User Score
8.5

Generally favorable reviews- based on 3214 Ratings

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  1. Apr 24, 2019
    4
    This game looks pretty cool, the movement and controls are fluid, and I like the game world. It really looks like the type of game I'd like. However, FromSoft games are just too difficult for some people such as myself. I don't really know why this company refuses to have difficulty settings for those of us that don't have the patience/aptitude for this type of game. I appreciate thatThis game looks pretty cool, the movement and controls are fluid, and I like the game world. It really looks like the type of game I'd like. However, FromSoft games are just too difficult for some people such as myself. I don't really know why this company refuses to have difficulty settings for those of us that don't have the patience/aptitude for this type of game. I appreciate that some people enjoy the satisfaction of beating difficult games, but Sekiro (and the Dark Souls series) just aren't my cup of tea as presented. Expand
  2. Apr 24, 2019
    10
    Hello gamers, my two cents:
    I never liked ANY of the Souls-games. Not even the ''more friendly for noobs'' DS3. But!
    Sekiro:SDT is a masterpiece of fast-paced combat, high risk and high reward, in a fantasy setting with more history than myth, and more blood and anshes than spells and miracles. Finally we also have a decent CAMERA to follow our character! One of the games that i'll
    Hello gamers, my two cents:
    I never liked ANY of the Souls-games. Not even the ''more friendly for noobs'' DS3. But!
    Sekiro:SDT is a masterpiece of fast-paced combat, high risk and high reward, in a fantasy setting with more history than myth, and more blood and anshes than spells and miracles.
    Finally we also have a decent CAMERA to follow our character!
    One of the games that i'll always remember for a few scenes that became instant-classics for me (i.e. the Great Shinobi).
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  3. Apr 23, 2019
    0
    I rate this product with 0 mark, because of a huge frustration and disappointment which this game gave me. I beated all the parts of the dark souls series many times, but suckkiro is way too hard for me. The game counstantly holds you in a hard tension and concentration. Two hours in this game feels like I have played 24 hours. This is not a game already its more like some kind of a humanI rate this product with 0 mark, because of a huge frustration and disappointment which this game gave me. I beated all the parts of the dark souls series many times, but suckkiro is way too hard for me. The game counstantly holds you in a hard tension and concentration. Two hours in this game feels like I have played 24 hours. This is not a game already its more like some kind of a human performance test. I dont like parryng **** in dark souls and I never used it. Sekiro - the whole f game is parrying, wtf FROM? No balance, ordinary enemys are worthless, but boss battles are completely impossible. You can die from one shot easely and this is expectable and acceptable, but its not when bosses have tons of hp. Expand
  4. Apr 23, 2019
    10
    Si eres un amante de la saga Souls este juego es un soplo de aire fresco con sus muchas nuevas mecánicas ya que es muy diferente a los anteriores títulos y tendrás que aprender a jugar de cero. Querrás perderte en su mundo como cuando jugaste los primeros títulos por primera vez.
    Si no eres fan de la saga pero te llama la atención dale una oportunidad porque puede que encuentres tu tipo
    Si eres un amante de la saga Souls este juego es un soplo de aire fresco con sus muchas nuevas mecánicas ya que es muy diferente a los anteriores títulos y tendrás que aprender a jugar de cero. Querrás perderte en su mundo como cuando jugaste los primeros títulos por primera vez.
    Si no eres fan de la saga pero te llama la atención dale una oportunidad porque puede que encuentres tu tipo de juego perfecto.
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  5. Apr 23, 2019
    10
    Absolute MASTERPIECE! One of the best games I've ever played in my life! Amazing combat, amazing exploration, amazing aesthetics, amazing boss fights, perfect difficulty and overall a fantastic product! All true gamers should buy and play this amazing game!
  6. Apr 23, 2019
    4
    I really wanted to like this game but having played it halfway through I've grown to dislike its linear approach with everything and sheer tediousness of boss and mini-boss fights. When with previous From games I would be excited for new challenges and encounters, this one makes me almost dread progression and makes me wish I would be over with with the game already.

    This game seems to
    I really wanted to like this game but having played it halfway through I've grown to dislike its linear approach with everything and sheer tediousness of boss and mini-boss fights. When with previous From games I would be excited for new challenges and encounters, this one makes me almost dread progression and makes me wish I would be over with with the game already.

    This game seems to be designed for very specific gamers who liked the challenge runs in previous Souls games, or added difficulty through multiple NG+ cycles. While this is certainly many Souls players, most people won't enjoy punishing difficulty with demand of mastering the game in order to succeed. Options like leaving a boss fight to level up and then try later, or summoning outside help no longer exist, leaving you with only one options that is "git gud", if you have time, patience and nerves for it.

    I really feel like this game is a step back from Bloodborne, which I consider a masterpiece, and hope that this is "just a phase", not a direction From is taking with every game from now on.
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  7. Apr 22, 2019
    10
    It's not very different from souls games hence From Software. Like any souls like games you have to forget everything you know and take one step at a time. Literately. And build up as you go. I like love how we are introduced to a new - hopefully - series game.
  8. Apr 20, 2019
    8
    Great game from From Software. Ive played it for 75 hours. 2 play throughs.

    + Combat. Demanding and rewardning. + Story. + Aesthetics + atmosphere. + Gameplay in general, level design + bossfights + stealth is great. + Parry-fest. I played a parry-build in DS1, DS3 and used the parry alot in BB. So i enjoy it. A matter of taste. - No different weapons and gear makes exploration
    Great game from From Software. Ive played it for 75 hours. 2 play throughs.

    + Combat. Demanding and rewardning.
    + Story.
    + Aesthetics + atmosphere.
    + Gameplay in general, level design + bossfights + stealth is great.
    + Parry-fest. I played a parry-build in DS1, DS3 and used the parry alot in BB. So i enjoy it. A matter of taste.

    - No different weapons and gear makes exploration less rewarding, allthough prosthetic arm and skilltree works fine. However:
    - Prosthetic tools not that impactful. They should have been more like the secondary mode/attack in Bloodborne. The prosthetics are really nice but since they cost emblems to use they get somewhat limited which is a shame.
    - A bit busy on the controller. Especially the X-button (square on PS4) is crammed with **** Using items becomes a chore compared to Bloodborne and DS.
    - Dragon rot mechanic that makes NPCs sick creates unnecessarty stress when you die. However it doesn't have that much of an impact.
    - Wierd enemy AI and sightmechanics. Can get frustrating at times.
    - The difficulty level is sometimes unnecessary punishing, specially in the first playthrough. However, the game became easy the second time i played it. It took me 3 hours to beat a specific boss my first time, but my second playthrough i beat him with ease only taking 1-2 hits. So be ready to git gud.
    - Lack of replayability. Unilke DS and BB i don't really feel the urge to return to the game after finishing it the second time. And it's mainly because of the lack of weaponry and difference in playstyle. However, i do want to play the bosses agian so maybe i will return.

    = Great game. I hope for a great expansion that adds at least 20h of gameplay.
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  9. Apr 17, 2019
    10
    Another timeless Masterpiece by From Software.
    Thank you so much guys. Please do never stop making the awesome games you do
  10. Apr 17, 2019
    9
    Sekiro, the latest game from FROM Software is frustrating and great at the same time. While in enjoyed the aesthetics of the Dark Souls games more, it was an incredibly fun game. Once you figure out the parrying and movement system and it clicks you truly feel like a ninja.

    Bosses were very difficult though, since you dont have different armor and weapons it seemed way harder than the
    Sekiro, the latest game from FROM Software is frustrating and great at the same time. While in enjoyed the aesthetics of the Dark Souls games more, it was an incredibly fun game. Once you figure out the parrying and movement system and it clicks you truly feel like a ninja.

    Bosses were very difficult though, since you dont have different armor and weapons it seemed way harder than the DS games. The prosthetic arm felt like a gimmick and wasnt always useful.

    Graphics looked great and it ran without problems.
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  11. Apr 17, 2019
    6
    Que decir... Repetitivo hasta el cansancio, (parry esquivar parry esquivar parry esquivar, así se resume lo que más vas a hacer en el juego).

    Jugué a todos los darksouls y me encantaron, jugué Sekiro: Shadows Die Twice y me aburrí de él en menos de 2 horas. En darksouls tenes parry, pero no necesariamente hay que usarlo ya que hay otras tantas formas de combatir. En Sekiro, usar el
    Que decir... Repetitivo hasta el cansancio, (parry esquivar parry esquivar parry esquivar, así se resume lo que más vas a hacer en el juego).

    Jugué a todos los darksouls y me encantaron, jugué Sekiro: Shadows Die Twice y me aburrí de él en menos de 2 horas.
    En darksouls tenes parry, pero no necesariamente hay que usarlo ya que hay otras tantas formas de combatir. En Sekiro, usar el parry es para lo que vivís, y es para lo que te compraste el juego.

    No es un mal juego en cuanto a calidad, pero es un juego diseñado para jugarlo de una sola forma muy específica... Forma que yo, encuentro exageradísimamente aburrida y repetitiva.

    Honestamente no esperaba mucho del juego porque desde que vi el trailer lo primero que pensé fue, "si hay que hacer puro parry rematar siempre al enemigo, se va a volver repetitivo muy rápido. Va, que se yo, capaz así te lo muestran y luego el juego tiene mucho más". Pues no... Tenes herramientas shinobi y una que otra boludes más, pero lo que más tens que hacer es usar parry y rematar... Aburridísimo.

    Los enemigos estan completamente desbalanceados y los controles no funcionan como corresponden. Cuando utilizo la modalidad de entrenamiento para practicar habilidades, funcionan perfecto... Cuando las aplico en el campo de batalla, la mayoría de las veces no funcionan.

    Los enemigos comunes pueden atacarte mientras los atacas pero tu a ellos no. una incoherencia que perjudica gravemente la jugabilidad, y por lo tanto el disfrute del juego. Muchas veces me ha pasado de terminar de bloquear un ataque enemigo, y cuando inicio a atacarlo, y mientras lo estoy golpeando, lanza un ataque de la nada que no puedo bloquear por estar justamente atacando. (Estoy hablando de enemigos normales, no bosses o algo así).
    Ahora, cualquier enemigo que te ataque, tu no puedes atacarlo mientras te ataca, o esquivar, o bloquear, (spameé estos botones justamente para probar si se podía... Pero no).

    No puedes mejorar a tu personaje, (o si). Dejenme explicar... Para mejorar al personaje necesitas objetos que se consiguen avanzando en la historia... Pero que vas a necesitar mucho antes debido a lo desbalanceado que está. Subir de nivel solo te permite desbloquear habilidades, las cuales son situacionales y en el común denominador no aporta nada a las peleas ni al desarrollo de las mismas.

    El sigilo falso. Al inicio fue cuando más me entretuve con este juego, pues había de todo tipo de lugares para aprovechar el sigilo... Algo que luego una vez avanzas, descubres que era un concepto falso ya que hay muchas areas donde no puedes utilizar el sigilo, y te toca combatir cara a cara.
    No solo esto, sino que la IA de los enemigos, o está mal programada, o tiene errores. Muchísimas veces los enemigos me ven, y voy tras una pared, me subo, me escondo, etc... Y mágicamente aunque no me vieron subir hasta ahí, si que saben que estoy ahí porque... Porque FromSoftware sabrá, ya que no tengo ni idea de como carajo saben si no me vieron.

    En fin... Desbalanceado, repetitivo, con problemas en la jugabilidad, progresión que no recompensa para nada, le doy un 6, y me estoy arriesgando.
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  12. Apr 16, 2019
    0
    This game is not good at all and it has a bad storyline and also I did not expect that poor from from software.
  13. Apr 16, 2019
    9
    when starting Sekiro as a souls veteran who never felt shame in summoning or farming to get past the harder bits, it felt quite impossible to overcome the challenges provided in this game. 4 hours in i really wondered if i was ever gonna finish it. however, with persistance and patience anything becomes possible. This is the lesson Sekiro taught me. I am currently struggling on the finalwhen starting Sekiro as a souls veteran who never felt shame in summoning or farming to get past the harder bits, it felt quite impossible to overcome the challenges provided in this game. 4 hours in i really wondered if i was ever gonna finish it. however, with persistance and patience anything becomes possible. This is the lesson Sekiro taught me. I am currently struggling on the final boss, but in contrast to the feeling i had with the first boss of the game there is no doubt in my mind that i will finish it. I will stress that i am not a pro gamer, nor do i have much time to play (less than i want to anyway :)) Yes it is hard, very hard. but a slow 38 year old like me can still beat it if willing to learn the mechanics and getting used to it. The game requires faster reactions than the souls games, but if i can manage, most gamers will be able to, it all boils down to 1 thing: are you willing to learn, when it will take hundreds of deaths. If you are, than Sekiro is definitely for you. If you aren't, best avoid this game.

