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5.7

Mixed or average reviews- based on 9559 Ratings

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  1. Nov 17, 2015
    6
    Alright, full disclosure I got into this series with Fallout 3, which I really liked. Fallout 4 is a love/hate, there are really bad things and some things they did well so its kind of a blah type game from standpoint that the terrible things really take away from the enjoyment of exploring this great world Bethesday created.

    First off I want to talk about the controls and inventory
    Alright, full disclosure I got into this series with Fallout 3, which I really liked. Fallout 4 is a love/hate, there are really bad things and some things they did well so its kind of a blah type game from standpoint that the terrible things really take away from the enjoyment of exploring this great world Bethesday created.

    First off I want to talk about the controls and inventory system. They should have taken some advice from the modders of skyrim and adjust the pip boy for a better sorting mechanism. Trying the navigate the pipboy is terrible and un-intuitive. Also the controls for speech are clearly not design for PC, when you hand is on WSAD, why would you want to lift and go over to the directional pad to make a selection??. Tabbing to exit on some menu's, while having to press ESC and enter on others is frustrating and hurts the flow of the game. Just seems like it wasn't well thought out for PC. Bethesda always overlooks this, almost expecting modders to take what they give them and make it right down the line.

    Besides those issues, i haven't had many bugs or crashes ... yet, but the complaints about story are a little over reacting. When the story is broken up by hours of side quests, searching etc ...it will suffer a little, you have to know that going in. The dialogue between characters can always be better, you have to go into a game like this understanding that you aren't necessarily playing it for the story but more so for the exploration and adventure (which doesn't mean they get a free pass but know that those aspects probably was not their focus). I do not like the voice acting for the main character... just feels out of place at times, while i can't picture myself as being the person anymore.

    Gameplay is great, shooting mechanics are smooth and response and feel are great.

    Graphics are fine, modders will get them to where they need to be.

    Open world ... is awesome, map isn't crazy big where i feel completely overwhelmed but its big enough to get a sense that is a lot do and places to explore. The amount of towns, "dungeons", layout is well done and I thoroughly enjoyed stumbling through this world.

    TL;DR ... world is great / controls terrible / story/dialogue ok / gameplay/guns are good

    I gave it 6 because the controls are just a huge part of the game for me. The amount of time sorting through inventory, (especially when crafting plays a huge role) and struggling to use the pipboy effectively just killed the experience for me even though the world was well done.
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  2. Nov 10, 2015
    6
    Bethesda-Sandbox as you know it since Morrowind 2002 but with the usual improvements to make the game less enjoyable:

    - Story not worth mentioning - Horrible UI, thanks to consoles that are needed to finance their games. Even worse than Skyrim, well done! - Controls on PC even more horrible - very simplified game play/game mechanics to make it more accessable for the masses -
    Bethesda-Sandbox as you know it since Morrowind 2002 but with the usual improvements to make the game less enjoyable:

    - Story not worth mentioning
    - Horrible UI, thanks to consoles that are needed to finance their games. Even worse than Skyrim, well done!
    - Controls on PC even more horrible
    - very simplified game play/game mechanics to make it more accessable for the masses
    - completely unnecessary "minecraft-feature" where controls are even worse

    Still, exploring wasteland Boston is fun as it always was plus the new crafting features are fun and meaningful. And for the first time in a Bethasda "rpg" you really have the feeling, that your choices make a difference. So another play-through might give you a really different experience.

    But in post-W3 times it might be time for a change Bethesda, now that we've seen what it is possible in an open world RPG. If this is all you can do after 7 years of development maybe it's time for a complete start from scratch.
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  3. Nov 20, 2015
    6
    A very mediocre showing by Bethesda, the game is fun, but, textures, UI, and AI are terrible; same stability issues as Skyrim (Creation Engine), limited dialogue options, and a myriad of missed opportunities to improve the series show that Bethesda didn't put in much effort. The game is still fun, but nowhere near where it should have been coming out the gate.
  4. Dec 10, 2015
    6
    After 200 years asleep a vault dweller goes on a genocidal rampage across the dubiously recreated ruins of alternative history future of Boston in search of his/her son and ends up taking over the world or something like that. The story is terrible, execution feeble and appearance rather reminiscent of four year old Skyrim.
  5. Mar 23, 2016
    6
    Fallout 4 is a pretty lame fallout game, but a great game on its own. In comparison to its predecessors, there is a lack of content. however there are some very odd, and in most cases changes that shouldn't of even left the dev conference room. For example: they changed power armor so that its customizable and you can build it from scratch, which is good, but now you need fusion cores toFallout 4 is a pretty lame fallout game, but a great game on its own. In comparison to its predecessors, there is a lack of content. however there are some very odd, and in most cases changes that shouldn't of even left the dev conference room. For example: they changed power armor so that its customizable and you can build it from scratch, which is good, but now you need fusion cores to power it which is absolutely absurd. of course it was implemented for balancing purposes, however fallout has never worried about balancing. walking around the capital wasteland in winterized T51-B with a gatling laser is overpowered, but it was fun.
    Now lets get to the more important, and stupid changes.
    #1. voiced protagonist ruins any and all immersion
    #2. very minor gripe: explorable vault doors are already open when you find them, removing the "whats inside?" tension.
    #3. Very short, boring and easy main questline story.
    #4. Side missions consist of the same missions.
    #5. uninteresting and bland game map.
    In short, before i put over 100 reasons on why this game isn't that great of a fallout game, its almost like they took all the progress they made with new vegas and 3, sucked it all out and "casualized" it for the mainstream average player, which in turn ruined the experience for all players including the audience they were targeting to bring into the franchise.
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  6. Nov 16, 2015
    6
    The first time I played Oblivion, I was in awe. I had never seen anything like it, and I loved it. Fast forward to 2015, and Bethesda hasn't really learned any new tricks. This really is Skyrim with guns, and it doesnt come together as well as that classic. Yes, there's a huge world to explore, and lots of things to collect and people to talk to. But aside from the fact that it all feelsThe first time I played Oblivion, I was in awe. I had never seen anything like it, and I loved it. Fast forward to 2015, and Bethesda hasn't really learned any new tricks. This really is Skyrim with guns, and it doesnt come together as well as that classic. Yes, there's a huge world to explore, and lots of things to collect and people to talk to. But aside from the fact that it all feels so familiar and played out, the combat is pretty bad. One of the weaknesses of this style of game are the anklebiters. You know, the small creatures you fight who are difficult to track because of their small size and quickness. In Skyrim, those creatures were weak, and never presented much of a threat. In Fallout 4, there seem to be lots of these things, and some of them are very tough. In general, it feels like enemies are tougher to take down than they should be with guns. If I shoot a gangster in the head four or five times, I feel like I should be done with them. Not in this game. And with combat system that isnt really well done, and the scarcity of ammo, it just feels tedious.
    If you really like open world rpgs, you can spend a long time exploring this world. If you want to play a polished action game, this isnt it.
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  7. Dec 8, 2015
    6
    before writing anything: so many bugs, many many many bugs and glitches.

    shooting is good world is big story is bad and not engaging main character is annoying speech options are silly sometimes, most of the time what you pick is not what you will get. very easy to figure out the patterns though, you will be able to figure out how to sweet talk anyone if you follow certain
    before writing anything: so many bugs, many many many bugs and glitches.

    shooting is good
    world is big
    story is bad and not engaging
    main character is annoying
    speech options are silly sometimes, most of the time what you pick is not what you will get. very easy to figure out the patterns though, you will be able to figure out how to sweet talk anyone if you follow certain patterns.
    armor is annoying, preferred playing without it
    graphics are not that great, but still good for a standalone game.
    building a house is not for everyone, if you enjoy games like minecraft, gmods, and stuff, you might like this option, for the rest, this is just a hassle
    didnt have much fun with this game
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  8. Nov 11, 2015
    6
    Fallout 4 has potential. but overall it is mediocre Bethesda game. You have to forgot about dull game play, stupid characters, bugs and wait for mods. If you are looking for a story you might pick another game. If you are looking for something that can keep you occupied for long so that you entertain yourself this is the game. Just don't expect much of this game. I regret buying it nowFallout 4 has potential. but overall it is mediocre Bethesda game. You have to forgot about dull game play, stupid characters, bugs and wait for mods. If you are looking for a story you might pick another game. If you are looking for something that can keep you occupied for long so that you entertain yourself this is the game. Just don't expect much of this game. I regret buying it now and not on sale.

    Graphics and visuals are below mediocre. As a fact game crush 3 time before it started a new game.
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  9. Nov 13, 2015
    6
    Let me start by saying that I am a huge fan of Bethesda games starting from Morrowind in 2002. Over the years I've probably spent thouthands of hours playing their Fallout and Elder Scrolls games and enjoyed them very much. I am also a Fallout series fan, although I cant boast that I played the first games in the series, unfourtunately. I think, whether it is good or bad for bothLet me start by saying that I am a huge fan of Bethesda games starting from Morrowind in 2002. Over the years I've probably spent thouthands of hours playing their Fallout and Elder Scrolls games and enjoyed them very much. I am also a Fallout series fan, although I cant boast that I played the first games in the series, unfourtunately. I think, whether it is good or bad for both franchises (TES and Fallout), they are increasingly being brought down the same path by the devs. I am not happy with the direction they chose. And Fallout 4, sadly, is just another step in this process of simplification, just like Skyrim before it.
    Yes, it is true that Fallout 4 has some new features of different degree of coolness - like crafting system (which imho is the best mechanics this game has to offer), or settlement management (which is also somewhat nice). I strongly believe that open world RPG games should have as much opportunities and game mechanics as possible for the players to choose, yet, preferably, they should not be obligatory. With Fallout 4 Bethesda managed to deliver in this department.
    My main grudge with this game is that it just oozes laziness. It's like Bethesda decided to do the game somewhere in the beggining of 2015, quickly assembled all the existing parts of previous games together, implementing a couple of new features and released it . My sincere hope is that it was due to them devoting the majoity of their time and resources to the next Elder Scrolls game)
    You can see the lazy approach almost everywhere. I'm not talking about the graphics here - yes, it is dated and powered by the same engine as Oblivion (or as some say even Morrowind), although heavily updated, but that is not the point. You can deliver a solid and polished-looking product even with not-so-hi-res textures or without some fancy postprocessing.
    But the game fails miserably to do that. The distant buildings look like they are made of carton (and badly made for that matter, like if you would assemble a carton box and fail to correctly align its sides), distant water is divided by a clearly visible ugly-looking line, etc. And DON'T YOU DARE trying too look out of the widows when you're inside! You will witness the most horribly assembled apocalypse scenery with the earth cracked open into the greyish void of nothingness and ugly carton boxes desperately trying not to fall down through them. I don't understand the devs here. Do they honestly think that people should overlook such things. It is immersion breaking. And such games should be all about immersion. Ok, let the scenery outside lack polygons or whatever, but at least make it orderly and polished, or hide it altogether. It is like trying to wear your suit inside out to a very important meeting and hoping that no one will notice that you look like a hobo.
    Another dissapointing thing is the omission of the skills-leveling system. RIP RPG-element. I don't understand why they keep doing this first with TES then with Fallout. Perks are ok, but why not combine it with the good old skills and characteristics?! Miserable dumb down. A couple more iterations like this and Fallout 6 and TES 7 will feature only one attribute - health, or awesomeness... Or none at all, why bother.
    Surprisingly, also omitted was the feature of displaying holstered weapons. In this, I guess, the devs decided to honor their 2002 masterpiece) I see no other resonable explanation for this. How could anyone decide that it was somehow better not to see your weapon hanging behind your shoulder? I saw on some forum that it was due to a multy-layered armor system. But that is an excuse fit for modders, not the AAA-game developing studio. But after what I saw in Fallout 4 windows I should probably not be surprised.
    They also decided not to invest much in soundtrack, as I think 70-80% of songs I heard on the radio were the same ones I heard in Fallout 3/New Vegas.
    The UI... console port, enough said.
    It's a common knowledge that animations are Bethesda's weakness. This time, however, they are somehow even worse than in Skyrim. Go see any youtube 3rd person videos..
    Another shortcoming is the omission of hardcore mod with survival elements, which was present in New Vegas.

