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8.5

Generally favorable reviews- based on 3214 Ratings

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  1. Feb 4, 2023
    9
    одна из лучших боевых систем, что я видел, быстрая и зависит от твоего умения, очень хорошие боссы, но в малом количестве, сама игра так же не особо долгая, красивый визуал, сюжет прост, не особо сложен, есть интересные персонажи из минусов так же не особое наполнение локаций лутом, в основном расходники. Одна из лучщих игр в свое жанреодна из лучших боевых систем, что я видел, быстрая и зависит от твоего умения, очень хорошие боссы, но в малом количестве, сама игра так же не особо долгая, красивый визуал, сюжет прост, не особо сложен, есть интересные персонажи из минусов так же не особое наполнение локаций лутом, в основном расходники. Одна из лучщих игр в свое жанре
  2. Apr 10, 2023
    9
    Despite general opinion Sekiro is not a very hard game. Sekiro required from the player a lot of patience and often a lot of understanding of the game mechanics. With knowledge gained along the way player become more aware of the fighting and parying mechanics and the overall gameplay becomes easier. In my opinion Sekiro is really outstanding, beautiful setting of feudal Japan, detailedDespite general opinion Sekiro is not a very hard game. Sekiro required from the player a lot of patience and often a lot of understanding of the game mechanics. With knowledge gained along the way player become more aware of the fighting and parying mechanics and the overall gameplay becomes easier. In my opinion Sekiro is really outstanding, beautiful setting of feudal Japan, detailed locations and well crafted textures are making this game very atmospheric. Every encounter is unique and memorable. Every NPC is joy to listen. Every side story is well written. If you like challenging games or you just think this game looks fun - definitely try to beat it. And if you are stuck just remember that sometimes with just a little bit of help from YouTube everything is possible! Expand
  3. Nov 22, 2021
    9
    In Sekiro, if you go with your head thinking that you are playing DarkSouls or BloodBorne, you will be very angry.

    Unlike the company's games, this one is not based on dodging attacks, but defending and reflecting the blows. However, the essence still remains the same, be patient until you find a loophole for 1 or 2 attacks every 30 seconds to a few minutes. The most different
    In Sekiro, if you go with your head thinking that you are playing DarkSouls or BloodBorne, you will be very angry.

    Unlike the company's games, this one is not based on dodging attacks, but defending and reflecting the blows.

    However, the essence still remains the same, be patient until you find a loophole for 1 or 2 attacks every 30 seconds to a few minutes.

    The most different thing is not choosing your stats, like strength and etc because everything is done automatically, so if you don't want to keep thinking about these build things it's great. The setting, and bosses, are extremely striking too.

    Only complaint is the huge delay to get experience at the end of the game, if you want to get all skills you will probably find yourself farming experience in the same place for hours and hours.

    The game at first seems much more difficult than it seems, however, when you understand how the game works (towards the end, or in an NG+) it ends up becoming a "walk in the park with grandma" once you understand all mechanics.
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  4. Sep 9, 2023
    9
    This video game has the best combat system I've ever tried, it's incredibly frenetic and packed with demanding mechanics, but once mastered, it leaves you eager for more challenges.

    Its technical aspects are outstanding - the setting, level design, gameplay. Perhaps where it falls a bit short is in its soundtrack, which didn't leave me with any memorable songs worth remembering, unlike
    This video game has the best combat system I've ever tried, it's incredibly frenetic and packed with demanding mechanics, but once mastered, it leaves you eager for more challenges.

    Its technical aspects are outstanding - the setting, level design, gameplay. Perhaps where it falls a bit short is in its soundtrack, which didn't leave me with any memorable songs worth remembering, unlike other titles from the company.

    In summary, it's a video game with a unique and demanding gameplay that pushes you to improve every time and keeps you eager to take on the next enemy.
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  5. Jul 4, 2022
    9
    I love this game. It make me died a lot of times. Without shield or magic, it destroyed me. Also I added other disadvantages. No parry, jumps, some weapons and strong attack.
    It looks stupid to do the first game but I dislike that things. Thats why I enjoyed so much when I finally killed a boss. Own was my favourite.
    Everything was so good until.. Isshin appeared. I hate this boss so
    I love this game. It make me died a lot of times. Without shield or magic, it destroyed me. Also I added other disadvantages. No parry, jumps, some weapons and strong attack.
    It looks stupid to do the first game but I dislike that things. Thats why I enjoyed so much when I finally killed a boss. Own was my favourite.
    Everything was so good until.. Isshin appeared. I hate this boss so much. Ater 3 days I had to use some weapons to beat him. Betraying my own rules, I think it is the worst final boss they could create.
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  6. Jun 4, 2022
    9
    Müthiş, combat tatmini olarak oynadıklarımın en iyilerinden birisi ve kesinlikle oynadığım en zor oyun. Final boss'u yenmem 7 saatimi aldı ve ancak cheese'leyerek, namertçe dövüşerek kesebildim. Ancak bundan önce oynadığım tek soulslike oyun olan Bloodborne'la kıyaslayacak olursak bazı eksileri yok değil.

    En büyük eksisi atmosferi. Bloodborne oynarken adım başı nasıl ilginç yaratıklar
    Müthiş, combat tatmini olarak oynadıklarımın en iyilerinden birisi ve kesinlikle oynadığım en zor oyun. Final boss'u yenmem 7 saatimi aldı ve ancak cheese'leyerek, namertçe dövüşerek kesebildim. Ancak bundan önce oynadığım tek soulslike oyun olan Bloodborne'la kıyaslayacak olursak bazı eksileri yok değil.

    En büyük eksisi atmosferi. Bloodborne oynarken adım başı nasıl ilginç yaratıklar karşıma çıkacak, ne biçim mekanlara gireceğiz diye korka korka ve büyük bir merak içerisinde oynuyordum. Sekiro'nun elbette böyle bir amacı yok ama beni kendisine hayran bırakacak bir atmosfer sunamadı.

    Oyunun ana dövüş mekaniği parry. Düşman saldırılarını son anda kılıcınızla blocklayarak dayanıklılığını bitirmeye çalışıyorsunuz. Dayanıklılığı bitince de tek yiyor zaten. Düşman ve onların saldırı şemalarının çeşitliliği göz önüne alındığında bu iş o kadar da kolay değil. Parry'yi erken yaparsanız sizin dayanıklılığınız normalden çok daha fazla gidiyor. Geç kalırsanız da canınız. Parry Bloodborne'da çok opsiyoneldi ve yapması gerçekten zordu, boss savaşlarında neredeyse hiçbir işe yaramıyordu. Parry yapmadan Bloodborne çok rahat biter ancak Sekiro'da mümkün değil, oyunun direk temel dövüş mekaniği. Ki bir savunma hareketinin temel dövüş mekaniği olması biraz ilginç. Ancak gerçekten de Sekiro'da savunma yaparak düşmanlarınızı yeniyorsunuz. Neredeyse her zaman düşmanlarınızın canlarından önce dayanıklılıkları bitiyor.

    Oyunda sadece bir tane temel silahımız var. Protez kolunuzu benim gibi sıklıkla kullanmıyorsanız bu durumun dövüşlerin tekdüze geçmesine neden olduğunu düşünebilirsiniz ama değil. Zira Bloodborne'un da yüzde 80'ini tek kılıçla oynadım ve bunun gibi onun da düşman ve o düşmanların pattern çeşitliliği vardı. Bu sayede tek kılıçla oynamanın eksisi hiç hissedilmiyor.

    Kaldı ki protez kolla yapılabilen birçok şey var. Bunları dilediğiniz gibi çeşitli kullanabilirsiniz. Bunun yanında yetenek puanıyla gelişen, oynayışınızı o kadar derinden etkilemese de bir kaç çeşitlilik sağlayan skilleriniz var. Bunları protez kolla beraber kullanabileceğiniz combo'lar yaratabiliyorsunuz.

    Oyunda çok sayıda boss ve mini boss var. Miniboss'ların çoğu ve boss'ların da 1-2 tanesi kendisini tekrar ediyor. Ancak bunun bir sorun olduğunu söyleyemem. Özellikle seven ashina spears mini boss'unun beni çoğu ana boss'tan daha çok zorladığını söylemeliyim. En çok zorlandığım boss'lar ise isshin sword saint ve guardian ape oldu. Son boss'u elbet keseceğim belliydi, sonuçta oraya kadar gelmişim bırakmak olmaz ama guardian ape'te bir ara rage quit attım ve hile açmayı düşündüm. Bari etrafı gezeyim dedim ve mortal blade'i buldum. Gerçekten onurumu kurtardı.

    Ölmek ve onun cezalandırılmasında da farklılıklar var. Bir kere tekrar doğabiliyorsunuz. Bunun yanında can iksirleriniz kendiliğinden yenileniyor. Bu da Bloodborne'daki gibi tekrar tekrar öldüğünüz boss savaşlarına ara verip can iksiri satın almaya yetecek para biriktirmek için grind yapmanızı engelliyor. Ancak Sekiro'da ölmek paranızın ve tecrübe puanınızın bir kısmının temelli gitmesi anlamına geliyor. Bir de öldükçe hastalık yayılıyor ve hastalanan npc'lerle konuşamıyorsunuz.

    Sekiro, Bloodborne'a göre bir tık daha fazla hikaye anlatıyor. Kim kimdir, amacı nedir biraz daha anlıyorsunuz ama normal oyunlardaki gibi apaçıklık yine yok.

    Sekiro en zoruydu dedim ama o kadar da emin değilim. Ne olursa olsun bu oyunda kendini korumanın birden çok yöntemi var. Hiçbir şey yapamasan block'luyorsun.

    Bir de bu oyuna alışmak Bloodborne'dan daha kolay geldi bana. İkinci souls oyunum olduğundan ya da parry mantığı çok benzer olan Ghost of Tsushima'yı yeni oynadığımdan olabilir.
    Neyse sonuçta bir zamanlar hayatta oynayamam dediğim iki oyunu bitirdim. Keyifliydi.

    Bloodborne'da eksikliğini çok hissettiğim öldürdüğün boss'larla tekrar kapışma özelliği Sekiro'da var ama tekrar dövüşmek istediğim bir boss (biri hariç) olmadı. Bence boss savaşı epikliği bloodborne'da daha iyi. Sekiro'da genelde kendi boyutumuzda insanları dövüyoruz çünkü.
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  7. Aug 13, 2023
    9
    Very good game. I enjoyed playing this game a lot. I strongly recommend this.
  8. Nov 4, 2020
    9
    Perfect game with every single material, thank you fromsoftware and thank you Mr. Miyazaki...
  9. May 20, 2023
    9
    It's insanely fun, the combat feeling is good. The gameplay is flowing. Mysterious. Among the best I've played in the last 10 years.
  10. Dec 24, 2020
    9
    There is a 75 character minimum for reviews. If your review contains spoilers, please check the Spoiler box. Please do not use ALL CAPS. There is no linking or other HTML allowed. Your review may be edited for content.
  11. Jun 20, 2021
    9
    best "from software" game so far. they need to make games like this, not like souls. definitely deserves GOTY award
  12. Dec 12, 2020
    9
    This game gave me masochistic tendencies for I am always coming back to this game no matter how hard it kicks me to the ground.
    This is what an abusive relationship feels like
  13. Aug 30, 2022
    9
    This game fells like your Girlfriend is smashing your Balls but u know what ??? u like it realy much my lover

    Seeeeeeeeeeeeeeeeeeeeeeeeeeeeeekiiiro
  14. D1V
    Jan 8, 2022
    9
    Great swordplay, the human bosses are the best. Can be pretty difficult at times as expected from a fromsoftware's game, but most bosses have a weakness you can use to make you gameplay easier even with average mechanics, for example fire crackers can make the warrior on a horse boss pretty easy, and the game gives a hint about it as well.
    Some people say that they would not recommend it
    Great swordplay, the human bosses are the best. Can be pretty difficult at times as expected from a fromsoftware's game, but most bosses have a weakness you can use to make you gameplay easier even with average mechanics, for example fire crackers can make the warrior on a horse boss pretty easy, and the game gives a hint about it as well.
    Some people say that they would not recommend it to someone new to soulsborn games, but think it might be the perfect first game.
    The setting isn't dark and pressuring, which I enjoyed and a player doesn't get overwhelmed with a **** tone of stats and possible builds.
    The graphics are pretty good the performance is good as well
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  15. Feb 5, 2022
    9
    My first written review of a game so this will be horrible
    The gameplay was really fun, I love high octane, fast-paced gameplay and this certainly did deliver. Although I only figured out the combat system, on the 25% mark and after that, everything was smooth sailing, I barely struggled on bosses or mini-bosses. the only thing I was really bad at was beast bosses/mini-bosses, especially
    My first written review of a game so this will be horrible
    The gameplay was really fun, I love high octane, fast-paced gameplay and this certainly did deliver. Although I only figured out the combat system, on the 25% mark and after that, everything was smooth sailing, I barely struggled on bosses or mini-bosses. the only thing I was really bad at was beast bosses/mini-bosses, especially the demon of hatred. That boss was the hardest thing I have ever done in a video game, though that might change. I didn't struggle with the final boss that much like everyone else did, I was at 19 vitality, and I believe 13 attack power. I'm confident in saying that I am GOOD at deflecting. Part is thanks to the Genichiro fight, I struggled with it probably the most at first just cause it was so early in the game and after I became more aggressive with my deflects and didn't step dodge everything like in the other soul's games I pretty much immediately won the fight. And also, the gameplay is different from soulsborne games, different enough to not be a soulsborne game but a souls-like, it has different mechanics like prosthetics and ninjutsu, special moves, and other stuff and I really liked every one of the mechanic Really solid gameplay this game has to offer. Top-notch