    I gave it a 9 out of 10 because perfection doesnt exist and the graphics aren't god-like. but i am pretty enthousiastic about this game after breaking trough the frustration wall that is the first few hours of Sekiro.

    Sekiro is a learning experience. not just learning the game, but learning about yourself and the strength of muscle memory. even if the first bosses gave me the feeling i was dying without learning anything, persist with Sekiro and you shall be rewarded with more than a credit-roll and a trophy. A true feeling of victory upon every challenge conquered and a biology masterclass about procedural/motor memory.
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  14. Apr 15, 2019
    0
    As a fan of the previous From software titles, I had high hopes for Sekiro. Sadly, I am very disappointed with the game for various reasons.

    The combat is very restrictive. You don't have weapons, armor or classes to choose from. You have one weapon and a few tools which only have niche uses. The parrying mechanic which could be skipped entirely in the previous games is now the core
    As a fan of the previous From software titles, I had high hopes for Sekiro. Sadly, I am very disappointed with the game for various reasons.

    The combat is very restrictive. You don't have weapons, armor or classes to choose from. You have one weapon and a few tools which only have niche uses. The parrying mechanic which could be skipped entirely in the previous games is now the core mechanic you are required to use constantly. In other words, fights are based on split second reactions to what your enemy is doing. This alone wouldn't be bad if it weren't for two reasons.

    First, this mechanic simply doesn't work well with crowds of enemies. If you need to pay close attention to what your opponent is doing and time your reaction appropriately, you cannot handle multiple foes at once, especially when some of them are off camera. So you end up running away which is far too easy in this game. This makes you inclined to just skip minions by running past them until you get to the next shrine.

    The second problem is that bosses simply take too long to defeat when you play the game the way it is supposed to be played. I'm sure that many speedrunners have found ways to cheese bosses in order to kill them quickly, but if you actually use the reactive gameplay of Sekiro, aren't perfect and don't absolutely use every opportunity you got, then some bosses will take forever and are just exhausting or even boring. A good example is the giant ape boss, who is very easy to defeat if you take your time, but takes so freaking long that the hardest thing about him is not to get impatient and rush in because you finally want to be done with this boring grind. Furi also has quick reactive gameplay, but it is fun and exciting because the pacing is good. Imagine playing Furi but every boss had ten times the amount of health and can easily one shot you if you stop paying enough attention for just a second.

    Then there is the stealth mechanic which is an absolute joke. My guess is that the reason they put it in the game was because the combat, as mentioned before, doesn't work well with groups. So what are you supposed to do when there are groups of enemies? Sneak around them and stealth kill them one by one. This also sounds nice on paper but the implementation is horrible. The biggest problem is that you don't feel like a stealthy ninja at all. Most enemies in the game are deaf and blind. You can make loud noises right next to them or walk in their line of sight them without them noticing you. And your "stealth kill" is as loud as a gun shot. It's a joke. Not to mention that it is complely unnecessary since, as mentioned before, you can very easily just run past enemies even when they are alerted. So sneaking feels just like a waste of time and you will be seen eventually in a new area anyway because you don't know where all the enemies are positioned or which of them are blind and which aren't. So what will you do? Spend an hour trying to sneak through an area while trying to memorize all the locations and patrol routes of enemies, or just run past all of them to the next shrine which takes like five minutes?

    Graphically speaking, Sekiro is very ugly game. Drab environments, poor animation and a lack of that From Software 'polish', as if it was developed by an inferior division of the company, out of a scrapped prototype.

    The last thing I want to mention is that Sekiro doesn't feel rewarding. I played more than half of the game in hoped that the gameplay would grow on me and what annoys me the most is the feeling that I essentially didn't get anything for my trouble. If this was a Souls game then at least I would have a unique character who was formed by his many adventures by now. But in Sekiro, I still have this ugly dude who is an exact copy of everybody else's character who plays the game. Yes there are some RPG elements but I wonder why they even bothered to put them into the game. If I cannot level up at my own leisure but only when I get to certain points in the game, then the game could just balance out the damage and health of the enemies so that the initial built can be used the entire time. The game gives you the illusion of progression but when you think about it, you as a character don't progress at all. When you get to the point where you deal more damage, you also get to the point where enemies have more health so it all evens out and is essentially meaningless.

    Overall a horrible game that is overrated because of From's reputation rather than because of its own merits.
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  15. Apr 15, 2019
    7
    Okay, so this game is quite good but like every fromsoft game it has many problems.
    Pros:
    AMAZING world design
    Good level design
    Almost every bossfight is great...

    Cons
    ... But they copy&paste like 20 bosses/minibosses.
    Combat system is subpar
    No replayability
  16. Apr 15, 2019
    8
    The game would be a solid 9/10, but the difficulty overall brings it down to 8.
    One of the highlights of 2019 and another great game in the legacy of Soulsborne series.
  17. Apr 14, 2019
    10
    This is the first time in YEARS that a game's difficulty has made me feel like a pathetic worm, like *I* am unworthy of *it* as opposed to the game being unworthy of my time.

    Remember the first time you played Demon's Souls or DS1, and that feeling of stunned anguish whenever you got your teeth kicked in by an early boss? Remember actually jumping out of your chair from pure joy when
    This is the first time in YEARS that a game's difficulty has made me feel like a pathetic worm, like *I* am unworthy of *it* as opposed to the game being unworthy of my time.

    Remember the first time you played Demon's Souls or DS1, and that feeling of stunned anguish whenever you got your teeth kicked in by an early boss? Remember actually jumping out of your chair from pure joy when you FINALLY beat the S.OB.?

    That's how this entire game feels - and I am in heaven.

    In case it's not clear enough, Sekiro isn't just "hard" - it is excruciating. No multiplayer means you have no crutches for ultra-hard bosses; nobody coming to save you. Much like the game's setting in sengoku-era Japan, Cheese just doesn't exist and it will be impossible for you to cheese your way through any boss fight.

    Git Gud Scrub
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  18. Apr 14, 2019
    9
    I was disappointed when I was few hours in. I did not expect a Soulslike game but I expected another Fromsoftware-jewel. I liked Sekiro but it was below my expectations.

    Or so i have thought. Now I am loving Sekiro. Pros: + The game looks astounding + Atmospheric, especially mid - late game. + Great music + Important NPC's take a huge part to the story + Storytelling and
    I was disappointed when I was few hours in. I did not expect a Soulslike game but I expected another Fromsoftware-jewel. I liked Sekiro but it was below my expectations.

    Or so i have thought.

    Now I am loving Sekiro.

    Pros:
    + The game looks astounding
    + Atmospheric, especially mid - late game.
    + Great music
    + Important NPC's take a huge part to the story
    + Storytelling and Cutscenes are on point.
    + "Into the feels" moments
    + The areas are connected to each other and you can take different paths
    + World events depending on where you are story-wise (small and huge scale)
    + Lore through items, memories from bosses, eavesdropping, giving drinks to npc's
    + Rewards exploration but on a different manner than Soulsborne games.
    + (Main) Bosses are, even compared to Soulsborne, high quality.
    + Enemy variety is high + many have an interesting concept. They are fitting to the concept of the game and fit to the area they're in.
    + There are different endings and some of them need requirements. You are never forced upon an ending, you need to meet the requirements but you can also decide to go for another ending.
    + Fighting is quick, feels cool and rewards quick thinking, muscle memory and experimentation. *No, it's not just parrying.
    + Stealth is implemented but you are (almost) never forced to use it. It just can make things easier.
    + No matter how far you are in, you can still die to the first enemies.
    + Falling from cliffs or high ground doesn't instakill you - Yay
    + You can swim and it doesn't feel like ****

    Cons:
    - Sometimes feels unfair, especially in early game and at some minibosses.
    - For the most part, minibosses are just copied to other stages of the game.
    - Minibosses deal extremely high damage, yet have around 2 - 4 moves at their disposal which makes them hard and annoying at the beginning and a piece of cake after several hours experience.
    - Fogwalls till you kill the miniboss make this even worse
    - Some Minibosses require items to effectively kill them. These items are consumables, hard to aquire until late game and makes it very frustrating to die to them.
    - 2 Bosses who can literally 1 Shot you in NG+ and beyond
    - 3 and 4 Phases-bosses is too much
    - Terror ............
    - Own posture mechanic is weird. Gotta stand still or move around till own posture recovers. But most of the time it doesn't matter since enemies won't react properly after breaking your posture.
    - No weapon variety. I know shinobi's share a bond with their weapon blabla but I prefer having different weapons over historical accuracy.
    - the "stat system", idk how to call it but it feels unrewarding and unnecessary
    - For some very odd reason gotta hold a button to collect drops from enemies

    To sum it up:
    Sekiro is different from Soulsborne games. Even if you love the series, it's still no safe bet that you like it. And that's fine, that's what a new IP is for. However, it shares Fromsoftware's DNA and at some point, you will compare it to Soulsborne.
    Sekiro has improved on many levels but has also worsen on other levels. It's harder than Soulsborne games, sometimes due to artificially but most of the time due to the wide combat system.
    I would compare the difficulty level of Sekiro to Bloodborne: Old Hunters DLC.
    Minibosses are my biggest complaint but even there are few cool, unique and memorizable encounters.

    I highly recommend Sekiro.
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  19. Apr 14, 2019
    9
    The game is fine. The story invites you to continue playing. The difficulty is high and I like that. But Port to PC has a lot of bugs. Enemies see me through walls or mountains. The controller does not work correctly, and if I play with a keyboard on the screen it shows me the controller controls.
    In combat, often blocking without losing posture enemies damage me. The same if deviation or
    The game is fine. The story invites you to continue playing. The difficulty is high and I like that. But Port to PC has a lot of bugs. Enemies see me through walls or mountains. The controller does not work correctly, and if I play with a keyboard on the screen it shows me the controller controls.
    In combat, often blocking without losing posture enemies damage me. The same if deviation or blocking. The selection of enemies fails continuously, mainly in bosses. The game needs a patch urgently.
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  20. Apr 14, 2019
    8
    Sekiro is not what i expected. I expected basically samurai souls, just like nioh was samurai gaiden, but what i found was not that. However, i can also say that i want more of what i did find.

    Sekiros combat-system feels great, its fast-paced and even regular mobs can destroy you if you screw up. You have a rather simple arsenal of techniques to use to defeat the challenge that is
    Sekiro is not what i expected. I expected basically samurai souls, just like nioh was samurai gaiden, but what i found was not that. However, i can also say that i want more of what i did find.

    Sekiros combat-system feels great, its fast-paced and even regular mobs can destroy you if you screw up. You have a rather simple arsenal of techniques to use to defeat the challenge that is sent your way, but that also means that your own understanding of those same techniques and how they interact becomes more important than before. Your own play-style sometimes doesnt work with certain encounters and trivializes others, and i personally love that. An example of this is the contrast between two bosses, Lady Butterfly and Genichiro.

    Lady Butterfly is regularly one of the bosses people tend to talk about as very difficult and several people have told me that they stopped playing the game due to not being able to beat her. For me, she was kind of trivial. Dash in, get her timing down and parry, shuriken when she is in the air to knock her down etc. (Lots of similarities between her and the succubus in Nioh actually). I took her down after about an hour of trying.

