User Score
8.5

Generally favorable reviews- based on 3214 Ratings

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  1. Aug 10, 2020
    8
    Its a pretty good game actually loved it. But when you replay it over and over it gets rather dull. But thats just me tbh. i get dulled out easy. But defiantly worth the buy :)
  2. Nov 15, 2021
    8
    Its hard and I don't like hard games, otherwise 10/10 game regarding design, gameplay...
  3. Apr 26, 2023
    8
    Hesitation is defeat. Frankly, I had high expectations from Sekiro. And it fully met my expectations.

    First of all, Sekiro is a great looking game. I must say that he used the famous Japanese aesthetic very well. The game seems to have put landscapes at certain points for us to see and say wow. So the scenery is plentiful in the game. But other than that, it's kind of like the same
    Hesitation is defeat. Frankly, I had high expectations from Sekiro. And it fully met my expectations.

    First of all, Sekiro is a great looking game. I must say that he used the famous Japanese aesthetic very well. The game seems to have put landscapes at certain points for us to see and say wow. So the scenery is plentiful in the game. But other than that, it's kind of like the same thing. But I'm not saying the whole game is like that, it's like the game feels a bit like we're in the same place. It's not just about having to come to the same place 3 different times. Although they are different places, they look like the same places and are not very characteristic regions. For example, if you show me a picture from Dark Souls, I will immediately tell you where it is. But this game. Especially those roofs. After a while, the whole game feels like you're walking on these roofs. However, this does not mean that there are no different places in the game. There are some beautiful places like Hirata Estate where you go back to the past, Sunken Valley where you fight a snake, and Fountainhead Palace, which has a very nice atmosphere. However, for some reason, the game seemed a little small to me. The sounds of the game are great. Just the deflect sound makes this game great. The sounds of the sword were constantly encouraging me to play more. The music is also wonderful. Although I don't like the ambient music of the regions and I don't find it characteristic, the music of the bosses will definitely be engraved in your mind because they are beautiful (and you die a lot).

    So how is the story of the game? It's more open than Dark Souls, but just as closed. What does it mean? That is to say, there is no abstract universe that is difficult to understand. There are people, there is war, we are in Japan. So far, it's clear. But the details of the story, what is going on, are still not clearly explained to you. You are asked to collect from right to left. Actually, I'm not against games telling their stories like this. However, after playing games such as God of War, which tells its story in a very beautiful and cinematic way, I started to wonder if this cryptic game narration is a deficiency. My criticism in this regard is as follows: At least, it would be better if the part of the game that tells the main plot of the game was explained to us clearly, if we want to gain more lore information, we can learn them by collecting items from right to left, as DS do. But playing without knowing the main plot of a game, or making an extra effort to know it, seems not quite right, but I will not comment on this. Personally, I like such statements, but when we look at it, maybe it's a bit of escapism. I don't know, I'm undecided. So what is this game about? Despite the beautiful stories of the characters in the game, I could not understand the message we should get from this journey, although I do not know how much I understood. So yes, the stories we hear from right to left are beautiful, but is ours also beautiful? We do what a girl says. I later learned that there was an important choice that we had to make in the game and it directly affected the game. But since I didn't understand what it was, I immediately made a simple choice.

    Gameplay is where Sekiro shines. No matter what anyone says, I don't remember seeing such a good kombat in any game. Plus it's so simple. Attack, block or dodge. Or use one of the prosthetic features. But watching them is not enough to understand how enjoyable they are. You must play. First you have to say, "This boss is impossible to kill. He won't let me hit him. How do I know if I'm going to jump when the red mark comes out, am I going to counter with Mikiri?" Half an hour after saying that, when you kill the same Boss without taking damage, you realize that there is no problem with the Boss, and when you learn that you played badly, you realize how easy it is. That's what happens most of the time. The feeling of satisfaction when you act like a surgeon and do everything you need to do is indescribable. And the good thing about it is that you learn that. The game doesn't send you enemies just to beat you like every game, it sends you to hit your head. E hits your head. But then when he finds out and you hit him on the head... It's a great feeling. Actually, that's the whole Dark Souls logic, but Sekiro is a little different. Because this game is not an RPG. You can't get stronger and come back and pass the boss comfortably. You have to act on your own ability. I would like to add a little advice to this part, if you want to improve your game and have more fun, always stand in front of your enemy. Don't run away and hit, just run to get health. Deflect everything and hit at every gap. Even if it is difficult at first, it makes the game more enjoyable and easier after you get used to it.
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  4. Dec 11, 2020
    8
    Speaking seriously for a moment, don't go in expecting a Souls game just because it's made by FromSoftware, this is a completely different game, even if it borrows some key elements from Souls.
  5. Apr 26, 2022
    8
    Best game I've played from FromSoftware, including Elden Ring and Bloodborne.
  6. Jan 1, 2021
    8
    A serious test of your concentration, and reflexes.