    The story, ah yes the story. This will contain spoilers so beware if you at all care about them. I enjoyed the story, the story wasn't deep and "edgy" as dark souls story, and you didn't have to search that deep to get the gist of it but none the less it was really enjoyable. I love storytelling where you have to find it yourself, on your own time. But the surface-level story was also really good. I really love how midgame and endgame the main area Ashina outskirts and Ashina castle get changed from a city to a brunt down battlefield There is a total of 4 endings, on my first playthrough, I chose the immortal severance ending, the ending where you break the iron code, kill your father and sever the ties of immorality by killing Kuro, which was really moving and sad, cause im a big dunce and didn't catch on that I will have to kill Kuro, if I knew, I still would've followed the ending cause I thought it was the right thing to do. Before I completed the game I thought there would be two endings, maybe one secret one but I was too committed to the ending I aimed for. I have played this game only once, and I don't know what happens in the other ending but I heard that the return ending is the "good" ending or more accurately the best ending. I have a dilemma with fighting/killing human opponents. For example, I really didn't want to kill the owl, I was hoping there was a mercy option but after I had to kill him he said something along the lines of, "well-done son/wolf" and that was very moving to me, same goes for Lady butterfly, I didn't know she was wolfs mentor while fighting her but when she said "you've grown wolf" in the last moments of her life I felt like **** A really solid story.

    What else, oh yeah the visuals. I don't have a good pc, but since sekiro and every fromsoftware game is well optimized "despite having so many areas rendered". I could run it on medium-high settings, and despite not playing on max setting, the game looks **** incredible, probably because I have never played a 2019 triple a game. I was watching a gameplay video of sekiro and they played on I believe max settings it looked incredible, like so good, especially the lighting.

    And now, my final point the difficulty, the main marketing of souls-like games. And sekiro is hard, really hard just like any other soul like, but most of it is fair difficulty and also fun challenges. There is one mini-boss that I absolutely despise and cannot refight him ever and that's headless, I don't think the fight is fun it's cheap mechanics and overall the terror abnormality is a pain in the ass, just like the other variants of it in the souls borne franchise. Almost every single move your opponent makes is perfectly telegraphed and you know what to do, but sometimes if you panic you button mash and get gravely injured.

    I don't really know how to end this review but I have to say, this game is good, really good. Not my favorite but up there in my top 10.
    id give it an 85/100.
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  16. Mar 2, 2021
    9
    Sekiro es un "Dark Souls" centrado en una única build (la de shinobi) ambientado en la edad media japonesa. A la vez que perdemos libertad y jugabilidad a la hora de crear un personaje y definir nuestro estilo de juego, el hecho de que sólo haya una clase jugable permite a los desarrolladores crear una historia, unos enemigos y unas mecánicas mucho más complejas que Dark Souls. En mi caso,Sekiro es un "Dark Souls" centrado en una única build (la de shinobi) ambientado en la edad media japonesa. A la vez que perdemos libertad y jugabilidad a la hora de crear un personaje y definir nuestro estilo de juego, el hecho de que sólo haya una clase jugable permite a los desarrolladores crear una historia, unos enemigos y unas mecánicas mucho más complejas que Dark Souls. En mi caso, por ejemplo, jugar a Dark Souls con builds de cuerpo a cuerpo se me da francamente mal mientras que Sekiro es un juego que se me da bastante bien. Esto se debe a que las mecánicas de Sekiro son ultra "fair play" con el jugador y ponen a nuestra disposición un arsenal de habilidades, sobre todo defensivas y de sigilo, que nos permiten enfrentarnos a cualquier situación.

    Sekiro es un juego que requiere de muchos más reflejos y habilidad con el mando que Dark Souls pero que ofrece una experiencia de juego única y muy satisfactoria. Como siempre la historia, la banda sonora, el diseño y la jugabilidad son sobresalientes como en todos los títulos de Form Software y aunque no lo he rejugado tantas veces como, por ejemplo, DS3 se trata de una obra de arte que no puede faltar en tu biblioteca.
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  17. May 10, 2021
    9
    I'm not into Souls-like but this game caught me from the start with it's great and accurate game play and mechanics. Every death is your own fault and you learn the timing really quickly. Interesting Story, mediocre graphics and increasing difficulty make this game for me the best of the From Software games.
  18. Sep 18, 2021
    9
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  19. Jun 17, 2021
    9
    First From Software game I wasn't able to finish. :( Rage quit at the headless monkey boss fight after over a dozen tries. Maybe I'm getting old. I am definitely in the "this is way harder than dark souls" camp. It's not the game's fault though that I failed to git gud. Frigging amazing piece of art.
  20. Jun 17, 2021
    9
    pros:
    +fantastic art style
    +great story, masterful narratives and fascinating characters +deep, fast and addictive combat +enemies with high variety and highly impressive Boss designs +fast paced movement system +fantastic soundtracks and satisfying sound effects +low spec requirements and relatively small disk occupation +compartively high replay value cons: -some frustrating
    pros:
    +fantastic art style
    +great story, masterful narratives and fascinating characters
    +deep, fast and addictive combat
    +enemies with high variety and highly impressive Boss designs
    +fast paced movement system
    +fantastic soundtracks and satisfying sound effects
    +low spec requirements and relatively small disk occupation
    +compartively high replay value

    cons:
    -some frustrating Boss encounters
    -some reskinned or recycled enemies
    -sometimes grappling spots don't work well
    -player’s choices on NPCs are too constrained
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  21. Jul 5, 2021
    9
    I just finished the game. Sekiro have a good storyline and good dub. also amazing ost and music compose. but some main boss fights had some bug that I hate. after all, I love Sekiro and its one of my best games ever played.
  22. Nov 7, 2021
    9
    Игра в целом супер класс 10 из 10 лучший Souls like в который я играл. Мне нравится система парирования (хоть она многим и не нравится) вообще сам мир сделан хорошо да и атмосфера присутствует. Я играл во все дарк соулсы и они тоже классные, но эта игра все таки другая. В целом советую, но будет сложно)Игра в целом супер класс 10 из 10 лучший Souls like в который я играл. Мне нравится система парирования (хоть она многим и не нравится) вообще сам мир сделан хорошо да и атмосфера присутствует. Я играл во все дарк соулсы и они тоже классные, но эта игра все таки другая. В целом советую, но будет сложно)
  23. Jul 23, 2021
    9
    Whoever programmed the camera should be fired, but other then that pretty much a masterpiece.
  24. Aug 27, 2021
    9
    From Software don't know how to make bad games, at the moment, until the release of Elden Ring, the best Souls Like game
  25. Oct 12, 2021
    9
    The most beautiful game by FromSoft. One of the most satisfying combat system in all of gaming. Interesting story and characters and deep lore. Beautiful soundtrack. The atmosphere and world design is gorgeous. On the negative side, there are a lot of repeat bosses which I am not a fan of. Moreover, I do not like the linearity of this game.
  26. Oct 20, 2021
    9
    This review contains spoilers, click expand to view. Interesting and new mechanisms...........................................!!! Expand
  27. Jun 2, 2022
    9
    Nettes. Spiel es hat echt viel Spaß gemacht. Mehr davon! Nicht zu lang, nicht zu kurz. Genau richtig.
  28. Nov 22, 2021
    9
    Все просто шикарно, особенно чувство потока на битвах с босом. Проходил на геймпаде - невероятно комфортно играется...
    Есть пару мест в игре которые бесят и чувствуется, что разработчики перестарались по сложности противников относительно размера помещения.
    Все просто шикарно, особенно чувство потока на битвах с босом. Проходил на геймпаде - невероятно комфортно играется...
    Есть пару мест в игре которые бесят и чувствуется, что разработчики перестарались по сложности противников относительно размера помещения.
  29. Mar 20, 2022
    9
    Simply masterpiece. Perfect combat system, perfect level design, perfect bosses. Hands down the best of souls-like genre
  30. Jan 27, 2022
    9
    This review contains spoilers, click expand to view. ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff Expand
  31. Feb 11, 2022
    9
    Sekiro: Shadows Die twice is a great game. The game is almost perfect, and although it may have a few flaws I enjoyed my full 43 hours of experience in this game. First of all the story and the theme of the Sengoku era is absolutely amazing. Although this may not be souls-like game in 100%, this game is definitely a challenge, and if you are a Dark Souls player, you will need to completelySekiro: Shadows Die twice is a great game. The game is almost perfect, and although it may have a few flaws I enjoyed my full 43 hours of experience in this game. First of all the story and the theme of the Sengoku era is absolutely amazing. Although this may not be souls-like game in 100%, this game is definitely a challenge, and if you are a Dark Souls player, you will need to completely change your instincts and attidute towards some enemies. The game is based on parring and blocking instead of dodging, and in my opinion it's a great change. The game may seem like it has very little mechanics and options in it at the start. But there are a lot of skills, techniques and gadgets which make it so that you can experiment in a lot of ways. As I mentioned before the game is not so easy, but it's also not notoriously difficult. The play time is well balanced, so that it is not too short nor too long with average time to beat the game about 30 hours. If you are a player that likes challenges as well as swordsman fights with the dodge mechanic excluded, making it a whole new experience then this is the game for you. Expand
  32. Apr 29, 2023
    9
    Amazing game. This game is take time to get used to, but after that you'll get through the game with ease. Doesn't have any cheesy mechanics like in Dark Souls games. Enemies don't have any unfair attacks or anything. This is game is essentially a rhythm game and it does it really well.
  33. Mar 26, 2022
    9
    This review contains spoilers, click expand to view. This is a great game really, I just finished it and I don't know what else to say other than nice! The **** demon of piss can go **** himself though, took me a decent 4-5 hours to actually defeat that thing. So annoying. The final boss fight(Isshin) took me 5 tries yet the DS3 boss made me want to take my life. All in all, it's a good game, very challenging, amazing music, and the deflecting mechanic is one of the most unique I've encountered in gaming. This is a special game and I doubt it will ever be forgotten. 9/10. Expand
  34. Apr 6, 2022
    9
    Everything is perfect. The story is flawless. The only issue is that sometimes the game mechanics do not work as fast as they should and it annoys you a lot
  35. May 9, 2022
    9
    This is my first game in the Souls genre and I'm definitely going to be playing more after how much fun I had with Sekiro. Very enjoyable combat with appealing world design and enemies.
  36. May 6, 2022
    9
    I've yet to play all From Soft titles, but out of the ones I have had a chance to play, Sekiro is my favorite. Its gameplay is sufficiently different from the Souls games through its emphasis on parrying that it forced me to "git gud" all over again, even after just coming off Dark Souls III. I find the setting, story and word design more appealing in Sekiro than the normal lack of colorI've yet to play all From Soft titles, but out of the ones I have had a chance to play, Sekiro is my favorite. Its gameplay is sufficiently different from the Souls games through its emphasis on parrying that it forced me to "git gud" all over again, even after just coming off Dark Souls III. I find the setting, story and word design more appealing in Sekiro than the normal lack of color found in the other Souls games.
    While some found the more linear design of Sekiro to be a detriment, I found it easier to engage with than the overly-complex RPG elements of the other titles, making it seem, at least to me, that the bosses and encounters were more approachable and curated - which significantly cut down on the grind game that was somewhat prominent other titles.
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  37. Jan 2, 2023
    9
    Sekiro is the best FromSoftware game to date.

    We cannot compare Sekiro to any other FromSoftware, or even any other action game in history, because it’s the other way around. This game is a benchmark that people can use to compare other action games to. FromSoftware certainly took different approach to this game than to any other souls so far. While their games are not well known for
    Sekiro is the best FromSoftware game to date.

    We cannot compare Sekiro to any other FromSoftware, or even any other action game in history, because it’s the other way around. This game is a benchmark that people can use to compare other action games to.

