User Score
8.5

Generally favorable reviews- based on 3214 Ratings

User score distribution:
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  1. Aug 6, 2021
    10
    I hate this game so much, it racks my brain i can't think straight but I need to play more of it otherwise i fear my skills will dull and i won't be able to enjoy the game anymore. Damn you fromsoft.
  2. Aug 7, 2021
    10
    The only souls game i love so far. three platforms and still kicking. Such a great game.
  3. Aug 7, 2021
    10
    While Sekiro maintains the spirit of FromSoft's magnum opus series with its inclusions of Dark Souls hallmarks like breathtaking vistas, tough but fair challenges, and spectacular boss fights; it adds a deep layer of flavor and immediacy to its every single encounter, making this game have its own unique take on combat that I have never seen before in my life.
  4. Aug 8, 2021
    10
    This is one of the best games I've ever played in my entire life, forcing one to grow as a player in order to progress- it's the definition of hard but fair. Whenever I found myself frustrated, I would take a break, reassess my strategies and mow through every challenge that came my way. By the time I beat a boss, it almost felt easy- no matter how many times I would fail, victory alwaysThis is one of the best games I've ever played in my entire life, forcing one to grow as a player in order to progress- it's the definition of hard but fair. Whenever I found myself frustrated, I would take a break, reassess my strategies and mow through every challenge that came my way. By the time I beat a boss, it almost felt easy- no matter how many times I would fail, victory always felt earned- never did I feel like I got lucky, in fact when I did get lucky, my overconfidence would make me sloppy and I would usually die during the attempt. Expand
  5. Aug 8, 2021
    10
    Its not dark souls, but damn is it fun. Well, if you have the patience and skill for it.
  6. Aug 27, 2021
    9
    From Software don't know how to make bad games, at the moment, until the release of Elden Ring, the best Souls Like game
  7. Oct 12, 2021
    9
    The most beautiful game by FromSoft. One of the most satisfying combat system in all of gaming. Interesting story and characters and deep lore. Beautiful soundtrack. The atmosphere and world design is gorgeous. On the negative side, there are a lot of repeat bosses which I am not a fan of. Moreover, I do not like the linearity of this game.
  8. Oct 20, 2021
    9
    This review contains spoilers, click expand to view. Interesting and new mechanisms...........................................!!! Expand
  9. Nov 22, 2021
    9
    Все просто шикарно, особенно чувство потока на битвах с босом. Проходил на геймпаде - невероятно комфортно играется...
    Есть пару мест в игре которые бесят и чувствуется, что разработчики перестарались по сложности противников относительно размера помещения.
    Все просто шикарно, особенно чувство потока на битвах с босом. Проходил на геймпаде - невероятно комфортно играется...
    Есть пару мест в игре которые бесят и чувствуется, что разработчики перестарались по сложности противников относительно размера помещения.
  10. Jan 6, 2022
    10
    This is the best game i have ever played in my whole life, really challenging.
  11. Apr 13, 2022
    10
    Out of every game I have played, which is admittedly not the most, this game has the best combat. Just for the boss fights it gets a 10/10. Everything else is extra.
  12. Mar 22, 2019
    10
    This is what a game should be! Graphics, gameplay, plot, voice acting...

    The changes in gameplay feel a little strange at first, but once you get it the combat is so smooth and, at the same time, so punishing (when you make simple mistakes) and so rewarding (when you do it right)
  13. Mar 22, 2019
    10
    Amazing game. Fantastic lore, fantastic setting, great satisfying combat, combined with Batman style stealth mechanics and fantastic production values.
  14. Mar 22, 2019
    10
    Tenho quase 3 horas de jogo e até agora, esta sendo um dos melhores se n o melhor q joguei esse ano, o combate é simplesmente esplêndido, a furtividade esta funcionando muito bem, bastante boss e todos muito bem feitos, e esta sendo muito mais dificil q a série souls na minha opnião, n posso falar sobre a história pq eu n tenho uma boa base ainda mais até agora ela está se desenvolvendoTenho quase 3 horas de jogo e até agora, esta sendo um dos melhores se n o melhor q joguei esse ano, o combate é simplesmente esplêndido, a furtividade esta funcionando muito bem, bastante boss e todos muito bem feitos, e esta sendo muito mais dificil q a série souls na minha opnião, n posso falar sobre a história pq eu n tenho uma boa base ainda mais até agora ela está se desenvolvendo muito bem, então recomendo a pessoas maioria das pessoas, óbvio tem gente q n gosta muito desse tipo de jogo, se vc é um cara q n era muito fã da série souls (eu tb nunca fui, e acabei comprando esse game na pré-venda pq ele era bem diferente dos outros games da from software) da uma chance pra esse jogo, vc vai amar, te garanto isso, só q vc tem q ter paciência quando morrer ksks, ao contrário de mim q fico com vontade de quebrar o monitor na minha cabeça.
    Bem, obg se vc leu minha review, dou nota 10, pq tudo q vi agora me agradou, n presenciei nenhum bug, em relação aos gráficos eles estão sim mais simples q outros jogos, tipo god of war, red dead, mas é bem bonito na minha opnião, texturas em questão da roupa, pedras, neve e etc, estão incriveis, então n precisa ficar preocupado em relação a isso, compre o jogo sem medo, n vai se arrepender.

    Obg a todos q leram mais uma vez, agora vá, compre esse game e seja feliz, tenha um bom dia (tarde ou noite ksks) tchaaau :)
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  15. Mar 24, 2019
    10
    This game has single-handedly wrangled me out of depression. I did not expect this game to turn out this well. I am a huge fan of Soulsborne and I must say that this is even better!
  16. Apr 14, 2019
    9
    The game is fine. The story invites you to continue playing. The difficulty is high and I like that. But Port to PC has a lot of bugs. Enemies see me through walls or mountains. The controller does not work correctly, and if I play with a keyboard on the screen it shows me the controller controls.
    In combat, often blocking without losing posture enemies damage me. The same if deviation or
    The game is fine. The story invites you to continue playing. The difficulty is high and I like that. But Port to PC has a lot of bugs. Enemies see me through walls or mountains. The controller does not work correctly, and if I play with a keyboard on the screen it shows me the controller controls.
    In combat, often blocking without losing posture enemies damage me. The same if deviation or blocking. The selection of enemies fails continuously, mainly in bosses. The game needs a patch urgently.
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  17. Mar 25, 2019
    10
    Если вы считаете, что Dark Souls был сложной игрой, которая вас изнасилует, Ох.....то поверьте!!! Секира вас не просто изнасилует, она вы"бет....При чем во все дыры и живые места на вашем теле, а после этого, надев на вас различные пыточные девайсы из БДСМ-магазина, заставит вас пробежаться в них 10 Километров без остановок, потому как за вами еще отправят голодного огненного дракона, иЕсли вы считаете, что Dark Souls был сложной игрой, которая вас изнасилует, Ох.....то поверьте!!! Секира вас не просто изнасилует, она вы"бет....При чем во все дыры и живые места на вашем теле, а после этого, надев на вас различные пыточные девайсы из БДСМ-магазина, заставит вас пробежаться в них 10 Километров без остановок, потому как за вами еще отправят голодного огненного дракона, и после всего этого, она еще раз вас вы"бет и после этого вы все равно скажите, что вам понравилось. Это GOTY, и все этим сказано...... Expand
  18. Nov 7, 2019
    0
    After finishing the game on PC thoroughly (defeated all bosses, mini-bosses and explored every nook and cranny) and expecting the most difficult samurai-style combat game in years, I was extremely disappointed and consider this title FromSoftware's worst. While an interesting combat game at first glance, it quickly turns into Dance Dance Revolution.

    The good: - Wonderful setting and
    After finishing the game on PC thoroughly (defeated all bosses, mini-bosses and explored every nook and cranny) and expecting the most difficult samurai-style combat game in years, I was extremely disappointed and consider this title FromSoftware's worst. While an interesting combat game at first glance, it quickly turns into Dance Dance Revolution.

    The good:
    - Wonderful setting and graphic design
    - Japanese as the default language to really nail the atmosphere
    - Unique combat design
    - High difficulty, truly delivering the punishing experience which fans in my opinion wrongly attributed to DS.
    - The Umbrella. Fun and interesting, if a bit overpowered compared to other equipment

    The bad:
    1. Combat is purely based on reflexes, like a sport, while strategic intelligence is not at all rewarded. Slow enemies turn on a dime using magical homing weapons. Spear bearers are just as dangerous up close and attack just as quickly. Only archers have a weakness congruent with real-life physics (weak armor and melee) but they're barely a threat even at range as projectiles are magically blocked.
    2. Zero potential for immersion/role playing in combat. Real-life katana battles are quick, often settled in seconds as the katana's purpose is to wound the opponent critically before he can retaliate. High skill, high reward like in the Bushido series. Sekiro battles are long, drawn-out boxing matches. Sekiro dies quickly but he can fully restore his wounds more than 10 times each battle, and revive a few times to boot.
    3. Stealth is an option only during unimportant battles (riffraff and certain optional minibosses) but tedious and basic. Sekiro is supposedly a spy/assassin yet he fights like Rambo. The game may have started as a Tenchu reboot but shares few similarities.
    4. Sekiro's base moveset is extremely limited when compared to other hack-and-slash games. There's a hack, a stab and a slightly different version while sprinting.
    5. Minimal customization. Sekiro can equip one special move and one piece of equipment at a time.
    6. Combat basically comes down to "rock, paper, scissors" reactions to "perilous attacks", deflecting the standard attacks with moderate timing difficulty and being as aggressive as possible while the opponent rests. There is one DS-esque boss exception but in my opinion that was the least enjoyable boss in the game due to Sekiro's limited moveset and equipment.
    7. Enemy combat rules are completely unlike Sekiro's combat rules. Therefore, learning what kills Sekiro doesn't give any insight into how to kill opponents. It doesn't need to be fair, but it does need to make sense.