    The Good - the fights can be frustrating but after you beat it, it feels satisfying. When I finally beat the game, it felt like a long journey finally complete. - have to be careful when to heal. Keeps the tension up even when you are half health, even if you have a bunch of healing items. - I like how the saving is done. It
    A serious test of your concentration, and reflexes.

    The Good

    - the fights can be frustrating but after you beat it, it feels satisfying. When I finally beat the game, it felt like a long journey finally complete.

    - have to be careful when to heal. Keeps the tension up even when you are half health, even if you have a bunch of healing items.

    - I like how the saving is done. It prevents save scumming to retain XP and money.

    - the posture and health battle mechanic is clever. It forces the player to parry, and learn the pattern and timing of the enemy's moves, instead of just blocking forever. The game rewards you for parrying successfully. A fight can be over fast if you are good at it. Long and stressful if you are bad at it. Hence, it rewards skill, which is great.

    - Enemies and bosses are unique. Each boss encounter threw something interesting your way. Every fight was a new challenge.

    - The visual style is really cool, if you like historical Japan/Asia. The design of the enemies and allies were interesting too. Involving spirits and mythical creatures was a nice touch.

    The Bad

    - the respawn points for a boss fight should be right before the Boss encounter. Having the spawn point so far back just causes unnecessary travel time. Every death you are guaranteed a death screen, a loading screen, and walking to the boss fight. These three things add up. It may only take about 30 seconds in total, but when you die 30 or 50 times it adds up to a lot of unnecessary time loss.

    - skills in the skill tree could have used a video or gameplay sample before the player decides if they want it or not. XP is precious in the game cause you can lose it so easily. Knowing exactly what you're spending it on is important. Text explanation simply isn't detailed enough.

    - the respawn points annoyed me so much I decided to use a trainer to just practice the boss fight, before taking it on for real.

    - the grappling points on the trees against the Guardian Ape boss was very finicky. I would be trying to grapple the monkey but end up grappling the tree.

    - lock on can be finicky sometimes too, especially against lady butterfly. If the poles break your line of sight with her for too long, you lose the lock on. Or if she goes too far away, the lock on will also disappear.

    - the camera can feel wonky sometimes

    - items being used up after a lost battle made me not want to use them in case I needed them for a hard boss fight. In the end I didn't use any buff items because of that reason. Losing money and XP is one thing, but losing items after a boss fight is kind of annoying. Perhaps there could have been a better way they could have done this, while still retaining the difficulty.

    - it was really hard to get much of the extra skills because I kept losing XP from losing boss battles. I decided to farm XP off of weak enemies. This took forever. This felt inevitable because I had to go back to the boss fights over and over to learn the patterns. Unless your second playthrough or you have prior experience with the game, there's just almost no way you can build up a much XP. Hence most of the skills will be out of your reach. Luckily almost none of the skills are mandatory to win the game, it just makes it a bit easier.
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  7. Feb 7, 2021
    8
    The game is pretty solid, but I suggest that you go in trying to completely forget everything you know and love about Dark Souls. As a lot of comments here have expressed, you'll be disappointed greatly as things like: building your own character, backtracking and getting stronger, co-op, and even efficiently dodging attacks is just basically not something you'll find here. This game'sThe game is pretty solid, but I suggest that you go in trying to completely forget everything you know and love about Dark Souls. As a lot of comments here have expressed, you'll be disappointed greatly as things like: building your own character, backtracking and getting stronger, co-op, and even efficiently dodging attacks is just basically not something you'll find here. This game's tough, I'd say the hardest of all Miyazaki games given that most of your meaningful progress is based on whether or not you are able to defeat a VERY strong boss/mini-boss, which sucks in a way because I can't talk about this game with my friends because they simply couldn't keep up with the difficulty (and that's perfectly fine, no need to throw that **** cancerous and overused "Git Gud" meme). But if you take the time, learn the mechanics, and even realize how many weaknesses the enemies have that can be exploited to your advantage, you'll figure your way through and hopefully have a good time
    What really rubs me the wrong way with this game though, is that, after so many years, FromSoft still doesn't seem to be willing/capable of fixing the serious camera issues. It's particularly more noticeable with this Purple Ninja mini-boss that you'll find inside a very VERY tight spot. Your camera will go absolutely crazy, even if you stand still, this enemy has the tendency of kicking you pretty far away, into a corner, where you can hardly see ****
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  8. Aug 11, 2023
    8
    I honestly prefer the old formula, it doesn't mean that sekiro isn't a really good game. I'm giving less than DS3 and Elden Ring cause it didn't click with me, but kudos to From for this game 8.6
  9. Jun 27, 2021
    8
    Great game, but the problem I see is that almost all minibosses have too many enemies close, so it becomes really tedious at times the killing all enemies, try the boss, die, repeat until you win or you give up
  10. Jul 16, 2021
    8
    An impressive action/adventure game, indeed.
    In the pure Fromsoftware style, this Sekiro can surely attract every souls lover for the high challenges of the Bosses.
    Unfortunately, even if the gameplay is impressive, I can't say the same thing about the plot. And since it's also an adventure game, I judge this as the only truly big flaw of the game.
  11. May 27, 2022
    8
    Score: 8.9

