User Score
8.5

Generally favorable reviews- based on 3214 Ratings

User score distribution:
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  1. Mar 2, 2020
    3
    Another game that tries to imitate God of War, but refuses to learn from Sony's example. Expect tons of frustration from the camera swinging around randomly, which is especially aggravating when fighting near cliff ledges with instant death.

    Could also use a significant control overhaul -- Devil May Cry lets you fluidly switch between multiple weapons mid-combo, while Sekiro feels
    Another game that tries to imitate God of War, but refuses to learn from Sony's example. Expect tons of frustration from the camera swinging around randomly, which is especially aggravating when fighting near cliff ledges with instant death.

    Could also use a significant control overhaul -- Devil May Cry lets you fluidly switch between multiple weapons mid-combo, while Sekiro feels kludgy and awkward.
    Expand
  2. Mar 12, 2023
    3
    Keep trying to like this but I find it really boring.

    Every fight I've engaged in is a parry fest, so many buttons I keep pressing the wrong ones and trying to find the right way to go amidst all the dingyness is a real pain.

    I think it's got some good idea's that were put together haphazardly. Tenchu on the PS One is better.
  3. Feb 6, 2020
    3
    A drab and tedious DS rip off, without any of the quirky customisation that made that game interesting by balancing it against the difficulty. Last time I listen to any "game of the year" hype.
  4. Mar 23, 2019
    3
    I love DS series - it is one of best series of the games ever. But Sakito is unplayable for me - sorry, but I do not have cyborg reflexes. And I do not care about it is hard, because must be hard and other bla-bla. I know what is hard game very well. It is something wrong with Sekiro: I saw good speed-runners who have real problems with this game, too. WTF From Software, whats wrong? It isI love DS series - it is one of best series of the games ever. But Sakito is unplayable for me - sorry, but I do not have cyborg reflexes. And I do not care about it is hard, because must be hard and other bla-bla. I know what is hard game very well. It is something wrong with Sekiro: I saw good speed-runners who have real problems with this game, too. WTF From Software, whats wrong? It is poor, rushed developed action slasher!

    Refund.

    BTW: PC port is awful, simply terribly, eg. I have many fps, no delay on screen, but input lag is real and exist. How to beat this kind of game with input lag? Please, From Software, tell me how do it, I will be grateful!

    Now I begin to understand why Sekiro has a new publisher.