    So far it's still a 4/10 game. A good challenge at least. But here's the awful:
    - Sekiro is fully animation locked during most of his moves, unable to control his body in any way. Key presses made during this time are sometimes discarded and sometimes queued. Apparently FromSoftware wants us to experience how it feels to have Parkinson's. Point made: It's horrific and maddening.
    - Full immortality during deathblows. No punishment whatsoever for taking the time to disembowel an enemy, simply "because it looks cewl", yet we're stuck watching that animation over and over and over. Tenchu games had more kill animations on the PS2 with a chance to dismember.
    - The PC port is ghastly. It has a 0.1 to 0.3 second input lag depending on area, and yes my PC is more than capable. Combined with the animation locking Sekiro is frequently unresponsive during critical moments.
    - Human mini-bosses can often be kited by having them move far from their "home" position. They won't defend themselves and slowly walk back. Horrible AI design.
    - Target lock is lost when Sekiro is cornered, a natural occurrence during arena-based fights (including bosses), leaving him entirely helpless. This is clearly a bug as there is no sensible reason for a trained Shinobi to behave so irrationally during a crucial moment in battle.

    Lastly, for an offline game it sports a strangely pronounced community. As is to be expected of a sports game it has attracted a horde of game-jocks so proud of having pushed the sequenced buttons that they wail "git gud" in chorus at anyone who disliked any aspect of the game, in a thinly veiled attempt to brag. The reason I completely finished it is to prove them wrong. And I did - this isn't about skill.

    I've seen toxic communities before but none quite as stubborn, uniform and unimaginative as this one. This is why I consider any downvotes on this review as upvotes - thanks for the "support" in advance.

    In conclusion, Sekiro: Shadows Die Twice is in my opinion one of the worst entries in the hack-and-slash genre so far, a failed stealth game and a failed PC port. The difficulty is purely technical in nature and deserves no credit from a game design perspective, as it fails to challenge meaningful human abilities.
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  19. Mar 26, 2019
    8
    Sekiro: Shadows Die Twice is a great game, but it has a few flaws that keep it from reaching a 9 or especially a 10 in my books. Coming into this I've beaten every Dark Souls game as well as Bloodborne. I just beat this as well a couple hours ago, and I wanted to wait for that before giving any opinion on it. Having beaten it, I'll warn you; DON'T GO INTO THIS EXPECTING AN RPG-ACTION GAMESekiro: Shadows Die Twice is a great game, but it has a few flaws that keep it from reaching a 9 or especially a 10 in my books. Coming into this I've beaten every Dark Souls game as well as Bloodborne. I just beat this as well a couple hours ago, and I wanted to wait for that before giving any opinion on it. Having beaten it, I'll warn you; DON'T GO INTO THIS EXPECTING AN RPG-ACTION GAME LIKE DARK SOULS. This is mostly an ACTION game. It does not have stat building like Dark Souls or new equipment (barring the prosthetic). I'll be keeping this as spoiler free as possible.

    GAMEPLAY - Difficulty wise, Sekiro manages to keep up a good challenge, even for a seasoned Soulsborne player like me. Due to the stealth mechanics, however, it loses some difficulty in the areas between bosses, as you can pretty easily stealth kill an enemy and run. But when you reach those bosses or mini-bosses, the game ramps up pretty hard. Due to this, I'm sure many players will rage quit once or twice on walls. Is this frustration a good thing? Depends on the player.

    The difficulty comes from the combat. It is way faster paced than Dark Souls, more akin to Bloodborne. This game also uses two lifebar-esque mechanisms, and has no stamina. Vitality, which is pretty straightforward. You lose that, you die. The other one is Posture. This is slightly more complicated. If your posture breaks from blocking too many attacks, you become vulnerable. If an opponent's posture breaks, you can kill them instantly with a deathblow regardless of their vitality. Bosses take more than one deathblow, however. This leads to a system where you can play aggressively, attacking to lower posture, or more defensively, deflecting attacks to lower posture. A mix of the two generally works best. One thing I really like about this new system is that it doesn't feel like other From games (at least to me). You can't really use any tricks you learned playing those games.

    FROM also tackles the fact that in their other games, you could just out-level any difficult challenge to make it easier. Not so in Sekiro. You can use experience to gain skills, but it's up to the player to learn to use those skills effectively. The only way to increase your base stats is to defeat those difficult challenges. This pretty much guarantees that when you fight a boss most other players will have fought him at the same "level" with similar abilities. I don't really know what this does for replay value, can't really say at the moment.

    Are the bosses all good and fair though? To this I give an unfortunate no. Most are fantastic and get your blood pumping, others are dull, tedious, and somewhat broken. The less good bosses tend to be the non-human bosses. In my opinion, this combat system works best versus human opponents. Dudes in armor, if you will.

    That, hopefully, covers quite a bit of gameplay, so I'll move on to other stuff.

    SOUND/MUSIC - Amazing. As expected from these guys. They always hit it out of the park.

    GRAPHICS - Great, colorful, really adds to a beautiful and eerie world. Easily From's best looking game yet.

    LEVEL DESIGN/WORLD - Overlaps a bit with gameplay, I know. Overall, it's pretty good. But unfortunately, a couple areas are reused multiple times and it makes the world feel a little small (which it honestly is). The levels are well designed, but the stealth sort've takes away from the enemy placement, I feel.

    STORY - In my opinion, the story is actually really well done. The game has a lot more voice acting and the story is more explicitly told than other FromSoft games, but it still has some of that mysterious charm that only Miyazaki can deliver. I don't think the game will lack its share of lore videos. The game has multiple endings, but I won't go into this any further, for fear of spoilers.

    CONCLUSION - In a sentence, Sekiro: Shadows Die Twice is an incredible action game, but some of the boss fights and mechanics detract from the experience. I hope this review somehow helped somebody. Keep in mind that this is only one person's opinion, and other's experiences with the game will differ greatly. If you love hard games, I don't think you can go wrong with this one.
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  20. Mar 27, 2019
    9
    This game is awesome in just about every way. It has that From Software vibe to it but not that much Dark Souls/Bloodborne vibe. But, who says that's a bad thing. Those of you that complain that its not like Soulsborne games need to shut up, because this is Sekiro not dark souls. The combat is great, requires skill and feels really good once you get into the flow of things. The controlsThis game is awesome in just about every way. It has that From Software vibe to it but not that much Dark Souls/Bloodborne vibe. But, who says that's a bad thing. Those of you that complain that its not like Soulsborne games need to shut up, because this is Sekiro not dark souls. The combat is great, requires skill and feels really good once you get into the flow of things. The controls are also very tight and responsive. The game is gorgeous and the environments are fairly open with multiple paths to take. Bosses are as hard as ever but are still fair if you take the time to learn the movesets and the deflect/dodge/jump timing. Also the grappling hook and prosthetics do a good job of spicing up the gameplay. Also, Sekiro offers a lot more resources like coins, exp, and upgrade materials. My only two complaints are that stealth can feel a little weird sometimes but this is fairly minor so I'm willing to let it go. The second one is that you don't get any variety in builds but then again, this isn't a souls game. Would definitely recommend! Expand
  21. Oct 31, 2019
    2
    only challenge is to press right button at right time and restart same level all the time until you get it right.
  22. Mar 23, 2019
    8
    As a AAA video game in 2019, 10/10 masterpiece.

    As the latest installment in From's Soulsian genre, a 7/10. 10/10 because it's a video game for gamers. This instantly puts it above all the interactive movie nonsense out there. 7/10 because, while it changes the formula up in fun new ways, it repeals without replacing. And not in a way that focuses the experience to new heights --
    As a AAA video game in 2019, 10/10 masterpiece.

    As the latest installment in From's Soulsian genre, a 7/10.

    10/10 because it's a video game for gamers. This instantly puts it above all the interactive movie nonsense out there.

    7/10 because, while it changes the formula up in fun new ways, it repeals without replacing. And not in a way that focuses the experience to new heights -- it just feels like lower effort is all. I might have expected a Japanese developer to really show the love when they return to their ancestral roots (Japanese setting versus Western setting of previous titles), but this game feels a touch uninspired.

    Graphics are substandard. Not bad, just not up to AAA par. However -- and this is a big however, it runs flawlessly and is bug free, so if we view the game on the curve against the rest of AAA, we must respect the fact that it's an immediately playable game without annoying performance issues. No lengthy loading screens -- nothing has been pushed beyond reasonable limits to detract from the most important part of a game...

    Gameplay : overall more forgiving and beginner friendly than other From titels, but after a few hours settles into a nice pace that will have you pleasantly aggravated but not rage quitting. Mob fighting consist of swinging from trees Tarzan style and plenty of badass ninja assassinations, but the bulk of your time will be spent fighting bosses and mini bosses. As usual the level design is set up for you to conveniently grind against the bosses for however long it takes you, but in general they are not too hard. You won't have jolly cooperation this time around so it's good we aren't facing down Fatty and Skinny again. (at least I haven't encountered anything that hard at the time of writing.)

    Everything else besides gameplay : customization which gives play-driven replayability has been repealed and replaced with story. Story is weak, lifeless, and delivered non-sequitur. Characters are there to chop each other up. That's all. I dunno why bother with story and characters if they aren't going to be relatable, likeable, or at least clearly understood. I see dialogue and watch cutscenes but none of it makes any sense. I don't have poor reading comprehension -- it's just really poorly written.

    Sound is fine, but gets a bit repetitive. I wish the "juicy" sounds accompanying special kills could be turned off. And the camera jerking too. Just gets old the 1000th time.

    No multiplayer. In-depth stats have been replaced with standard AAA skill trees. Honestly that's fine with me, except that I never use any of the skills, so it's a repeal of something that used to drive engagement with something that is easily ignored.

    FINAL VERDICT : Buy it, support it, enjoy it. Because it's a game for gamers. Up with the games, down with the interactive movies. But I expect more from From. Don't be resting on your laurels.
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  23. Apr 23, 2019
    10
    Si eres un amante de la saga Souls este juego es un soplo de aire fresco con sus muchas nuevas mecánicas ya que es muy diferente a los anteriores títulos y tendrás que aprender a jugar de cero. Querrás perderte en su mundo como cuando jugaste los primeros títulos por primera vez.
    Si no eres fan de la saga pero te llama la atención dale una oportunidad porque puede que encuentres tu tipo
    Si eres un amante de la saga Souls este juego es un soplo de aire fresco con sus muchas nuevas mecánicas ya que es muy diferente a los anteriores títulos y tendrás que aprender a jugar de cero. Querrás perderte en su mundo como cuando jugaste los primeros títulos por primera vez.
    Si no eres fan de la saga pero te llama la atención dale una oportunidad porque puede que encuentres tu tipo de juego perfecto.
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  24. Mar 23, 2019
    10
    well let's all be honest here 2019 is nothing without sekiro shadows die twice
  25. Mar 25, 2019
    10
    This game is perfect! Is it hard? HELL yeah! But boy is it satisfying, when after many hours of learning a boss' mechanics and at first lightning-quick attack patterns you score that sweet sweet killing blow. Don't listen to the negative reviewers, they are precious snowflakes that start crying when they don't get God of War powers on easy-mode. Buy the game, struggle and at the end; knowThis game is perfect! Is it hard? HELL yeah! But boy is it satisfying, when after many hours of learning a boss' mechanics and at first lightning-quick attack patterns you score that sweet sweet killing blow. Don't listen to the negative reviewers, they are precious snowflakes that start crying when they don't get God of War powers on easy-mode. Buy the game, struggle and at the end; know that you did it! Expand
  26. Nov 28, 2019
    2
    Another piece of garbage game for console conversion to PC. If I need to play Turn-based strategy style game I prefer not this one. This game sort of boring with it's defence and counter-attack system.
  27. Mar 2, 2020
    3
    Another game that tries to imitate God of War, but refuses to learn from Sony's example. Expect tons of frustration from the camera swinging around randomly, which is especially aggravating when fighting near cliff ledges with instant death.

