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5.7

Mixed or average reviews- based on 9559 Ratings

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  1. Feb 11, 2019
    7
    I know the game is dumbed down version after Fallout 3 and Fallout NV but its still not that bad.
    The graphics are nice and animations are good.
    The soundtracks is also fine.
    The story and rpg elements however are very bad.
    The gameplay is fun with the guns and stuff but it has some bugs.
    Open world is ok a bit empty but still worth exploring.

    7/10
  2. Feb 27, 2023
    7
    ====================IIIIIIIIII GAME SCORE : 71 IIIIIIIIII====================
  3. Mar 4, 2019
    7
    Trotz einiger Probleme (Grafik, Bugs, Bausystem, etc.) dennoch ein spielenswerter Ableger der Serie in welchen ich viele Stunden an Zeit investiert habe.
  4. May 25, 2022
    7
    Fallout 4 is not a terrible game, but its far from great. The graphics was very outdated even for 2015, shooting is a little annoying too. Animations are again one of the worst in the industry. The plot actually got me hooked on, but at the same time its not the best story. All in all, I would say its a 6-7/10. Playable but could be some much better.
  5. Nov 15, 2022
    7
    Tabi bir new vegas değil. Hayranların bu kadar sinirli olmasının nedeni yapılabileceklerin yanına yaptıkları.
  6. Apr 5, 2019
    7
    On one hand, it doesn't feel like a real Fallout game. It is more like a weird Action-Shooter-Hybrid-Thing. Gameplaywise it doesn't realy know what it want's to be. But still, i realy enjoyed it. Making Power-Armor more like a Vehicle instead of a cloting item was a good move. Crawling through ruins, looting and following the story missions kept several dozen hours playing. Even if you canOn one hand, it doesn't feel like a real Fallout game. It is more like a weird Action-Shooter-Hybrid-Thing. Gameplaywise it doesn't realy know what it want's to be. But still, i realy enjoyed it. Making Power-Armor more like a Vehicle instead of a cloting item was a good move. Crawling through ruins, looting and following the story missions kept several dozen hours playing. Even if you can see the technical limitatons of the engine.
    But i spend almost the same amount of time on the Nexus to mod out the oversights of it's developers. Another Bethesda-Title saved by kind modders.
    Expand
  7. May 20, 2022
    7
    This is a good game that you first play and enjoy the atmosphere of the map. There are both pros and cons. But do not forget that an unnecessary Sims element was brought in, which not interesting for me, because I came to play fallout.

    Pluses: 1) Grafon. If we compare the 3 part and 4, then the difference is heaven and earth. Well, if you compare it with the Witcher, then yes, there
    This is a good game that you first play and enjoy the atmosphere of the map. There are both pros and cons. But do not forget that an unnecessary Sims element was brought in, which not interesting for me, because I came to play fallout.

    Pluses:
    1) Grafon. If we compare the 3 part and 4, then the difference is heaven and earth. Well, if you compare it with the Witcher, then yes, there are gaps in the graphics, but you can’t compare the cards. In this map you will not find grasses and trees in 90% of cases. This is a depressing post-apocalyptic place, not a walk in the woods.
    2) Change in pumping. Now you do not need to pump each skill up to 100 points in order to master one ability. Now you can see what skill is needed for your passage.
    3) Mini-bosses. Previously, there were only story bosses, and then in the third part they did not differ from ordinary mobs. Now they exist, are separately marked with an asterisk and give a pretty good item after killing, whether it be a weapon or armor. They are not easy to kill, as if you are trying to destroy the death claw (more on that later), and it's interesting.

    Minuses:
    1) Sims. This is an optional matter, okay 1 time I will do a mission with "sims". You can ignore one minetman with terribly annoying missions with the liberation of the territory. But, just walking around, you see a small town with enemies and you think "Hmm, I'm not averse to farming." Killed the cheliks, took the loot and you see this red bandura. And God forbid that you press on him and this town is yours. And what to do with it? Well, yes, you can quit, but the place for farming is shrinking and you want to shoot. There is with 1 mission with a town of inhabitants. Complete the sidequest on 1 of the endings and you will get the city. WHY DO I DO THIS? AND WHAT SHOULD I DO WITH IT? I DON'T WANT TO BE THE PRESIDENT OF THE MUHOSRANSK.
    2) NPS. There are well-designed mobs, and there are dumb ones. Deathclaw is no exception. DEATH CLAW. THE MOST TOUGHEST MOB IN THE GAME, EVEN THE BOSSES CANNOT BE COMPARED TO IT. And he is afraid of water... That's real. Climbed into the river and he lost you. Okay, in a closet in which he does not crawl. This is still understandable. But water...
    3) Bug partners. It happens that you teleport or enter / exit the building and the partners get stuck in the textures. And it happens that you are trying to load a point, and they are sitting there. Bruh moment.
    Expand
  8. Jul 19, 2019
    7
    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
  9. Nov 9, 2019
    7
    Эта игра как красивый фрукт с гнилой начинкой, которую начинаешь замечать только пройдя половину сюжета.
  10. May 13, 2021
    7
    Ох, честно, я из-за местного сюжета несколько раз чуть не умер от стыда. И к этой игре у меня вопросов и претензий очень много. С другой стороны, я прекрасно понимаю для кого Бетезда делала эту игру. Я абсолютно уверен что лет через 10-15 её признают классикой и на ровне с Скайримом портируют хоть вам в трусы. И пускай меня рейджило и прорывало от тупости, в один момент я просто смирился иОх, честно, я из-за местного сюжета несколько раз чуть не умер от стыда. И к этой игре у меня вопросов и претензий очень много. С другой стороны, я прекрасно понимаю для кого Бетезда делала эту игру. Я абсолютно уверен что лет через 10-15 её признают классикой и на ровне с Скайримом портируют хоть вам в трусы. И пускай меня рейджило и прорывало от тупости, в один момент я просто смирился и наблюдал за местной идиотией. Потому что тот фоллаут который я люблю у меня никто не отнимал, он на этом же сайте с подзаголовком "New Vegas", а этот, я думаю если вы мимо проходили, он вам может понравится, по крайней мере зеленый фильтр здесь не выедает глаза. Expand
  11. Aug 10, 2021
    7
    oyun iyi oyun takılma görevler falan ama hangi görevin yan görev hangisinin ana görev oloduğunu bilemiyorsun güzel ana bir sonu yok görevler iyi grafikler güzel değil ara yüzü pek sevmedim ama oynanış güzel
  12. Apr 20, 2020
    7
    A good game but that's it but which is disappointing for a fallout title. Expected way more of this.
  13. Oct 28, 2020
    7
    good apocaylse mood. nice shooting. OK RPG. maybe next time...? would be great.
  14. Apr 30, 2020
    7
    The story was not as good as Fallout 3, but the feel of combat feels a bit better, and hey the graphics are good. I wish bethesda would have worked a bit more on the story as it felt too short and shallow. But, I still do play it every now and again because I'm addicted to the looting in their games. Companion AI is often wonky, but there are mods for nearly every part of the game, so ifThe story was not as good as Fallout 3, but the feel of combat feels a bit better, and hey the graphics are good. I wish bethesda would have worked a bit more on the story as it felt too short and shallow. But, I still do play it every now and again because I'm addicted to the looting in their games. Companion AI is often wonky, but there are mods for nearly every part of the game, so if you really want to, you can transform Fallout 4 into a much better version that current day vanilla.

    As a side note, while I don't defend the developers or the greedy parent company that controls them, I do understand that as with all releases, there was most likely a schedule they had to meet and so compromises were probably made in order to satisfy the powers at be resulting in a decent but not superb game.

    Fallout 4
    Gameplay Enjoyability (0 - worst, 10 - best)

    Story - 6
    Lore - 7
    Character Creation - 9
    Looting/equipment finding - 10
    Questing/variety - 7
    Combat - 8
    Side quests/activities - 6
    Music/soundtrack - 7
    Visuals - 8
    Expand
  15. May 13, 2020
    7
    This game's world feels empty and crowded at the same time. The gunplay and graphics are great, but the rest of it is dissapointment.
  16. May 16, 2020
    7
    I'm not a fan of Fallout games and the fourth part was the first one I played when she came out. From the basic minuses: the first half of the story is much weaker than the second, there are not many ways to go in addition to "break in and finish everyone off", satellite stories lack details, the ending is disappointing. But on the other hand I liked many things: the post-core world ofI'm not a fan of Fallout games and the fourth part was the first one I played when she came out. From the basic minuses: the first half of the story is much weaker than the second, there are not many ways to go in addition to "break in and finish everyone off", satellite stories lack details, the ending is disappointing. But on the other hand I liked many things: the post-core world of Fallout, the second half of the story becomes a truly non-linear, weapons fetishism, you can build anything from anything. Expand
  17. Jun 18, 2020
    7
    As a Fallout game? Bad. But nonetheless it's not making this game the worst experience in the world.
    Things that i like:
    - Atmosphere
    - Weapon/Armor crafting
    - Gun play and well... game play overall
    Things I do NOT like:
    - Preston
    - Voiced hero and this voice acting
    - Dialogues
    - The story
    Overall. Fallout 4 is a good action game with a RPG elements.
  18. Jun 26, 2020
    7
    impressive graphics, still good game design, but those new systems are only a problem.
  19. Jun 28, 2020
    7
    After 200 hrs of playing, my opinion on the game itself is "Ok". Adding mods on PC would introduce much more fun.

    I can feel that the game did try to include RPG elements and create a huge post-apocalyptic world, but the lacking of variety in quests and most of times spent on meaningless reqeusts, makes the world a bit void. The story was also not attractive enough to encourage playing
    After 200 hrs of playing, my opinion on the game itself is "Ok". Adding mods on PC would introduce much more fun.

    I can feel that the game did try to include RPG elements and create a huge post-apocalyptic world, but the lacking of variety in quests and most of times spent on meaningless reqeusts, makes the world a bit void. The story was also not attractive enough to encourage playing through.

    However with Mods it could be a rather open world FPS game plus some RPG elements.
    Expand
  20. Jun 30, 2020
    7
    После замечательных NV и 3, 4й Фоллыч чувствуется даунгрейдом в плане механик, проработанности сюжета и RPG-составляющей. Слабенькая часть вышла, увы.
  21. Aug 6, 2020
    7
    This isn't like previous fallout games, its not much of an RPG. Nonetheless, it has a pretty good open world setting and a decent story, and i spent a lot of time playing this. However, many of the quests are repetitive (Read Preston) and grindy. Mixed bag.
  22. Jul 20, 2020
    7
    Score: 7
    -----------------------------------------------------------------
  23. Sep 11, 2020
    7
    To me, this game is the definition of a bad game that's fun. It's so unfinished but I still enjoyed it, definitely doesn't feel like a Fallout game. Hopefully Bethesda is able to someday return to their former glory.
  24. Dec 15, 2020
    7
    El juego esta bien, no es el mejor Fallout ni de lejos y tampoco es posible completarlo al 100%, hiperazucarado, el logro mas difícil esta bugueado como otro montón de apartados del titulo, es disfrutable y su mundo esta lleno de cosas para hacer y con un gran repertorio de armas o armaduras para explotar su potencial. El DLC de Automatron y Far Harbor son los mejores, Nuka-World esEl juego esta bien, no es el mejor Fallout ni de lejos y tampoco es posible completarlo al 100%, hiperazucarado, el logro mas difícil esta bugueado como otro montón de apartados del titulo, es disfrutable y su mundo esta lleno de cosas para hacer y con un gran repertorio de armas o armaduras para explotar su potencial. El DLC de Automatron y Far Harbor son los mejores, Nuka-World es bastante pesado y esta bastante bugueado, los demás son ridícilos. El juego se conserva bien a pesar de los 4 años que tiene, recomiendo su compra si lo encuentras a menos de 10€ ya que da bastantes horas y la historia principal entretiene. Expand
  25. Dec 30, 2020
    7
    It has a lot of bad things and i understand why Fallout fans tend to hate it, but i had a good time playing it. That being said, it has the same problems as the other games from Bethesda, so i also ended up droping it.
  26. Feb 3, 2021
    7
    I have a deep love/hate relationship with this game. As a long time Fallout fan and someone who grew up with the 3rd Fallout game I had high expectations from Fallout 4. While those expectation were not met, Fallout 4 is not a bad game. As time has passed, I've begun to appreciate some of the aspects of the game while also being a bit disappointed about the missed potential of it.

    Pros:
    I have a deep love/hate relationship with this game. As a long time Fallout fan and someone who grew up with the 3rd Fallout game I had high expectations from Fallout 4. While those expectation were not met, Fallout 4 is not a bad game. As time has passed, I've begun to appreciate some of the aspects of the game while also being a bit disappointed about the missed potential of it.

    Pros:
    - Gunplay and combat has vastly been improved from other Fallout titles.
    - New settlement system.
    - Perks.
    - Character customization and voice acting.
    - Soundtrack is still same old Fallout.

    Mixed:
    - Quests and story can be hit or miss for some people. Personally I found it bland, while the DLC's offered better quests (Far Harbor).
    - Graphics, some people liked the improvements while other expected more.
    - Companions. While I liked most of the companions, there was some missing character development for most of them and with time they offered nothing but help in combat.
    - Exploration, not bad by any means but can feel a bit empty at times.

    Cons:
    - RPG elements are lacking.
    - Quests or actions no longer have skill point requirements (There was one quest with this feature and that person who worked on that quest worked on the older games).
    - Dialogue option is a joke and offers you false sense of choice.
    - The settlement system is pretty shallow once you get into it (needs more late game stuff).

    Overall, Fallout 4 excels more at being an action shooter instead of a classic action role-playing game. You can put a lot of hours into this game and by no means is it bad. If you are a Fallout fan and loved the older titles, you might have to look past some of the flaws to get more engaged with the game.

    Verdict - 7/10.
    Expand
  27. Jan 15, 2021
    7
    Even today fallout 4 for me is one of the most buggy games ... For me fallout tries to be everything but it is not good at anything, it is just average, since he thinks it is a bigger game than really. The game also has performance problems to this day. And unlike skyrim, your world is not at all interesting to me.
  28. Jan 23, 2021
    7
    FALLOUT 4
    1. Техническая составляющая - 7/10
    2. Искусственный интеллект - 6/10 3. Музыкальное и видео сопровождение - 7/10 4. Локализация - 8/10 5. Сеттинг - 10/10 6. Сюжетная линия - 10/10 7. Второстепенные линии сюжета - 6/10 8. Гринд - 5/10 Итого = 59 баллов (7.375)
    FALLOUT 4
    1. Техническая составляющая - 7/10
    2. Искусственный интеллект - 6/10
    3. Музыкальное и видео сопровождение - 7/10
    4. Локализация - 8/10
    5. Сеттинг - 10/10
    6. Сюжетная линия - 10/10
    7. Второстепенные линии сюжета - 6/10
    8. Гринд - 5/10
    Итого = 59 баллов (7.375)
  29. Jan 20, 2023
    7
    This is a difficult game to rate, because from the very first quest outside of the bunker you already understand that the developers intention was to make a boring filthy casual version of the older games, to the point that even the story is just a lazy rehash.
    The game still has the same dumb AI and all other shortcomings found on 3, some long quests are broken and they never bothered to
    This is a difficult game to rate, because from the very first quest outside of the bunker you already understand that the developers intention was to make a boring filthy casual version of the older games, to the point that even the story is just a lazy rehash.
    The game still has the same dumb AI and all other shortcomings found on 3, some long quests are broken and they never bothered to fix.
    On the other hand, the modding community is amazing, playing this game without at least 200 mods is unacceptable.
    Expand
  30. Mar 28, 2021
    7
    I have spent quite a lot of time to play this game, in some way it is post-apocalyptic version of Skyrim with all its advantages and disadvantages, included but not limited to half-baked storyline, a lot of redundant fedex side quests and sometimes the areas that resemble themselves... still it had managed to pack quite big free roaming gameworld with enough content to keep the playerI have spent quite a lot of time to play this game, in some way it is post-apocalyptic version of Skyrim with all its advantages and disadvantages, included but not limited to half-baked storyline, a lot of redundant fedex side quests and sometimes the areas that resemble themselves... still it had managed to pack quite big free roaming gameworld with enough content to keep the player busy. The design quality on both global and detailed level is very well seen in the construction of lore and different side stories that game told to the player. While NPC's/party members are not exceptionnal and writing is average-good at best, it is still quite attaching, just like one of those TV series having +1000 episodes. Just do not expect it to revolutionise your life.

