

    I could go on about what this game did to lessen my experience but I don't necessarily think this is a bad game. It is still a fun game but I have to take into account what the game did to mess up my experience, which is a shame because I'm a big fan of the other Arkham games. In my opinion it's the best in the series for the gameplay, but the lesser in the series for everything else,
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  33. Jun 20, 2020
    6
    fantastic graphics & some high production values are here for sure. unfortunately, not as fun to play as other open-world, mission-based action games like Crackdown, Far Cry & Infamous. the soundtrack is noticeably weak & fails to conjure any of the many possible Batman moods. navigating the city never feels fluid or exciting. Gotham quickly devolves into any-old-urban-area with a dark,fantastic graphics & some high production values are here for sure. unfortunately, not as fun to play as other open-world, mission-based action games like Crackdown, Far Cry & Infamous. the soundtrack is noticeably weak & fails to conjure any of the many possible Batman moods. navigating the city never feels fluid or exciting. Gotham quickly devolves into any-old-urban-area with a dark, rainy wrapper. classic Batman enemies like Penguin & Two Face are rendered generic & worse, you are mostly just punching even-more-generic cardboard thugs over and over. the upgrade system lacks satisfaction & value. constantly being forced into the batmobile tank is as annoying as others have noted. it looks like Batman, just doesn't ever really feel like it. Expand
  34. Aug 27, 2015
    6
    I really was looking forward to this game, but it is unfortunately a disappointment. On the plus side, the graphics are incredible, the plot is interesting. combat/predator are great as always, and the environment is well thought out.

    However, the game is ruined by the inclusion of the batmobile. It would have been okay to have it used sporadically, but it's practically forced on the
    I really was looking forward to this game, but it is unfortunately a disappointment. On the plus side, the graphics are incredible, the plot is interesting. combat/predator are great as always, and the environment is well thought out.

    However, the game is ruined by the inclusion of the batmobile. It would have been okay to have it used sporadically, but it's practically forced on the player. The batmobile combat is boring, and the portions with the Cobra tanks are just laughable. Worse, there are no good boss fights in the game, and the Deathstroke boss fight is just lazy and poorly done.

    It's a fun game otherwise, but the boss fights and tank battles really spoil what could have been an amazing game. Hate to say it, but I think this game ranks below Arkham Origins.
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  35. Sep 4, 2015
    6
    An incredibly mediocre game. There are far too few 'kick-arse' moments throughout the game and the idea that the Batman can't kill anyone is now absurd. You literally run over people in your Batmobile at top speed and blow them away with your 20mm cannon but they are all magically survive and are labelled "unconscious". That is just one example of how lame and uninspiring this game can get.
  36. Dec 1, 2015
    6
    If I wish to play Need For Speed I will buy Need For Speed. Almost every mission need to use batmobile. I want to jump, fly, run but not endless car chases.
  37. Dec 27, 2015
    6
    Batman Arkham knight does not live up to its predecessors City and asylum.

    It got very fine aesthetic and soft gameplay, but.... The other Arkham knight games made me feel like Batman, the hero that moves in the shadows and drops down from the roof and take out the enemies one by one. Now Batman sits in his Batmobile and is anything but discreet, you are often forced to drive around
    Batman Arkham knight does not live up to its predecessors City and asylum.

    It got very fine aesthetic and soft gameplay, but....
    The other Arkham knight games made me feel like Batman, the hero that moves in the shadows and drops down from the roof and take out the enemies one by one.
    Now Batman sits in his Batmobile and is anything but discreet, you are often forced to drive around in tank mode and battle against other combat vehicles.
    They also removed the boss fights, now you throw your enemies in the trunk of the Batmobile and take them to the police station.
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  38. Mar 1, 2016
    6
    This game could have been great.Instead they decided to remove all the awesome bosses and replace them with crapy ones.I hope they make another game after this.And if they do lets all pray the bosses are better.
  39. Jan 30, 2016
    6
    I'm writing this review for all the hype that make people buy that game, I give it a 6 point because there are too many bat mobile missions than batman's and it's not like bat mobile it's like bat-tank it's crap, But the graphics are amazing. It's free world but there aren't any people live in Gotham but the villains. Combats are amazing, simple fighting mechanics and there are some storyI'm writing this review for all the hype that make people buy that game, I give it a 6 point because there are too many bat mobile missions than batman's and it's not like bat mobile it's like bat-tank it's crap, But the graphics are amazing. It's free world but there aren't any people live in Gotham but the villains. Combats are amazing, simple fighting mechanics and there are some story packs like Red Hood's or Harley Quinn's these are great packs but there are so many packs when you intended to buy them all it's cost like equal the game. Expand
  40. May 1, 2017
    6
    Batman arkham knight is action beat them up game made by Rocksteady.
    I really enjoyed the first two batman games (haven't played origins) but I wasn't really exited for this game as soon I saw the batmobile, I thought they were going to focus to much on it and it was going to take a lot of the charm away. And to my surprise...I was totally right, while it wasn't the worst game of 2015, it
    Batman arkham knight is action beat them up game made by Rocksteady.
    I really enjoyed the first two batman games (haven't played origins) but I wasn't really exited for this game as soon I saw the batmobile, I thought they were going to focus to much on it and it was going to take a lot of the charm away. And to my surprise...I was totally right, while it wasn't the worst game of 2015, it just didn't met my expectations....

    Okay so the story is actually interesting with scarecrow taking over Gotham and a "new" character called the arkham knight wants revenge on batman for something he did to him.
    Now, this is the most psychological story of Batman out of the two games I've played and I will give it points for that, my problem with this story is that even if the scarecrow story was decent, the arkham knight story was bad, like really bad, I won't spoil it but there is a reason why I said a "new" character, when you know who he is I was really disappointed by saying "really, this again?" and the conclusion with this character was really underwhelming.
    And it's sad because the scarecrow story was really good with a incredible ending and "final boss", I just wish we had more stuff like this in the game.

    The melee combat was perfected and the graphics are really good.... HOWEVER there is one big problem with this game, it's the batmobile, well I take it back the driving was actually satisfying, what I don't like it's in combat mode, it's slow, boring and sluggish.
    Now a lot of people asked for the batmobile, I didn't want the batmobile because I knew I would end up with something like this, it wouldn't bother me if it was optional or at the very least not using it that much... BUT YOU HAVE TO USE THIS STUPID THING FOR 70 PERCENT OF THE GAME !!

    In the end, it didn't met my expectations, the graphics were fantastic, the melee combat was satisfying, the scarecrow story was interesting and the game does redeem itself a bit at the end of it.
    But the arkham knight (who is in the title of the game) was bad and the choice of the batmobile being in the majority of the game was a really bad one;
    If you are the biggest fan of batman, you will enjoy this, but for me, I didn't have fun playing it....
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  41. May 11, 2017
    6
    This review contains spoilers, click expand to view. As someone who loved the Arkham series, felt Arkham City was the peak of this franchise (still do), I saw Arkham Knight with anticipation and curiosity. With this in mind:
    Story: 6 (Okay, let's get this out of the way, be warned SPOILERS ahead. With the epic finale of Joker's death in the last game, how does Rocksteady top off such a GRAND finale? The point is, you don't. Arkham Knight whether by choice or by accident stays comfortably in mediocrity, while delivering a somewhat obvious yet underwhelming plot twist, an ambiguous ending and a return of the joker in a somewhat clever way. But not too clever, I was frustrated by the fact it didn't live up to my expectations, and even when I tried to replay it, I got bored because I anticipated nothing anymore. You don't end this series with a whimper, you end with a bang, and you certainly don't end by requiring the player to 100% it to unlock the FINAL ending. Yes, because that was clearly a tradition in the last 2 Arkham games, that's what I really want to do once I spent hours playing a game, find out you need to spend MORE hours finishing the job. You could have gave me a head's up, Rocksteady. However, I LOVED that one joker scene. You know the one.)
    Graphics: 9 (This is a very beautiful game, the characters are well animated the visuals are stunning for all platforms, even that crappy PC port. There are beautiful details on the models that still impress me despite being a few years old at this point. When Arkham Knight was announced back then for what was considered, ''Next gen'', they said they would take full advantage of the hardware, they were right.)
    Gameplay: 7 (The combat felt very fluid, and a lot of the sneaking mechanics felt refined from the previous titles. The car parts were a bit...basic. You have to spend hours tediously mastering the tank like movements of driving and fighting with the Batmobile-tank-thingy. Then, you must sit through hours of tedious boss battles that are very monotonous and lack creativity in the way you can tackle these obstacles. They are very easy to remember but poor in versatility. Though, it is a bit fun to drive through Gotham and smash people's cars. Also, screw that Jason Todd boss fight, such a predictable way to end the game's '''''''climax'''''''')
    Sound: 8 (While the soundtrack is not as great as Arkham Origins or Arkham City, this game does boast a theatrical soundtrack that fits the atmosphere and tone. There's not much wrong with this, though unfortunately the frustrations of playing this game can distract you from appreciating it. It's well done, but not too catchy.)
    Controls: 7 (I've already explained how much I despise the Batmobile sections of this game but otherwise when playing as Bruce, Dick, Harley, or Redhood. Everything else felt pretty fine to me.)
    Content: 5 (Oh god. Let me get this straight, while Arkham Origins was a bit small on the side quests, they were creative, especially the Mad Hatter one. Arkham City had an abundance of sidequests that were interesting to mediocre, but not lacking. Arkham Knight DEPRIVES YOU of many classic Villains from appearing in the game, so that you can spend 30 dollars on a season pass for the developers to finish their game. For a game that lacks all of the very interesting and fun DLC, this is inexcusable and sloppy. If the game had all the DLC programmed into the game from launch, I'm sure I would enjoy the game a lot more. This was just sad.)

    7/10 but this game feels more like a 6/10 for me, simply because of the lack of content they launched this game into. You rushed things, Rocksteady and this was the price you paid.
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  42. May 21, 2020
    6
    Don't get me wrong this game has some really high productions values, but the game play parts kind of suck. Ok the Bat is not the Spiderman or the Flash who can cover great distances in combat just no and no. The Bat the man is a modern day ninja with gadgets not a super powered super hero.