    FromSoftware certainly took different approach to this game than to any other souls so far. While their games are not well known for STORY, their lore, worldbuilding and environmental storytelling are one of the best in the industry.
    The different approach we’re talking about in Sekiro is that FromSoftware picked more straightforward, western storytelling with subtle hints to past events creating the environment that we find ourselves in while playing the game, just enough to understand the situation we’re in.
    The mission is pretty simple, doing what our master, Kuro, wants us to do. And he wants us to find a way to severe his immortality. The journey to accomplish that, however, is full of hardships…

    …and that is where Sekiro shines the most. The journey, the gameplay is so polished it leaves other action games in dirt, and continues to do so for 3 years at the time of this review.
    On paper Sekiros combat is pretty simple. Move around, jump, break poise (with help of tools, if needed), deflect/parry and that’s about it. However to combine everything together and utilize in the most efficient way to get through the bosses is no easy task. In comparison, Dark Souls I is turn-based game. Enemies will not wait for you here, and it’s either you who loses footing, or them.
    There’s plenty ways to be humbled, and the best one, per usual, are the bosses. Every single one of them cutting your brain out to, and then perform operation reconstructing your whole nervous system to achieve Post-traumatic stress disorder every time you hear them reintroducing themselves for 70th time this day when you step into their boss arena.
    Boss encounters in this videogame are something you come back to leter on, especially with gauntlet of strength that lets you face them every time you think you’re ready to be bullied by them again and again.

    This game, in comparison to Dark Souls series, is especially hard, because essentially there is no help outside of getting better at it. There are no summons, there is no cheese (almost), there is no overpowered equipment you can use to make it easier, there is no leveling vigor, strength or dex. You’re on your, and the credits should be something everyone sees.
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  38. Jun 4, 2022
    9
    Игра на терпение или как сказал классик "Колебаться значит проиграть!". Убил Исина с 3 попытки.
  39. Jun 26, 2022
    9
    Seciro is a great spin-off of the souls series. I liked the combat system built on parrying, the main plot and the overall complexity of the game. the main disadvantage of the game is its replayability
  40. Jul 8, 2022
    9
    As a Souls series veteran, I was really surprised by how good is the gameplay of this game. It is a lot faster than DS and has three different types of dodges and those features make de combat system a lot more fun.

    The ambientation is incredible with gorgeous scenarios (Fountainhead Palace) and the variety of enemies and especially bosses is incredible there are bossies of different
    As a Souls series veteran, I was really surprised by how good is the gameplay of this game. It is a lot faster than DS and has three different types of dodges and those features make de combat system a lot more fun.

    The ambientation is incredible with gorgeous scenarios (Fountainhead Palace) and the variety of enemies and especially bosses is incredible there are bossies of different types and shapes, and all are very cool to face.

    The story when I played I really liked but after that, I forgot. It has some good plot twists but is a forgettable story because you don't have the same attachment to the characters as the games with really good stories that work on the characters that build up your attachment over time, like Atreus and Kratos relationship on God of War or the relationship among Arthur and his gang on RDR2. Here in Sekiro, I don't know exactly the protagonist and his Master (Kuro) and the game doesn't build up either, so the plot twists are cool, the story is cool but is forgettable because you don't really like the characters.
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  41. Jul 27, 2022
    9
    This is a really, really good game. And here's why.

    The combat, unlike what everyone says, is fast paced, tense and never gets boring thanks to a barrage of interesting bosses and enemy types. As you unlock new skills, new tools, new ninjitu and shinobi arts, you get a lot more freedom in how you approach the game. The game feels good to play with great controls and an expanded movement.
    This is a really, really good game. And here's why.

    The combat, unlike what everyone says, is fast paced, tense and never gets boring thanks to a barrage of interesting bosses and enemy types. As you unlock new skills, new tools, new ninjitu and shinobi arts, you get a lot more freedom in how you approach the game. The game feels good to play with great controls and an expanded movement. You can jump like you're on Saturn and sneak kill a guy, then run up to a mini boss and get him from the back for an easy 1 phase down. The graphics are great. I'm not usually into realistic graphics, I usually prefer a unique artstyle to feel different but I think it works here. The enemies all look and feel different and thanks to that the ways to approach are different too. The world varies in look and feel and is really immersive. The story is also great. I love easy to follow stories that have tons of lore behind them and this game didn't disappoint. It tells a rich story that I fell in love with.

    Now, onto the bad. The camera is really good anywhere, apart from bosses in small, enclosed areas. The bosses get reused often with one or two different attacks. And the worst thing about this game, and most fs games (from what I heard about) is that they expect you to know what to do. I felt like searching up a guide is nessecary in many parts. Otherwise a 10 out of 10. But this makes it a 9 for me.
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  42. Sep 9, 2022
    9
    Великолепное ответвление от вселенной Соуса в исполнении МиядзакиСана - для тех кого достали перекатики и хочется чего то динамичного и эффектного. Годные разнообразные боссы - бросающие новые вызовы, отличная слэшерная составляющая и максимально юзабельная прокачка - в которой можно найти криптонит на любого босса или рядового болванчика.
    9ть парирований из 10ти.
    Великолепное ответвление от вселенной Соуса в исполнении МиядзакиСана - для тех кого достали перекатики и хочется чего то динамичного и эффектного. Годные разнообразные боссы - бросающие новые вызовы, отличная слэшерная составляющая и максимально юзабельная прокачка - в которой можно найти криптонит на любого босса или рядового болванчика.
    9ть парирований из 10ти.
  43. Oct 16, 2022
    9
    This is what ghost of tsushima shouldve been, the combat is just as fun and engaging and original but the world, the story, the characters, and the general feel is way more complete.
    This is a more arcade and simplified adaptation of the souls characteristics, and its done beautifully.
  44. Nov 21, 2022
    9
    This review contains spoilers, click expand to view. When i first got this game i struggled alot to grasp the mechanics and found the storyline to be convoluted and weird. Fast forward one year when i tried elden ring and beat it, i decided to try some fromsoft games. There was a steep learning curve to Sekiro and honestly i am very surprised that i have beaten the game, but this is definitely a good game that everyone should try. The last boss is really not that hard but the Demon Of Hatred really made me hate this game for abit. However, all things considered i can recommend this game to everyone, not just souls fans. 9/10 Expand
  45. Nov 27, 2022
    9
    (╯°□°)╯︵ ┻━┻
    ┻━┻ ︵ ヽ(°□°ヽ)

    ┻━┻ ︵ \( °□° )/ ︵ ┻━┻

    ┬─┬ノ( º _ ºノ)

    (ノಥ益ಥ)ノ ┻━┻

    ┬──┬ ¯_(ツ)

    ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻

    ┻━┻ ︵ ¯(ツ)/¯ ︵ ┻━┻

    (╯°Д°)╯︵ /(.□ . )

    ʕノ•ᴥ•ʔノ ︵ ┻━┻
  46. Jan 13, 2023
    9
    Review só pra lembrar a nota que dei pro jogo:
    Segundo melhor da série souls, tendo o melhor combate e não ficando para trás quando o assunto é atmosfera.
  47. Jan 19, 2023
    9
    This game is focused on combat and it's great there. It's hard and perfect. When you learn to fight, you feel powerful.

    Narrative 8/10 Characters 9/10 Graphics 7/10 World 9/10 Gameplay 10/10 - The combat is perfect. Hard, but perfect. Usually, when you play a game you feel that you are stronger than normal enemies and weaker than bosses. In Sekiro you feel equal to all of them.
    This game is focused on combat and it's great there. It's hard and perfect. When you learn to fight, you feel powerful.

    Narrative 8/10
    Characters 9/10
    Graphics 7/10
    World 9/10
    Gameplay 10/10

    - The combat is perfect. Hard, but perfect. Usually, when you play a game you feel that you are stronger than normal enemies and weaker than bosses. In Sekiro you feel equal to all of them. All the enemies can kill you 1vs1. But also, you don't need to run and wait for a window to attack a boss because you are as strong as him.
    - The gameplay is not based on farming and getting stronger. You can farm but is not going to make a difference. You have to know your enemy and your character. You have to know how to fight. And the sword fights are incredible.
    - The story and characters are fine, it's clear, linear, and kind of interesting (more if you love the japan culture).
    - The world is great. It feels like levels that you have to beat, but the game is focused on that so it's okay. The mobility and the possibilities of "solving" the levels are amazing. It has a good balance of stealth and fights.
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  48. Jan 31, 2023
    9
    masterpiece

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  49. Mar 3, 2023
    9
    This game tells a story about a ninja/shinobi in ancient Japan.
    If you are bored with other games, sekiro might be your choice. It's extremely hard. Here's my advice before playing, I hope it can help anyone.
    First, don't use pirated versions but buy one. Although sekiro can be played offline, but online versions of those soulsborne games contain a funny function: you can see other
    This game tells a story about a ninja/shinobi in ancient Japan.
    If you are bored with other games, sekiro might be your choice. It's extremely hard. Here's my advice before playing, I hope it can help anyone.
    First, don't use pirated versions but buy one. Although sekiro can be played offline, but online versions of those soulsborne games contain a funny function: you can see other players' shadows, their reaction, and their words for other players. They indicated the right path for you, as well as the locations of some easter eggs and rare items
    Second, in order to get rid of spoilers, don't search it on youtube or Reddit. Sekiro's story was not amazing but the enemy's design is impressive. The way they appear, and change phases, I'm sure it will shock everyone on their first play.
    Then, enjoy your fight. Sekiro had a unique ability to resurrection which give you another chance to continue your fight when you failed. However, the game is still super hard. When your character died, you will lose half of your money and exp but your level will be kept. And the power of sekiro is based on taking others' power, so the more times your resurrection, the weaker the NPC will be. They even will be ill so you can't interact with them. Important NPCs such as the businessman's illness won't stop his trade, So the illness won't stop the extension of the main story. If you are afraid of death punishments, you can use a trainer like me. Different from other games, the player grows in the game as well as the character. When you are familiar with the enemy's move, you will enjoy the combat and know the joy of the game.
    Remeber, hesitation is defeat.
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  50. Feb 1, 2023
    9
    By far the best gameplay and fights FromSoftware has to offer, amazing level and game design. Unfortunately has no online features, so no PvP or Co-Op, but the story and characters make up for that. Definitely a must-play if you're a fan of the SoulsBorne series
  51. Feb 2, 2023
    9
    The most finely tuned combat system I've ever played. The lack of diversity in builds makes very little impact and the satisfying, deep combat offers more replay value than switching from a small sword to a big sword in the other souls games. One of the most beautifully designed worlds and, by souls games standards, one of the best character driven stories that, again unlike the others, isThe most finely tuned combat system I've ever played. The lack of diversity in builds makes very little impact and the satisfying, deep combat offers more replay value than switching from a small sword to a big sword in the other souls games. One of the most beautifully designed worlds and, by souls games standards, one of the best character driven stories that, again unlike the others, is easy for the player to follow for themselves without 4 hours of Vaati Vidya and Wikis Expand
  52. Mar 12, 2023
    9
    The most stylish soulslike combat system. Unlike the recent release of "Wo Long: Fallen Dynasty", Sekiro clearly shows the animations and the blows themselves. It is a pity that Hidetaka Miyazaki did not develop this combat system further. The game was completed about 8-9 times and every time it was a pleasure to return to the game. The story and atmosphere are good. The most amazing thingThe most stylish soulslike combat system. Unlike the recent release of "Wo Long: Fallen Dynasty", Sekiro clearly shows the animations and the blows themselves. It is a pity that Hidetaka Miyazaki did not develop this combat system further. The game was completed about 8-9 times and every time it was a pleasure to return to the game. The story and atmosphere are good. The most amazing thing is that the music is very boring.. in other Miyazaki games the music is just great and I still listen to many tracks, but in Sekiro there is not a single memorable track. Expand
  53. Mar 1, 2023
    9
    Sekiro: Sadows Die Twice es el primer juego de este tipo que he probado, y tengo que decir que ha sido una maravillosa experiencia.

    Jamás había jugado un souls pensando que ese tipo de juegos no era para mí: morir una y otra vez hasta aprenderte los combos del enemigo y, finalmente derrotarlo; sin embargo, he de decir que ha sido extremadamente satisfactorio. El juego, sobre todo al
    Sekiro: Sadows Die Twice es el primer juego de este tipo que he probado, y tengo que decir que ha sido una maravillosa experiencia.

    Jamás había jugado un souls pensando que ese tipo de juegos no era para mí: morir una y otra vez hasta aprenderte los combos del enemigo y, finalmente derrotarlo; sin embargo, he de decir que ha sido extremadamente satisfactorio.
    El juego, sobre todo al principio, es muy complicado y a medida que vas avanzando en la historia, la cual es muy digna, y profundizas en el sistema de combate te das cuenta del maravilloso trabajo que ha hecho FromSoftware implementando un sistema de parry que cuando lo "dominas" es un auténtico deleite audiovisual.

