User Score
8.5

Generally favorable reviews- based on 3214 Ratings

User score distribution:
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Aug 6, 2021
    10
    I hate this game so much, it racks my brain i can't think straight but I need to play more of it otherwise i fear my skills will dull and i won't be able to enjoy the game anymore. Damn you fromsoft.
  2. Aug 7, 2021
    10
    The only souls game i love so far. three platforms and still kicking. Such a great game.
  3. Aug 7, 2021
    10
    While Sekiro maintains the spirit of FromSoft's magnum opus series with its inclusions of Dark Souls hallmarks like breathtaking vistas, tough but fair challenges, and spectacular boss fights; it adds a deep layer of flavor and immediacy to its every single encounter, making this game have its own unique take on combat that I have never seen before in my life.
  4. Aug 8, 2021
    10
    This is one of the best games I've ever played in my entire life, forcing one to grow as a player in order to progress- it's the definition of hard but fair. Whenever I found myself frustrated, I would take a break, reassess my strategies and mow through every challenge that came my way. By the time I beat a boss, it almost felt easy- no matter how many times I would fail, victory alwaysThis is one of the best games I've ever played in my entire life, forcing one to grow as a player in order to progress- it's the definition of hard but fair. Whenever I found myself frustrated, I would take a break, reassess my strategies and mow through every challenge that came my way. By the time I beat a boss, it almost felt easy- no matter how many times I would fail, victory always felt earned- never did I feel like I got lucky, in fact when I did get lucky, my overconfidence would make me sloppy and I would usually die during the attempt. Expand
  5. Aug 8, 2021
    10
    Its not dark souls, but damn is it fun. Well, if you have the patience and skill for it.
  6. Aug 27, 2021
    9
    From Software don't know how to make bad games, at the moment, until the release of Elden Ring, the best Souls Like game
  7. Oct 12, 2021
    9
    The most beautiful game by FromSoft. One of the most satisfying combat system in all of gaming. Interesting story and characters and deep lore. Beautiful soundtrack. The atmosphere and world design is gorgeous. On the negative side, there are a lot of repeat bosses which I am not a fan of. Moreover, I do not like the linearity of this game.
  8. Oct 20, 2021
    9
    This review contains spoilers, click expand to view. Interesting and new mechanisms...........................................!!! Expand
  9. Nov 22, 2021
    9
    Все просто шикарно, особенно чувство потока на битвах с босом. Проходил на геймпаде - невероятно комфортно играется...
    Есть пару мест в игре которые бесят и чувствуется, что разработчики перестарались по сложности противников относительно размера помещения.
    Все просто шикарно, особенно чувство потока на битвах с босом. Проходил на геймпаде - невероятно комфортно играется...
    Есть пару мест в игре которые бесят и чувствуется, что разработчики перестарались по сложности противников относительно размера помещения.
  10. Jan 6, 2022
    10
    This is the best game i have ever played in my whole life, really challenging.
  11. Apr 13, 2022
    10
    Out of every game I have played, which is admittedly not the most, this game has the best combat. Just for the boss fights it gets a 10/10. Everything else is extra.
  12. Mar 22, 2019
    10
    This is what a game should be! Graphics, gameplay, plot, voice acting...