    Turning Batman in to Battlezone the tank game who even thought that was a good idea? Maybe cool
    Don't get me wrong this game has some really high productions values, but the game play parts kind of suck. Ok the Bat is not the Spiderman or the Flash who can cover great distances in combat just no and no. The Bat the man is a modern day ninja with gadgets not a super powered super hero.

    Turning Batman in to Battlezone the tank game who even thought that was a good idea? Maybe cool for five seconds or used as a throwaway cut scene yeah. The driving feels clunky so not even that much fun as a street racer.

    Over hyped and underwhelming just like MGSVPP. Question do you want more to do, but less better executed? Or more better executed and less to do? The notion of bigger is better and more is more made the fun less and less with this one. Arkham City got the Batman tech on offer mix just right.

    The main problem is this is just so damn boring repetitive in both in terms of story and gameplay compared to the previous Arkham games ( except for cash grab crash fest Origins ). This game works best when I don't play it much or that often. Ok to dip and out for small doses, but one straight focused run nah.

    UPDATE: I really want to like this being a fan of the first two Arkham games. So I even picked up the season pass hoping the extra DLC would elevate this game somehow.
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  43. Dec 15, 2017
    6
    If you have played Arkham City, you can skip this. If not, go and play Arkham City instead. Arkham Knight's gameplay is monotonous. I repeat, MONOTONOUS. Driving around copied and pasted streets in the batmobile fighting endless hordes of mindless robots summarises at least 50-60% of the game. What should actually be a minor feature is instead a massive chunk of the gameplay. However,If you have played Arkham City, you can skip this. If not, go and play Arkham City instead. Arkham Knight's gameplay is monotonous. I repeat, MONOTONOUS. Driving around copied and pasted streets in the batmobile fighting endless hordes of mindless robots summarises at least 50-60% of the game. What should actually be a minor feature is instead a massive chunk of the gameplay. However, that's not the only thing Arkham Knight does wrong. The level design is AWFUL. It's very unclear, most of the time you have no idea where you're supposed to be going. The story is slightly contrived in parts, but otherwise, fine. And the PC version is just unfinished, unpolished, unplayable, and completely, utterly awful. Sorry, Rocksteady, but nothing excuses **** work done on a particular platform. Arkham Knight ticks most boxes, but is not a great game. Expand
  44. Dec 23, 2017
    6
    This review contains spoilers, click expand to view. Cheap, that's the overall feel this game has left me, everything from the uninspired side quests, to the mediocre story, and lack of boss fights seems bad. Instead of delivering an experience that increased the stakes and expanded on the Arkham World, all we get is a mediocre mockery of Batman Arkham City, with repetitive gameplay, and quick answers to every story arc. I honestly don't understand why they bothered giving the arkham knight this name, it was evident from the get go who he was, it feels like a ridiculous PR move that makes absolutely no sense. But as a long time Batman fan, what crossed me the most where the side quests, each one lazier than the last one, awesome opportunities missed with villains like Man-Bat, Thomas Elliot, Deathstroke, Firefly, Pig, they all ended up feeling repetitive and well....cheap, instead of expanding the lore, and showcasing different characters through story telling Rocksteady decided to craft missions more interested in checking boxes in the "what arcs do we need to close" list in the most effortless way possible, a policy that bleed into every aspect of the game, including the DLC, where yet again, Rocksteady dropped the ball, with short useless bits of the same old same old, with no relevant narrative nor kick. Expand
  45. Dec 7, 2018
    6
    I didn't want to believe it. I loved Asylum and City. But then I finally bought the game used for $10 and played it. The people were right...too much Batmobile. The COBRA Tanks in particular were exhausting. You go through all of them to get to the Arkham Knight, then have to do it all over again with Slade. The Tank battles take so long and fried my nerves so bad that it makes theI didn't want to believe it. I loved Asylum and City. But then I finally bought the game used for $10 and played it. The people were right...too much Batmobile. The COBRA Tanks in particular were exhausting. You go through all of them to get to the Arkham Knight, then have to do it all over again with Slade. The Tank battles take so long and fried my nerves so bad that it makes the idea of replaying the game daunting instead of inviting. A sad oversight on Rocksteady's part. Expand
  46. Sep 12, 2019
    6
    An otherwise excellent game, it is totally marred by extremely annoying, long sequences of tank battles, which many of them are stealth in gameplay. It damages the game so much that the player wants to throw the gamepad out of the window. If I wanted to play stealth World of Tanks, I would buy such a game. It is a shame that a bunch of idiot developers came up with such a stupid gameplay ideas.
  47. Jan 26, 2020
    6
    Being forced to play "world of tanks" instead of playing as Batman really lets this game down. The tank inclusion stinks of a higher up thinking this is a great idea and then no one being able to concince them otherwise. Playing as batman is great, outside of some zipline oddities. Wish there was more to the game other than the tank syuff though.
  48. Jun 25, 2020
    6
    Visually this game is beautiful. I just think too much of it is focused on the car.
  49. Dec 20, 2021
    6
    I feel as though with this game, Rocksteady felt that they were obligated to make another entry in the Arkham series, but didn't really have any ideas so this is the resulting product. Don't get me wrong, the combat is as visceral and fun as any of the other Batman games, as is the stealth, but something is just off about this one. Maybe it's the underwhelming addition of the Batmobile,I feel as though with this game, Rocksteady felt that they were obligated to make another entry in the Arkham series, but didn't really have any ideas so this is the resulting product. Don't get me wrong, the combat is as visceral and fun as any of the other Batman games, as is the stealth, but something is just off about this one. Maybe it's the underwhelming addition of the Batmobile, which you will spend a majority of the time with when against tank enemies, or maybe it's the disapointing story which feels like a huge step down from Arkham Asylum and City. It could just be my lack of patience that's due from the fatigue of the amount of Batman titles released all within a small window of time, or it could be that this game simply isn't up to standard. Expand
  50. Jul 4, 2020
    6
    'Batman: Arkham Knight' was a disappointing entry in the Arkham Series, hampered by its heavy focus on the Batmobile gameplay in missions. The side-missions were short, lacklustre and didn’t pay off to plot points set up in previous games. The main story was predictable and the focus on a “returning” character was pointless and the identity of one of the villains was predictable and'Batman: Arkham Knight' was a disappointing entry in the Arkham Series, hampered by its heavy focus on the Batmobile gameplay in missions. The side-missions were short, lacklustre and didn’t pay off to plot points set up in previous games. The main story was predictable and the focus on a “returning” character was pointless and the identity of one of the villains was predictable and misleading during the marketing of the game. DLC wise, most were short as they were around at least 15mins, although the Batgirl dlc was more lengthy and expansive compared to the others. Gameplay wise it’s the same as previous entries, which isn’t a problem as it is more refined and fast. Graphically the game looked amazing and the characters there were featured heavily were interesting and voiced greatly by the actors. Definitely the weakest game in my opinion in the series as I do like 'Batman: Arkham Origins’ (which is considered the least favourable game in the series) more than this game. Expand
  51. Sep 22, 2020
    6
    Good action and a number of fun puzzles and even some good fights. But here are the main problems.

    The story is okay but very predictable. The big reveals were either - yeah, we saw that coming, or ho hum. There are a gazillion times when you have to fight a big crowd of enemies. It's like an AR battle royal challenge over and over and over and over again. Plus, when an enemy flashes
    Good action and a number of fun puzzles and even some good fights. But here are the main problems.

    The story is okay but very predictable. The big reveals were either - yeah, we saw that coming, or ho hum.

    There are a gazillion times when you have to fight a big crowd of enemies. It's like an AR battle royal challenge over and over and over and over again. Plus, when an enemy flashes red you're supposed to leave or aim at him and hit him quick with a electric or batarang or grapple. But this probably doesn't work half the time. Sometimes, he will fire the bolt off just to the side of the enemy - why would the program ever even aim there? Fights like that are more designed for side challenges, not constant every mission. And I swear the disruptor doesn't always work, or at least it's unclear when you've disarmed someone. I still take shocks even after disrupting shock stick guys. So what's the point if one of the big thugs can generate electricity with his hands anyway. Batman's reaction time stinks too - sometimes you'll hit counter in time but he's still finishing some other animation and still takes a new hit. The whole fighting thing is a mess of button mashing.

    And, as in other Batman games - he is just so so weak. And that's on normal mode. He needs multiple punches to hurt anybody - the game is constantly reminding you how tough he is or how high-tech his vehicle is but he can't even knock out a random thug in the street shy of 3 punches and a bigger guy over 8 or more. He has just about nothing that can take out multiple enemies at once - which isn't necessarily a bad feature, except that's ALL Batman ever finds himself needing to do and he has no gadget for it. The ice thing doesn't work half the time. You aren't always able to do the dive drop shock. It's just so ridiculous that he would not have some sort of grapple spin move or a stun grenade when he finds himself in a situation like that a hundred times a day. When he sneaks behind one of the "tough" tanks, he has to wait for a lock ring to zoom in on a weak point - this takes forever - so long that much of the time, the tank simply turns around where you are vulnerable but have no choice but to be because otherwise the lock doesn't zoom. Can he not invest in a lock mechanism that works farther than 20 yards? Side characters were boasting how high-tech the batmobile is. When actually in many ways, it's actually quite archaic. At no point do you ever feel very powerful or anything resembling a superhero. It seems any random thug given access to his arsenal would do just as well.

    Then there are the races - these aren't fun. Too many times the race depends on some timing or simply learning the route after getting killed over and over like a 1990 NES game. That's not intuitive. The load times between deaths are way too long to mess around with a learn-the-route-and-die trial. And sometimes the car just spins wildly out of control if you graze some walls, but not others, and it's hard to tell which ones he will bash through and which ones will send him spinning. It's all a recipe for a lot of long sighs while waiting for the death load screen to end over and over.

