Metascore
84

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 30 out of 38
  2. Negative: 0 out of 38
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  1. Jan 19, 2016
    70
    This isn’t the step forward I expected, though. Here we are, the first Bethesda game on a new hardware generation, and I can’t help feeling like we’ve regressed—like Fallout 4 really is Oblivion-with-guns. A decade later, it certainly makes many of the same mistakes.
  2. Nov 30, 2015
    70
    Fallout 4 is an OK game if you treat it as an open-world first-person shooter.
  3. Nov 23, 2015
    70
    Fallout 4 is an open world RPG from Bethesda with everything that goes with it. Emotionally flat, somewhat two-dimensional in characters, story is not very attractive and the game is bugged as any game Bethesda released last few decades. But the game also offers an incredibly rich world, funny gameplay, hilarious gunfights, a gigantic portion of the content, interesting subplots, great replayability and phenomenal music. Revolution does not take place, a road to perfection is still long, but overall the game is good.
  4. Nov 18, 2015
    70
    Fallout 4 is a really decent game that (unfortunately) dismisses all the good and important things set up by its great predecessors. The world is big, the exploration is excellent and the post-apocalyptic atmosphere is present. But all the good things about F4 come from its world - it's a great sandbox game and at the same time a very poor RPG with a thin storyline and few connections to the brand's heritage.
  5. Nov 17, 2015
    70
    Fallout 4 stands out admirably as a generic (but still fun) Open-World/Sandbox game in a Post-Apocalyptic setting. It's the "Fallout" and "RPG" elements in it that are found quite lacking, with over-simplified Skill and Dialogue systems, shallow quest design, and almost no meaningful choices/consequences whatsoever.
  6. Nov 12, 2015
    70
    Fallout 4 is best appreciated over time. Play it for ten hours and the game will likely feel underwhelming. Play it for fifty then see if you can stop yourself from playing it for fifty more.
  7. Nov 9, 2015
    70
    In a year when games like The Witcher 3: Wild Hunt have redefined what open-world RPGs are capable of, I suspect that a lot of Fallout fans will be forced to question whether the usual Bethesda shtick of providing vast amounts of unpolished content with no emotional investment is still enough. I had a pretty good time, but despite its many strong points, Fallout 4 feels like one of Bethesda's minor works.
  8. Nov 19, 2015
    60
    Bethesda has laid solid and at times spectacular groundwork for an awesome game. I look forward to another developer building on it.
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  1. May 5, 2016
    Brimming with an astonishing amount of detail and content to interact with, odds are you'll never see every last thing Fallout 4 has to offer. It's easily a must-play for anyone with a solid gaming PC, PS4 or Xbox One and is all but guaranteed to provide well over 100 hours of play time.
  2. Vibrant and characterful as well as immense, Fallout 4 is the giant leap forwards Bethesda’s RPGs sorely needed in terms of presentation, though the unrelenting focus on routine, lightweight combat sees it fall just short of triumph status. (Recommended)
User Score
5.7

Mixed or average reviews- based on 9559 Ratings

User score distribution:
  1. Nov 10, 2015
    10
    Fallout 4 ended up being way more polished than I expected, I'm kind of blow away by how detailed some of the graphics are. It looksFallout 4 ended up being way more polished than I expected, I'm kind of blow away by how detailed some of the graphics are. It looks fantastic.

    -For the first time in a Bethesda game you can create a Skinny, Muscular, or Fat character.
    -The animations are really slick, the best I've seen from Bethesda so far.
    -The gunplay feels nice and tight, and you now have the option to melee attack with firearms.
    -There's tons of crafting in the game from cooking to chemistry to upgrading gear to building.
    -Different armor is available for each limb, it's not just bodysuits like in Fallout 3.
    -The perk chart is well done and perks have requirements before they can be levelled up.
    Full Review »
  2. Nov 10, 2015
    4
    The creators didn't even attempt to create a coherent wasteland. Fallout is supposed to be a RPG about surviving a nuclear holocaust. InThe creators didn't even attempt to create a coherent wasteland. Fallout is supposed to be a RPG about surviving a nuclear holocaust. In Fallout 4 however the game appears to be about nothing more than capping enemies in the head with an assortment of different weapons.