    The changes in gameplay feel a little strange at first, but once you get it the combat is so smooth and, at the same time, so punishing (when you make simple mistakes) and so rewarding (when you do it right)
  13. Mar 22, 2019
    10
    Amazing game. Fantastic lore, fantastic setting, great satisfying combat, combined with Batman style stealth mechanics and fantastic production values.
  14. Mar 22, 2019
    10
    Tenho quase 3 horas de jogo e até agora, esta sendo um dos melhores se n o melhor q joguei esse ano, o combate é simplesmente esplêndido, a furtividade esta funcionando muito bem, bastante boss e todos muito bem feitos, e esta sendo muito mais dificil q a série souls na minha opnião, n posso falar sobre a história pq eu n tenho uma boa base ainda mais até agora ela está se desenvolvendoTenho quase 3 horas de jogo e até agora, esta sendo um dos melhores se n o melhor q joguei esse ano, o combate é simplesmente esplêndido, a furtividade esta funcionando muito bem, bastante boss e todos muito bem feitos, e esta sendo muito mais dificil q a série souls na minha opnião, n posso falar sobre a história pq eu n tenho uma boa base ainda mais até agora ela está se desenvolvendo muito bem, então recomendo a pessoas maioria das pessoas, óbvio tem gente q n gosta muito desse tipo de jogo, se vc é um cara q n era muito fã da série souls (eu tb nunca fui, e acabei comprando esse game na pré-venda pq ele era bem diferente dos outros games da from software) da uma chance pra esse jogo, vc vai amar, te garanto isso, só q vc tem q ter paciência quando morrer ksks, ao contrário de mim q fico com vontade de quebrar o monitor na minha cabeça.
    Bem, obg se vc leu minha review, dou nota 10, pq tudo q vi agora me agradou, n presenciei nenhum bug, em relação aos gráficos eles estão sim mais simples q outros jogos, tipo god of war, red dead, mas é bem bonito na minha opnião, texturas em questão da roupa, pedras, neve e etc, estão incriveis, então n precisa ficar preocupado em relação a isso, compre o jogo sem medo, n vai se arrepender.

    Obg a todos q leram mais uma vez, agora vá, compre esse game e seja feliz, tenha um bom dia (tarde ou noite ksks) tchaaau :)
    Expand
  15. Mar 24, 2019
    10
    This game has single-handedly wrangled me out of depression. I did not expect this game to turn out this well. I am a huge fan of Soulsborne and I must say that this is even better!
  16. Apr 14, 2019
    9
    The game is fine. The story invites you to continue playing. The difficulty is high and I like that. But Port to PC has a lot of bugs. Enemies see me through walls or mountains. The controller does not work correctly, and if I play with a keyboard on the screen it shows me the controller controls.
    In combat, often blocking without losing posture enemies damage me. The same if deviation or
    The game is fine. The story invites you to continue playing. The difficulty is high and I like that. But Port to PC has a lot of bugs. Enemies see me through walls or mountains. The controller does not work correctly, and if I play with a keyboard on the screen it shows me the controller controls.
    In combat, often blocking without losing posture enemies damage me. The same if deviation or blocking. The selection of enemies fails continuously, mainly in bosses. The game needs a patch urgently.
    Expand
  17. Mar 25, 2019
    10
    Если вы считаете, что Dark Souls был сложной игрой, которая вас изнасилует, Ох.....то поверьте!!! Секира вас не просто изнасилует, она вы"бет....При чем во все дыры и живые места на вашем теле, а после этого, надев на вас различные пыточные девайсы из БДСМ-магазина, заставит вас пробежаться в них 10 Километров без остановок, потому как за вами еще отправят голодного огненного дракона, иЕсли вы считаете, что Dark Souls был сложной игрой, которая вас изнасилует, Ох.....то поверьте!!! Секира вас не просто изнасилует, она вы"бет....При чем во все дыры и живые места на вашем теле, а после этого, надев на вас различные пыточные девайсы из БДСМ-магазина, заставит вас пробежаться в них 10 Километров без остановок, потому как за вами еще отправят голодного огненного дракона, и после всего этого, она еще раз вас вы"бет и после этого вы все равно скажите, что вам понравилось. Это GOTY, и все этим сказано...... Expand
  18. Nov 7, 2019
    0
    After finishing the game on PC thoroughly (defeated all bosses, mini-bosses and explored every nook and cranny) and expecting the most difficult samurai-style combat game in years, I was extremely disappointed and consider this title FromSoftware's worst. While an interesting combat game at first glance, it quickly turns into Dance Dance Revolution.

    The good: - Wonderful setting and
    After finishing the game on PC thoroughly (defeated all bosses, mini-bosses and explored every nook and cranny) and expecting the most difficult samurai-style combat game in years, I was extremely disappointed and consider this title FromSoftware's worst. While an interesting combat game at first glance, it quickly turns into Dance Dance Revolution.