    There are way too many riddler trophies, some which take a number of minutes to mess with - so they never should have prevented you from fighting riddler based on such a long and tedious task. And some of them you're simply not told what you are supposed to do. Like one I steered a robot to get a riddle for me and he just stood there without picking it up. So I had to look online. Apparently I didn't steer him "close" enough to the riddle even though he was on top of it, so I assumed I did it wrong, but I wouldn't know that because they don't tell you what you are supposed to do - or at least you don't have the option of toggling some sort of "what am I supposed to do button" in such cases - instead of stopping the game and doing a web search. Some of the puzzles are clever and you can figure them out without too much impossibility, as long as you're patient. But requiring hundreds of these to advance in a riddler mission is just ridiculous.

    The stealth mechanic is probably the best part of the game. You actually can combine your fighting with some actual thinking instead of tap, tap, tap X-O-Triangle-X-O-L2 blah blah square blah like a madman. Dividing and conquering the enemy is challenging but not overly difficult (on normal mode). It's not as good as the stealth in Styx or Blacklist, but not bad.

    His arsenal of gadgets to solve puzzles is also fun to cycle through while trying to solve this or that puzzle. Sort of a - which tool will work best to solve this.
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  52. Nov 5, 2021
    6
    Falo como um simplório homem com experiência que obviamente preferia ser uma criança castrada e reclamona.
  53. Jun 27, 2015
    5
    Loved arkam asylum and arkam city is amongst the best games i've ever played. This one cannot stand in thr shadow of these two batman games. Driving the slow batmobile isn't fun due to illogical button layout. Battlemode is boring as well. Puzzles are dumbed down versions of the previous games. For fighting more moves and options are available, but most of them i dont use cause they areLoved arkam asylum and arkam city is amongst the best games i've ever played. This one cannot stand in thr shadow of these two batman games. Driving the slow batmobile isn't fun due to illogical button layout. Battlemode is boring as well. Puzzles are dumbed down versions of the previous games. For fighting more moves and options are available, but most of them i dont use cause they are mostly hidden behind illogical buttoncombos. In this case less is more. Overall the controls dont feel intiutive. (Side)stories are mediocre...f.e. following firefly 3 times through the city isn't fun and shallow, where in previous games sidestories were deeper. City is rather small as well with little content. Then i've had already 5 crashes during missions on ps4. Overall, game feels shallow and rather boring. I was dissapointed to hear this was rocksteadys final batman game, but after arkham knight i am glad it is their last batman game Expand
  54. Jun 29, 2015
    5
    There is not much to tell gameplaywise. Have you played arkham city? Then you know what to expect which is good if you want more of that. But if originality and new is what you seek, then arkham knight plays it safe. Its just is a bit bigger with better graphics. Also batmobile sections are too frequent to a point where it might actually take up a major portion of the game. Also its notThere is not much to tell gameplaywise. Have you played arkham city? Then you know what to expect which is good if you want more of that. But if originality and new is what you seek, then arkham knight plays it safe. Its just is a bit bigger with better graphics. Also batmobile sections are too frequent to a point where it might actually take up a major portion of the game. Also its not that long. Highly overrated and the PC version is botched. Expand
  55. Aug 27, 2015
    5
    I understand some of the decisions made in this game but wtf with heavy reliance on the Batmobile. I loved Arkam City. This feels tedious. I'm disappointed in this game.
  56. Aug 20, 2015
    5
    Finally finished this yesterday.
    So glad to see that developers taking risk to throw out of the window everything good about franchise to shoehorn half-working idea. Also glad to see, that filthy creativity finally killed by endless checkbox lists. And of course I have to gratulate Rocksteady on their superior premonition abilities, since they knew people will be pissed about lack of
    Finally finished this yesterday.
    So glad to see that developers taking risk to throw out of the window everything good about franchise to shoehorn half-working idea. Also glad to see, that filthy creativity finally killed by endless checkbox lists. And of course I have to gratulate Rocksteady on their superior premonition abilities, since they knew people will be pissed about lack of bosses and they prepared overpriced DLC with bosses you can beat and feel relieved about it.
    Graphics 9/10 Looks great. Really detailed city and despite not entirely dig redesign of of characters, many of them looking terrific
    Story 3/10 So THIS is supposed to be "big end" of Arkham Franchise? Barely relevant storyline with uninspired plot (if THIS can be called plot since we mostly spent time driving around and shooting enemies). You have to be really talented to take cool enemy as Scarecrow and turn him into dull voice and pointless blabbering. And don't let me start on Arkham Knight. This character sucks as hell.
    Gameplay: 6/10 Considering 3/5 of game is repetitive driving around. Freeflow largely unchanged. Predator missions is dumbed down by "FEAR" takedowns, aka taking enemies with no efforts or skill up to 3 in time.
    Final Score: Twisted metal out of 10. THIS is not batman, its Twisted Metal painted with Batman skin.
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  57. Jun 23, 2015
    5
    This review contains spoilers, click expand to view. The Batman Arkham games are, for the most part, beautifully designed and fun to play, and Arkham Knight is no exception (even though the developers went overboard with the Batmobile's presence). When Gotham gets covered by Scarecrow's gas was a standout moment due to its frightening vibe and imposing imagery (I get the impression the brown color palette was inspired by Batman Begins). The environments aren't as imaginative as in Asylum or City, but they still keep you engaged.

    But truth be told, I found it quite underwhelming in the story department, especially considering it was supposed to be an "epic conclusion" for the saga. Just like the previous games, it ended up becoming a Joker porn experience. Watching him appear out of nowhere in virtually every scene to point out the obvious and that he and Batman are the same for the thousandth time was pretty grating and had the subtlety of a Times Square billboard. Batman and Gordon were written a bit out of character (they surrendered to Scarecrow way too easily), and even though John Noble was good as Scarecrow, I found the Arkham Asylum version to be more memorable.

    The most disappointing part is the Arkham Knight himself. Rocksteady and DC promised a brand new character, and by implication, their chance to leave their mark in the Batman mythos outside of the comics, like Paul Dini did with Harley Quinn in the animated series. Instead, his story arc turns out to be a rehash of the Red Hood saga, and one that misses the point of the character. Jason Todd wasn't supposed to be a villain, but an antihero. DC's version of the Punisher if you will. A man that went through a traumatic experience and wants to do the right thing, but has such extreme methods that is seen as an enemy by other heroes. His characterization makes his hero-turn at the ending a gigantic Deus ex machina.

    Just like Arkham City, Arkham Knight is a nice looking game ruined by an overblown and generic story. I'd say it's worth buying until there's a price drop or a "Game of the year" edition.
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  58. Aug 10, 2016
    5
    This review contains spoilers, click expand to view. This is the worst part of franchise. The control of bat-mobile is unnatural, Riddler's puzzles are boring, racing puzzles are awful and it seems that the plot was written by students. Expand
  59. Oct 18, 2015
    5
    All round a mediocre product. I can admit I'm not the biggest batman fan, but after just 30min I was already ready to move on. The core gameplay, camera panning and mechanics are simply average. I personally believe the only reason these games score so well is the remnants of fans from the first of the trilogy and a blind love for the dark knight himself. I got it simply from hearingAll round a mediocre product. I can admit I'm not the biggest batman fan, but after just 30min I was already ready to move on. The core gameplay, camera panning and mechanics are simply average. I personally believe the only reason these games score so well is the remnants of fans from the first of the trilogy and a blind love for the dark knight himself. I got it simply from hearing reviews, one of the greatest purchasing mistakes this year. I cannot recommend this game to anyone unfortunately. Expand
  60. Nov 15, 2021
    5
    Worst of the series. The more I play the worse it gets. Boring car fights, boring boss car fights, stupid challenges. An example: Would you like have a timed car race where you have to take several turns guessing where to drive? You got one in this game. A lot of lousy content feels like it's not actually a Batman game but just skinned to be Batman and could be Sponge Bob, any of theWorst of the series. The more I play the worse it gets. Boring car fights, boring boss car fights, stupid challenges. An example: Would you like have a timed car race where you have to take several turns guessing where to drive? You got one in this game. A lot of lousy content feels like it's not actually a Batman game but just skinned to be Batman and could be Sponge Bob, any of the characters from the bible or some other crappy sort of open world game Expand
  61. Aug 18, 2019
    5
    Batmobile sucks
    Boss fights suck
    Arkham Knight talks so much crap
    Scarecrow isn't even the main villain
    Side Missions are terrible and repetitive

    Worst way to end a good series
  62. Jul 11, 2015
    5
    This review contains spoilers, click expand to view. In all honesty, the game really isn't even that good anyway, the game itself to me anyway, did not live up to the hype., Its nowhere near the levels of the first two games. The only good thing about it this game is the hand to hand combat, every thing else is horrible. There are spoilers in what I'm about to say, so do not read if you haven't beaten the game yet.

    The boss fights are horrible, the only good Boss Fight in the game, is in the Redhood DLC and thats because Black Mask can't be taken down with one hit...he actually has a life bar and its actually a challenge,

    The Batmobile is extremely annoying because its used for 90% of everything, You spend a good majority of times fighting tanks, which gets annoying and bothersome.

    you HAVE to find all 200 something RIddler challenges and such to even fight the Riddler to actually beat the game. I'm sorry, I did it in A.A and when I saw the weak pay off in that, I didn't bother collecting the riddler stuff in A.C, I literally beat every villain in that game, Including saving Gotham from Scarecrow and I have yet to get the ending because I didn't collecting all the Riddler Trophies, So it really looks like I wont be beating the game, because im not wasting my time collecting Riddler crap. I did the first 9 Riddler Revenge challenges, I should have been able to fight him and beat him then. So since I didn't do the riddler trophy crap, I just resorted to watching the ending on youtube instead.

    They built up Hush in Arkham City like something big would happen annnnnnnd....what happened? Lucius Fox hits him with a Lamp and Batman knocks him out with one punch. Whhhhhhhhhhhhy?