    Genichiro, however, destroyed me. He is really fast, tends to make distance and punish you for trying to close that distance and then also punish you when you dont. He has a mid-air volley that wrecks your posture and your day. So my way of playing didnt work, and after a few hours i decided to go back to basics; Be aggressive, punish everything, parry when needed and always try to get attacks in whenever there is an opening. After a few tries, he was dead. That, i feel is the key to the game, being able to adapt.

    The prosthetic arm is fun. I still giggle when i run around and spray peasants with fire or parries an attack and appear behind the enemy whispering softly in their ear: "Nothing personal, kid". However, Its sadly easy to forget in combat and most of its tools are seldom useful outside of very specific situations.

    The story is great, even if it feels like it gets interesting far too close to the end. The lore feels like it desperately needs dlc and sequels to be fleshed out. The characters are okay and the world feels interesting.

    So lets discuss the elephant in the room. The design when it comes to difficulty. I think personally that the difficulty is fine, it gives you a false sense of strength sometimes just to slap you out of it, but you always get to struggle to get that feeling back. However, some bosses feel like they dont cater well to the games mechanics, one i particular. This boss is the blazing bull. This boss feels, in my opinion, really out of place. It is cool, and it sure as hell isnt expected when it pops up, but it doesnt make use of the combat mechanics as much as your patience and ability to react to its erratic movement. I didnt find it fun, but i do accept that not everything can be perfect. Bloodborne had the amygdala, DS3 had the ancient wyvern and Sekiro has the blazing bull, thats fine but i do feel like it could have been better on that point.

    And god damn it, Miyazaki. Please, just give us more weapons, the ability to modify the katana and change our outfits. Please. The weakest point in this game is quite literally the lack of customization, but given a sequel, im sure it will be improved just like dark souls was a large improvment on demon souls.

    To summarize, Do i recommend this game?
    Yes. Hell yes, i do. At least if you dont expect dark souls 4 out of this, cuz youre not gonna get that. However, it is a fun challenge, the world is interesting and the combat is in my opinion the next best one yet, only falling slightly behind bloodborne. This game feels like an attempted trip into unfamilliar waters and it does well, but a sequel is needed to really see what From software can actually do with this setting and these new mechanics. I personally cant wait for an expansion or a sequel.
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  21. Apr 13, 2019
    8
    Just another souls-like game but this one needs more precision. Parry system is good don't know why people thinks it's bad, it's just different.

    mixed setting 720p 30fps vega 11(stock) 2666mhz ram.
  22. Apr 13, 2019
    10
    The best single player game I have played for years. Fun and unique boss fights, beautiful environments and cool elements of stealth and prostethics.
  23. Apr 12, 2019
    10
    srsly the ones who give negative reviews should not play a hardcore game. just go play AC games with the easiest difficulty.
  24. Apr 11, 2019
    0
    Spider-Man: Trainer activated

    Enjoy the unique japanese Spider-Man, where you don't need to kill anybody or upgrade attack power or health. Just spam the grapling button and fly trough the whole area to the end, where you meet boss or mini-boss, who will kill you on 1 hit. That's why, you don't need to upgrade your health or attack power, because both is useless. But if you manage to
    Spider-Man: Trainer activated

    Enjoy the unique japanese Spider-Man, where you don't need to kill anybody or upgrade attack power or health. Just spam the grapling button and fly trough the whole area to the end, where you meet boss or mini-boss, who will kill you on 1 hit. That's why, you don't need to upgrade your health or attack power, because both is useless.
    But if you manage to kill anybody, just walk behind him and press attack, which is instakill. And if you fail that, get ready for the Assassin's Creed parry style. Just keep holding block, wait for enemy to hit you and then press attack button to get another instakill.
    End up with activated trainer, because you won't have nerves for this sh*t and just go trough the locations, because you've already paid for this.
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  25. Apr 11, 2019
    7
    In this game, you will be fighting bosses for most of the time - I've reached the final boss by the way. So, what about the combat? Well, you are pretty much glued face to face with your opponent for 80% of the time. Sekiro is a fighting game (with some light stealth segments).
    There are two genres of games I don't like and never have: sport games and fighting games.
    Also, there is zero
    In this game, you will be fighting bosses for most of the time - I've reached the final boss by the way. So, what about the combat? Well, you are pretty much glued face to face with your opponent for 80% of the time. Sekiro is a fighting game (with some light stealth segments).
    There are two genres of games I don't like and never have: sport games and fighting games.
    Also, there is zero weapon variety which makes the combat even more lackluster.
    What a pity.
    Oh well, I'm sure FROM will be back with a great action RPG after this little misstep.

    On the positive side, the atmosphere is really nice and almost have the same qualities as the souls games and Bb.
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  26. Apr 11, 2019
    10
    so weird .. people saying its too hard and even harder than ds series .. i played ds 3 and could't event get past the first boss thought tried like 15 times. deleted it immediately and told myself that maybe this type of games is not for me too hard and of course didn't try even to play bloodborne ...

    this game comes out from the same company and i didn't have any thing to play at the
    so weird .. people saying its too hard and even harder than ds series .. i played ds 3 and could't event get past the first boss thought tried like 15 times. deleted it immediately and told myself that maybe this type of games is not for me too hard and of course didn't try even to play bloodborne ...

    this game comes out from the same company and i didn't have any thing to play at the time really so i've decided to give it a shot plus it's about shinobis, samurais and **** ;)

    of course i struggled a bit at first .. the first mini boss beat the crap out of me like 5 times then i restarted the game to take a better look at the tutorials .. and after realizing that the best way is to use deflects the game become much easier .. and now me .. the one who couldn't even beat the first boss in ds 3 completed this game in 3 days and i like it sooo much .. that satisfying feeling u get when u defeat a boss who kicked ur ass like 20 - 25 times is awesome

    so i finished the game and immediately started new game plus .. and this time i'm a master of deflection xD .. the hardest boss took 2 tries for me to beat only 2 tries ... this is coming from me the noob who couldn't do **** in ds 3

    maaan this game is awesome .. to me it's noob (referring to myself) friendly
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  27. Apr 11, 2019
    4
    very good game, but way to frustrating. With the time and energy it takes to git gud at this game you could have an A in calculus. Not worth it at all
  28. Apr 11, 2019
    6
    In my view Sekiro is a decent but not great game. While far from being awful, this game does not deserve the high scores that it has received as result of the unexpected zeitgeist From Software has enjoyed for the past decade. While some aspects are fun and well presented, its shortcomings ultimately stem from From Software's attempt to combine two types of games into one, while doingIn my view Sekiro is a decent but not great game. While far from being awful, this game does not deserve the high scores that it has received as result of the unexpected zeitgeist From Software has enjoyed for the past decade. While some aspects are fun and well presented, its shortcomings ultimately stem from From Software's attempt to combine two types of games into one, while doing neither of them very well, or at least not nearly as well as those that are top of class in each category.

    Sekiro is a ninja/samurai action game and it's a stealth game. While the combat is okay, it is, in my view, completely outclassed by Nioh which not only has the parrying mechanic of Sekiro, but multiple weapon types, 3 stances per weapon and dozens of moves per weapon. Sekiro tries to nail the dance of sword fighting, but Nioh executes that dance much more effectively with greater variety and a much smoother frame rate. The limited attack options in Sekiro basically come down to a game of blocking, parrying, jumping and attacking with a simple fixed combo. The challenge of the game is in learning each enemy's attack patterns and selecting the correct sequence of parries, jumps and attacks to break their posture and deliver a deathblow. When first presented this feels very challenging, but as soon as it is memorized it goes from challenging to trivialized as you learn to fight in the game's intended metronomic fashion, simply keeping the beat until you can deliver a "shinobi deathblow" (fancy name for quicktime event) rather than engaging in dynamic combat. Because the AI is very simple, enemies rarely mix up attacks like they do in Nioh. This combat system is further marginalized by the inconsistency of quicktime shinobi deathblow. Sometimes a red dot appears when you sneak up on an enemy without them noticing, other times you can repeat the exact same scenario with no dot. The jankiness of this mechanic is demonstrated most often in the context of dropping onto an unsuspecting enemy and baiting enemies around corners-- situations in which triggering the quicktime shinobi deathblow seems at times truly random. I'm not sure if this is because the game wants you positioned in a very specific way and fails to account for what is displayed onscreen, or if the variable framerate is to blame. In an event, it creates a sort of randomizing effect to the game where sometimes I found myself missing kills I felt I had earned, and at others getting kills I felt I did not. This aspect significantly erodes notion that one can "get gud" (or not be good) at the game.

    As a stealth game, Sekiro does much worse compared to the best in class, namely, Metal Gear Solid. The stealth options and AI in Sekiro are behind the original Metal Gear from 1998, and the game is so far behind the stealth mechanics of MGSV that it's not even comparable. At times enemies will spot you when you are completely out of sight and at others they will fail to notice you when you are right in front of them. Unlike Metal Gear, enemies make no changes in their behavior based on your actions. A quick assault and retreat does not result in reinforcements being called in, nor do enemies change their combat tactics or armor choices to defend against over-used attacks. This is a shame because stealth is such a vital component of any ninja/shinobi based game. It seems like a missed opportunity since From Software jettisoned the RPG elements of its previous games in order to focus on the shinobi archetype, which was them hamstrung by lackluster stealth mechanics.

    From Software has made a fair game, but in order to be great you can't just make a new IP that is decent or perhaps better in some regards than your previous games, you must make a game that competes with what others have done in the space you are trying to occupy. Sekiro falls short of this, but it's still a decently enjoyable game to play for a short stint. I will say that some aspects are well done and more enjoyable than From Software's previous titles. The speed of the game makes it more engaging and as always, the art direction is excellent. From Software's games are always presented with a certain serious mood and artistic design that makes them beautiful to look at and the color palette of feudal Japan is their best yet. The music and voice acting, particularly the work of Noshir Dalal, are spot on. Unfortunately, actually playing the game is not nearly as captivating as looking at it.
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  29. Apr 11, 2019
    10
    ok i don't know why there's a character limit for reviews i just wanna say that the game is really fking good. that's all.
  30. Apr 10, 2019
    9
    First of all my real score for this game is a solid 9/10. Why did I rate it 10?
    Well after reading some weird 0/10 reviews and reasons behind it, I had no choice.
    The review: - Solid, very satisfying gameplay and mechanics. Being able to stealth, grapple trought the envirement or rushing some trash mobs is realy fun and amusing. (Also, you can swim!!!) - Typical FromSoft story,
    First of all my real score for this game is a solid 9/10. Why did I rate it 10?
    Well after reading some weird 0/10 reviews and reasons behind it, I had no choice.

    The review:
    - Solid, very satisfying gameplay and mechanics. Being able to stealth, grapple trought the envirement or rushing some trash mobs is realy fun and amusing. (Also, you can swim!!!)

    - Typical FromSoft story, confusing but interesting and a couple of wtf moments as well as the know side quests. But some of those side quests could have been better tbh.

    -Boss fights are good, hard, but good. Only minor point here is that sometimes bosses feel to recycled.

    - Great music overall, but less compaired to what we are used to in DS and BB.

    In general this is a well executed games, sure its not the same as BB or DS, but thats what they were going for. Do I miss some features from those previous games? Yes... I realy do. But it does not ruin the game at al. But yeah it has to be said, when it comes to replayability, Sekiro is kinda a bit of a let down.
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  31. Apr 10, 2019
    10
    Very, very good game.
    Combat is a perfect mix of FromSoft X Rhythm game.
    Very much like dark souls if not more forgiving in some aspects.
    But definetly much tougher in others.
    Best looking FS game.
    It actually looks beautiful sometimes.
    Music is barely noticeable.
    Copypasted minibosses.
  32. Apr 9, 2019
    9
    The most annoying game, I have ever played. And the controls are most uncomfortable.
    And at the same time, it's good.
    But return my nerves.
  33. Apr 8, 2019
    7
    Great at times, tedious at times. After 45 hours or so I would have to admit this game is a step back from previous games. The game itself is punishing to start but you do get better, gamers will typically get to a point where it starts to feel tedious though.

    The combat is all about the timing and deflections and it is hard, very hard. That in itself is not a bad thing but the
    Great at times, tedious at times. After 45 hours or so I would have to admit this game is a step back from previous games. The game itself is punishing to start but you do get better, gamers will typically get to a point where it starts to feel tedious though.