    The good:
    - Wonderful setting and graphic design
    - Japanese as the default language to really nail the atmosphere
    - Unique combat design
    - High difficulty, truly delivering the punishing experience which fans in my opinion wrongly attributed to DS.
    - The Umbrella. Fun and interesting, if a bit overpowered compared to other equipment

    The bad:
    1. Combat is purely based on reflexes, like a sport, while strategic intelligence is not at all rewarded. Slow enemies turn on a dime using magical homing weapons. Spear bearers are just as dangerous up close and attack just as quickly. Only archers have a weakness congruent with real-life physics (weak armor and melee) but they're barely a threat even at range as projectiles are magically blocked.
    2. Zero potential for immersion/role playing in combat. Real-life katana battles are quick, often settled in seconds as the katana's purpose is to wound the opponent critically before he can retaliate. High skill, high reward like in the Bushido series. Sekiro battles are long, drawn-out boxing matches. Sekiro dies quickly but he can fully restore his wounds more than 10 times each battle, and revive a few times to boot.
    3. Stealth is an option only during unimportant battles (riffraff and certain optional minibosses) but tedious and basic. Sekiro is supposedly a spy/assassin yet he fights like Rambo. The game may have started as a Tenchu reboot but shares few similarities.
    4. Sekiro's base moveset is extremely limited when compared to other hack-and-slash games. There's a hack, a stab and a slightly different version while sprinting.
    5. Minimal customization. Sekiro can equip one special move and one piece of equipment at a time.
    6. Combat basically comes down to "rock, paper, scissors" reactions to "perilous attacks", deflecting the standard attacks with moderate timing difficulty and being as aggressive as possible while the opponent rests. There is one DS-esque boss exception but in my opinion that was the least enjoyable boss in the game due to Sekiro's limited moveset and equipment.
    7. Enemy combat rules are completely unlike Sekiro's combat rules. Therefore, learning what kills Sekiro doesn't give any insight into how to kill opponents. It doesn't need to be fair, but it does need to make sense.

    So far it's still a 4/10 game. A good challenge at least. But here's the awful:
    - Sekiro is fully animation locked during most of his moves, unable to control his body in any way. Key presses made during this time are sometimes discarded and sometimes queued. Apparently FromSoftware wants us to experience how it feels to have Parkinson's. Point made: It's horrific and maddening.
    - Full immortality during deathblows. No punishment whatsoever for taking the time to disembowel an enemy, simply "because it looks cewl", yet we're stuck watching that animation over and over and over. Tenchu games had more kill animations on the PS2 with a chance to dismember.
    - The PC port is ghastly. It has a 0.1 to 0.3 second input lag depending on area, and yes my PC is more than capable. Combined with the animation locking Sekiro is frequently unresponsive during critical moments.
    - Human mini-bosses can often be kited by having them move far from their "home" position. They won't defend themselves and slowly walk back. Horrible AI design.
    - Target lock is lost when Sekiro is cornered, a natural occurrence during arena-based fights (including bosses), leaving him entirely helpless. This is clearly a bug as there is no sensible reason for a trained Shinobi to behave so irrationally during a crucial moment in battle.

    Lastly, for an offline game it sports a strangely pronounced community. As is to be expected of a sports game it has attracted a horde of game-jocks so proud of having pushed the sequenced buttons that they wail "git gud" in chorus at anyone who disliked any aspect of the game, in a thinly veiled attempt to brag. The reason I completely finished it is to prove them wrong. And I did - this isn't about skill.

    I've seen toxic communities before but none quite as stubborn, uniform and unimaginative as this one. This is why I consider any downvotes on this review as upvotes - thanks for the "support" in advance.