    It is true that game roleplaying mechanics was terribly simplified with respect to other games in the series, but it does not bother me too much, because of big quantity of other things to do in the game.

    Otherwise I find the game technically successfull (graphics, OST, sound and so on).
    Expand
  31. May 23, 2021
    7
    Story has a nice split of options and good locations, legendary system is stupid, , not as much rewarding freeroam as previous games
  32. Jun 9, 2021
    7
    This fell short of the previous Fallout games - It wasn't a big step forward for the serious instead it felt like a less Open world and more of a linear story ride along. The decision making from Previous Fallouts felt minimized. Still fun to play, it just didn't keep me in the universe for very long. I was hoping by this time we could play a multiplayer Fallout
  33. Aug 31, 2023
    7
    Fallout 4 was an improvement over 3 and a step up from New Vegas, but that was in graphics and systems.
    As an open world, it's a step backwards from New Vegas and less than 3 in terms of immersion. Of course, the game isn't without its fun
  34. Sep 7, 2021
    7
    Very good, but too many side quests that are basically kill and come back. On the highest difficulty level, it is an interesting challenge.
  35. Dec 17, 2021
    7
    I think this game is slightly better than fallout 3, but the game has sooo much room for improvement, the simple annoyances to straight up removing rpg elements is what makes the game go from an 8 - 10 straight to barely a 7, pre war segment also could have been expanded on more, overall a good experience but it could have been so much better
  36. Mar 23, 2022
    7
    I personally enjoyed Fallout 4 and its in-game missions and DLCs. But the story isn't that great and a bit boring at times.
  37. Aug 24, 2022
    7
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  38. May 11, 2022
    7
    After playing this game for quiet a some time i can say its not something ...story is poor ...rpg elements are almost non existent ...its mediocre fps....you can find some good quests in game....graphic is not so good bcz there engen is garbage....im done wt Bethesda and there mediocre games i just hope they will have better engen for Yes 6 and fallout 5 bcz this is joke(sorry for badAfter playing this game for quiet a some time i can say its not something ...story is poor ...rpg elements are almost non existent ...its mediocre fps....you can find some good quests in game....graphic is not so good bcz there engen is garbage....im done wt Bethesda and there mediocre games i just hope they will have better engen for Yes 6 and fallout 5 bcz this is joke(sorry for bad writing English is not my language) Expand
  39. May 25, 2022
    7
    Эта версия майнкрафта мне нравится больше чем та квадратная которая и стрелять здесь веселее и бегаеш там холодильнике гуль сидит уже сто лет опять ищешь батю алкоголика то есть наоборот ну вы поняли такого дебильного сюжета ещё поискать корочеЭта версия майнкрафта мне нравится больше чем та квадратная которая и стрелять здесь веселее и бегаеш там холодильнике гуль сидит уже сто лет опять ищешь батю алкоголика то есть наоборот ну вы поняли такого дебильного сюжета ещё поискать короче
  40. Jun 6, 2022
    7
    I'm a huge Bethesda Fanboy but I must say Fallout 4 didn't get me the way the others got. Somehow the certain something was missing. Compared to my Time spent in Morrowind, Oblivion or New Vegas Fallout 4 stayed on the shelf and got old....
  41. Nov 16, 2022
    7
    If you're looking for an interesting story i suggest you look elsewhere, the story is stale and boring. Besides the story being lazy and unfinished, the gameplay aspect is outstanding, the weapons feel a bit unrealistic but the amount of mods you have at your hand + legendary effects makes this game more unique than it's older titles. Tlhe companions system is the most interesting thingIf you're looking for an interesting story i suggest you look elsewhere, the story is stale and boring. Besides the story being lazy and unfinished, the gameplay aspect is outstanding, the weapons feel a bit unrealistic but the amount of mods you have at your hand + legendary effects makes this game more unique than it's older titles. Tlhe companions system is the most interesting thing that this fallout game offers. They're backstories are interesting and I'd love to see that system come back. As for settlments i have mixer feelings. If they didn't shove up your throat problems every 5 seconds it would be better. The price is a bit of an overpay so get it on sale Expand
  42. Apr 16, 2023
    7
    This review contains spoilers, click expand to view. The beginning was very good but the story could have been a lot better than what was given. The requirement to kill all the other factions if you side with one is really annoying and some kind of mechanic where you could make them coexist would have been a lot better. But still it was a very good experience. I spend over 70 hours in the commonwealth. Expand
  43. Dec 11, 2022
    7
    It's a shame compared to Skyrim. Fallout 4 is not a bad game
    Compared to other open-world games (Ubisoft`s game), Fallout 4 is a good game and a fully enjoyable game
  44. Jul 24, 2023
    7
    + The post-apocalyptic world is amazing, everywhere you go is dangerous, filled with raiders, mutants and scary creatures.
    + Perks are fun to try
    - The main story is so terrible, so anticlimactic. - Tons of basic bugs, no wonder people call the developer "Bugthesda" - Absolutely atrocious loading time, and the solution is unlocking FPS for it. What level of amateur programming is
    + The post-apocalyptic world is amazing, everywhere you go is dangerous, filled with raiders, mutants and scary creatures.
    + Perks are fun to try

    - The main story is so terrible, so anticlimactic.
    - Tons of basic bugs, no wonder people call the developer "Bugthesda"
    - Absolutely atrocious loading time, and the solution is unlocking FPS for it. What level of amateur programming is this?
    - Absolutely shtty tutorial, in the first playthrough I didn't know what VATS and never used it can you believe it? Because they never told you how to trigger it, or maybe it did with a 3-second laughable text prompt.
    - Abysmal open-world programming. The developer just wasn't paying enough attention. They do have in mind how they want you to play, so if you don't follow their expectation, you'll get hilarious bugs.

    I hoped that they would remake this game, but given that it's Bethesda, they would only break this game. So never mind.
    Expand
  45. Jul 21, 2023
    7
    A downgrade from previous games, but I still had a lot of fun with the combat and the open world.
  46. Mar 21, 2023
    7
    Just text (crutch) to save the game to the list. Such things. Maybe I'll do a review later.
  47. Jun 12, 2023
    7
    Not the most well crafted Fallout but it is still a fun one. Classic Bethesda fashion
  48. Aug 19, 2023
    7
    ---{ Story }---
    The main story did not grip me. In the first 10 minutes of the game, your baby gets kidnapped, and your spouse is murdered. There is no time to develop a connection to these characters, the whole thing feels awkward, and forced, and i don't understand why i should care about these people. The extent of your opportunity to bond with your family boils down to getting chatted
    ---{ Story }---
    The main story did not grip me. In the first 10 minutes of the game, your baby gets kidnapped, and your spouse is murdered. There is no time to develop a connection to these characters, the whole thing feels awkward, and forced, and i don't understand why i should care about these people. The extent of your opportunity to bond with your family boils down to getting chatted up by your spouse during character creation, and poking your baby to stop him crying. You adopt a dog shortly after venturing into the world, and honestly, i care more about this abandoned german shepherd than i do the baby. I cannot stress enough the shallowness of these interactions. You meet some more people later who seem a little more interesting.

    ---{ Gameplay }---
    Solid, many improvements over FO3. Gunplay makes a bit more sense in the FPS era. I love the weapon customisation and the improvised feel of so many elements in this game. The way power armour is used in this game is so much better than in any previous, it functions a bit more like a vehicle, it's super creative. The perk system is a bit weird, but does make sense for Fallouts migration from RPG to action-RPG

    ---{ Graphics }---
    Graphics are fantastic. The visual design of everything is spot on, with the only caveat being that it's a little too colourful.

    ---{ Audio }---
    The sound design is excellent. The voice acting is mostly spot on. Your characters dialogue is pretty decent, some other characters less so, but the robots easily steal the show. The music is pretty good, although not on the same level as New Vegas.

    ---{ Difficulty }---
    It's too easy on easy, but just tedious on higher difficulties (enemies become bullet-sponges). Survival difficulty is a very creative addition, and i recommend trying it at least once.

    ---{ Grind }---
    This game can be very grindy, but it's not necessary for completion.

    ---{ Bugs }---
    I've had one crash in 2 hours of gameplay. Could be a lack of hardware, could be a mod, could be a bug in the game. All are equally likely.
    Frame-rate tanks in some areas of the game world.

    ---{ PC Requirements }---
    Max settings on an i5-9600K and an RTX 2070 = constant 60fps.
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  49. Aug 29, 2023
    7
    Fallout 4 has a lot of technical issues, the fact that they didn't make the Protagonist an android( or at least openly) alone took a whole point out of my score... Squandered opportunity, this game could have been great...
  50. Jan 30, 2016
    6
    Fallout 4 is a step back from Fallout 3 and New Vegas, and really shows that Bethesda has failed to innovate much in terms of their game engine, graphics, or gameplay. What they do is pretty cool, but it is becoming stale. And in the wake of The Witcher 3, the bad story and lack of any meaningful choices is made that much more glaring. That said, I had fun, but this could have been so muchFallout 4 is a step back from Fallout 3 and New Vegas, and really shows that Bethesda has failed to innovate much in terms of their game engine, graphics, or gameplay. What they do is pretty cool, but it is becoming stale. And in the wake of The Witcher 3, the bad story and lack of any meaningful choices is made that much more glaring. That said, I had fun, but this could have been so much more, and I genuinely hope that Bethesda will learn from their mistakes - instead of just swimming in their cash - and deliver the next Elder Scrolls game with upgrades and improvements across the board. Expand
  51. Nov 20, 2015
    6
    Another vapid Bethesda "RPG" made to appeal to the lowest common denominator.

    Here's hoping Bethesda sign Obsidian up again to come along and give old fans who still can't quite accept that Fallout is, for all intents and purposes, dead an actual Fallout game with some substance. The game somehow manages to have glaring grammatical and spelling errors, more often in the terminals but
    Another vapid Bethesda "RPG" made to appeal to the lowest common denominator.

    Here's hoping Bethesda sign Obsidian up again to come along and give old fans who still can't quite accept that Fallout is, for all intents and purposes, dead an actual Fallout game with some substance.

    The game somehow manages to have glaring grammatical and spelling errors, more often in the terminals but frequently in the subtitles as well. My favourite of which is the phrase, "make due"--a mutilation of "make do."

    Where did you find your writers, Bethesda? Grade school?
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  52. Dec 24, 2015
    6
    Well, shying away from the hyperbolic Fallout 4 reviews, I have to say I was pretty disappointed with this game. There is a lot taken away from Fallout 4 that was there in the previous iterations of the game: the dialog, the karma system (though that was taken away in FO:NV, you could still be a dick in the game), and a few other things I can't be bothered to remember at this point.Well, shying away from the hyperbolic Fallout 4 reviews, I have to say I was pretty disappointed with this game. There is a lot taken away from Fallout 4 that was there in the previous iterations of the game: the dialog, the karma system (though that was taken away in FO:NV, you could still be a dick in the game), and a few other things I can't be bothered to remember at this point.

    Actually, that kind of sums up my feelings on FO4. Meh, can't be bothered.

    Played through the main mission once (BoS line), and honestly can't be bothered to play through again. I have no investment in the settlement building, as all it nets me is more random NPCs to give me more radiant quests.

    Actually, the game seems to rely WAY too much on the radiant quest system. It was dull in Skyrim, and it is dull here. Really wish Bethesda would do away with relying on it so much.

    Didn't really care for the companions, they all seemed pretty dull (though that was, for me: Nick Valentine, Piper, Curie, the NCRlite guy and Dogmeat)

    And I honestly have no idea why the Institute or Synths are supposed to be bad other than people have told me they are bad. I couldn't muster up the energy to feel ANYTHING for them, though in saying that, couldn't muster up any energy to feel for anyone in the game.

    From a technical standpoint, the game is decent. I didn't suffer anywhere near as many CTDs as former Bethesda games, but the story and the factions were pretty lackluster, and the twists were mostly projected from miles away.

    Giving the character a backstory too… honestly, FO3 did a great job of it, FO:NV gave us a complete blank slate… Fallout 4… I dunno, was I supposed to feel something for the animatronic baby? Was I supposed to scream in horror as my husband/wife was shot and killed and my baby taken? Hell, the most I know about my partner was that I chose to play as the other gender. Also, they had a wedding ring that I held onto incase it was useful, but it wasn't.

    While I wouldn't call this a "don't buy" I would call it a "don't buy at full price" with a "wait for the creation kit to come out so modders can make it a more interesting game."
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  53. Nov 12, 2015
    6
    Not too bad. Bethesda level of bugginess, but as always, fans will fix the game eventually.
    Other than that, it's not half bad. Focus has been shifted more to gunplay instead of roleplaying and everything seems bit more simplified than before. Not that it's a bad thing.
    Enjoyable, even more when the bugs have been fixed. Announced requirements and recommended specs are bit high compared
    Not too bad. Bethesda level of bugginess, but as always, fans will fix the game eventually.
    Other than that, it's not half bad. Focus has been shifted more to gunplay instead of roleplaying and everything seems bit more simplified than before. Not that it's a bad thing.
    Enjoyable, even more when the bugs have been fixed.
    Announced requirements and recommended specs are bit high compared to what the game actually seems to work with. So no need to worry about computer being up to the required specs. Core2 Quad Q6600 is good enough CPU to run the game nicely when paired with decent GPU.
    Overall a good experience.
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  54. Nov 23, 2015
    6
    This entry in the series was disappointing for me. I didn't like how they changed the dialogue system to where you only have 4 options to choose from, also giving the the main character a voice somewhat takes away from the rpg experience (at least for me) The whole game feels streamlined and I think it caters more to newcomers than it does for people who've been Fallout fans for years.This entry in the series was disappointing for me. I didn't like how they changed the dialogue system to where you only have 4 options to choose from, also giving the the main character a voice somewhat takes away from the rpg experience (at least for me) The whole game feels streamlined and I think it caters more to newcomers than it does for people who've been Fallout fans for years.
    Base building feels tacked on and I thought it was very clunky and not very fun to play with. Leveling up is pointless too and not as in-depth as previous Fallout games.

    This was the first Fallout game where I got bored rather quickly, but I slogged through the story to get the most out of my $60 and it just wasn't a pleasant experience for me. It felt as if Bethesda didn't work as hard on this game as they did for Fallout 3. They did however improve on the gun play and we no longer have to rely solely on the VAT system. Many people are complaining about the graphics, but I didn't think they were that bad, the animations are terrible though. I thought this game was also too easy, even on higher difficulty settings.