    They made Deathstroke such a joke in that game., He always called Batman out for hiding behind his armory, what does Deathstroke show up in? Why a Tank of course.....and after you beat said tank, Deathstroke just hops out of his tank and blindly jumps at Batman, to get knocked out with one punch.....something Deathstroke would never do because he isn't a bumbling villain.....

    You dont even fight Scarecrow, you walk around as The Joker in Batmans head, doing absolutely nothing most of the time, then you watch a cutscene of Batman over coming the fear toxin and he makes Scarecrow inject himself with his own fear toxin...I couldn't even get yet another boss fight that consisted of waves of enemies and atleast do that to Scarecrow afterwards?

    Whats the point of putting the entire Batfamily in the game, when you can't even play as any of them for more than 5 minutes? Seriously? Like, after I beat this game, I can't just freely roam around Gotham as anyone? I could do that in Arkham City and I actually enjyed that different pace of playing as Catwoman, so why would you take out an awesome feature like that? You know how fun it would be for people to run around Gotham after they beat the game as Nightwing? or Robin? or the Readhood? or Catwoman?

    OH.....and speaking of Redhood. Rocksteady said the Arkham Knight would be a completely NEW CHARACTER CREATED SPECIFICALLY FOR THEIR GAMES UNIVERSE.....Guess who the Arkham Knight is? Why its one of the oldest characters in Batman history of course, Jason Todd! That is...not a new character....that is a character that was created in 1983.....

    Im happy Rocksteady is done with Batman, I feel they just fell victim to doing the same franchise and not working on anything else other then Batman. Hopefully their next game will let them set the bar in what an action game should be.
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  63. Jun 24, 2015
    5
    The look and feel of the world is pretty great. But the core movement mechanic (grapple hook + floating down) isn't particularly fun. Here I'm comparing that mechanic to Just Cause, which seemed to really nail it.

    Also, the world is pretty empty. Unlke most games where you have a main character running around a city: I expected to see people, well, moving around and doing stuff. Here
    The look and feel of the world is pretty great. But the core movement mechanic (grapple hook + floating down) isn't particularly fun. Here I'm comparing that mechanic to Just Cause, which seemed to really nail it.

    Also, the world is pretty empty. Unlke most games where you have a main character running around a city: I expected to see people, well, moving around and doing stuff. Here I'm thinking of Assassin's Creed, which really nailed that. Also, I thought it would be fun to able to stop crimes just by running around the city. But you would need people in the city in order to have that.

    Also, there are too many puzzles. Some of the puzzles require you being in your car and moving it around to just the right place, then using your car's grappling hook on just the right object. It seemed like a very trite mechanic, and I was disappointed to see it in such a modern, blockbuster game.
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  64. Jan 24, 2016
    5
    As a whole Arkham Knight is no more than average. If this game was released back in 2014, when it was supposed to be relesead, no doubt this game would be a hit, but in a year of Bloodborn, Witcher 3 and specially MSGV, its really hard to care about Arkham Knight.

    The graphics are amazing, easily the best graphics of the current generation.The game is set in one singles night, a rainy
    As a whole Arkham Knight is no more than average. If this game was released back in 2014, when it was supposed to be relesead, no doubt this game would be a hit, but in a year of Bloodborn, Witcher 3 and specially MSGV, its really hard to care about Arkham Knight.

    The graphics are amazing, easily the best graphics of the current generation.The game is set in one singles night, a rainy one. The rain and light effects are superb. Facial expression from characters are really smooth and natural. Voice acting is quiet good.

    But, besides that, there is nothing special, at least in a good way, to talk about this game. The story, unlike the most recent Batman movies (Dark Knight trilogy), is pretty silly, full of cheap dialogue lines. There is no complex villains, only the typical "Batman, I'm better than you, and I will prove it" kind of thing.

    You know, games with Batman, or Star Wars brand on them are always going to target people that are more interested in their beloved franchise than in games. Perhaps that will explain he fact this game is always telling you what to do next, and how to do. Its the opposite of a game a like MGSV, that, despite featuring the same kind of final objective over and over, let you choose the approach for each mission, and as results, every single time you tried a specific mission you would get a different experience. That won't happen here. If you get ouf of Batmobile during another boring tank fight, Batman himself will tell you "I must get back to Batmobile, its under attack". If you try to hack a computer while no one else notices you, Batman you tell you "I need to eliminate the hostiles, before I can access the computer". If you try to open a door and explore more, Batman will come up with something like "I can walk around in Batman suit, its too suspicious", If you try to access a mission after losing enemies tanks, Batman will tell you "I can enter here, its too dangerous, I must eliminate all the enemies first". The game is always telling you what you can't do.

    The core gameplay is pretty "meh": you have those fights that used to be great when first Arkham games were released years ago, but got pretty old in 2015. All you need to do is keep pressing one or two buttons untill you have taken down all your enemies. No doubt its a better experience than you will find in the terrible Mad Max, but behind of "Shadows of Mordor" experience. Really ironic, since that game took many elements from Arkham games, but in terms of gameplay raised the bar.

    I found the puzzles unnecessary. Most of them are pretty unnimaginative. Thats not a Zelda kind of game, based in solving puzzles, finding keys, oppening doors and beating the next big boss, so its pretty annoying that you will find yourself in front of a closed door, and you need to find a way to let you Batmobile in. I said "Batmobile"?, Batmobile is eveverywhere. Actually, most part of the game you will spend driving the Batmobile.

    Batmobile is no fun to drive, it has a pretty bad gameplay, and feels like a bumper car. Some missions require you to find a way to let the Batmobile access the roof of a building, since its the only way to open a door, not to mention the boring tank fights. They are everywhere. I keep wondering what they were thinking when they decided to give the Batmobile this kind of important role in this game, worst than that, you keep wondering why they forced you to use the Batmobile.

    The "open world" is amazing to look at, and to fly around, but it feels empty, not because the city was evacuated, but because all you can do there is the same boring fights, and many areas you can't even access on foot, since the enemy tanks will kill with one singles shoot, so you must use the Batmobile (again!).

    PS4 versions, despite the great graphics, don't run 100% okay. During some explosive action I found that the game was on the verge of crashing.

    The best aspect of the game was Batman Joker hallucinations. There is no game around that explored surrealism in a better way than Batman Arkham Knight, its a shame thats not enough to overshadow the boring gameplay, lack of freedom and unispiring story.
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  65. Jun 30, 2015
    5
    After seeing some of the reviews for this, I expected quite a masterpiece of a game. But I think this is a pretty mediocre release. Some graphical improvements, but mostly it's just more of the same, with fetch quests everywhere and controls that I think are inferior to the original game. Hardcore fans should enjoy it, but everyone else will see this as a lazy attempt to cash in on theAfter seeing some of the reviews for this, I expected quite a masterpiece of a game. But I think this is a pretty mediocre release. Some graphical improvements, but mostly it's just more of the same, with fetch quests everywhere and controls that I think are inferior to the original game. Hardcore fans should enjoy it, but everyone else will see this as a lazy attempt to cash in on the franchise success. Honestly, this is a truly disturbing trend, all these "legit" reviewers fawning over games that are very average. I get more info from reading user comments, as I just don't trust these corporate sites anymore. Expand
  66. Jun 23, 2015
    5
    The hype got me again, this game felt like its more about Joker than anybody else, the Batmobile combat is not great at all, the sound effects in the while fighting thugs feels weird, the graphics are the best for a 3rd party game, MGS V TPP will own any game that was and is going to be released this year.
  67. Sep 13, 2015
    5
    All patched up and running acceptably on PC. Let's bring it down to the level.

    Absolutely nothing works the way it is supposed to, absolutely nothing is polished (except for the graphics, which are lovely [but completely dysfunctional]), and absolutely nothing lives up to the previous Batman games. Rather than polishing the experience up to a fine sheen, Rocksteady crammed
    All patched up and running acceptably on PC. Let's bring it down to the level.

    Absolutely nothing works the way it is supposed to, absolutely nothing is polished (except for the graphics, which are lovely [but completely dysfunctional]), and absolutely nothing lives up to the previous Batman games.

    Rather than polishing the experience up to a fine sheen, Rocksteady crammed everything they could think of into a disjointed romp of fan-boy lip service, all focusing on the twitch-based ability to tap 2 buttons at the right moment. Repeat until the endgame.

    1.) Graphics

    They're gorgeous. Absolutely, amazingly gorgeous. Dark and gritty, with layers of detail at every turn, and gorgeous special effects...and all of it serves degrade the experience. 90% of the time you'll be unable to tell what you're looking at, because everything is a crisscrossing nightmare of catwalks, odd angles, and vision-obscuring clutter. This "noise" coupled with the most asinine camera control scheme I've ever encountered in a game means that you never get to appreciate anything your seeing. Details are either something blocking what's important or something whizzing by the foreground of the screen as the stupid "cinematic effect" kicks in and sends the camera automatically panning around to the most obscure and disorienting angle and zoom-level possible. And if you need to get a sense of what you can do or interact with, you tap a key to make everything disappear into a wash of flat blue, orange, and yellow -- literally turning your objectives in glowing neon signs. So very immersive.

    On foot, you literally cannot see what's in front of you as half your field of vision is obscured by Batman himself. That's right. You cannot look FORWARD. You are forced to play the game by glancing down and to the left to see what's directly freaking in front of you. Rocksteady, you gotta be kidding.

    2.) Controls

    I need to draw a comparison here between Batman: AK and the much older The Matrix: Path of Neo. Both games introduce a wildly complex combat system with insanely complicated combos. And both aim for the same goal -- you can get through the game by using nothing but the basic attacks, but you can invest in the system to get through fights with style! While Path of Neo offers awesome combos and take-downs that let you set up a fight for brilliant, improvised awesomeness, Batman: AK refuses to allow the player any meaningful control over combat, instead forcing them to react to predetermined attacks constantly shoved in the player's face by endless "alert icons" that appear over enemies' heads. The game is filled with interesting approaches to combat evidenced by huge trees of combo and technology upgrades. Good luck actually using them at will, however. Every single skill or gadget that you attempt to use during combat will either fail outright or execute in the most illogical way possible. I guess Rocksteady was trying to add difficulty to a game that can be won simply by spamming beat-down and execution attacks. Nice. Now you're punished for improvisation.