    Overall, regrettably, Fallout 4 fails to deliver a truly entertaining and immersive experience. Its replayability, which is, I think, one of the most important qualities for any video game, is significantly hampered by the lack of diverse levelling system, while overall lazy execution by bethesda does everything to kill immersion.
    There are strong points, of course. And for a while they will offset some of the negatives for devoted players or diehard fans. But the devs should not be encouraged to pull off such lazy releases on us, and their work does not deserve the high scores awarded to it by the media and some of the gamers.
    6/10 for taking my attention for a couple of days. Guess it is up for the modding community to finish the job.
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  10. Nov 13, 2015
    6
    Fallout 4 is not a bad game, but I'll have to say: as a game in 2015, the graphic is outdated. The story isn't so attractive for a hardcore RPG fan like me but it's acceptable. Building system and boring side quests are okay. The worst thing is the Mass-Effect alike conversation.... Overall, it's just an average game in the name of Fallout...
  11. Sep 22, 2017
    6
    Fallout 4 is a mixed bag, in it there’s an adventure around every turn and someone's story that you can uncover though the commonwealth, there are creatures a people that want nothing more then to see your dead body on the ground and to survive in the wasteland, and there are is a city which remains are burnt to a crisp by the great war 200 years ago. Fallout 4 has a lot to offer but withFallout 4 is a mixed bag, in it there’s an adventure around every turn and someone's story that you can uncover though the commonwealth, there are creatures a people that want nothing more then to see your dead body on the ground and to survive in the wasteland, and there are is a city which remains are burnt to a crisp by the great war 200 years ago. Fallout 4 has a lot to offer but with that brings a lot of consequences.
    Fallout 4 has a lot for you to do, whether you’re fighting off mutants, retrieving artifacts from the old world, uncovering secrets of the commonwealth, or building a shelter for a settlement. There’s a lot of content but the whole thing is held together by a single thread and is on the verge of falling apart. Fallout 4 is very buggy and can cause cheap death or sometimes unplayable missions. For example, I had to go with two people in a cave system under the city to loot a vault under Diamond City, to advance through the cave system I had to use this robot named Sonya to break through walls that look fragile. Unfortunately the robot would not break the final wall and I was unable to progress through the mission. Other bugs consist of getting stuck in a wall, enemies getting stuck in a wall, NPC’s heads in the camera when you're talking to them and graphical errors like pop in. Somehow though I was able to look past these bugs and found myself enjoying the game a lot. What I didn't enjoy was the overall look of the game. The graphics of Fallout 4 are very dated. This isn’t any more apparent than when you're in one of the skyscrapers in post apocalyptic Boston. Everything looks very low res and flat out ugly. It certainly does not help that game is using a engine that skyrim was made in 4 years ago and even then the graphical quality wasn’t that good. One thing I do like is that the art style is FAR better than previous Fallout games. Instead of using different shades of brown the environment has a lot more color while still maintaining the bleak no hope feel. Things the Nuclear Storms add a lot more to the environment and makes the atmosphere much better.
    Bugs and Graphics aside, Fallout 4 does a great job in storytelling. Everyone has a story to tell and usually has you go on a mission where you also uncover things about the commonwealth or other people you may have met throughout the main story. The voice acting is amazing, comparing it to Fallout 3 or new vegas is no competition. I liked almost all the characters except one or two. As for characters themselves, there also very good and most characters have a distinct personality that makes them stick out and makes the wasteland have more life.
    he VATS system returns for Fallout 3 and New Vegas but this time it’s better. Time doesn't stop but instead is just slowed down making the action faster and keeps the game moving at a solid pace. Now you can scope and shoot and actually hit your targets instead of it being blind luck. This is my favorite change as it is not like an arcade shooter but gunfights are faster and more hectic like it would be in a wasteland. Finding ammo is fairly annoying as I found myself at the end of missions with no ammo and dying a bunch of times before I finally was able to make it out. The perk system is simplified but for the better as everything is laid out in a way where it's easy to understand and use. Some gunfights can be very monotonous at times if you don’t have the right weapon and you might have no choice but to die.
    The new addition of building settlements is fun but doesn't impact the story in any way. Most people will go through the entire main story and barely touch it. The building system is a great break in the action and can add hours of gameplay itself. The only problem is that is is no proper tutorial and there is a lot of trial and error. Building shelter can add people to your settlements and make them happier. You can also modify weapons to make them stronger. You can turn a normal 10mm Pistol into a hand cannon and annihilate any enemies in your way.
    One of my favorite things about Fallout 4 is the music. Whether it’s eerie sounds of wandering the wasteland of the victory tune that plays when you liberate an area from enemies it’s great. It really helps to set the mood of the game and I really feel that it is really overlooked by other people.The AI is not good. There actions cook like there robots instead of people (even though some are actually robots). They can easily get stuck or sometimes face the wrong way when talking to you. You can walk up someone, crouch, and pick pocket someone in the middle of diamond city and nobody will notice. Don’t even try to be stealthy without a stealth boy because enemies will spot you even if your toe is visible they will shoot you and hunt you down.
    Fallout 4 has a lot of flaws, but I was able to look over most of these and see what the commonwealth had to offer. Fallout 4 gets a 8.6/10
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  12. Jan 28, 2017
    6
    This is an opinion about game without DLC: I didn't buy any.

    Advantages: - great sandbox giving you a freedom to explore, - interesting idea about settlement building, - well done power armor, - good weapon and armor crafting, - fine shooter. Drawbacks: - main story and most sidequests short and boring, - limited companion relations, - barely useful local map with
    This is an opinion about game without DLC: I didn't buy any.

    Advantages:
    - great sandbox giving you a freedom to explore,
    - interesting idea about settlement building,
    - well done power armor,
    - good weapon and armor crafting,
    - fine shooter.

    Drawbacks:
    - main story and most sidequests short and boring,
    - limited companion relations,
    - barely useful local map with mixed-up-down levels,
    - companions shoot walls rather than enemies, quite often practice yoga without movement,
    - graphics optimalization in towns: huge FPS drops with GPU use at 60%, and CPU at 50%.

    Others:
    - some music similar to Dragon Age Origins, void theme?
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  13. Nov 10, 2015
    6
    So there's this neat little game called the Witcher 3.. Sorry Bethesda but yeah after playing that, this game just flat out feels lifeless, much like MSG5 did.
  14. Nov 11, 2015
    6
    Fallout 4 feels like a downgrade from it's predecessors in every aspect except graphically. Where the visual aspects of character creation are a vast improvement from earlier Bethesda titles the nuances of building a character and their story is stripped away in favor of already giving you an established family and living conditions. While I can appreciate that it tries something new, itFallout 4 feels like a downgrade from it's predecessors in every aspect except graphically. Where the visual aspects of character creation are a vast improvement from earlier Bethesda titles the nuances of building a character and their story is stripped away in favor of already giving you an established family and living conditions. While I can appreciate that it tries something new, it does not accomplish what it sets out to achieve as I had a hard time getting invested in those characters.

    The gunplay is very smooth and responsive, a significant improvement from earlier fallout games. The character moves well, but I encountered graphical errors where my character was holding a weapon, but the weapon was nowhere to be seen in my hand. Some quality of life improvements like hovering over containers to see their contents was also something I enjoyed, but it did take away from some suspense. Character interaction feels gimped as your options are vague and there are instances where the playable character does not really say what I want them to say.

    I experience some frame drops when there was too much going on, and found myself having to look at my feet to move through some areas smoothly. I don't play on the best hardware so I can sort of forgive that, it's a nuisance that detracts from my experience however.

    Fallout 4 is an okay game, but does not feel like a very great Fallout game. If you've got the hardware to play it on full graphics the visuals can be a treat, but if you are in it for the Role Playing experience and enjoy building a character then it might be best to wait a year or three for the modding community to fill in the blanks. It is worth playing, but not for the $60 price point unless you're a massive enthusiast.
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  15. Nov 15, 2015
    6
    Меня зовут Михаил и я жертва маркетинга...
    Учитывая, что я не фанат серии - т.е. не особо предвзят - игра таки вышла средняя даже вне жанра РПГ.
    Наиграно 14 часов. Надеялся, раскроется игра: Боёвка не вытягивает + звуки и, в целом, чувство оружия хорошее. Как ни странно, где-то лучше последних КоД. (Винтовки – зачет, двустволка – отстой.) - дерганое прицеливание: прицел от бедра –
    Меня зовут Михаил и я жертва маркетинга...
    Учитывая, что я не фанат серии - т.е. не особо предвзят - игра таки вышла средняя даже вне жанра РПГ.
    Наиграно 14 часов. Надеялся, раскроется игра:

    Боёвка не вытягивает
    + звуки и, в целом, чувство оружия хорошее. Как ни странно, где-то лучше последних КоД. (Винтовки – зачет, двустволка – отстой.)
    - дерганое прицеливание: прицел от бедра – резкий, прицел с мушки – медленный.
    - реактивные враги, созданные для остановки времени в ВАТС, но...
    - ВАТС - лучше им не пользоваться, она раздражает, выдергивает из атмосферы игры. А потому что это не пауза, а замедление. И т.к. враги постоянно двигаются, клики мышкой не попадают туда, куда ты ее навел пол секунды назад. И ладно бы он полезен бы, давая время подумать. Девиз F4: «Меньше думай, чаще стреляй»
    - 2 силовых брони - штатный годмод - пылятся на складе, т.к. это Имба в защите, быстрые, и можно еще больше таскать барахла. Больше хлама богу хлама! Собсно, как грузовик броня только и нужна. Но с броней играть скучно. Врагов, стОящих того, чтобы носить броню почти нет.
    - ИИ – его будто нет. Алгоритм робота-пылесоса – также противники тыкаются в стены, ломятся как леминги на смерть, ходят спиной вперед. И это я про стрелков. Хотя, иногда прячутся за укрытия, бывает. Противники же ближнего боя – как по лекалам скайрима. Но это кротокрысы, гули – они должны быть неадекватные и агрессивные… В общем, как и писал ранее – это скайрим с автоматами.
    - Псина (спутник), полезна как ходячий рюкзак и приманка; иногда раздражает, не давая проходу.

    Мир подозрительный
    - За 200 лет сна все бы развалилось-сгнило: начиная от деревянных домов до бумажных плакатов(!), еды, микросхем, проржавело железо, скелеты в труху. А тут даже вентиляция, механизмы, роботы работают без техобслуживания... Максимум 5-10 лет после криосна. (Мир МэдМакса – вот в такой апокалипсис я верил - пустой, больной мир, большой.)
    - Везде радиация, радиоактивные осадки, вода, еда. Но, люди к радиации походу иммунны, не выродились.
    - Легче думать, что я в матрице, а фигле, еще один эксперимент волтека.

    Перки-навычки
    - По базовым спешл. На единице выносливости, силы, восприятия, ловкости в обычном режиме сложности игра - прогулка.
    - Режим же Выживание бредовый - чтобы убить полуметрового комара - 5 пуль надо. А комар сразу смертельный. Усложнение ради усложнения - чтобы вообще всего боятся. И ладно бы адекватные враги были.
    - Из полезных перков мне были интересны: влом замков, хак терминалов, крафт оружия, брони. Все остальное шлак, чтобы занять место в таблице перков, и их можно оставить на 50+ уровень. Я читал описания некоторых перков и думал – нафига это надо?! Их будто делали для другой игры.
    - Харизма и, в частности, диалоги. Ну, сделали бы сразу кат-сцены как в КоД, чтобы без выбора.
    - Кач на умение использования видов оружия, брони - не нужен, т.к. герой сразу умеет из всего что стреляет метко попадать. Ну и что еще мне делать в РПГ, если все пухи доступны? [Сарказм]: «Общаться с НПС?»… В общем, остается учится улучшать пушки, броньку, собирать хлам по помойкам для их улучшения, да и учится вскрывать замки.

    Сюжет
    - Найти сына, покарать убийц супруги – лан, для галочки-затравки, думал, может мясо еще побочными квестами нарастёт, мир выпуклый будет…
    - Но квесты я походу плохо искал. «Надо лучше, не сдавайся!» - все также обещали мне критики…
    - На самом деле сюжет такой - это игра о «великой стройке». «Возродить страну – не шуточки, минитмен. Тебе, генерал, нужно провести геноцид рейдеров, построить дома, кровати, турели, заселить жителями, и посадить, наконец, карТошку» – фактически, говорит мне мой подчиненный. И тут все остальные квесты уже кажутся фоном. Ну, или я плохо искал.