    Don't get me wrong it isn't a bad game, I'm sure some people will like it, but it feels like Bethesda did the most rudimentary things just to be able to call this an rpg.

    Improved on gun play and graphics (like it should) but everything else is streamlined to the point where it isn't as fun as the previous installments. I don't know why Bethesda continues to strip down their games, it has been happening since Morrow Wind, with each new game in their series they remove more and more fun, what use to be limitless is now limited.
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  55. Apr 13, 2016
    6
    Have you ever watched a movie, and just *wanted* to be interested in it? But couldn't? Yeah, there's a video game like that now. The graphics are decent in one areas of the game, but really ugly and mushy in others, which can make things an eyesore.

    The quests are boring and the choices you make in the game don't seem to matter. For example, if I choose to spare a person's life, it
    Have you ever watched a movie, and just *wanted* to be interested in it? But couldn't? Yeah, there's a video game like that now. The graphics are decent in one areas of the game, but really ugly and mushy in others, which can make things an eyesore.

    The quests are boring and the choices you make in the game don't seem to matter. For example, if I choose to spare a person's life, it doesn't make much sense to just have someone else kill them instead. The story is so painfully bland and many game mechanics have been pointlessly removed or oversimplified.

    It's one of those "it's fun for a while" games.
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  56. Nov 17, 2015
    6
    All these GLOWING reviews even 100% and after 7-8 YEARS to make the game with MILLIONS in budget, and we get

    NO ABILITY TO FULLY BIND A KEYBOARD? NO NVIDIA SLI SUPPORT NO WIDESCREEN support NO HIGH RES above 1920x1080 CLUNKY combat POOR hit detection POOR collsion POOR AI as in your companions make all stealth IMPOSSIBLE Your enemies can crouch behind objects for cover...you
    All these GLOWING reviews even 100% and after 7-8 YEARS to make the game with MILLIONS in budget, and we get

    NO ABILITY TO FULLY BIND A KEYBOARD?
    NO NVIDIA SLI SUPPORT
    NO WIDESCREEN support
    NO HIGH RES above 1920x1080
    CLUNKY combat
    POOR hit detection
    POOR collsion
    POOR AI as in your companions make all stealth IMPOSSIBLE
    Your enemies can crouch behind objects for cover...you CANT

    This is JUST scratching the surface, its totally unbelievable how all this is just glossed over by the "PRO review site" SO how much did they get paid off to blow that hype train whistle and keep it going to this day!!!
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  57. May 13, 2016
    6
    In many regards Fallout 4 is still a fun an interesting game to explore, but it lacks the depth and choice of its predecessors. The graphics are great and the game play is smooth, but the quests and dialogue are boring. There appears to be some major balance issues in the game, such as melee doing substantially lower damage than guns, that I hope get remedied in some patches or by usersIn many regards Fallout 4 is still a fun an interesting game to explore, but it lacks the depth and choice of its predecessors. The graphics are great and the game play is smooth, but the quests and dialogue are boring. There appears to be some major balance issues in the game, such as melee doing substantially lower damage than guns, that I hope get remedied in some patches or by users when Bethesda gets around to releasing the GECK 2.0. I think the game had potential and I certainly hope Bethesda hears our complaints for future installments.

    My recommendation if you're thinking about buying this game is to try and find it on sale.
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  58. Dec 7, 2015
    6
    This review contains spoilers, click expand to view. Well, first of all, people, i don't get u - y u giving 0, 1, & 2's or on the other spectrum - 9 & 10's? I mean 0-3 score is basically an abomination to avoid, and 9-10 is perfection itself. And FO4 is neither. The funny thing is that 1's balance the 9's at the end and the mean average is not really affected. But come on - giving a game a 1 just because "the graphics sucks, man!" is not helping anybody, plus the technology is not moving at a lightning fast speed. It is still gradual, although i agree the graphics in FO4 are behind - mind you, most likely because the game was designed for an outdated console. Giving it a 9 is also obnoxious - the fact is, it is far from being a masterpiece.

    Having said that, i will not dwell in depth on the topic. What i'd like to do is to share a few observations in defense of my rating. I am currently playing Fallout New Vegas and Fallout 4 and can compare the two. Now i have to admit, i am playing FONV with mods such as Nevada Project, EVE, Weapons Mods Extended, and Nevada Skies. However, even though they greatly improve the atmosphere of the game, they don't have any effect on some of my criticism of FO4. Also, all of the mods are almost as old as New Vegas.

    First thing's first - bugs. Yes, there are many many bugs in the current release. Are they destructing? You bet your sweet bb gun they are! Annoying? Bull's eye too. But the game is still entertaining enough to get that Save reloaded and start over. Just pray your last Save isn't an hour old! :D RELOAD!

    Lip sync. Lip syncing in FO4 is quite atrocious. By comparison - NV is like a lip syncing marvel. What does it tell me about developers of FO4 and their mentality towards gamers? /:) yep. RELOAD.

    Dialogue. Man, this latest trend to streamline everything that doesn't need to be streamlined is bugging the **** out of me. All dialogue is watered down to 4 choices most of which are very obscure since all of them are limited to like 3 words! Are you crazy!? Sentences such as "Give Money" make no sense, and plenty a time i had to find out that behind a remark was hidden a line of dialogue i did not wish to follow. Give money to you? Are we talking about giving money? Will you be giving money to me? Is there a catch? By comparison FO3 and NV dialogue trees are extremely prolific. RELOAD!

    Combat. I don't know, man. I don't know. I guess combat is a little better and more dynamic? I don't know. Just slightly. I don't see it anything to be raving about. It's ok. Not gonna give the game a 10 because i can throw a grenade (finally!) with a key.

    Character development and skill tree. Oh boy. It's new. But i can't bring myself to like it. Basically, in place of skills (all skills) you now have perks. Again, streamlining something that needs not be. In FO3 perks were unique and depended on your characteristics, and you could put points in any skill you wanted. So if u were an Intelligence 1 Village Idiot, you could still up your science or repair or whatnot, but would never get perks that depended on intelligence. In FO4 you only get perks, so, using the example above, you cannot become a master hacker with Intelligence 1. It's kind of more realistic, yet also so limited and even degraded. Can't there be an Imbecile Savant (u know wat i'ma talkin' bout!) who can hack computers at a whim but like unable to get dates?! :D come oooon!!! RELOAD!

    Side quests. Ok, ok - my friend who finished the game testifies that i am about one-third in. At this point i can say a few things about the main story line and side quests. Some side quests are pretty involving and fun, while others (such as "Build me a Village") are plain boredom. Sure, it is fun to recycle old cars and broken fences in order to built some houses for the nomad Minute Men - but that's precisely where the danger lies - while being fun IT IS NOT FALLOUT! Damn it, what's next - "Fallout Settlers", "Apocalyptic Minecraft", "LEGO Fallout"?! Dude! My husband was just shot, and i am searching for my kidnapped baby! You want me to build you a shack, you lazy **** I'ma shoot you in your foot for dat!
    Yes, i do like building - but, man, when i start playing FO i am as far from wanting to build as North Pole is from Jamaica. Call me Paradigm Dave - but i don't like my white wine in the same glass with the red. RELOAD!

    Main Story - it's pretty decent, and has its own twists and turns. Sure, it's not elaborate, but come on - the main story is ok. And if the old dialogue system remained it would actually be pretty damn good, i reckon, if only too linear. But you know what, i am playing NV right now, and the main story line is too - kind of linear. Compare to Fallout 1 & 2, where, for example, you could play with INTELLIGENCE 1 and play a different story almost.

    Oi! :) can i recommend Fallout 4? No. Not at this stage. However, after the bugs are fixed, and Mods come out from the loving community - this will be a nice solid game. But don't expect anything specia
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  59. Nov 14, 2015
    6
    Any game with massive expectations is doomed to fail. When you expect it to be leaps and bounds better than a multiple GOTY title, it's gonna be a let down.

    That said, this whole game feels like a cash grab for Bethesda. They could have done so much more, but they didn't. They kept most of the development on this on the content side, which is ok. I'm fairly convinced they spent a
    Any game with massive expectations is doomed to fail. When you expect it to be leaps and bounds better than a multiple GOTY title, it's gonna be a let down.

    That said, this whole game feels like a cash grab for Bethesda. They could have done so much more, but they didn't. They kept most of the development on this on the content side, which is ok. I'm fairly convinced they spent a very sizable portion of their

    As far as engine changes from skyrim? Pretty much '0'. AI is dumb as ever, character modeling and diaglogue is meh. It has all the same issues as their Skyrim. Game programming and engines are expensive, art designers and level designing is not. Bethesda looked for a way to basically lazily use their old **** and slap a bunch of content on it, then market it to sell. It worked.

    Per usual, Bethesda releases a relatively broken product. The bugs were surprisingly minimal, but the overall mechanics and optimization were terrible. After a while I've managed to fix most of the graphics and bugs, thanks to the mod community. Does Bethesda even test play their own games anymore?

    It's not a terrible game, but it's not near what it could have been. They have continued to 'dumb down' the RPG elements of the game, probably for the console audience. As many have said, it's a decent good open world FPS.

    I'm playing with a GTX 780 and with a few tweaks the game looks pretty good, although their artists used some really dumb colors that make the world look ugly. Again, the game is broken on release, it's the EXACT SAME ENGINE as Skyrim, so at least modders and .ini tweakers can fix some of the issues.

    Overall, it's still a decent game. it's enjoyable similar to the previous series. It's missing many elements, but you can still have fun in this game.
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  60. Dec 4, 2015
    6
    It's... Disappointing. That's the word. I set my expectations really low, and this game still didn't meet any of them other than the "it'll be fun for a while" one. There are better games for this price.
  61. Nov 12, 2015
    6
    So much hype and so much disappointment. Now I will say that I do not agree with the reviews giving this game a flat out bad rating, it is still a decent game. That said I really really expected more than just a slightly upgraded version of Fallout 3. New Vegas came out only 2 years after Fallout 3 and brought WAY more to the table than Fallout 4.

    Positives: The new power armor
    So much hype and so much disappointment. Now I will say that I do not agree with the reviews giving this game a flat out bad rating, it is still a decent game. That said I really really expected more than just a slightly upgraded version of Fallout 3. New Vegas came out only 2 years after Fallout 3 and brought WAY more to the table than Fallout 4.

    Positives: The new power armor mechanics are fantastic. Sound is great. Graphics, in particular the atmosphere. Lots of customization in the crafting system

    Negatives: Plot is a HUGE letdown. The UI is awful. AI, while improved, is still bad. Side quests are not interesting at all. Performance issues & bugs.

    It feels like Bethesda knew this game was going to sell well so they just took the money and ran with it.
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  62. Nov 14, 2015
    6
    Same old story with Bethesda. They produce a potentially great game that's ruined by the fact that it's full of glitches and crashes every 5 minutes. Fortunately they've included a quick save feature in this game. Presumably because they expected it would crash a lot and players would need to save often.
  63. Nov 9, 2022
    6
    Bad narrative, horrible writing!

    Very cringe main story that is quitteee silly in a taking-itself-to-seriously kinda way! With all that said, It's very fun to just sit down and play through the wasteland listening to a podcast or listening to music. The Boston setting is really enjoyable and fun to explore, really nicely usage of the map. *Graphical/art direction is kinda sloppy and
    Bad narrative, horrible writing!

    Very cringe main story that is quitteee silly in a taking-itself-to-seriously kinda way! With all that said, It's very fun to just sit down and play through the wasteland listening to a podcast or listening to music.
    The Boston setting is really enjoyable and fun to explore, really nicely usage of the map. *Graphical/art direction is kinda sloppy and gross* the shooting/crafting and fps/rpg elements really make this game.

    Genuinely think what if fallout 3 - with slightly better writing/worse dialogue and more of an action shooter. Once u acept this and just ignore the narritive and explore **** and go on evil murder sprees listening to podcasts/music the game is MUCH better and fun!