    Could also use a significant control overhaul -- Devil May Cry lets you fluidly switch between multiple weapons mid-combo, while Sekiro feels
    Another game that tries to imitate God of War, but refuses to learn from Sony's example. Expect tons of frustration from the camera swinging around randomly, which is especially aggravating when fighting near cliff ledges with instant death.

    Could also use a significant control overhaul -- Devil May Cry lets you fluidly switch between multiple weapons mid-combo, while Sekiro feels kludgy and awkward.
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  28. Apr 24, 2019
    4
    This game looks pretty cool, the movement and controls are fluid, and I like the game world. It really looks like the type of game I'd like. However, FromSoft games are just too difficult for some people such as myself. I don't really know why this company refuses to have difficulty settings for those of us that don't have the patience/aptitude for this type of game. I appreciate thatThis game looks pretty cool, the movement and controls are fluid, and I like the game world. It really looks like the type of game I'd like. However, FromSoft games are just too difficult for some people such as myself. I don't really know why this company refuses to have difficulty settings for those of us that don't have the patience/aptitude for this type of game. I appreciate that some people enjoy the satisfaction of beating difficult games, but Sekiro (and the Dark Souls series) just aren't my cup of tea as presented. Expand
  29. Dec 12, 2019
    0
    Просто ублюдская дерьмина, которая и вовсе не должна существовать. Как эта дрисня получила звание игры года? Не других каких либо номинаций! СРАЗУ ИГРА ГОДА!
  30. Dec 24, 2019
    4
    It's a from software game. It's more solid than anything in the dark souls saga, but it still fails on a wonky interface, strange character moves (who slows down a blow towards the end... how... why). If you like fighting against your own character instead of the enemy (ie. you like Dark Souls) It's a game for you
  31. Mar 27, 2019
    6
    Score 10 or 9 for this ??? Sorry but NO i don't understand what some fanboys are thinking the game has clunky controls married with a boring parry system (without a gamepad it's even worse) also the game story is just bare bones with forgettable NPCs and most enemies are very repetitive (it's like killing the same guys over and over again). The is like a indie game made from some poorScore 10 or 9 for this ??? Sorry but NO i don't understand what some fanboys are thinking the game has clunky controls married with a boring parry system (without a gamepad it's even worse) also the game story is just bare bones with forgettable NPCs and most enemies are very repetitive (it's like killing the same guys over and over again). The is like a indie game made from some poor company..... Expand
  32. Mar 23, 2019
    5
    The game is fun if we does not count the rage and frustration it gives you, i enjoyed the game everywhere except boss fights and unfair situations, this might be because this is my first time playing a game hard like dark souls and i realised that i will never ever play a FromSoftware game again, their games are great but they aren't for me, most of the good reviews came from people whoThe game is fun if we does not count the rage and frustration it gives you, i enjoyed the game everywhere except boss fights and unfair situations, this might be because this is my first time playing a game hard like dark souls and i realised that i will never ever play a FromSoftware game again, their games are great but they aren't for me, most of the good reviews came from people who like dark souls, and those games which makes you rage if you aren't that good at it, the game really doesnt deserve this score, rage, frustration, the game if we does not count those 2 still isn't that good, i gave it a 5 because it would be a decent game if it would be a little bit easier but it still would go higher than 8 for me. Expand
  33. Mar 22, 2019
    10
    Такая же жопораздирающая, как и старые игры фромов, местами даже сложнее. Сюжет простой, но его хоть понять можно. Графика выше среднего, эффекты на высоте. Боевка в начале однообразная, но с получением новых грейдов и изучением новых приёмов (которые вы не просто должны качать, но и тренировать самим , практикуясь со специальным персом), она становится реально лучшей за всю историюТакая же жопораздирающая, как и старые игры фромов, местами даже сложнее. Сюжет простой, но его хоть понять можно. Графика выше среднего, эффекты на высоте. Боевка в начале однообразная, но с получением новых грейдов и изучением новых приёмов (которые вы не просто должны качать, но и тренировать самим , практикуясь со специальным персом), она становится реально лучшей за всю историю геймдева ( моё личное мнение). По карте разные плюшки лежат, так-что локации изучать интересно. Плюсом игра позволяет делать все, что душе угодно. Куча новых фишек, а противники стали немного быстрее, чем в бладсоулсе. Всем фанатам соулса и бладборна точно рекомендую, а тем , кто не готов подгореть от сложности не особо советую, ведь вы же в конце концов снизите рейтинги игре своими гневными комментариями о сложности, хотя сами знали, на что идёте =). Expand
  34. Mar 23, 2019
    10
    best game ever. sekiro is good game finaly. i love so much! and i hope darksouls 4
  35. Mar 27, 2019
    8
    There's not enough space for me to praise Fromsoft. So let's get straight to the point why 8, and not 10/10.

    1) Some guy from Activision had to say this, otherwise I can't explain the reason behind it: "Ok guys, let's wrap it up. Time is money. We have these character models already, so let's put them in random locations throughout the game, and also you know what? Let's remake the
    There's not enough space for me to praise Fromsoft. So let's get straight to the point why 8, and not 10/10.

    1) Some guy from Activision had to say this, otherwise I can't explain the reason behind it:
    "Ok guys, let's wrap it up. Time is money. We have these character models already, so let's put them in random locations throughout the game, and also you know what? Let's remake the whole first area, so players can backtrack. That's how gamers like their games nowadays!"

    2) Even though each location is gorgeous, and those that can't be described as gorgeous are definitely atmospheric, there's not many of them, making the game the shortest one yet, since Demon Souls was released.
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  36. Mar 24, 2019
    6
    Хитбоксы хуже чем в ds1, абсолютно не рабочий стелс и очень странная новая система связанная с утратой денег. Большая часть боссов это просто усложненные обычные противники к которым поставили не усложненных обычных противников xd. В двух(4) словах: Игра хуже чем ds2. А это сами понимаете какой п***цХитбоксы хуже чем в ds1, абсолютно не рабочий стелс и очень странная новая система связанная с утратой денег. Большая часть боссов это просто усложненные обычные противники к которым поставили не усложненных обычных противников xd. В двух(4) словах: Игра хуже чем ds2. А это сами понимаете какой п***ц
  37. Mar 22, 2019
    10
    Where have I been? I was sad they had no plans for another Dark Souls, but this is pretty much another spiritual sequel that look pretty cool
    The way i see it. This game can go far and the way you play... ok 
  38. Mar 24, 2019
    2
    скучные, заскриптованные бои на манер асасинс крид. непонятно зачем добавленный кривой стелс
  39. Mar 26, 2019
    0
    Having completed both Dark Souls 2, 3 and Bloodborne I had high hopes for this one. But what a let down. I'm disgusted by how unfair this game is balanced. Even the mini-bosses will stomp you and one shot you for even the slightest mistake. Not to mention that you loose 50% of your exp and money with no means of getting it back. With Dragonrot, the more you die the more you're a punishedHaving completed both Dark Souls 2, 3 and Bloodborne I had high hopes for this one. But what a let down. I'm disgusted by how unfair this game is balanced. Even the mini-bosses will stomp you and one shot you for even the slightest mistake. Not to mention that you loose 50% of your exp and money with no means of getting it back. With Dragonrot, the more you die the more you're a punished and they give you the option to resurrect and punishes you even more for doing so. You just feel like you're being punished for anything and being rewarded for nothing. The developers are literary spitting you in the face. At least in Darksouls and Bloodborne you could summon an ally to help you but here you're on your own. Don't waste your time on this junk unless you enjoy being killed hundreds of times until you're finally lucky to beat a mini-boss just to encounter anther one 5 minutes later and repeat. The people who designed this junk should be banned from the gaming industry. Expand
  40. Jan 31, 2023
    9
    masterpiece

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  41. Oct 15, 2020
    9
    Most bosses lock onto your character while they perform an attack such as a "flying kick" and even when you dodged their flying kick they change direction in the middle of their attack animation and hit you no matter where you moved.

    This is the most stupid attack mechanic I ever seen in a game. Other than that, the game also has input lag problem which ruins the combat further. But
    Most bosses lock onto your character while they perform an attack such as a "flying kick" and even when you dodged their flying kick they change direction in the middle of their attack animation and hit you no matter where you moved.

    This is the most stupid attack mechanic I ever seen in a game.

    Other than that, the game also has input lag problem which ruins the combat further. But I will still give it 9 because you can get used to these stupid mechanics if you really want to.
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  42. Jan 1, 2021
    10
    لعبة صعبة لكنها جميلة حتى في مواجهة الزعماء بتكون مستمتع رغم أنك متت اكثر من الف مرة بس تظلك مستمتع في المواجهة وتولد الإرادة بالمحاولة أصوات السيوف جدا حلوة العالم واسع و جميل والمكافات على الإستكشاف مرضية وتصميم الزعماء مبهرة والموسيقا ممتازة
    بس سلبياتها ان جرفكها عادي وبغض مشاكل في الكميرا وما انصح فيها للي ما بحبوا التحدي
    لعبة صعبة لكنها جميلة حتى في مواجهة الزعماء بتكون مستمتع رغم أنك متت اكثر من الف مرة بس تظلك مستمتع في المواجهة وتولد الإرادة بالمحاولة أصوات السيوف جدا حلوة العالم واسع و جميل والمكافات على الإستكشاف مرضية وتصميم الزعماء مبهرة والموسيقا ممتازة
    بس سلبياتها ان جرفكها عادي وبغض مشاكل في الكميرا وما انصح فيها للي ما بحبوا التحدي
  43. Mar 23, 2019
    5
    The world is pretty bland and boring, the combat system - shallow and uninspired. Feels like a chore choppingup the helpless enemies with the minuscule amounts of damage the only weapon in the game does... Was not expecting much, got exactly that.
  44. Mar 23, 2019
    6
    I'm about 20+ hours into this game so far. I've been an extremely hardcore fan of all of the games in the dark souls series. I've beat everyone, including Demons souls. Every time I've had difficulty with any part of the game, I've been able to take a step back and tell myself, "That's what I'm doing wrong." But that is not the case with this game. Instead, it's an extremely repetitiveI'm about 20+ hours into this game so far. I've been an extremely hardcore fan of all of the games in the dark souls series. I've beat everyone, including Demons souls. Every time I've had difficulty with any part of the game, I've been able to take a step back and tell myself, "That's what I'm doing wrong." But that is not the case with this game. Instead, it's an extremely repetitive brain dead action slasher with almost no strategy except "Test your reflexes!"