    Итог
    Для меня эта игра - Консольный симс с элементами шутера-РПГ, с практической необходимостью поиска барахла по углам и неудобным крафтингом.
    F4 подводит и постоянно тыкает меня носом – «собирай хлам, собирай всё». Отдохнув от игры, заметил, что у меня вылезли какие-то наклонности Плюшкина.
    Удалю ка я ее до глобальных патчей или скорее модов.
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  16. Nov 16, 2015
    6
    Sad to see that Bethesda didn't take in the solid gameplay, humor and storyline elements Obsidian tried to re-inject into the Fallout series with New Vegas. Instead Fallout 4 seems like a watered down take on Fallout 3, and a rehash of the Father-Son theme of that game. The scrapping of the Fallout skill system seems unnecessary, especially since the replacement seems simplified and moreSad to see that Bethesda didn't take in the solid gameplay, humor and storyline elements Obsidian tried to re-inject into the Fallout series with New Vegas. Instead Fallout 4 seems like a watered down take on Fallout 3, and a rehash of the Father-Son theme of that game. The scrapping of the Fallout skill system seems unnecessary, especially since the replacement seems simplified and more in line for console games. Including the ability to adjusting the cheek-bones of your character's face, voice acting for the main character and base building seems like wasted energy used for making superficial features, which could have been spent to construct more intricate questlines, dialogue trees and a proper skill system. Still, the game does provide entertainment and lets the gamer get back into wasteland exploration and raider fighting, which might be what most people in the end want to get out from this. Expand
  17. Nov 10, 2015
    6
    I'm not sure what I was expecting, but it was certainly not what I got in the end.

    + quite nice graphics renderer (expecting Bethesda to use it in the next Elder Scrolls game) + somewhat good atmosphere in general - weak plot - poor quality textures - laughable audio (including very shallow character voice-overs and lack of any good surround positioning) - dumbed down RPG system
    I'm not sure what I was expecting, but it was certainly not what I got in the end.

    + quite nice graphics renderer (expecting Bethesda to use it in the next Elder Scrolls game)
    + somewhat good atmosphere in general

    - weak plot
    - poor quality textures
    - laughable audio (including very shallow character voice-overs and lack of any good surround positioning)
    - dumbed down RPG system (plagued by total insignificance of perks - you can complete this game as a simple shooter without even trying to pick some unique skills)
    - excruciatingly unhandy user interface
    - fails at delievering a realistic open world experience (the player may visit approximately 1 out of 10 buildings)
    - playable map area is too small (you could probably fit it somewhere between Whiterun and Riften in Skyrim)

    Also the game by default is not supporting NVIDIA SLI at this moment. Using custom compatibility profile partially resolves this issue, but the result is far from perfect: you may end up with minor bugs, flickering and awful FPS drops in certain scenes (for example, when you are looking at light source behind some sort of a volumetric fog).
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  18. Aug 30, 2019
    6
    Sadly doesn't live up to expectations or past iterations. Reusing the same engine was a bad decision, and some of the plot elements feel sloppy and uninteresting. Still a nice shooter/RPG.
  19. Nov 11, 2015
    6
    This is not a trashing score.I don't think Fallout 4 is this horrible thing people are labeling it. Far from that, the game is cool, it's fun and have it's own personality. This is a low score 'cause for now, the game desearves it.

    For the ones wanting simple pros and cons, there it goes: Pros: - Locations are awesome, many of them having Quests or story on their own. They really
    This is not a trashing score.I don't think Fallout 4 is this horrible thing people are labeling it. Far from that, the game is cool, it's fun and have it's own personality. This is a low score 'cause for now, the game desearves it.

    For the ones wanting simple pros and cons, there it goes:

    Pros:
    - Locations are awesome, many of them having Quests or story on their own. They really managed to give life to this scorched Boston.
    - Light is the best I've seen in any game (including The Witcher 3)
    - It's a Fallout game. Live, explore, Kill/talk, get paid is rarelly a mix that fails.
    - Settlement system, once you have access to abundant materials, is really fun.
    - Some characters are really, REALLY interesting.
    - Map is so full you can't walk a straight line for 1 minute without finding something (even things not marked, Like the Bartender on the west end of the map)
    - Power Armor was boring to some people, to me it's like something I use when I prepare for some more difficult quests, and it REALLY makes all the difference (Like potions on The Witcher and Dragon Age series).
    - The modding system on Weapons is really awesome and creates character for every piece you buld.
    - Dogmeat.
    - There's a sattelite storm once in a while (like the one from Gravity movie - Look at the sky at night when not clouded)
    - Even with the low graphics, the game is beautiful.
    - Probably the best ambient soundtrack on any Fallout game.

    Cons

    - GTX 900 series owners: This game is your random fps drop nightmare. For bethesda, our GPU power souldn't give us better performance.
    - Remember I've said some character are really interesting? Well, the 4 choices dialogues NEVER lets you really dig on those layers not previouws games had.
    - Characters animations, except for some more important characters, sometimes seems worse than Skyrim (and sometimes worse than Fallout 3.
    - Hoarding everything gets boring really fast. And since you depend of it for 2 core mechanics of the game, you HAVE to deal with it.
    - Some enemies act as if they've came straight out of Fallout 3 (Supermutants, I'm looking at you).
    - Extremely boring loadscreens after some events of the game (Roof of the buldings for those who played the game already).
    - It's a Fallout game. JUST a Fallout game. Everything added to it feels like a mod. The settlements, the modding of guns, even the Power Armor. The new things are cool, but I often cought myself wandering how all of those things look like some early access to a mod. Not cool for a far from cheap game.
    - You'll see lots of bugs. LOTS. Not even on Skyrim I've got so many. Some are easy to ignore (being an oldschool Fallout and Bethesda fan), but some are completely dealbreakers: Cows walking on a road to the sky, companion vanishing, enemies stuck everywhere.
    - Quests often feel like the same of the same of the same: Go there, Kill, Get, Come Back. Ok when they are well scripted, not ok when you scripting doesn't compels you to do them.
    - Quests are really short. I wanted to just throw myself into them, but they are like a shot of tequila when what you want is a very degustating bottle of wine (Or 8 bottles of Sunset Sarsparilla).
    - For now I'm staying away from the main quest: I can feel it's going to be, like many others really short.
    - The modding system on ARMOR could have been beautifull and authentic. It's just ok.
    - As a PC gamer, I feel really betrayed for having more comfort playing this with my XBox controller. Poorly optimized interface (The previous games where not that bad now, hun?) and AWFUL mouse optimization.
    - The game feels flat: everything, every place seems to be resolved really, really lightspeed fast, and I have ADHD, things can get boring very often, but this game fails on making me feel like deep on that specific quest. The Frying Pan quest on The Witcher 3 or the Disarming Megaton Bomb in Fallout 3 felt deeper than any quest I've made so far.
    - Except for Charisma, none of your traits have ANY impact on conversations. I feel like I'm just playing a 'yes/no' game on reciving quests. No deeper relevance for any NPC.
    - Some quests seems to solve themselves, even really cool ones (U.S.S Congretional quest, for exemple).
    - It was cool when 'that fallout tune' played for the first times , but the really should put on new songs. Felt like a copy/paste of prewious Fallout games with some few additions.
    - Underwater Armor: BAD IDEA.

    Please note that I'm liking the game, the dealbreaker here is performance. How can my naighbour get 60pfs on a lower end PC than mine? On every aspect I suprassed the reccomended requirements, but a GTX 770 with a I5 runs better than a GTX 970 with I7. Bethesda AND NVidia are guilty here, and I'm not recomending the game to ANYONE until those things are corrected.
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  20. Nov 10, 2015
    6
    in Summary cool world nice shooting system but awful controls on pc with mouse and keyboard and the dialogue system is complete trash. Its absolutely no fun to talk to other people. Every time 4 answer possibilities most of them are yes no or maybe and the third is a one-liner too. not a worthy successor for Fallout 3 or New Vegas. Maybe Mods will do it
  21. Nov 10, 2015
    6
    I'm impressed that Bethesda finds a way to make games shallower and shallower every singer iteration. I'm even more impressed that they are still so salty that Fallout New Vegas added so many good features, that they chose to actually OMIT them instead. (Faction reputation is a big one, multiple choice, survival mode)

    This is a complete 360 degrees from Fallout New Vegas. Let's start
    I'm impressed that Bethesda finds a way to make games shallower and shallower every singer iteration. I'm even more impressed that they are still so salty that Fallout New Vegas added so many good features, that they chose to actually OMIT them instead. (Faction reputation is a big one, multiple choice, survival mode)

    This is a complete 360 degrees from Fallout New Vegas. Let's start with the big bear in the room - dialogue and writing in general. Somewhere out there is a nice interview stating that giving the player a varied choice of dialogue in fallout 3 didn't allow them to tell a story quite like they wanted. You know what the problem is? A role-playing game isn't about being told a story, it is about making your OWN story. Especially in one like Fallout. All this talk from Todd Howard bout how player freedom remains their number one goal, yet they cuddle you through the whole story. (Which only has two endings, and considering the outcomes, seems a little extreme) So now here's the problem - Bethesda had YEARS to do this. Compare this to Obsidian who wrote for New Vegas, and it's absolutely asinine and no Bethesda excuse can really justify this. New Vegas allowed you to kill whoever you want, side with whoever you want (within reason since the BoS clearly couldn't take hoover dam) and be whatever player you want. You want to be a psychotic killer and murder everybody and become a slaver? You bet buddy. Dialogue was varied and rich. The story and world also made sense. There was little, if anything, in New Vegas that really seemed out of place in the world. The world felt alive, connected, reasonable. It also broke away from the post apoc trend and explored the "post post" apocalyptic theme (which is what Fallout intended to be). I figured that maybe Bethesda would realize why so many people enjoyed New Vegas and blend it with elements of what people enjoyed out of 3. Instead, they took a complete 360. Cut away player choice in story, made your protagonist voiced, don't let you kill just ANYBODY, and slap you on the wrist for it. It also relies on an RPG SIN which is telling you to care about a thing and gives you no reason other than "well it's the best choice!" Now don't get me wrong - obviously we want to progress through the story because it's a **** game. But the whole story relies on the FIND YOUR SON thing up until you find him. The story is so heavily dependent on it that the game does little to convince you about what's right and wrong in the game. That's boring. That's awful and lazy writing. There is literally no excuse for a game that has been in the works for allegedly 6 years when another publisher did it it better in far less time.

    Another weakness of FO4 - rather than making everything a moral grey area with exceptions (like it should be in a world of people just trying to survive), it does the GOOD GUY BAD GUY thing again. It's again just plain lazy. That doesn't mean everything has to be subjective, but it severely sacrifices player choice.

    So now let's talk about gameplay. One step forward, but two steps backwards. The gunplay is the best yet. Apart from a few quirks and weird scaling issues, every weapon feels like it can be useful with some mods. Customization is fun, rewarding, and adds much needed depth.. If there is one thing Fallout 4 gets right, it is this. If the previous bit had been in check, this easily could have made me ignore the other flaws. I'm excited to see where PC modding (you know, assuming we DON'T get paid mods) takes this system. The settlement thing can be fun as well, if not a little more time consuming than I wish.

    Here's the two steps back part - it does away with the classic leveling system and "Skyrimfies" it. You can more or less become a God and get everything you want. 10 in all SPECIAL, etc. The previous system was nice because you got a nifty perk AND level up a stat. FO4's perks just seem less varied, and you either get a niche perk OR something useful. I'm not saying the previous system was great, but since you can basically get every single perk that is remotely useful, really detracts from the multiple playthrough thing. It's not a HUGE complaint, but it was clear the audience they were going for (as if it wasn't clear enough) was the Skyrim audience. People who want max everything and to just dick around.
    Another note is scaling is just piss awful. You can get some of the best **** way too early in the game. (Power armor makes no sense)