    Puntos positivos:
    Una historia bien escrita que da pie a que haya una futura secuela.
    Un sistema de combate muy satisfactorio, combinado con el uso de las diferentes herramientas shinobi.
    Un apartado artístico fabuloso.
    NG+ para los amantes de un desafío aún mayor.

    Puntos negativos:
    Unos gráficos son mejorables.
    La cámara, que en ocasiones te deja vendido y te cagas en todo.
    El no poder usar varias habilidades en un mismo combate sin interrumpir la batalla (para cambiar de movimientos tienes que ir al menú y cambiarlo manualmente, cosa que desaprovecha, en mi opinión, la variedad de movientos que te ofrece el juego.
    No poder luchar contra el miniboss que te apetezca una vez pasado el juego, así como ocurre con los jefes.

    En conclusión, es un antes y un después en mi experiencia jugando videojuegos. Esa sensación de estar 5h con un boss y vencerlo al fin es sencillamente maravilloso. ¡BRAVO!
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  54. Aug 28, 2023
    9
    What makes Sekiro my favourite FromSoft game is the more condencsed focus in the combat system. Gone are the RPG mechanics and hundreds of equipment pieces. Instead the game aims to create a superior battle system that still plays to the FromSoft trope of memorizing opponets movements and timings. In most fromsoft games the combat feels very turnbased. You wait for the enemy to completeWhat makes Sekiro my favourite FromSoft game is the more condencsed focus in the combat system. Gone are the RPG mechanics and hundreds of equipment pieces. Instead the game aims to create a superior battle system that still plays to the FromSoft trope of memorizing opponets movements and timings. In most fromsoft games the combat feels very turnbased. You wait for the enemy to complete their strings of attacks and when an opening occurs you make an attack. Even with all of the builds and options most players ultimately fall into this same motion. Sekiro is very much the same however instead of your only defensive option being to dodge roll and block, this game adds a whole host of engaging defensive options. Enemies can have seemingly endless strings and still be a blast to engage with due to how much more fun the combat system is for this kind of gameplay.

    Additionally this game makes mastering its combat system feel so much more rewarding and satisfying with the constant feedback you are given in combat, each succesful parry brings you closer to victory in a way dodge rolls simply don't.

    That being said there are some elements of this game that feel as though they are fairly halfbaked. The dragonrot and death system as a whole is pretty meaningless, and the means by which you engage with it are far less meaningful. The soul recovery system in dark souls actually tangibly effects your moment-to-moment descision making, where I feel its easy to forget you lose anything in Sekiro for dying due to the skill tree barely mattering. I feel the game may have been better suited by simply stripping out all rpg mechanics.

    Overall this is a brillant action game that may disappoint fans expecting something like darks souls. If the part you liked about previous Fromsoft games was the rpg elements and the build theorycrafting, Sekiro may not be for you. If on the other hand you liked mastering enemy strings and tough boss encounters then I cannot reccomend this game strongly enough.
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  55. Mar 31, 2023
    9
    افضل لعبة هاك اندسلاش بلنسبة لي و افضل لعبة من استوديو فروم سوفتوير العبة عبار عن اختبار لردت فعلك كلاعب مثلا العدو يضر تحت انت تقفز العدو يباغتك بضربة انت تصدها وهاكذا اضافة عليك تحمل ضبرات عدوك لكي لا ينكسر توازنك و انت أيضا تستطيع ان تكسر توازن عدوك و تستطيع ان تحصل على سكيلز و مهارات تقوي من شخصية سكيرو و تستطيع تركيب له أدوات فمعة دمج الأدوات مع المهارات تحصل على كوبوهات عقوية جداافضل لعبة هاك اندسلاش بلنسبة لي و افضل لعبة من استوديو فروم سوفتوير العبة عبار عن اختبار لردت فعلك كلاعب مثلا العدو يضر تحت انت تقفز العدو يباغتك بضربة انت تصدها وهاكذا اضافة عليك تحمل ضبرات عدوك لكي لا ينكسر توازنك و انت أيضا تستطيع ان تكسر توازن عدوك و تستطيع ان تحصل على سكيلز و مهارات تقوي من شخصية سكيرو و تستطيع تركيب له أدوات فمعة دمج الأدوات مع المهارات تحصل على كوبوهات عقوية جدا اللعبة هية الافضل بلنسة لي و دائما أعدود للعبها Expand
  56. Sep 7, 2023
    9
    I find it really hard to judge this as it's own game with all of the soulslike DNA it shares.

    One side of me says it has waaaaaay too little build variety and thus replayability lacks but then the other side remembers that it's meant to be a totally different character driven experience and not a tabletop style ARPG.

    As a soulslike it's a 7, as it's own game its a 10. 9 it is.
  57. Jul 20, 2023
    9
    Estilo de pelea simplemente increible, sencillo de entender, dificil de dominar
  58. Aug 8, 2023
    9
    Probably the hardest / most hardcore game from Fromsoft I've played (played everything since PS3 Demon's Souls) - especially if your reaction time tends to be higher.

    But the blood and pain is absolutely worth it! By far the most beautiful and colourful world they managed to create (and I played this _after_ Elden Ring), although comparatively to their latest opus magnum, it is
    Probably the hardest / most hardcore game from Fromsoft I've played (played everything since PS3 Demon's Souls) - especially if your reaction time tends to be higher.

    But the blood and pain is absolutely worth it! By far the most beautiful and colourful world they managed to create (and I played this _after_ Elden Ring), although comparatively to their latest opus magnum, it is certainly small and compact.

    Not sure if I am a big fan of the mechanics / combat system, but as a one-time refreshment from the typical Soulsborne formula, it certainly works.

    Hesitate, and you lose!
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  59. Aug 25, 2023
    9
    Sekiro: Shadows Die Twice - A Masterpiece of Precise Combat and Artistry

    Sekiro: Shadows Die Twice has etched its name in the annals of gaming history as a masterpiece that seamlessly combines challenging gameplay with exquisite artistry. With its unique approach to combat and captivating world design, Sekiro has left an indelible mark on the gaming landscape. In this article, we will
    Sekiro: Shadows Die Twice - A Masterpiece of Precise Combat and Artistry

    Sekiro: Shadows Die Twice has etched its name in the annals of gaming history as a masterpiece that seamlessly combines challenging gameplay with exquisite artistry. With its unique approach to combat and captivating world design, Sekiro has left an indelible mark on the gaming landscape. In this article, we will delve into the remarkable positive aspects of the game.

    Pinnacle of Precise Combat:

    At the core of Sekiro's appeal lies its combat system. The game sets a new standard for precision and skill-based combat. The posture-based mechanics reward players for tactful engagements, where every attack and defense move needs to be thoughtfully planned.

    Rich World Design:

    Sekiro boasts a rich and intricate world design. It presents an environment that is both visually enchanting and worth exploring. Each area is adorned with historical and cultural details, offering players a universe worth uncovering.

    Depth of the Story:

    The game's story is gripping and shrouded in mystery. The journey of the main character, Wolf, is not just a personal odyssey but is also intricately interwoven with a broader world predicament. The characters' pasts and motivations deeply engage players with the narrative.

    Challenge and Gratifying Progression:

    Sekiro is renowned for its difficulty level, but this challenge provides players with immense satisfaction. Overcoming challenges fuels a sense of learning and improvement. Each defeat is seen as an opportunity for a stronger comeback and ultimate victory.

    Conclusion:

    Sekiro: Shadows Die Twice has ascended to become one of the finest games in the gaming world by melding sharp combat mechanics with evocative artistic design. While its story might not be exceptional, the game's overall experience remains highly impressive. With its intricate combat dynamics and immersive world-building, Sekiro offers gamers an unforgettable journey.
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  60. May 18, 2019
    8
    Very immersive & well-narrated story. Very well-crafted world that leaves you wanting for much more when the game has finished. I can imagine playing 2-3 sequels or prequels of Sekiro.

    The only negative for me is that it's way too difficult. Heard an easy mode is coming, so that should fix it for many potential players.
  61. Mar 27, 2019
    8
    There's not enough space for me to praise Fromsoft. So let's get straight to the point why 8, and not 10/10.

    1) Some guy from Activision had to say this, otherwise I can't explain the reason behind it: "Ok guys, let's wrap it up. Time is money. We have these character models already, so let's put them in random locations throughout the game, and also you know what? Let's remake the
    There's not enough space for me to praise Fromsoft. So let's get straight to the point why 8, and not 10/10.

    1) Some guy from Activision had to say this, otherwise I can't explain the reason behind it:
    "Ok guys, let's wrap it up. Time is money. We have these character models already, so let's put them in random locations throughout the game, and also you know what? Let's remake the whole first area, so players can backtrack. That's how gamers like their games nowadays!"

    2) Even though each location is gorgeous, and those that can't be described as gorgeous are definitely atmospheric, there's not many of them, making the game the shortest one yet, since Demon Souls was released.
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  62. Apr 3, 2019
    8
    Sekiro: Shadows Die Twice is a fine game. It's _NOT_ Dark Souls, as you can tell by it being called "Sekiro: Shadows Die Twice" and not "Dark Souls 4." It plays like Sekiro, not Dark Souls. It's not about building a character, it's about refining your skill. There are skill trees, upgrade paths, and other stuff, but there's no Dexterity stat. There's no vitality. No armor, no weapons, noSekiro: Shadows Die Twice is a fine game. It's _NOT_ Dark Souls, as you can tell by it being called "Sekiro: Shadows Die Twice" and not "Dark Souls 4." It plays like Sekiro, not Dark Souls. It's not about building a character, it's about refining your skill. There are skill trees, upgrade paths, and other stuff, but there's no Dexterity stat. There's no vitality. No armor, no weapons, no stats. All you have are your sword and your prosthetic tools. It's cool and unique. It's not a "deconstruction of the Souls formula." It's a different formula. What there is a fantastically crafted game.

    My only complaints are the hitboxes on some enemy attacks are very bad and hard to read, and the health inequality between you and a boss is... extreme. Some of the boss fights feel like they take longer than anything I experienced in another From Software title. That's both good and bad. Also, I didn't care for the scenery in some areas. Not that big of a deal, but it does get docked a couple of points. Altogether? Solid game, highly recommended, but it's not their best.
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  63. Apr 15, 2019
    8
    The game would be a solid 9/10, but the difficulty overall brings it down to 8.
    One of the highlights of 2019 and another great game in the legacy of Soulsborne series.
  64. May 24, 2023
    8
    sekiro compared dark souls looks more stroy driven and theme focused game but this kills variarly of armors and weapons. you always use katana. game despite dark souls not have shiled requareing carefull deflect with katana and heavly aniamation finsihim focused. trying to playing animation red dot kills painfull. most suprising aspect for pc not have physcal reasle bcouse this gamesekiro compared dark souls looks more stroy driven and theme focused game but this kills variarly of armors and weapons. you always use katana. game despite dark souls not have shiled requareing carefull deflect with katana and heavly aniamation finsihim focused. trying to playing animation red dot kills painfull. most suprising aspect for pc not have physcal reasle bcouse this game 12gb. empty box realse only. can easly fit 2 double layerd dvd. Expand
  65. Jul 11, 2020
    8
    After reading both the positive and negative reviews, I can honestly say that the bad reviewers have some real issues that range from tiny to huge depending on the player. That being said, I find the game challenging, unique, and enthralling. Whenever I put it down, it’s only a few hours later I say to myself “Maybe I can get a little further in Sekiro.” and plop down in front of itAfter reading both the positive and negative reviews, I can honestly say that the bad reviewers have some real issues that range from tiny to huge depending on the player. That being said, I find the game challenging, unique, and enthralling. Whenever I put it down, it’s only a few hours later I say to myself “Maybe I can get a little further in Sekiro.” and plop down in front of it again. I find the combat enjoyable, but I can see where people may not enjoy certain aspects of it. All in all, if you enjoy faster paced combat that has focused mechanics with minor tweaks here and there to optimize, you’ll enjoy Sekiro.

    The Good:
    - Level design is top notch. A lot of inter connectivity between zones and a lot of hidden goodies. Multiple ways to approach an encounter or the entire zone.
    - The story is far more fleshed out and enjoyable in Sekiro compared to other From games. I at least knew my main objectives and didn’t have vague directions.
    - Enemies are well placed and thought out for different approaches and attacks.
    - Combat can be tricky to learn and has a high risk high reward aspect. A lot of the bosses have gimmicks to help which also teaches you about different aspects of combat.
    - The entire feel of the game. I feel like I am a Shinobi assessing and approaching in stealth. Finding weaknesses to exploit and holes in patrol patterns.

