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8.5

Generally favorable reviews- based on 3214 Ratings

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  1. Apr 17, 2019
    6
    Que decir... Repetitivo hasta el cansancio, (parry esquivar parry esquivar parry esquivar, así se resume lo que más vas a hacer en el juego).

    Jugué a todos los darksouls y me encantaron, jugué Sekiro: Shadows Die Twice y me aburrí de él en menos de 2 horas. En darksouls tenes parry, pero no necesariamente hay que usarlo ya que hay otras tantas formas de combatir. En Sekiro, usar el
    Que decir... Repetitivo hasta el cansancio, (parry esquivar parry esquivar parry esquivar, así se resume lo que más vas a hacer en el juego).

    Jugué a todos los darksouls y me encantaron, jugué Sekiro: Shadows Die Twice y me aburrí de él en menos de 2 horas.
    En darksouls tenes parry, pero no necesariamente hay que usarlo ya que hay otras tantas formas de combatir. En Sekiro, usar el parry es para lo que vivís, y es para lo que te compraste el juego.

    No es un mal juego en cuanto a calidad, pero es un juego diseñado para jugarlo de una sola forma muy específica... Forma que yo, encuentro exageradísimamente aburrida y repetitiva.

    Honestamente no esperaba mucho del juego porque desde que vi el trailer lo primero que pensé fue, "si hay que hacer puro parry rematar siempre al enemigo, se va a volver repetitivo muy rápido. Va, que se yo, capaz así te lo muestran y luego el juego tiene mucho más". Pues no... Tenes herramientas shinobi y una que otra boludes más, pero lo que más tens que hacer es usar parry y rematar... Aburridísimo.

    Los enemigos estan completamente desbalanceados y los controles no funcionan como corresponden. Cuando utilizo la modalidad de entrenamiento para practicar habilidades, funcionan perfecto... Cuando las aplico en el campo de batalla, la mayoría de las veces no funcionan.

    Los enemigos comunes pueden atacarte mientras los atacas pero tu a ellos no. una incoherencia que perjudica gravemente la jugabilidad, y por lo tanto el disfrute del juego. Muchas veces me ha pasado de terminar de bloquear un ataque enemigo, y cuando inicio a atacarlo, y mientras lo estoy golpeando, lanza un ataque de la nada que no puedo bloquear por estar justamente atacando. (Estoy hablando de enemigos normales, no bosses o algo así).
    Ahora, cualquier enemigo que te ataque, tu no puedes atacarlo mientras te ataca, o esquivar, o bloquear, (spameé estos botones justamente para probar si se podía... Pero no).

    No puedes mejorar a tu personaje, (o si). Dejenme explicar... Para mejorar al personaje necesitas objetos que se consiguen avanzando en la historia... Pero que vas a necesitar mucho antes debido a lo desbalanceado que está. Subir de nivel solo te permite desbloquear habilidades, las cuales son situacionales y en el común denominador no aporta nada a las peleas ni al desarrollo de las mismas.

    El sigilo falso. Al inicio fue cuando más me entretuve con este juego, pues había de todo tipo de lugares para aprovechar el sigilo... Algo que luego una vez avanzas, descubres que era un concepto falso ya que hay muchas areas donde no puedes utilizar el sigilo, y te toca combatir cara a cara.
    No solo esto, sino que la IA de los enemigos, o está mal programada, o tiene errores. Muchísimas veces los enemigos me ven, y voy tras una pared, me subo, me escondo, etc... Y mágicamente aunque no me vieron subir hasta ahí, si que saben que estoy ahí porque... Porque FromSoftware sabrá, ya que no tengo ni idea de como carajo saben si no me vieron.