    Overall - is Fallout 4 a bad game? No. It has strengths. The problem is that everything else is just so mediocre. I legitimately went into FO4 thinking "well there is no way they made it worse" and yet somehow, against ALL odds, 6 years, and such a large budget, they found away. Beth painted a canvas full of things to explore and instead they wasted it by not capitalizing on the Synths concept. Overall, a bad sign of what's to come since Beth clearly only cares about capitalizing on profit.
    4/10
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  22. Nov 10, 2015
    6
    Okay, I was really looking forward to F4 because I'm a great fan since the vault opened for the first time and I ventured out to fetch new water chip. Sadly, I cannot recommend this game to anyone like myself.. The game looks almost exactly the same like F3 / F:NV did - not a big issue but not a score either. The main protagonist (player) speaks and I don't like that. All theseOkay, I was really looking forward to F4 because I'm a great fan since the vault opened for the first time and I ventured out to fetch new water chip. Sadly, I cannot recommend this game to anyone like myself.. The game looks almost exactly the same like F3 / F:NV did - not a big issue but not a score either. The main protagonist (player) speaks and I don't like that. All these want-to-feel emotions that ain't emotional anyways are just terrible screenplay. Main thing that has ruined the most is story and dialogs in overall. I will not comment story to unhide any spoiler but dialogs are so poor that even Diablo 3 had it solved better! In every dialog you have about 4 options (4? how convenient..) and no matter how related or not related these options are, you can pick only one and that's it - dialog is over. No additional questions regarding your choices, not additional options based on your charisma or intelligence or strenght, nothing at all. You either say to that stupid robot that your wife's dead or ask him whether he saw killers - no option to tell him the bad news and ask about killer afterwards. I was like what?? It's year 2287 or something, don't tell me people gonna interact with A or B options... the game stinks like PS4 / X1 port as well, inventory is confusing and difficult to organize, crafting ain't anything special and building your own town is nothing I would like to do. All in all - the only good things are animated pip-boy and Fallout 4 sentimental value. Big disappoinment, GOTY award goes to Witcher 3 and it will be mostly deserved. Expand
  23. Nov 10, 2015
    6
    As a longtime fan of RPGs I was incredibly disappointed with Fallout 4 and while the gunplay is fun it's nothing to write home about. The positives are things like the atmosphere around the areas (which is superb) and the amount of guns/modifications.
    Now for the bad. The story is absolute wank, and the characters are boring and stale, the story feels like a indie game at best not an AAA
    As a longtime fan of RPGs I was incredibly disappointed with Fallout 4 and while the gunplay is fun it's nothing to write home about. The positives are things like the atmosphere around the areas (which is superb) and the amount of guns/modifications.
    Now for the bad. The story is absolute wank, and the characters are boring and stale, the story feels like a indie game at best not an AAA which could afford to hire good writers (I've actually honestly been more invested in an Assassins Creed game and I hate them.) The introduction of the speaking main character sounds good on paper, until you realise that there is only one voice so any attempt of roleplaying anyone who isn't a suburban parent is out the window (aided by the railroaded main quest.)
    Gone are any form of progression in skills, which is a huge disappointment, Bethesda really need to stop streamlining places which worked and were fun, so the different dialogues and skills really needed to be in there.
    The new outpost building mechanic is fun for a good 10 minutes, but it does encourage you to actually scavenge for items which is a step in the right direction.
    But the side missions... Oh god the side missions. They seem to have gone in the direction of Skyrim which is instead of writing actual fun believable stories a la Witcher 3 have instead just made people direction posts to the nearest sewer/outpost/camp/etc
    Now there is no doubt a lot of things will be helped by mods, but why should an AAA game rely on mods to make it fun? The mods should be there on top of an already shining game.
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  24. Nov 10, 2015
    6
    Mediano. Com o dinheiro que a Bethesda ganhou ao longo dos anos, não era luxo, mas sim obrigação trazer alguns gráficos melhores do que os apresentados. O gameplay deixou a desejar, qualquer NPC simples sem armadura alguma aguenta facilmente diversas balas sem grandes problemas, faltou equilibrio na jogabilidade. Faltou maior carinho com o enredo e diálogos, parece que foi feito apenas porMediano. Com o dinheiro que a Bethesda ganhou ao longo dos anos, não era luxo, mas sim obrigação trazer alguns gráficos melhores do que os apresentados. O gameplay deixou a desejar, qualquer NPC simples sem armadura alguma aguenta facilmente diversas balas sem grandes problemas, faltou equilibrio na jogabilidade. Faltou maior carinho com o enredo e diálogos, parece que foi feito apenas por fazer, a história não empolga, após algumas horas de gameplay continuo sem nenhum personagem marcante na cabeça. Vale uma nota um pouco maior pelos elementos surpresas presentes no jogo, nas não chega perto do Fallout 3 no qual até hoje falam da rádio do jogo que continha mensagens não codificadas. Infelizmente não vale o valor cobrado no Brasil, e não condiz com aquilo que o jogador merecia. Isso pq nem citei os bugs de lançamento. Expand
  25. Nov 11, 2015
    6
    This review contains spoilers, click expand to view. One of the biggest issues I have with this game is how boring and unmemorable all of the characters are.

    I don't care about my wife or my son and why should I? The game is trying to make me care about them, but I just don't. I've spent a total of 10 minutes with my wife and son and I'm supposed to care about them?
    There is no drive to complete the main story which is basically a copy and paste of Fallout 3's story only this time you're looking for your son instead of your father.

    Most side quests are generic and predictable. Fetch x, save y and the reward is caps 95% of the time.

    I also don't like how you become a Minuteman general and a Brotherhood of Steel member just because you didn't attack them on sight and instead helped them kill a few raiders and ghouls. All you have to do is complete a boring quest and bam, you're suddenly a goddamn general. It just doesn't make sense and it feels very rushed. You also get a power armor and a minigun with 1000 bullets literally an hour into the game.

    Graphics are simply ugly for a 2015 AAA title and the game runs surprisingly bad even on fairly good hardware (GTX 970, i5 4690k). There are some very bad textures and models in this game. The game's visuals are inconsistent. Certain areas look somewhat good and some look downright ugly.

    The animations have improved, but not significantly. The game still feels clunky and it's very obviously running on Gamebryo. The only significant improvements over Fallout 3 and NV are character creation and combat (shooting in particular). The dialogue wheel is a huge step back and I'm not a big fan of my character having a voice.

    The good:
    -improved combat and character creation
    -crafting system

    The bad:
    -unmemorable characters and generic quests
    -poor writing
    -voiced protagonist
    -terrible facial animations, bad lip sync
    -vague dialogue options
    -poor visuals and Gamebryo
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  26. Nov 11, 2015
    6
    My experience so far In a word - underwhelmed. My description of the game so far - bland. Bland dialogue, bland characters, bland story, bland graphics. Nancy Drew games have more ambition than does Fallout 4. I will grant there is a lot of content, but the game gives you no real reason to want to do any of it.
  27. Nov 12, 2015
    6
    Honestly this is a good game if you never never played Fallout 3/The Witcher 3. I think these 2 games story-telling system much more detail for player.
    Sad to notice Fallout 4 is not my cup of tea. Due to its simple dialogue / character build-up point ability system are not in my expectation. Gosh =( That 4 up/down/left/right communicate system ruin the whole story-telling, it's
    Honestly this is a good game if you never never played Fallout 3/The Witcher 3. I think these 2 games story-telling system much more detail for player.
    Sad to notice Fallout 4 is not my cup of tea. Due to its simple dialogue / character build-up point ability system are not in my expectation. Gosh =( That 4 up/down/left/right communicate system ruin the whole story-telling, it's definitely a disaster for the Fallout series.
    I appreciate that the combat experience working great, but except these enemies throw instant-explosive matter. You have NO chance to DODGE it. [Quake 3/Quake Live is my best speedy FPS-shooter game]
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  28. Nov 28, 2015
    6
    Some of the graphics are plastic looking.
    Gameplay can get repetitive quick when you try to do other missions other than the main story.
    The companion mechanics are wierd... They can often blow your cover and get themselves hurt a lot.
    Pretty fun to build a new settlement and create some fresh guns.

    so... not bad. I wouldn't pay $60 though.
  29. Nov 13, 2015
    6
    Fallout 4 is a decent game. It has a very enjoyable crafting system, combat system, and building minigame...

    Other than that, this game is extremely shallow, and dull. First off is the graphics. While graphics shouldn't be a problem, Fallout 4's low res textures make the world dull and hard to connect to. There are many times where I couldn't separate different objects from each other.
    Fallout 4 is a decent game. It has a very enjoyable crafting system, combat system, and building minigame...

    Other than that, this game is extremely shallow, and dull.
    First off is the graphics. While graphics shouldn't be a problem, Fallout 4's low res textures make the world dull and hard to connect to. There are many times where I couldn't separate different objects from each other. Esp in this game where there seems to be low res garbage laying around everywhere. It may be better to spread things out a bit and delete some stuff.
    Second is the lack of unique items. Since this game focuses heavily on crafting, junk is very important. You won't really be able find anything unique anymore. All you will find now is junk, junk, and more junk. Kind of a horrible incentive for exploring.
    Exploring isn't really much fun either. No landmarks, everything looks the same other than diamond city, and that was no breath taker. The low res textures doesn't help either. Everything else feels like copy and paste with garbage laying around everywhere. A complete mess.
    Majority of the quest involves killing x. Dialogue is boring, options are lame yes, no, sarcastic, info and short which is confusing. Perks are basic and have no depth.
    It feels like Skyrim with guns but lacking in everything, lacks all the cool stuff like shouts, spell tomes, artifacts, unique items, cities and towns and etc.
    Very linear story too unlike NV.
    Boring to play after awhile unless if you like looking for junk and crafting stuff.
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  30. Nov 11, 2015
    6
    My review is based on around 20 hours in the game.
    And so far this game reminds me an MMO. I guess the same people who worked on the Elder Scrolls online have also worked on Fallout 4 (and I have spent 1 month in ESO on its release in 2014 so I can compare). I am a huge fan of the Elder Scrolls series but the ESO was a disappointment to me. Unfortunately Fallout 4 is also a
    My review is based on around 20 hours in the game.
    And so far this game reminds me an MMO. I guess the same people who worked on the Elder Scrolls online have also worked on Fallout 4 (and I have spent 1 month in ESO on its release in 2014 so I can compare). I am a huge fan of the Elder Scrolls series but the ESO was a disappointment to me. Unfortunately Fallout 4 is also a disappointment. Here is why.

    The main plot in Bethesda's RPGs has always been dull. But this has always been compensated by absolutely fantastic side quests. In Fallout 4 the side quests are a total disappointment and all are MMO like. They are all about: go kill those guys, bring this, bring that. There are no stages. What an npc tells you to do is exactly what will need to be done. There are no unexpected twists or anything intriguing.

    The settlement building feels like an MMO time sink. This all reminded me the garrison building in World of Warcraft. There are several settlements that you can build in the game. For each of them you need to collect tons of resources. Reading the reviews of the critics I guess there are plenty of people who enjoy this part of the game but for me this Minecraft/World of Warcraft copying got old very soon. It's all very repetitive and pointless really. Feels like mindless grind.

    The graphics is nothing to write home about if you played the Witcher 3. I would say that it's year 2012 quality. And in general if you give the Witcher 3 a 10 then the Fallout 4 is a 6. People play single player RPGs for the story and the immersion. Bethesda again confused the priorities. In the Elder Scrolls online they made a single player RPG with MMO elements. As a single player ESO was weaker than previous installments. But the MMO part also felt alien. It's the same thing with the Fallout 4. A lot of MMO elements but now in a purely offline game. What's the point? Why not make a Fallout online instead?

    I really wanted to write something positive about this game but it's average in every respect. I was totally blown away by the Witcher 3 storyline, the open world and the graphics. Fallout 4 is just meh...
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  31. Nov 12, 2015
    6
    I've come to the conclusion that the games Bethesda roll out are so detailed and immense in scale that they can't be bothered to pay anyone to play test them any more. That would explain a lot of things.

    Things, such as, my first encounter with a Deathclaw at the very start of the game. Round one - I open my Pip-Boy to use a Stimpack, and can't close it. Deathclaw stands, bemused, next
    I've come to the conclusion that the games Bethesda roll out are so detailed and immense in scale that they can't be bothered to pay anyone to play test them any more. That would explain a lot of things.

    Things, such as, my first encounter with a Deathclaw at the very start of the game. Round one - I open my Pip-Boy to use a Stimpack, and can't close it. Deathclaw stands, bemused, next to my motionless body. Re-load. Round two - I decide to hide in one of the buildings which is working quite well. Deathclaw runs away and doesn't come back. Eventually I go in search to find that he's stuck on a pile of rocks. Shoot him a couple of times before he teleports around behind me and rips my limps from my torso. Re-load. Round three...well, you get the idea.

    Like all Bethesda releases, there are a ton of bugs at launch. Some are minor annoyances, some are immersion-breaking, and others require you to load the game from your most recent save. This may have been more acceptable seven years ago in the days of Fallout 3, but we've seen so many super-polished games with massive worlds since then, eg: Witcher 3, GTA5, etc. The bar has been raised for all open-world games recently, and Bethesda ran right into it and bumped their head.

    The Creation Engine is really starting to show its age. I'm normally in the "graphics don't matter" camp, but when I actually recognize objects and textures which were lifted right out of Fallout 3 and implanted into 4 without even so much as a re-skin, it irks me. Overall the graphics and presentation is a mixed bag. The exterior views/landscapes are actually great in my opinion. Character models are average. Building interiors and many of the item models/textures are significantly below par by today's standards. Animations are poor and lip-syncing often attains kung-fu-movie levels of awful. This engine has been powering all of their open-world games since the stiff-legged Khajiits of Morrowind floated across screens 13 years ago. It really needs to go.

    Ranting out of the way, it's definitely not all bad. When all of the bugs are fixed, I would happily update my review score to a solid 7/10. Improved graphics/textures via modding would hit an 8/10. Sadly nothing will ever fix the awful "speech wheel", wooden dialog and an in-game menu which was invented somewhere in between the discovery of fire and the first wheel.