    Really intrigued to see this game be updated next year! Hoping for 144ghz refresh rate n fps !
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  64. Jul 5, 2016
    6
    For better or worse, the recipe of what makes a Fallout game has changed. Great strides have been made since Fallout 3 and New Vegas but with a terrible cost. With Fallout 4, some key ingredients that make a fallout game have been cut way back. If you are new to the franchise, you won’t know what you are missing. My first impressions of this game having played Fallout 3 and New Vegas wereFor better or worse, the recipe of what makes a Fallout game has changed. Great strides have been made since Fallout 3 and New Vegas but with a terrible cost. With Fallout 4, some key ingredients that make a fallout game have been cut way back. If you are new to the franchise, you won’t know what you are missing. My first impressions of this game having played Fallout 3 and New Vegas were not great. Goodbye skillpoints and interesting dialogue options. And I’m no graphics snob, but early in the game they were rough. Having completed the game, it becomes apparent there is something fundamentally off preventing this from being a good or even great fallout game, while a few bugs aside it would otherwise be considered a good game.
    Its an attitude really, and a general lack of self consistency that hurts the game. For instance the radio DJ is no 3 Dog, and sounds like a wet blanket in general. That along with a largely filler perk tree, and a very unbalanced difficulty progression seriously hurt the game.
    The good: The central theme, at least in theory. Is it slavery if the robots are self aware and have free will? This could be an interesting idea to play with. But aside from the single mission where SPOILER OMITTED turns out to be a synth, it was largely a botched execution.
    Gunplay is much better than previous games. I focused on rifles for my playthrough and it has now gotten to the point where I would target someone in VATS, ~50% chance to hit, miss 3 times (happens) and then blow them away using a simple scope without VATS and never miss. Other than targeting hard to spot enemies, and the occasional crit I was often better off not using VATS. I also like that grenades could be equipped the same time as a gun. The explosives mechanic in general was much improved.
    There was more variety with enemies, compared to previous games. Fighting Behemoth sized creatures is more fun than it used to be. In general the gameplay was less clunky and a bit better streamlined than previous entries. Voiced dialogue and cinematic camera was also a nice improvement, even if it did hurt creativity.
    The first couple times you use power armor is great fun. Though its not uncommon to ignore it completely until you have a surplus of fusion cores at the end of the game and not much to do.
    The bad: A key roleplay element of fallout games was lost. In previous entries having a high enough stat or ability unlocked different ways to complete missions, yielding different loot and sometimes different outcomes. By folding that into a perk tree, all of the uniqueness was lost. And a lot of the perk tree felt like filler. More than once I had to spent a couple points simply to unlock the ability I was interested in.
    Settlement building was an interesting idea but the execution was terrible. Sims does it better. I was looking forward to building off a fortress and fending off raiders. But bad enemy spawn points, arbitrary settlement limits, and a really rough interface sucked the fun out of that aspect of the game. Additionally it hurts immersion as the settlements you can build look radically different from the rest of the game.
    The level design of interiors is clearly optimized for radiant quests. If you keep doing the radiant quests, great. If not, its a repetitiveness that would have been better left empty. At its best Fallout games could tell a story with a few messages on terminals, oddly scattered loot and a skeleton or 3. This game either hit you over the head with something simple, or had nothing to say with its level design. In general the world felt like loot and enemies got dropped into it and didn’t feel lived in.
    The plot of the game itself, is sci-fi B-movie material. Which doesn’t have to be a bad thing. I kept drawing parallels to the Old World Blues. A series of highly implausible characters were locked in an endless struggle, and it worked on many levels. In this game the institute causes all sorts of problems on the surface because ??? Best answer I have is because plot. Nearly all characters in this game lacked any kind of motivation. What little there was usually came in the form of exposition instead of quests or events.
    Legendary guns started out a great idea. Unfortunately some of the statuses are OP and immersion breaking, while the rest are largely useless. The random drop nature of the weapons was fun at first, but by game end you’ll sift through a lot of terrible gear for anything that might be an improvement.
    The ugly. The view of the ground from a vertibird. Object clipping got really bad.
    Also in my playthrough the dialogue on a few companion quests was bugged. Quests stalled just before completion. If it happens to you, replacing the companion and then talking to them at a settlement allowed the quest dialogue to progress.
    Overall, not a bad game, but not quite the great leap forward from New Vegas we were all expecting prior to launch.
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  65. Mar 30, 2017
    6
    Fallout 4 worries me. it worries me because whatever good or bad things are present in this game will probably be carried over to Elder Scrolls VI. After 50 hours of playing, I can say that Fallout 4 has SUPERIOR gunplay, settlement building (really nice), streamlined perks and skills compared to Fallout 3, but it has INFERIOR story, dialogue (truly horrible), very small map, companionsFallout 4 worries me. it worries me because whatever good or bad things are present in this game will probably be carried over to Elder Scrolls VI. After 50 hours of playing, I can say that Fallout 4 has SUPERIOR gunplay, settlement building (really nice), streamlined perks and skills compared to Fallout 3, but it has INFERIOR story, dialogue (truly horrible), very small map, companions feel fake, loads and loads of fake choices, and everything feels procedurally generated with little hand-crafted love in many of its dungeons, bosses and other locations. The apocalypse has never been so colorful and hand-holding, populated and theme-park-like as it is with Fallout 4. In fact, it feels like a FAKE apocalypse took place and everybody is a poor actor at it. There is no shortage of resources, people, enemies, items and other things. You'd think that after the apocalypse, all production of most goods would have ceased, but here, you'll be swimming in them. You can't have these many items around as everybody alive on the surface since the apocalypse would have already scavenged everything useful and edible from these ruins! You'd be annoyed that you have so many items and not enough vendors with enough caps to sell them to. Fallout 4 is a very addictive game, I find myself playing it a lot, but this is not always a good thing as good dialogue and story were sacrificed for good gameplay. Addictive games are a trend in mobile (at the expense of story), but they shouldn't be the be-all end-all in PC and console games where there is always room for a good story. It shouldn't be this way and that both things can coexist in the same space. This is unacceptable coming from a AAA publisher like Bethesda. I am so thankful that I didn't pre-order this and bought it on a Steam Sale. Overall, it's still a good game (and great if you can mod it to the high-heavens like I did) but with everything that I saw here, I am VERY worried for Elder Scrolls VI. If the next Elder Scrolls has this poor dialogue, story and fake-feeling companions and characters, I'd rage at Bethesda. Overall, I'm disappointed at Bethesda for wasting Fallout 4 with its poor decisions and excessive shortcuts. Expand
  66. Nov 12, 2015
    6
    Fallout 4 isn't what everyone was dreaming of and I knew it ...i knew it from the start but no one agreed ...now face this ...I knew it would be the same copy paste over skyrim and fallout 3 ...nothing really revolutionary here...its a good fun game no need to hate it but no need to scream fallout 4 is the best also
  67. Dec 18, 2015
    6
    This game won't scratch the RPG itch, but if that's fine with you it's alright.

    I spent a fair bit of time exploring the world and found it very enjoyable. the world looks nice, building towns is fun, the crafting is much better and that's about it. I spent so much time exploring because the main story is pretty awful and the insertion of repeatable quests makes the game feel tedious
    This game won't scratch the RPG itch, but if that's fine with you it's alright.

    I spent a fair bit of time exploring the world and found it very enjoyable. the world looks nice, building towns is fun, the crafting is much better and that's about it. I spent so much time exploring because the main story is pretty awful and the insertion of repeatable quests makes the game feel tedious till you discover there's no punishment for skipping them or reward for completing them.

    The main story, writing aside, is a mess. I'm not sure who you're supposed to be in this game, but it sure as heck isn't someone who just saw their whole world nuked to hell. Nuking everything seems to be your go-to for many major plot lines. The few people that should just be executed are protected by plot immunity. And much of the story is delivered through text rather than through objects in the world and interactions in the world. A lesson in avoiding exposition is really needed at the Bethesda offices.

    The plot is... strange. At some point mid game you accomplish your story starting goal and are left sort of spinning. At that point you have the option of progressing the game through a few different paths, all of which involve being the sort of evil born by stupidity. There's no option to be a good person, there's no option to be an evil person, you can't really rebuild civilization, no. It's you choosing which way to screw everything up in a dramatic fashion.

    The world itself is also fairly inconsistent. We have slavers who buy and sell slaves only after they reach our contemporary age of majority. We have whole cars made with steel and no parts. We have a secret group whose existence is doubted despite their easily identifiable minions wandering around.

    All that said, this is the first game I've played where I can stuff a computer nerds home made girlfriend fantasy into someone else's hot new body and make sweet love to it, so it does get some bonuses for weirdness.

    I highly recommend the game if you avoid the main story.
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  68. Dec 2, 2015
    6
    First thing I'm going to said it a decent game but I would like to say is that I am fan of Fallout New Vegas and I enjoyed it much more than Fallout 3 for many different reasons, such as: Multiple ways to finish the game, likeable and believable characters, multiple ways to do quests, reputation, karma etc. Overall Fallout New Vegas was superior to Fallout 3 in many ways and I a regret toFirst thing I'm going to said it a decent game but I would like to say is that I am fan of Fallout New Vegas and I enjoyed it much more than Fallout 3 for many different reasons, such as: Multiple ways to finish the game, likeable and believable characters, multiple ways to do quests, reputation, karma etc. Overall Fallout New Vegas was superior to Fallout 3 in many ways and I a regret to inform you that Fallout 4 is nowhere near that level. In fact, I consider Fallout 4 one of the weakest entries in the franchise, even worse than Fallout 3, but I will explain below why.

    I will start of with the fact that Fallout 4 doesn't let you roleplay too much, if at all. You always start of as a concerned father/mother who is looking for his/her son. Now, having a set background wouldn't be bad if it was designed properly, but unfortunately it is not. The player is forced into being a goodie-to-shoes good guy or sarcastic guy. The game does not allow you to play as, for example: Crazy Maniac, Sir talks a lot (can avoid almost every combat, by talking), Evil Emperor, or something in between. You can decide to not do a quest, but that is it. Either way it is still waiting for you and you can pick it up at any time. Of course there are times when you can be little bit evil, but they are far and between. So replayability and roleplaying were cut down a lot, which for RPG fans is a great deal, especially since most of them prefer to play as a someone they imagine rather than someone designed for them.

    Of course there are games that are exceptions such as: Mass Effect or Witcher 3, but those games have got preset protagonist, while Fallout franchise never had one. Of course you would be: Vault Dweller, Chosen One, Lone Wanderer, Courier, but those are just titles and it is up to player to decide who they are and how they act. In Fallout 4 we do not get that freedom.

    Now onto the characters. Most of the NPCs in the game are boring as hell. Even companions are hardly interesting and the way the react to your actions and how long it takes is poorly designed. For example, there is Curie, who you can impress by being nice, siding with Railroad, etc. But even after I did many things like that it takes ages to romance her, so no easy way with it I am afraid. The only companions I like so far are Dogmeat and Cadsworth, but other than that I want to shoot some of them in the face.

    And here we get to another stupidity of Fallout 4- essential characters, they are almost everywhere. Basically, You are connected to the quest, I can't kill you. It breaks immersion and is annoying when there are some NPCs, like Mama Murphy who you want to shoot in the face, but you can't. The only thing you can do about her is to build her a chair, somewhere where no one will ever find her.

    Now let's talk a bit about character progression and how inferior it is compared to Fallout NV or even Fallout 3. In both of those games you had to pick your special carefully, otherwise your build would be flawed and you would suffer a lot. They were RPGs that punished players for making stupid builds and mistakes. You could not become a Jack Of All trades because levels and perks were limited so you had to be careful what to choose. In Fallout 4 though, there isn't such thing. You can become 10 across all special, or even 11 if you pick boobleheads just by leveling up. There are very few builds that will make player miserable, such as the one focused on Charisma so it much less punishing than previous games. It is more streamlined, which for me is not a good thing.

    Anyway, as you level up you can either boost your special or take a perk, which sounds good on paper but in practise it takes away from the game, because the most important thing in this game is to get you damage and let you build weapons. Other builds are much less optimal. It wouldn't be that bad, but because Bethesda cut out Skills, karma and reputation there almost no alternate ways to do quests. The only instance that required high int and nothing more was found by me after 40 hours of playing the game, which is just bad.

    Now onto the quests and main storyline. The main quest takes the player through the ruins of commonwealth in order to find Shaun, the son of the Protagonist. Unfortunately it is quite predictable, and does not allow too much flexibility. In the end we find him and we have to decide which faction to support. So the main quest is bad, but it has never been great in most Bethesda games or even the most important. Side quests were the most important part of playing Fallout games. For example in New Vegas, there was a quest in Goodsprings, where you could side with either the town or the powder gangers. Doesn't seem impressive, does it? HOWEVER, you could join one of those sides whenever you wanted or even back stab the one you supported, for example: Side with powder gangers, but lay mines on the road and kill them all before they come to the town or just murd
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  69. Dec 11, 2015
    6
    I'm a Fallout 2 fan and played it for years, in "iron man" mode, as dumb character, using the "ultimate guide" etc. What made Fallout great is: 1) turn-based tactical combat; 2) complex dialog systems with multitudes of branching options and outcomes; 3) a skill system where you could go for a standard "diplo-sniper" but also for other custom builds which made all the fun.

    Fallout 4 is
    I'm a Fallout 2 fan and played it for years, in "iron man" mode, as dumb character, using the "ultimate guide" etc. What made Fallout great is: 1) turn-based tactical combat; 2) complex dialog systems with multitudes of branching options and outcomes; 3) a skill system where you could go for a standard "diplo-sniper" but also for other custom builds which made all the fun.

    Fallout 4 is nothing like that (as was Fallout 3 or even New Vegas). It's such a different game that I wonder why at all they persist calling it Fallout and make all that decorative stuff like pip-boy trying to appeal to the fans of the original. No, they can't win those fans. This game is made for a new audience, and for that audience it's a pretty good game, so I give it a 6/10.

    Also, it's for consoles, so the GUI on PC is horrible, and there are always exactly 4 dialog options. It's a first person shooter. It has an elaborate crafting system which will appeal to Minecraft fans. You can upgrade all your stats to 10 easily. There is no tactical feeling in combat. Everything is linear. And the first person you talk to will point you right to where the Power Armor and the Minigun is.

    If you are a fan of Fallout 1 & 2 like myself, buy Wasteland 2 instead. But if you liked Fallout 3 or New Vegas, you will probably like Fallout 4 because it's something between the two.
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  70. Dec 3, 2015
    6
    This review contains spoilers, click expand to view. There's love for this game from Bethesda....just...not enough.

    Like everyone else I looked forward to this game, and going through a dry spell of decent RPG's, Fallout 4(F4) was the light at the end of the tunnel - although, yes, the game itself has many redeeming qualities, the intense immersive gameplay the previous fallout games possessed show how lackluster F4 is.

    Here's what you'll enjoy:
    - More of the F4 world
    - New base building
    - Interesting new equipment mechanics
    - New and interesting perks
    - More action and fighting focus

    Here's what you may dislike:
    - Dated graphics engine
    - A reliance of mod community to clean up some of the graphics, fix power suit balances, and essentially rely on the community to refine the game.
    - Shallow characters and stilted dialogue
    - More action and fighting focus

    You might be wondering why I give it a 6, because honestly it is not a bad game, the controls and FPS component feel more refined, the world appears to be well detailed, the seed community's allowing players to build a town is a great idea, and the atmosphere of F3 is still present. What F4 is missing, imo, is character.

    The dialogue is terrible, you obtain equipment far to easily, and have access to the power suit quite early on. The beginning of F4 is painstakingly boring (for me), and I [spoiler] before we really get to enjoy our family or create a bond they are ripped away - I don't know them enough to care....

    Suggestions:
    - Give the player a powersuit but have it break after using it the first time; the player is given time to VALUE the immense power of the suit, so that they work towards it's repair. Create value for players so they see the need to use the suit and how important it is.
    - Spend more time with your family or don't make the story about your family if you can only attribute 10 minutes of gameplay to them. Perhaps make it about your family, but cryogenic damage has caused memory loss, or someone has implanted memories that were never there....give me a reason to care Bethesda....give us a unique story....

    I feel my gripe lies heavily in what feels like an unpolished gem, that will only get better once the modding community and DLC for the game comes out. The game is fine, playable, but by no means GOTY quality, or has the same enjoyable traits as F3; but I can't ignore the fact that it does a "good" job, and not a "great" job. So if you like the Fallout world and want more of the same-ish, add it to you list. If you were expecting something different, innovative, and there to create RPG memories, it just didn't draw me in like the previous Fallout's have.
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  71. Nov 16, 2015
    6
    Tl;dr A solid 6/10 for losing too many RPG elements in favor of simplified and streamlined gameplay, a haphazard story, and lots of bugs.

    Unfortunately, even Skyrim has more depth than FO4 when it comes to it's RPG elements. No more weapon/armor repairs, no more ammo crafting, no more individual skills, no more of anything that you'd think think would be in a post-apocalyptic RPG. It's
    Tl;dr A solid 6/10 for losing too many RPG elements in favor of simplified and streamlined gameplay, a haphazard story, and lots of bugs.

    Unfortunately, even Skyrim has more depth than FO4 when it comes to it's RPG elements. No more weapon/armor repairs, no more ammo crafting, no more individual skills, no more of anything that you'd think think would be in a post-apocalyptic RPG. It's so apparently obvious this game was built around attracting the non-Fallout player. The dialogue wheel was one of the most pointless additions to make, 3/4 choices lead to the same conversation point every single time anyways. So much for immersing yourself whenever your character has forced voice acting.

    The word "forced" also explains the story. While I've only finished the game once with a certain faction so far, I've felt forced through every main quest the whole time. You are forced (literally, by the voice acting) to sound incredibly distraught and desperate about your missing son. Sorry, but using the angle of "your son" to suddenly thrust the player into caring about a character they'd known for all of 5 minutes is just poor story-telling in my opinion.

    Lastly, the game crashes once every two hours for me, at the minimum. I've had crashes from: opening Pip-boy immediately after fast traveling. Immediately crashing when loading the external world. Two loading screens that never finished. I've had bugs where I couldn't look vertically after using VATS, a couple getting stuck in terrain, and a couple involving NPCs initiating dialogue from far away. Thankfully I quicksave every couple minutes now.