    En fin... Desbalanceado, repetitivo, con problemas en la jugabilidad, progresión que no recompensa para nada, le doy un 6, y me estoy arriesgando.
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  2. Mar 24, 2019
    7
    У игры есть 2 проблемы, из-за которой она не сможет стать идеальной игрой.
    1. Ужасный визуал. 3 модели зданий, 2 модели стен, 4 модели деревьев. И это после Bloodborne.
    2. Кривые хитбоксы. они настолько плохие что меня несколько раз телепортировало из-за спины врага, прямо под анимацию удара. 7/10. Google translation The game has 2 problems, because of which it can not be the perfect
    У игры есть 2 проблемы, из-за которой она не сможет стать идеальной игрой.
    1. Ужасный визуал. 3 модели зданий, 2 модели стен, 4 модели деревьев. И это после Bloodborne.
    2. Кривые хитбоксы. они настолько плохие что меня несколько раз телепортировало из-за спины врага, прямо под анимацию удара.
    7/10.
    Google translation
    The game has 2 problems, because of which it can not be the perfect game.
    1. Awful visual. 3 building models, 2 wall models, 4 tree models. And this is after Bloodborne.
    2. Hitboxes curves. they are so bad that I was teleported several times from of the back of the enemy, right under the animation of the strike.
    7/10.
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  3. May 9, 2020
    6
    As a fan of Dark Souls series I expected something similar. But I played it for a while and bounced off of it fast. It's quite different from Dark Souls. I'm not fond of the feudal Japan and samurais theme
  4. Apr 6, 2019
    7
    Sekiro is a good game. The combat system is fresh, visceral, and fast paced, the bosses (albeit lacking in variety) are difficult, and the prosthetic tools give you a fair number of options in playing through the game. I thoroughly enjoyed the 20-25 hours I spent playing through the game.

    However, (and unlike any of the prior Soulsborne games, all of which - even DS2 - I enjoyed
    Sekiro is a good game. The combat system is fresh, visceral, and fast paced, the bosses (albeit lacking in variety) are difficult, and the prosthetic tools give you a fair number of options in playing through the game. I thoroughly enjoyed the 20-25 hours I spent playing through the game.

    However, (and unlike any of the prior Soulsborne games, all of which - even DS2 - I enjoyed immensely) I feel no impetus to go back and play the game again. There's no variety in terms of build or playstyle - the skills you acquire are either completely essential (grappling hook attack, regain hp/posture on deathblow etc) or completely superfluous, and there's always enough skill points to go around, so you never have to spec into any one tree. The prosthetic upgrades are gated in a weird way that requires you to upgrade all of the tools (even the ones you aren't using frequently) before you can reach the final upgrades you want, so you can't even spec in different prosthetic tools in a subsequent playthrough.

    In previous From Soft games, there were options to vary your playstyle, giving the game replayability. Even in bloodborne (arguably the least 'deep' game in this regard, due to the limited number of trick weapons,) you had skill, strength, arcane, and bloodtinge builds, that played very differently, and could approach various bosses and levels in completely different ways. This is not the case in Sekiro. Every playthrough, no matter what, you will be a sword-wielding shinobi with minimal ranged options. You will defeat your enemies by parrying their attacks and hitting them with a sword when openings present themselves. You will use the axe to break shields and posture break enemies, the shuriken to bring down jumpy enemies, the firecracker to stun beast enemies, and the rest of your options...rarely. The combat system, when mastered, is actually quite a bit more forgiving than in previous games, so there's little challenge in going back and and replaying the game once you've mastered it (I started a second run, and got to Genichiro'in Ashina castle before actually dying - and I got him on the second try, too.)

    Basically, Sekiro is a fun game, and I don't regret the time spent playing it. It's definitely worth the time you'll spend on a single playthrough, but I don't know that I'd recommend buying it at it's current price. Unlike every other Fromsoft game I've played, this one I'd actually recommend waiting for a sale to pick up.
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  5. Apr 10, 2019
    10
    Very, very good game.
    Combat is a perfect mix of FromSoft X Rhythm game.
    Very much like dark souls if not more forgiving in some aspects.
    But definetly much tougher in others.
    Best looking FS game.
    It actually looks beautiful sometimes.
    Music is barely noticeable.
    Copypasted minibosses.
  6. Apr 2, 2019
    3
    all the excellent reviews are fanboys loyal to the name "from software", the game is really mediocre and has cancerous camera lock on, the worst of this year Id say, 3/10, nothing exciting about it really mediocre, I dont mind the difficulty but there's really nothing special about this except the fanboysm about "from software" developers, kinda like Apple products to give you the idea.all the excellent reviews are fanboys loyal to the name "from software", the game is really mediocre and has cancerous camera lock on, the worst of this year Id say, 3/10, nothing exciting about it really mediocre, I dont mind the difficulty but there's really nothing special about this except the fanboysm about "from software" developers, kinda like Apple products to give you the idea.
    Not worth the price tag, wait for a huge discount, I'd value it at 15$ tops
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  7. Sep 13, 2019
    8
    I beat Sekiro NG+3 with No Charm and with Demon Bell Rung. Here's my review.