    The Bad:
    (They are a bit more in depth, but that’s because they’re a bit more specific.)
    -The combat is built around blocking, parrying, and attacking till you either break their stance or lower their health. A lot of DkS players may find it repetitive. I’ve heard it akin to Simon Says, where the enemy does something and you do your inputs to counter, and that is very true. Every boss can potentially be beaten if you played the fight perfectly. However, playing a fight perfectly is no easy feat. It takes a lot of practice, but if your reflexes are good you can absolutely learn every fight and play it perfectly.
    - No variety. You ARE Sekiro and Sekiro IS a shinobi. There is no magic, there is no shield. Your sword is your only reliable offense and defense. Stealth can be difficult to utilize but is required, so if you mess up you’re either dead or running back to reset the zone to try again. Even the boss fights are a mash up of block, parry, or dodge, it’s just learning what to do when.
    - Inconsistent rules between players and NPCs. Every boss has a huge health bar that barely moves when you hit them, but Sekiro can die from a strong breeze. Now this is a bit normal in From games, but never to this extent. There are bosses where health damage is next to impossible so you’re forced to break their stance. Sekiros stance gets broken often, but if you break an opponents, it’s an instant kill.
    - No I-Frames. Now I don’t necessarily agree with this aspect. As if it’s normal to be immune to damage just because you’re rolling or dodging, but it was a staple of From games and a lot of players found it an unwelcome addition.

    Again, I don’t particularly agree with some of those criticisms but none the less, there will be people who find them pretty challenging to look around. I personally have a blast when playing Sekiro. I think it’s a welcome addition to the SoulsBorne series and enjoy the changes they made. Other From games are more about the player projecting themselves onto the player character. This game wants you to feel like Sekiro, a stealth Shinobi completing tasks for his master. I feel like I earned the power the game gives you. You start with nothing but your sword and a rope. Eventually you’re spitting fire to ignite your blade to pull off attacks that annihilate groups of enemies in 1 hit. I feel like I’ve really helped this character grow to be a god-like swordsman from starting with a simple slash attack. You really feel a shinobi starting with basic sword training who has difficulty with ordinary enemies and progressing up to killing dragon gods. There’s a lot to do in this game and just going back and replaying a section with a different approach is very entertaining. For some, I can absolutely see why it’s a perfect game.
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  66. Apr 20, 2019
    8
    Great game from From Software. Ive played it for 75 hours. 2 play throughs.

    + Combat. Demanding and rewardning. + Story. + Aesthetics + atmosphere. + Gameplay in general, level design + bossfights + stealth is great. + Parry-fest. I played a parry-build in DS1, DS3 and used the parry alot in BB. So i enjoy it. A matter of taste. - No different weapons and gear makes exploration
    Great game from From Software. Ive played it for 75 hours. 2 play throughs.

    + Combat. Demanding and rewardning.
    + Story.
    + Aesthetics + atmosphere.
    + Gameplay in general, level design + bossfights + stealth is great.
    + Parry-fest. I played a parry-build in DS1, DS3 and used the parry alot in BB. So i enjoy it. A matter of taste.

    - No different weapons and gear makes exploration less rewarding, allthough prosthetic arm and skilltree works fine. However:
    - Prosthetic tools not that impactful. They should have been more like the secondary mode/attack in Bloodborne. The prosthetics are really nice but since they cost emblems to use they get somewhat limited which is a shame.
    - A bit busy on the controller. Especially the X-button (square on PS4) is crammed with **** Using items becomes a chore compared to Bloodborne and DS.
    - Dragon rot mechanic that makes NPCs sick creates unnecessarty stress when you die. However it doesn't have that much of an impact.
    - Wierd enemy AI and sightmechanics. Can get frustrating at times.
    - The difficulty level is sometimes unnecessary punishing, specially in the first playthrough. However, the game became easy the second time i played it. It took me 3 hours to beat a specific boss my first time, but my second playthrough i beat him with ease only taking 1-2 hits. So be ready to git gud.
    - Lack of replayability. Unilke DS and BB i don't really feel the urge to return to the game after finishing it the second time. And it's mainly because of the lack of weaponry and difference in playstyle. However, i do want to play the bosses agian so maybe i will return.

    = Great game. I hope for a great expansion that adds at least 20h of gameplay.
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  67. Mar 31, 2019
    8
    The controls and game mechanics are re-worked just enough to throw veteran Souls players off in the beginning but make no mistake this is the easiest and most streamlined game in the series.

    Difficulty from regular enemies as ever comes from being ambushed by gank squads. Bosses take there cue from DS3 by spamming grab attacks and magic projectiles between quickly closing the player
    The controls and game mechanics are re-worked just enough to throw veteran Souls players off in the beginning but make no mistake this is the easiest and most streamlined game in the series.

    Difficulty from regular enemies as ever comes from being ambushed by gank squads. Bosses take there cue from DS3 by spamming grab attacks and magic projectiles between quickly closing the player down to prevent healing.

    The game is easy now because you can't fall off ledges to your death anywhere near as easily. You can warp to and from bonfires at will and you can just run and grapple hook your way past enemies to the next bonfire even without knowing the layout of the area because your character is so fast. You can now also pause the game to use items at leisure.

    The combat is all about getting that satisfying visceral by wearing down enemies health and breaking their guard. It's not as hard as it initially appears and mostly involves spamming the bumper buttons while learning which attacks need to be dodged though there are other abilities and nuances to the combat.

    Leveling up has been cut down to two stats, really it works the same as always (except stamina has been removed) it's just now all the numbers are under the hood. Upgrades are now on a skill tree which I am not a fan of as I feel it limits your options as you often have to upgrade something you don't want in order to get the thing you do.

    Level design is dense and well crafted for the most part, although there was a few occasions when I would get turned around an not know which direction I had come from due to the area looking similar in all directions.

    Overall another excellent game by FromSoft with superbly realised art direction. I do miss some of the previous games features like being able to make unique character builds and I do think this will limit the games re-playability slightly.
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  68. Feb 10, 2021
    8
    As most people probably already know, the game is very challenging. If it's your thing to get off by bashing your head against the wall and spending hours (yes literally) fighting the same boss until you figure out the pattern and memorize it, then this game is for you. Took me about 100 hours to complete the game and I'd say about 30% of that was grinding to level up skill and 30% of itAs most people probably already know, the game is very challenging. If it's your thing to get off by bashing your head against the wall and spending hours (yes literally) fighting the same boss until you figure out the pattern and memorize it, then this game is for you. Took me about 100 hours to complete the game and I'd say about 30% of that was grinding to level up skill and 30% of it was getting my ass kicked over and over again on the boss fights. It took me like an hour to defeat the first mini boss! Spent 8 hours on a couple of bosses each. Of course this goes way quicker if you actually look up tips on how to fight the boss which I would not consider cheating because even after you know what needs to be done, executing it, is quite another story in and of itself. The story was OK but the VO acting was pretty darn good though. I am in NG+ and it seems to have very little replayability IMO. Its no Bloodborne but I would say I like it better than the Dark Souls series which I can't seem to get into as much. If you are into Japanese lore and like a challenging game I think it is worth a peek. Expand
  69. May 9, 2021
    8
    Change my mind. Beat the game but as for me ds and bb still much better. This game is ok if you got pations to play it a lot and master all the enemys and bosses. But after one time playthrougth there is no intension to play more and that is a pity - my mark is 8
    old comment
    I rate this product with 0 mark, because of a huge frustration and disappointment which this game gave me. I
    Change my mind. Beat the game but as for me ds and bb still much better. This game is ok if you got pations to play it a lot and master all the enemys and bosses. But after one time playthrougth there is no intension to play more and that is a pity - my mark is 8
    old comment
    I rate this product with 0 mark, because of a huge frustration and disappointment which this game gave me. I beated all the parts of the dark souls series many times, but suckkiro is way too hard for me. The game counstantly holds you in a hard tension and concentration. Two hours in this game feels like I have played 24 hours. This is not a game already its more like some kind of a human performance test. I dont like parryng **** in dark souls and I never used it. Sekiro - the whole f game is parrying, wtf FROM? No balance, ordinary enemys are worthless, but boss battles are completely impossible. You can die from one shot easely and this is expectable and acceptable, but its not when bosses have tons of hp.
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  70. Apr 4, 2019
    8
    I am an average player (well i finished all dark souls but i can't say i was the best, i won with patience and luck for some bosses lol) and personally i find Sekiro less difficult than the souls
    Here, once you have trained with parry, jump and you get some tools like fire on your blade (last tech on the prosthetic tree) + the ability to kill from behind and the two resurections, the
    I am an average player (well i finished all dark souls but i can't say i was the best, i won with patience and luck for some bosses lol) and personally i find Sekiro less difficult than the souls
    Here, once you have trained with parry, jump and you get some tools like fire on your blade (last tech on the prosthetic tree) + the ability to kill from behind and the two resurections, the game is a piece of cake. Some mini bosses are difficult, i agree but with 5 tries max you can beat them , maybe 10 for the ones in narrow spaces and the camera bugging...Same for the very few real bosses... lady butterfly is really easy to beat, genchiro is the only one to be hard, but none are really a game blocker (and don't tell me about the snake or monkeyz, they are just... ok) In souls game i remembered bosses i had to try for hours, even days ^^ here once you realise wich tool is the right, the fight is quite easy, the only thing to think is to be perfect on timings because the real difficulty of the game is the fact that you can die with one or two blows. It's maybe artificial difficulty.. and sometimes i find that the bosses are more QTE like than before. To be honnest, the game is lacking of epicness for me... there is a fire at every corner, they are no more some kind of rewards, and there is no pressure in exploring the world (the loots are boring too, damned candies lol).

    But behind this critics, i think the game it self is a very very great game, you really feel the samourai sword battles like never before and the mood, caracters and story are ok. The gameplay is very good too, maybe the best in this type, and overall the game is a masterpiece. But FS is not a company like others, ppl has very high expectations...to be just a very good game is not enough for the fans, they want a ground breaking experience, and i understand the feeling that the game is beyond the souls serie ^^

    more over 3 years to develop this is far too short... the end of the game fighting the same bosses/mini bosses on the same map you have already farmed is kinda a joke .... it feels lazy work and breaks the greatness of the game.

    I red that FS wants now to develop every game within 3 years.... let's hope not..
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  71. Mar 2, 2020
    8
    Pros:
    Gráficos muy buenos
    Bosses desafiantes y variedad en el gameplay gracias al sistema de progresión de habilidades. Combate bastante pulido y satisfactorio, como es usual de los juegos de FromSoftware. Duración aceptable y historia mejor planteada que en los demás títulos de Souls (aunque aún puede mejorar más) Me gusta el toque cinemático añadido a la hora de deflectar ataques
    Pros:
    Gráficos muy buenos
    Bosses desafiantes y variedad en el gameplay gracias al sistema de progresión de habilidades.
    Combate bastante pulido y satisfactorio, como es usual de los juegos de FromSoftware.
    Duración aceptable y historia mejor planteada que en los demás títulos de Souls (aunque aún puede mejorar más)
    Me gusta el toque cinemático añadido a la hora de deflectar ataques fuertes y los golpes letales, hacen al juego estilísticamente muy bello y satisfactorio de jugar.

    Las cons:
    La ausencia de contenido multijugador y nula variedad de builds lastran el valor y rejugabilidad del título
    Esperaba un soundtrack más memorable, no es que sea malo, pero esperaba más.

    Conclusión:
    Cómpralo en rebajas, si eres fan de los juegos de FromSoft es una buena adición a la colección, recomendado
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  72. Mar 23, 2019
    8
    As a AAA video game in 2019, 10/10 masterpiece.

    As the latest installment in From's Soulsian genre, a 7/10. 10/10 because it's a video game for gamers. This instantly puts it above all the interactive movie nonsense out there. 7/10 because, while it changes the formula up in fun new ways, it repeals without replacing. And not in a way that focuses the experience to new heights --
    As a AAA video game in 2019, 10/10 masterpiece.

    As the latest installment in From's Soulsian genre, a 7/10.

    10/10 because it's a video game for gamers. This instantly puts it above all the interactive movie nonsense out there.

    7/10 because, while it changes the formula up in fun new ways, it repeals without replacing. And not in a way that focuses the experience to new heights -- it just feels like lower effort is all. I might have expected a Japanese developer to really show the love when they return to their ancestral roots (Japanese setting versus Western setting of previous titles), but this game feels a touch uninspired.

    Graphics are substandard. Not bad, just not up to AAA par. However -- and this is a big however, it runs flawlessly and is bug free, so if we view the game on the curve against the rest of AAA, we must respect the fact that it's an immediately playable game without annoying performance issues. No lengthy loading screens -- nothing has been pushed beyond reasonable limits to detract from the most important part of a game...