    In conclusion, Sekiro: Shadows Die Twice is in my opinion one of the worst entries in the hack-and-slash genre so far, a failed stealth game and a failed PC port. The difficulty is purely technical in nature and deserves no credit from a game design perspective, as it fails to challenge meaningful human abilities.
    Expand
  19. Mar 26, 2019
    8
    Sekiro: Shadows Die Twice is a great game, but it has a few flaws that keep it from reaching a 9 or especially a 10 in my books. Coming into this I've beaten every Dark Souls game as well as Bloodborne. I just beat this as well a couple hours ago, and I wanted to wait for that before giving any opinion on it. Having beaten it, I'll warn you; DON'T GO INTO THIS EXPECTING AN RPG-ACTION GAMESekiro: Shadows Die Twice is a great game, but it has a few flaws that keep it from reaching a 9 or especially a 10 in my books. Coming into this I've beaten every Dark Souls game as well as Bloodborne. I just beat this as well a couple hours ago, and I wanted to wait for that before giving any opinion on it. Having beaten it, I'll warn you; DON'T GO INTO THIS EXPECTING AN RPG-ACTION GAME LIKE DARK SOULS. This is mostly an ACTION game. It does not have stat building like Dark Souls or new equipment (barring the prosthetic). I'll be keeping this as spoiler free as possible.

    GAMEPLAY - Difficulty wise, Sekiro manages to keep up a good challenge, even for a seasoned Soulsborne player like me. Due to the stealth mechanics, however, it loses some difficulty in the areas between bosses, as you can pretty easily stealth kill an enemy and run. But when you reach those bosses or mini-bosses, the game ramps up pretty hard. Due to this, I'm sure many players will rage quit once or twice on walls. Is this frustration a good thing? Depends on the player.

    The difficulty comes from the combat. It is way faster paced than Dark Souls, more akin to Bloodborne. This game also uses two lifebar-esque mechanisms, and has no stamina. Vitality, which is pretty straightforward. You lose that, you die. The other one is Posture. This is slightly more complicated. If your posture breaks from blocking too many attacks, you become vulnerable. If an opponent's posture breaks, you can kill them instantly with a deathblow regardless of their vitality. Bosses take more than one deathblow, however. This leads to a system where you can play aggressively, attacking to lower posture, or more defensively, deflecting attacks to lower posture. A mix of the two generally works best. One thing I really like about this new system is that it doesn't feel like other From games (at least to me). You can't really use any tricks you learned playing those games.

    FROM also tackles the fact that in their other games, you could just out-level any difficult challenge to make it easier. Not so in Sekiro. You can use experience to gain skills, but it's up to the player to learn to use those skills effectively. The only way to increase your base stats is to defeat those difficult challenges. This pretty much guarantees that when you fight a boss most other players will have fought him at the same "level" with similar abilities. I don't really know what this does for replay value, can't really say at the moment.

    Are the bosses all good and fair though? To this I give an unfortunate no. Most are fantastic and get your blood pumping, others are dull, tedious, and somewhat broken. The less good bosses tend to be the non-human bosses. In my opinion, this combat system works best versus human opponents. Dudes in armor, if you will.

    That, hopefully, covers quite a bit of gameplay, so I'll move on to other stuff.

    SOUND/MUSIC - Amazing. As expected from these guys. They always hit it out of the park.

    GRAPHICS - Great, colorful, really adds to a beautiful and eerie world. Easily From's best looking game yet.

    LEVEL DESIGN/WORLD - Overlaps a bit with gameplay, I know. Overall, it's pretty good. But unfortunately, a couple areas are reused multiple times and it makes the world feel a little small (which it honestly is). The levels are well designed, but the stealth sort've takes away from the enemy placement, I feel.

    STORY - In my opinion, the story is actually really well done. The game has a lot more voice acting and the story is more explicitly told than other FromSoft games, but it still has some of that mysterious charm that only Miyazaki can deliver. I don't think the game will lack its share of lore videos. The game has multiple endings, but I won't go into this any further, for fear of spoilers.