    An overall disappointing experience, especially given all the hype.
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  32. Nov 12, 2015
    6
    Was really pumped for another entry in my favorite series since 1997. But this leaves me frustrated and disappointed -- more of the same is nice, but the design decisions made over FO3 simpy don't work for me. Story is bland, workshop and crafting are tedious and add nothing substantial. Plus the thing performs extremely bad in interiors, yet looks practically the same as before. Minus theWas really pumped for another entry in my favorite series since 1997. But this leaves me frustrated and disappointed -- more of the same is nice, but the design decisions made over FO3 simpy don't work for me. Story is bland, workshop and crafting are tedious and add nothing substantial. Plus the thing performs extremely bad in interiors, yet looks practically the same as before. Minus the post-apocalyptic color palette, which had its appeal. To sum up, frustration from bugs and **** performance + tacked on features break immersion more than they do any good. Expand
  33. Nov 12, 2015
    6
    This review contains spoilers, click expand to view. Well guys this is Fallout 4...

    I really hope bethesda gets around to reading these reviews because this is a video game franchise fans are vet passionate about.

    MY OPINION
    I think people are a little too mad about what this game ended up being I myself am not mad I'm just disappointed as a long time fallout fan I have to be honest with myself as a fan and as a gamer that I feel like fallout fell short of what I have come to expect from a bethesda game. Also I don't understand all the complaining about the graphics bethesda games have never been known for their graphics but the extreme death of the frame rate upon entering a city is unacceptable.

    GAMEPLAY
    Here I feel like bethesda took a few steps forward but not in a good way. The gunplay is a vast improvement from what it used to be and is extremely addictive but I feel like that is the only thing keeping me playing the game and the fact that its fallout. The rpg elements of the game are really dumbed down the new leveling system isn't really anything to be impressed about but I appreciate the fact that there is no level cap. The new dialogue wheel didn't really keep me immersed into the experience of anything it hurt it. I didn't have a real sense of self in my character it kinda felt like I was just along for the ride. Also on you couldn't really tell the chances of successfully persuading anyone. There's also not a whole lot of weapons in the game you just happen to come across different variations of the few weapons that are available buy I do like that the weapons nodding allows you to make it your own. That goes for power armor as well even though there are oly 4 sets of power armor to choose from. I think the power armor was done right this time around though it really makes you feel well... powerful. I don't like the fact that there are now no requirements to get power armor you can literally get power armor 5 minutes into the game, and the fusion core thing is very limiting I'm not a scientist but I know that nuclear fusion would generate enough power for more than 15 minutes of use. The armor layering is also very vague I would find I set of armor and wouldn't be able to layer it like other outfits even though looks lt be able to accept layering the drifter suit is a perfect example. The town build was also very underwhelming after I would establish a settlement I found myself never feeling attached like the settlement truly needed me to survive. There building of settlements is often very finicky as well. There is alsoa total absence of the repair system which was the only thing that kept me hoarding gun and making them feel valuable breaking weapons down for parts for the most part felt like a waste of time so the basic just ended up being junk because of my custom weapons I never really needed the other ones. The legendary enemy's also felt very cheap I would be waking around and find I legendary enemy's and never really feel threatened. I could probably think of more things to cover but I better move on. Also the fact that there were only like 3 unique weapons in the game made me lose interest in exploring.

    STORY
    I could go on all day about the story's short comings but it would be better just to sum it up. The story felt totally underwhelming and re-used. Never did I really feel attached to any of the characters nor did my choic es feel like they had any effect on the world around me. There is a no longer a karma system of a faction system when you join a faction you feel like are just there and not a part of it.

    SUMMARY
    Fallout 4 no longer feels like the game I had expected it to be or what I hoped it would it fell extremely short from expectations. I expect better from bethesda hell we as a fan base expect more from bethesda. I love fallout 4 because it's fallout 4 but I'm afraid that that's the only reason I love it... At some point as a fan you just have to be honest with yourself was the game worth your well earned money that's a question you need to ask yourself. I think my money was well spent ONLY because I'm a long time fallout fan. The best I can give this game is a 6/10... Slightly above average... We all should have hight expectations from triple A game studios and triple A games like this I don't hate fallout 4 I'm just disappointed in bethesda for not delivering a Vetter product...
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  34. Nov 12, 2015
    6
    It's an ok game... lots of glitches and such... mods usually make Bethesda games for me, and mods will fix and add on the the game. I like modding as well, so this ought to be great!
  35. Nov 13, 2015
    6
    Stripped RPG elements, terrible dialogue system, outdated graphics, small map size, overall lack of innovation. I would not recommend buying this game.
  36. Nov 14, 2015
    6
    I get the 0 ratings. If the 0 ratings were all 5-6, the game overall would get an 8 or 9 that it does not deserve, and the sizeable number of consumers who are dissatisfied with the game would not get heard over the paid-professional reviewers.

    There is a difference in paying $10 for a game, and it's amusing for a few hours and just okay. But let's get serious. I paid $120 for a Pip-Boy
    I get the 0 ratings. If the 0 ratings were all 5-6, the game overall would get an 8 or 9 that it does not deserve, and the sizeable number of consumers who are dissatisfied with the game would not get heard over the paid-professional reviewers.

    There is a difference in paying $10 for a game, and it's amusing for a few hours and just okay. But let's get serious. I paid $120 for a Pip-Boy Edition and $40 for a hardbound Survival Guide. And when I went into Best Buy on Tuesday, the first thing they did was offer a $30 Season Pass for future, unreleased game content.

    The problem with Fallout 4 is that I just shelled out $200 and didn't get $200 worth of satisfaction. I paid around about that on Skyrim, and Skyrim was worth every penny. I certainly didn't spend time the weekend afterwards trying to explain online why I didn't find the game... fun.

    And no, I've never posted another review before. I came over here to look after a tweet from AngryJoe.

    So I'd give it a 6-10. I am sorely tempted to hit 0. Why? Buying a AAA game is like an arranged marriage. You shell out the money based on the reputation of the game studio and there isn't any quickie divorce if your spouse turns out to be a broke, alcoholic mess.

    People should go ahead and play the game, but get it used if you haven't already done so. Save your money for a later version where the major bugs have been fixed. And stop telling outraged gamers who feel like they've been conned and robbed that they are trolls.

    Problems:

    1. The plot is horrible. It's Ally McBeal. And it's not an RPG. Beyond that, it's a boring, cardboard and morally devoid non-RPG story. The game fails to make you at all interested in your primary motivation. Besides, the opening sequence was poorly disguised emotional manipulation (though pretty graphics) of kneejerk "Support the Troops!" It wasn't what we were expecting, which was something Epic. Instead, we got a homesick sob-story from some random guy we don't care about.

    2. The voiced main protagonist is as bad as we all feared it would be (unless you are a paid reviewer). I don't mind voiced protagonists per se (Fable, Dead Space, Tomb Raider), but it breaks the particular sort of immersion that an open-world RPG can offer. You end up feeling like you are just giving a makeover to someone else no matter how many rerolls you do. The Wheel system doesn't work, largely because the options don't accurately describe the voiced dialogue. It's a rip-off of the Emotion-Wheel that failed so memorably in Fable 3.

    3. The facial animations are a huge slide backwards. They might be slightly more realistic at the skin level than Skyrim, but the coordination between voice and mouth is consistently off, and the NPCs constantly make physical motions (bobbing heads, etc) at points where it's very unnatural. Worse, they fail at demonstrating an emotional context to the situation or dialogue of the NPC. Every one looks like they are standing in a long check out line at a grocery store, not like they live in a nuclear wasteland.
    (New players note: You can turn off the dialogue camera, which I recommend.)

    4. So many Fallout favorite gameplay mechanics have been stripped out of the game: Karma, Reputation, Repair. That your gear will degrade, that replacements are rare, that upgrades are exceedingly rare, are necessary components of a survival-nuclear wasteland. The gear-candy situation and the instant trust of sheep-like people never make you feel like you are carving out a place for yourself. Instead it's more like being a rich person shopping at a thrift store because its chic.

    5. The zany fun in some of the first few levels were stripped out in favor of making the opening 5 hours of game play a condensed version of a Fallout game. I literally had a sniper-rifle the equivalent of what I used to fight the Second Battle of Hoover Dam after 3 hours. In the rush to throw Power Armor, a minigun, and a Death Claw at critics before they wrote a first day review, the vast majority of players lost out on a few hours of wearing your Vault Suit in combat and killing things with pool cues and baseball bats.

    6. The quests are devoid of real, convincing moral conflict or choices. Everyone hates everyone because... Because! The specifics of a lot of it would require using spoilers, so basically choosing a faction in this game is just choosing one list of different quests for each play through. In Fallout:New Vegas, you spent most of your gameplay (for example if you went NCR), negotiating out how other nonaligned factions responded in the inevitable war over Hoover Dam, thus deciding their fate in the future of the Mojave desert. There's no real moral choice here, just a whole bunch of fetch-or-kill quests for no real end purpose.

    TLDR: Bugs don't make me mad at spending $200 and feel like giving this a 0. A boring, cardboard open world game stripped of any real RPG elements makes me mad that I spent more than $30. YMMV.
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  37. Nov 15, 2015
    6
    I have played all the previous games in the series, so did have high expectations, especially after playing some other PC games this year, but sadly I am disappointed.

    Generally I expected better graphics, lip syncing, animation etc than the previous titles, but in my opinion they are no better than the previous titles of 7 years ago. The bugs are a disgrace, and unless you use the
    I have played all the previous games in the series, so did have high expectations, especially after playing some other PC games this year, but sadly I am disappointed.

    Generally I expected better graphics, lip syncing, animation etc than the previous titles, but in my opinion they are no better than the previous titles of 7 years ago.
    The bugs are a disgrace, and unless you use the console, key quests are impossible, unable to get to locations unless you teleport using the console. This is appalling.
    I have grown used to bugs, sadly in many games in recent years, but legally now in the EU, a game which cannot play through the main quest is deemed not fit for purchase, who tested this?
    This is not a RPG, it is an OK FPS, and I will probably continue to play if possible, (as long as somebody cleverer than me can publish the console commands), but I do grow weary at these poor console ports, we deserve better.
    A concern I do have is that the professional critics score the game so high, i can only assume the scores are based on what the game may become if the mod's are made to improve it, but as it is, 6 is a fair score, and a generous one at that, as actually there are too many game stopping bugs.
    I will not pre-purchase again, (though I have said that before, I guess I was taken in by the hype!)
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  38. Nov 15, 2015
    6
    Score of 7 because the game has minor and major things it excels in, but some minor and major flaws as well.

    Overall it is fun to play and pretty much revives that Fallout 3 experiences we all have been waiting for! But is it enough just to create another clone - or should Bethesda have aimed for more? Lets begin with the positive aspects. ++ World and setting: I simply love the
    Score of 7 because the game has minor and major things it excels in, but some minor and major flaws as well.

    Overall it is fun to play and pretty much revives that Fallout 3 experiences we all have been waiting for! But is it enough just to create another clone - or should Bethesda have aimed for more?

    Lets begin with the positive aspects.