    This is an EXTREMELY POLARIZING game. Some will LOVE it, but some will ABSOLUTELY HATE it. And I perfectly understand both sides. This game is absolutely not for anyone. If you thought Dark Souls I/II/III and Bloodborne were hard, then wait until you play this. Sekiro makes those games feel like casual
    I beat Sekiro NG+3 with No Charm and with Demon Bell Rung. Here's my review.

    This is an EXTREMELY POLARIZING game. Some will LOVE it, but some will ABSOLUTELY HATE it. And I perfectly understand both sides.

    This game is absolutely not for anyone. If you thought Dark Souls I/II/III and Bloodborne were hard, then wait until you play this. Sekiro makes those games feel like casual games; but I'm not saying this with delight. I'm not saying this is entirely a good thing.

    Easy stuff out of the way. Graphics are fine; graphically looks like polished BB and DS. Art style is PHENOMENAL. Enemies and bosses look distinct and great. Areas look and feel distinctly Japanese and awesome. Sound is good. They borrowed some sounds from DS and BB which adds a little nostalgia. Music is GREAT. Stealth mechanic is fine. It's fast and fluid, and stealth kills are satisfying. Stealth's a little simplistic and the enemies are very blind when it comes to stealth, but it's fine. Level design is good also. Grappling hook matches well with levels, and makes you feel like a proper ninja. Story is good. Typical nebulous FromSoftware plot, typical grim and vague characters. Yet somehow, lots of backstory to be discovered by reading item descriptions and reading between the lines of the dialogue. The main draw is the combat.

    Yet also, the most controversial part of this game is the combat. To sum it up, the game basically demands absolute perfection. You must parry at the exact time. You must dodge this exact way. You must delay your dodge exactly 1 second. You must jump this exact moment. You must only attack in this exact window. Every single boss and mini-boss demands this of you. I can easily see 80% of people who bought this game to give up after a few bosses because the game is simply so exhausting to play. Bosses absolutely CHUNK your health bar, so you die often. Because you die so often, you learn so very little per attempt at a boss. Additionally, early on you'll realize that you can often get stun-locked to death.

    The game goes out of it's way to make you feel like you're getting nowhere. If I didn't buy this game, like a friend lent it to me or something, I would've gave up on it after a few hours. But since I bought it...I went ahead and finished the darn thing. You know, sunk cost.

    Anyway, more combat mechanics stuff. The harder bosses do this thing where they switch up their attacks mid combo. On paper, this sounds cool; it makes the game more challenging. But again, in practice this simply makes the game irredeemably unforgiving.

    There's also a mechanic wherein after you exploit a boss's weakness thrice, the weakness stops working just because. I mean, I get it, exploiting it again and again would trivialize the encounter, but this mechanic is guaranteed to kill you 2-3 times before you realize what's going on, merely adding to your frustration. Makes sense on paper, feels bad in practice. There's a lot of that going on in Sekiro.

    The spirit emblems mechanic in Sekiro feels bad too. I get it, it's meant to limit your use of your gadgets, make you use them strategically. Sounds fine on paper, in practice, it makes you be a scrooge about using it, wondering when is the best time is to use it. By the time you've learned when and where you can use your emblems, you've already figured out how to beat the boss WITHOUT IT. You can swap health for spirit emblems, but you already know how hard the game is. You'd never do that. They should have just used a cooldown mechanic instead, so that you are free to use it, yet also punished for misusing it. They went too far with the spirit emblems.

    Enemies also have these long grapple animations which look cool the first time you get hit by them, but since you die so often to enemies, it immediately becomes annoying to have to watch your character get mauled when you already know you're dead. You'll think "Goodness just kill me already so I can try again! I already know I'm dead I don't wanna watch this AGAIN stop rubbing it in my face!!!"

    We haven't even talked about Kuro's Charm and the Demon Bell.

    One makes the bosses hit harder, and the other makes it so that you take damage anyway if you don't perform a perfect parry. These two difficulty-increasing options just make the game more infuriating. Again, I beat the game with these things activated. I already "got gud". And let me tell you, it didn't really feel good to beat the game this way. It feels weird to have those features. Like, why bother making one of the hardest games this century even harder?...It's hard to explain, but if I were one of the devs, I would've suggested to remove the charm and the bell entirely since the game is so freaking hard as it is.