    I registered on MetaCritic only to say how I am deeply disappointment.
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  5. Apr 5, 2019
    3
    Отсутствие атмосферы присущей всем играм от Frome Software.
    Нечестные хитбоксы и в целом отвратительная боевка.
    В предыдущих играх фромов я готов был умирать снова и снова, но там я сражался с величественными противниками, боссы в прошлых играх были очень могущественными сущностями. Здесь же умирать 50 раз сражаясь с обычным военачальником или фиолетовым ниндзей это норма. Побеждая не
    Отсутствие атмосферы присущей всем играм от Frome Software.
    Нечестные хитбоксы и в целом отвратительная боевка.
    В предыдущих играх фромов я готов был умирать снова и снова, но там я сражался с величественными противниками, боссы в прошлых играх были очень могущественными сущностями. Здесь же умирать 50 раз сражаясь с обычным военачальником или фиолетовым ниндзей это норма. Побеждая не чувствуешь удовлетворения, а просто отмечаешь что бой сложился удачно для тебя. Может еще роль сыграло то что мне совершенно не интересен сеттинг игры, не знаю... Так ждал игру и такое разочарование, прям обидно.
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  6. Nov 20, 2021
    3
    Эта игра незаслуженно получила игру года и такие высокие оценки со стороны критиков. и сейчас я постараюсь убедить в этом и вас.
    Начнем с плюсов "Sekiro: Shadow Die Twice", которых я нашел не много:
    1. Это визуальный стиль игры. Сюда входит оформление инвентаря, рельеф местности, дизайн персонажей, для кого-то может понравится и музыка. 2. Озвучка персонажей. Приятно услышать
    Эта игра незаслуженно получила игру года и такие высокие оценки со стороны критиков. и сейчас я постараюсь убедить в этом и вас.
    Начнем с плюсов "Sekiro: Shadow Die Twice", которых я нашел не много:
    1. Это визуальный стиль игры. Сюда входит оформление инвентаря, рельеф местности, дизайн персонажей, для кого-то может понравится и музыка.
    2. Озвучка персонажей. Приятно услышать оригинальную озвучку для Японского сеттинга.
    На этом плюсы для меня кончились, и начинаются минусы.
    1. Боевая система. Игра намеренно заставляет нас играть через блок и парирование, но как к этому относиться серьезно если враг больше нас в 5 раз и его оружия размером с дом? Логично было бы уворачиваться от таких врагов, но увы это не так. И конечно же бесконечная полоска здоровья, игра как бы намекает, что ты должен играть так как хочет разработчик и сносить полоску выносливости врага.
    2. Отзывчивость "Секиро". Протагонист ощущается как медленный кусок груши для битья. Блок и парирование он ставит на 1 секунду позже нажатия на кнопку, что в таких играх просто несправедливо по отношению к игроку. Увороты в игре сломаны и лучше их вообще не использовать, враг с большей вероятностью попадет в вас.
    3. Камера. Самый сильный босс в этой игре это ваша камера, которая работает еще хуже чем в серии "Dark souls". Постоянные залеты за текстуры и за врага. И что самое веселое это то что самые сложные бои происходят в узких локациях.
    4. Веревка. Я правда не понимаю как она работает. В одних и тех же ситуациях ты можешь притянуться, а можешь и не притянуться. Видимо это известно лишь самому мастеру Миядзаки.
    5. Интерес. В игру абсолютно не интересно играть и исследовать мир. Если в "Dark souls" мы искали различные оружия, которые имеют свои мувсеты, искали заклинания и экипировку со своими уникальными эффектами. То тут мы всегда находим леденцы и бесполезные используемые предметы. Лишь изредка мы будем натыкаться на действительно интересные вещи, такие как новые техники и новые протезы.
    6. Прыжки. Прыжки сделаны в лучших традициях FromSoftware, то есть через заднее место. Персонаж очень часто будет прыгать туда куда вы не хотите.
    Несмотря на то что игру я считаю плохой, я советую вам поиграть в нее и убедиться в этом самим, либо же убедиться для себя в обратном.
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  7. Oct 31, 2019
    2
    only challenge is to press right button at right time and restart same level all the time until you get it right.
  8. Mar 24, 2019
    2
    What a disappointment. No character depth, no replayability, no tangible connection to the bosses, and the most punishing death system in any FromSoftware or Souls-like game. Standard enemies are an absolute joke whether you kill them from stealth or 5 on 1 by just parrying their attacks, but then bosses wreck you with speed, power, and odd gameplay mechanics before you even know what'sWhat a disappointment. No character depth, no replayability, no tangible connection to the bosses, and the most punishing death system in any FromSoftware or Souls-like game. Standard enemies are an absolute joke whether you kill them from stealth or 5 on 1 by just parrying their attacks, but then bosses wreck you with speed, power, and odd gameplay mechanics before you even know what's going on, and even worse is that they feel very uninspired. Again, what a disappointment. Here's hoping Bloodborne 2 still gets made. Expand
  9. Nov 28, 2019
    2
    Another piece of garbage game for console conversion to PC. If I need to play Turn-based strategy style game I prefer not this one. This game sort of boring with it's defence and counter-attack system.
  10. Apr 1, 2019
    2
    Если коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry: Sands of Batman с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такиеЕсли коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry: Sands of Batman с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такие высокие баллы. Хотя, если людям от Sekiro нужен был рескин костров из DS, наличие боссов и Миядзаки-сюжет, то конечно это для них 10/10. Для меня же это как если бы взяли DS3 и вырезали из него половину того, за что я его полюбил. Expand
  11. Aug 3, 2020
    2
    The game as a whole is really good for people not like me. I tried to love the game, really did, but I just couldn't. After about 10+ hours and several bosses, I decided I did not enjoy the combat or the controls, it felt very arcadey and like a game from another company. I did not expect the arcadiness of the game but also did not struggle much - and just to be clear, I don't getThe game as a whole is really good for people not like me. I tried to love the game, really did, but I just couldn't. After about 10+ hours and several bosses, I decided I did not enjoy the combat or the controls, it felt very arcadey and like a game from another company. I did not expect the arcadiness of the game but also did not struggle much - and just to be clear, I don't get frustrated with From games. I beat all From games including BloodBorne and Demon Souls, and Sekiro to me was the weakest in terms of the feel and quality in game engine as a whole.

    I envy players who like this game a lot, maybe someday I will change my mind...