    Gameplay : overall more forgiving and beginner friendly than other From titels, but after a few hours settles into a nice pace that will have you pleasantly aggravated but not rage quitting. Mob fighting consist of swinging from trees Tarzan style and plenty of badass ninja assassinations, but the bulk of your time will be spent fighting bosses and mini bosses. As usual the level design is set up for you to conveniently grind against the bosses for however long it takes you, but in general they are not too hard. You won't have jolly cooperation this time around so it's good we aren't facing down Fatty and Skinny again. (at least I haven't encountered anything that hard at the time of writing.)

    Everything else besides gameplay : customization which gives play-driven replayability has been repealed and replaced with story. Story is weak, lifeless, and delivered non-sequitur. Characters are there to chop each other up. That's all. I dunno why bother with story and characters if they aren't going to be relatable, likeable, or at least clearly understood. I see dialogue and watch cutscenes but none of it makes any sense. I don't have poor reading comprehension -- it's just really poorly written.

    Sound is fine, but gets a bit repetitive. I wish the "juicy" sounds accompanying special kills could be turned off. And the camera jerking too. Just gets old the 1000th time.

    No multiplayer. In-depth stats have been replaced with standard AAA skill trees. Honestly that's fine with me, except that I never use any of the skills, so it's a repeal of something that used to drive engagement with something that is easily ignored.

    FINAL VERDICT : Buy it, support it, enjoy it. Because it's a game for gamers. Up with the games, down with the interactive movies. But I expect more from From. Don't be resting on your laurels.
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  73. Mar 26, 2019
    8
    Sekiro: Shadows Die Twice is a great game, but it has a few flaws that keep it from reaching a 9 or especially a 10 in my books. Coming into this I've beaten every Dark Souls game as well as Bloodborne. I just beat this as well a couple hours ago, and I wanted to wait for that before giving any opinion on it. Having beaten it, I'll warn you; DON'T GO INTO THIS EXPECTING AN RPG-ACTION GAMESekiro: Shadows Die Twice is a great game, but it has a few flaws that keep it from reaching a 9 or especially a 10 in my books. Coming into this I've beaten every Dark Souls game as well as Bloodborne. I just beat this as well a couple hours ago, and I wanted to wait for that before giving any opinion on it. Having beaten it, I'll warn you; DON'T GO INTO THIS EXPECTING AN RPG-ACTION GAME LIKE DARK SOULS. This is mostly an ACTION game. It does not have stat building like Dark Souls or new equipment (barring the prosthetic). I'll be keeping this as spoiler free as possible.

    GAMEPLAY - Difficulty wise, Sekiro manages to keep up a good challenge, even for a seasoned Soulsborne player like me. Due to the stealth mechanics, however, it loses some difficulty in the areas between bosses, as you can pretty easily stealth kill an enemy and run. But when you reach those bosses or mini-bosses, the game ramps up pretty hard. Due to this, I'm sure many players will rage quit once or twice on walls. Is this frustration a good thing? Depends on the player.

    The difficulty comes from the combat. It is way faster paced than Dark Souls, more akin to Bloodborne. This game also uses two lifebar-esque mechanisms, and has no stamina. Vitality, which is pretty straightforward. You lose that, you die. The other one is Posture. This is slightly more complicated. If your posture breaks from blocking too many attacks, you become vulnerable. If an opponent's posture breaks, you can kill them instantly with a deathblow regardless of their vitality. Bosses take more than one deathblow, however. This leads to a system where you can play aggressively, attacking to lower posture, or more defensively, deflecting attacks to lower posture. A mix of the two generally works best. One thing I really like about this new system is that it doesn't feel like other From games (at least to me). You can't really use any tricks you learned playing those games.

    FROM also tackles the fact that in their other games, you could just out-level any difficult challenge to make it easier. Not so in Sekiro. You can use experience to gain skills, but it's up to the player to learn to use those skills effectively. The only way to increase your base stats is to defeat those difficult challenges. This pretty much guarantees that when you fight a boss most other players will have fought him at the same "level" with similar abilities. I don't really know what this does for replay value, can't really say at the moment.

    Are the bosses all good and fair though? To this I give an unfortunate no. Most are fantastic and get your blood pumping, others are dull, tedious, and somewhat broken. The less good bosses tend to be the non-human bosses. In my opinion, this combat system works best versus human opponents. Dudes in armor, if you will.

    That, hopefully, covers quite a bit of gameplay, so I'll move on to other stuff.

    SOUND/MUSIC - Amazing. As expected from these guys. They always hit it out of the park.

    GRAPHICS - Great, colorful, really adds to a beautiful and eerie world. Easily From's best looking game yet.

    LEVEL DESIGN/WORLD - Overlaps a bit with gameplay, I know. Overall, it's pretty good. But unfortunately, a couple areas are reused multiple times and it makes the world feel a little small (which it honestly is). The levels are well designed, but the stealth sort've takes away from the enemy placement, I feel.

    STORY - In my opinion, the story is actually really well done. The game has a lot more voice acting and the story is more explicitly told than other FromSoft games, but it still has some of that mysterious charm that only Miyazaki can deliver. I don't think the game will lack its share of lore videos. The game has multiple endings, but I won't go into this any further, for fear of spoilers.

    CONCLUSION - In a sentence, Sekiro: Shadows Die Twice is an incredible action game, but some of the boss fights and mechanics detract from the experience. I hope this review somehow helped somebody. Keep in mind that this is only one person's opinion, and other's experiences with the game will differ greatly. If you love hard games, I don't think you can go wrong with this one.
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  74. Oct 31, 2019
    8
    Un juego muy frustrante, estupendo para las personas que les gustan los desafíos, es muy satisfactorio ganarle a los jefes, lamentablemente lo deje de jugar y perdí el interés sobre todo por su alto nivel de dificultada y haberme desacostumbrado al mismo
  75. Mar 25, 2019
    8
    To hard for me, but it's still good artistic work. if it was not for the level of difficulty, I would give 10/10
  76. Apr 26, 2019
    8
    Buen juego. Con la típica dificultar de fromsofware. La mecánica de bloqueo tiene mas peso que la mecánica de esquivar, pienso que ahí radica que a muchos fans de darksouls no les agrade mucho. Optimización sobresaliente, corre muy bien en una GTX 1060.
  77. Mar 3, 2020
    8
    Geiles Game und mehr davon .. leider gibst es keine DLCs .. ich fand das setting den den Dark souls spielen zwar ansprechender. Geschmäcker sind aber verschieden und ein wenig rumprobieren schadet nicht. From Software 4 ever.
  78. Sep 13, 2019
    8
    I beat Sekiro NG+3 with No Charm and with Demon Bell Rung. Here's my review.

    This is an EXTREMELY POLARIZING game. Some will LOVE it, but some will ABSOLUTELY HATE it. And I perfectly understand both sides. This game is absolutely not for anyone. If you thought Dark Souls I/II/III and Bloodborne were hard, then wait until you play this. Sekiro makes those games feel like casual
    I beat Sekiro NG+3 with No Charm and with Demon Bell Rung. Here's my review.

    This is an EXTREMELY POLARIZING game. Some will LOVE it, but some will ABSOLUTELY HATE it. And I perfectly understand both sides.

    This game is absolutely not for anyone. If you thought Dark Souls I/II/III and Bloodborne were hard, then wait until you play this. Sekiro makes those games feel like casual games; but I'm not saying this with delight. I'm not saying this is entirely a good thing.

    Easy stuff out of the way. Graphics are fine; graphically looks like polished BB and DS. Art style is PHENOMENAL. Enemies and bosses look distinct and great. Areas look and feel distinctly Japanese and awesome. Sound is good. They borrowed some sounds from DS and BB which adds a little nostalgia. Music is GREAT. Stealth mechanic is fine. It's fast and fluid, and stealth kills are satisfying. Stealth's a little simplistic and the enemies are very blind when it comes to stealth, but it's fine. Level design is good also. Grappling hook matches well with levels, and makes you feel like a proper ninja. Story is good. Typical nebulous FromSoftware plot, typical grim and vague characters. Yet somehow, lots of backstory to be discovered by reading item descriptions and reading between the lines of the dialogue. The main draw is the combat.

    Yet also, the most controversial part of this game is the combat. To sum it up, the game basically demands absolute perfection. You must parry at the exact time. You must dodge this exact way. You must delay your dodge exactly 1 second. You must jump this exact moment. You must only attack in this exact window. Every single boss and mini-boss demands this of you. I can easily see 80% of people who bought this game to give up after a few bosses because the game is simply so exhausting to play. Bosses absolutely CHUNK your health bar, so you die often. Because you die so often, you learn so very little per attempt at a boss. Additionally, early on you'll realize that you can often get stun-locked to death.

    The game goes out of it's way to make you feel like you're getting nowhere. If I didn't buy this game, like a friend lent it to me or something, I would've gave up on it after a few hours. But since I bought it...I went ahead and finished the darn thing. You know, sunk cost.

    Anyway, more combat mechanics stuff. The harder bosses do this thing where they switch up their attacks mid combo. On paper, this sounds cool; it makes the game more challenging. But again, in practice this simply makes the game irredeemably unforgiving.

    There's also a mechanic wherein after you exploit a boss's weakness thrice, the weakness stops working just because. I mean, I get it, exploiting it again and again would trivialize the encounter, but this mechanic is guaranteed to kill you 2-3 times before you realize what's going on, merely adding to your frustration. Makes sense on paper, feels bad in practice. There's a lot of that going on in Sekiro.

    The spirit emblems mechanic in Sekiro feels bad too. I get it, it's meant to limit your use of your gadgets, make you use them strategically. Sounds fine on paper, in practice, it makes you be a scrooge about using it, wondering when is the best time is to use it. By the time you've learned when and where you can use your emblems, you've already figured out how to beat the boss WITHOUT IT. You can swap health for spirit emblems, but you already know how hard the game is. You'd never do that. They should have just used a cooldown mechanic instead, so that you are free to use it, yet also punished for misusing it. They went too far with the spirit emblems.

    Enemies also have these long grapple animations which look cool the first time you get hit by them, but since you die so often to enemies, it immediately becomes annoying to have to watch your character get mauled when you already know you're dead. You'll think "Goodness just kill me already so I can try again! I already know I'm dead I don't wanna watch this AGAIN stop rubbing it in my face!!!"

    We haven't even talked about Kuro's Charm and the Demon Bell.

    One makes the bosses hit harder, and the other makes it so that you take damage anyway if you don't perform a perfect parry. These two difficulty-increasing options just make the game more infuriating. Again, I beat the game with these things activated. I already "got gud". And let me tell you, it didn't really feel good to beat the game this way. It feels weird to have those features. Like, why bother making one of the hardest games this century even harder?...It's hard to explain, but if I were one of the devs, I would've suggested to remove the charm and the bell entirely since the game is so freaking hard as it is.

    When all is said and done, Sekiro is cool, but I wouldn't want a Sekiro 2
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  79. Jun 5, 2019
    8
    FromSoftware always tends to amaze people and this time they did it again! Sekiro: Shadows die twice is an amazing game! It has awesome soundtracks which fit right into the atmosphere, it has quite possibly the most realistic samurai swordplay in all of gaming! The boss fights are glorious they are tense, challenging and epic. Sekiro's story is not that great but its certainly not bad itsFromSoftware always tends to amaze people and this time they did it again! Sekiro: Shadows die twice is an amazing game! It has awesome soundtracks which fit right into the atmosphere, it has quite possibly the most realistic samurai swordplay in all of gaming! The boss fights are glorious they are tense, challenging and epic. Sekiro's story is not that great but its certainly not bad its pretty damn good!

    Verdict: In the end Sekiro is an amazing challenging game from the awesome Japanese devs FromSoftware. The optimization of this game on pc is absolutely great. If your into challenging games with glorious gameplay, boss fights and an intriguing story than you should definitely buy sekiro!
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  80. Nov 20, 2019
    8
    Стоит сразу обозначить, что я не фанат соулс-лайков. В своё время я удалил первый dark souls после пары часов игры, так и не поняв, как от этой игры получить удовольствие, и больше туда не возвращался. В данном же случае меня привлёк сеттинг и отзывы, говорящие, что игра стала куда более динамичной по сравнению с дарк солус, что для меня несомненно плюс, как для фаната слэшеров.

    В
    Стоит сразу обозначить, что я не фанат соулс-лайков. В своё время я удалил первый dark souls после пары часов игры, так и не поняв, как от этой игры получить удовольствие, и больше туда не возвращался. В данном же случае меня привлёк сеттинг и отзывы, говорящие, что игра стала куда более динамичной по сравнению с дарк солус, что для меня несомненно плюс, как для фаната слэшеров.

    В итоге, можно сказать, что игра для меня получилась даже выше ожидаемого уровня, если бы не, так мной нелюбимые, спавнящиеся мобы после смерти, то оценка была бы выше, ведь зачищать одни и те же локации, от одних и тех же врагов, каждый новый раз доставляет всё меньше удовольствия, также как и пробегать через них, получая различные стрелы и другие острые(горячие) предметы в спину, но видимо - это ключевой элемент этого жанра, и от него никуда не деться, стоит с этим смириться.