    When all is said and done, Sekiro is cool, but I wouldn't want a Sekiro 2
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  8. Apr 10, 2022
    1
    This review contains spoilers, click expand to view. schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion...schizophrenic delusion... Expand
  9. Aug 14, 2019
    10
    epic just epic simply epic its epic just epic simply epic itsepic just epic simply epic itsepic just epic simply epic itsepic just epic simply epic itsepic just epic simply epic its
  10. Apr 11, 2019
    7
    In this game, you will be fighting bosses for most of the time - I've reached the final boss by the way. So, what about the combat? Well, you are pretty much glued face to face with your opponent for 80% of the time. Sekiro is a fighting game (with some light stealth segments).
    There are two genres of games I don't like and never have: sport games and fighting games.
    Also, there is zero
    In this game, you will be fighting bosses for most of the time - I've reached the final boss by the way. So, what about the combat? Well, you are pretty much glued face to face with your opponent for 80% of the time. Sekiro is a fighting game (with some light stealth segments).
    There are two genres of games I don't like and never have: sport games and fighting games.
    Also, there is zero weapon variety which makes the combat even more lackluster.
    What a pity.
    Oh well, I'm sure FROM will be back with a great action RPG after this little misstep.

    On the positive side, the atmosphere is really nice and almost have the same qualities as the souls games and Bb.
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  11. Mar 12, 2023
    3
    Keep trying to like this but I find it really boring.

    Every fight I've engaged in is a parry fest, so many buttons I keep pressing the wrong ones and trying to find the right way to go amidst all the dingyness is a real pain.

    I think it's got some good idea's that were put together haphazardly. Tenchu on the PS One is better.
  12. Jun 17, 2019
    5
    Grea graphics and fighting style, but a "babysitter" game for your 9 year old brother where he's suppsosed to play the same level over and over and over again to keep him occupied. If you're over 17 you're going to get bored playing the same level over and over and over again.
  13. Feb 6, 2020
    3
    A drab and tedious DS rip off, without any of the quirky customisation that made that game interesting by balancing it against the difficulty. Last time I listen to any "game of the year" hype.
  14. Nov 11, 2019
    10
    Lo adoro, lo respeté la primera vez que me lo pasé, jugué como ninja y todo, luego lo rompí del todo, parry todo el rato y no respeté ningún jefe, los ejecute muy fácilmente, me encantan los juego que depende de mi habilidad de jugador no como dark soul, como me aburre dark soul dios mío, todo lo que aprendiste en dark soul no sirve en este juego y eso es lo que lo hace tan grande, meLo adoro, lo respeté la primera vez que me lo pasé, jugué como ninja y todo, luego lo rompí del todo, parry todo el rato y no respeté ningún jefe, los ejecute muy fácilmente, me encantan los juego que depende de mi habilidad de jugador no como dark soul, como me aburre dark soul dios mío, todo lo que aprendiste en dark soul no sirve en este juego y eso es lo que lo hace tan grande, me encanta, como el shinobido de PS2, puedes ser sigiloso o matar a todo el mundo. Expand
  15. Jun 16, 2019
    5
    A Mediocre game, with a mediocre story.
    Maybe someone should've told the devs, that making it a **** hard game doesn't make it a better game.
    Even if it were easy, it would not be top notch.
    Anyway, too much trial and error needed, resulting in dying A LOT.
  16. Apr 26, 2019
    0
    Un truño como un puño.
    Yo jugando a este juego:
    -¿Qué?...¿qué?...¡¿qué?!...