    Oh, and unless you're a professional typist, be ready to exercise extreme levels of patience. Functions that should have been context sensitive are instead placed in brain-dead locations all over the keyboard, such as quick-attacks required the player to double-tap a number key. Have fun re-configuring keys and avoiding conflicts. Even then, trying to glide while locking onto specific enemies while tapping number keys and switching gadgets without releasing the spacebar... How about a simple system allowing you to queue the attacks in advance, then a single execute button when you're ready to launch. You know, like actual tactics and planning.

    And the Batmobile is a wash. Tank-mode? Seriously? At least it's only ONE-THIRD OF THE DAMN GAME.

    3.) The Story

    I know nothing about the Batman universe except for the Hollywood films and maybe 10 episodes of one of the cartoons I watched with my nephew a few years ago. It took me approximately two hours to figure out who the Arkham Knight was. Brilliant writing.

    The rest of the story is a confusing, disjointed series of events and references that requires you to be familiar with the universe and/or the prior games.

    4.) Conclusion

    Why a rating of 5? Voice acting is brilliant. Loved the Joker stuff -- Mark Hamill is my favorite Joker after Heath Ledger! And I really enjoyed wasting time and beating up random rioters in the streets. Best part of the whole game.
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  68. Dec 12, 2015
    5
    You don't even know how much I love me some Batman. I have played all the games and that's why I have to finally get this review in and mark it a 5.
    OK - if you love the series, you know this game is just like all the others. It's super formulaic now. It tries to come off as free world but the side quests and challenges aren't interesting - they get old quick. I get that this game tried
    You don't even know how much I love me some Batman. I have played all the games and that's why I have to finally get this review in and mark it a 5.
    OK - if you love the series, you know this game is just like all the others. It's super formulaic now. It tries to come off as free world but the side quests and challenges aren't interesting - they get old quick. I get that this game tried to focus a bit more on the Batmobile and that's fun but now you have to use the Batmobile to get this done or get that done. I mean, timing your roof top jumps in the Batmobile was kinda like the jump the shark moment for me when I realized that Rocksteady was just grasping at straws here.
    So here's the problem I see for the franchise and any potential upcoming games - if we don't, as fans, let the developers know that we demand more from our games, we won't get more. These games are all the same - let's be honest - the combat, the story, the gadgets - it's like a bunch of DLC released as new games.
    Like I said, I love Batman and I've enjoyed the series but I'm hoping to see a fresh reboot.
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  69. Jul 2, 2015
    5
    I was really excited for Batman Arkham Knight, and really tried to like it. However, the game is absolutely drug down by the fact that you literally spend 2/3 of the game driving and battling it out in the batmobile/tank. I loved when you actually were able to play as batman, such as fighting and doing detective work, but the game focused too much on the batmobile, and even the sideI was really excited for Batman Arkham Knight, and really tried to like it. However, the game is absolutely drug down by the fact that you literally spend 2/3 of the game driving and battling it out in the batmobile/tank. I loved when you actually were able to play as batman, such as fighting and doing detective work, but the game focused too much on the batmobile, and even the side missions generally required it as well, such as the Riddler Missions. Honestly, the game creators should have titled it Batman: The Batmobile. Further, the DLC released for the game, such as the Harvey Quinn and Red Hood dlc were completely underwhelming. Also, the game has some issues/bugs, which impairs game play. If you love just driving around and battling it out in a tank then I recommend, but if you are actually wanting to play an actual batman game, I would choose Batman Arkham Asylum or Batman Arkham Knight, or at least wait until the game has dropped to $20. Expand
  70. Jul 5, 2015
    5
    +Great Graphics, Good Story, Batman Universe
    -Batmobile gameplay ruins this game. Repetitive gameplay destroying drones and tanks which increase every level you advance. Gets ridiculous at times.
    -Other gameplay gets repetitive and old. It's a feeling of more of the same if you've played the other 2 games on 360/ps3.
  71. Aug 23, 2015
    5
    Ok so the combat is better... story is meh.... batmobile plays way too heavy a role, much preferred getting around by gliding in Arkham City.... all in alll they pretty much made the same game as Arkham city, with a batmobile
  72. Dec 28, 2016
    5
    Arkham asylum and origins was like, I couldn't put the controller down, but I have this for months now and can't finish it, it's that boring.. I really don't like the batmobile, and the fact that most of the game is dedicated to it, and have to struggle not get stuck on everything on the clustered city, and shoot each other with other vehicles.. Why does every game have to be GTA now...
  73. Nov 9, 2015
    5
    This review contains spoilers, click expand to view. The good thing about the game is that after playing it people will start saying that Arkham Origins wasn't so bad (and it isn't- best boss battles anyone?). Too much Batmobile, too boring boss fights. I'm not a comic fan but I saw the twist after the first flashback. Expand
  74. Aug 25, 2016
    5
    This game kinda requires that you have played the previous games. I get it, it makes no sense for Batman to forget all his moves from the previous game, only to relearn everything again. But for a newcomer to the series, it was overwhelming number of button combinations to learn. And no tutorial.

    As for button combinations... When you spend experience points to improve a skill, what
    This game kinda requires that you have played the previous games. I get it, it makes no sense for Batman to forget all his moves from the previous game, only to relearn everything again. But for a newcomer to the series, it was overwhelming number of button combinations to learn. And no tutorial.

    As for button combinations... When you spend experience points to improve a skill, what happens is that you get a new button combination for the improved version. Way too many combinations to keep the game fun.

    Finding to your next objective is confusing. Story is underwhelming. The game is just not fun to play, and no amount of fast loading times, great graphics and sound is going to make up for that.

    If you've played the previous games and liked them, you'll most likely like this one. Otherwise, skip it.
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  75. Apr 20, 2016
    5
    65% Tank Battles 35% Batman Game Play.

    The tank was an amazing addition but way too much of the game is spent in tank battles. Use of cannons and guns goes against what Batman stands for but developers brush over it with the use of hundreds of unmanned tank drones.
  76. May 20, 2016
    5
    Ten minutes into my first encounter with Batman Arkham Knight, I have one thing to say. If I wanted to buy and play a DRIVING game I would have purchased one of the myriad, mind-bending boring driving games out there. Driving on a computer is just as bad as watching NASCAR on TV. Hey, I have an idea. Let's all sit around a giant bowl of chips, salsa, bad food with cheap beer and watch carsTen minutes into my first encounter with Batman Arkham Knight, I have one thing to say. If I wanted to buy and play a DRIVING game I would have purchased one of the myriad, mind-bending boring driving games out there. Driving on a computer is just as bad as watching NASCAR on TV. Hey, I have an idea. Let's all sit around a giant bowl of chips, salsa, bad food with cheap beer and watch cars go round in circles. Expand
  77. Oct 27, 2019
    5
    I have mixed feelings about Batman Arkham Knight.

    Story-wise, the writers made an attempt to cram as many characters as possible in the plot. But it doesn't make sense at all. Arkham Knight is a made-up character for this game with a twist from out of nowhere. Scarecrow isn't the kind of character who would be able to organise such a complex scheme and pull it off, it's more fitting of
    I have mixed feelings about Batman Arkham Knight.

    Story-wise, the writers made an attempt to cram as many characters as possible in the plot. But it doesn't make sense at all. Arkham Knight is a made-up character for this game with a twist from out of nowhere. Scarecrow isn't the kind of character who would be able to organise such a complex scheme and pull it off, it's more fitting of a character like Joker (who died in Batman Arkham City). I found the inclusion of Joker as a mental projection, as very clever, but it could have been implemented in a better and more impactful way, now is more like a nuisance. Other than Joker, the storylines are of varying qaulity, but dare I say I enjoyed many sidequest stories (even if these are very short) more than the main plot.

    I'm tired of the "one long night" setting of the Arkham games. There is no daylight action. While this makes sense for Batman who operates only during the night, there is no day-time activities as Bruce Wayne. Imagine playing as Bruce Wayne, pretending to be a senseless rich playboy going to parties, interacting with powerful characters such as Lex Luthor or the Mafia to gain information, and so on. It'd add some much needed variety to the setting. This is what Marvel's Spider-Man on PS4 did superbly, it balanced the superhero with the human inside.

    Gameplay is a mix of open world roaming, thug beating, and light puzzle solving.

    Combat is the same as it has always been since Arkham Asylum. It is good, it has rhythm, it's already perfect. But it hasn't changed at all, either. Every gadget has been present since Asylum. The only addition (IIRC) is the electrocuting gadget. The problem extends to enemies, too. Same kind of thugs you beat in the previous games. The only addition is (you guessed it) the electrocuting variety. And the amount of brutes in some encounters can be ridiculous. At least there is no one shooting RPGs.

    There are no traditional boss fights in this game, and I applaud the designers for making this decision. You can't make a boss fight with puny baddies like Two-Face or Penguin. These guys only take a punch in the face to be knocked out, as they lack superpowers. That's why the Joker boss fight in Arkham Asylum was ridiculous. You had to battle a pumped up Joker to justify the boss fight's traditional design of HP bars and whatnot. This time there is nothing like it, and it makes more sense.

    Batman Arkham Knight's design suffers from the Ubisoft syndrome. This game is stuffed with Riddler collectibles, combat challenges, bombs with tank battles, camps, and fortresses, to a higher degree than really needed. Story-based sidequests are just about the right number, but a couple of them could easily have been removed.

    But what destroys the experience for me is the Batmobile, which has been turned into a bloody tank. There are many tank battles in this game (particularly towards the end), and it makes no sense for Batman. I don't know what happens in the comics, but I think they took the tank concept from the Nolan trilogy of films and ballooned it out of proportion. The Batmobile is great to chase Firefly, I enjoyed that sidequest, but the tank battle concept is absurd. Also, why not control the Batwing, too? It's present in the game, but only to act as a butler that brings new equipment to Batman.