    But that's okay! That's not really whats wrong with it. What's wrong with it is the fact that it's still a SoulsBorne game. With all the mechanics of a souls game. As in, if you get hit 3+ times, you die. See, I understand the direction they were trying to go with this game. All of the DS games so far have been about playing defensively. That's what the combat is basically framed by, playing defensively. But this game tries a new direction -- "What if we made a game, with all of the same factors as the dark souls games, except you have to play offensively instead?" So they did. And really, it just doesn't work. But it's cool I guess.

    And the AI. Oh my god, the AI. It's so bad. It's laughably bad. They try to make stealth a big part of the game. But how are you going to make a stealth game when I can hide behind a rock for 10 seconds in plain sight and have them not know where I am?

    What this game does do good is the atmosphere. It's beautiful. The music is fantastic too. And the fights that aren't boss fights can feel smooth and fun when executed correctly.
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  45. Mar 26, 2019
    3
    Sekiro was very much the game I looked forward most to in 2019 but also my greatest disappointment so far. I'm almost 40 hours in and at the end stretch of the game. Every time I played, I hoped for it to click, thinking that it may be something wrong with me. The glowing critic reviews left and right didn't help either. To summarize what I think is wrong with the game, it's the overallSekiro was very much the game I looked forward most to in 2019 but also my greatest disappointment so far. I'm almost 40 hours in and at the end stretch of the game. Every time I played, I hoped for it to click, thinking that it may be something wrong with me. The glowing critic reviews left and right didn't help either. To summarize what I think is wrong with the game, it's the overall interaction of it's (stealth / combat) mechanics that encourages you to play in a very specific way.

    For example, a large percentage of the minibosses have entourages that are designed such that the safest / most rewarding way to go about those engagements is to:

    1) Stealth kill a minion
    2) Run out of aggro range
    3) Wait a minute for remaining enemies to disengage
    4) Repeat 1 to 3 until you can fight the miniboss individually

    immersion issues aside, doing the above can take up to 15 minutes per "run"
    and if you die - which always will happen because you have no idea what the new boss' moveset is, you have to repeat the process all over again. The major bosses are also designed to be impossible to defeat the first time through because you have no idea what the exact timing is for all their strikes and combos and this meant you can never reliably parry their attacks which is also the singular way to win.

    The whole game is akin to doing tiresome dance rehearsals repeatedly until you get a waltz down the way your instructor wants it to be, except he doesn't tell you what he wants in the first place and you have to be beaten into knowing. This wasn't a problem with Dark Souls because caution could always bring you far and there were plenty of alternative solutions to the same puzzle.

    By the end, Sekiro felt easier and more manageable when I could play by it's set of rules but that's because it forced me to play the only way it wanted to be played and the lack of player agency left a bad taste in my mouth.

    My conclusion at the end is this - Sekiro was overdesigned and has an identity issue. It wants to be a little bit of Tenchu, but doesn't do it well. It also wants to somewhat be Dark Souls, but doesn't do that well either. It definitely wants to be Onimusha / Bushido Blade but is also halfhearted about that. I have little doubt that Sekiro will not be looked upon favorably years after the hype has gone. But still, plenty of love to players who had a good time with it.
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  46. Mar 28, 2019
    9
    Pros:
    1 ) Unique hand-eye coordination based combat that is actually fun.
    2) Visuals are nice, most of the time. 3) Audio design and voice acting are top-notch. 4) Great animations and enemy variety. Cons: 1) Camera is broken in certain boss fights. 2) Hit-boxes are DS2 tier. 3) Vague explanations of skill tree. 3 skill points for a only one increase of "spirit emblem" what the
    Pros:
    1 ) Unique hand-eye coordination based combat that is actually fun.
    2) Visuals are nice, most of the time.
    3) Audio design and voice acting are top-notch.
    4) Great animations and enemy variety.

    Cons:
    1) Camera is broken in certain boss fights.
    2) Hit-boxes are DS2 tier.
    3) Vague explanations of skill tree. 3 skill points for a only one increase of "spirit emblem" what the heck?! Or %10 life steal after deathblow. Tons of skill points spent on useless things and cannot be reset. Only way is to grind other useful skills.
    4) You can't buy certain things anywhere to beat certain bosses until very late game. For example "Divine Confetti". So grinding strikes again.
    5) While playing stealth, enemy ai feels a bit shallow.
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  47. Apr 11, 2019
    4
    very good game, but way to frustrating. With the time and energy it takes to git gud at this game you could have an A in calculus. Not worth it at all
  48. Mar 24, 2019
    1
    Fail of the Year. Well maybe not the biggest fail but definitely Broken hopes of the Year.
    Visually game is Ok... Everything else is just bad. Lazy DS clone with 0 innovation or improvements. In fact there is a degradation in level design, combat system, weapons, animation and physics, even dialogs and char design. Maybe story is fine but you just can't enjoy it because of that horrific
    Fail of the Year. Well maybe not the biggest fail but definitely Broken hopes of the Year.
    Visually game is Ok... Everything else is just bad. Lazy DS clone with 0 innovation or improvements. In fact there is a degradation in level design, combat system, weapons, animation and physics, even dialogs and char design. Maybe story is fine but you just can't enjoy it because of that horrific gameplay. There is only one weapon and one gimmick. And equally terrible experience on mouse and gamepad. And of course you can't change difficulty, there is only one stupidly crazy difficulty which can't be excused, because it is nothing but developer's laziness.
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  49. Mar 24, 2019
    2
    What a disappointment. No character depth, no replayability, no tangible connection to the bosses, and the most punishing death system in any FromSoftware or Souls-like game. Standard enemies are an absolute joke whether you kill them from stealth or 5 on 1 by just parrying their attacks, but then bosses wreck you with speed, power, and odd gameplay mechanics before you even know what'sWhat a disappointment. No character depth, no replayability, no tangible connection to the bosses, and the most punishing death system in any FromSoftware or Souls-like game. Standard enemies are an absolute joke whether you kill them from stealth or 5 on 1 by just parrying their attacks, but then bosses wreck you with speed, power, and odd gameplay mechanics before you even know what's going on, and even worse is that they feel very uninspired. Again, what a disappointment. Here's hoping Bloodborne 2 still gets made. Expand
  50. Nov 13, 2019
    1
    Masterpiece of a game, too bad and disappointing that no matter how good you are, all bosses will cheat. upgrading everything and raising your attack power wont make alot of difference . This game is hard. especially if you play late in the year as i have, for it has been patched. its crazy how the game is basically easy, except the overpowered bosses!!! When you hit a boss their vitalityMasterpiece of a game, too bad and disappointing that no matter how good you are, all bosses will cheat. upgrading everything and raising your attack power wont make alot of difference . This game is hard. especially if you play late in the year as i have, for it has been patched. its crazy how the game is basically easy, except the overpowered bosses!!! When you hit a boss their vitality is barely affected, but any boss that strikes you takes away at least 1/3 of your vitality or more. Basically you cant rush through boss fights. this is a game that will make you frustrated, irritable and very angry.Sekiro tests you and it forces you to spend alot time and forces you to get good. Games arent suppose to make you mad but excited and relaxed. Sekiro does the opposite. really would have loved Sekiro but Ninja Gaiden is still my fav Expand
  51. Mar 29, 2019
    2
    Didn't think that From Software could make a bad game, but here it is.
    Have played literally every souls game and was ready for something new and different. This wasn't it.
    Combat is mostly centered around parrying which at first seems cool and different when compared to souls combat, but after 25 hours of constantly parrying everything and listening to nothing, but the parry sounds and
    Didn't think that From Software could make a bad game, but here it is.
    Have played literally every souls game and was ready for something new and different. This wasn't it.
    Combat is mostly centered around parrying which at first seems cool and different when compared to souls combat, but after 25 hours of constantly parrying everything and listening to nothing, but the parry sounds and seeing the same animations over and over again its just boring.
    I was ready to do multiple NG runs of the game with different setups and load-outs but the game doesn't offer any variety. what you start out with is what you get. The prosthetic tools while at first glance seem to be the variety of the game they are just lackluster and not worth using since they are basically high risk for no reward during combat.

    Just another example of why you should never buy into the hype of a new game and pay release date prices for it.

    Visually the game looks nice tho
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  52. Mar 26, 2019
    7
    Judging this game was really hard for me. I suppose I shouldn't have gone into this game expecting Nioh, however because of the similar setting and themes I did. That... was most certainly a mistake.
    Let's first talk about the things this game does right.
    +The voice acting is on point and any other sound effects are really good. +The level of gore you would expect from a From Software
    Judging this game was really hard for me. I suppose I shouldn't have gone into this game expecting Nioh, however because of the similar setting and themes I did. That... was most certainly a mistake.
    Let's first talk about the things this game does right.

    +The voice acting is on point and any other sound effects are really good.
    +The level of gore you would expect from a From Software game is here and even some of the more grotesque imagery is to be found, even though this game is (slightly) more grounded in reality, at least compared to the other SoulsBorne games.
    +The gameplay is exactly how you would expect it to be; the controls are very similar to Dark Souls 3, so for fans of that control style, it's pretty much perfect.
    +The game has the SoulsBorne difficulty you would expect, so no worries there.
    +Some interesting new mechanics made possible with the prosthetic you get relatively early on.
    +Bigger focus on guarding instead of dodging
    +A (somewhat) open world. People who like open world games will enjoy this one too.