    The combat is all about the timing and deflections and it is hard, very hard. That in itself is not a bad thing but the payoff is very poorly done. You really get nothing for your hard work, all those deaths and trying over and over....no armour, no new weapons. The skill tree just eventually gets full, there is no real build to try.

    Most people will just look up cheese strats, so many online to choose from. The combat has some depth but there will be zero depth in replayability. I like the game, I do not love it like I have with other From Software games.
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  34. Apr 8, 2019
    10
    PC version comes with a piece of cardboard with a steam-key instead of a physical disc. Nice "physical release" you got there.
  35. Apr 7, 2019
    10
    I feel it's not that the game is hard per-say, it's that the game wants you to play a certain way. you have more options after skills are unlocked, sure. but it's it's more that this is not a souls game, it's a timing mini game each fight, and you learn what you can deflect and what you can't, when to run and when to you attack. You also just want to be consistently pressuring if you can,I feel it's not that the game is hard per-say, it's that the game wants you to play a certain way. you have more options after skills are unlocked, sure. but it's it's more that this is not a souls game, it's a timing mini game each fight, and you learn what you can deflect and what you can't, when to run and when to you attack. You also just want to be consistently pressuring if you can, if you're not being attacked, attack them. The hardest part I feel is actually grabs, which you need to be far enough away from to not get hit by. hitboxes for grab attack are a tad too wide IMO. Expand
  36. Apr 7, 2019
    10
    божественно с небольшими минусами, как и у всех богов
  37. Apr 6, 2019
    7
    Sekiro is a good game. The combat system is fresh, visceral, and fast paced, the bosses (albeit lacking in variety) are difficult, and the prosthetic tools give you a fair number of options in playing through the game. I thoroughly enjoyed the 20-25 hours I spent playing through the game.

    However, (and unlike any of the prior Soulsborne games, all of which - even DS2 - I enjoyed
    Sekiro is a good game. The combat system is fresh, visceral, and fast paced, the bosses (albeit lacking in variety) are difficult, and the prosthetic tools give you a fair number of options in playing through the game. I thoroughly enjoyed the 20-25 hours I spent playing through the game.

    However, (and unlike any of the prior Soulsborne games, all of which - even DS2 - I enjoyed immensely) I feel no impetus to go back and play the game again. There's no variety in terms of build or playstyle - the skills you acquire are either completely essential (grappling hook attack, regain hp/posture on deathblow etc) or completely superfluous, and there's always enough skill points to go around, so you never have to spec into any one tree. The prosthetic upgrades are gated in a weird way that requires you to upgrade all of the tools (even the ones you aren't using frequently) before you can reach the final upgrades you want, so you can't even spec in different prosthetic tools in a subsequent playthrough.

    In previous From Soft games, there were options to vary your playstyle, giving the game replayability. Even in bloodborne (arguably the least 'deep' game in this regard, due to the limited number of trick weapons,) you had skill, strength, arcane, and bloodtinge builds, that played very differently, and could approach various bosses and levels in completely different ways. This is not the case in Sekiro. Every playthrough, no matter what, you will be a sword-wielding shinobi with minimal ranged options. You will defeat your enemies by parrying their attacks and hitting them with a sword when openings present themselves. You will use the axe to break shields and posture break enemies, the shuriken to bring down jumpy enemies, the firecracker to stun beast enemies, and the rest of your options...rarely. The combat system, when mastered, is actually quite a bit more forgiving than in previous games, so there's little challenge in going back and and replaying the game once you've mastered it (I started a second run, and got to Genichiro'in Ashina castle before actually dying - and I got him on the second try, too.)

    Basically, Sekiro is a fun game, and I don't regret the time spent playing it. It's definitely worth the time you'll spend on a single playthrough, but I don't know that I'd recommend buying it at it's current price. Unlike every other Fromsoft game I've played, this one I'd actually recommend waiting for a sale to pick up.
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  38. Apr 6, 2019
    10
    Beat it two days after release and I am now on NG+4, and I must say it is another solid entry by From Software. Sure, sometimes From throws a lot of enemies into mini-bosses to increase difficulty in a very cheap way, but it's not like it's not like manageable (except for a couple occasions which I genuinely don't like). They did remove armor sets and other weapons that could be obtainedBeat it two days after release and I am now on NG+4, and I must say it is another solid entry by From Software. Sure, sometimes From throws a lot of enemies into mini-bosses to increase difficulty in a very cheap way, but it's not like it's not like manageable (except for a couple occasions which I genuinely don't like). They did remove armor sets and other weapons that could be obtained like in Dark Souls and Bloodborne, but I usually fought with no armor for max movement and a few +10 weapons in those games anyway, that's just how I played. it may hinder replayability somewhat but it doesn't bother me all that much. Speaking of replayability, there is still plenty of it, contrary to what some negative reviewers are saying. There are 4 endings total, with several bosses only accessible through certain ending paths. There are also sidequests that can be taken, as usual for a From game. Prothetics are a nice addition, but some of them are either very useful (firecrackers, firecrackers, and firecrackers) and some very situational (hand axe, loaded umbrella, and malcontent). Some negative reviewers have said the parry-based combat is repetitive, but isn't Souls combat where you have to roll constantly to dodge attacks also repetitive? I feel as if some people are just mad because it isn't a by-the-books Souls game, but perhaps it isn't a Souls game at all, so maybe you shouldn't judge it as such.

    There are other factors that I didn't touch on, such as bosses, characters, world, and lore, which are all superb, however the music was a little lacking this time around. There were tracks I liked (menu music, Corrupted Monk fight music, final boss music, and most of the general exploration and combat music was good), but a lot of the other ones were not bad, per se, but more forgettable compared to other From Soft games.

    I would give this game a solid 8.5, but user reviews only support whole numbers so I'll round it up to a 9 (I'll actually give it a 10 to counter some of these ignorant bad reviews). Awesome game, check this game out if you like action games or are a Souls-like enthusiast. Definitely in my top 3 for best Souls games.
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  39. Apr 6, 2019
    10
    Sekiro is on the top 3 "Souls like" games for me. 10 for the first game play, but 8 if you consider the replay factor.
  40. Apr 6, 2019
    10
    I just opened up a metacritic account after seeing so many negative reviews for this game. In my opinion all those reviews come from the frustration of not being a souls game. To me this game's combat is much more fluid and varying than other soulsborne game but you have to learn to use the tools you have to enjoy combat completely instead of just dodge 2 hit or parry visceral like otherI just opened up a metacritic account after seeing so many negative reviews for this game. In my opinion all those reviews come from the frustration of not being a souls game. To me this game's combat is much more fluid and varying than other soulsborne game but you have to learn to use the tools you have to enjoy combat completely instead of just dodge 2 hit or parry visceral like other souls game. And for the same reason combat is much more demanding. The different counters and dodge mechanics seems much more sensible to me rather one button to abuse i-frames dodges in the other souls games. Yes, there are i-frames in dodges and jumps in this game but they are much shorter.
    You cant have any other weapon than your katana as your main weapon but that is more than compensated by the prosthetics. So if you like fast paced combat rather than enemies throwing what ever they have in the air for you to dodge, you will find this to be better than other soulsborne games.
    And the combat takes time to get used to. And specially if you are not ready to learn a new game when starting or expecting combat to be souls like you will find this game extremely hard and punishing for your muscle memory . But unlike other souls game this game is much more friendly to new players as this has a dedicated tutorial and a dedicated npc to practice your moves.
    The only things i missed from other souls games is the character development and lack of pvp. Though the need for character development is somewhat balanced as you dont need to farm levels in this game, and if you dont there will be a lot left for another one or two new playthroughs. And honestly pvp in this game is somewhat hard to create because of the lack of different builds and weapons for the main character in this game which makes the different counter and dodge mechanics completely irrelevant in pvp fights as the default sword has only one light attack combo and one thrust attack.
    Honestly if you are about to buy this game dont go in with the expectation of getting a soulsborne game. If you just think you are getting an action game with Fromsoftware's signature difficulty and learning curve, you might even like this game more than other games by From just as i did.
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  41. Apr 6, 2019
    0
    Awful controls, dodging does respond as it should so you are forced to block all the time which gets pretty booring in the long run.
  42. Apr 6, 2019
    8
    great one from fromsoftware .do more games guys.better than dark f-ing souls man
  43. Apr 5, 2019
    3
    Отсутствие атмосферы присущей всем играм от Frome Software.
    Нечестные хитбоксы и в целом отвратительная боевка.
    В предыдущих играх фромов я готов был умирать снова и снова, но там я сражался с величественными противниками, боссы в прошлых играх были очень могущественными сущностями. Здесь же умирать 50 раз сражаясь с обычным военачальником или фиолетовым ниндзей это норма. Побеждая не
    Отсутствие атмосферы присущей всем играм от Frome Software.
    Нечестные хитбоксы и в целом отвратительная боевка.
    В предыдущих играх фромов я готов был умирать снова и снова, но там я сражался с величественными противниками, боссы в прошлых играх были очень могущественными сущностями. Здесь же умирать 50 раз сражаясь с обычным военачальником или фиолетовым ниндзей это норма. Побеждая не чувствуешь удовлетворения, а просто отмечаешь что бой сложился удачно для тебя. Может еще роль сыграло то что мне совершенно не интересен сеттинг игры, не знаю... Так ждал игру и такое разочарование, прям обидно.
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  44. Apr 5, 2019
    10
    An absolute masterpiece. It's rare for a modern game to feel this fresh. The combat mechanics are in my opinion the best ever created. I really hope future "Souls" games use similar combat mechanics.
  45. Apr 4, 2019
    9
    This review contains spoilers, click expand to view. the only reason this game is not a ten for me is the lack of high quallity lore. i mean it is ok and all, but it's not really entertaining. i know it's not the main theme in this from softwaare games, but the scheme for a good stry is right there, the characters are interesting, it makes you wanna know more, but you can't
    other than that (and some minor problems with the damn camera and auto lock, but these are really minor) the game is perfect. the batlling mechanics are extremely perfect and fun, the grapling system too. the boss fights: D A M N. they are literally supreme. every single one of 'em are creative, and special, and the Divine Dragon, H O T D A M N, it may be my favourite boss battle in any video game ever.
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  46. Apr 4, 2019
    0
    if you enjoy repeating the same crap over and over at least 5000-10000 times for each boss then this game is for you, if you are a decent (90 IQ or more) person you'll uninstall it after maximum 2 hours of gameplay, It is simply impossible to beat the bosses. Initially I thought it would be a witcher3 competitor but it feels like it was made by CD projekt red's toilet cleaning team.
  47. Apr 4, 2019
    0
    Overrated game filled with cheap mechanics. Filled with artificial difficulty and bs mechanics. For instance, the game tells you to dodge grab attacks but the enemy attacks home in on you. So even if you dodge, you get grabbed anyway.
  48. Apr 4, 2019
    10
    This review contains spoilers, click expand to view. Good story, new interesting action game. Everything else in general repeats the previous games of this company. Expand
  49. Apr 4, 2019
    8
    I am an average player (well i finished all dark souls but i can't say i was the best, i won with patience and luck for some bosses lol) and personally i find Sekiro less difficult than the souls
    Here, once you have trained with parry, jump and you get some tools like fire on your blade (last tech on the prosthetic tree) + the ability to kill from behind and the two resurections, the
    I am an average player (well i finished all dark souls but i can't say i was the best, i won with patience and luck for some bosses lol) and personally i find Sekiro less difficult than the souls
    Here, once you have trained with parry, jump and you get some tools like fire on your blade (last tech on the prosthetic tree) + the ability to kill from behind and the two resurections, the game is a piece of cake. Some mini bosses are difficult, i agree but with 5 tries max you can beat them , maybe 10 for the ones in narrow spaces and the camera bugging...Same for the very few real bosses... lady butterfly is really easy to beat, genchiro is the only one to be hard, but none are really a game blocker (and don't tell me about the snake or monkeyz, they are just... ok) In souls game i remembered bosses i had to try for hours, even days ^^ here once you realise wich tool is the right, the fight is quite easy, the only thing to think is to be perfect on timings because the real difficulty of the game is the fact that you can die with one or two blows. It's maybe artificial difficulty.. and sometimes i find that the bosses are more QTE like than before. To be honnest, the game is lacking of epicness for me... there is a fire at every corner, they are no more some kind of rewards, and there is no pressure in exploring the world (the loots are boring too, damned candies lol).