    CONCLUSION - In a sentence, Sekiro: Shadows Die Twice is an incredible action game, but some of the boss fights and mechanics detract from the experience. I hope this review somehow helped somebody. Keep in mind that this is only one person's opinion, and other's experiences with the game will differ greatly. If you love hard games, I don't think you can go wrong with this one.
    Expand
  20. Mar 27, 2019
    9
    This game is awesome in just about every way. It has that From Software vibe to it but not that much Dark Souls/Bloodborne vibe. But, who says that's a bad thing. Those of you that complain that its not like Soulsborne games need to shut up, because this is Sekiro not dark souls. The combat is great, requires skill and feels really good once you get into the flow of things. The controlsThis game is awesome in just about every way. It has that From Software vibe to it but not that much Dark Souls/Bloodborne vibe. But, who says that's a bad thing. Those of you that complain that its not like Soulsborne games need to shut up, because this is Sekiro not dark souls. The combat is great, requires skill and feels really good once you get into the flow of things. The controls are also very tight and responsive. The game is gorgeous and the environments are fairly open with multiple paths to take. Bosses are as hard as ever but are still fair if you take the time to learn the movesets and the deflect/dodge/jump timing. Also the grappling hook and prosthetics do a good job of spicing up the gameplay. Also, Sekiro offers a lot more resources like coins, exp, and upgrade materials. My only two complaints are that stealth can feel a little weird sometimes but this is fairly minor so I'm willing to let it go. The second one is that you don't get any variety in builds but then again, this isn't a souls game. Would definitely recommend! Expand
  21. Oct 31, 2019
    2
    only challenge is to press right button at right time and restart same level all the time until you get it right.
  22. Mar 23, 2019
    8
    As a AAA video game in 2019, 10/10 masterpiece.

    As the latest installment in From's Soulsian genre, a 7/10. 10/10 because it's a video game for gamers. This instantly puts it above all the interactive movie nonsense out there. 7/10 because, while it changes the formula up in fun new ways, it repeals without replacing. And not in a way that focuses the experience to new heights --
    As a AAA video game in 2019, 10/10 masterpiece.

    As the latest installment in From's Soulsian genre, a 7/10.

    10/10 because it's a video game for gamers. This instantly puts it above all the interactive movie nonsense out there.

    7/10 because, while it changes the formula up in fun new ways, it repeals without replacing. And not in a way that focuses the experience to new heights -- it just feels like lower effort is all. I might have expected a Japanese developer to really show the love when they return to their ancestral roots (Japanese setting versus Western setting of previous titles), but this game feels a touch uninspired.

    Graphics are substandard. Not bad, just not up to AAA par. However -- and this is a big however, it runs flawlessly and is bug free, so if we view the game on the curve against the rest of AAA, we must respect the fact that it's an immediately playable game without annoying performance issues. No lengthy loading screens -- nothing has been pushed beyond reasonable limits to detract from the most important part of a game...

    Gameplay : overall more forgiving and beginner friendly than other From titels, but after a few hours settles into a nice pace that will have you pleasantly aggravated but not rage quitting. Mob fighting consist of swinging from trees Tarzan style and plenty of badass ninja assassinations, but the bulk of your time will be spent fighting bosses and mini bosses. As usual the level design is set up for you to conveniently grind against the bosses for however long it takes you, but in general they are not too hard. You won't have jolly cooperation this time around so it's good we aren't facing down Fatty and Skinny again. (at least I haven't encountered anything that hard at the time of writing.)

    Everything else besides gameplay : customization which gives play-driven replayability has been repealed and replaced with story. Story is weak, lifeless, and delivered non-sequitur. Characters are there to chop each other up. That's all. I dunno why bother with story and characters if they aren't going to be relatable, likeable, or at least clearly understood. I see dialogue and watch cutscenes but none of it makes any sense. I don't have poor reading comprehension -- it's just really poorly written.

    Sound is fine, but gets a bit repetitive. I wish the "juicy" sounds accompanying special kills could be turned off. And the camera jerking too. Just gets old the 1000th time.

    No multiplayer. In-depth stats have been replaced with standard AAA skill trees. Honestly that's fine with me, except that I never use any of the skills, so it's a repeal of something that used to drive engagement with something that is easily ignored.