    And that's about it, sadly, so let's talk about the negatives, starting with the most unnecessary one,

    -The graphics are simply outdated. Now, I am not a graphics whore and I usually prefer a game with worse graphics and better gameplay over games with better graphics and worse gameplay (as a gamer should), however IMO, the game's graphics look even worse than in Dark Souls 3. Like, how does that happen??? That is honestly inexcusable. Now I wouldn't mind this so much, if it weren't for the...
    -Bad performance. While I can perfectly run DS3 in 4K, Max settings at way over 60FPS, and can't do that in this game, or anywhere near it, and like I said, it looks worse than DS3, so no, this is not because of my hardware. The game just... lags, and that at very weird intervals.
    -The gameplay, much like in the older games, feels really stiff. I don't know if it's because of the animations or the hitboxes, but it doesn't feel natural at all. This is where my bias towards Nioh comes into play, since that game has combat which is smooth af, especially with the stance changes mid combo.
    -The stealth mechanic is negligible at best. While you can use it to surprise your enemies, you will also take them down just as quickly by just running at them and fighting them head on.
    -And while we are already talking about mechanics, I do like that this game focuses more on blocking/reflecting rather than dodging, but that comes at a cost. Dodging is pretty much useless now. I've been in countless situations where I would have been able to dodge-roll out of the way in older SoulsBorne games, but not in this one. Either the attack hitboxes or the dodging mechanics are seriously broken.
    -No character customization. This is pretty much just a nitpick, but it does annoy me. I wouldn't mind the pre-made character, if it weren't for...
    -The Story. I don't like it. Some people might, I don't. Again, Nioh Bias, I was expecting an amazing story like in Nioh, and this game certainly didn't deliver on that scale. It's okay, but nowhere near as amazing as I had hoped for.
    -60FPS lock on PC. Nitpick, but still, annoying.
    -Very shallow combat. Again, Nioh Bias, I was expecting different stances or light and heavy attacks or *any* variety, but no, the focus only lies on (dodging and) blocking.
    -A (somewhat) open world. I don't like open world games. That's just my opinion, but so is this entire review.

    Overall, while this game is waaaaaay under-performing when compared to Nioh, I will still try to view this game as objectively as possible.
    If you like the other SoulsBorne games, this is an easy pick-up for you.
    If you were, like me, expecting Nioh 2, you'll be disappointed, but you should still give it a try.
    If you hate open world or stealth games, don't bother.
    And if you're one of those people who complain about the fact that this game is "too hard" or "artificially hard": Git Gud
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  53. Mar 23, 2019
    0
    FromSoft has somehow managed to kill the variety which made their previous games so replayable while simultaneously managing to kill dodging and forcing you to parry. Thing is, parrying doesn't work on may bosses where you have to deplete their health bar first, which is hard to do considering the speed at which the combat plays out. Add to this the idiocy of having 5+ minions for mostFromSoft has somehow managed to kill the variety which made their previous games so replayable while simultaneously managing to kill dodging and forcing you to parry. Thing is, parrying doesn't work on may bosses where you have to deplete their health bar first, which is hard to do considering the speed at which the combat plays out. Add to this the idiocy of having 5+ minions for most minibosses and permanently losing half your experience and gold each death and you have a game that discourages 'die so you can learn' vibe the Souls games had. You can stand at 1 spot in a boss fight and spam Parry until the boss loses enough posture, no need to move and dodge and stuff like that. Vwry disappointed overall Expand
  54. Mar 22, 2019
    7
    Too fast for a souls game though it's not a souls game supposedly. You can literally jump around to the bosses directly in 2 min like you have a speed hack. Doesn't have the same atmosphere as souls have, items etc more convoluted, or too simplified.
  55. Oct 18, 2019
    6
    one of the best combat mechanics I've ever seen in a game... good graphics, great audio but... a big but... boss fights are cheesy... CHEESY!!! Why did they f*** this great potential with cheesy boss fights? every boss has 2-3 phases and every time you pass a phase, it gets cheesier... imagine this: you are doing great, passed 2 phases and whats that? boss does 1 7 hit coımbo each hit hasone of the best combat mechanics I've ever seen in a game... good graphics, great audio but... a big but... boss fights are cheesy... CHEESY!!! Why did they f*** this great potential with cheesy boss fights? every boss has 2-3 phases and every time you pass a phase, it gets cheesier... imagine this: you are doing great, passed 2 phases and whats that? boss does 1 7 hit coımbo each hit has potential of taking % 101 of your HP... I LOVE Dark Souls series, Bloodborne was also great but this game is wasted with cheesy bosses... not all of them but majority of bosses are cheesy. don't tell me to GIT GUD cos I've already beaten this garbage... Expand
  56. Nov 9, 2019
    4
    i don't like hard games like this. i can make hard games like this too. it is so easy. i want hard games but not like this. in this game, when u die, it sents u 1 hour ago. what is this for? or NPCs are hard for nothing. u just feel of hardness. not exciting. like ac creed origins's nighmare difficulty, you feel not same with sekiro. So what i say for this game is: "Difficulty of this gamei don't like hard games like this. i can make hard games like this too. it is so easy. i want hard games but not like this. in this game, when u die, it sents u 1 hour ago. what is this for? or NPCs are hard for nothing. u just feel of hardness. not exciting. like ac creed origins's nighmare difficulty, you feel not same with sekiro. So what i say for this game is: "Difficulty of this game is for nothing" Expand
  57. Mar 22, 2019
    5
    The graphics are not acceptable for a 2019 game. My eyes hurt. Feels like a PS2 game.
  58. Mar 22, 2019
    5
    Well, bad graphic, bad plot, bad gameplay.

    2019 year - cmon, stop selling trash games.

    50 rewards(c)Youtube Promotion... GOOD STORY
  59. Mar 23, 2019
    0
    Графика уровня 2008 года, управление на ПК как всегда - отвратное. Не стоит приобретать.
  60. Mar 22, 2019
    0
    60 fps cap? what bullcr*p! I'm fully aware all the previous dark souls titles were all 60fps but it's 2019 now....get with the times developers!
  61. Mar 24, 2019
    0
    The play-style freedom and replay-ability have been destroyed to railroad players into a generic ninja game. Even bloodborne gave more user freedom and exploration. I hate to say this game is a rebuttal to Nioh and arguably that game is better because it kept a key component, multiplayer. CO-OP and invasions are what solidifies these games and gives them a strong community. It would beThe play-style freedom and replay-ability have been destroyed to railroad players into a generic ninja game. Even bloodborne gave more user freedom and exploration. I hate to say this game is a rebuttal to Nioh and arguably that game is better because it kept a key component, multiplayer. CO-OP and invasions are what solidifies these games and gives them a strong community. It would be fine if this didn't play and feel exactly like a souls game, but it does. Expand
  62. Apr 6, 2019
    0
    Awful controls, dodging does respond as it should so you are forced to block all the time which gets pretty booring in the long run.
  63. Apr 30, 2019
    6
    OK, I update the review after I finished the game, and from the 3 of 10 gave before, I'm going to increase the vote up to 6 of 10.
    For me the game is unbalanced. You start the game nearly without equipment or skills, and have to farm exp to unlock some necessary mechanics. Every early boss is nearly impossible, requiring nearly hundreds of tentatives to be completed. I quitted the game
    OK, I update the review after I finished the game, and from the 3 of 10 gave before, I'm going to increase the vote up to 6 of 10.
    For me the game is unbalanced. You start the game nearly without equipment or skills, and have to farm exp to unlock some necessary mechanics. Every early boss is nearly impossible, requiring nearly hundreds of tentatives to be completed. I quitted the game for that reason. After all videos watched online I gave it another chance, and after unlocked some skills and items the game became... easy. After you get how to use Shinobi Firecracker, every boss becomes easy. You just have to parry some attacks, use SF, buff yourself and... done. For me one of the worst decision made by From was that parry actually damages the enemy. You can kill all the bosses of the game just parrying attacks, transforming an action-rpg game on a rythm game. Even the pattern of the bosses are not well made. They don't have different attacks that can be concatenated to make strange combos. They just have combos easy to forecast.
    So the game in the start is frustrating and hard, in the end becomes easy. For this I said in the start that the game is "unbalanced". Even all the prosthetic tools and skills are nearly useless. You'll use everytime 23 of them. I had the feeling that the game wasn't meant to be played "as you want", but as IT WANTS. This is the risk on making a true and pure action game, and this is the problem of this game. A deepness and profundity like this was acceptable 10 years ago. Now everyone wants to modify the character, have rewards exploring, and things that an RPG game should give you.
    The world of Sekiro it's a bit repetitive, but it's not bad. The problem is that you're not encouraged to explore it, because at least you'll find some little ( and not interesting ) lore details, or just an item to uprade your stats. The problem is even that more you explore the game, more you upgrade stats, and more the game gets easier.
    One nice thing is that you're going to find a lot of secret bosses around the world. I really appreciated that thing. I also appreciated that all the "hard bosses" have an idol near them ( bonfire of dark souls ) so you don't have to walk for minutes before to try again ( you have to do this only with secret bosses ).
    The game itself is funny to play after you pass the first 1520 hours of playing. The problem resides in the fact that in the first 20 hours you'll be stucked, and then you'll fly until the end of the game without problems.
    So, it's a nice game and deserves to be played, but it's not the "game of the year" and things like this.
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  64. Apr 8, 2019
    10
    PC version comes with a piece of cardboard with a steam-key instead of a physical disc. Nice "physical release" you got there.
  65. Jun 19, 2019
    4
    what are you playing for? I feel it doesn't have a good progression line. The arms are bland. Virtually no customization. Forget getting exploration of the map. My biggest regret of this game is that i played 2 hrs 15 min. so i cannot return it.
  66. Mar 24, 2019
    5
    Pros:
    -Interesting world.
    -Graphics are quite nice. -Voice Acting is pretty good. Cons: -Poorly explained mechanics and systems. -The Level Design is even worse then Dark Souls 2. -Death Mechanic isn't as punishing as the Souls titles. -Combat is still just about Parry'ing and Dodging attacks. -No character customization, you can't even get a haircut. -Very repetitive enemy
    Pros:
    -Interesting world.
    -Graphics are quite nice.
    -Voice Acting is pretty good.