    Another issue I have with gameplay design is the absence of some co-op missions with Robin or Nightwing. The dynamic duo has been a thing in comics for decades, but in this game you only play a couple of sidequests along with Nightwing.

    The Riddler/Catwoman sidequest is total BS story and gameplay design. You spend hours to free Catwoman from Riddler by completing his challenges, and all you get in the end is Catwoman taking off, never to be seen again. Oh, you also briefly fight Riddler in a mech exosuit before he takes his leave, but to face him in a final showdown you have to find 200+ Riddler trophies scattered across the map. I'm not doing that, I have better uses for my time.

    Graphics in this game are very good. Aesthetically is the same as the previous Arkham games, only with more polygons. Animations are smooth, but Batman's a bit stiff outside combat. Frame rate is mostly 30 fps, but when chasing enemies with the Batmobile there is some screen tearing at the top of the screen, but thankfully it's hidden by the overall dark art style of the game.

    To sum up, I think Batman Arkham Knight is a disappointment. I'm sure developers had the best of intentions, but the game's design is messed up. This game could have been so much better. Anyone attempting to make a new Batman game should first analyse Marvel's Spider-Man on PS4. It's not perfect, but it's much better and smoother than Arkham Knight.
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  78. Nov 12, 2017
    5
    Batman: Arkham Knight is a passable finale in the best video game superhero franchise yet. In terms of story, while it does try to attain a darker tone than the rest of the Arkham series, in my opinion I don't think it went all out in doing so, so its story was never as engaging as the more insane but still more emotional and intriguing story from Arkham City. Similarly, despite the skillBatman: Arkham Knight is a passable finale in the best video game superhero franchise yet. In terms of story, while it does try to attain a darker tone than the rest of the Arkham series, in my opinion I don't think it went all out in doing so, so its story was never as engaging as the more insane but still more emotional and intriguing story from Arkham City. Similarly, despite the skill tree seemingly implying a more in-depth and complicated combat system, the combat is still extremely simplistic, but it's still flashy enough to be engaging for a few hours. However the end of the game is hindered by the amount of health the enemies have, or by the sheer numbers of enemies in an area, which results in certain fights lasting too long for this very simple and easy combat system. This is not to say that I hate when games are easy, but for me, issues surface when lack of difficulty is caused by or amplified by shallow mechanics. For example, Horizon: Zero Dawn's dinosaur combat is pretty easy, but keeps itself fresh through consistent changes to the enemies throughout the fight, where Batman's combat drones on and on without ever feeling the need to change anything based on environment, enemy health, or enemy numbers. The detective segments are hit-or-miss as well. These rarely work, so they often feel disjointed because they go on for longer than they should, and are very restrictive because there's no room for the player to come to conclusions on their own. In one segment, Batman has to determine where a car which holds his friend is going, so the process is to click on the square with the guy holding his friend, and then click on the car he went to. This is just way too simple to be entertaining. On the other hand, the stealth segments are very well crafted. In this aspect I think this game really benefits from having an open world. Due to the fact that every area is an actual place in the world it allows these segments to feel really interconnected with the rest of the game, instead of just separate challenges. Furthermore, due to the fact that there is more variation in terms of architectural structure than nearly every other open-world game with a city as its backdrop, there is real variation in the layout of most segments, which I thought was amazing considering how many games set in a city play the same no matter where mission takes place. Watch Dogs 2 is a great example of this. Also the side quests are all pretty great and entertaining even without extensive rewards. Despite its numerous improvements, however, there are still many areas in which this game fails as an open-world game. The Batmobile combat is as simplistic as the hand-to-hand combat, but lacks the aspects which made the hand-to-hand combat effective. It's repetitive and is used extremely often, which makes entire segments stale and boring. Besides that, multiple main story missions have these really annoying moments where all you do is follow these trails laid out by the game. These are never as satisfying as finding out which way to go on your own. Even in small amounts the Riddler Trophies don't offer the convenience that Breath of the Wild's Korok seeds do. No doubt, Breath of the Wild's Korok seeds are too abundant to actually be called anything but a nuisance if trying to collect all of them, but they're forgivable because in small doses these mini-challenges offer a short diversion from whatever it is the player is doing. They make the world constantly engaging, and reward exploration in all areas of the map because they're so abundant. What separates them from the trophies, however, is how they offer periodic rewards. There is no reason to collect all 900, because with 100, your inventory is large enough to make it through the game with minimal issues. The Riddler Trophies do not encourage exploration because they're all marked on the map, and do not function as short diversions because in order for them to be worth anything, all 400 need to be collected. This is so tedious that the reward, which is an underwhelming boss, is by no means worth the effort. Despite in my opinion having numerous flaws which considerably worsened my experience, there were enough moments which were entertaining or creative that the result is a game that gets a pass, but not much more. So Batman: Arkham City gets a 5 out of 10. I'm still looking forward to Insomniac's Spider-Man PS4, even if Rocksteady demonstrated here the shortcomings it may have. Expand
  79. Mar 26, 2019
    5
    I played and enjoyed Arkham Asylum and Arkham City when they came out. I am a Batman fan and a fan of the Arkham series.

    Unfortunately Arkham Origins didn't ever run properly on my PC and I gave up on getting this third real installment in the series, because there were problems with the PC port and until recently I didn't own a PS4. By the time I'd gotten a PS4, I'd more or less
    I played and enjoyed Arkham Asylum and Arkham City when they came out. I am a Batman fan and a fan of the Arkham series.

    Unfortunately Arkham Origins didn't ever run properly on my PC and I gave up on getting this third real installment in the series, because there were problems with the PC port and until recently I didn't own a PS4. By the time I'd gotten a PS4, I'd more or less forgotten about the series (and this game in particular), but when I saw it at a very low sale price, I couldn't resist it.

    Somehow I was going in cold; I knew next to nothing about the story or any changes that had been made to the gameplay (I hadn't even heard about the addition of the Batmobile). I settled in to play it and I was almost immediately impressed by the art design, acting and storytelling. When it came time to actually take control of the Batman, that's when things started to go wrong.

    At first I thought I was just rusty. I've not played an Arkham game in some time and I thought that having recently played similar games (such as the PS4 Spider-Man and certain Assassin's Creed titles), my confused hands might take a little time to adjust to the control scheme. However, things didn't get any better. The addition of the Batmobile only seemed to compound the issue. Almost everything about the control scheme feels incredibly counter-intuitive, to the point where my biggest challenge in the game is fighting with my own instinct to push a specific button to perform a specific task.

    For instance - while driving in most games, you would use one of the right triggers to go forwards and a left trigger to reverse, but in this game square reverses the car... unless you are in battle mode, in which case it fires your secondary weapon. As for controlling the Dark Knight himself, I instinctively try to open my gadget wheel using a left trigger, but that summons the Batmobile (or more likely triggers the voice of Kevin Conroy telling me that I can't summon the Batmobile). Instead you pull up the gadget wheel on the d-pad, which feels clunky - especially because the rest of the options on the D-pad there look just like the gadget wheel (missions wheel, etc) and I keep opening those by accident.

    For the first time in well over a decade I found myself hunting for an option to remap the controller, but that option didn't appear to be available.

    In early Arkham games, I was impressed by how they make you feel like Batman (in the same way the Spider-Man game makes you feel like Spider-Man). Everything you do looks cool and effortless. In Arkham Knight, my Batman looks like a recovering alcoholic, stumbling around the screen and bumbling into enemy fire.

    Possibly as a result of my issues with the control scheme, or maybe to replace emphasis on Batmobile combat, fistfights now feel so difficult that I was forced to play in easy mode. I hated the Batmobile at first, but I got more used to it (because it is easier) and now prefer it. However, the battles do feel a bit rote. Worse still, driving around a city blowing up drone tanks just doesn't feel very Batmanny, not in the same way combat has in the previous games.

    And I wish the HUD, the controls or the over-use of the car were the only sources of frustration, but they aren't, unfortunately. The game is often buggy, often confusing and often leads you wandering around some dead end trying to initiate an encounter or mission that isn't technically available yet.

    For example, on my first visit to GCPD, I picked up a Riddler mission. I followed the navigator to a big metal door with a lone green light shining on it and spent thirty minutes trying to figure out how to get inside. Hours later into the game, I found that same door again with a big green question mark painted on it - and it opened for me. When the game had sent me before; the mission just wasn't available. I'd wasted 30 minutes feeling stupid and frustrated.

    Later a bug prevented a hoard of enemies from entering a room, which was needed in order to progress in the game, so I spent over 20 minutes in an empty room assuming I had missed something.

    Later still, a prompt to open a door didn't appear, so I assumed it wasn't enter-able and wasted time exploring another empty environment.

    At one point I followed a forensic trail backwards by accident (because the city looks the same and nothing indicated the direction I should travel in) and spent a further 20 minutes investigating a dead end.

    All of this makes the game incredibly tedious and not much fun to play.

    However, it gets a full five points, because in spite of all of this, there is enough there to compel me to keep playing it.

    The game is bad, but the design is fantastic. The story has provided some fantastic Batman scenes and character moments. Not only that, but there are storytelling techniques being used here that you rarely see, that take full advantage of the video game medium.