    Overall, the only reason I'm really continuing the game is because it is still fun IF you pretend that it isn't a Fallout 3 / NV sequel. Unfortunately, the mods can't come soon enough, which still doesn't excuse Bethesda's poor attempt this time around.
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  72. Mar 4, 2016
    6
    I agree with those critics who acknowledge Fallout 4’s biggest shortcoming: It doesn’t push the series forward. The only risk Bethesda took was settlement creation, a poorly implemented mechanic. Fallout 4 can be fun, but its buggy. The story is ho-hum and the perks system is half-baked. If anything, FO4 shows us how lazy Bethesda games have become. It lacks the spark that’ll keep gamersI agree with those critics who acknowledge Fallout 4’s biggest shortcoming: It doesn’t push the series forward. The only risk Bethesda took was settlement creation, a poorly implemented mechanic. Fallout 4 can be fun, but its buggy. The story is ho-hum and the perks system is half-baked. If anything, FO4 shows us how lazy Bethesda games have become. It lacks the spark that’ll keep gamers coming back.

    I enjoyed Fallout 3. It sucks players in with a great intro and then throws them to the wolves. There is so much uncertainty after those beginning moments. Fallout 4 dumbed it all down. Everything is sped up so to keep the attention of impatient tween gamers. I actually had a laugh out loud moment just before my character stepped out of the vault. The sense of awe Bethesda captured with FO3, Oblivion, and Morrowind simply isn’t there. Even Skyrim does a great job instilling a feeling of adventure into axe wielding drifters. Fallout 4 never does that, which is sad given the protagonist’s dilemma.

    The optional companions are hindrances more than aids. Stealth players are better leaving them at home. Companions possess no situational awareness. They walk into ambushes, give aware hidden positions, and pin players against obstacles. Managing them is a pain because there’s no quick menu for issuing commands. Players must actually look at companions, mark them, and then direct them exactly where to go. They habitually ignore orders, or get lost. There are no indicators on the minimap for companions’ locations. If players want to find someone, good luck. I only keep companions around to hold loot.

    Companions don’t contribute to the story either. Unlike Mass Effect, the actions of one companion have no influence on another’s behavior. Dialogue options don’t reflect previous decisions. Conversations are shallow. For completionist, the romance options and companion perks are added benefits. It only takes an hour or two to max a companions affinity meter. Unlike well-constructed RPG’s, FO4 doesn’t emphasize loyalty among companions. I guess that’s a good thing since they suck anyway. Overall, companions are hardly beneficial.

    Like every other Bethesda game, the engine is a wreck. Low framerates, texture pop ins, clipping issues, and long load times are just a few problems. Save often. My character has gotten stuck in midair, fallen thru map, and walked thru all the buildings of Boston Commons. These problems forced me to quit the game and reload. Now I save every few minutes. Bethesda is notorious for releasing buggy games, and FO4 is no exception. Despite using a speedy ssd, load times are slow when entering buildings and dungeons. Character interactions are sometimes delayed as dialogue is loaded. Witcher 3 has its share of problems, but it sets a high bar on performance. No loading screens and impressive frame rates create a seamless, immersive experience, something Bethesda should imitate.

    Graphically, FO4 is unimpressive. Visually, Dying Light on Xbox One blows the PC version of FO4 out of the water. Perch on a skyscraper in each game and the differences are obvious. The Creation engine is unsophisticated and poorly optimized. The problems listed above are bad enough. But it’s also plagued by slow rendering, short draw distances, and muddy textures. Just inferior performance overall. Skyrim has several game breaking bugs that Bethesda refuses to fix, and the same will happen with Fallout 4.

    The VATS system is back, but feels less important now. The SPECIAL attributes are nifty, but unbalanced. Except for Strength and Endurance, attributes primarily benefit VATS users. Charisma requires a hefty investment to be useful. Players must pump 8 points into it if they want to pass speech check or build settlements. Agility and Perception offer no benefits in real time combat. Bethesda offsets the less than stellar attributes by binding them with perks. No skills this time. On low difficulties, perks aren’t even necessary. Unfortunately, sneaky players will have the most difficult times because stealth mechanics are crap, as usual. Boss fights take a page from Dues Ex: HR. They cater to specific playstyles, namely brute force or heavy VATS usage. Other builds are at disadvantages.

    Settlements require valuable upgrade points but offer debatable benefits. They aren’t necessary. FO4 provides zero information in game on building them. The mechanics are cobbled together, so constructing anything from scratch is painstakingly difficult. At best, it’s a shoddy level creator tacked on just before launch.

    Fallout 4 isn’t a bad game. But it feels dated and clumsy. The thin story, shallow characters, and average gameplay remind me of Far Cry games. All the RPGness is gone. Terrible optimization is par for the course. Bethesda is cruising on autopilot and Fallout 4 confirms this. If you’ve played one Bethesda’s game, you’ve played them all. Hopefully its next release offers real innovation instead of pandering to casual kids.
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  73. Nov 10, 2015
    6
    The game is fun enough to make it worthwhile, but it's also lacking in many areas. Most noticeable the horrendous writing, the awful dialogue wheel, the terrible enemy AI and all the bugs. Once again it is up to the modding community to help finish a Bethesda game.
  74. Nov 12, 2015
    6
    Fallout 4 is a game that does many things, but at a shallow level and is often flawed, yet it's the larger picture of the puzzle that comes together that makes the game a fun time.

    The game sets out by introducing the player to a time before the war, where tensions between america and russia is at an all-time high, as you'll immediately hear it on the news. You're allowed to play either
    Fallout 4 is a game that does many things, but at a shallow level and is often flawed, yet it's the larger picture of the puzzle that comes together that makes the game a fun time.

    The game sets out by introducing the player to a time before the war, where tensions between america and russia is at an all-time high, as you'll immediately hear it on the news. You're allowed to play either a male or a female character, (a tradition of the Fallout franchise), the husband or the wife. Shortly after, you're introduced to your infant son, in hopes that you'll bond with him. You won't. After a few minutes of exploration the alarms are set off, public service announcements are sent out on the radios and you make your way to a vault, shelter for humans to outlive the radiation of the nuclear bombs and the wasteland, for a while.

    This solidifies the suspicions that the writers of Bethesda fundamentally do not understand the concepts and themes the previous installments explored. It's meant to be a morbid but comedic insight into the reestablishment of society, where various ideas on how it's meant to be done are tackled. Yet Fallout 4 chooses an on-the-nose approach without much conceptual exploration. You escape your icy prison back to the surface 200 or so years later. Only to discover that not much has happened for two centuries and people are still stuck culturally in the time you left behind. Odd, given that we as a species develop and establish fast. Do you remember what happened that long ago? Chances are you don't. At the very least, Boston is a joy to explore and the attention to detail is what sets it apart from other games, and unlike previous titles in the franchise, it features a lot of vertical exploration.

    Boasted as new features to the franchise, settlements and customization of armor and weapons, albeit only to consoles. PC players has had these features /since/ Fallout 3, thanks to the modding community. Albeit, Bethesdas implementation is much more elaborate and /workable/. A common thing you'll be seeing throughout the game for all new additions to the game have been previously available as a mod.

    A staple of the Fallout games /skills/ has been removed, in favor of solely focusing on perks and S.P.E.C.I.A.L. stats. A total of 70 perks are in the game, each of them can be expanded upon by sinking more points into. Yet, one will find that the perks are by-the-numbers and that the developers lacked imagination when it came to shaping your character, as gameplay features are entirely taken out with some, and other simply give boring damage increase or reductions.

    Now, let's talk about dissonance between player and character. For there is a -lot- of it this time around, due to two new implementations. A voice for the character, and the popular but hated dialogue wheel. The VO is often overacted, lacks emotion and subtlety, and the stale facial animations rarely expresses the topic at hand. The wheel, clearly /taken/ from the Mass Effect franchise and solidified by the works of Telltale, reduces the broad set of options one would have in previous Fallouts, and dialogue /used/ to be a big part of the franchise, now taken a backseat in favor of the more guts galore combat. Rarely are the choices given to the player representative of what the character will say or do.

    At the very least, shooting bullets, scrap and lasers, chucking grenades, planting mines and firing of mini-nukes has never been this satisfying in a Bethesda game. The developers obviously drew inspirations from Destiny - last years noteworthy multiplayer shooter, a highly criticized product. You'll be get to obliterate humanoids, beasts, mutants, robots and all manners of foes. Most notable addition the the array of target practices, are legendary foes. They're tougher, and deal more damage - but they always guarantee you a unique drop. You'll waste a lot of resources taking them down, shooting them in head or heels /over and over/ while going through your stimpaks (healthpacks) quickly, unless you're exploiting the ridiculously dumb AI.

    In a year in which The WItcher 3, developed by a much smaller studio than Bethesda and for an even lower budget, comes out with highly praised graphical fidelity, it's inexcusable for a triple A game developer to come out with such supbar looks. Fallout 4, as quoted by Miller himself, looks like how you /remember/ Fallout 3, behind a veil of rose-tinted goggles, even so, it is a massive improvement over previous games, just not up to modern standards. It's subjective, however, and I found myself enjoying the aesthetic, which seemed to be a mix of retro Fallout and recent Bioware products.

    Something that must be noted, and to be expected by a Bethesda game, is the state in which it was released. It's riddled with bugs, broken quests and performance problems. With /many/ players reporting the game taxing their minds and not just their hardware.
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  75. Nov 12, 2015
    6
    Mediocre shooter/action game, not Fallout.
    The game is too simplified in most aspects to be called RPG, and it's lacking most of what made Fallout into Fallout. Straight from the opening sequences of how you get into the Vault, and onwards - the game is just ..... simple.
    The dialogue, the character system, heck - even broken limbs are now meaningless to a large degree. The shooter
    Mediocre shooter/action game, not Fallout.
    The game is too simplified in most aspects to be called RPG, and it's lacking most of what made Fallout into Fallout. Straight from the opening sequences of how you get into the Vault, and onwards - the game is just ..... simple.
    The dialogue, the character system, heck - even broken limbs are now meaningless to a large degree.

    The shooter mechanics feels decent enough for a RPG game, but sub-par for a shooter game and seeing as this game isn't really a RPG, it falls short.

    I do like the crafting, but one aspect alone cannot fix this.

    And for once in a Bethesda game, I even wonder if the modders can fix the game or if they'll just give up.

    Bad Bethesda - you could do so much more, and you give us this?
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  76. Nov 29, 2015
    6
    My feelings about this game are mixed. It certainly doesn't deserve anything less than a 4-5, though.

    Pros: -Graphics are gorgeous. -Some of the NPCs are genuinely funny. A lot of the quests are very interesting. -Building a town can be fun. Modifying weapons is very entertaining. -Power armor rocks, especially compared to older games. Brotherhood of Steel intro is amazing. -Calling
    My feelings about this game are mixed. It certainly doesn't deserve anything less than a 4-5, though.

    Pros: -Graphics are gorgeous.
    -Some of the NPCs are genuinely funny. A lot of the quests are very interesting.
    -Building a town can be fun. Modifying weapons is very entertaining.
    -Power armor rocks, especially compared to older games. Brotherhood of Steel intro is amazing.
    -Calling in a vertibird is sweet.

    Cons: -There's a LOT less customization when you level up. This is, hands down, my biggest complaint. Before you got to spend points on skills and you got a perk every other level. Now, you start the game with FAR less S.P.E.C.I.A.L stats and have to invest perk points into them. A large number of the good skills relies on having high SPECIAL attributes, but since you start with VERY low SPECIAL, you end up spending a massive number of levels dumping them into stat points. In Fallout 3 / 4, a lot of the sweet perks didn't have SPECIAL requirements, or they were very low. In this game, a ton of them require 9-10 points, and it's VERY hard to get that many. This ties into the next problem.
    -You level up much, much slower, even with a ton of points in intellect. I can NOT stress this enough. I regularly get 13 exp points for picking MASTER locks, compared with 50/60 from the last games. You regularly need to do 4-5 quests for a single level later in the game. When you combine this with the fact that you have to dump so many of your points into SPECIAL, it feels like a massive waste.

    -Remember the passive benefits you got from skill points in the previous games? Like being able to pick tougher locks, doing more damage with guns, and sneaking? Well, that's exclusively tied to perks now.

    -Repeatable quests ad nauseum. Some of the main quest lines (looking at you, minutemen) REQUIRE repeatable quests. This isn't an MMO, we don't need to log-in for our daily grind.

    -So we have repeatable quests, you level far slower, and when you level up you often have to dump your points into SPECIAL points, and the developers saw fit to not only massively reduce your starting SPECIAL, but also increase the SPECIAL you need for perks. In combination, this makes the game very, very tedious.

    -Some weapons scale horribly into the late game. In previous games, you could use a 10mm for the entire game if that's what you wanted to do. Now, it sucks pretty bad after the start because the mods are all low level. In comparison, a ton of the plasma weapons are flat out better than everything else.

    -Building a settlement can be a MASSIVE PAIN IN THE ASS. First, you have to pickup junk everywhere which fills your inventory. Now, you can deposit that junk at any settlement. Oops, that only gives those the materials at THAT settlement, when there are 20ish in the game. See where I'm going here? Playing "fast travel to transport junk 100x to my new settlement" isn't fun. This is somewhat fixed, although not entirely, with supply caravans. Unfortunately, you need 6 charisma and a point in a perk just to make the settlement building not completely infuriating. Why not just make caravans a given and give them shared inventory? Sure, it's not completely realistic, but it's such a huge pain in the ass gameplay wise to haul junk around between 20 different settlements.

    -Some of the NPCs are incredibly boring and stupid. Preston is so boring that I almost fall asleep when he starts talking. Paladin Danse is a massive walking stereotype. It's ironic, because the first thing I thought about him was, "Is this guy a robot?". Little did I know how true that would turn out to be. Piper is a goody-goody two shoes that would NOT survive in the wasteland, although she's more interesting than a lot of the rest of the cast. Dog shows up out of nowhere, somehow knows how to do elaborate tricks, and decides to worship you for no apparent reason. The Railroad is retarded.

    Honestly, for me the saving grace of this game was the Brotherhood of Steel and power armor. BoS is extremely awesome in this game and actually has a valid goal, however ruthless it may be.
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  77. Feb 3, 2021
    6
    The first time I played FO4, I didn't like it. I put it aside for nearly a year. I didn't think I'd ever play it again. However, after the huge disappointment with FO76, and the Steam Version of FO3 being a broken mess, I decided to give FO4 another chance. Eh... it's...OK. Here's my honest opinion into the Good & Bad points of FO4...

    ------------ THE GOOD No level cap. AI
    The first time I played FO4, I didn't like it. I put it aside for nearly a year. I didn't think I'd ever play it again. However, after the huge disappointment with FO76, and the Steam Version of FO3 being a broken mess, I decided to give FO4 another chance. Eh... it's...OK. Here's my honest opinion into the Good & Bad points of FO4...

    ------------

    THE GOOD

    No level cap.
    AI intelligence is pretty good.
    Great leveling and perk system.
    Skill books are interesting.
    Pre-War start is epic.
    Nice crafting system.
    Lots of lore reading.
    Dynamic weather system.

    ------------

    THE BAD

    Main Story is complete garbage.
    Exploration is not up to par with FO3.
    Occasional bugs/glitches/crashes.
    Graphics are good, but could be better.
    The DLC (more about that below).
    Repetitive settlement building.
    Companions are stupid; even dogmeat. Best to solo.
    Limited dialogue options and player choices.
    Survival Mode is unbalanced and unrealistic.

    ------------

    My favorite part of the game is the Pre-War start. Having your character in game in 2077 before the bombs fall, and then returning 210 years later in 2287 is EPIC! Seriously, what a great concept and Bethesda executed it beautifully.