    ++ World and setting: I simply love the wasteland. Bethesda did - as expected - a great job at creating a beautiful world to explore, with a lot of humor and an interesting retro-futuristic-50ish look. The feature of being able to build settlements and own houses ingame may be a small one, but it really adds an aspect most Fallout 3 and Elder Scrolls fans have been waiting for, even if they weren't aware of that, at that point. In skyrim, the first Mods I downloaded and loved using were player abodes - now I can create as I see fit. Good Job, poorly introduced though, but good job nevertheless.
    ++ the perk system: In my opinion the new perk system is great. It is intuitive, easy to understand and adds a great level to role playing. Being able to increase stats is a nice thing as well
    + it may be a small thing, but Bethesda thought of it: you are able to change your face and hair ingame. And not just after a year of complains, fifty mods and five add ons, but right in the vanilla game. Its a small feature, but it shows Bethesda learned form experience, at least in that regard.
    + the VATS: is now moving in slow-mo. Some hate it. I like it. It forces you to make a decision and adds just a small degree of difficulty, in my eyes well done.
    + your character finally looks decent, the editor allows for handsome faces - well done.
    + the gunplay has been improved, it feels more natural now, not bad

    But now to the reasons, why this game is not a 10/10.
    - - The depth of story and the characters
    We are writing the year 2015. Had this game been released in 2013 the way it is, it would have been an 8. But now I have seen Dragon Age III. I have seen the Witcher III - I have seen how well a Role Play Game can bring life and depth to characters. Fallout 4 is missing that. The faces still look expressionless and the NPCs move around like puppets. Yes they have a few more animations, but still. That was okay when Skyrim was released, as it was the state of the art. But no more. And also the depth of the characters. Fallout 4 creates one dimensional characters, the story is predictable. Bringing life to characters is not a thing that requires modern game engines or graphics, it is a matter of planning and writing. Dragon Age III has done a superb job of that, it provided me with companions and characters I cared about. Baldurs Gate, Pillars of Eternity, the Witcher - there are many examples to show that Storytelling can be a thing that makes a game great. Here Bethesda failed as it relies mostly on its open world, neglecting a well written storytelling.
    - - Character Identification:
    Bethesda games like the Elder Scrolls Series or Fallout 3 always relied on the players imagination of how they see themselves in the game. Am I a ruthless rogue or a noble paladin, a savior or a villain that just helps for his own gain? In Fallout 4 this choice is taken from you as you are pressed into the corset of a Father/Mother seeking his/her son. During the main campaign all of a sudden you can only watch your player from a third perspective and think - wait - thats not me, who is this guy and what is he doing to my character. This discrepancy between "I see myself as that kind of character" and "what on earth is my character saying there, I wouldn't act like that" really bugged me.
    - the dialogue options:
    are now reduced to four answers that aren't even spelled out. So you just pick one of the few answers the game offers and watch what happens, for most of the time you don't know what that answer really is supposed to mean: Spoiler: "maybe" usually means "no"
    - - - - - The Interface
    I can't put enough Minus marks on that. This game certainly doesn't deserve a below 5 rating, but I can see, why people are tempted to give one. The interface, especially on PC is simply put: CRAP.
    I can see why the programmers liked that pip-boy-green-on-black-look - but it's useless. Bethesda - look at the Number one most downloaded mod for Skyrim: it is a mod for a new UI. Any idea why that is??? You obviously don't. The lists are annoying and don't do the game justice.
    ------ hard coded keybindings
    Also: I have to write it again, since I don't feel the developers have realized that fully: We are writing the year 2015. Why on earth didn't bethesda foresee players using esdf instead of that ridiculous was. (There is a reason why the "F" is always marked on a Keyboard!). The secondary bindings cannot be changed thus creating a mess once you change the primary ones. poor job. Not being able to control and maneuver as I wish really dampens the game experience A LOT and makes it feel like a flight simulator at times.
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  39. Jan 10, 2016
    6
    The game simply does not live up to expectations. It's not bad, but not certainly not good enough.
    The failings all come down to the watered down RPG elements and the increased focus on FPS mechanics. If that was what Fallout as a franchise was about it would be an above average shooter given the stunning art direction and original universe but it's not.
    Fallout is expected to be
    The game simply does not live up to expectations. It's not bad, but not certainly not good enough.
    The failings all come down to the watered down RPG elements and the increased focus on FPS mechanics. If that was what Fallout as a franchise was about it would be an above average shooter given the stunning art direction and original universe but it's not.
    Fallout is expected to be engrossing and intelligent, this entry to the franchise is neither.
    Simplistic dialog options, story on rails with little to no player choice as to how the game world evolves.
    I watched a "lightning round quick review" on youtube that said it all.
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  40. Nov 18, 2015
    6
    Like few here I played Morrowind, Oblivion, Fallout since nr 1 and always loved them.
    Skyrim (even with much better graphics) was the first warning of some of the old magic disappearing but I had hope for F04. I know Oblivion and FO3 spoiled me.
    When I visit Metacritic the first thing that hits me are the ‘critic’ reviews. I can only say same as so many here, don't trust the Critic
    Like few here I played Morrowind, Oblivion, Fallout since nr 1 and always loved them.
    Skyrim (even with much better graphics) was the first warning of some of the old magic disappearing but I had hope for F04. I know Oblivion and FO3 spoiled me.

    When I visit Metacritic the first thing that hits me are the ‘critic’ reviews.
    I can only say same as so many here, don't trust the Critic Reviews. 10/10 for this game... We all know they are paid to write that but still... Even as a fanboy I don’t get it.
    On the other hand 0/10 from users is also not correct. The game works (with bugs). Even when like for me this game is a big disappointment it aint a 0/10 at all.

    I am used to play heavily modded FO3 and F0NV and that influences my verdict, a lot 'so called' new stuff' aint new to me. Played both 3 and NV hundreds of hours. My NV looks actually better than this 4 ...
    Weapon modding is not new, I have in FO3 already for example and I don’t find it that brilliant in this game at all.

    Is it pretty for a game in 2015: No way; ugly: No.
    Is that a problem: NO but I miss it, I still enjoy Oblivion for example, still we are 2015 and most have better PC now then 5 years ago. I played FarCry 4 and GTA5 lately and when you then go to FO4 it is like going back in time. For any other studio OK but this is Bethesda, these guys are supposed to be the top.
    They should at least have made a new engine. Maybe they needed quick cash for whatever reasons.

    FO4 should have been called FO Baltimore the 4 is simply not justified, people would still buy it but not at the actual price but at $40 for example.
    Been playing 40 hours now and still have no emotional feel with this game. It feels dead, dumb, dialogues are oh dear... and it feels small.
    In general the game just feels wrong, hard to put a finger on it. Same feel I had with Skyrim but in that game that feel only came After 60 hours playing.
    I could go on but not in the mood, I join the comments of people who gave this game a 5/10. For a Publisher like Betheseda 5/10 is like a 0/10 compared to other publishers.

    My score: compared to modded FONV = 4/10 because I am sure the modders would have done a much better job or already did.
    For the ones who never modded = 6/10.
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  41. Nov 17, 2015
    6
    >2010: WTF!?!?! When these guys will make real fallout game!?
    @
    >2015: You understand that real fallout was made in 2010.

    All in all this game is lacking on every front. No story, no emotion, no choice, no consequence, very streamlined and boring character development. It's a pure shooter game and not an RPG. Fallout is dead.
  42. Nov 17, 2015
    6
    This is a good game, but it's kind of a let down. Bethesda could have and should have done so much more considering this is a fallout game, and they definitely had the time, money, and teams to get it right. I feel that this game is definitely a step backward from Fallout 3 and Fallout: New Vegas in a lot of ways. As a Fallout game it's like a 6/10 but as a game itself it's like an 7/10.This is a good game, but it's kind of a let down. Bethesda could have and should have done so much more considering this is a fallout game, and they definitely had the time, money, and teams to get it right. I feel that this game is definitely a step backward from Fallout 3 and Fallout: New Vegas in a lot of ways. As a Fallout game it's like a 6/10 but as a game itself it's like an 7/10. It's fun to play, but it's not a deep experience while playing. I much prefer Fallout: New Vegas.

    There are a lot of flaws, a lot of issues that make this game... uncomfortable to play. There are things that I've gotten used to that were great features.. gone. Here are those issues that dissapoint and upset me.

    A voiced protagonist was interesting, but it limits the gameplay too much. In the dialogue, you are restricted to 4 options at all times; Question / Yes / Sarcastic (Yes) or just Yes / No (which is yes most of the time). No more skills to affect dialogue, only Charisma from SPECIAL and maybe 1-2 other perks. What a shame. While doing main quests and the main storyline, there is much left to be desired. I wish there were options to really take charge as a leader, make great alliances etc.

    Skills are completely gone. Perks take too long to gain. There are too many, and the leveling is too slow. I reached level 40 and maybe have 20-25% of all of the perks. The perks have great bonuses, but what's the point if you are too limited while playing. It leaves a lot to be desired while playing the game.

    No karma system! No moral system. Goes for reputation and dialogue. It ruins both. The only kind of 'karma' in the game is whether you get your companion to 'like or dislike' a certain action. This is pretty meaningless.

    There's just not enough variation. Legendary items are garbage mainly, you get very crappy bonuses most of the time. And that's all it is. Just simple little bonuses rather than huge upgrades. There are maybe 10 different 'unique guns' and the rest are all just variations of them. Same goes for armor, you have 5 armor sets. Leather, raider, metal, combat, synth. Definitely not enough rare gear in the game. Modding takes too long for some guns (meaning close to endgame to unlock) but it is a great concept.

    The map is pretty small. The content is pretty limited. The game doesn't feel large. Most of the cities are just copies of each other. In most of the cities, there is nothing to explore. You go around fighting 3 different groups. That's it. Raiders/Gunners, Super mutants, Ghouls. And some wild animals away from the cities. It gets extremely boring and repetitive. If you liked exploring and looting in the old fallout games, Fallout 4 ruined this aspect.

    There aren't enough groups in the game. You have 4 major groups to play with and to side for. They are all very bland and only really tie in with the main story (other than one group which has a long storyline to it). These groups have no 'deeper' meaning. They just feel empty and like lost potential.

    The game's scale is way too small. I only experienced one actual battle, and then one endgame battle. These were pathetic and did not have nearly enough groups/npc's involved.

    The graphics could be better, although I am not one to care for graphics. Colors are great and perky. However facial animations are horrendous at times and feel extremely dated. Many times, the motion does not match the power of the dialogue.

    Power armor is great, but it's just too big and ruins the FOV in first and third person. I barley played with it for this reason. Also I feel that the gap between power armor and regular armor is way too huge. You should be able to play the game without power armor (you can but some points in the game it would be extremely difficult).

    Game is also not that stable with many reports of issues in game. I experienced this myself where my game constantly crashes to desktop at Sanctuary whenever I try to scrap, activate, or fight enemies. No idea why, but this is a major issue. You'd think that this issues should be taken care of in testing.

    Settlements are fun, but also not as deep as they could be.. hence why you are proposed to build many (quantity > quality). They aren't as beneficial as they could be. They are just little time wasters to get your creative aspect going. Something I feel Bethesda added last minute just to bandwagon.

    All in all, the game is decent. It's fun to play and can be addicting. But it just feels rushed. There isn't enough content that I expected. The content that's there i's too shallow in a lot of aspects. The dialogue changes are straight up horrible. The game is disappointing. The main story is the only thing that this game has going for it. It's appealing and interesting. But again, there are times where there is much left to be desired, and times where you wish there were more options and control.
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  43. Nov 17, 2015
    6
    That game IS worth your time. I don't believe you can rate a game from zero to ten, its either a game worth your time or it's not. For the sake of delivering a certain message, I will put 6 just as a reference keeping cons and pros in mind.

    New dialogue system is really bad. If you take Mass effect system as a comparison, that would be an ideal far beyond. It's true what people say: you
    That game IS worth your time. I don't believe you can rate a game from zero to ten, its either a game worth your time or it's not. For the sake of delivering a certain message, I will put 6 just as a reference keeping cons and pros in mind.

    New dialogue system is really bad. If you take Mass effect system as a comparison, that would be an ideal far beyond. It's true what people say: you really have to guess what you are going to say. I thought this is an exaggeration, but it's not.

    I feel very mixed about writing. At some points, writing does seem silly at the level never experienced before in a Fallout game. Your protagonist feels like a child: naive and inconsistent. In case of this game, the main story is forced on and you have extremely little part making choices here.
    That's where voice acting and a strong (by default) character would come in (like Mass effect series), but here it results in a disastrous sense of controlling and watching a complete imbecile. I do not want to bring spoilers in, but voice acting and your character's comments usually seem absolutely ridiculous and out of place during major events and plot twists.

    On the other hand, some characters are pretty good even compared to Fallout: New vegas. Their background is interesting, motivation is interesting as well, so it's a job well done in this case. Their texts (dialogues) are much better as well and are interesting to follow as well. Side quests are decent too and they keep you playing.
    Attention to detail is great and satisfying. Old magazines, notes, terminals - that's very well made and provides you with a perspective on a lore and the old events that took place. NPCs usually have a few interesting things to tell as well.
    Random events are very rare, I have encountered just a few during my playthrough. Exploring buildings without quests was not rewarding, there is a slight chance you would encounter something interesting quest or story wise.

    About RPG elements.

    The new SPECIAL system could have been a good move if made properly, but it's not. With this, the game feels like a shooter. You can comfortably shoot your way through the game without investing points in combat related stats or perks. And it's a disastrous thing in a Fallout game. If you make a shooter, why do this and keep VATS, other related elements? At this point (gameplay wise) it's a poor shooter AND a bad RPG. Betheseda should decide where to take this, and a proper way would be to improve on the old system, making it more logical, deep and accessible.

    This game lacks atmosphere and deepness of the old games, but everything stitched together, it still manages to make you want to play this. But it's a dangerous way, making gamers feed on nostalgia and mere references. This time I can enjoy that game, but if the next Fallout comes out like this, I will probably pass and look elsewhere.
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  44. Nov 20, 2015
    6
    The Good and The Bad.