    FINAL VERDICT : Buy it, support it, enjoy it. Because it's a game for gamers. Up with the games, down with the interactive movies. But I expect more from From. Don't be resting on your laurels.
    Expand
  23. Apr 23, 2019
    10
    Si eres un amante de la saga Souls este juego es un soplo de aire fresco con sus muchas nuevas mecánicas ya que es muy diferente a los anteriores títulos y tendrás que aprender a jugar de cero. Querrás perderte en su mundo como cuando jugaste los primeros títulos por primera vez.
    Si no eres fan de la saga pero te llama la atención dale una oportunidad porque puede que encuentres tu tipo
    Si eres un amante de la saga Souls este juego es un soplo de aire fresco con sus muchas nuevas mecánicas ya que es muy diferente a los anteriores títulos y tendrás que aprender a jugar de cero. Querrás perderte en su mundo como cuando jugaste los primeros títulos por primera vez.
    Si no eres fan de la saga pero te llama la atención dale una oportunidad porque puede que encuentres tu tipo de juego perfecto.
    Expand
  24. Mar 23, 2019
    10
    well let's all be honest here 2019 is nothing without sekiro shadows die twice
  25. Mar 25, 2019
    10
    This game is perfect! Is it hard? HELL yeah! But boy is it satisfying, when after many hours of learning a boss' mechanics and at first lightning-quick attack patterns you score that sweet sweet killing blow. Don't listen to the negative reviewers, they are precious snowflakes that start crying when they don't get God of War powers on easy-mode. Buy the game, struggle and at the end; knowThis game is perfect! Is it hard? HELL yeah! But boy is it satisfying, when after many hours of learning a boss' mechanics and at first lightning-quick attack patterns you score that sweet sweet killing blow. Don't listen to the negative reviewers, they are precious snowflakes that start crying when they don't get God of War powers on easy-mode. Buy the game, struggle and at the end; know that you did it! Expand
  26. Nov 28, 2019
    2
    Another piece of garbage game for console conversion to PC. If I need to play Turn-based strategy style game I prefer not this one. This game sort of boring with it's defence and counter-attack system.
  27. Mar 2, 2020
    3
    Another game that tries to imitate God of War, but refuses to learn from Sony's example. Expect tons of frustration from the camera swinging around randomly, which is especially aggravating when fighting near cliff ledges with instant death.

    Could also use a significant control overhaul -- Devil May Cry lets you fluidly switch between multiple weapons mid-combo, while Sekiro feels
    Another game that tries to imitate God of War, but refuses to learn from Sony's example. Expect tons of frustration from the camera swinging around randomly, which is especially aggravating when fighting near cliff ledges with instant death.

    Could also use a significant control overhaul -- Devil May Cry lets you fluidly switch between multiple weapons mid-combo, while Sekiro feels kludgy and awkward.
    Expand
  28. Apr 24, 2019
    4
    This game looks pretty cool, the movement and controls are fluid, and I like the game world. It really looks like the type of game I'd like. However, FromSoft games are just too difficult for some people such as myself. I don't really know why this company refuses to have difficulty settings for those of us that don't have the patience/aptitude for this type of game. I appreciate thatThis game looks pretty cool, the movement and controls are fluid, and I like the game world. It really looks like the type of game I'd like. However, FromSoft games are just too difficult for some people such as myself. I don't really know why this company refuses to have difficulty settings for those of us that don't have the patience/aptitude for this type of game. I appreciate that some people enjoy the satisfaction of beating difficult games, but Sekiro (and the Dark Souls series) just aren't my cup of tea as presented. Expand
  29. Dec 12, 2019
    0
    Просто ублюдская дерьмина, которая и вовсе не должна существовать. Как эта дрисня получила звание игры года? Не других каких либо номинаций! СРАЗУ ИГРА ГОДА!
  30. Dec 24, 2019
    4
    It's a from software game. It's more solid than anything in the dark souls saga, but it still fails on a wonky interface, strange character moves (who slows down a blow towards the end... how... why). If you like fighting against your own character instead of the enemy (ie. you like Dark Souls) It's a game for you
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]