    Cons:
    -Poorly explained mechanics and systems.
    -The Level Design is even worse then Dark Souls 2.
    -Death Mechanic isn't as punishing as the Souls titles.
    -Combat is still just about Parry'ing and Dodging attacks.
    -No character customization, you can't even get a haircut.
    -Very repetitive enemy types, so most enemies will just feel like a copy/paste job.
    -The default Voice Acting language is Japanese instead of defaulting to the users native language.

    Just play Nioh instead, you'll find more enjoyment playing that then this.
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  67. May 27, 2019
    1
    To be honest,for an ordinary player with causal gameplay abilities,this game is just AWFUL for its difficulties. But still,one mark for its amazing graphics、plot and endings.
  68. Apr 11, 2019
    0
    Spider-Man: Trainer activated

    Enjoy the unique japanese Spider-Man, where you don't need to kill anybody or upgrade attack power or health. Just spam the grapling button and fly trough the whole area to the end, where you meet boss or mini-boss, who will kill you on 1 hit. That's why, you don't need to upgrade your health or attack power, because both is useless. But if you manage to
    Spider-Man: Trainer activated

    Enjoy the unique japanese Spider-Man, where you don't need to kill anybody or upgrade attack power or health. Just spam the grapling button and fly trough the whole area to the end, where you meet boss or mini-boss, who will kill you on 1 hit. That's why, you don't need to upgrade your health or attack power, because both is useless.
    But if you manage to kill anybody, just walk behind him and press attack, which is instakill. And if you fail that, get ready for the Assassin's Creed parry style. Just keep holding block, wait for enemy to hit you and then press attack button to get another instakill.
    End up with activated trainer, because you won't have nerves for this sh*t and just go trough the locations, because you've already paid for this.
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  69. Mar 25, 2019
    1
    Если Dark Sols 3 с самого начала завораживал и оторваться было невозможно, то в Sekiro даже играть не хочется. Как же это тошно и не интересно.
  70. Apr 4, 2019
    0
    if you enjoy repeating the same crap over and over at least 5000-10000 times for each boss then this game is for you, if you are a decent (90 IQ or more) person you'll uninstall it after maximum 2 hours of gameplay, It is simply impossible to beat the bosses. Initially I thought it would be a witcher3 competitor but it feels like it was made by CD projekt red's toilet cleaning team.
  71. Apr 23, 2019
    4
    I really wanted to like this game but having played it halfway through I've grown to dislike its linear approach with everything and sheer tediousness of boss and mini-boss fights. When with previous From games I would be excited for new challenges and encounters, this one makes me almost dread progression and makes me wish I would be over with with the game already.

    This game seems to
    I really wanted to like this game but having played it halfway through I've grown to dislike its linear approach with everything and sheer tediousness of boss and mini-boss fights. When with previous From games I would be excited for new challenges and encounters, this one makes me almost dread progression and makes me wish I would be over with with the game already.

    This game seems to be designed for very specific gamers who liked the challenge runs in previous Souls games, or added difficulty through multiple NG+ cycles. While this is certainly many Souls players, most people won't enjoy punishing difficulty with demand of mastering the game in order to succeed. Options like leaving a boss fight to level up and then try later, or summoning outside help no longer exist, leaving you with only one options that is "git gud", if you have time, patience and nerves for it.

    I really feel like this game is a step back from Bloodborne, which I consider a masterpiece, and hope that this is "just a phase", not a direction From is taking with every game from now on.
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  72. Mar 27, 2019
    0
    This review contains spoilers, click expand to view. Low price ****I don't like it ATM.
    The combat system is pretty shallow and the "stealth" sections are hindered by it's open world nature.
    It's frustrating. Too much for its own good. Also they don't teach you any basic mechanic of the game.
    Why? IDK. it's dumb.
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  73. Apr 1, 2019
    0
    Worst From Software game so far. You forced to play in one way - parry. Map full of useless item, there is no exploration joy. Camera bugs in small rooms or near walls. Bugs with damage-range, inaccurate weapon trajectory-damage.
    People who's call this game "souls" series makes me puke. This game is step back in every aspect if we compared it with DS games.
    This game like: trying to eat
    Worst From Software game so far. You forced to play in one way - parry. Map full of useless item, there is no exploration joy. Camera bugs in small rooms or near walls. Bugs with damage-range, inaccurate weapon trajectory-damage.
    People who's call this game "souls" series makes me puke. This game is step back in every aspect if we compared it with DS games.
    This game like: trying to eat through nose- this is not hard, it is just stupid.
    From now i will not buy From Software games so freely knowing what they can do with game.
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  74. Mar 25, 2019
    0
    Скучная, сложная (без баланса), нет кастомизации
  75. Mar 27, 2019
    5
    Game was not made for pc - keyboard, only in control! And I do not use ... Actually on the keyboard is impossible! The camera is confusing and in a difficult game this is very bad, against bosses happened about four times .... I had to play everything again! It becomes very repetitive and annoying ... At first it's cool .... I think a lot of coincidence the map is vertical and very muchGame was not made for pc - keyboard, only in control! And I do not use ... Actually on the keyboard is impossible! The camera is confusing and in a difficult game this is very bad, against bosses happened about four times .... I had to play everything again! It becomes very repetitive and annoying ... At first it's cool .... I think a lot of coincidence the map is vertical and very much like the Tomb Raider 2013, really strange ... Expand
  76. Apr 1, 2019
    2
    Если коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry: Sands of Batman с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такиеЕсли коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry: Sands of Batman с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такие высокие баллы. Хотя, если людям от Sekiro нужен был рескин костров из DS, наличие боссов и Миядзаки-сюжет, то конечно это для них 10/10. Для меня же это как если бы взяли DS3 и вырезали из него половину того, за что я его полюбил. Expand
  77. Apr 4, 2019
    0
    Overrated game filled with cheap mechanics. Filled with artificial difficulty and bs mechanics. For instance, the game tells you to dodge grab attacks but the enemy attacks home in on you. So even if you dodge, you get grabbed anyway.
  78. Apr 23, 2019
    0
    I rate this product with 0 mark, because of a huge frustration and disappointment which this game gave me. I beated all the parts of the dark souls series many times, but suckkiro is way too hard for me. The game counstantly holds you in a hard tension and concentration. Two hours in this game feels like I have played 24 hours. This is not a game already its more like some kind of a humanI rate this product with 0 mark, because of a huge frustration and disappointment which this game gave me. I beated all the parts of the dark souls series many times, but suckkiro is way too hard for me. The game counstantly holds you in a hard tension and concentration. Two hours in this game feels like I have played 24 hours. This is not a game already its more like some kind of a human performance test. I dont like parryng **** in dark souls and I never used it. Sekiro - the whole f game is parrying, wtf FROM? No balance, ordinary enemys are worthless, but boss battles are completely impossible. You can die from one shot easely and this is expectable and acceptable, but its not when bosses have tons of hp. Expand
  79. Mar 22, 2019
    1
    Este es un ejemplo de como un buen marketing puede cegar a la comunidad, lo unico bueno del juego es su apartado sonoro. Pero lo veo muy sobrevalorado, algunas animaciones dejan mucho que desear, la verdad el juego para mi no es muy bueno, pero respeto opiniones.
  80. Mar 24, 2019
    7
    Sadly this game is reviewed by it's hype and predecessors. Technically its lacking polishing. The camera tends to flicker around like crazy in intense boss fights using its lock on feature and often you are not able to see anything due to some piece of broken stuff or grass blocking your vision completely. The essential feature for an inital execution often fails when initialized fromSadly this game is reviewed by it's hype and predecessors. Technically its lacking polishing. The camera tends to flicker around like crazy in intense boss fights using its lock on feature and often you are not able to see anything due to some piece of broken stuff or grass blocking your vision completely. The essential feature for an inital execution often fails when initialized from above with you finding yourself fighting an enemy with its two full healthbars and desperately dying at the last inch what could have been prevented with a working feature. Pretty desperate when you find yourself not enjoying the game but constantly respawning to just get the initial execution after the 4th atempt on a jumping execution. It has its adventure parts but they are way to small. You are running just from one boss arena directly into another making it more like Sinner: Sacrifice for Redemption. Therefore it can't succeed in giving you a feeling like the souls series where the wide areas and many foes challenged you besides its bosses. I did not expect another Dark Souls game or a Souls like but the standard that Fromsoftware raised is not matched in Sekiro until it will evolve in future episodes like Dark Souls did. Expand
  81. Apr 15, 2019
    0
    As a fan of the previous From software titles, I had high hopes for Sekiro. Sadly, I am very disappointed with the game for various reasons.

    The combat is very restrictive. You don't have weapons, armor or classes to choose from. You have one weapon and a few tools which only have niche uses. The parrying mechanic which could be skipped entirely in the previous games is now the core
    As a fan of the previous From software titles, I had high hopes for Sekiro. Sadly, I am very disappointed with the game for various reasons.

    The combat is very restrictive. You don't have weapons, armor or classes to choose from. You have one weapon and a few tools which only have niche uses. The parrying mechanic which could be skipped entirely in the previous games is now the core mechanic you are required to use constantly. In other words, fights are based on split second reactions to what your enemy is doing. This alone wouldn't be bad if it weren't for two reasons.

    First, this mechanic simply doesn't work well with crowds of enemies. If you need to pay close attention to what your opponent is doing and time your reaction appropriately, you cannot handle multiple foes at once, especially when some of them are off camera. So you end up running away which is far too easy in this game. This makes you inclined to just skip minions by running past them until you get to the next shrine.

    The second problem is that bosses simply take too long to defeat when you play the game the way it is supposed to be played. I'm sure that many speedrunners have found ways to cheese bosses in order to kill them quickly, but if you actually use the reactive gameplay of Sekiro, aren't perfect and don't absolutely use every opportunity you got, then some bosses will take forever and are just exhausting or even boring. A good example is the giant ape boss, who is very easy to defeat if you take your time, but takes so freaking long that the hardest thing about him is not to get impatient and rush in because you finally want to be done with this boring grind. Furi also has quick reactive gameplay, but it is fun and exciting because the pacing is good. Imagine playing Furi but every boss had ten times the amount of health and can easily one shot you if you stop paying enough attention for just a second.