    Самое главное, ради чего стоит играть в эту игру, даже таким нелюбителям соулс-лайков как я - это босс файты. Здесь это выведено просто на космический уровень, это отдельный вид спорта, или даже - новый вид искусства. Вы не сможете заспамить одной атакой практически никого из них, вы будете учить мувы, тайминги, и расти над собой, снова и снова, чтобы вернуться в следующем трае, а потом ещё, и ещё, и так до тех пор, пока ваш персональный скилл (именно ваш, а не циферок в характеристиках персонажа) не достигнет такого уровня, что босс и игрок поменяются местами, и первый станет грушой для битья. Это незабываемое чувство победы после многочисленных траев, когда вы будете стоять над поверженным врагом и кричать, чтобы он поднялся, потому что вам мало, потому что соперник не получил сполна, потому что хочется ещё. Это сравнимо с победой в настоящей драке, и вызвать такие ощущения - это действительно большое достижение геймдизайнера Миядзаки.

    8.5 из 10.
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  81. Dec 2, 2020
    8
    Очень смелый ход со стороны From Software, который оказался успешным. Механика выбивания стамины и необходимость постоянно парировать атаки врагов постоянно держит в тонусе на протяжении всей игры. Так же в игре присутствует скрытое перемещение и вертикальный геймплей, что разбавляет драки. Игра сложная, но возможность воскрешаться разбавляет сложность.Очень смелый ход со стороны From Software, который оказался успешным. Механика выбивания стамины и необходимость постоянно парировать атаки врагов постоянно держит в тонусе на протяжении всей игры. Так же в игре присутствует скрытое перемещение и вертикальный геймплей, что разбавляет драки. Игра сложная, но возможность воскрешаться разбавляет сложность.
  82. Sep 13, 2021
    8
    I love and hate this game at the same time))
    Nice and interesting story. Deep atmosphere. The concept with immortality, the consequences of resurrection, different types of immortality - generally delighted. I've seen stories like this in the books, but I haven't played one myself. The combat system makes you suffer wildly at the beginning. To sweat in the middle, even on simple enemies.
    I love and hate this game at the same time))
    Nice and interesting story. Deep atmosphere. The concept with immortality, the consequences of resurrection, different types of immortality - generally delighted. I've seen stories like this in the books, but I haven't played one myself. The combat system makes you suffer wildly at the beginning. To sweat in the middle, even on simple enemies. And to fight like a real warrior with a katana in the end... but with bosses and mini-bosses, it's a little more difficult. They are all interesting and varied, but after Nioh, there is a deeper variety missing, not just different two samurai with different move-sets for example. Therefore, I was happy to fight the dead and monsters in this game.
    This is a very unconventional game in terms of gameplay. We can say that this is some kind of experiment, or "test of the pen" in new mechanics. The fighting in this game is a real test of reaction and attentiveness. You can pick the enemy for a long time and persistently. Most likely he will kill you, but it can be that you can win too. However, the main feature of battles here allows you to parry attacks, knocking down concentration and killing him by inflicting only one hit in health - a fatal hit(or two on bosses).
    ...
    And now what annoyed me or pissed me off:
    1) Oscars for the most bugged bosses of all time(After so much time, many bosses can be beaten to death by corny revealing weaknesses of... developers and testers, and not the bosses themselves). Some of them were repaired, but the most - still can be used.
    2) I do not know if this is a bug or such an idea, but a couple of times I have come across a wildly illogical thing, like, for example, a Shichimen in a palace hits with his beam through a mountain!!! to the other side of the water stream.
    3) Periodically, the fixing on the enemy/target flies cancel. It's not f***g cool when, in the middle of a fight, you simply lose a fixed target and instead of going around him in a big arc, you suddenly start running towards his strong attack.
    4) Very often the enemy ignores the petards when starting his attack. And no, it's not an enemy with resist to petards, because they work more often on that enemy, but this often happened.
    5) A mini-boss ninja the sewers(where game started) - It's just disgusting spitting at the players to make a dexterous and fast mini-boss in an extremely meager room with almost opaque walls, which many players complained about in the Internet.
    6) In a game with enemies as fast as diarrhea - the player swings with his attacks extremely slowly.
    In my subjective opinion, this done on purpose, because why the hell does a character run at the enemy to strike with a sword, and instead, pompously and slowly turns around himself, swings and only then strikes with a katana?!
    7) ALWAYS! gets up after "stealth action". ALWAYS! And this is very dumb... every time you have to squat again. Constantly hit on the sit button if there are more then 2-3 enemies near you.
    8) The game is full of rifles and arrows, but the player has no f***g one of them.
    I understand that the cornerstone of the game is swordsmanship and parrying, but it looks corny stupid. The character is a ninja, and they have always used everything that can be used to kill. Ok, let's not touch the noisy rifles, but the bows! ...No! ... just almost useless shurikens.
    9) About useless things: among the consumables, there are also a lot of useless ones. For example, I used ceramic pieces only twice in the game, because they either fly somewhere to the side, or even close to the enemy do not give any reaction... I will call candies useless not because of their effects, but because for a short time, having only three pieces for a boss fight is not having them at all.
    10) There is not enough variety in weapons, items, some talismans, and so on. Some of the skills and prostheses are almost useless in comparison with others, which makes the game even more "narrow" in this regard.
    11) I liked the graphics in general, but I understand the criticism from people that it looks a little outdated for the year the game was released.
    12) Curved hit-boxes. This does not happen often, but periodically and always makes the character a strong trip because this game is hard - the enemy can strike into the void next to you and you will receive damage. Even if the distance is EXACTLY far.
    ...
    I definitely liked the game, but damn it, all these disadvantages spoiled the impression very much. If everything would have been done normally, I am almost sure that the hardness of the game would have been perceived a little softer and more enjoyable for me.
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  83. Apr 6, 2019
    8
    great one from fromsoftware .do more games guys.better than dark f-ing souls man
  84. Aug 25, 2019
    8
    Loving the gameplay and visuals. It's just as hard as the Souls games but this one has a much faster combat and also has good stealth mechanics.
  85. Jul 30, 2020
    8
    ______________________________________________
    Always using the same main weapon and mc can make it repetitive..
    but overall.. this one truly is a enjoyable TENCHU SOULS, my guys.
    ______________________________________________
  86. Apr 1, 2019
    8
    *The Experience*

    A players experience while in a game is very much what dictates how players feel about the over all adventure in conclusion. With that said there are those who will love and hate the experience based exclusively on how difficult the game can become. Just how hard is this game? The game is immensely difficult - Not just in the mechanics but in everything the player
    *The Experience*

    A players experience while in a game is very much what dictates how players feel about the over all adventure in conclusion. With that said there are those who will love and hate the experience based exclusively on how difficult the game can become.

    Just how hard is this game?

    The game is immensely difficult - Not just in the mechanics but in everything the player must do to over come circumstances. Some of the best means to deal with an enemy is by defeating them head to head for loot which Incidentally is the item that you really needed. Sometimes you have to figure out another mission area that indirectly makes things slightly easier, usually after talking with an npc elsewhere. The trick however is no one is gonna know the optimal route to take for some skill points and some of the encounters do require some foot work to see to its completion such as collecting divine confetti, which your gonna need a ton of if going after some optional baddies.

    I feel most whom play this game will likely put it away once they put in two dozen attempts against any average boss fight with little progress. The difficulty curve is so great that I almost feel From Software created this game really to create a cult classic of over the top challenges. In some ways it seems like they wanted to make this game insanely difficult to create a space for their own masterworks of difficulty.

    What will be a shame is having all this beautiful content and no one to speak of it’s beauty cause only a fraction of the games players will have actually beaten any of its endings.

    *Difficulty Aside from the review*

    If Sekiro demands perfection from the player is designed to be fair then this is where I find it lacking.

    The controls are so very sweet except boss enemy hitbox’s aren’t so acurrate. You’ll miss direct hits which could of been a win had they made contact. It is similar to other From Softs games but while feeling precise doesn’t always work out.

    Many times while dodging or jumping you’ll still get hit by boss attacks - even if your following the rhyth perfectly. In some ways this feels sloppy since replicating the perfect action to avoid the damage is super tricky, as in need perfect timing throughout (Spacing, timing when to eat, and even especially jumping).

    If Sekiro’s controls were perfected in a way that ensured the Wolf reacted as to not take needless damage then I could see From Soft saying it’s on you the player to figure it out - either way it’s on the player whether or not the game plays as fair as it intends.

    *Overall Thoughts*

    This game is insanely awesome once you try NG plus with some of the extra gear upgrades. Really, if the game allowed all the upgrades during the first play though and have options to earn them outside the boss fights I imagine thousands of players putting thousands of hours into the game.

    The game is simply beautiful and deserves a play through - the question is will you have time for it or patience.

    Regardless of decision playing in PC with this game is the only way to go, those 60 FPS will make the experience much sweeter overall.
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  87. Apr 13, 2019
    8
    Just another souls-like game but this one needs more precision. Parry system is good don't know why people thinks it's bad, it's just different.

    mixed setting 720p 30fps vega 11(stock) 2666mhz ram.
  88. Apr 14, 2019
    8
    Sekiro is not what i expected. I expected basically samurai souls, just like nioh was samurai gaiden, but what i found was not that. However, i can also say that i want more of what i did find.

    Sekiros combat-system feels great, its fast-paced and even regular mobs can destroy you if you screw up. You have a rather simple arsenal of techniques to use to defeat the challenge that is
    Sekiro is not what i expected. I expected basically samurai souls, just like nioh was samurai gaiden, but what i found was not that. However, i can also say that i want more of what i did find.

    Sekiros combat-system feels great, its fast-paced and even regular mobs can destroy you if you screw up. You have a rather simple arsenal of techniques to use to defeat the challenge that is sent your way, but that also means that your own understanding of those same techniques and how they interact becomes more important than before. Your own play-style sometimes doesnt work with certain encounters and trivializes others, and i personally love that. An example of this is the contrast between two bosses, Lady Butterfly and Genichiro.

    Lady Butterfly is regularly one of the bosses people tend to talk about as very difficult and several people have told me that they stopped playing the game due to not being able to beat her. For me, she was kind of trivial. Dash in, get her timing down and parry, shuriken when she is in the air to knock her down etc. (Lots of similarities between her and the succubus in Nioh actually). I took her down after about an hour of trying.

    Genichiro, however, destroyed me. He is really fast, tends to make distance and punish you for trying to close that distance and then also punish you when you dont. He has a mid-air volley that wrecks your posture and your day. So my way of playing didnt work, and after a few hours i decided to go back to basics; Be aggressive, punish everything, parry when needed and always try to get attacks in whenever there is an opening. After a few tries, he was dead. That, i feel is the key to the game, being able to adapt.

    The prosthetic arm is fun. I still giggle when i run around and spray peasants with fire or parries an attack and appear behind the enemy whispering softly in their ear: "Nothing personal, kid". However, Its sadly easy to forget in combat and most of its tools are seldom useful outside of very specific situations.

    The story is great, even if it feels like it gets interesting far too close to the end. The lore feels like it desperately needs dlc and sequels to be fleshed out. The characters are okay and the world feels interesting.

    So lets discuss the elephant in the room. The design when it comes to difficulty. I think personally that the difficulty is fine, it gives you a false sense of strength sometimes just to slap you out of it, but you always get to struggle to get that feeling back. However, some bosses feel like they dont cater well to the games mechanics, one i particular. This boss is the blazing bull. This boss feels, in my opinion, really out of place. It is cool, and it sure as hell isnt expected when it pops up, but it doesnt make use of the combat mechanics as much as your patience and ability to react to its erratic movement. I didnt find it fun, but i do accept that not everything can be perfect. Bloodborne had the amygdala, DS3 had the ancient wyvern and Sekiro has the blazing bull, thats fine but i do feel like it could have been better on that point.

    And god damn it, Miyazaki. Please, just give us more weapons, the ability to modify the katana and change our outfits. Please. The weakest point in this game is quite literally the lack of customization, but given a sequel, im sure it will be improved just like dark souls was a large improvment on demon souls.