    But behind this critics, i think the game it self is a very very great game, you really feel the samourai sword battles like never before and the mood, caracters and story are ok. The gameplay is very good too, maybe the best in this type, and overall the game is a masterpiece. But FS is not a company like others, ppl has very high expectations...to be just a very good game is not enough for the fans, they want a ground breaking experience, and i understand the feeling that the game is beyond the souls serie ^^

    more over 3 years to develop this is far too short... the end of the game fighting the same bosses/mini bosses on the same map you have already farmed is kinda a joke .... it feels lazy work and breaks the greatness of the game.

    I red that FS wants now to develop every game within 3 years.... let's hope not..
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  50. Apr 3, 2019
    8
    Sekiro: Shadows Die Twice is a fine game. It's _NOT_ Dark Souls, as you can tell by it being called "Sekiro: Shadows Die Twice" and not "Dark Souls 4." It plays like Sekiro, not Dark Souls. It's not about building a character, it's about refining your skill. There are skill trees, upgrade paths, and other stuff, but there's no Dexterity stat. There's no vitality. No armor, no weapons, noSekiro: Shadows Die Twice is a fine game. It's _NOT_ Dark Souls, as you can tell by it being called "Sekiro: Shadows Die Twice" and not "Dark Souls 4." It plays like Sekiro, not Dark Souls. It's not about building a character, it's about refining your skill. There are skill trees, upgrade paths, and other stuff, but there's no Dexterity stat. There's no vitality. No armor, no weapons, no stats. All you have are your sword and your prosthetic tools. It's cool and unique. It's not a "deconstruction of the Souls formula." It's a different formula. What there is a fantastically crafted game.

    My only complaints are the hitboxes on some enemy attacks are very bad and hard to read, and the health inequality between you and a boss is... extreme. Some of the boss fights feel like they take longer than anything I experienced in another From Software title. That's both good and bad. Also, I didn't care for the scenery in some areas. Not that big of a deal, but it does get docked a couple of points. Altogether? Solid game, highly recommended, but it's not their best.
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  51. Apr 3, 2019
    5
    Great gameplay but they exaggerated that the game is too too hard and i think gamers want to enjoy gaming, not to have headache from so games
  52. Apr 2, 2019
    10
    Amazing game play mechanics, beautiful world, awesome level design (as expected of from software) and interesting story... The cons? Locked frame rate and no 21:9 support, which can be fixed with community made mods. Its also very different from previous entries, so just because you liked X game doesn't mean you will automatically enjoy the game play of Sekiro, so don't expect it to beAmazing game play mechanics, beautiful world, awesome level design (as expected of from software) and interesting story... The cons? Locked frame rate and no 21:9 support, which can be fixed with community made mods. Its also very different from previous entries, so just because you liked X game doesn't mean you will automatically enjoy the game play of Sekiro, so don't expect it to be Dark Souls 4/Bloodborne 2, but let it stand as its own thing and you may consider it the best entry yet. Expand
  53. Apr 2, 2019
    6
    Its okay i guess. From a technical aspect a lot better than previous FS titles, and most importantly it can be PAUSED!! Praise Jesus, or Buddha, or whoever! Seems to be mostly made for Bloodborne fans. Parry and learn every quick time event to pass even regular enemies, is more tedious and less a learning curve. Not fun after a short while, at least for me. I don't really look forward toIts okay i guess. From a technical aspect a lot better than previous FS titles, and most importantly it can be PAUSED!! Praise Jesus, or Buddha, or whoever! Seems to be mostly made for Bloodborne fans. Parry and learn every quick time event to pass even regular enemies, is more tedious and less a learning curve. Not fun after a short while, at least for me. I don't really look forward to frustration as a learning tool anymore, i've had my fair share of those playing the Souls games. It's way too repetitive imho. Playing with a Gamesir T2A and having latency issues, making parries all but possible. I never had these issues with Monster Hunter World. I like the whole aesthetic, and the feel of the game. Though the style of the gameplay brought the fun to a grinding halt for me, i do recommend this to people that haven't played any of the Soulsborne series. Also maybe wait a while for the hype to die down so you feel less pressure to perform and more room to learn. For me, as sad as i am that i won't be able to see this through to the end, if for nothing else but to enjoy the designs, i'm done with these games preying on my inner masochist. It's tiring, really. Expand
  54. Apr 2, 2019
    10
    Just beated the game... amazing, beautiful... whole some... SU BA RA SHI!

    This game is beautiful, still i think it missed more bosses and better zones but when I think it's a japanese based games, I realised that It dit pretty well, you just can't add a lot of monsters here, the game is crealy meant to be played as fights against humans.
  55. Apr 2, 2019
    3
    all the excellent reviews are fanboys loyal to the name "from software", the game is really mediocre and has cancerous camera lock on, the worst of this year Id say, 3/10, nothing exciting about it really mediocre, I dont mind the difficulty but there's really nothing special about this except the fanboysm about "from software" developers, kinda like Apple products to give you the idea.all the excellent reviews are fanboys loyal to the name "from software", the game is really mediocre and has cancerous camera lock on, the worst of this year Id say, 3/10, nothing exciting about it really mediocre, I dont mind the difficulty but there's really nothing special about this except the fanboysm about "from software" developers, kinda like Apple products to give you the idea.
    Not worth the price tag, wait for a huge discount, I'd value it at 15$ tops
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  56. Apr 2, 2019
    9
    Great game, great setting but the camera is not the best. There is a bug you loose your locked target if you move to much around a wall
  57. Apr 2, 2019
    10
    One of the most difficult games I've ever played.
    All the charms of the game in its complexity. These are big worlds, intense battles like Dark Souls and speed like Bloodborne
  58. Apr 2, 2019
    10
    I created a Metacritic account just to give this game a 10/10. I love the pacing of the game. I like that actually your skill in the game matters. The swordplay system comprising of posture, vitality and block/deflect is the real charm. I like that you have to fight most bosses and enemies aggressively and head on, instead of rolling and dodging like an idiot.
    Sekiro is difficult. But its
    I created a Metacritic account just to give this game a 10/10. I love the pacing of the game. I like that actually your skill in the game matters. The swordplay system comprising of posture, vitality and block/deflect is the real charm. I like that you have to fight most bosses and enemies aggressively and head on, instead of rolling and dodging like an idiot.
    Sekiro is difficult. But its difficulty is not insurmountable. When you get into the flow, this game beats any other action game experiences i have had in my life.
    I don't mind the stats and all RPG stuff which were axed in favor of skill. i love that rolling and dodging is not a panacea. It makes this game more challenging and adorable for me. The game demands that you learn and master the skills it wants. You cannot sidestep your skills by getting better armor and better weapons through farming and leveling up for hours.
    I absolutely love this game.

    PS. Dark Souls people who are crying that this game is difficult; My only advice is: Stop f**king rolling and dodging. Face the enemy head on. Learn to deflect instead of roll/dodge.
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  59. Apr 1, 2019
    9
    Sekiro is the number 1 game for me this year: I loved the challenges of the combat and the learning curve troughout the game. Replayability for me comes in the form of beating bosses at the beginning with the knowledge of beating Isshin at the very end. Aside from that I really enjoyed the fact that you dont need to watch Vaatividya videos to understand the story, compared to other titlesSekiro is the number 1 game for me this year: I loved the challenges of the combat and the learning curve troughout the game. Replayability for me comes in the form of beating bosses at the beginning with the knowledge of beating Isshin at the very end. Aside from that I really enjoyed the fact that you dont need to watch Vaatividya videos to understand the story, compared to other titles it shows a clear line and you always know what to do and why to do it. I also do not agree that the game was to hard, statues were pretty much always before any boss, so I guess the learning by dying experience was wanted and was an outstanding challenge to master the art of beating a boss and still have heals available at the end. Only downside for me was the lack of ultrawide support - thats a bummer. Apart from that best game this year! Thanks for making this a reality From Software! Expand
  60. Apr 1, 2019
    0
    Worst From Software game so far. You forced to play in one way - parry. Map full of useless item, there is no exploration joy. Camera bugs in small rooms or near walls. Bugs with damage-range, inaccurate weapon trajectory-damage.
    People who's call this game "souls" series makes me puke. This game is step back in every aspect if we compared it with DS games.
    This game like: trying to eat
    Worst From Software game so far. You forced to play in one way - parry. Map full of useless item, there is no exploration joy. Camera bugs in small rooms or near walls. Bugs with damage-range, inaccurate weapon trajectory-damage.
    People who's call this game "souls" series makes me puke. This game is step back in every aspect if we compared it with DS games.
    This game like: trying to eat through nose- this is not hard, it is just stupid.
    From now i will not buy From Software games so freely knowing what they can do with game.
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  61. Apr 1, 2019
    10
    Sekiro is an absolute masterpiece - perhaps the best thing I’ve ever played. Its just enough Souls - the atmosphere, the sense of mystery and deep, melancholic purpose, but it has this incredible combat system which actually makes every fight rewarding, makes you use all your skills, items, and tools in ever evolving combinations to best opponents. The fights are very hard at first, and ifSekiro is an absolute masterpiece - perhaps the best thing I’ve ever played. Its just enough Souls - the atmosphere, the sense of mystery and deep, melancholic purpose, but it has this incredible combat system which actually makes every fight rewarding, makes you use all your skills, items, and tools in ever evolving combinations to best opponents. The fights are very hard at first, and if you’re not switched on, you’ll die to most bosses in about 3 hits. That fact makes it all the more thrilling that if you react properly you can beat them and win without having to use healing at all. The posture system and the fact that guarding 100% protects health (but not posture) is probably the best thing ever to happen to games like this.

    Above all of this though, the thing that’s blowing me away is the world - the sheer mythological, but real, epic beauty of the landscapes. The brightly coloured leaves between the roof tiles of forgotten Buddhist temples. The soaring mountains, the shafts of light in the deep gorges - I frequently just stop and look around in awe. The game is almost a religious experience - and not just because of the constant death and resurrection.
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  62. Apr 1, 2019
    8
    *The Experience*

    A players experience while in a game is very much what dictates how players feel about the over all adventure in conclusion. With that said there are those who will love and hate the experience based exclusively on how difficult the game can become. Just how hard is this game? The game is immensely difficult - Not just in the mechanics but in everything the player
    *The Experience*

    A players experience while in a game is very much what dictates how players feel about the over all adventure in conclusion. With that said there are those who will love and hate the experience based exclusively on how difficult the game can become.

    Just how hard is this game?

    The game is immensely difficult - Not just in the mechanics but in everything the player must do to over come circumstances. Some of the best means to deal with an enemy is by defeating them head to head for loot which Incidentally is the item that you really needed. Sometimes you have to figure out another mission area that indirectly makes things slightly easier, usually after talking with an npc elsewhere. The trick however is no one is gonna know the optimal route to take for some skill points and some of the encounters do require some foot work to see to its completion such as collecting divine confetti, which your gonna need a ton of if going after some optional baddies.

    I feel most whom play this game will likely put it away once they put in two dozen attempts against any average boss fight with little progress. The difficulty curve is so great that I almost feel From Software created this game really to create a cult classic of over the top challenges. In some ways it seems like they wanted to make this game insanely difficult to create a space for their own masterworks of difficulty.

    What will be a shame is having all this beautiful content and no one to speak of it’s beauty cause only a fraction of the games players will have actually beaten any of its endings.

    *Difficulty Aside from the review*

    If Sekiro demands perfection from the player is designed to be fair then this is where I find it lacking.

    The controls are so very sweet except boss enemy hitbox’s aren’t so acurrate. You’ll miss direct hits which could of been a win had they made contact. It is similar to other From Softs games but while feeling precise doesn’t always work out.