    Then there is the stealth mechanic which is an absolute joke. My guess is that the reason they put it in the game was because the combat, as mentioned before, doesn't work well with groups. So what are you supposed to do when there are groups of enemies? Sneak around them and stealth kill them one by one. This also sounds nice on paper but the implementation is horrible. The biggest problem is that you don't feel like a stealthy ninja at all. Most enemies in the game are deaf and blind. You can make loud noises right next to them or walk in their line of sight them without them noticing you. And your "stealth kill" is as loud as a gun shot. It's a joke. Not to mention that it is complely unnecessary since, as mentioned before, you can very easily just run past enemies even when they are alerted. So sneaking feels just like a waste of time and you will be seen eventually in a new area anyway because you don't know where all the enemies are positioned or which of them are blind and which aren't. So what will you do? Spend an hour trying to sneak through an area while trying to memorize all the locations and patrol routes of enemies, or just run past all of them to the next shrine which takes like five minutes?

    Graphically speaking, Sekiro is very ugly game. Drab environments, poor animation and a lack of that From Software 'polish', as if it was developed by an inferior division of the company, out of a scrapped prototype.

    The last thing I want to mention is that Sekiro doesn't feel rewarding. I played more than half of the game in hoped that the gameplay would grow on me and what annoys me the most is the feeling that I essentially didn't get anything for my trouble. If this was a Souls game then at least I would have a unique character who was formed by his many adventures by now. But in Sekiro, I still have this ugly dude who is an exact copy of everybody else's character who plays the game. Yes there are some RPG elements but I wonder why they even bothered to put them into the game. If I cannot level up at my own leisure but only when I get to certain points in the game, then the game could just balance out the damage and health of the enemies so that the initial built can be used the entire time. The game gives you the illusion of progression but when you think about it, you as a character don't progress at all. When you get to the point where you deal more damage, you also get to the point where enemies have more health so it all evens out and is essentially meaningless.

    Overall a horrible game that is overrated because of From's reputation rather than because of its own merits.
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  82. Apr 1, 2019
    0
    Герой не прыгает на левый триггер, а еще это не батл рояль
  83. Apr 16, 2019
    0
    This game is not good at all and it has a bad storyline and also I did not expect that poor from from software.
  84. Apr 25, 2019
    0
    Yes its challenging and its not for a casual player. So be prepared for a lot of try and error.
    The gore and blood is, for a young playerbase, very pleasing. But as I am a little older gamer I just find it annoying and not really helping. Dont get me wrong, I loved stuff like that when I was young too. But I just dont anymore! The boss mechanics are shallow and not entertaining at all.
    Yes its challenging and its not for a casual player. So be prepared for a lot of try and error.
    The gore and blood is, for a young playerbase, very pleasing. But as I am a little older gamer I just find it annoying and not really helping. Dont get me wrong, I loved stuff like that when I was young too. But I just dont anymore! The boss mechanics are shallow and not entertaining at all. After you figured out how the games work it becomes a chore and killing is a repetition of the same procedure over and over! The story is meh and not the main reason why people buy this game. So if you are just someone who wants to brag that he has beaten a hard game thats deffinelty a game for you. Otherwise its a spin off of dark souls in a new costume.
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  85. Apr 2, 2019
    6
    Its okay i guess. From a technical aspect a lot better than previous FS titles, and most importantly it can be PAUSED!! Praise Jesus, or Buddha, or whoever! Seems to be mostly made for Bloodborne fans. Parry and learn every quick time event to pass even regular enemies, is more tedious and less a learning curve. Not fun after a short while, at least for me. I don't really look forward toIts okay i guess. From a technical aspect a lot better than previous FS titles, and most importantly it can be PAUSED!! Praise Jesus, or Buddha, or whoever! Seems to be mostly made for Bloodborne fans. Parry and learn every quick time event to pass even regular enemies, is more tedious and less a learning curve. Not fun after a short while, at least for me. I don't really look forward to frustration as a learning tool anymore, i've had my fair share of those playing the Souls games. It's way too repetitive imho. Playing with a Gamesir T2A and having latency issues, making parries all but possible. I never had these issues with Monster Hunter World. I like the whole aesthetic, and the feel of the game. Though the style of the gameplay brought the fun to a grinding halt for me, i do recommend this to people that haven't played any of the Soulsborne series. Also maybe wait a while for the hype to die down so you feel less pressure to perform and more room to learn. For me, as sad as i am that i won't be able to see this through to the end, if for nothing else but to enjoy the designs, i'm done with these games preying on my inner masochist. It's tiring, really. Expand
  86. Mar 28, 2019
    7
    Хотелось бы вспомнить, что Sekiro: Shadows Die Twice все еще отличная souls-like игра. Про все такое же отзывчивое и вполне удобное управление. Хорошую оптимизацию для ПК. Все такой же добротный челендж для себя и своей нервной системы. Пусть и опостылевшие, но все еще красивые локации. Тут даже нелинейность и несколько концовок есть! Вроде бы все на месте, но это, если позволите,Хотелось бы вспомнить, что Sekiro: Shadows Die Twice все еще отличная souls-like игра. Про все такое же отзывчивое и вполне удобное управление. Хорошую оптимизацию для ПК. Все такой же добротный челендж для себя и своей нервной системы. Пусть и опостылевшие, но все еще красивые локации. Тут даже нелинейность и несколько концовок есть! Вроде бы все на месте, но это, если позволите, стандартные и привычные для работ этой студии вещи. От отцов жанра, которые уже 10 лет к ряду выпускают подобные проекты, ждешь чего-то большего. Не нового слова, не революции. А шага, пусть небольшого, но вперед. Sekiro оказалась не игрой Souls серии, а именно Souls-like. Подобной, но не входящей в их ряды.

    Смотришь на ярлык и не хочешь возвращаться. Ведь там нет былой загадочности. Абсолютно другая атмосфера, которая придется по вкусу не всем. Нет мультиплеера, который для многих игроков Dark Souls и Bloodborne до сих пор невероятно актуален. Стало гораздо меньше бэктрекинга, навязанного самой игрой, но разработчики как знали, что возвращаться в большинство локаций игрокам и так не захочется. Самое страшное для подобной игры с такой лояльной аудиторией - забвение. И будет очень прискорбно, если так произойдет с Sekiro. Всем известно почему не DS4 или BB2. Была пора двигаться дальше и Миядзаки я полностью поддержал в этом стремлении. Но пошли разработчики не вперед, а в сторону. Игра нормальная, но не думаю, что хотел бы увидеть продолжение. У Nioh 2 есть отличный шанс побороть батьку на его же поле и я, со всем своим негативным отношением к первой части, думаю, что это вполне реально. Тем более соперник без руки. А там еще чем-то схожая Ghost of Tsushima на горизонте... даааа, Японией и самураями в 2019-ом можно будет обмазываться.
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  87. May 3, 2020
    3
    Говно для задротов.
    Ставлю 3 за красивый визуал.
  88. Oct 22, 2019
    7
    It's got enough content for at least four playthroughs and provides satisfying enough gameplay. Character customisation suffers compared to previous Fromsoftware titles, and the story and world building is nothing to write home about and the artstyle is somewhat drab, but there is plenty of interesting character designs and bosses (although many are simply re-skinned) as well as uniqueIt's got enough content for at least four playthroughs and provides satisfying enough gameplay. Character customisation suffers compared to previous Fromsoftware titles, and the story and world building is nothing to write home about and the artstyle is somewhat drab, but there is plenty of interesting character designs and bosses (although many are simply re-skinned) as well as unique level designs (areas are also reused) to make this one worth trying out - if you can stomach the one-dimensional and drawn out nature of the fights. There isn't any real opportunity for different ways to play, lest you want to speedrun it, which in and of itself is an interesting proposition in its own right. Sekiro won't have the staying power of Dark Souls but for the time being it will get some sufficiently well deserved time in the spotlight. Expand
  89. Apr 8, 2019
    7
    Great at times, tedious at times. After 45 hours or so I would have to admit this game is a step back from previous games. The game itself is punishing to start but you do get better, gamers will typically get to a point where it starts to feel tedious though.

    The combat is all about the timing and deflections and it is hard, very hard. That in itself is not a bad thing but the
    Great at times, tedious at times. After 45 hours or so I would have to admit this game is a step back from previous games. The game itself is punishing to start but you do get better, gamers will typically get to a point where it starts to feel tedious though.

    The combat is all about the timing and deflections and it is hard, very hard. That in itself is not a bad thing but the payoff is very poorly done. You really get nothing for your hard work, all those deaths and trying over and over....no armour, no new weapons. The skill tree just eventually gets full, there is no real build to try.