    To summarize, Do i recommend this game?
    Yes. Hell yes, i do. At least if you dont expect dark souls 4 out of this, cuz youre not gonna get that. However, it is a fun challenge, the world is interesting and the combat is in my opinion the next best one yet, only falling slightly behind bloodborne. This game feels like an attempted trip into unfamilliar waters and it does well, but a sequel is needed to really see what From software can actually do with this setting and these new mechanics. I personally cant wait for an expansion or a sequel.
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  89. May 5, 2019
    8
    Most criticisms are about the game being difficult and not being a Dark Souls. And the game really is not a Dark Souls, if you think this you are very wrong, it does have elements of Dark Souls, but it should be evaluated as a different game.
    Pros: The game's combat is great and works great, with Sekiro's hook all gotten too wide. The artificial intelligence of enemies is great since they
    Most criticisms are about the game being difficult and not being a Dark Souls. And the game really is not a Dark Souls, if you think this you are very wrong, it does have elements of Dark Souls, but it should be evaluated as a different game.
    Pros: The game's combat is great and works great, with Sekiro's hook all gotten too wide. The artificial intelligence of enemies is great since they can do just about anything you can do against them. You feel that you are evolving every moment and every defeated enemy is really a sense of victory. You can face enemies in a variety of ways: either on stealf, taking out your HP or breaking your posture.
    Cons: The story is not very interesting but it's still good. Some enemies are powerful enough to even give you hit kill, frustrating enough you make a single mistake and die. The "dragon disease" caused after you die sometimes is very appealing, having to spend an item every time it happens (several times), but sometimes you do not even notice the difference, you should have thought of another way to punish yourself after the death. The bosses are not as interesting as FromSoftware is customary to do and some Mini Bosses are repeated, except that some Mini Bosses are more powerful than the bosses themselves, which makes no sense at all.
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  90. Jun 20, 2019
    8
    This game was an epic adventure for me. It's meant to be difficult so I won't criticize it for that. But what really made this blade dull was the performance. I'm sure I have a competent PC - GTX 1050 4GB, i5 7th gen, 1080p screen, you could try guessing the rest of the specs. But even at the lowest settings and resolution I couldn't touch 60fps.
  91. Mar 5, 2023
    8
    PROS:
    - aesthetics, art direction;
    - enemies design, despite the recycling of some; - combat mechanics and animations; - challenging and rewarding, most of the time; - prosthetic arms; - story and worldbuilding; - verticality of the scenarios. CONS: - when focusing on an enemy, the camera sometimes does not work as it should, depending on the intensity and location of the
    PROS:
    - aesthetics, art direction;
    - enemies design, despite the recycling of some;
    - combat mechanics and animations;
    - challenging and rewarding, most of the time;
    - prosthetic arms;
    - story and worldbuilding;
    - verticality of the scenarios.

    CONS:
    - when focusing on an enemy, the camera sometimes does not work as it should, depending on the intensity and location of the battle, some objects in the scenario hinders the view;
    - sometimes the grappling hook interaction area is problematic and only works if you are in a very specific position;
    - the hitbox of certain attacks is imprecise and causes moments of frustration where your character visibly dodges and still suffers damage;
    - terror status effect;
    - battles where bosses are accompanied by mini bosses are an unbearable mess.
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  92. Dec 11, 2021
    8
    No wonder why Sekiro: Shadows Die Twice won the Game of the Year Award. It's an excellent game with great story, graphics, gameplay and environment. The variety of enemies and bosses were incredible.
    There are lots of complains here about combat system; I agree with some of them, the combat system is truly limited. Dodging is almost useless and the only option to defend seems to be
    No wonder why Sekiro: Shadows Die Twice won the Game of the Year Award. It's an excellent game with great story, graphics, gameplay and environment. The variety of enemies and bosses were incredible.
    There are lots of complains here about combat system; I agree with some of them, the combat system is truly limited. Dodging is almost useless and the only option to defend seems to be parrying... I mean the game is already difficult, why would you limit the combat mechanics to make it even more difficult?
    I wish the game had some customizing options for armor, swords and etc.
    Therefore, in my opinion, although Sekiro: Shadows Die Twice absolutely deserved the GOTY award, but I think it could be way better than this, if some features were added.
    (December 2021)
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  93. Sep 22, 2019
    8
    Not as entertaining as bloodborne or dark souls 3 yet still manages do deliver awesome action experience with original world
  94. Dec 11, 2019
    8
    Good game. I generally love From Software studio games. But I don’t know why, closer to the finale I became bored somehow. I did not have the patience for the final boss, although I killed all the other bosses in the game (including additional ones).
  95. Feb 11, 2020
    8
    So fromsoftware tried to experiment a little bit with this one, going away from souls combat and trying something new and the combat is great not bad at all, its more focues on parrying than dodging which is a nice change. The story is interesting as in other souls games. But some of the levels and bosses just dont feel right, more like some concept. The whole game feels like a beta forSo fromsoftware tried to experiment a little bit with this one, going away from souls combat and trying something new and the combat is great not bad at all, its more focues on parrying than dodging which is a nice change. The story is interesting as in other souls games. But some of the levels and bosses just dont feel right, more like some concept. The whole game feels like a beta for another game with this combat. But still the challenge you would expect from fromsoft. Expand
  96. Feb 5, 2020
    8
    Another amazing action game by FromSoftware !

    NOTE: If you are here because of Dark Souls/Bloodborne, please understand that this game's combat system is completely different. So if you are here thinking you will play another Dark Souls/Bloodborne, you will get disappointed. Ignore people saying the combat here is more fun than Souls. They are too different to the point you can't really
    Another amazing action game by FromSoftware !

    NOTE: If you are here because of Dark Souls/Bloodborne, please understand that this game's combat system is completely different. So if you are here thinking you will play another Dark Souls/Bloodborne, you will get disappointed. Ignore people saying the combat here is more fun than Souls. They are too different to the point you can't really compare them and it is entirely possible to like one of them and dislike the other.

    + The art-style fits the Sengoku Japan setting of the game pretty well.
    + Similar to From's previous games, there are checkpoints you have to search for.
    + Combat is pretty fun once you understand how it works. (There is a certain boss who will force you to understand how combat works.)
    + Multiple endings.
    + Stealth in this game is fun as opposed to the boring stuff you see in other games.
    + Fun boss fights.
    + The game rewards you for exploration.
    + Japanese voice acting in this game is top-notch.
    + Lots of varied areas and enemies. You will fight humans, monkeys, monsters and more monkeys. Lots and lots of monkeys.

    +- The game is very fast-paced. This is alright once you get used to it but might feel too hard while playing the game for the first few hours.
    +- Some soundtracks were fun to listen to. Some were "ok".

    - While I like challenging games, this game felt too punishing. Getting hit two to four times while fighting bosses means you are dead. Moreover, some attacks are fast and will one-shot you which is something I haven't encountered in From's previous games. One-shots have always been clearly telegraphed in their previous games (remember Lorian's beam in DS3?) but for some reason they did not follow the same rule in this game.
    - It can take a long time trying to beat some bosses/mini bosses only for you to get killed for getting hit twice. Meh.
    - Headless.

    Overall, great game. Highly recommended if and ONLY if you are looking for a good challenge.
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  97. Apr 2, 2020
    8
    I love a good deal about Sekiro, but there's some issues I feel can be a hamper for those looking to dedicate to it. I'mma get into just that:

    Pros: - Fantastic rhythm-based combat. What it lacks in variety, it more than makes up for in its depth, precision, its feel and the satisfaction of scoring death blows. Also, the shinobi prosthetic is a great, unique tool to use in fights
    I love a good deal about Sekiro, but there's some issues I feel can be a hamper for those looking to dedicate to it. I'mma get into just that:

    Pros:
    - Fantastic rhythm-based combat. What it lacks in variety, it more than makes up for in its depth, precision, its feel and the satisfaction of scoring death blows. Also, the shinobi prosthetic is a great, unique tool to use in fights against the many enemies.
    - Movement is quite possibly the best it has ever been in a From Software title. Fluid, fast, vertical and fun.
    - Well-made stealth mechanics that make it a must for those who wish to gain an edge over the enemy.
    - Great boss lineup, as per usual with From Software.
    - A satisfying learning curve. For those willing to dedicate, there will come a time where the game clicks, and you become way better than before. For me, this came around mid-game, but boy, did it feel good.
    - Great voice acting in general. Even with those who do not favor reading subtitles akin to an anime sub, you will be fine, knowing this.
    - A well-done, engaging story to boot, on top of the great gameplay.
    - Solid soundtrack that gets the job done.
    - WOOOOOO!

    A useful tip, since I can't come up with neutral points:
    - Do NOT treat this like a Souls game. You will get killed with that mentality. Treating it more like Guitar Hero is what got me to get better at the game. It may not be for everybody, but that's just me, and this *is* my review.

    Cons:
    - Not much replay value. Unless you wanna see the multiple endings, you're not getting much past beating the game the first time.
    - There's one end-game boss that just...doesn't fit with Sekiro's gameplay style. I won't spoil who, but I'm sure it's known who at this point.
    - Not a lot of variety in the combat. All you can really customize is your choice of approach, the shinobi prosthetic and what items you carry.

    Overall, a great game, but it has issues that make it hard to come back to, at least for me. Still, if you want a challenging action game with solid stealth mechanics, a good story and a learning curve that is very satisfying to learn, this is for you.
    8/10.
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  98. Jun 20, 2020
    8
    This is my favorite game developed by From Software (and my favorite game at all). That's less dark than their other games, it's a pleasure to read the moveset of the enemies and to find an open window to hit him if uou didn't find an efficient way to break their posture bar. Aside from the mis-management of the camera, I just have 1 problem : you have to master parry to beat some veryThis is my favorite game developed by From Software (and my favorite game at all). That's less dark than their other games, it's a pleasure to read the moveset of the enemies and to find an open window to hit him if uou didn't find an efficient way to break their posture bar. Aside from the mis-management of the camera, I just have 1 problem : you have to master parry to beat some very difficult bosses while you acted as a coward before. Expand
  99. Aug 16, 2020
    8
    Mi primer juego de Fromsoftware y me voy a acordar del Miyazaki toda su vida. Es un título que te lleva la paciencia al borde del ictus. En los hospitales, las pruebas de esfuerzo deberían hacerlas con él y no con una máquina de correr, porque te pone el corazón a mil. Con Sekiro lo pasas mal durante horas y horas para luego sentirte Dios unos pocos minutos, cuando logras dominar elMi primer juego de Fromsoftware y me voy a acordar del Miyazaki toda su vida. Es un título que te lleva la paciencia al borde del ictus. En los hospitales, las pruebas de esfuerzo deberían hacerlas con él y no con una máquina de correr, porque te pone el corazón a mil. Con Sekiro lo pasas mal durante horas y horas para luego sentirte Dios unos pocos minutos, cuando logras dominar el parry, el ataque enemigo y al fin derrotar al enemigo desgraciado que se te resisitía. Esa sensación da para paja. El diseño de niveles de la primera mitad es sublime, no tanto en la segunda. Y la historia es cutre como ella sola. Expand
  100. Sep 7, 2020
    8
    The satisfaction you get from killing certain enemies after numerous attempts to learn the fighting system and the patterns of the enemy is often immeasurable. But why does a game with such a beautiful setting, good level design and such interesting fighting mechanics have to be so damn hard - I have no idea. It seems like if this time FromSoftware at least in some way allowed the playerThe satisfaction you get from killing certain enemies after numerous attempts to learn the fighting system and the patterns of the enemy is often immeasurable. But why does a game with such a beautiful setting, good level design and such interesting fighting mechanics have to be so damn hard - I have no idea. It seems like if this time FromSoftware at least in some way allowed the player to lower the difficulty, the game would've only benefited from that. Especially since some enemies get repeated a lot throughout the game making it a really tedious process to once again try to perfectly respond to its moves for another 5 minutes straight, and the constant exposure to the boss music and the god-awful design of the UI do not make it more pleasant.
    Nevertheless, it is a game made for a specific audience, one that can't get no satisfaction unless the game is profoundly difficult, so if that's how you would describe yourself and you got quick reflexes - it is probably your game of the year. It has a vast variety of different bosses and mid-bosses, most fights can be approached from at least a few different angles and exploring different areas in search for useful equipment is somewhat amusing, though not very engaging in the long run.
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Metascore
88

Generally favorable reviews - based on 25 Critic Reviews

Critic score distribution:
  1. Positive: 24 out of 25
  2. Negative: 0 out of 25
  1. Game World Navigator Magazine
    May 15, 2019
    80
    There’s no leveling (in Soulsborne sense of the word), no covenants, no multiplayer, no variety in armor and weapons. It could be written off a stylistic choice, if the rest of the game didn’t feel very similar to the previous FromSoftware games. But it does, so Sekrio comes across as rather shallow. [Issue#237, p.28]
  2. Apr 27, 2019
    88
    Sekiro Shadows Die Twice is a milestone in the genre. It offers complex, stunning and precise sword fights and duels that its predecessors lacked, and from which its successors will have to keep up with. You no longer simply learn by repeatedly and unfairly dying, but you refine your talents as a player. You seek unique methods to overcome each boss, rather than just rolling at the right time before spamming a few hits.
  3. Edge Magazine
    Apr 25, 2019
    90
    Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]