    I was never able to get into the Dark Souls genre, the movemnt was very awkward, it was hard, and the fact that for me to fight a **** boss, that i would be losing to for the first 20 times, i'd have to run for 5 minutes trough lots of mobs... just didn't help Then i saw Sekiro.... Combat was different, hard in another way but looked amazing, japanese setting, amazing,
    Score: 8.9

    I was never able to get into the Dark Souls genre, the movemnt was very awkward, it was hard, and the fact that for me to fight a **** boss, that i would be losing to for the first 20 times, i'd have to run for 5 minutes trough lots of mobs... just didn't help

    Then i saw Sekiro.... Combat was different, hard in another way but looked amazing, japanese setting, amazing, graphics just awsome, japanese voices? Holy **** i'm in....

    How hard is it? Damn everyone says it's the hardest or something.... well forget it....

    Agter 3 years i bvought this crap, and holy **** was it hard for a casual like me, i lost a good amount of my lifespan to beat the game, BUT HOLY MOTHER F***** WAS IT AMAZING

    Just incredible, i think i will keep this one in my favorites on steam, and leave it installed, just in case i wanna comeback and try fighting the bosses again...

    Totally recomend it, but be warned you'll be in for a fkcing challenge
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  12. Jan 24, 2023
    8
    The game has a good vibe, nice and dark samurai thematic, a gameplay far more improved than ds, as it feels more responsive now the boss fights actually feel more challenging rather than frustrating, but why do i gotta restart from a checkpoint i already did who do **** wants that.
    Edit: Apparently if U get further in the game u get travel anyway so no problem i appologise for the
    The game has a good vibe, nice and dark samurai thematic, a gameplay far more improved than ds, as it feels more responsive now the boss fights actually feel more challenging rather than frustrating, but why do i gotta restart from a checkpoint i already did who do **** wants that.
    Edit: Apparently if U get further in the game u get travel anyway so no problem i appologise for the confussion. This so much better the dork souls or elder ring or any other of those pleb games. This is actually fun and engaging. There is some input delay in the movement and jumping, but i actually like the parrying and some bosses.
    Verdict: Well done from software this is actually a well made game
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  13. Dec 18, 2022
    8
    Sekiro: Shadows Die Twice
    Geliştiriciler: FromSoftware
    Konusu ve oynanışı çok iyi hissettirmiş olmasına rağmen, PC de oynamak için oldukça zor bir oyun. Malesef hile kullanmam gerekti ama aksi takdirde oyunu bitiremezdi.
    Oynanış: 60/100
    Efekt ve Atmosfer: 100/100
    Hikaye: 75/100
    Tekrar Oynama Durumu: 50/100
  14. Feb 8, 2022
    8
    8/10, it is a very fun but the over reliance on deflecting turns me off a bit
  15. Jul 29, 2023
    8
    For me this is the worst From Soft title. Still a great game but I didn't enjoy it enough. My main problem with this kind of game was the reactive gameplay that can be repetitive. But I think I might need to play it again at some point and be more aggressive so the problem might be on the user end.

    My first thought were that this game has quite a few strong points but overall it feels
    For me this is the worst From Soft title. Still a great game but I didn't enjoy it enough. My main problem with this kind of game was the reactive gameplay that can be repetitive. But I think I might need to play it again at some point and be more aggressive so the problem might be on the user end.