    I also love the weather system. Rad storms are no joke. Make sure you carry Rad-X and RadAway.

    More about the DLC.. IMHO, only "Far Harbor" and "Automatron" are worth getting. The others are mediocre at best.

    As many have stated, it's not a "true" Fallout game. It's more of a shooter with RPG elements. Sad.

    The settlement building is really boring, repetitive and tedious. Also, many settlements are forced on you rather you want them or not. But... thank God, you can ignore most of them, and just leave them to their fate.

    The lack of dialogue and players choices through that dialogue is what killed the game for many people. Some of them quests, you have no choice but to accept, and not only that, be a NICE guy/gal.

    As for the story, well... aside from that Epic pre-war start, I didn't really care for an already made family, and then trying to feel sorry for a dead spouse and kidnapped baby. I mean you knew them for what, 5 minutes? The player character should have been single as they were in the previous games. The end game was just horrid. Very disappointing. Not enough options or choices.

    So... Fallout 4 is an OK game, but is certainly not up to par with FO3 or New Vegas. I think a rating of 6 is about right, and is more than generous. Hopefully FO5 will return to its old roots and gives us an epic game. If not, I'd say Fallout is dead. This and 76 has ruined the series. Sad but true. Cheers!
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  78. Nov 10, 2015
    6
    First impressions:
    If you like Fallout and don't expect there to be much of an improvement, you'll like it.
    First of all, what's new and exciting: The graphics look great and the world looks way more lively than the predecessors. Instead of the "everything grey and screwed" look it's now got some proper coloring and all in all a nice atmosphere. I can only assume that the negativity
    First impressions:
    If you like Fallout and don't expect there to be much of an improvement, you'll like it.

    First of all, what's new and exciting:
    The graphics look great and the world looks way more lively than the predecessors. Instead of the "everything grey and screwed" look it's now got some proper coloring and all in all a nice atmosphere.
    I can only assume that the negativity towards the graphics come from the facial details which I would say come from the style.

    The crafting system got a nice overhaul and instead of carrying around 5 guns of the same type to keep one alive you now scrap materials from whatever you find to lie about. Found an ashtray? You can use that, because it's ceramic. Found a toaster? Well, nice that's got springs and steel.
    You don't need to repair your gun either, instead you now feed it with new upgrades to increase accuracy, damage, reload time, range, you name it.

    Hunter/Gathering works really well too because you can drop off any scrap you find in your workshop at wherever you build your base then with a single button.
    So you don't have to manually search for all the crap in your inventory and transfer it through 10 containers. Instead just transfer it into your workshop and that's it.

    And last but not least: The armor suit finally makes sense and is its own little feature.

    But that's about it with the improvements really.

    What is so disappointing?
    To begin with - the game feels exactly like the predecessors. And I mean, exactly - including the same old bugs, the non-immersive dialogues and the half-assed voice acting. The standards in this regard simply aren't up to date.

    The base building is, to put it simple: really bad.
    The modules all look like crap. Intentionally of course but I'm not a major fan of it.
    A bigger issue is that the modules aren't compatible with each other. There's one wall I'd like to use on top of a floor where there used to be a house. There's no corners for it, and the corners all have floors which I don't need of course.
    The walls I want to use always snap next to each other so I can't build a corner with them myself either.
    All in all I had more fun building a base in ARMA II Epoch, ARK, or any other game that has a modular base building system. It's not that hard really since indy devs get it right. Bethesda simply sucks at it.

    Bottom line - it's an improved version of Fallout 3/New Vegas with proper graphics.
    Aside from that it's senseless quest grinding with stock voice acting and dull dialogues.
    Is it a bad game? No. But aside from the highly improved graphical improvements it's got not much to offer compared to its predecessors.
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  79. Dec 24, 2015
    6
    Let's get this out of the way: Fallout 4 is not a great game. It could be, if it wasn't plagued by countless of problems and had a more interesting story.

    Settlements are a great idea badly executed. Your biggest enemy aren't raiders, those are in fact completely harmless. Your enemy is the interface. If you attempt any kind of resource/storage management, you will be doing things
    Let's get this out of the way: Fallout 4 is not a great game. It could be, if it wasn't plagued by countless of problems and had a more interesting story.

    Settlements are a great idea badly executed. Your biggest enemy aren't raiders, those are in fact completely harmless. Your enemy is the interface. If you attempt any kind of resource/storage management, you will be doing things either very slowly or many times over. The overall impression is that their definition of "settlement" are four people living in a hut.

    Fallout 4 has the most cumbersome and badly designed interface I have ever seen. It is clearly made for consoles, and I doubt it's any good with a controller either, but it has been ported to the PC without any regards for the inherent differences between the platforms. The game is controlled by a limited amount of keys, which in return all have many different functions, more often than not completely unrelated ones, with the appropriate action being determined by your current point of view, or the menu/mode you're in. There is also a difference between long and short key presses with the duration for activating the secondary function varying between keys. It's indescribably bad and turns any kind of settlement management into a major time sink. A nightmare. The opposite of an enjoyable game.

    Fallout 4 suffers from many bugs of various kinds, the majority of which are annoying but harmless. They do however make it even less immersive. Especially non-story dialog is often ridiculous to a point where it would be preferable not to have the characters voiced, especially if you have to live through those few and bad lines every time you interact with a settler.

    The story is ok. Nothing to get excited about, but generally enjoyable. Their zero to hero approach for the protagonist is not believable, which took away a lot for me. First day in the army? Go have a chat with the supreme commander! You killed a few raiders? All hail our new general! YOU KNOW WHO THAT GUY IS? HE KILLED A [spoiler] ! HE IS SO HOT! I assume there is an age at which you wank to such things. One has to try hard to block out all the following "dear leader" praises.

    And no, you have no choice. There is no choice in this game. "No" is not an acceptable answer. You shall accept this quest. You can walk away, but you cannot refuse. Though I haven't tried trashing the Prydwen yet. Maybe they'd take that as a no.

    If you focus on one quest line, the story would probably work better. There are different paths you can follow, all of which seem to be largely unaware of the others (up to the point I have played) and pretend to be demanding 100% of your attention. It's a game, so urgency often must be faked. That's cool, unless you do so excessively, until the player cannot satisfy all urgent tasks, and the situation can only be resolved deus ex. It's often the normal state of affairs, you will have conflicting schedules most of the time, most notably, there is always at least one settlement that needs saving from something.

    The game has its strong points, one of them being that even a mediocre Fallout universe is still kinda cool. Of course, the majority of players won't get to see much of it, because there are so many fast travel points, one often has to zoom in to find the correct on in the stack. But if one makes the seemingly strange decision to just go exploring, one will discover an interesting world. The Boston area depicted is pretty big, so the density of hidden tales to be found is lower than in FO3, but still decent.

    There is greatness in Fallout 4 and its mediocreness is a tragedy. Many of the issues it suffers from are easily correctable, it fits the profile of a badly tested and unpolished product. Though if engine stability permits, and that's a big "if" with Bethesda, modders will turn this into the great game it could have been from the start. In the meantime, play some Project Nevada. :-)
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  80. Nov 12, 2015
    6
    Graphics from a Ps3 game more or less. Far Cry 3 on pc has better graphics and im not joking.
    After playing The Witcher 3, this game feels like an old gen game in more senses, not only the graphics. The dialogs, the faces and the expresivity of them, the gameplay and the sensation of inmersion was so much better on TW3 too. And the history seems that its not the big thing...
    Personaly I
    Graphics from a Ps3 game more or less. Far Cry 3 on pc has better graphics and im not joking.
    After playing The Witcher 3, this game feels like an old gen game in more senses, not only the graphics. The dialogs, the faces and the expresivity of them, the gameplay and the sensation of inmersion was so much better on TW3 too. And the history seems that its not the big thing...
    Personaly I think Fallout 3 is still a better game than this becasue:
    Graphics: Just a bit better on F4
    History: I've not finished it yet but for the moment I prefer F3 history.
    Gameplay: Better fro me F3 experience too.
    Inmersion: Better F3 version.
    There's a diference of about 7-8 years in both games, don't waste your money on this new Fallout. Download instad of paying for it and if you really like it then buy.
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  81. Nov 11, 2015
    6
    Giving this game a 3 or lower just seems insane. Tony Hawk Pro Skater 5 would be worth a 3. Some broken game that fails to provide enough content to make the game worth the price and considering THPS5 is a full priced game it looks to be a massive failure for even a $10 Arcade game.
    Does Fallout 4 excel beyond its predecessors? No... Fallout 2 and 3 will remain as the highlight of the
    Giving this game a 3 or lower just seems insane. Tony Hawk Pro Skater 5 would be worth a 3. Some broken game that fails to provide enough content to make the game worth the price and considering THPS5 is a full priced game it looks to be a massive failure for even a $10 Arcade game.
    Does Fallout 4 excel beyond its predecessors? No... Fallout 2 and 3 will remain as the highlight of the series. The reason it falls short is due to the stripped down RPG elements. The game feels more like a FPS action adventure rather than an Open World RPG. Dialog choices rarely have more than 3 words. You get longer dialog chat in Mass Effect 3 than you do in Fallout 4. The perks have been streamlined and it seems characters are less reliant on skills. The story falls short compared to the cinematic experience of Fallout 3 and NV. The game is also severely hindered by bugs and glitches (but that has always been a problem for Fallout).

    Some good aspects would be the shooting, it has more action which is nice and all but the option to go without killing is no longer an option. Charisma is worthless cause you rarely get to persuade people and the story won't make you care much to want to see the different outcomes (if there are any). The weapon modding and crafting system is amazing though! You can completely customize weapons and change their ammo loads too. You can take a gun and tool it around to be a completely different weapon. The exploration is rewarding and the side quest are fun yet simplistic "go shoot these people" which can get repetitive. If this was called something else, if this wasn't tied to Fallout this game might even be considered a great game. But we're fans, we can't help but compare and Fallout 4 just does not live up to that comparison.

    Graphics? Fallout fans should not be whining about graphics, Fallout has never been a series which delivers extremely high end visuals. The Fallout code is simply "gameplay over graphics" so if the gameplay doesn't compensate then yeah I understand.... but where were you all when Fallout 3 came out with rather poor visuals and textures? Didn't care about it huh? Cause the game made up for it.

    This is NOT a 3 out of 10 or lower because 3 usually means a really poorly designed indie game like Day One Garry's Incident or Slaughtering Grounds. It's definitely not a 10 either. If you're a fan of Fallout you might not call this a great game but it still provides a lot of fun entertainment. If the game was bad I could stop playing it but I can't put it down. Although I highly recommend you wait for a GOTY edition where they've fixed the bugs and added in more content.
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  82. Feb 7, 2016
    6
    Im really iffy on this one. The world of Boston is one of Bethesda's finest productions, but... it just feels so empty. I know the lack of depth in Bethesda's games has always been a common complaint but boy can you feel it here. Skyrim got a lot of flack for being shallow, but at least there was stuff in it. Fallout 4 just has reasonably polished gunplay to hold the world together than aIm really iffy on this one. The world of Boston is one of Bethesda's finest productions, but... it just feels so empty. I know the lack of depth in Bethesda's games has always been a common complaint but boy can you feel it here. Skyrim got a lot of flack for being shallow, but at least there was stuff in it. Fallout 4 just has reasonably polished gunplay to hold the world together than a whole lot of nothing. After the incredibly deep narrative that New Vegas brought us Fallout 4 had huge standards to live up to and it didn't. There wont be enough here to hook you in. So dont bother Expand
  83. Nov 21, 2015
    6
    THIS REVIEW WILL REFLECT THE CREDIT THE DEVELOPERS GET FOR THEIR LAUNCH OF THE GAME. The Mod community will absolutely add a phenomenal amount of fantastic content to this game, which is what made Fallout 3, Skyrim, and Fallout NV so incredibly fun and long-lived despite the vanilla games being rather "eh". It really is just Bethesda planting a seed and the community taking off andTHIS REVIEW WILL REFLECT THE CREDIT THE DEVELOPERS GET FOR THEIR LAUNCH OF THE GAME. The Mod community will absolutely add a phenomenal amount of fantastic content to this game, which is what made Fallout 3, Skyrim, and Fallout NV so incredibly fun and long-lived despite the vanilla games being rather "eh". It really is just Bethesda planting a seed and the community taking off and helping it grow. I'll address the potential of mods at the end, but until then it's just the base game as it is with mods I'm using now mentioned.

    Dialogue: It's had me in stitches for 80 hours. When you click to interrupt someone on an important part (i.e. them talking about their dead kid or something) and you just go "Uh-huh" or "Hmmm". Funny as hell.
    Story: Didn't even beat Skyrim, and don't care to ever beat Fallout 4. Apparently it's crap, though, but I'm only gonna give it half as much weight as usual since I don't care for it to begin with.

    Gunplay: VAST improvement over Fallout 3

    Customization: I'm a huge fan. Lots of options, lots of fun. Well done, in my opinion.

    Power Armor: I wish there was more mysticism to it, really. I wished that deathclaw in the very beginning smashed the **** out of my armor and I didn't get another set for 30+ hours. that would have been better.

    Difficulty: Total mess. AI is smarter, but for Bethesda, "Hard mode" is literally doubling their damage and halving yours. Nice job, idiots. I'm trying various damage mods, and found 2.5x for me dealing and 3x for enemies dealing evens things out a little more. Can be done to 3x and 4x I guess. Might try that later. Those multipliers with the damage mod do a decent job at that, though. As it stands now, buckshot to the face will kill even a Super Mutant my level as it should (though some wildlife has way too much health), my power armor can take a good beating before I go down but I still need to stick to cover usually, and even a raider my level wearing just some crap metal will get demolished from a couple laser blasts to the chest or one to the face, usually. Again, as it should be.

    When I'm out of my power armor I still take a considerable amount of damage, though, but then again I haven't fought much outside of raiders out of my power armor. I'd like to be about as fragile as all of the other enemies with ARMOR and what type of enemy it is determining how much it takes to kill, and not level. I'm getting close to that with these damage modifiers alone, for now, and I'd recommend them.

    I can also smoke a Deathclaw with a few blasts from a fully modded combat shotgun. One to the face should kill pretty much anything, but I wish it would take more to kill them as they're not frightening anymore with the mods I have. They can kill me pretty quick, but again the damage mods only multiply what damage is done, and I can't really change the balance between enemy types yet until GECK comes out. Still, look into those mods.

    Base Building: I see many, many hours of my life being lost to this.

    AI: In combat they're solid. A lot smarter than before. Watching the robots, bugs, and deathclaws juke my shots is nice. Except for the deathclaws. It's just horrifying in those cases. Companion AI pathing makes me want to scream. It is awful, atrocious, and whoever wrote it deserves to have their hands cut off so they can never do something like that again. End of story on that.

    Graphics: Throw on some ENBs and it'll look presentable. Again, these Bethesda games never looked good vanilla, anyway.

    Map size: Not sure if I'm greedy after TW3, but it feels small despite being of relatively respectable size.

    Final: The unspeakable amount of fun I've had playing the game minus the quite considerable flaws grants it an 8 in my book. It's good. Not what we hoped for, probably, but it's good. It'll do. Let's hope Bethesda can do better next time, though, because there's a fine line between me loving and despising this game. Luckily it's holding.