    Metal Arms es mejor. A glitch in the system.
  17. Mar 29, 2019
    5
    Overall I'd say the game is okay but not comparable to FromSoft's previous works. The games has very great atmosphere, graphics, and sound, but the game play is just a tad boring. It revolves solely around parrying and either slowly chipping away at the enemy's vitality or breaking their posture to finish them off quickly. The combat in this game just feels less fun and rewarding overallOverall I'd say the game is okay but not comparable to FromSoft's previous works. The games has very great atmosphere, graphics, and sound, but the game play is just a tad boring. It revolves solely around parrying and either slowly chipping away at the enemy's vitality or breaking their posture to finish them off quickly. The combat in this game just feels less fun and rewarding overall when compared to the other soulsbourne games. The kill animations get very repetitive and the stealth mechanics are shallow. I do like the focus on vertical motion with the grappling hook though - very fun. Expand
  18. Apr 3, 2019
    5
    Great gameplay but they exaggerated that the game is too too hard and i think gamers want to enjoy gaming, not to have headache from so games
  19. Apr 5, 2019
    3
    Отсутствие атмосферы присущей всем играм от Frome Software.
    Нечестные хитбоксы и в целом отвратительная боевка.
    В предыдущих играх фромов я готов был умирать снова и снова, но там я сражался с величественными противниками, боссы в прошлых играх были очень могущественными сущностями. Здесь же умирать 50 раз сражаясь с обычным военачальником или фиолетовым ниндзей это норма. Побеждая не
    Отсутствие атмосферы присущей всем играм от Frome Software.
    Нечестные хитбоксы и в целом отвратительная боевка.
    В предыдущих играх фромов я готов был умирать снова и снова, но там я сражался с величественными противниками, боссы в прошлых играх были очень могущественными сущностями. Здесь же умирать 50 раз сражаясь с обычным военачальником или фиолетовым ниндзей это норма. Побеждая не чувствуешь удовлетворения, а просто отмечаешь что бой сложился удачно для тебя. Может еще роль сыграло то что мне совершенно не интересен сеттинг игры, не знаю... Так ждал игру и такое разочарование, прям обидно.
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  20. Apr 17, 2019
    10
    Another timeless Masterpiece by From Software.
    Thank you so much guys. Please do never stop making the awesome games you do
  21. Apr 23, 2019
    10
    Absolute MASTERPIECE! One of the best games I've ever played in my life! Amazing combat, amazing exploration, amazing aesthetics, amazing boss fights, perfect difficulty and overall a fantastic product! All true gamers should buy and play this amazing game!
  22. Apr 28, 2019
    1
    Well, im going to explain this in pros and cons

    Pros -i like the graphics Cons -Everytime you die your money dissapear -Dragons rot affects characters -Its literally boss after boss so if you struggled at one just wait for the next one thats literally after that one -you die and die at one boss till you get how you can beat him, either beat him by luck, or remember his strikes
    Well, im going to explain this in pros and cons

    Pros
    -i like the graphics

    Cons
    -Everytime you die your money dissapear
    -Dragons rot affects characters
    -Its literally boss after boss so if you struggled at one just wait for the next one thats literally after that one
    -you die and die at one boss till you get how you can beat him, either beat him by luck, or remember his strikes so you know when to attack and when to parry, or just watch a walkthrough
    -The whole time you just parry
    -The whole game just focuses on just fighting bosses

    I wish they atleast tried harder to make a game that had an amazing story, that really catches you in it, they had such and opportunity to do so, i like story games more than just fighting games
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  23. May 23, 2020
    0
    Played it only for 10 minutes, then refunded. The setting is good, however the controls are clunky and the camera is very frustrating, moreover when I fall and die, I have to restart from the same damn location. Moreover, the combat and difficulty wasn't for me. I know dark souls fan love this game but this review is from a person who has never played any 'souls-like' game before. ManyPlayed it only for 10 minutes, then refunded. The setting is good, however the controls are clunky and the camera is very frustrating, moreover when I fall and die, I have to restart from the same damn location. Moreover, the combat and difficulty wasn't for me. I know dark souls fan love this game but this review is from a person who has never played any 'souls-like' game before. Many people were recommending me to play this game, but the game in just 10 minutes broke my mind Expand
  24. Jun 23, 2019
    10
    In an era where the majority of PC games are FPS multiplayer this is a rare jewel. It's not perfect, but it does greatly what a game must do, it entertains you and makes you want to continue playing. The combat system is very enjoyable, the story is quite good, some bosses are wonderful . I think they could have done a simple mode for them who like to play not fully concentrated on theIn an era where the majority of PC games are FPS multiplayer this is a rare jewel. It's not perfect, but it does greatly what a game must do, it entertains you and makes you want to continue playing. The combat system is very enjoyable, the story is quite good, some bosses are wonderful . I think they could have done a simple mode for them who like to play not fully concentrated on the game. But for me the game is worth 10. I loved it. Expand
  25. Jun 24, 2019
    10
    This game lacks certain qualities that made me love the previous of fromsofts soulslikes. But even though I miss certain things like build diversity, and an interwoven world design. I **** love this game, at the moment it is my favorite game. And the main reason why is the combat. I love the worlds and plots of the souls games but at the end of the day I love these games because the combatThis game lacks certain qualities that made me love the previous of fromsofts soulslikes. But even though I miss certain things like build diversity, and an interwoven world design. I **** love this game, at the moment it is my favorite game. And the main reason why is the combat. I love the worlds and plots of the souls games but at the end of the day I love these games because the combat is amazing, and Sekiro has easily the best combat of any game I've ever played. You are limited to one weapon this time, but the things you can do with it combined with the combat arts and special techniques makes sure it never gets boring to use. Most people only use a few of the many weapons in the previous games anyways, so I don't mind this change as much as I thought I might. The movement changes are a lot of fun and make the way you can interact with the world so much more fun. The areas are some of the best designed in fromsofts games. It being such a different style of world to Dark Souls and Bloodborne makes it feel fresh again. Where certain areas in those games felt like different versions of themselves. Like the poison swamp areas and the catacomb areas, and the lava areas, etc. The main flaw of the game is the way it's balanced, certain abilities and prosthetics feel like there's no real reason to use them. I like all of the characters a lot, but their side quests could have been done better. Sekiro had the most intuitive side character quests of the fromsoft games which is a good thing. Previous games required a guide or hours of wandering around to progress. I love the more direct method of story telling Sekiro has as well. Expand
  26. Jul 8, 2019
    9
    This game is amazing. Created by the legendary game company, FromSoftware and bringing their difficulty formula into this game.