    The design of the game has gone from being a game which tells a story. To simply a game about playing a game. Fifteen minutes after leaving the Vault butt-naked with nothing but a blue jumper suit and a pistol to your name, you will acquire a suit of high tech Power armor along with a Minigun to go along with it. Twenty minutes into the game you will be destroying some of the most powerful enemies in Fallout lore, the dreaded Deathclaw government experimented super soldier.

    A few more hours into the game and you will have a mini nuclear rocket launch (The Fatman). An assortment of weapons from machine guns, pistols, sniper rifles, shotguns, auto pistols (list goes on).

    Another hour into the game and you will meet the Elite Brotherhood of Steel, the futuristic faction of super soldiers who guard their high technology secrets furiously. Don't worry though because they'll be happy to recruit you into their ranks almost instantly. Thus giving you access to laser weapons and other high tech weapons. The recon leader of the Brotherhood is even nice enough to give you his prized possession, his legendary laser rifle. Yes he will give his most prized weapon to some random wastelander he met just ten minutes ago.

    And that's Fallout 4 for you. It doesn't even attempt to make any sense. It has no character progression because your character will go from zero to hero before you even get ten percent into the game. And the games world is not a wasteland. It's just a game world which looks like a wasteland and has a bunch of loot thrown into it so that the console players can run around capping zombies and raiders without even trying.
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  3. Nov 10, 2015
    5
    I will try my best to look at this objectively since everyone else seems to either be 0/10 is crap or 10/10 best game ever like it always is.I will try my best to look at this objectively since everyone else seems to either be 0/10 is crap or 10/10 best game ever like it always is.

    The gunplay is by far the best between the three first person shooter fallouts but that's about the only good thing I can say about it. Everyone already talked about how poorly the game looks, the animations, as well as the performance so I won't bother too much with it. But I just gotta say that there are dozens of games out there that are much bigger and detailed than this one that manage to run much better on most machines. Hell just look at all this year's releases if you want proof, this just feels like lazy optimization in the developers part. My gtx 770 could max out MGS5 and play at a stable 60fps at all times, the witcher 3 made it struggle to maintain 50fps on high but at least that game had detail and was much better looking than this one making it excusable. This one runs at 60 on high but dips to the 40s for no real reason constantly.I don't even want to know what this runs and looks like on consoles.

    The story and characters are mediocre at best with it getting worse as you progress, whether you got spoiled or not. It also has that god awful speech wheel that is only there because your character is now voiced and they had to limit your freedom on what you could or could not say. The Special system is now meaningless since upgrading it is a joke unlike literally every game before it, where putting a point was a struggle and an achievement at the same time. Remember going to the BoS base in FO1 and getting that machine to give you a point in a stat if you had the right drive for it? Or that Hubologist in San Francisco or NCR that had a chance to give you luck or decrease it depending on your luck in FO2? How about 3 and NV where you had to sacrifice a perk to get one stat point up? It wasn't as bad as sacrificing a perk in the first 2 games since you got perks every 3 levels but still it was a sacrifice, here its just "lol put a point more on it" . Skills are not even skills. This game was just poor decisions all around

    Also for PC this port hot garbage with the UI taken straight out of the console version, don't get me wrong even in the context of a console it looks like a mess but its even worse when you have a PC that could use a more sleeker menu. If you really want to play this game and like wasting money like me then wait for UI mods to fix it.

    The main reason I gave this a 5 and not something lower is because shooting stuff and looting stuff while 60s music plays in the background is still fun, but honestly there are better options for that everywhere. Overall the whole time I've played this game the only thing I could think of is man, I really wish I was playing 3 or NV right now.
    Full Review »