    Many times while dodging or jumping you’ll still get hit by boss attacks - even if your following the rhyth perfectly. In some ways this feels sloppy since replicating the perfect action to avoid the damage is super tricky, as in need perfect timing throughout (Spacing, timing when to eat, and even especially jumping).

    If Sekiro’s controls were perfected in a way that ensured the Wolf reacted as to not take needless damage then I could see From Soft saying it’s on you the player to figure it out - either way it’s on the player whether or not the game plays as fair as it intends.

    *Overall Thoughts*

    This game is insanely awesome once you try NG plus with some of the extra gear upgrades. Really, if the game allowed all the upgrades during the first play though and have options to earn them outside the boss fights I imagine thousands of players putting thousands of hours into the game.

    The game is simply beautiful and deserves a play through - the question is will you have time for it or patience.

    Regardless of decision playing in PC with this game is the only way to go, those 60 FPS will make the experience much sweeter overall.
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  63. Apr 1, 2019
    0
    Герой не прыгает на левый триггер, а еще это не батл рояль
  64. Apr 1, 2019
    9
    Don't blame the game, it actually teach you how to be better(as a gamer in general) . This is not dark soul but mashing doesn't work here. To those who is interest to this game, If you want a fun , relaxing and play as a overpower killing machine with lot of cut scenes , just turn around. This game is not for everyone, even some pro gamers can't beat it. Actually the hard part of this gameDon't blame the game, it actually teach you how to be better(as a gamer in general) . This is not dark soul but mashing doesn't work here. To those who is interest to this game, If you want a fun , relaxing and play as a overpower killing machine with lot of cut scenes , just turn around. This game is not for everyone, even some pro gamers can't beat it. Actually the hard part of this game is thinking, focusing and patient.. Expand
  65. Apr 1, 2019
    9
    Semplicemente uno spettacolo

    Vorrei sottolineare un fatto che dovrebbe essere ovvio ma a quanto pare non è così: QUESTO NON E' DARK SOULS 4. ps. se per voi è troppo difficile, 1° non è un difetto del gioco, 2° siete voi a sbagliare perché ci sono metodi che permettono di smorzare parecchio la difficoltà del titolo, come utilizzare la prima morte per scappare, utilizzare la
    Semplicemente uno spettacolo

    Vorrei sottolineare un fatto che dovrebbe essere ovvio ma a quanto pare non è così:

    QUESTO NON E' DARK SOULS 4.

    ps. se per voi è troppo difficile, 1° non è un difetto del gioco, 2° siete voi a sbagliare perché ci sono metodi che permettono di smorzare parecchio la difficoltà del titolo, come utilizzare la prima morte per scappare, utilizzare la furtività per pulire le zone, o gli oggetti come le palle di fuliggine per gli sconti più ostici, quindi i modi ci sono, siete voi che non li trovate o non sapete utilizzarli.
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  66. Apr 1, 2019
    2
    Если коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry: Sands of Batman с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такиеЕсли коротко, ждал DS3 про Японию, вышел Hitman's Creed may Cry: Sands of Batman с примитивным стелсом от ребят, которые полжизни делали souls-игры (отсюда и "костры", и кастрированные "души", и немножко интерфейса, и разбросанные по миру подсвеченные предметы). На убийство боссов максимально пофигу (в souls-like игре-то!). Переоцененная поделка, совершенно не ясно, за что получившая такие высокие баллы. Хотя, если людям от Sekiro нужен был рескин костров из DS, наличие боссов и Миядзаки-сюжет, то конечно это для них 10/10. Для меня же это как если бы взяли DS3 и вырезали из него половину того, за что я его полюбил. Expand
  67. Mar 31, 2019
    10
    Incredible game, very challenging and its not a dark souls in which you have to wait until the enemy finishes his attacks, you are the one who has to stop the enemy attacks to create your opportunity to beat them. If you were waiting for a 100% souls-like mechanics this could not be your game
  68. Mar 31, 2019
    8
    The controls and game mechanics are re-worked just enough to throw veteran Souls players off in the beginning but make no mistake this is the easiest and most streamlined game in the series.

    Difficulty from regular enemies as ever comes from being ambushed by gank squads. Bosses take there cue from DS3 by spamming grab attacks and magic projectiles between quickly closing the player
    The controls and game mechanics are re-worked just enough to throw veteran Souls players off in the beginning but make no mistake this is the easiest and most streamlined game in the series.

    Difficulty from regular enemies as ever comes from being ambushed by gank squads. Bosses take there cue from DS3 by spamming grab attacks and magic projectiles between quickly closing the player down to prevent healing.

    The game is easy now because you can't fall off ledges to your death anywhere near as easily. You can warp to and from bonfires at will and you can just run and grapple hook your way past enemies to the next bonfire even without knowing the layout of the area because your character is so fast. You can now also pause the game to use items at leisure.

    The combat is all about getting that satisfying visceral by wearing down enemies health and breaking their guard. It's not as hard as it initially appears and mostly involves spamming the bumper buttons while learning which attacks need to be dodged though there are other abilities and nuances to the combat.

    Leveling up has been cut down to two stats, really it works the same as always (except stamina has been removed) it's just now all the numbers are under the hood. Upgrades are now on a skill tree which I am not a fan of as I feel it limits your options as you often have to upgrade something you don't want in order to get the thing you do.

    Level design is dense and well crafted for the most part, although there was a few occasions when I would get turned around an not know which direction I had come from due to the area looking similar in all directions.

    Overall another excellent game by FromSoft with superbly realised art direction. I do miss some of the previous games features like being able to make unique character builds and I do think this will limit the games re-playability slightly.
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  69. Mar 31, 2019
    10
    Game of the year. Truly tense but balanced between tensity and exploration. Also the most satisfying combat to hit a video game of all time.
  70. Mar 31, 2019
    10
    Simply amazing. As a huge Dark Souls fan this it's almost hard to say, but I think I like Sekiro more than any of the Souls games. Well Dark Souls (1) will always have a special place in my heart, but boy is Sekiro a good game.

    Looks gorgeous, sound design is great, movement is fun and fluid. Action is fluid, thrilling, challenging and very rewarding. One of the best single player games
    Simply amazing. As a huge Dark Souls fan this it's almost hard to say, but I think I like Sekiro more than any of the Souls games. Well Dark Souls (1) will always have a special place in my heart, but boy is Sekiro a good game.

    Looks gorgeous, sound design is great, movement is fun and fluid. Action is fluid, thrilling, challenging and very rewarding. One of the best single player games I have ever played, up there with Witcher 3, Dark Souls and the likes.
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  71. Mar 31, 2019
    10
    Uno nuevo juego de From Software con la dirección de Hidetaka Miyazaki no podía salir mal y así ha sido , un juego digno de tener ya que no tiene nada de envidiar a sus secuelas Souls, con su propio estilo destaca por si solo, su frenético combate es tan adictivo que te ara pasar horas y horas delante del monitor. Las criticas negativas no las comprendo, realmente una vez le cojees elUno nuevo juego de From Software con la dirección de Hidetaka Miyazaki no podía salir mal y así ha sido , un juego digno de tener ya que no tiene nada de envidiar a sus secuelas Souls, con su propio estilo destaca por si solo, su frenético combate es tan adictivo que te ara pasar horas y horas delante del monitor. Las criticas negativas no las comprendo, realmente una vez le cojees el ritmo y entiendes como tienes que jugar el juego es una maravilla. Si le tengo que poner algún pero , es en el final del juego donde se repiten los escenarios, pero vamos comparado a otros juegos sigue siendo un juego largo y poco repetitivo. Aun así con su estupenda jugabilidad innovadora, hace que ese punto negativo sea apenas visible. Una obra de arte, quien diga lo contrario es que no lo ha jugado , recomendado 100 % . Sekiro marcara un antes y un después. Expand
  72. Mar 31, 2019
    10
    Like all From Software games, it's not a game that will reach and please all the masses because of the difficulty factor mainly, which is somewhat sad because at the same time it's the charm of From Software's creations and is truly a masterpiece.

    The mechanics are mostly different from their past games, the combat is fast paced, you have much more mobility, both vertically and
    Like all From Software games, it's not a game that will reach and please all the masses because of the difficulty factor mainly, which is somewhat sad because at the same time it's the charm of From Software's creations and is truly a masterpiece.

    The mechanics are mostly different from their past games, the combat is fast paced, you have much more mobility, both vertically and horizontally, allowing great scenario exploration and combat mechanics.

    The game is hard, as you should expect, even with the revive system. The combat is focused in exchanging, and that's where the game started to shine for me. Also the stealth system flows good and opens up a lot of variety to your approaches.

    On the start you will have a very hard time for sure, i saw reviews saying the game is unfair, or things like that, i can guarantee you that is not, when you understand the mechanics and the best approaches to each enemy, things will start to flow, if you die, it's your fault, that's for sure. You can't be totally agressive, you can't be totally defensive, again, it's all about exchanging, and the combat flows amazingly smooth and satisfying. The prosthetic tools are very fun to use and can expand a lot your play style.

    The graphics aren't top notch compared to another titles nowadays, but in a game like this, i really look for gameplay and world design first. The world design is beautiful, there's a lot of connections between points and or shortcuts to specific areas, not that interconnected like Dark souls 1, but it's incredible nonetheless. The sounds are immersive, the OSTs are not as remarkable for me like it was in DS3 and Bloodborne, but it fits really well into the game atmosphere. The lore is more straightful than past games, but still a lot to discover from items/npcs, also the plot is engaging, specially around mid game. Regarding bosses you will not be disappointed, the epicness of some fights are breathtaking, some of them is already on my favorites of all time list.

    Things that can improve in my opinion:

    - I would love to see more deathblows animations, make it happen in a patch please From!
    - Customizing your robe would be cool
    - The camera in small rooms sometimes can be troublesome

    As a soulsborne fanatic i tought that it would be hard to happen, but maybe Sekiro is From Software game that i'm having most fun to date, it's challenging, it can be frustrating until you realize what you're doing wrong, but in the end it's fun, and that's all that matters.

    I praise From Software for risking a change in the formula, and at the same time respecting the fans of the past games, it's vey honorable.

    I have much more to say about the game, but the review is big enough already and would have spoilers, if you've read until here thanks and good gaming!
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  73. Mar 30, 2019
    10
    Literally the best game i have ever played, and that says a LOT, since i ve been gaming very actively for over 20 years and played pretty much everything that's any good. I only wish for expansion packs and more wonderful games by FROM, just like this one.
  74. Mar 30, 2019
    10
    Not sure how From Software keeps making masterpiece after masterpiece but they do, this game is hard let no one tell you otherwise, and this game will beat the ever loving **** out of you.....if you are a scrub, but if you like your games balls to the wall Dark Souls on crack difficulty, fast as **** combat, a 10/10 story, and Japan in all it's glory, then why you not play fam?
  75. Mar 30, 2019
    9
    Sekiro is real innovation in the souls-like genre. FROM has really created a novel combat system and expanded the world building to tell a more detailed campaign.

    Pros: The new fighting style innovates on the traditional stamina management and block, roll, and punish. We've got a very gritty in your face combat that still requires you to learn your opponent but isn't just the same old
    Sekiro is real innovation in the souls-like genre. FROM has really created a novel combat system and expanded the world building to tell a more detailed campaign.