    This is what i'm going to summarize my experience in this game: - The world is really connected, i've seen people do speedrun and also Ymfah's guide on breaking RPG games, so it really From-ish world model - Combat mechanic is pretty new to all Dark Souls and
    This game is amazing. Created by the legendary game company, FromSoftware and bringing their difficulty formula into this game.

    This is what i'm going to summarize my experience in this game:

    - The world is really connected, i've seen people do speedrun and also Ymfah's guide on breaking RPG games, so it really From-ish world model

    - Combat mechanic is pretty new to all Dark Souls and Bloodborne players, which is blocking is the key of survival and also parrying. The fun part is, there is no stamina, so you can attack enemies as much as you want

    - As a SoulsBorne player, being able to jumping, stealth and swimming is a miracle

    - The world came from Miyazaki's head, which is no surprise when you'll stumble on a level which you'll have to go across a poisonous swamp

    - The story is amazing, multiple ending is also great

    - Death is not an end to this game

    - Unlike Dark Souls and BloodBorne, there is no perfect waifu material

    - The leveling mechanic is really frustrating, and there is no way to re-obtaining your money or exp once you're dead, but i still love the game

    - While the game only offer your Vitality up to 20, but your attack power can reach into 99 if you really into the game

    Conclusion: I really like the game, but the game is pretty much dead, so there will be no DLC (As far as i think), the only thing that kept this game alive is the mod community itself, though i starting to see that they're dying as well, not like SoulsBorne community. But, compared to Dark Souls Remaster, this game is worth the money you spent
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  27. Aug 9, 2019
    10
    ///////////////////////////////////////////////////////////////////////////
  28. Aug 13, 2019
    10
    I really enjoyed the game. Sure, it's challenging, but that's where the fun lies. You need a lot of patience, but all wins are rewarding af...
  29. Sep 1, 2019
    10
    Un juego digno de tener en tu biblioteca, te sumerge en un ambiente brutal con una historia y personajes que solo From Software es capaz de hacer. Un sistema de combate muy logrado unido a una forma de moverse en lateral por el escenario, la capacidad de mejorar tanto tu armamento (la prótesis) como tus combos lo hacen ser un juego muy completo.

    Tiene un lore profundo (puede que no
    Un juego digno de tener en tu biblioteca, te sumerge en un ambiente brutal con una historia y personajes que solo From Software es capaz de hacer. Un sistema de combate muy logrado unido a una forma de moverse en lateral por el escenario, la capacidad de mejorar tanto tu armamento (la prótesis) como tus combos lo hacen ser un juego muy completo.

    Tiene un lore profundo (puede que no tanto como un DS pero esto es una IP nueva) que se acompaña de su misión principal unido a algunas misiones secundarias que te encontrarás explorando el mapa.

    PROS
    - Ambientación de japón feudal muy lograda.
    - Sistema de combate rápido e intensivo.
    - Una forma de moverse por el mapa libre y fácil.
    - Tener la opción de usar sigilo para matar enemigos.

    CONTRAS
    - Bug que afecta al HDR aun no resuelto.
    - La cámara se vuelve algo loca en algunas ocasiones.
    - El juego aunque no lo puedo considerar corto me esperaba que la duración fuera mayor.
    Expand
  30. Sep 22, 2019
    8
    Not as entertaining as bloodborne or dark souls 3 yet still manages do deliver awesome action experience with original world
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]