    Most people will just look up cheese strats, so many online to choose from. The combat has some depth but there will be zero depth in replayability. I like the game, I do not love it like I have with other From Software games.
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  90. Mar 30, 2019
    6
    Say goodbye to armor, primary weapons, varied and complex builds, emotes and any other roleplaying elements, coop, and pvp. This is not a soulsborne game and fans of the soulsborne franchises should not be misled into believing that the gameplay is similar. Virtually every system has been overhauled, for better or worse.
    In some ways this title is more friendly to new players than
    Say goodbye to armor, primary weapons, varied and complex builds, emotes and any other roleplaying elements, coop, and pvp. This is not a soulsborne game and fans of the soulsborne franchises should not be misled into believing that the gameplay is similar. Virtually every system has been overhauled, for better or worse.
    In some ways this title is more friendly to new players than previous ones because you'll never have to look at wall of stats that you'd have to dig around online to make sense of and you won't have the training scars from playing earlier titles. But in another way, it's much more hostile to new players because the difficulty scaling is unprecedented even for a From Software game.
    Grinding is mostly ineffectual as the only reward you get for grinding is Sen (the primary currency, which can be used to purchase consumables and in some cases prosthetic attachments) and Skill Points, which are used to purchase new acrobatic abilities for your character (only one of which can be slotted at a time). You cannot increase your HP pool or Posture by grinding and you cannot summon friendly NPCs to assist you in boss fights, meaning that when you get stuck on a boss your only option is to continue slamming your head against that wall until you win or quit the game.
    Many returning FromSoft fans that are hostile to new players, casuals, and the notion of accessibility in game design will see these changes as improvements, however I generally see them as a step backwards. I don't think it's good game design for the basic narrative elements to be inaccessible to many players (even some who are willing to spend countless hours trying to 'git gud').
    My single biggest complaint with the game is the reductive nature of the new combat system. Many players seem to feel that the combat system is more complex than ever, but I disagree and I will enumerate my reasons why: Poise has been all but removed from the game, weapon arts have been replaced by acrobatic skills, stamina management was replaced by posture, spirit emblems effectively replaced FP, the prosthetic replaced spell attunement, and the jump mechanic replaced the kick. The vast array of sorceries, miracles, and pyromancies (96 total in dark souls 3) have been replaced by 11 prosthetic attachments. In Dark Souls or Bloodborne there are a wide variety of different play styles and approaches that are equally viable for completing the PVE content. You can be a strong dude with heavy armor, a giant, slow weapon, and tons of poise that just knocks bosses on their asses and manages damage trades. You can use spellcasting as your primary strategy for virtually every boss in the game. You can use a dex character with high mobility and fast weapons that inflict status effects like bleed on enemies. They all do the job, and this fantastic variety makes for excellent replay value (even for the players that aren't interested in challenge runs).
    That's just not the case in Sekiro. You have one weapon, one basic play style, and bosses only have one or sometimes two different basic strategies that are viable to beat them. To make things worse, many of the acrobatic skills that can be acquired that are supposed to make the player feel like they're making progress and getting deeper gameplay are completely nullified by certain bosses. For example, unblockable thrust weapon attacks and some kicks can be countered with a skill called the mikiri counter and unblockable sweep attacks can be jumped over, followed by a swift kick to the face that deals a lot of posture damage. Certain bosses, like Genichiro Ashina (a required boss for story progression), for example, can completely nullify these abilities and punish the player for trying to take advantage of them. This removes depth from the combat and this tactic the developers use to increase the difficulty of the game is equally artificial as tactics like making a boss' attacks deal so much damage they're all one-shot kills or tripling the HP pool of the boss to make it harder.
    It certainly feels like the central principal of this game's design was to make it extremely difficult without regard for making the gameplay feel fair, varied, or balanced.
    These drawbacks are such an intrusive impediment to enjoying the game that they overshadow many pleasant qualities in the game. I like that they tried to challenge returning hardcore players by removing I-frames from dodges. I like the new grappling mechanic and how this frees up the artists who designed the maps to add an entirely new dimension to the areas you play in. The visuals and voice acting are superb, and there appears to be just as much effort put into developing the lore of this game universe as previous titles. There are tons of different boss fights to be had in this game with 15 bosses and 29 Mini-bosses, although some of them are effectively just re-skins. I love FromSoft and their games, but I think this one was simply a step in the wrong direction. 6/10
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  91. Jan 12, 2020
    3
    I really liked the setting and the story, as well as artistic style; unfortunately, the combat mechanics ruined the game experience for me because parrying is the only way to play - period. There’s no enemy variety, and bosses are seriously overpowered, considering that you attacks are not that potent. This made Sekiro very boring to me. You want to play a tank? You can’t. A invisibleI really liked the setting and the story, as well as artistic style; unfortunately, the combat mechanics ruined the game experience for me because parrying is the only way to play - period. There’s no enemy variety, and bosses are seriously overpowered, considering that you attacks are not that potent. This made Sekiro very boring to me. You want to play a tank? You can’t. A invisible ninja, relying on evasion and stealth attacks? You can’t! Keep dying until you learn how to parry and shut up. Expand
  92. Sep 14, 2019
    9
    Can be very hard at time, even harder for souls vets. However, the world is beautiful and the gameplay is one of the best for sword fighting in gaming today.
  93. Oct 31, 2019
    8
    Un juego muy frustrante, estupendo para las personas que les gustan los desafíos, es muy satisfactorio ganarle a los jefes, lamentablemente lo deje de jugar y perdí el interés sobre todo por su alto nivel de dificultada y haberme desacostumbrado al mismo
  94. Mar 28, 2019
    5
    Good world and level design as you'd expect from FROMSOFT. Lack of real character progression and items is a major downfall and lackluster items overall. Exploring a secret in this game is easily the worst in the FROM games since DeS and finding a handful of ash after going through a tunnel around the river and through the woods is a fitting item to describe the secrets in this game.Good world and level design as you'd expect from FROMSOFT. Lack of real character progression and items is a major downfall and lackluster items overall. Exploring a secret in this game is easily the worst in the FROM games since DeS and finding a handful of ash after going through a tunnel around the river and through the woods is a fitting item to describe the secrets in this game.

    The combat is the worst in the recent FROM games as well. People complain about Shields in DS yet in this game you have the most OP shield(not even talking about the umbrella) and infinite stamina to go with it as you can just block block block with your sword and easily get posture back for some more. Enemies have posture and poise AND hyper armor which is lame as your character gets sent flying to the floor with even a basic sword slash and even gets staggered without a posture break as well and the animation is fitting as he holds his hand up begging the enemy to stop which is funny as it was just one sword hit....just lame

    Dying in 2 or 1 hit sucks and is boring. The best fights are the ones where you don't die instantly from something lame and eye rolling. Lady Butterfly and genichiro for example are good ones and they don't kill you instantly.

    For their sake I hope they don't do another game like this as the next round won't have the sales to go with it if user response is any indication and they have a loyal and good fanbase from Soulsborne and I didn't think anything could make Bloodborne look even better than it is but this game does just that. The combat and systems in Soulsbourne are deliberate and Bloodborne has the perfect mixture of SP, co op, PVP, story, combat, etc. That's the formula they should stick to and as long as they do those these one offs shouldn't be a big deal but it's going to get the review it deserves regardless of past games.
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  95. dty
    Jun 25, 2019
    9
    Awesome game. Doesn't have the customisation or replayability that previous From Software titles do, but it had all the other tropes we come to expect. Incredible level design, superb combat and a rewarding difficulty. Just don't be a weiner and give up too easily.
  96. Jul 18, 2019
    9
    Rly good game... sometimes its rly dificult but to be honest, once u get the hang of it it gets preaty easy. im givining 9 bcs i wouldnt like to play it ever again, but it is a rly good game... but stresful as **** :D
  97. Jan 11, 2022
    3
    Despite I've played all of souls-likes, I couldn't understand this game. Game is difficult in not a good meaning at all. Character progression is almost absent, a lot of skills, most of which are useless, no variety in weapons/builds or anything (just secondary helpers, but this is nothing), battle mechanics are totally about timing and repeating, except of scripted boss-fights, level ofDespite I've played all of souls-likes, I couldn't understand this game. Game is difficult in not a good meaning at all. Character progression is almost absent, a lot of skills, most of which are useless, no variety in weapons/builds or anything (just secondary helpers, but this is nothing), battle mechanics are totally about timing and repeating, except of scripted boss-fights, level of fun - below zero. As for me, this game doesn't deserve to be a part of phenomenal souls series. Still game levels are really beautiful, so 3 of 10. Expand
  98. Apr 9, 2019
    9
    The most annoying game, I have ever played. And the controls are most uncomfortable.
    And at the same time, it's good.
    But return my nerves.
  99. Apr 11, 2019
    6
    In my view Sekiro is a decent but not great game. While far from being awful, this game does not deserve the high scores that it has received as result of the unexpected zeitgeist From Software has enjoyed for the past decade. While some aspects are fun and well presented, its shortcomings ultimately stem from From Software's attempt to combine two types of games into one, while doingIn my view Sekiro is a decent but not great game. While far from being awful, this game does not deserve the high scores that it has received as result of the unexpected zeitgeist From Software has enjoyed for the past decade. While some aspects are fun and well presented, its shortcomings ultimately stem from From Software's attempt to combine two types of games into one, while doing neither of them very well, or at least not nearly as well as those that are top of class in each category.

    Sekiro is a ninja/samurai action game and it's a stealth game. While the combat is okay, it is, in my view, completely outclassed by Nioh which not only has the parrying mechanic of Sekiro, but multiple weapon types, 3 stances per weapon and dozens of moves per weapon. Sekiro tries to nail the dance of sword fighting, but Nioh executes that dance much more effectively with greater variety and a much smoother frame rate. The limited attack options in Sekiro basically come down to a game of blocking, parrying, jumping and attacking with a simple fixed combo. The challenge of the game is in learning each enemy's attack patterns and selecting the correct sequence of parries, jumps and attacks to break their posture and deliver a deathblow. When first presented this feels very challenging, but as soon as it is memorized it goes from challenging to trivialized as you learn to fight in the game's intended metronomic fashion, simply keeping the beat until you can deliver a "shinobi deathblow" (fancy name for quicktime event) rather than engaging in dynamic combat. Because the AI is very simple, enemies rarely mix up attacks like they do in Nioh. This combat system is further marginalized by the inconsistency of quicktime shinobi deathblow. Sometimes a red dot appears when you sneak up on an enemy without them noticing, other times you can repeat the exact same scenario with no dot. The jankiness of this mechanic is demonstrated most often in the context of dropping onto an unsuspecting enemy and baiting enemies around corners-- situations in which triggering the quicktime shinobi deathblow seems at times truly random. I'm not sure if this is because the game wants you positioned in a very specific way and fails to account for what is displayed onscreen, or if the variable framerate is to blame. In an event, it creates a sort of randomizing effect to the game where sometimes I found myself missing kills I felt I had earned, and at others getting kills I felt I did not. This aspect significantly erodes notion that one can "get gud" (or not be good) at the game.

    As a stealth game, Sekiro does much worse compared to the best in class, namely, Metal Gear Solid. The stealth options and AI in Sekiro are behind the original Metal Gear from 1998, and the game is so far behind the stealth mechanics of MGSV that it's not even comparable. At times enemies will spot you when you are completely out of sight and at others they will fail to notice you when you are right in front of them. Unlike Metal Gear, enemies make no changes in their behavior based on your actions. A quick assault and retreat does not result in reinforcements being called in, nor do enemies change their combat tactics or armor choices to defend against over-used attacks. This is a shame because stealth is such a vital component of any ninja/shinobi based game. It seems like a missed opportunity since From Software jettisoned the RPG elements of its previous games in order to focus on the shinobi archetype, which was them hamstrung by lackluster stealth mechanics.

    From Software has made a fair game, but in order to be great you can't just make a new IP that is decent or perhaps better in some regards than your previous games, you must make a game that competes with what others have done in the space you are trying to occupy. Sekiro falls short of this, but it's still a decently enjoyable game to play for a short stint. I will say that some aspects are well done and more enjoyable than From Software's previous titles. The speed of the game makes it more engaging and as always, the art direction is excellent. From Software's games are always presented with a certain serious mood and artistic design that makes them beautiful to look at and the color palette of feudal Japan is their best yet. The music and voice acting, particularly the work of Noshir Dalal, are spot on. Unfortunately, actually playing the game is not nearly as captivating as looking at it.
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  100. Jun 3, 2019
    5
    While it is a beautiful game, they stripped the rpg elements and character customization of their previous games away to produce this action/adventure game. I'm not too fond of it.
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]