    Mods: This is where the magic happens. Already there are some fantastic mods out that greatly improve the game. From more balanced fusion core draining, to these damage mods I mentioned, to sound and texture/graphic and enb mods... There's a crapton within two weeks. Once the GECK comes out it'll be unreal. The weapon mod system, base building, and settlement system are PRIME for mods. One of the first will be to build settlements ANYWHERE, I can guarantee you that. Hopefully they can expand the map as well. Bethesda made a decent framework that's great fun as is, and for that they get a good rating, but certainly not GOTY with The Witcher 3 reigning supreme in that regard. Now the community will be what makes this game a truly fantastic 10/10. They deserve ALL of the credit for that. Can't wait to see what lies in store for Fallout 4.
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  84. Nov 11, 2015
    6
    If there weren't that many bugs and performance issues I would give the game 8/10. But in its current state I can't recommend the game. The game speed for example is tied to the framerate.
  85. Nov 20, 2015
    6
    People have written enough about all of Fallout 4's good and bad sides so I want to keep it short. Fallout 4 doesn't deserve 10 points nor does it deserve 0 points. It's a mediocre game with decent atmosphere but very little RPG elements.

    Shooting and graphics seem to be the only two things that have been improved over New Vegas. Everything else is just sub-par. The story is very
    People have written enough about all of Fallout 4's good and bad sides so I want to keep it short. Fallout 4 doesn't deserve 10 points nor does it deserve 0 points. It's a mediocre game with decent atmosphere but very little RPG elements.

    Shooting and graphics seem to be the only two things that have been improved over New Vegas. Everything else is just sub-par. The story is very boring. There's no tension, no surprises. Same is true for all of the quests. Go there, kill that (80%). Go there, fetch that (20%). That's it. Everything seems to be built around the modding and crafting features which are not bad in itself. They would have been a great addition to the game if there was any other content in it worth mentioning.

    There are just a few basic weapon and armor models plus hundreds of mods for them. But the modding doesn't seem to make much of a difference in practice so I didn't use it much.

    UI is just ridiculous as always. I don't understand why Bethesda outfits every game with the same unusable UI at release which must be improved by modders in every single iteration over and over again.

    Also this will be the last game I bought from you unless you move on to a modern engine with decent animations and proper FOV.

    Don't get me wrong, the game is playable and it is even fun (I finished the main storyline and most of the side quests), but it is nothing new. It feels like a DLC for Fallout 3 with slightly improved graphics. But I can't give more than 6 points.

    I don't understand the people which give less than 5 points though. If you want to see a game that clearly deserves way less than 5 points go pirate Dragon Age: Inquisition and delete it again after five minutes of gameplay.
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  86. Nov 14, 2015
    6
    I played it for a while and it's a great game. My advise, pick the Reshade framework, decrease the saturation, increase the contrast and activate LumaSharpen if you are using TXAA. The graphics are going to look waaaaaay better. I don't get why Bethesda went for this cartoony look. The graphics are awesome, it's just a matter of getting the art style to be more realistic The game is fun,I played it for a while and it's a great game. My advise, pick the Reshade framework, decrease the saturation, increase the contrast and activate LumaSharpen if you are using TXAA. The graphics are going to look waaaaaay better. I don't get why Bethesda went for this cartoony look. The graphics are awesome, it's just a matter of getting the art style to be more realistic The game is fun, and has lots of potential for modding. I'd give it a 9 but had to make it a 10 to counteract these whiny kids who gave it a zero. Expand
  87. Dec 23, 2015
    6
    One of the most disappointing games in recent years. I'd been looking forward to it ever since I finished Fallout 3, which I really loved. So what makes Fallout 4 so disappointing?

    What I always loved about the Fallout series was the atmosphere. The emptiness, and the danger you felt as you traveled. With Fallout 4 they completely ruined that aspect. It now feels more like a war-zone
    One of the most disappointing games in recent years. I'd been looking forward to it ever since I finished Fallout 3, which I really loved. So what makes Fallout 4 so disappointing?

    What I always loved about the Fallout series was the atmosphere. The emptiness, and the danger you felt as you traveled. With Fallout 4 they completely ruined that aspect. It now feels more like a war-zone than a dangerous pre-nuclear-war world.
    Also, some areas really eat up your CPU, so I got FPS spikes and stutters on my high-end PC (GTX 980, i-5 CPU, etc, etc..)
    Bethesda did improve the combat system and the graphics, but that's all there is to it.
    If this game wasn't titled "Fallout" it would've been a good game.
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  88. Aug 26, 2017
    6
    Ah Fallout just saying the name of the franchise brings a tear to my eye not. That is not to say that I am the biggest Fallout fan as i've only ever played New Vegas (fantastic game) and Fallout 4.

    The game had some notable flaws such as optimization on older hardware, glitches etc.

    Story - 7
    Graphics - 6 (Passable for a 2015 game)
    optimisation - 6
  89. Nov 15, 2015
    6
    Sorry but the game is very boring. Apart from some new gameplay mechanics, it has nothing more to add to the series. Bethesda just dosen't "got it" with Fallout. The story and writing is extremely cheesy. I mean Bethesda was never good with writing but this is their worst effort on the subject. It feels it's written by a 13 year old boy.
    Anyway, if this is your first fallout game ever or
    Sorry but the game is very boring. Apart from some new gameplay mechanics, it has nothing more to add to the series. Bethesda just dosen't "got it" with Fallout. The story and writing is extremely cheesy. I mean Bethesda was never good with writing but this is their worst effort on the subject. It feels it's written by a 13 year old boy.
    Anyway, if this is your first fallout game ever or if you enjoy running around in a wasteland shooting stuff than roleplaying and wanting to see how the world advances through the series this might be a game for you. If not, I don't believe you'll stay long.
    There are others (you know who) that know how to handle a Fallout game. Hope Bethesda will have them make another one ;)
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  90. Nov 13, 2015
    6
    Console UI on PC as skyrim, visual bugs, keyboard binding bugs, it's a Bethesda game allright.

    What works is better than Fallout 3 and worth it (Far from being as good as Witcher 3 but it's playable)

    As all Bethesda games it'll become better in a few month when they will have fixed the major bugs and modder will provide a decent PC UI.
  91. Nov 13, 2015
    6
    Fallout 4 is by no means a bad game. As an open world sandbox F/TPS, it's quite fun and solid. If this was a new IP i'd be thrilled. But there's one problem, and it's that it has the Fallout name attached to it. For those who aren't old enough to remember, Fallout 1 and 2 defined the isometric RPG genre in the late 90's. Fallout 4 is barely an RPG, and Bethesda doesn't make enoughFallout 4 is by no means a bad game. As an open world sandbox F/TPS, it's quite fun and solid. If this was a new IP i'd be thrilled. But there's one problem, and it's that it has the Fallout name attached to it. For those who aren't old enough to remember, Fallout 1 and 2 defined the isometric RPG genre in the late 90's. Fallout 4 is barely an RPG, and Bethesda doesn't make enough significant improvements in their sophomore effort with the franchise to warrant the stripped down RPG elements.

    Fallout 4 is a game that is stuck in last gen, and I'm not just talking about the graphics. Let's get this out of the way right off the bat, because I don't want to keep harping on something that's rather insignificant: yes the graphics are terrible. The textures are muddy and low resolution, the character models look like half melted action figures and the animations are overall just poor. The artstyle is actually pretty nice compared to 3's general puke aesthetic, but it doesn't make up for the lack of good textures or animations. Another thing i'd like to get out of the way: Yes there are bugs and performance issues...A lot of them. If Ubisoft had released this game, gamers would be rioting for their executive's heads on a pitchfork. I've not experienced many FPS issues in my 30+ hours of playtime, but I've had multiple game breaking bugs and crashes. Fallout 4's biggest offense is one that is the cardinal sin in all of gaming. It's boring. Boring quests, boring characters, boring dialogue, boring story and for the most part boring world. In a year where CD Projekt Red gave us Witcher 3 and Obsidian gave us Pillars of Eternity, RPGs with characters, story, quests and a world worth getting invested in, Fallout 4 falls incredibly flat in comparison. Having a metric F**k ton of throwaway, shovelware quests is what RPGs from 2010 do. A studio with the prestige and resources that Bethesda has should be held to a higher standard than this. Fallout 4's second biggest offense is that it strips away almost all of the Role Playing elements in favor of streamlined features. Now I'm not saying that there has to be complexity for complexity's sake, and I'm all for streamlining of certain features, but this game strips away almost all pretenses of it being an RPG. The perks are oversimplified and skills hardly matter as the game takes a Skyrim approach and your character ends up being a Jack of all trades no matter what. I'm sorry, but if your RPG doesn't allow the player to effectively choose how they want to create their character, it's hard to get invested in said character, then your game has utterly failed as an RPG. A big part of this is the voiced protagonist and the stupid Mass Effect lite dialogue system. While the actual voice actors for the protagonist (And most other characters in general) are great, it goes a long way to adding to the feeling that you're playing as a Bethesda created character (O.C. do not steal) instead of the character you want to create. I know people are critical of silent protagonists, but I think the Bethesda game formula works best when you are allowed full control of your character (Including whether you want to be a genuine saint or a sarcastic prick) The lack of perk specific dialogue hurts too (Think Lady killer/Black Widower in New Vegas) It also doesn't help that the dialogue is dreadfully boring and seems like it was written by somebody who watched The Book of Eli on repeat while on an ambien bender.

    Fallout 4 does offer some improvements though. The gunplay is vastly improved over the other 3d Fallouts. VATS now slows down time instead of pausing the game which I liked, and the settlement building is pretty fun, albeit a little tacked on and clunky. The new crafting system is awesome as well, allowing for you to actually make unique items out of the junk you find in the wasteland. This is one of the few times where it feels like the world of the Fallout 4 is working with the game mechanics, and it makes you feel invested in searching every crevice of the world, although the UI for gathering loot constantly popping up does hurt the immersion factor some.

    Ultimately though, it's hard to shake the feeling that this is just Fallout 3 in Boston. The improvements are marginal at best, and don't make up for the over simplified features, dated graphics, lack of feeling invested in a character YOU created and quests, characters, story and dialogue that are about as interesting as watching paint dry on growing grass. Bethesda refused to learn from their mistakes with 3 while also seemingly forgetting everything that Obsidian's New Vegas did right. If you're looking for a solid sandbox shooter to mess around with , it's quite fun, but if you're expecting a good RPG out of what was once a genre defining franchise, you'll be sorely disappointed.
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  92. Dec 22, 2015
    6
    I have played this game extensively, having logged four days and thirteen hours on one character. I wanted to start this with the things the game has done well, I really did. However, the more I wrote, the more apparent it became that I wouldn't have room for the short paragraph of good things I wrote about Fallout 4, at least not if I wanted to include everything they did wrong. ThatI have played this game extensively, having logged four days and thirteen hours on one character. I wanted to start this with the things the game has done well, I really did. However, the more I wrote, the more apparent it became that I wouldn't have room for the short paragraph of good things I wrote about Fallout 4, at least not if I wanted to include everything they did wrong. That alone says a lot about the game. So while I wish I could have included a few positive things, these negative things will have to suffice... The biggest issue I had with the game was the gun/ armor crafting system. At first glance, it looks as though there's a hugely in-depth system for customizing your weapons and armor. From the very beginning, Bethesda toted their weapon mod system, and how you could spend hours just setting your weapon up exactly how you want it. However, after a short time in-game, you start to realize that the weapon mods are all very shallow, and that every weapon has a "best possible setup" that can only be reached by dumping points into the associated perk. Rather than having mods that might, say, increase the rate of fire but hurt accuracy, you've got all the top-tier mods that are better than everything else. You'll find yourself deciding to not even mod a weapon until you unlock the best rank in the "Gun Nut" perk, because its a waste of resources to do so. There are really very few actual weapons in the game, which after a while starts to make things extremely dull. One specific, yet major, issue that I noticed is that sniper rifles are completely non-existent in this game. Sure, you can craft one and slap all the appropriate mods on it, but it's still weaker than most other weapons in the game. Considering how many people enjoy playing stealth characters, I feel like this was an enormous oversight. Another major problem you'll run into is the armor system. If you care even a little bit about the way your character looks, this is going to drive you insane. Every last type of layered armor is ugly and bulky, and never seems to provide enough protection. Couple that with the fact that you can't wear armor on top of probably 75% of the clothes in the game, and you get a constant struggle of looks vs. utility. On top of that, the Legendary armor you come across never really seems to be worth using. If you want to use the layered armor, expect to spend most of the game in your vault suit. This may be subjective, but I hated the way they chose to use Power Armor in this game. You're constantly worrying about running out of fusion cores (which power the Power Armor), and they're extremely rare, so you find yourself leaving your Power Armor at your settlement so as to not waste battery. That, in turn, means you never have your Power Armor when you actually want it. The settlement system, though I think it was a good idea, is completely broken. Its extremely difficult to build anything that looks halfway decent, and you find yourself building a lot of boxes and prefabs just because it's such a colossal pain to build anything the way you want it. It's almost as if the settlement system was left in alpha, like it was something they forgot about until the very last minute and then hurried to make usable. It could have been fun, intuitive and useful, but instead it is annoying, frustrating and unimportant. And god forbid you have more than one or two settlements, because you'll constantly be under attack. Every single time I've "waited" in the game, even if it was only for an hour or two, I failed at least one "help defend (insert settlement)" quest. Take that along with the fact that the settlements are unimportant and that there's no lasting consequences for letting one get wiped out, and it becomes more of an annoyance than anything. Of course, the dialogue system and the overall lack of a compelling story have been discussed extensively. The voice-acted dialogue breaks immersion pretty severely, or at least it did for me, and you never really actually have a choice. Dialogue is more or less just choosing how you say "yes". There's no karma or fame system, no lasting consequences for your choices, there are no medicine/repair/science/charisma-type dialogue checks (which makes the whole per system feel dumbed-down and unimportant), no real faction loyalty aside from the single point in the game where you get to choose who to align with. The story is bland and expects you to feel an emotional connection to your son and wife, even though you only spend a grand total of about 15 minutes with them. The fact that your backstory is forced breaks immersion as well. Long gone is the "lone wanderer" feeling, the ability to project yourself unto your character. There is definitely a lot more that can be said about the game, but I'm running out of space. This game is chock-full of great ideas that are only half-executed. You will get some enjoyment out of it, but it's not the Fallout game we had been waiting for. Expand
  93. Mar 28, 2021
    6
    EDIT: I'm lowering this to a 6, Im trying to enjoy myself, I find a cool submarine, and where does that quest send me? TO **** SAUGUS IRON WORKS!!!! I'VE ALREADY CLEARED THAT PLACE OUT 4 TIMES FOR 4 OTHER **** QUESTS! HOW IS THIS GAME THAT TRASHY!?!??!?!??!??

    This is a solid game all around, yes it isn't as good as Skyrim for a number of reasons; --Too many boring go clear a
    EDIT: I'm lowering this to a 6, Im trying to enjoy myself, I find a cool submarine, and where does that quest send me? TO **** SAUGUS IRON WORKS!!!! I'VE ALREADY CLEARED THAT PLACE OUT 4 TIMES FOR 4 OTHER **** QUESTS! HOW IS THIS GAME THAT TRASHY!?!??!?!??!??