    My first thought were that this game has quite a few strong points but overall it feels and plays like a lot of work and even when doing good I hardly enjoyed playing it (despite feeling a sense of addiction - in a bad way). Let's start with the strongest points:
    - solid graphics that really fit the setting
    - very smooth controls and motion
    - grappling hook and stealth aspects are fun
    - interesting posture / swordfighting mechanics
    - some encounters are quite remarkable (for example the giant ape)

    I can accept a game being a challenge and forcing you to take it serious.
    The problem is that too much things related to gameplay in this game feels like it was made to be as annoying as possible on purpose - and is also quite repetitive because the game is forcing you to play in a certain way and do it all over again too many times. Also the game is lacking a lot of basic modern gaming features.

    I guess the high rating can only be considered fair if you keep in mind this a niche product for a certain audience with a lot of time and willpower that they don't need to put into more important tasks. For anyone else I recommend to play other, more accessible and fun games. In the end I can't fully accept this "niche argument" for a good rating though - as there is a huge problem with this approach. I'll give an example: Even if your not a fan of sports games you could still enjoy playing a top sports title. However this game is simply not enjoyable without some masochistic tendencies and the willingness to succumb to "outdated" gaming philosophies (hidden mechanics, no proper explanations or directions, no quest logs, no map, no difficulty settings etc). I feel sekiro would have profited a lot from more fun and user friendly / accessibility / comfort elements because the stealth, movement and parry aspects would be a very solid core with a more user friendly design policy. I think this game is slightly overtuned (the character is a bit too fragile) so giving the user a difficulty option would have made it a lot more accessible. So if your not sure about yourself being part of the target audience I would consider skipping this experience.

    However... if your willing to get into this game and have the means to beat it can be a very intense experience. It gave me some very unique and rewarding experiences but overall felt it wasn't worth all the trouble.
    I kinda hope for a Sekiro 2 with the option to have a slightly more casual friendly experience.

    On hindsight Sekiro was overall a too annoying experience so I feel I kinda wasted time on something that was taking a lot and giving too little.
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  16. Mar 7, 2022
    8
    8/10. Amazing and engaging combat. Some areas are unenjoyable to play through and the story isn't stellar or engaging.
  17. Nov 29, 2022
    8
    In Sekiro, From Software trades variety in gameplay for a laser focus on one style of gameplay and adds as much depth and polish to it as possible. Add to this the extremely good bosses and enemy encounters and the end result is hands down the best combat in any game. This combat has already influenced many other games and is the new gold standard for sword fighting.

    In other
    In Sekiro, From Software trades variety in gameplay for a laser focus on one style of gameplay and adds as much depth and polish to it as possible. Add to this the extremely good bosses and enemy encounters and the end result is hands down the best combat in any game. This combat has already influenced many other games and is the new gold standard for sword fighting.

    In other departments, the game is good but not exceptional. The level design, lore, atmosphere, and nonlinearity are good but don't reach anywhere near DS1 levels. From had an opportunity to make a more personal, interesting, layered story here but decided to stick with what they know. Their style of storytelling doesnt work as well in this setting, however.
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  18. Dec 7, 2022
    8
    TL;DR: Blazing fast combat with an emphasis on stealth and parrying in feudal Japan make this a fun, though sometimes frustrating, game.

    There's a reason SoulsBorne isn't usually called SoulSekiroBorne: This game shares little in terms of core mechanics with any of the other games in FromSoftware's action-adventure lineup. The combat is incredibly fast-paced; none of the skills you
    TL;DR: Blazing fast combat with an emphasis on stealth and parrying in feudal Japan make this a fun, though sometimes frustrating, game.

    There's a reason SoulsBorne isn't usually called SoulSekiroBorne: This game shares little in terms of core mechanics with any of the other games in FromSoftware's action-adventure lineup. The combat is incredibly fast-paced; none of the skills you learned in the other Souls titles will help you here. You focus more on depleting an enemy's stamina by perfectly parrying their attacks than you worry about depleting their health, as an enemy with an empty stamina guage is left open for a death blow. Sneaking and verticality also feature as core mechanics.

    One of the big cons in Sekiro is that the emphasis on parrying can make the process of tackling bosses feel more daunting as you try to perfectly learn their attack patterns. While a SoulsBorne game give you dodging, shielding, and parry/riposte as defensive maneuvers, Sekiro's only defense is the parry mechanic. This means advancing the battle requires perfect parries to deplete their stamina; there is almost no way to use hit and run or make a "heavy-strength build" that focuses on dealing damage. This can mke the process of learning the bosses attack patterns feel daunting as you keep dying, and you can't "panic parry" your way to victory.