    As a massive From Software fan, I would advise for the new fans to be cautious going into Sekiro coming from Souls games, it is a very different game in terms of the movement and combat feel. There is a lot of zealotry going on and people will dislike/downvote into oblivion if you say the game can be unsatisfying for some people, especially for hardcore Souls game fans. I understand that people feel great satisfaction from beating this game, but to me it seems that a lot of people praises this game automatically just because it is a From Software game. Were it from any other company, the initial reviews would have been much harsher, and Sekiro fans will not accept that reality. That's why you don't see negative reviews for this game....
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  12. Mar 24, 2019
    2
    скучные, заскриптованные бои на манер асасинс крид. непонятно зачем добавленный кривой стелс
  13. Mar 29, 2019
    2
    Didn't think that From Software could make a bad game, but here it is.
    Have played literally every souls game and was ready for something new and different. This wasn't it.
    Combat is mostly centered around parrying which at first seems cool and different when compared to souls combat, but after 25 hours of constantly parrying everything and listening to nothing, but the parry sounds and
    Didn't think that From Software could make a bad game, but here it is.
    Have played literally every souls game and was ready for something new and different. This wasn't it.
    Combat is mostly centered around parrying which at first seems cool and different when compared to souls combat, but after 25 hours of constantly parrying everything and listening to nothing, but the parry sounds and seeing the same animations over and over again its just boring.
    I was ready to do multiple NG runs of the game with different setups and load-outs but the game doesn't offer any variety. what you start out with is what you get. The prosthetic tools while at first glance seem to be the variety of the game they are just lackluster and not worth using since they are basically high risk for no reward during combat.

    Just another example of why you should never buy into the hype of a new game and pay release date prices for it.

    Visually the game looks nice tho
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  14. Jan 31, 2020
    2
    For a game that prides itself on combat mechanics and tactical reflexes, Sekiro falls far short. The animation triggers for enemy attacks are not synced anywhere near where you are expected to dodge, block, or jump - contributing to the reputation for this game being "hard." While the boss combats are unique, the requirement for you to play them over and over until you learn each animationFor a game that prides itself on combat mechanics and tactical reflexes, Sekiro falls far short. The animation triggers for enemy attacks are not synced anywhere near where you are expected to dodge, block, or jump - contributing to the reputation for this game being "hard." While the boss combats are unique, the requirement for you to play them over and over until you learn each animation sequence becomes dull, and takes away from any immersive continuous experience as being a powerful shinobi out to save the world. Expand
  15. May 3, 2020
    2
    good is great gameplay and combos are really well made. but the camera is soo awfull. its disaster the camera is rly bad and in combat i mostly died cuz of the weird camera movements. otherwise bosses are cool
  16. Jul 21, 2020
    2
    "Oh look at me I know how to play this super difficult game that makes me better then anybody that doesn't know how to play it"
    EVERY SINGLE SEKIRO FAN.
  17. Nov 13, 2020
    2
    Just came here to say, here's my negative review for this awful game............
  18. Mar 10, 2023
    2
    I'll give it a couple points for art design. Combat is terrible when coupled with obvious developer bugs (e.g. controller input lag and dropped/unregistered inputs. Curious how it only happens in From Software games and no others....). Sekiro dials up the From Software 'sunk cost' illogic of its fanbase to 12. 'Just keep at it until you git gud' except the combat is centered around theseI'll give it a couple points for art design. Combat is terrible when coupled with obvious developer bugs (e.g. controller input lag and dropped/unregistered inputs. Curious how it only happens in From Software games and no others....). Sekiro dials up the From Software 'sunk cost' illogic of its fanbase to 12. 'Just keep at it until you git gud' except the combat is centered around these scripted death animations where the camera goes cinematic and then back to normal every few seconds when fighting a large number of enemies. How about instead, just let me fight all the enemies and kill them like a normal action game without the Alice in Wonderland syndrome? I gave it a few hours to see what the hype was all about. It should be a textbook lesson in poor game design that should be avoided at all costs with its counterpoint being Ninja Gaiden Black about what to strive for in a great action game. Expand
  19. Aug 9, 2021
    1
    TLDR - Bloodborne, but they took out everything that made Bloodborne work, and set it in Japan, and also modelled it around the most finicky combat tactics from the Soulsborne series (namely parrying, which for some bizarre reason the fanboys try to argue is not actually a core, essential part of the gameplay loop despite being exactly that) FromSoft has continued their degeneration fromTLDR - Bloodborne, but they took out everything that made Bloodborne work, and set it in Japan, and also modelled it around the most finicky combat tactics from the Soulsborne series (namely parrying, which for some bizarre reason the fanboys try to argue is not actually a core, essential part of the gameplay loop despite being exactly that) FromSoft has continued their degeneration from tough-but-fair (Demon's Souls, mostly. Dark Souls 1, 95%) to Tough-and-****-the-player. The game plays nicely when it works, but unless you're a major masochist with hyperactive reflexes, I can't recommend it.