    Pros:
    The new fighting style innovates on the traditional stamina management and block, roll, and punish. We've got a very gritty in your face combat that still requires you to learn your opponent but isn't just the same old thing.
    Much more detailed world and beautiful landscapes. I enjoyed this take on Japanese culture and it was a breathe of fresh air after the gloomy gothic cathedrals of DS

    Cons:
    There are a few odd game design choices such as a focus on consumables and a weird punishment for dying. I'm always saving for the next big fight so the entire consumable component feels like a waste. The "unseen aid" mechanic feels completely useless and while I appreciate that it isn't the same "drop your souls where you die", it doesn't provide the great gameplay loop and also feels like you are punished for experimenting.
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  76. Mar 30, 2019
    10
    This is the best game I've ever played ever.
    Thank you Fromsoftware.
    I cannot wait for more dlcs and more games from Fromsoftware.
  77. Mar 30, 2019
    6
    Say goodbye to armor, primary weapons, varied and complex builds, emotes and any other roleplaying elements, coop, and pvp. This is not a soulsborne game and fans of the soulsborne franchises should not be misled into believing that the gameplay is similar. Virtually every system has been overhauled, for better or worse.
    In some ways this title is more friendly to new players than
    Say goodbye to armor, primary weapons, varied and complex builds, emotes and any other roleplaying elements, coop, and pvp. This is not a soulsborne game and fans of the soulsborne franchises should not be misled into believing that the gameplay is similar. Virtually every system has been overhauled, for better or worse.
    In some ways this title is more friendly to new players than previous ones because you'll never have to look at wall of stats that you'd have to dig around online to make sense of and you won't have the training scars from playing earlier titles. But in another way, it's much more hostile to new players because the difficulty scaling is unprecedented even for a From Software game.
    Grinding is mostly ineffectual as the only reward you get for grinding is Sen (the primary currency, which can be used to purchase consumables and in some cases prosthetic attachments) and Skill Points, which are used to purchase new acrobatic abilities for your character (only one of which can be slotted at a time). You cannot increase your HP pool or Posture by grinding and you cannot summon friendly NPCs to assist you in boss fights, meaning that when you get stuck on a boss your only option is to continue slamming your head against that wall until you win or quit the game.
    Many returning FromSoft fans that are hostile to new players, casuals, and the notion of accessibility in game design will see these changes as improvements, however I generally see them as a step backwards. I don't think it's good game design for the basic narrative elements to be inaccessible to many players (even some who are willing to spend countless hours trying to 'git gud').
    My single biggest complaint with the game is the reductive nature of the new combat system. Many players seem to feel that the combat system is more complex than ever, but I disagree and I will enumerate my reasons why: Poise has been all but removed from the game, weapon arts have been replaced by acrobatic skills, stamina management was replaced by posture, spirit emblems effectively replaced FP, the prosthetic replaced spell attunement, and the jump mechanic replaced the kick. The vast array of sorceries, miracles, and pyromancies (96 total in dark souls 3) have been replaced by 11 prosthetic attachments. In Dark Souls or Bloodborne there are a wide variety of different play styles and approaches that are equally viable for completing the PVE content. You can be a strong dude with heavy armor, a giant, slow weapon, and tons of poise that just knocks bosses on their asses and manages damage trades. You can use spellcasting as your primary strategy for virtually every boss in the game. You can use a dex character with high mobility and fast weapons that inflict status effects like bleed on enemies. They all do the job, and this fantastic variety makes for excellent replay value (even for the players that aren't interested in challenge runs).
    That's just not the case in Sekiro. You have one weapon, one basic play style, and bosses only have one or sometimes two different basic strategies that are viable to beat them. To make things worse, many of the acrobatic skills that can be acquired that are supposed to make the player feel like they're making progress and getting deeper gameplay are completely nullified by certain bosses. For example, unblockable thrust weapon attacks and some kicks can be countered with a skill called the mikiri counter and unblockable sweep attacks can be jumped over, followed by a swift kick to the face that deals a lot of posture damage. Certain bosses, like Genichiro Ashina (a required boss for story progression), for example, can completely nullify these abilities and punish the player for trying to take advantage of them. This removes depth from the combat and this tactic the developers use to increase the difficulty of the game is equally artificial as tactics like making a boss' attacks deal so much damage they're all one-shot kills or tripling the HP pool of the boss to make it harder.
    It certainly feels like the central principal of this game's design was to make it extremely difficult without regard for making the gameplay feel fair, varied, or balanced.
    These drawbacks are such an intrusive impediment to enjoying the game that they overshadow many pleasant qualities in the game. I like that they tried to challenge returning hardcore players by removing I-frames from dodges. I like the new grappling mechanic and how this frees up the artists who designed the maps to add an entirely new dimension to the areas you play in. The visuals and voice acting are superb, and there appears to be just as much effort put into developing the lore of this game universe as previous titles. There are tons of different boss fights to be had in this game with 15 bosses and 29 Mini-bosses, although some of them are effectively just re-skins. I love FromSoft and their games, but I think this one was simply a step in the wrong direction. 6/10
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  78. Mar 29, 2019
    9
    Лучшая игра от FromSoftware! Отличная боевая система, вменяемый сюжет, обалденный level design. Сложная, умная и безумно увлекательная.
    Best game from FromSoftware! Best battle system, good story, awesome level design. Hard, smart, the masteriece for real gamers. Other go cry to your moms)))
  79. Mar 29, 2019
    5
    Overall I'd say the game is okay but not comparable to FromSoft's previous works. The games has very great atmosphere, graphics, and sound, but the game play is just a tad boring. It revolves solely around parrying and either slowly chipping away at the enemy's vitality or breaking their posture to finish them off quickly. The combat in this game just feels less fun and rewarding overallOverall I'd say the game is okay but not comparable to FromSoft's previous works. The games has very great atmosphere, graphics, and sound, but the game play is just a tad boring. It revolves solely around parrying and either slowly chipping away at the enemy's vitality or breaking their posture to finish them off quickly. The combat in this game just feels less fun and rewarding overall when compared to the other soulsbourne games. The kill animations get very repetitive and the stealth mechanics are shallow. I do like the focus on vertical motion with the grappling hook though - very fun. Expand
  80. Mar 29, 2019
    2
    Didn't think that From Software could make a bad game, but here it is.
    Have played literally every souls game and was ready for something new and different. This wasn't it.
    Combat is mostly centered around parrying which at first seems cool and different when compared to souls combat, but after 25 hours of constantly parrying everything and listening to nothing, but the parry sounds and
    Didn't think that From Software could make a bad game, but here it is.
    Have played literally every souls game and was ready for something new and different. This wasn't it.
    Combat is mostly centered around parrying which at first seems cool and different when compared to souls combat, but after 25 hours of constantly parrying everything and listening to nothing, but the parry sounds and seeing the same animations over and over again its just boring.
    I was ready to do multiple NG runs of the game with different setups and load-outs but the game doesn't offer any variety. what you start out with is what you get. The prosthetic tools while at first glance seem to be the variety of the game they are just lackluster and not worth using since they are basically high risk for no reward during combat.

    Just another example of why you should never buy into the hype of a new game and pay release date prices for it.

    Visually the game looks nice tho
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  81. Mar 28, 2019
    10
    Jogo do ano!
    FANTÁSTICO, jogabilidade magnifíca, boss fights épicos, uma baita história, junto com belos gráficos, e ótima trilha sonora e um jogo bem otimizado. tudo isso em um só jogo!
    Fora a dificuldade, não é recomendado pra jogador de LOL.

    10/10 GOTY
  82. Mar 28, 2019
    9
    Pros:
    1 ) Unique hand-eye coordination based combat that is actually fun.
    2) Visuals are nice, most of the time. 3) Audio design and voice acting are top-notch. 4) Great animations and enemy variety. Cons: 1) Camera is broken in certain boss fights. 2) Hit-boxes are DS2 tier. 3) Vague explanations of skill tree. 3 skill points for a only one increase of "spirit emblem" what the
    Pros:
    1 ) Unique hand-eye coordination based combat that is actually fun.
    2) Visuals are nice, most of the time.
    3) Audio design and voice acting are top-notch.
    4) Great animations and enemy variety.

    Cons:
    1) Camera is broken in certain boss fights.
    2) Hit-boxes are DS2 tier.
    3) Vague explanations of skill tree. 3 skill points for a only one increase of "spirit emblem" what the heck?! Or %10 life steal after deathblow. Tons of skill points spent on useless things and cannot be reset. Only way is to grind other useful skills.
    4) You can't buy certain things anywhere to beat certain bosses until very late game. For example "Divine Confetti". So grinding strikes again.
    5) While playing stealth, enemy ai feels a bit shallow.
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  83. Mar 28, 2019
    5
    Good world and level design as you'd expect from FROMSOFT. Lack of real character progression and items is a major downfall and lackluster items overall. Exploring a secret in this game is easily the worst in the FROM games since DeS and finding a handful of ash after going through a tunnel around the river and through the woods is a fitting item to describe the secrets in this game.Good world and level design as you'd expect from FROMSOFT. Lack of real character progression and items is a major downfall and lackluster items overall. Exploring a secret in this game is easily the worst in the FROM games since DeS and finding a handful of ash after going through a tunnel around the river and through the woods is a fitting item to describe the secrets in this game.

    The combat is the worst in the recent FROM games as well. People complain about Shields in DS yet in this game you have the most OP shield(not even talking about the umbrella) and infinite stamina to go with it as you can just block block block with your sword and easily get posture back for some more. Enemies have posture and poise AND hyper armor which is lame as your character gets sent flying to the floor with even a basic sword slash and even gets staggered without a posture break as well and the animation is fitting as he holds his hand up begging the enemy to stop which is funny as it was just one sword hit....just lame

    Dying in 2 or 1 hit sucks and is boring. The best fights are the ones where you don't die instantly from something lame and eye rolling. Lady Butterfly and genichiro for example are good ones and they don't kill you instantly.

    For their sake I hope they don't do another game like this as the next round won't have the sales to go with it if user response is any indication and they have a loyal and good fanbase from Soulsborne and I didn't think anything could make Bloodborne look even better than it is but this game does just that. The combat and systems in Soulsbourne are deliberate and Bloodborne has the perfect mixture of SP, co op, PVP, story, combat, etc. That's the formula they should stick to and as long as they do those these one offs shouldn't be a big deal but it's going to get the review it deserves regardless of past games.
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  84. Mar 28, 2019
    10
    The game at the start proves a worthy challenge which stands up to the souls born series and it only gets better. The game gives you different way to tackle each situation, either go in full with sword swinging and using your shinobi tools to just take them out. But then you can also take the stealthy way, which often can prove quite hard but rewarding in the end when you finaly sneek upThe game at the start proves a worthy challenge which stands up to the souls born series and it only gets better. The game gives you different way to tackle each situation, either go in full with sword swinging and using your shinobi tools to just take them out. But then you can also take the stealthy way, which often can prove quite hard but rewarding in the end when you finaly sneek up behind that boss and get tons of his HP taken out.

    The bosses of the game are offcorse pure art, with every boss encounter challenging the player in new and different ways. The bosses require you to take it slow in the begining and watch the moves and the different fases of the boss, just like the other souls born games in the series. The art of the bosses is also incredible with japanese folk lore monsters pulled right from the books and into the games with nice grapics to compliment the boss slaying expirience.

    I have seen many people complain about the lack of vaierity in the combat. To that i understand and i see where you are coming from, especialy looking back to the souls games were different wepons and classes were quite varied. But the only variation in Sekiro is the shinobi tools. I would say this games combat is what you make it. You can chose to tackle different combat situasions in your own way with different shinobi tools. You can also try to find new and creative ways to defeat enemies.

    The game has a few flaws here and there but in the end is extreamly enjoyible and a must buy for pc gamers in 2019.
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  85. Mar 28, 2019
    7
    Хотелось бы вспомнить, что Sekiro: Shadows Die Twice все еще отличная souls-like игра. Про все такое же отзывчивое и вполне удобное управление. Хорошую оптимизацию для ПК. Все такой же добротный челендж для себя и своей нервной системы. Пусть и опостылевшие, но все еще красивые локации. Тут даже нелинейность и несколько концовок есть! Вроде бы все на месте, но это, если позволите,Хотелось бы вспомнить, что Sekiro: Shadows Die Twice все еще отличная souls-like игра. Про все такое же отзывчивое и вполне удобное управление. Хорошую оптимизацию для ПК. Все такой же добротный челендж для себя и своей нервной системы. Пусть и опостылевшие, но все еще красивые локации. Тут даже нелинейность и несколько концовок есть! Вроде бы все на месте, но это, если позволите, стандартные и привычные для работ этой студии вещи. От отцов жанра, которые уже 10 лет к ряду выпускают подобные проекты, ждешь чего-то большего. Не нового слова, не революции. А шага, пусть небольшого, но вперед. Sekiro оказалась не игрой Souls серии, а именно Souls-like. Подобной, но не входящей в их ряды.