    The other drawback compared to other SoulsBorne titles is the lack of replayability. The game has a New Game+, but playing the game again offers little variation upon return. There are no "new builds" for you to try; you have your one weapon, and you invest your upgrades on Shinobi Tools you mostly won't use and Shinobi Arts that I personally got almost no use out of.

    Even with its drawbacks, Sekiro is a stand-out title. The combat is fun and a nice change of pace from FromSoft's other titles. It's a breath of fresh air that's absolutely worth your time.
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  19. Apr 7, 2023
    8
    Just text (crutch) to save the game to the list. Such things. Maybe I'll do a review later.
  20. Jul 24, 2023
    8
    son boss olmasaydı şayet büyük ihtimalle 10 puan verirdim ama mouse ama maalesef click tuşu çalışmıyor
  21. Sep 8, 2023
    8
    It's a unique action game. The environments are beautiful, and the boss battles are enjoyable.
  22. Aug 15, 2023
    8
    Minha primeira tentativa de jogar lá em 2021 não foi bem sucedida, eu achei a mecânica de combate muito difícil pra mim, que sou um jogador casual. Não é parecido com o combate de Dark Souls, pois requer muito "parry" e ataques rápidos, mas reconheço que isso é a parte boa do jogo.

    É frenético e visceral, não tem como ser melhor. Ele é desafiador e isso pode ser desanimador pra quem
    Minha primeira tentativa de jogar lá em 2021 não foi bem sucedida, eu achei a mecânica de combate muito difícil pra mim, que sou um jogador casual. Não é parecido com o combate de Dark Souls, pois requer muito "parry" e ataques rápidos, mas reconheço que isso é a parte boa do jogo.

    É frenético e visceral, não tem como ser melhor.

    Ele é desafiador e isso pode ser desanimador pra quem é mega casual, como eu, mas quer conhecer a história. Tentei jogar novamente esse ano, mas tive que recorrer a um mod para ser mais "friendly" na primeira run. Após finalizar pela primeira vez o jogo e ter familiaridade com as mecânicas, eu tentei rejogar no modo "vanilla" e foi deliciosamente maravilhoso. Embora tenha sido difícil, não foi aquela experiência frustrante da primeira vez.

    Não deixe a comunidade "purista" te dizer como você tem que jogar um jogo offline que você pagou. Jogue da sua maneira e aproveite o jogo da melhor maneira que você quiser. Aproveite a delicia de jogo que é Sekiro, seja no modo normal ou "easy" (se quiser o mod, basta pesquisar no nexusmods por "sekiro the easy ").
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  23. Mar 22, 2019
    7
    Too fast for a souls game though it's not a souls game supposedly. You can literally jump around to the bosses directly in 2 min like you have a speed hack. Doesn't have the same atmosphere as souls have, items etc more convoluted, or too simplified.
  24. Mar 28, 2019
    7
    Хотелось бы вспомнить, что Sekiro: Shadows Die Twice все еще отличная souls-like игра. Про все такое же отзывчивое и вполне удобное управление. Хорошую оптимизацию для ПК. Все такой же добротный челендж для себя и своей нервной системы. Пусть и опостылевшие, но все еще красивые локации. Тут даже нелинейность и несколько концовок есть! Вроде бы все на месте, но это, если позволите,Хотелось бы вспомнить, что Sekiro: Shadows Die Twice все еще отличная souls-like игра. Про все такое же отзывчивое и вполне удобное управление. Хорошую оптимизацию для ПК. Все такой же добротный челендж для себя и своей нервной системы. Пусть и опостылевшие, но все еще красивые локации. Тут даже нелинейность и несколько концовок есть! Вроде бы все на месте, но это, если позволите, стандартные и привычные для работ этой студии вещи. От отцов жанра, которые уже 10 лет к ряду выпускают подобные проекты, ждешь чего-то большего. Не нового слова, не революции. А шага, пусть небольшого, но вперед. Sekiro оказалась не игрой Souls серии, а именно Souls-like. Подобной, но не входящей в их ряды.