    As a result I am both frustrated and impressed
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  80. Dec 23, 2018
    5
    The game has a good story, but it is a very average game in its entirety. The messages are repetitive and often very nauseating. To complete the character seems to have a life of its own because it often happens in the game to do things you did not have to do. And from the end the interface of the game is a mess, it happens several things at the same time. Example: the aim of the game isThe game has a good story, but it is a very average game in its entirety. The messages are repetitive and often very nauseating. To complete the character seems to have a life of its own because it often happens in the game to do things you did not have to do. And from the end the interface of the game is a mess, it happens several things at the same time. Example: the aim of the game is totally uncontrollable mainly for the claw. Expand
  81. Jan 18, 2019
    5
    Honestly, I think this is the worst game I have ever played. The dullest missions mixed with a lot of different bugs (starting from enemies being stuck inside walls, so you can't complete mission without restarting and ending with the worst batmobile control). I would never recommend this game to anyone who's not a BIG fan of Batman (even for me, a big fan of Batman, this game was soHonestly, I think this is the worst game I have ever played. The dullest missions mixed with a lot of different bugs (starting from enemies being stuck inside walls, so you can't complete mission without restarting and ending with the worst batmobile control). I would never recommend this game to anyone who's not a BIG fan of Batman (even for me, a big fan of Batman, this game was so annoying). I was playing this game to the end only to finish it, I didn't get any pleasure or satisfaction, I was only getting angry and angry.
    My rating for this game is 5/10
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  82. Sep 13, 2019
    5
    This review contains spoilers, click expand to view. Batman: Arkham Knight is a good game. It has great visuals and great combat that’s fluid and satisfying but it’s also very flawed. It’s story is terribly written filled with plot holes and illogical errors. One part of it is a poor rip off of Under the Red Hood with a really obvious twist. Scarecrow and The Arkham Knight were wasted in the main story in favor of Joker. Rocksteady turned Jason Todd into a bad villain. He’s generic, whiny and is a brat with 0 motivation except revenge. Jokers plot is ok but the blood subplot is horrible.

    The boss fights are horrendous. The Tankmobile gameplay is repetitive and the opposite of Batman. The side missions are repetitive and lacking. Kevin Conroy phons it in as Batman. Batman is boring. The ending is a rip off of the The Dark Knight Rises.


    Arkham Knight is an ok game but a major disappointment as the finale of the Arkham Series. Rocksteady didn’t want to make it and it was obvious.
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  83. Dec 23, 2020
    5
    This review contains spoilers, click expand to view. Oof. Gotta give this mess of a game a nice healthy 5 outta 10. Be thankful it isn't lower. Flawed level design. Arkward pacing. Spiderman ps4 has better combat! Fair challenge. Nonsense tank fights ruin this gane. Arkham City is better. Asylum is objectively better Expand
  84. Apr 21, 2020
    5
    I love Arkham City and Arkham Asylum was also a great game for its time. This game is HIGHLY overrated and relies far far too much on the Batmobile.
  85. Feb 9, 2021
    5
    Jogo mediano pra baixo, historia fraca, personagem sem carisma, gameplay mediano. O melhor desse jogos são os graficos. jogo muito repetitivo ao extremo sem variedade de combate.
  86. Mar 25, 2022
    5
    Best Batman game there is. The graphics, voice acting , flawless gameplay and the plot keeps you coming back to this game again and again. Batmobile could've been better but pros outweigh the cons
  87. Nov 21, 2021
    5
    If i would like to play a racing game. I would have bought one. I i would like to play a GTA game. I would have bought that. But i bought batman. And it thinks its the games above. So i pass
  88. Feb 15, 2023
    5
    It delivers an engaging story that, building on past plotlines, dives into the psyche of its main characters with compelling pathos. Combat, as usual, is enjoyably fluid but contentutistically shallow, and the game lacks Arkham City’s intriguing boss-fights to make up for it, but on the other hand stealth improved tremendously thanks to way more strategic options and diverse threats. LevelIt delivers an engaging story that, building on past plotlines, dives into the psyche of its main characters with compelling pathos. Combat, as usual, is enjoyably fluid but contentutistically shallow, and the game lacks Arkham City’s intriguing boss-fights to make up for it, but on the other hand stealth improved tremendously thanks to way more strategic options and diverse threats. Level design isn’t as tight and intriguing as Arkham City’s, but the Batmobile adds effective depth and variety to the experience. Expand
  89. Jun 25, 2015
    4
    I have to hand it to the story writers of the game, as writing the story for this game was clearly a labor of love, and they had to have some talented people working for them that really have respect for the batman universe, and I personally have no objections with the way they've wrapped up this series (as far as the story is concerned...more below!).

    On the other hand though, the
    I have to hand it to the story writers of the game, as writing the story for this game was clearly a labor of love, and they had to have some talented people working for them that really have respect for the batman universe, and I personally have no objections with the way they've wrapped up this series (as far as the story is concerned...more below!).

    On the other hand though, the mechanisms they used to deliver this story (gameplay) was something that I have serious problems with. This title is loaded with anti-climactic non-engagements with many of the main villains, and has absolutely ZERO boss fights.

    Some will argue that the vehicle battles with the Arkham Knight leading up to the final encounter with him would count as a boss fight, or that the final vehicle battle with Deathstroke is a boss fight (which is exactly the same tank battle as the one with the Arkham Knight). Those people would be missing the point entirely. There is absolutely no direct engagement with any of Batman's rivals WHAT. SO. EVER. Not in any way that should be considered a "boss fight" anyway.

    It's almost kind of cruel that the game is designed for you to go through the "Most Wanted" quest lines, which are basically side quests that have the player going after the various major villains that are central to the Batman stories, and once the player completes the quest line, they might be rewarded with a pseudo-boss fight (as with Deathstroke), or get to make a "life-or-death" decision (as with the Azrael quest line), but no actual fight or battle takes place that presents the player with anything that resembles a challenge.

    Having a great story is a very important part of a great game, but robbing your customers and fans of any sort of finality or closure by not giving them any engagement whatsoever with any villain in the game other than vehicle fights and skirmishes with henchmen is, at least in my mind, extremely lazy and unforgivable.

    The script for this game would have been better off being sold off to an animation studio for another animated Batman movie because that's essentially what Rocksteady gave us with this title...an interactive animated movie.

    It's unfortunate because up to this point, I really enjoyed the blending of a great story with an action packed games through the Arkham titles, with boss battles that while not the most difficult in the world, presented some challenge and kept me engaged with the story that was being conveyed. The formula for Arkham Knight just fell way too short for me.

    I would strongly recommend waiting to find this game in the bargain bin. Definitely do yourselves a favor and don't make the same mistake I did by paying full price for this "game."
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  90. Jun 30, 2015
    4
    Batman: Arkham Asylum and Batman: Arkham City were two of my favorite games. They were fantastically detailed, rich with story and were expertly polished games overall. I was extremely excited for the release of Batman: Arkham Knight...as one could probably imagine. The graphics in this game are exceptional and the city looks absolutely beautiful. However, where are all the sideBatman: Arkham Asylum and Batman: Arkham City were two of my favorite games. They were fantastically detailed, rich with story and were expertly polished games overall. I was extremely excited for the release of Batman: Arkham Knight...as one could probably imagine. The graphics in this game are exceptional and the city looks absolutely beautiful. However, where are all the side missions and stories? The game just feels like an empty sandbox with nothing to do. A huge part of what made the previous two games incredible was their rich content. Their stories were amazing as well. This game just seemed to branch off in a completely different direction and it had no focus whatsoever. Where are all of the loose-ends and villains from the previous games? Additionally, while the Batmobile may be fun at times, mostly it is just a nuisance and it takes away from the experience of being Batman. I miss the feelings that came to me when playing Arkham Asylum and Arkham City. This game seems to have ignored everything the previous two games had to offer. It is the biggest disappointment, in my opinion, to ever come out. Again, visually the game is stunning. But this game has none of the magic that made the previous two games so special. Overall, it just feels like a rushed and unpolished product and a lazy excuse for a finale that people have waited four years for. Expand
  91. Jun 28, 2015
    4
    This review contains spoilers, click expand to view. First the story is very predictable if you know anything about Batman comics. If you don't know too much than you will probably like it more than i did. The whole Tim Drake / Barbara Gordon thing comes out of left field and really isn't necessary. I mean actually the Arkham Unhinged comic actually says Grayson and Gordon had a past relationship. Which makes it wierd to the point it is actually distracting. Tim is practically Barbara's little brother. They could have inserted Spoiler into Barbara's kidnapping position and at least I wouldn't reject it. The Arkham Knight's identity I figured out 6 months ago when they first announced it so that fell a little flat. I mean really what major Batman character is missing and could possibly fit the bill. But they did do some really amazing story-telling tricks with flashbacks that I loved. Also the Joker was very entertaining. Moving to missions - Locking out the other islands or gadgets required for side missions makes going out and doing them in the first place difficult. I did Nightwing's because it was so easy and requires practically nothing. Which is not very rewarding to not be challenged in the slightest. This also bugged me that they blew off Batman's greatest ally with the excuse of "Oh no... You have to watch Bludhaven" Yeah like that place has Scarecrow toxin turning into a literal hell. There are some really annoying bits about trying to find easy objectives in some instances that make the game really frustrating. Like being stuck in a room for 5 minutes running in circles trying to find the right door to go in because I could not find a single bit of orange. when the Batmobile was chased by one of the big tanks it would switch the camera view to this camera that was really far and even the car's controls felt different. That would end up getting me killed several times easily. But after a while I actually like the Batmobile gameplay in general it was a very cool and different addition. Oh and the no loading screen thing is cleverly disguised with the old Mass Effect elevators trick. The first 'ending' was okay, if it was an actual ending it would be great, but even the post-knightfall ending was just... not good. So Batman gives himself a superpower of being part-scarecrow, really? The whole Tim/Barbara getting engaged thing was like a cherry on top of just a story I really didn't care for. I know a lot of these things are nitpicky but too bad, I spent $100 bucks on this thing. I'm giving this game a negative review for the fact my expectations were extremely high, and they weren't met, especially story-wise. I have never bought a season pass for a game before and I probably will never do that blindly again but hopefully that Batgirl DLC makes up for it. Expand
  92. Jun 28, 2015
    4
    Was so tempted to give this game a big fat zero, but that's very unfair of me. Despite it's flaws it is still a good game, but it isn't great like it was hyped up to be. In fact it is a major disappointment.