    Full text - Sekiro just doesn't do enough right to reach that same point of enjoyment. Your health is too low to start with, to the point where the first non-tutorial boss (Chained Ogre) can very easily knock off 50-75% of your health, roughly, meaning that if you take a single hit from your average enemy prior, he will kill you in one hit. Even if you live, you have a high chance of being flung off the map, which gets rid of the last of your health, making your respawn token's worthless. This is exacerbated when you reach Shinobi Hunter Eshin of Misen, who can take you from full health to dead faster than you can blink, you are given the opprotunity to pick up the Mikiri Counter combat skill, however it is damn near impossible to get it to work in the moment. This is both made worse by the fact that any attacks that result in a synced animation (grab attacks for instance) have some serious phantom range, to the point where you can dodge directly behind the Chained Ogre's lunging grab attack, and still get grabbed as the ogre yeets himself 180 degrees and grabs you anyway, the same thing can happen with Enshin. In no particular order I personally experienced multiple instances of being knocked out of the air by attacks that very clearly did not hit me and being grabbed out of the air by attacks that very clearly did not connect.

    I could go on about other things, about how the game can't tell if it's trying to be a fast paced action game or a stealth game, how the combat just doesn't match the game and it's difficulty in conjunction with your pitiful amounts of help, the game itself being generally misleading out or outright deceitful, like how it makes it clear early one that dodging is key, yet with most even basic enemies in the game, dodging is no guarentee that the enemy won't just spin in place like a top and hit you anyway. I could go on about how fighting more than one enemy at a time, which will happen very early on in the Hirata estate becausethe fact that enemies can see for miles is an absolute train wreck, or about how everything happens so quickly in a game that demands caution and precision making the game a miserable experience for those without the reflexes of a coked-up squirrel.

    In short, like Dark Souls 3, it suffers from Bloodborne syndrome, albeit to an outrageously higher degree. Fast paced combat that has no place in the game, lacking all the systems that made it work such as the Rally system. There IS an upgrade in the first technique scroll that allows to recover health on a deathblow, but that isn't going to help you because you generally don't get that many deathblows when it would be the most useful (i.e boss fights), and knowing the pitiful amount of health you get at the start, it probably would be uselss anyway.

    Hopefully by the time Elden Ring comes around, Miyazaki and co. will finally be over the hyper actively difficult game play that plagued Sekiro and Dark Souls 3 to a drastically lesser extent, and realize that it's just not fun having your skull caved in by relentless, artificial difficulty of homing attacks, low health at the start, and dying in 2-3 hits, and parry centered combat despite the fanboys screeching otherwise. If you're a horrendous Sadomasochist, I can see you getting mileage out of this. Otherwise, I really cannot bring myself to recommend this like I would FromSoft's previous work.
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  20. Apr 10, 2022
    1
    This review contains spoilers, click expand to view. schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion... Expand
  21. Mar 22, 2019
    1
    Este es un ejemplo de como un buen marketing puede cegar a la comunidad, lo unico bueno del juego es su apartado sonoro. Pero lo veo muy sobrevalorado, algunas animaciones dejan mucho que desear, la verdad el juego para mi no es muy bueno, pero respeto opiniones.
  22. Mar 24, 2019
    1
    Fail of the Year. Well maybe not the biggest fail but definitely Broken hopes of the Year.
    Visually game is Ok... Everything else is just bad. Lazy DS clone with 0 innovation or improvements. In fact there is a degradation in level design, combat system, weapons, animation and physics, even dialogs and char design. Maybe story is fine but you just can't enjoy it because of that horrific
    Fail of the Year. Well maybe not the biggest fail but definitely Broken hopes of the Year.
    Visually game is Ok... Everything else is just bad. Lazy DS clone with 0 innovation or improvements. In fact there is a degradation in level design, combat system, weapons, animation and physics, even dialogs and char design. Maybe story is fine but you just can't enjoy it because of that horrific gameplay. There is only one weapon and one gimmick. And equally terrible experience on mouse and gamepad. And of course you can't change difficulty, there is only one stupidly crazy difficulty which can't be excused, because it is nothing but developer's laziness.
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  23. Mar 25, 2019
    1
    Если Dark Sols 3 с самого начала завораживал и оторваться было невозможно, то в Sekiro даже играть не хочется. Как же это тошно и не интересно.
  24. Apr 28, 2019
    1
    Well, im going to explain this in pros and cons