    Good: -Gameplay -Exploration -Music -Companions -Building settlements -Voice acting -Crafting -Guns Bad: -Boring quests (most, not all) -Dialogue options / dialogue wheel in general -Uninteresting MC -Perks / leveling system -Npcs (most, not all) -Main story / quest-line An alright game, definitely not what I expected from the next Fallout
    The Good and The Bad.

    Good:

    -Gameplay
    -Exploration
    -Music
    -Companions
    -Building settlements
    -Voice acting
    -Crafting
    -Guns

    Bad:

    -Boring quests (most, not all)
    -Dialogue options / dialogue wheel in general
    -Uninteresting MC
    -Perks / leveling system
    -Npcs (most, not all)
    -Main story / quest-line

    An alright game, definitely not what I expected from the next Fallout game. If Obsidian Entertainment ever creates a new Fallout game, that will be the one I consider a next "true" Fallout game.
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  45. Nov 19, 2015
    6
    Fallout 4, while still a fun game, is a large step backwards from previous titles in the series with issues ranging from questionable design decisions to poor optimisation to an identity crisis concerning the game's genre. The developers seem to be focusing on adding shallow secondary features rather than creating strong core features. Bethesda's games seem be getting more and more dumbedFallout 4, while still a fun game, is a large step backwards from previous titles in the series with issues ranging from questionable design decisions to poor optimisation to an identity crisis concerning the game's genre. The developers seem to be focusing on adding shallow secondary features rather than creating strong core features. Bethesda's games seem be getting more and more dumbed down with each rendition, and Fallout 4 is far from an exception to this trend. That's not to say that there aren't some innovations, but they're too few and too insignificant to make up for the removed content.

    By far the most flagrant issue with Fallout 4 is the voiced protagonist and the ramifications of its addition. A voiced protagonist could have actually meant good things for the series, but instead it has heralded the removal of a large degree of player freedom and choice. Dialogue has been stripped bare, and a large number of other questionable changes were undoubtedly influenced by the decision to have a voiced protagonist.

    One of the game’s main issues which was obviously inspired by the voiced protagonist is the dialogue. Only four options are given for every conversation, and most of them follow a set template of yes, no, sarcastic, and maybe. When it’s not a template conversation, it usually doesn't even matter what you choose, as the response will just be the same with slight variations, which often leads to jarring and discontinuous conversations. You don't get options which allow you to play antagonistically and your mannerism doesn't change with your character's S.P.E.C.I.A.L. stats. The only stat which matters in dialogue is charisma, and even then it’s only for speech checks. Almost all of the dialogue options you have are either morally ambiguous or directly related to the predetermined backstory, and a lot of the dialogue options given are also duplicates of questions which you have most likely already had answered by a different NPC. At least the voice acting has improved significantly relative to Skyrim, but it's still not anything special.

    The main story of Fallout 4 is bland, uninspired, and full of clichés. It's like someone wrote the entire story in one night after watching a sci-fi marathon on television. As for quests, they're pretty mediocre: go here, kill that, talk to this guy, yada yada. The only branching I've found was at one point in the main quest, but it was more of a choice of whether you wanted to continue or just quit there than an actual branch.

    Yet another place where Bethesda has dumbed down the game is in the removal of skills. Not only has this made the game less dynamic in gameplay, it has removed the various skill checks from the already suffering dialogue. Perks have been expanded in lieu of skills, but almost all of them are combat-oriented and dull. Lady killer/black widow don't even give custom dialogue. Most offensive of all, though, is the fact that you can now increase your S.P.E.C.I.A.L. stats at a rate of one per level, rendering any strategic placement of your starting stats effectively null and severely reducing replay value.

    Where has Bethesda put all of their development effort, then? Well, guns now operate like they would in a traditional shooter, and there is a mediocre cover system. It's too bad that the AI improvements are limited to failing to use the cover system instead of actually attacking and being able to constantly spam grenades, which more often hurt themselves or their allies than you. They'll even use missile launchers at point-blank range. Apart from that, expect the traditional tiered bullet sponges system, except for the new bullet sponges that heal to full health when filled with bullets so they can soak up more bullets. These particular bullets sponges drop gear with enchantments. I guess Bethesda decided it would be easier to embrace the crappy MMO-style bullet sponge system by adding more MMO-esque features rather than fix the problem. Speaking of, you can also build settlements now, and they're incredibly mediocre. I can't help but question why they spent all this time on a poorly-interfaced, clunky building system when a player could simply mod in something similar to what they can build much more easily, especially since console players can supposedly use mods now. As for the weapon mods, they've essentially just cut down on the number of unique weapons and replaced them with a system that lets you create military-grade weaponry from tin cans and alarm clocks. Meanwhile, the majority of enemies use guns made out of piping.

    I have a lot more that I’d like to say, but I’m already running into the character limit, so to sum up, Fallout 4 is a poor RPG, a poor FPS, and a somewhat decent adventure FPS with RPG elements. Bethesda needs to focus on making the actual game rather than adding gimmicky features like animated vault boys, mini-games like Donkey Kong, a single NPC which says your name, or shallow settlement-building.
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  46. Nov 18, 2015
    6
    Everything about this game is boring. Would be good yes, by 2010 standarts maybe...
    The only thing not boring in this game is the donkey kong part....
  47. Nov 22, 2015
    6
    Bethesda, Bethesda, Bethesda.... Where did it all go wrong, somewhere along the road it seems the company lost track of what sort of game they were developing. Bethesda seem to have convinced themselves that the action-adventure RPG they won countless awards for needed less of what made it such a great game. Instead of building on the previous titles and giving people more of what theyBethesda, Bethesda, Bethesda.... Where did it all go wrong, somewhere along the road it seems the company lost track of what sort of game they were developing. Bethesda seem to have convinced themselves that the action-adventure RPG they won countless awards for needed less of what made it such a great game. Instead of building on the previous titles and giving people more of what they loved they decided to pursue other paths. Some of these innovations added to the game, some detracted and some simply proved to be hollow gimmicks with little to no actual value in the game. Don't get me wrong, Fallout is a fun game and very enjoyable but of everything Bethesda could have done to bring the series forward they decided that a change to the genre was the best option.

    Skill system
    One of the most questionable decisions in Bethesda's new title in the removal of the traditional Fallout skill system, that is a system that allows the player to directly increase the character's abilities through a series of skills. This system has its roots back in the first Fallout and even older RPG titles and the decision to remove was an interesting one. The removal of this system coincides with the decision to transition the game from the traditional "character skills affect performance in combat" to "player skill is the only factor in combat" (with perhaps perception playing a small role). If you were to look at this system objectively it could be described as simplistic, streamlined and shallow.

    RPG Elements
    The RP aspect of RPG's have always been rich with content since the first title saw its release back in the 90's, most predominantly in the speech options, although Bethesda are not known for their good writing (quite the opposite actually) the switch from complex, amusing and powerful lines to a simple Mass Effect style dialogue wheel was a hit to what the game was always all about, no more is there diverse, verbose dialogue with many options but instead four options, one of which "good bye" and the others vague summaries for what the character will actually say, "sarcastic" "compliment" "work" etc. I personally can't say I'm in favour of the change and it practically changes the whole genre of the game, however what I can say free of bias is that this system was only implemented to increase the use ability of a controller on consoles and not to improve the game across all systems, in fact there may very well be a mod in the foreseeable future the reverts this odd system back to a more accurate and PC oriented UI for those playing this on a computer.

    Combat
    I would be lying if I didn't say the combat is a massive improvement over the two previous titles, the thing that bugs me is that they have decided to switch to more of a Far cry or S.T.A.L.K.E.R. system. The thing that differentiated Fallout from just another shooter was the skills and how specialisation was the way to survive, in this it is all about the weapon and not the skill, although some perks increase damage a high level weapon destroys low levelled enemies. New Vegas solved this problem by having a skill requirement to be effective with the weapon so that low levelled characters can't just pick up a .50 and beat the game. A combination of these two systems would have worked better, there was nothing stopping Bethesda from improving combat without culling everything else yet they still decided to over simplify the game for the mainstream market.

    We all know why all of this happened, the pressure from console controls and the idea of Bethesda being able to sell the game to everyone again led them down the road of failure as it did to Skyrim and Oblivion. So in the end we are left with a half baked simplification of previous, arguably more competent titles.
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  48. Nov 20, 2015
    6
    Reviewing after 125 hours played.

    What Fallout 4 does well: 1. The color infusion has really helped to make the world beautiful in all its wasteland devastation. This without sacrificing the core feeling of the series (Fallout 2, still the best Fallout game, was not a game without color). 2. One of the major issues with Fallout 3 has been addressed in that the game no longer has a
    Reviewing after 125 hours played.

    What Fallout 4 does well:
    1. The color infusion has really helped to make the world beautiful in all its wasteland devastation. This without sacrificing the core feeling of the series (Fallout 2, still the best Fallout game, was not a game without color).
    2. One of the major issues with Fallout 3 has been addressed in that the game no longer has a hard ending; you can keep exploring and leveling infinitely.
    3. The main story line is really good and the voice actors do a great job.

    What Fallout 4 does less well and fails miserably at.
    1. The same bugs as always in Bethesda games are ever present. Its amazing that they put this much time into developing a game without properly addressing these issues. A role playing game is all about suspension of disbelief. This can never be accomplished in a game where NPC's keep walking into walls all the time, where Brahmin spawn on top of roofs and where the dialogue is either repetitive (an arrow to the knee) or doesn't make sense. NPC's will still say stuff like "I hope you know how much you did for us... you ain't here looking for trouble are you?". They will be familiar with you one second and forget you exist the very next.
    2. Combat is still horrible, just as horrible as always. Clunky, unnatural and nowhere near the improvements that were promised pre release. This is a huge problem as 75 % of your game time usually will consist of combat.
    3. Settlement management is just too buggy. This is really sad as this could have been the salvation of the title. I have spent 50 + hours just managing settlements and it's frustrating to see how well this could have worked and how horribly it does work in the end. Construction works fine if you want to build the basic shacks that the templates are meant to construct. However if you try to build anything more advanced it quickly gets frustrating. Building blocks wont work together in a smooth way. Also the object limit per settlement is a major drawback. After a while you begin to wonder why you bother with settlements, there are no real rewards apart from modest vendor incomes. If I ever start over with a new character I wont bother with settlements, I'll just build a garage for my own storage and workbench needs.

    All in all, Fallout 4 is not a bad game. It just isn't what the pre release hype promised and a bitter disappointment after Skyrim that took Bethesda games to a new level.
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  49. Nov 20, 2015
    6
    Where should I even begin?

    I don't think I've played a bigger mixed bag in my life. Compared to Fallout 3, Fallout 4 is missing something, and I can't put my finger on it. I think it's heart and soul, but from how I've seen Todd Howard acting about it, I don't think that could be it; but it certainly feels that way. The game is ambitious, I'll give it that, but it doesn't fully
    Where should I even begin?

    I don't think I've played a bigger mixed bag in my life. Compared to Fallout 3, Fallout 4 is missing something, and I can't put my finger on it. I think it's heart and soul, but from how I've seen Todd Howard acting about it, I don't think that could be it; but it certainly feels that way.

    The game is ambitious, I'll give it that, but it doesn't fully realize any of it's ambitions. For instance:
    Settlement Creations- Feels like a rushed concept, it's unappealing, and pretty difficult to work with. It is, by no means, a requirement, but Bethesda sure talked it up a lot.

    Weapon Modding- Cool concept, but poorly executed. Having to hunt for scrap items with screws in the wasteland is just as annoying as it sounds, and the entire system pretty much boils down into being a chore.

    Dialogue- A partially interesting concept, and it is acted out rather well, but it deeply takes away from the RPG characterization. Not that this game is much of an RPG to begin with. The fact that there is only one voice selection per gender is seriously annoying as well.

    Despite this stuff, it does do a few good things. The gunplay is extensively improved, there are a lot of companions to choose from (But "Leveling' them with weapons and armor is nearly inexistent, at least in my experience) and it still has an open world to explore. The game is fun more often than it is not, I'll give it that.

    I despise the leveling system. In a massive gutting of RPG elements, Bethesda decided to remove stats, and replace them solely with perks. It's a pretty annoying system- especially when it comes to crafting weapons and armor.

    Overall, the game isn't bad, but it certainly isn't the effigy of greatness we were promised, and is more than a bit disappointing. It's plagued with issues, but at the end of the day, a lot it still feels satisfying.
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  50. Nov 22, 2015
    6
    Decent game. Not an RPG, but a sandbox shooter with a below-average story mode. As a shooter, is it good one, but nothing spectacular. The best part is the ambience, the wasteland is very well done and despite the poor graphics it is a fun playground. The soundtrack is excellent too.