    - Story is lackluster (a lot of missing villains and predictable story) - Lack of boss battles, literally it's just the same repetitive predator missions or tank battles - TOO
    Was so tempted to give this game a big fat zero, but that's very unfair of me. Despite it's flaws it is still a good game, but it isn't great like it was hyped up to be. In fact it is a major disappointment.

    - Story is lackluster (a lot of missing villains and predictable story)
    - Lack of boss battles, literally it's just the same repetitive predator missions or tank battles
    - TOO MUCH BATMOBILE. The game is too heavily focused on the batmobile.
    - Lack of new changes to combat, no skilled fighting enemies or martial artists like in Arkham Origins
    - NO CHALLENGE MAPS! You heard right, there is no challenge mode in this game. Just Augmented reality challenges, and you can only use play as batman and his stupid car.
    - DLC galore, expensive season pass and too many dlc exclusives.

    The game is a real shambles, and has failed on so many levels.
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  93. Jul 9, 2015
    4
    This game sucks. Arkham Origins is miles better than this game, and Arkham City is a Once in a generation type game. But this... this is boring. And its all because of that stupid batmobile, that useless vehicle kills the game. There isn't enough batman and too much batmobile. In fact, Batmobile: Arkham Knight would have been a more suitable tittle for this game. And then there is theThis game sucks. Arkham Origins is miles better than this game, and Arkham City is a Once in a generation type game. But this... this is boring. And its all because of that stupid batmobile, that useless vehicle kills the game. There isn't enough batman and too much batmobile. In fact, Batmobile: Arkham Knight would have been a more suitable tittle for this game. And then there is the boring main villains, Arkham knight sucks and wtf... Scarecrow is now some sort of weird zombie guy. In theory my rating is a 4 but I had to give it a zero to even out the user score. Expand
  94. Jul 5, 2015
    4
    This **** game is broken on so many levels. Long cut-scenes, short gameplay and WAY too much batmobile. I just started new game plus and now there are no indicators on enemies heads to show if they are attacking. None. It's like playing the game blind. **** Rocksteady for this atrocity. Arkham city is vastly superior to this garbage.
  95. Jun 30, 2015
    4
    This is a great game, but it has been almost completely unplayable since the moment I put it in the ps4. When I attempted to play the game for the first time, it had to download 60 GB of material before I could play it. It let me play after 9 hours of downloading, but said it would be installing for another 9 hours. Fine. I was able to play for an hour before I caught up to the installThis is a great game, but it has been almost completely unplayable since the moment I put it in the ps4. When I attempted to play the game for the first time, it had to download 60 GB of material before I could play it. It let me play after 9 hours of downloading, but said it would be installing for another 9 hours. Fine. I was able to play for an hour before I caught up to the install file and it kicked me out again. This game had to sit in my ps4 for 20 hours before I could fully play it. When I did, it was gorgeous and fun, until my save file got destroyed by a gamebreaking glitch where I repeatedly fell through the bottom of the game and died. This game was not ready for release. Expand
  96. Feb 23, 2017
    4
    The Batman Arkham series sadly ends on an almost flat note as the best thing about the final game is the superbly impressive graphics whilst i feel the story was lacking and the villains just turned out to be boring although on the bright-side the game play is still pretty good overall this game is playable though you'll want to go back to city or asylum halfway through playing this dull finale
  97. Jun 24, 2015
    4
    This review contains spoilers, click expand to view. I'll start with the positives: graphically (at least from a technical standpoint) the game is outstanding -- texture and model detail is superb, the effects are impressive, and everything looks solid; audio is also decent -- the music sets the mood without being intrusive, the crunch of fist against body is satisfying, and for the most part the voice acting is above average (although at times Kevin Conroy sounds like he's wearing ill-fitting dentures). The frame rate seems fairly consistent, texture pop-in is minimal, and all in all it's a good example of what the Unreal engine can do when it's pushed.

    Brawling mechanics are largely unchanged, although it feels a little easier than before, the enemies are less varied, and there's less incentive to get creative. Occasionally Bats will still punch forlornly at the air rather than head towards an opponent, but it seems to happen less often than in Origins and the addition of a few tag-team fights spices it up, and overall it's still a fun diversion.

    Unfortunately, from here it all goes a bit downhill. The first three instalments really felt like you *were* Batman, and that Gotham City (or Arkham Asylum) were real locations, but in Arkham Knight this sense of person and place are missing. For starters the city is too big, and due to some of the gameplay mechanics you're either high above it or at ground level in one of the (all too frequent) "World of Tanks: Gotham Edition" shooting sections (more on which later), neither of which allow for any real involvement in the location. In previous games I always knew where I was and could navigate by landmarks, but AK becomes an exercise in "follow the marker".

    Other elements are missing: In City and Origins the street thugs played a central role in the game, but in AK they may as well not be there. The Predator encounters are few and far between, the environments they occur in are poorly designed, and there's little sense of suspense or tension. One thing I particularly miss is random street brawls; yes, they're available, but they seem pointless somehow -- there's little reason to ever approach street level on foot (and until you've cleared an area of all its tanks it's actually a recipe for death), and apart from the Riddler informants you gain nothing for your trouble.

    If those were its only defects the game wouldn't be so bad -- still the weakest in the series, but enjoyable. What really spoils the experience, though, boils down to two things:

    First, the plot. It's confused, predictable, dull, and at points you have to wonder how Batman can claim to be "the world's greatest detective" when "chemicals are being mixed at the chemical plant" is a surprise to him, or any of the other mind-numbingly obvious "surprises" that the dunderhead can't spot a mile off. Also, while it's true that Bats is a little emotionally unstable, this game paints him as being somewhere on the border between sociopath and psychopath, and while we're endlessly reminded that he "doesn't kill people" it certainly doesn't feel that way at points, particularly when the Batmobile comes in to play...

    ...and the Batmobile is the final nail in the coffin. The first time you get in it it's pretty freakin' sweet and the first time you switch to combat mode and blow up some tanks is fun, but the 100th time you go through the EXACT SAME "shoot loads of tanks" section the novelty has worn off. Despite acquiring upgrades the general combat mechanic remains the same (hold L2, fire a missile, strafe to avoid incoming fire while it recharges, repeat), and you get the feeling these moments are in there simply to justify the vehicle's inclusion. They're dull, repetitive, and feel about as un-Batmanlike as it's possible to be, and the less said about the lengthy, tedious, frustrating, and honest-to-goodness PAINFUL battle against the uber-weapon at the end of Act 2 the better. (The Batmobile even comes in to play in the Riddler side missions -- sure, some are puzzles and mildly diverting, but some are, I kid you not, RACES AGAINST THE CLOCK.)

    I've replayed the previous three instalments several times, each time to 100%, collecting every last Riddler trophy, wiping out all the Most Wanted, the whole nine yards. Arkham Knight, in contrast, is getting traded in now I've finished the main plot (and I only persevered with that out of a desire for it to be over rather than because I gave a hoot about what was going on.

    Origins may have been something of a let down at the time, but in contrast to this appalling mess it's an absolute gem. A bitterly disappointing end to the series; avoid it at all costs.
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  98. Jun 26, 2015
    4
    This is not a bad game but rather this is not the game that was wanted nor expected.

    This is not a batman game with some batmobile content. Rather this is a batmobile game that occasionally features some batmobile gaming which is not what the Arkham series is about. The controls of the batmobile are in reverse of virtually all other games which wouldn't be so bad outside of the fact
    This is not a bad game but rather this is not the game that was wanted nor expected.

    This is not a batman game with some batmobile content. Rather this is a batmobile game that occasionally features some batmobile gaming which is not what the Arkham series is about. The controls of the batmobile are in reverse of virtually all other games which wouldn't be so bad outside of the fact that you cannot change them.

    The motion sickness that you get from this game is really bad if you suck at driving this vehicle as most people will since the game does nothing to actually show you how to use the car. The view of the car will randomly change if you get in too tight of spaces and then it will wildly spin the entire screen out and you will have to stop playing to reorient yourself and then die. You will die a LOT. I haven't felt like this since the 1980's Nintendo battletoad's which wouldn't be so bad if the entire game didn't feel like the jumping level. I felt like the game is punishing me for not liking vehicle games and I shouldn't be after paying $60 for it.

    In short, this is indeed a fitting end for Rocksteady and WB games. These two companies have increasingly treated players like cash machines rather than customers. Their support, since the start, has been a joke. They have been releasing game after game without actually ever addressing the quality concerns. Arkham City was the greatest game of the series and it had SAVING issues that wiped many players out and it was basically ignored by them.

    I am finished with these two companies for their complete lack of customer service ideals. I am a retailer and will not be pushing these games at all.
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  99. Mar 25, 2016
    4
    Comprised of confusing and uncoordinated combat, poorly controlled batmobile segments, unworthy dlc, repetitive side quests, and no worthwhile boss battles, Batman Arkham Knight is a disappointing send-off for an otherwise beloved modern game franchise.
  100. Aug 3, 2016
    4
    Batman Motorsport: Arkham War.... a booooring game with nice graphics .... too much batmobile , stealth gameplay is not that good , i stopped playing it after completing 10 main missions and few side ones , it's like i was obliged to do it , bcz i paid for it , so if you're not a Batman fan then don't buy this game , save your money ....
Metascore
87

Generally favorable reviews - based on 89 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 89
  2. Negative: 0 out of 89
  1. Pelit (Finland)
    Sep 1, 2015
    87
    Batman: Arkham Knight presents a technically proficient and overall satisfying ending to the Arkham series, but suffers from overuse of the novelty item Batmobile and extremely repetitive tank battles. [Aug 2015]
  2. Aug 26, 2015
    70
    Batman: Arkham Knight is the best looking game in the series so far, and includes a lot of cool stuff for fans of Batman. But at the same time it’s starting to feel like Rocksteady is almost too comfortable. It lacks new content, except the pretty bad designed Batmobile parts. If you haven’t played the previous games that much you will probably think that this is one of the best games this year.
  3. Games Master UK
    Aug 18, 2015
    90
    A million different elements blended seamlessly into one brilliantly cohesive experience. [Summer 2015, p.64]