    Pros -i like the graphics Cons -Everytime you die your money dissapear -Dragons rot affects characters -Its literally boss after boss so if you struggled at one just wait for the next one thats literally after that one -you die and die at one boss till you get how you can beat him, either beat him by luck, or remember his strikes
    Well, im going to explain this in pros and cons

    Pros
    -i like the graphics

    Cons
    -Everytime you die your money dissapear
    -Dragons rot affects characters
    -Its literally boss after boss so if you struggled at one just wait for the next one thats literally after that one
    -you die and die at one boss till you get how you can beat him, either beat him by luck, or remember his strikes so you know when to attack and when to parry, or just watch a walkthrough
    -The whole time you just parry
    -The whole game just focuses on just fighting bosses

    I wish they atleast tried harder to make a game that had an amazing story, that really catches you in it, they had such and opportunity to do so, i like story games more than just fighting games
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  25. May 27, 2019
    1
    To be honest,for an ordinary player with causal gameplay abilities,this game is just AWFUL for its difficulties. But still,one mark for its amazing graphics、plot and endings.
  26. Nov 13, 2019
    1
    Masterpiece of a game, too bad and disappointing that no matter how good you are, all bosses will cheat. upgrading everything and raising your attack power wont make alot of difference . This game is hard. especially if you play late in the year as i have, for it has been patched. its crazy how the game is basically easy, except the overpowered bosses!!! When you hit a boss their vitalityMasterpiece of a game, too bad and disappointing that no matter how good you are, all bosses will cheat. upgrading everything and raising your attack power wont make alot of difference . This game is hard. especially if you play late in the year as i have, for it has been patched. its crazy how the game is basically easy, except the overpowered bosses!!! When you hit a boss their vitality is barely affected, but any boss that strikes you takes away at least 1/3 of your vitality or more. Basically you cant rush through boss fights. this is a game that will make you frustrated, irritable and very angry.Sekiro tests you and it forces you to spend alot time and forces you to get good. Games arent suppose to make you mad but excited and relaxed. Sekiro does the opposite. really would have loved Sekiro but Ninja Gaiden is still my fav Expand
  27. Feb 25, 2021
    1
    This game was very promising, but in reality it is terribly boring. Only two interesting bosses with unique gameplay, everything else based on parry + mikiri counter. Can't even call it a souls game, in which you can fight against bosses with your own way. Every battle is the same , you are just learning boss moves and then you are doing parry+mikiri actions. Dont waste you time on thisThis game was very promising, but in reality it is terribly boring. Only two interesting bosses with unique gameplay, everything else based on parry + mikiri counter. Can't even call it a souls game, in which you can fight against bosses with your own way. Every battle is the same , you are just learning boss moves and then you are doing parry+mikiri actions. Dont waste you time on this overhyped **** Expand
  28. Mar 22, 2019
    0
    60 fps cap? what bullcr*p! I'm fully aware all the previous dark souls titles were all 60fps but it's 2019 now....get with the times developers!
  29. Apr 4, 2019
    0
    Overrated game filled with cheap mechanics. Filled with artificial difficulty and bs mechanics. For instance, the game tells you to dodge grab attacks but the enemy attacks home in on you. So even if you dodge, you get grabbed anyway.
  30. Feb 10, 2023
    0
    No objective markers. You're on your own figuring out a complex maze. There are lots of times when you can get completely stuck with no idea of where to go next. But there would be a hidden pathway or a blind jump that you need to take.

    Story/characters are not explained. You just get to know one thing. That you need to save the prince. Who's killing whom and why. Why are loyal subjects
    No objective markers. You're on your own figuring out a complex maze. There are lots of times when you can get completely stuck with no idea of where to go next. But there would be a hidden pathway or a blind jump that you need to take.

    Story/characters are not explained. You just get to know one thing. That you need to save the prince. Who's killing whom and why. Why are loyal subjects turning traitors. No idea.

    An unsatisfying combat system.
    Sudden extreme difficulty spikes.
    Parry timing is way too small.
    You can't customize any weapons, armors.
    Stealth doesn't work (I upgraded to max)).
    Figure out the rhythm of the bosses by dying. Totally impossible (even for Sekiro character himself). Then rinse and repeat.
    Punishing death-penalty (no surprise since it was made by the same sadists from Dark Souls).
    Limited exploration. Invisible walls. Hidden (but compulsory) pathways.

    Overall rating - 0/10.
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Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]