    Смотришь на ярлык и не хочешь возвращаться. Ведь там нет былой загадочности. Абсолютно другая атмосфера, которая придется по вкусу не всем. Нет мультиплеера, который для многих игроков Dark Souls и Bloodborne до сих пор невероятно актуален. Стало гораздо меньше бэктрекинга, навязанного самой игрой, но разработчики как знали, что возвращаться в большинство локаций игрокам и так не захочется. Самое страшное для подобной игры с такой лояльной аудиторией - забвение. И будет очень прискорбно, если так произойдет с Sekiro. Всем известно почему не DS4 или BB2. Была пора двигаться дальше и Миядзаки я полностью поддержал в этом стремлении. Но пошли разработчики не вперед, а в сторону. Игра нормальная, но не думаю, что хотел бы увидеть продолжение. У Nioh 2 есть отличный шанс побороть батьку на его же поле и я, со всем своим негативным отношением к первой части, думаю, что это вполне реально. Тем более соперник без руки. А там еще чем-то схожая Ghost of Tsushima на горизонте... даааа, Японией и самураями в 2019-ом можно будет обмазываться.
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  86. Mar 27, 2019
    5
    Game was not made for pc - keyboard, only in control! And I do not use ... Actually on the keyboard is impossible! The camera is confusing and in a difficult game this is very bad, against bosses happened about four times .... I had to play everything again! It becomes very repetitive and annoying ... At first it's cool .... I think a lot of coincidence the map is vertical and very muchGame was not made for pc - keyboard, only in control! And I do not use ... Actually on the keyboard is impossible! The camera is confusing and in a difficult game this is very bad, against bosses happened about four times .... I had to play everything again! It becomes very repetitive and annoying ... At first it's cool .... I think a lot of coincidence the map is vertical and very much like the Tomb Raider 2013, really strange ... Expand
  87. Mar 27, 2019
    3
    Boooooring ( Very, very Booooring. Really, stealth mechanic works bad, repetitive fight mechanics and no other weapons than the sword.
  88. Mar 27, 2019
    9
    This game is awesome in just about every way. It has that From Software vibe to it but not that much Dark Souls/Bloodborne vibe. But, who says that's a bad thing. Those of you that complain that its not like Soulsborne games need to shut up, because this is Sekiro not dark souls. The combat is great, requires skill and feels really good once you get into the flow of things. The controlsThis game is awesome in just about every way. It has that From Software vibe to it but not that much Dark Souls/Bloodborne vibe. But, who says that's a bad thing. Those of you that complain that its not like Soulsborne games need to shut up, because this is Sekiro not dark souls. The combat is great, requires skill and feels really good once you get into the flow of things. The controls are also very tight and responsive. The game is gorgeous and the environments are fairly open with multiple paths to take. Bosses are as hard as ever but are still fair if you take the time to learn the movesets and the deflect/dodge/jump timing. Also the grappling hook and prosthetics do a good job of spicing up the gameplay. Also, Sekiro offers a lot more resources like coins, exp, and upgrade materials. My only two complaints are that stealth can feel a little weird sometimes but this is fairly minor so I'm willing to let it go. The second one is that you don't get any variety in builds but then again, this isn't a souls game. Would definitely recommend! Expand
  89. Mar 27, 2019
    6
    Score 10 or 9 for this ??? Sorry but NO i don't understand what some fanboys are thinking the game has clunky controls married with a boring parry system (without a gamepad it's even worse) also the game story is just bare bones with forgettable NPCs and most enemies are very repetitive (it's like killing the same guys over and over again). The is like a indie game made from some poorScore 10 or 9 for this ??? Sorry but NO i don't understand what some fanboys are thinking the game has clunky controls married with a boring parry system (without a gamepad it's even worse) also the game story is just bare bones with forgettable NPCs and most enemies are very repetitive (it's like killing the same guys over and over again). The is like a indie game made from some poor company..... Expand
  90. Mar 27, 2019
    8
    There's not enough space for me to praise Fromsoft. So let's get straight to the point why 8, and not 10/10.

    1) Some guy from Activision had to say this, otherwise I can't explain the reason behind it: "Ok guys, let's wrap it up. Time is money. We have these character models already, so let's put them in random locations throughout the game, and also you know what? Let's remake the
    There's not enough space for me to praise Fromsoft. So let's get straight to the point why 8, and not 10/10.

    1) Some guy from Activision had to say this, otherwise I can't explain the reason behind it:
    "Ok guys, let's wrap it up. Time is money. We have these character models already, so let's put them in random locations throughout the game, and also you know what? Let's remake the whole first area, so players can backtrack. That's how gamers like their games nowadays!"

    2) Even though each location is gorgeous, and those that can't be described as gorgeous are definitely atmospheric, there's not many of them, making the game the shortest one yet, since Demon Souls was released.
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  91. Mar 27, 2019
    4
    Not sure what people are smoking but for me Sekiro is a step back from its predecessors, and it has nothing to do with it not being a souls game. But if you like parrying over and over and over again you'll probably like this game.

    Difficulty: Souls games always had a certain challenge to them but I think most people would consider them tough, but fair. Sekiro on the other hand I would
    Not sure what people are smoking but for me Sekiro is a step back from its predecessors, and it has nothing to do with it not being a souls game. But if you like parrying over and over and over again you'll probably like this game.

    Difficulty: Souls games always had a certain challenge to them but I think most people would consider them tough, but fair. Sekiro on the other hand I would describe as beating your head against a brick wall until it gives, a challenge but not rewarding. My biggest issue is your damage threshold and output. You can die in just a few hits but bosses soak up damage like a sponge, you may as well be fighting them with a plastic butter knife. I know the common response from robots who can only speak in memes will be "git gud" but that doesn't apply here, it's just pure memorization of attack patterns rather than being able to adapt. Sekiro also ruins npc interaction as well, dieing too much will result in them getting sick of "dragonrot" which can only be cured from an item that is limited in quantity. Punishing just for the sake of it.

    Combat: By far where this game fumbles the most. Fighting an enemy is centered around breaking an enemy stance and landing a deathblow. Some enemies have special attacks that can't be blocked which turns into a janken guessing game, couple that with the fact that some moves can kill you in 1 or 2 hits you have a nice recipe for a tedious combat system but it gets worse. Minibosses usually have smaller weak enemies around them so before you can even attempt fighting them again so you have to clear them out since taking on multiple enemies is a death sentence. The dodge is almost useless as you don't get the same invincible frames like the other souls games and its so high risk to do so your forced to parry which gets boring very quickly. I like the idea of the grappling hook but it felt like a shallow gimmick to me, not very useful in a fight as the sub weapons only chip away at enemies life and are usually blocked. Using it to get around was fun though.

    Stealth: When it works it's great, but the problem is that its inconsistent. Sometimes you can walk right up to an enemy from the side and stealth kill them, other times you can be behind a wall and still alert everyone in the vicinity. You can throw objects to distract but this is inconsistent too, sometimes it works sometimes it doesn't. This is a mechanic that I feel doesn't mesh well with the bonfire system as it becomes tedious to stealth the same enemies just to attempt the boss again. Also there is no option to go pure stealth because you're forced into single combat when it comes to mini bosses or bosses, which is the opposite of what it means to be a deadly shinobi.

    Sekiro borrows some elements from past souls games but does very little to stand out resulting in a game that has no identity outside of being a challenging action game made by fromsoft. I cant recommend this to souls veterans because they would be turned off by the lack of alternate weapons/armor and how bare bones the combat is. But I also can't recommend it to newbies either because they would be turned off by the difficulty. Save your money.

    TL;DR if you were one of the few who did dexterity builds, this is your time to shine.
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  92. Mar 27, 2019
    9
    Sekiro: Shadows die twice is a FromSoftware game, not a Dark Souls game. Despite Sekiro takes some mechanics and style from the Souls series, the game accomplish the turnover that the developers wanted, and for me, in a right direction.
    For the next analysis I'll compare him with other similar games, but I want you to know that it's quite independent from what you have seen.
    Pros: -
    Sekiro: Shadows die twice is a FromSoftware game, not a Dark Souls game. Despite Sekiro takes some mechanics and style from the Souls series, the game accomplish the turnover that the developers wanted, and for me, in a right direction.
    For the next analysis I'll compare him with other similar games, but I want you to know that it's quite independent from what you have seen.

    Pros:
    - FromSoftwere are experts on the game design: The feudal japanese ambient; main character; map design and bosses are awesome.
    - High Level of difficulty + good gameplay: Souls saga developed the character mobility through the games, being Dark Souls 3 and specially Bloodborne the quickest games of them; Sekiro developed even more that mobility making the game vertical and adding the stealth. Despite I am a Souls veteran, I think the game has a great difficulty and makes so satisfying to kill a boss.
    - Even though the lore of the Souls series was really deep, in Sekiro we find that the information received is more explicit but no less deep.

    Cons:
    - As I said before, the gameplay is good; but the animations for killing basic enemies are so limited for a 2019 game.
    - I would prefer a deepest character customization: Or weapon variety (with their respective movement sets) or more skills that transform the gameplay to another level.

    In conclusion, Sekiro is a really good new IP with a very high potential of being another historical sagas just like Souls games.
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  93. Mar 27, 2019
    10
    What a good time to be a gamer :)
    Awesome game in every way. It takes some time to understand, embrace and click with the combat mechanics (less dodging, more parry), but when you do... what a blast.
  94. Mar 27, 2019
    9
    From Software didn't disappoint like always. Just when i thought the combat couldn't get any more better they hit me with a variety of new tools and ways to resolve problems in game. The combat is fast paced and there are many ways to tackle the same enemy depending on how you want to play. The story is compelling and easily understandable unlike other games in soulsborne series.

    Of
    From Software didn't disappoint like always. Just when i thought the combat couldn't get any more better they hit me with a variety of new tools and ways to resolve problems in game. The combat is fast paced and there are many ways to tackle the same enemy depending on how you want to play. The story is compelling and easily understandable unlike other games in soulsborne series.

    Of course this game is not for everybody. You have to be very good at games to easily go through the plot and sometimes it can take hours to get 1 boss or mini-boss to lay down on the ground permanently, but when you finally do it, the feeling of satisfaction and accomplishment is unmatched by any other game, even in previous From Software titles.

    Absolute masterpiece.
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  95. Mar 27, 2019
    0
    This review contains spoilers, click expand to view. Low price ****I don't like it ATM.
    The combat system is pretty shallow and the "stealth" sections are hindered by it's open world nature.
    It's frustrating. Too much for its own good. Also they don't teach you any basic mechanic of the game.
    Why? IDK. it's dumb.
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  96. Mar 27, 2019
    9
    Amazing game that doesn't deserve the negative review bombing it has gotten,
    mainly for reasons like it being too hard, it's not similar enough to Dark Souls etc.
    The combat is second to to none, 10/10. The movement can be slightly wonky sometimes, specifically the jumping but it's not a big deal. The game is not the most technically demanding one but exploring the environments is
    Amazing game that doesn't deserve the negative review bombing it has gotten,
    mainly for reasons like it being too hard, it's not similar enough to Dark Souls etc.

    The combat is second to to none, 10/10. The movement can be slightly wonky sometimes,
    specifically the jumping but it's not a big deal.

    The game is not the most technically demanding one but exploring the environments
    is a sight to behold, from snowy mountains to lush forests.

    Even though it's very early to tell, this is as of yet my GOTY.
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  97. Mar 27, 2019
    10
    Game of the year!!
    A perfect accompaniment to the SoulsBorne series, with plenty of unique ideas of its own and some of the best combat of the generation.
  98. Mar 27, 2019
    9
    This game is not Dark Souls. Don't play it like it's Dark Souls.
    You will feel tremendous amounts of frustration but also overwhelming pride when you finally get that boss down. Git gud.
  99. Mar 27, 2019
    10
    For all negative comments and ratings, I have two words for ya: GIT GUD!! please
  100. Mar 26, 2019
    10
    good game really gives my reflexs a run for it money and adrenaline pumping
Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]