    Смотришь на ярлык и не хочешь возвращаться. Ведь там нет былой загадочности. Абсолютно другая атмосфера, которая придется по вкусу не всем. Нет мультиплеера, который для многих игроков Dark Souls и Bloodborne до сих пор невероятно актуален. Стало гораздо меньше бэктрекинга, навязанного самой игрой, но разработчики как знали, что возвращаться в большинство локаций игрокам и так не захочется. Самое страшное для подобной игры с такой лояльной аудиторией - забвение. И будет очень прискорбно, если так произойдет с Sekiro. Всем известно почему не DS4 или BB2. Была пора двигаться дальше и Миядзаки я полностью поддержал в этом стремлении. Но пошли разработчики не вперед, а в сторону. Игра нормальная, но не думаю, что хотел бы увидеть продолжение. У Nioh 2 есть отличный шанс побороть батьку на его же поле и я, со всем своим негативным отношением к первой части, думаю, что это вполне реально. Тем более соперник без руки. А там еще чем-то схожая Ghost of Tsushima на горизонте... даааа, Японией и самураями в 2019-ом можно будет обмазываться.
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  25. Aug 4, 2021
    7
    Gameplay : 7
    Graphics : 8
    Story : 7
    Sound : 8
    **********************************************************************************
    Overall : 7 (not finished)
  26. Mar 23, 2019
    7
    Why do I have to stand still like an idiot just to parry

    Its like the only way to win...
  27. Oct 22, 2019
    7
    It's got enough content for at least four playthroughs and provides satisfying enough gameplay. Character customisation suffers compared to previous Fromsoftware titles, and the story and world building is nothing to write home about and the artstyle is somewhat drab, but there is plenty of interesting character designs and bosses (although many are simply re-skinned) as well as uniqueIt's got enough content for at least four playthroughs and provides satisfying enough gameplay. Character customisation suffers compared to previous Fromsoftware titles, and the story and world building is nothing to write home about and the artstyle is somewhat drab, but there is plenty of interesting character designs and bosses (although many are simply re-skinned) as well as unique level designs (areas are also reused) to make this one worth trying out - if you can stomach the one-dimensional and drawn out nature of the fights. There isn't any real opportunity for different ways to play, lest you want to speedrun it, which in and of itself is an interesting proposition in its own right. Sekiro won't have the staying power of Dark Souls but for the time being it will get some sufficiently well deserved time in the spotlight. Expand
  28. Apr 8, 2019
    7
    Great at times, tedious at times. After 45 hours or so I would have to admit this game is a step back from previous games. The game itself is punishing to start but you do get better, gamers will typically get to a point where it starts to feel tedious though.

    The combat is all about the timing and deflections and it is hard, very hard. That in itself is not a bad thing but the
    Great at times, tedious at times. After 45 hours or so I would have to admit this game is a step back from previous games. The game itself is punishing to start but you do get better, gamers will typically get to a point where it starts to feel tedious though.

    The combat is all about the timing and deflections and it is hard, very hard. That in itself is not a bad thing but the payoff is very poorly done. You really get nothing for your hard work, all those deaths and trying over and over....no armour, no new weapons. The skill tree just eventually gets full, there is no real build to try.

    Most people will just look up cheese strats, so many online to choose from. The combat has some depth but there will be zero depth in replayability. I like the game, I do not love it like I have with other From Software games.
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  29. Mar 24, 2019
    7
    У игры есть 2 проблемы, из-за которой она не сможет стать идеальной игрой.
    1. Ужасный визуал. 3 модели зданий, 2 модели стен, 4 модели деревьев. И это после Bloodborne.
    2. Кривые хитбоксы. они настолько плохие что меня несколько раз телепортировало из-за спины врага, прямо под анимацию удара. 7/10. Google translation The game has 2 problems, because of which it can not be the perfect
    У игры есть 2 проблемы, из-за которой она не сможет стать идеальной игрой.
    1. Ужасный визуал. 3 модели зданий, 2 модели стен, 4 модели деревьев. И это после Bloodborne.
    2. Кривые хитбоксы. они настолько плохие что меня несколько раз телепортировало из-за спины врага, прямо под анимацию удара.
    7/10.
    Google translation
    The game has 2 problems, because of which it can not be the perfect game.
    1. Awful visual. 3 building models, 2 wall models, 4 tree models. And this is after Bloodborne.
    2. Hitboxes curves. they are so bad that I was teleported several times from of the back of the enemy, right under the animation of the strike.
    7/10.
    Expand
  30. Apr 15, 2019
    7
    Okay, so this game is quite good but like every fromsoft game it has many problems.
    Pros:
    AMAZING world design
    Good level design
    Almost every bossfight is great...

    Cons
    ... But they copy&paste like 20 bosses/minibosses.
    Combat system is subpar
    No replayability
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]