    This is a solid game all around, yes it isn't as good as Skyrim for a number of reasons;

    --Too many boring go clear a building quests
    --Locations reused multiple times
    --Uglier terrain
    --Nameless NPCs to 'flesh out' cities
    --Lack of location variety
    --Obvious copy and pasted areas
    --More bland infinitely generated quests

    But it does come with a bunch of upgrades

    --you don't have to level up a perk to unlock a perk, you are free as long as you meet the level requirement for that stat
    --you don't have to go into a menu to loot containers and bodies
    --your followers all have their own backstories, and as they get to like you they reveal a little bit of it here and there, until they ask you to go on a quest with them!
    --completing said follower quest unlocks a perk
    --there are multiple factions that actually oppose each other, you can't just join them all

    There are also times it seems Bethesda didn't care about the game. When you clear out a location to build a settlement, the dead bodies stay there forever, and I am playing in 2021. You'll be addicted and frustrated. It feels so annoying and passive aggressive when they force a random event "kill some people for no real reason" missions to be selected and pop up on your HUD.
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  94. Nov 10, 2015
    6
    It's a Bethesda RPG and performs exactly as you'd expect. The world is immense and, in its way, beautiful. There's plenty to do, lots of things to find, places to explore and people to meet. Levelling is reasonably satisfying, a marginal improvement over Skyrim's and a marginal step down from Fallout 3 and NV. I'm sure I'll enjoy getting lost in the wasteland for a few dozen hours.It's a Bethesda RPG and performs exactly as you'd expect. The world is immense and, in its way, beautiful. There's plenty to do, lots of things to find, places to explore and people to meet. Levelling is reasonably satisfying, a marginal improvement over Skyrim's and a marginal step down from Fallout 3 and NV. I'm sure I'll enjoy getting lost in the wasteland for a few dozen hours.

    However, the knife cuts both ways. Alongside all the great things you can always expect from this calibre of game from Bethesda come a whole lot of negatives.

    One of the more immediately noticeable flaws is visual fidelity - or rather, lack thereof. It looks like a game made in 2011, and unfortunately it doesn't even run particularly well to make up for it. It sits around 50fps on an i5 and 970 and there are some noticeable frame drops. Turning off godrays seems to help a little, but a game this visually unimpressive shouldn't require sacrifices to run at a stable framerate. It's unpleasant to tank to the mid-30s every time there's an explosion on screen.

    It's also rife with bugs. We all expected it, but this is an engine that's been around for more than a decade. You'd have thought they'd have figured out how to stop the AI running into walls, elevator floors cutting out and sending you plummeting and corpses flying around violently by now. Not to mention CTDs - I've experienced two in ten hours so far. There is very, very little new technology in this game - CTDs should not be happening. Remarkably as of yet I have not been launched a thousand feet into the air and ragdolled nor have I fallen through the earth into blue space, so take that as you will.

    Keys are not rebindable, which is a pretty nasty oversight in this day and age. There's also a conspicuous lack of adjustable FOV, meaning you'll need an .ini tweak or console command to escape console claustrophobia.

    The writing is atrocious, but that's forgiveable because it's a Bethesda RPG and it'd be delusional to expect otherwise. The bigger issue is character animation. A huge quantity of body language is this game is ripped straight from Skyrim - you've probably seen the clip of 'hat man' at the beginning of the game equipping his clipboard like a shield. Facial animations are impressively awful and regularly resemble those silly over-the-top lipsync videos people make in Source. Voice acting is weak, but again what else would you expect.

    Gunplay in this game is not good. Everything feels a bit floaty and it's not helped by the odd mouse acceleration/smoothing it forces on you. There doesn't seem to be any way to disable it. Perhaps it's better with a controller, but why would you play Fallout with a controller.

    I'd imagine this seems overly critical, even for a 6/10 review, but it's genuinely difficult to recommend this game in its current state. Ultimately it doesn't matter, since it's Fallout and you'll damn well buy it anyway like the rest of us, just please don't go into it thinking it's the same calibre as other heavy-hitters to have come out this year - MGSV and TW3 both blow it out of the water.

    If you have any degree of self control, wait for patches.
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  95. Nov 21, 2015
    6
    Побродил около 30 часов. Редкостная халтура. Впрочем как и Ведьмак 3. Засилье копипаста, бесконечное уныние, смешные враги. Что за Легендарные Собаки которые выдерживают 200 выстрелов из снайперской винтовки? Что за Легендарные комары. Чоиииит за Херня? Зачем крафтить оружие если оно для таких врагов как слону дробина? К тому же самое сильное оружие будет у вас уже через час игры. Тот жеПобродил около 30 часов. Редкостная халтура. Впрочем как и Ведьмак 3. Засилье копипаста, бесконечное уныние, смешные враги. Что за Легендарные Собаки которые выдерживают 200 выстрелов из снайперской винтовки? Что за Легендарные комары. Чоиииит за Херня? Зачем крафтить оружие если оно для таких врагов как слону дробина? К тому же самое сильное оружие будет у вас уже через час игры. Тот же Толстяк или ракетница. Однообразные задания, вплоть до того даже что текст одинаковый. Заколоченные наглухо дома. И гринд, гринд, гринд.
    Броня это посмешище какое-то. Тапки мудрости. Штаны обаяния. Стринги Счастья. Накладка на левую ногу которая увеличивает урон по роботам. ..... ЧТО ЭТО ЗА ГОВНО ТАКОЕ??
    Убить НПС кстати нельзя. Они будут исходить фонтанчиками крови но не умрут.
    Я решительно не пойму как получить от этой игры удовольствие. Играю на харде, но вся сложность заключается в нелепых легендарных врагах. Гуль какой-нибудь выдерживающий взрывчатку под ногами и десяток гранат или иная глупость.
    Вообщем отвратительное поделие.
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  96. Nov 18, 2015
    6
    The problem with the game is that they did the important things poorly, but the unimportant things well. TLDR: Conversation bad, weapons good, world & npc is passable.

    The bad: a) The dialogue system: It's reduced to a yes/no/maybe arbitration, without you knowing what you will say. As a result it doesn't feel like you're having a conversation, but that you simply exist to allow NPC's
    The problem with the game is that they did the important things poorly, but the unimportant things well. TLDR: Conversation bad, weapons good, world & npc is passable.

    The bad:
    a) The dialogue system: It's reduced to a yes/no/maybe arbitration, without you knowing what you will say. As a result it doesn't feel like you're having a conversation, but that you simply exist to allow NPC's to voice their lines to you. This can work in a game with a very strong narrative and a somewhat linear story arc, but not *at all* in the Fallout universe
    b) Lack of nuance in the dialogue means it simply can't offer any real consequence what you say, or potential to play a real character. The story, npc's and world in general don't support it, and you don't feel like a person existing in that world. It becomes very hard to care about yourself, the npc's, or the story itself.

    The good:
    They did weapons, power-armor, settlements and perks really well. It's however, not what makes a great game. It just makes it possible to experience what could have been a great game, but isn't. Oh... and the dog is absolutely brilliant, though I wish I could name him.

    The mediocre:
    The world design is a bit "I can take it or leave it". "Everything looks the same" wherever you go, but there are good parts as well. Most followers are decent enough and worth the effort, but not memorable on a scale that includes Bioware games.
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  97. Dec 6, 2015
    6
    Do you remember the feeling when your weakling character met the Brotherhood in Fallout 1 and 2 and you just knew you had to get into their little bunker and had to complete initiation tasks even though you had no idea what they were about other than having badass armour and weapons. Yeah, don't expect anything like that, when you meet them after a few hours you will already be moreDo you remember the feeling when your weakling character met the Brotherhood in Fallout 1 and 2 and you just knew you had to get into their little bunker and had to complete initiation tasks even though you had no idea what they were about other than having badass armour and weapons. Yeah, don't expect anything like that, when you meet them after a few hours you will already be more powerful than them.

    What a disappointment, I just hope the mods can salvage this game, I was so excited for this game after being a lifelong fan since Fallout 1. They kept all the bad stuff from their other re-skinned games, Bethesda apparently don't learn anything from previous games:

    individually loading generic dungeons - check
    horrible character design - check
    poor dialogue - check
    forgettable npc's - check
    bad animations -check
    new poorly implemented tagged on world building - check

    I don't know why I expected anything different from Bethesda, they are a passionless husk of a company.
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  98. Nov 11, 2015
    6
    If you are left handed, or don't use the WASD keys, or have any intention of changing the default keys to ones that you prefer, DO NOT, UNDER ANY CIRCUMSTANCES, BUY THIS GAME!

    Many keys are "locked", meaning that if you have a particular preference for play (especially if you are left handed and use the number pad for movement), you'll find yourself struggling with an ergonomic
    If you are left handed, or don't use the WASD keys, or have any intention of changing the default keys to ones that you prefer, DO NOT, UNDER ANY CIRCUMSTANCES, BUY THIS GAME!

    Many keys are "locked", meaning that if you have a particular preference for play (especially if you are left handed and use the number pad for movement), you'll find yourself struggling with an ergonomic disaster. I spent several hours trying to get the whole WASD thing happening, but in the end, trying to override decades of habit was a pointless, futile exercise.

    On the positive side, I've had no crashes and am perfectly happy with the graphics running on medium. I like the brighter colours of the game world and the general look of the game.

    I also liked the new VATS, rather much to my surprise, as I expected it to be one of the things I hated. It slows the game to the point where you don't feel completely rushed to assess and decide on your enemies weak spots, but not so slow as to remove any sense of urgency. Indeed, I think they hit the sweet spot with VATS, because whereas in previous games, was a useful time to go make a cup of tea, now it contains a welcome element of danger.

    I thought that the opening sequence was well done and gave me a good sense of atmosphere. I didn't find it particularly hard to put myself in the mind of the protagonist and empathise with her experience of the end of the world and confused reawakening.

    Sadly, the game failed to run with what could have been a really engrossing and RPG filled transition 200 years into the future. Almost as soon as I was out of the vault, I fully acclimatised with morphing from a suburban housewife and lawyer into a sociopathic killer. Within 30 minutes of leaving the vault, it was quite clear that I was just another FPS cardboard cutout.

    Having abandoned a potentially awesome "girl out of time" storyline, for one written by hacks, the devs preceded to abandon the survival and life threatening danger that has made previous games great. The first mistake was giving the player powered armour and a minigun at the very start of the game. Now, if this was just a teaser for things to come, with a storyline removal of the armour and gun, that'd be kinda cool.

    But it isn't. In fact after nine hours of gameplay in which I reached about level 6 I had found a total of three suits of power armour and had three cores to power them. Now, any difficulty is a fast travel away from being eradicated (fast travel didn't seem to use any of the power either). Power Armour is the peak of armoured perfection and should not simply be handed out on a platter. When you get it, you should feel like you've achieved something, not been visited by your drunk fairy godmother.

    Forget roleplaying. Dialogue options in this game are atrocious. with only four selections and no real idea of what your character is going to say. Half the time, one of them seems to be "sarcastic", but you've no idea in advance if that means "douchebag", or "witty rejoinder". In previous games, you could actually see what your character was going to say and you weren't limited to only four options. In any case, most people aren't sarcastic, so making that the only "role playing" choice probably speaks to Devs with significant social and relationship issues. Kind, sympathetic, angry, joyful, or worried would have worked just as well.

    Mind you, given the two dimensional nature of the conversations and NPCs and the fact that all conversations seem to lead to the same outcome, it doesn't really matter what answer you give. Your path has already been pre-ordained and you are going to get on that railroad!

    With respect to NPCs, Fallout 4 lacks the humour and vibrancy of previous titles. Enemies seem generic with little to distinguish one group from the others. Don't expect to find a Moira from Megaton, Sunny Smiles, or even a Gob in this universe. The closest I saw was one character with mystic powers, but the potential was lost through poor voice acting, the crappy conversation wheel and the fact that she only seemed to exist as an accessory to the main story, rather than as a living and breathing person with a will of her own.

    The dumbing down of SPECIAL and perks from previous games is really disappointing. If you want to be able to open locks, or hack computers (and you do), you want perception and agility 4, which means you've eaten up 6 of your 21 SPECIAL starting points.

    While, a mere 3 points in Agility will enable you to take all the perks you need in order to sneak like a pro, many of the high level perks are marginal, (rooted, nerd rage, sniper, ghoulish and solar powered come to mind) or way too specific and pointless for almost any build (Idiot Savant).

    To the extent that I used the settlement building simulation I found it to be tedious, counter intuitive and difficult to navigate. Some RTFM might have helped, but by then I was beyond caring, and left them to starve, while I gave up on the game.
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  99. Nov 12, 2015
    6
    This is a fake fallout for children who like to play those fake console fps. The comment just below about how bad reviwers are just bad shooter is so perfect to reveal where Fallout 4 failed : which public to target. I let you read it and think about it :

    "Most of the reviewers here just suck at FPS games and can't handle the combat even on it's easiest difficulty setting." Of
    This is a fake fallout for children who like to play those fake console fps. The comment just below about how bad reviwers are just bad shooter is so perfect to reveal where Fallout 4 failed : which public to target. I let you read it and think about it :

    "Most of the reviewers here just suck at FPS games and can't handle the combat even on it's easiest difficulty setting."

    Of course, Fallout serie's spirit is not only a shooter game and bad reviews are not about the difficulty of shooting and killing in the game...not at all in fact ! this comment is the perfect exemple of the new generation mind... this is new target for game designers, those Destiny children, and this why we have to endure this insult and this crap...

    This game is a boring action game on a tiny open world.. better go play madmax, it is as repetitive as fallout 4 but at least fights are fun...every buildings are just filled with enemies and are, for most of all, just a place where to loot those energy cells to equip this stupid powerarmor... there are no surprises like in others fallout so even exploring, the core of the game, is useless and boring. The quests are so dumb, unrealistic, reused, lazy... I dont even want to speak about this nonsensical building feature.. after 30 minutes you realise how ridiculous it is and are ashamed for bethesda that they could tease their game with this crap...

    At first I told myself modders will fix it, but seriously, they can't create all that miss in the game. Seriously all the world is missing ! just a 11 minutes map and guns fights... After TESO, Bethesda miss again.. and very very badly.

    I played 300 + hours to New vegas, have finished fallout 1 and 2, and like even Fallout 3 which in comparaison to fallout 4 was finally not so bad.

    I give 4/10 because of the level design retro futur and the little (very little) fun i had in 25 hours ...

    ps : PC player, I beg you all to install SWEET FX from the nexus, it really makes the difference. The tiny prog to change fov and disable mouse crap smoothing etc is also very useful. Play with 100 fov.
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Metascore
84

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 30 out of 38
  2. Negative: 0 out of 38
  1. CD-Action
    Feb 4, 2016
    80
    After terrible first couple of hours Fallout 4 pulled itself together and ultimately was almost as fun as The Witcher 3. There’s a huge chasm between these two games in terms of technology (F4 looks like a X360 game), but their open worlds are equally good and Bethesda did a better job with crafting. [01/2016, p.42]
  2. Jan 19, 2016
    70
    This isn’t the step forward I expected, though. Here we are, the first Bethesda game on a new hardware generation, and I can’t help feeling like we’ve regressed—like Fallout 4 really is Oblivion-with-guns. A decade later, it certainly makes many of the same mistakes.
  3. Pelit (Finland)
    Jan 4, 2016
    92
    It’s easy to get carried away by Fallout 4’s massive open world. While the gunplay is much improved and the quests fun, I found the UI lacking on the PC. The inventory and build menus are really tedious to use. [Dec 2015]