    All in all a game below the expectations with little replay value that will get you bored quick.
  51. Nov 22, 2015
    6
    This review contains spoilers, click expand to view. Fallout 4 is a fun game, filled with a lot of endless quests and gun play. The problem with Fallout 4 is that it is not really a RPG like the rest of the series. For the majority of the game you will be clearing areas and finding 'bigger and better' loot, and leveling your character to your liking, but that is the game in a nut shell. The only time you have a RPG feel to the game is in the story missions, which in my opinion are short and to the point. There is a lack of universe to this game that would make it one of the best games of all time; it just feels like there should be more game. I have spent pretty much all of my waking hours not at work on my computer playing this game, and I feel like I'm already done playing it. I really hope that DLC or mods will expand this game. The only other problem I have with the game is the one sided feeling to it. For the most part, you are a good guy the whole game. In the first few minutes, you are giving power armor, kill a Death Claw, and become the leader of a faction that is in charge of saving the waste land. In short there is no real way to be a bad guy in this game. The darkest you can be in this game is being pissed off that you have to help. If these issues were fixed I would give this game a 10. Fallout 4 is already a fun game, it just needs to be a RPG now. Expand
  52. Nov 30, 2015
    6
    While the gameplay has been improved and attention to physical detail is noticeably better than the past two iterations, the plot seems Hollow, and contrived with very noticeable plot holes, cliche and not well thought out plot twists and not whole lot of options to deviate from the set storylines.

    On the whole your hand is held the entire length of the game, and for being the "savior"
    While the gameplay has been improved and attention to physical detail is noticeably better than the past two iterations, the plot seems Hollow, and contrived with very noticeable plot holes, cliche and not well thought out plot twists and not whole lot of options to deviate from the set storylines.

    On the whole your hand is held the entire length of the game, and for being the "savior" or "Demon" of the commonwealth you end up as neither, as most of the endings are the virtually the same no matter who you side with. I understand realistically you can't make everybody happy in every story but ffs you're basically a god by the end of the game, YOU should have say in what happens. Not just " hey leader of faction i joined up with do whatever the hell you want."

    Its an open world game, you should be allowed to do what you want, Mind you Fallout NV (obsidian) seemed to Nail this almost perfectly.

    Honestly the best parts were the addition of the crafting and settlement management, and it has his limitations, and it was addictive enough to get me through the game.
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  53. Dec 1, 2015
    6
    Gran shooter y un mal RPG....

    Para los amantes de la saga una pequeña decepción y para todo aquel que se une en este ha sido todo un descubrimiento.... Que decir tiene que las conversaciones no llevan a ninguna parte... solo voy por el yermo pegando tiros y de vez en cuando me paro charlo con alguien pero da igual lo que elija (no es relevante) vamos que sirve para poco... En una
    Gran shooter y un mal RPG....

    Para los amantes de la saga una pequeña decepción y para todo aquel que se une en este ha sido todo un descubrimiento.... Que decir tiene que las conversaciones no llevan a ninguna parte... solo voy por el yermo pegando tiros y de vez en cuando me paro charlo con alguien pero da igual lo que elija (no es relevante) vamos que sirve para poco...

    En una palabra lo han casualizado... pero hasta tal extremo que en muchas partes del juego pierde su esencia. También hay que decir que las mecánicas de disparos han mejorado mucho y le sientan muy bien, detrás de esta afirmación hay un gran trabajo sobre todo después de leer que solo un estudio de 100 personas han llevado a cabo esta obra en gran parte titanica. Las dimensiones del mapa, su densidad relativa.. porque no nos olvidemos de que aunk veamos algo en el mapa no significa que lo pase sea relevante.. parece un juego pasillero pero con un pasillo muy grande tanto que lo llaman de mundo abierto. Falta profundidad toma de decisiones relevantes que el mundo cambie que mi partida sea diferente a la tuya y al ponerlo en comun la gente viva experiencias diferentes tanto que apetezca repetir...

    :(
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  54. Dec 4, 2015
    6
    A had t o sign in to metacritic just to give this game a review. I have not give any game review before but now I had to.

    First of all this game does not fell at all like Fallout game. Gun play is weak. You can scope to enemy's upper body and shoot but nothing happends. World is not big and most of the buildings are unable for entry. They are just for decorating this town. Also towns
    A had t o sign in to metacritic just to give this game a review. I have not give any game review before but now I had to.

    First of all this game does not fell at all like Fallout game. Gun play is weak. You can scope to enemy's upper body and shoot but nothing happends. World is not big and most of the buildings are unable for entry. They are just for decorating this town. Also towns inner city and its achitecture feel a bit like half life 2. It is too modern. Again I say that this game does not feel like fallout game. Whit this game and its plot this game feels like some sort of scifi fps game. One bad this is that exploring game world in this game is really boring if compared to other Fallout games. There is no prices. Just junk everywhere. The power armor is a joke to me. It is more like a tank that you can suit in you. This game does not have replay value. Even if modders work hard day and night. This is because geme world is boring. Fallout New vegas was really good if compared to this. In this game the dialogue is crap. This game is not a roleplay. You don't have to watch what you say. There is not so much different weapons to choose. Almost everything in this game is hostile to you. You cannot choose who is and who is not. You just shoot, do what you have told to do and finish the game. Crafting weapons and mods is not so much fun as it was in New vegas and its mods. The main plot is not interesting at all. I waited it to be over so I can uninstall this game. One really annoying thing is that animals pop up from the ground. So you cannot know where rad scorpions are. This is really stupid. Also characters are shallow. For example Brotherhoods leader does not look like leader from the fallout series. It looks like a hipster. Also leveling, perks and character development is much worse that new vegas. I waited this game for six moths. I have played Fallout New vegas many times throught. I really give this game a change to be the next fallout game but it is not. I started playing it and at first it felt a little bit ok. But then I noticed that this game and its atmosphere does not feel like fallout at all. I hope that they make another fallout game which feels like fallout. :)
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  55. Dec 8, 2015
    6
    Okay, I'm going to make this relatively short and sweet and (hopefully) include all the necessary details you would be concerned about when considering buying this game.

    First of all, I have played every Bethesda game since Oblivion including New Vegas and many a time I've loved the Fallout franchise more than Elder Scrolls! So this is also coming from a fanboy. I would like to begin
    Okay, I'm going to make this relatively short and sweet and (hopefully) include all the necessary details you would be concerned about when considering buying this game.

    First of all, I have played every Bethesda game since Oblivion including New Vegas and many a time I've loved the Fallout franchise more than Elder Scrolls! So this is also coming from a fanboy.

    I would like to begin by establishing a seemingly contradictory point and then elaborate slightly on it;
    Fallout 4 feels too different, and too familiar, and I mean those in a negative light.

    Let put some useful information in point form for easy reading:

    -The dialogue system may be more dynamic in the sense that you can view it in 3rd or 1st person, or walk away when you please(which is finicky in and of itself) but the depth is completely stripped away. New dialogue options based on skills like Medicine or Science? Nope. Player choice? I don't think so. Even if you say no you can always return and say yes. There's no lasting impact in the dialogue and it doesn't feel right.

    -The world is smaller, yes. I don't much mind small worlds as long as sufficient detail has been placed in them and they're dense with activities to do. Unfortunately it just isn't the case. One of the first towns you're in, Concord, has almost all its doors barred. Why? No idea. Many times it feels like it's packed with a lot but with some insight and careful inspection it isn't. Bethesda have slightly abused quest generation to make the game go on "indefinitely". Maybe it would work if you didn't have to go to the same building 5 times and clear out the same raiders 5 times to retrieve an item in a chest for a particular quest which was the same chest that held all other 4 items. Wow.

    -Skills? Nope. They're gone. Remember Bartering and Sneak and Lockpicking and Science and Repair? Gone. Everything is now a perk. You level up, you get a perk and that is it. The perks fall under the categories of S.P.E.C.I.A.L attributes. So you want a perk that would allow you to carry more? That would be under Strength. If you don't have enough points assigned to Strength, the perk will be locked until you assign some points. It's not terribly, but I miss the Fallout 3 and New Vegas systems. This feels like it was made for a dumber crowd.

    -Something that has bugged me almost more than everything else is the feeling of being in the post apocalyptic wasteland. It's supposed to feel like a survival game. Scavenging, looting and getting by, hoping to not get jumped by a passing group of raiders or super mutants. This doesn't feel like that. I have way too many Stimpaks (they heal you) and Radaways (they remove radiation poisoning). And grenades and ammo are supplied one metric ton at a time. Raiders seem to have infinite molotovs or grenades as they constantly spam them until you're nothing but an ash pile. -The radio. You remember those songs from Fallout 3? HERE THEY ARE AGAIN. Maybe 2 or 3 new songs added to the collection. Hope you're not sick of them from, you know, playing hundreds of hours of Fallout 3 or anything. Radio DJ is funny at first, then obnoxious... until you just put the radio off.

    ALRIGHT

    I've had my negative rant but let me point out some positive points.

    +Power Armor is what it always should've been. It's like you're in a badass mech.

    +Modifying weapons is excellent.

    +Modifying armour is also great, but no where as good as weapon modification. Limited.

    +Settlement construction is nice. That's it. Finicky; feels tacked on. Feels like it was put in for people to spend most of their time doing it instead of questing but it's honestly just ok.

    +Gunplay is great. Feels natural and visceral at its greatest.

    All in all. Fallout 4 is a good game. But not a good Fallout by any standard.

    Welcome to FarCry: Wasteland Edition
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  56. Dec 9, 2015
    6
    (Sorry for not puctutation but im writing a game review not a broadway play and i with something this long i don't want to waste time editing so... umm sorry?) Im going to say this right off the bat i love the fallout series and with a burning passion i literally counted the days until fallout 4 and i enjoyed the game i definitely got my money's worth out of it and then some but when i(Sorry for not puctutation but im writing a game review not a broadway play and i with something this long i don't want to waste time editing so... umm sorry?) Im going to say this right off the bat i love the fallout series and with a burning passion i literally counted the days until fallout 4 and i enjoyed the game i definitely got my money's worth out of it and then some but when i started to play it what i got wasn't a fallout game hell it wasn't even a Bethesda game this game feels plays and looks like a 2nd party developer made this and tried to get innovative but for the most part they struck out especially with the voice acting so ill get started with that with my first character i started off as a young long haired mel Gibsonish character and the voice matched pretty well to the character i built but that was the only character the voice matched to after i completed the game i created a character who was an old chiseled Asian character who was a master at silent killing and took **** from no one but the character sounded like a 25 year old guy who just came out of college and it just ruined the feel for me so i had to give up on the character also with the voice acting/voice wheel you can't choose your exact words and its usually a guessing game on what you say and how the characters will react which also help ruin the RPG feeling also with the voice acting you only had for choices for everything so that also limited the amount of things i could say and it just felt like bethesda was ripping of the Mass Effect dialogue system which is more of an interactive story like telltale's games than a hallmark RPG youre used to also the perk system is crap immediately right off the bat you have to choose what kind of build you want your character to begin with and if you want to change that after leaving the vault then you have to grind for a long time to change what you want your character to be instead of Skyrim and Fallout 3 starting you off basically as the same character for everyone and as you progress your charcter seems more like the person you want it to be also skill points are gone and it is just perks which you can only select a certain perk if you have enough of any of the S.P.E.C.I.A.L which is annoying because each effect a certain part in combat stength is damage and carry weight perception accuracy endurance health charisma..... nothing intelligence amount of experience points agility AP (your stamina bar) and Luck your critcal hit chance which fallout was already like this but its way more noticable if your character is unbalanced as for the graphics they are not the best but they are not the worst it is definatly a step up from fallout 3 and Skyrim vanilla but with my mods on skyrim Skyrim looks 10 times better than fallout 4 does so if a bunch of nerds with to much time on their hands doing stuff for free can top one of americas best gaming publishers in terms of graphics then thats just sad also i would like to ad on that just because i am **** doesnt mean i don't like the game the combat mechanism is excellent and so is the crafting and building system oh the story the story is stale and copy and paste with all but one of the 4 endings i would also like to ad that the basis for the story is stale and starts off with you trying to find your son.. you know because you like love him or something which is something that a lot of gamers can't personally relate to because most aren't mothers and fathers i can almost certainly garentee that unlike fallout 3 and NV where chances are you had a loved one taking care of you and if they left you'd want to find out why and NV where if you got shot in the head youd track that fcker down and kill him... or befriend him whatever suits you aside from the story the lore is great but as an overall bethesda game this does not level with the groundbreaking games that they have made so i am giving it 6/10 Expand
  57. Dec 10, 2015
    6
    Bethesda followed up their former Game of the year, Fallout 3, with class. This game continues to make use of former positive qualities, but now adds aspects that were previously derived from mods. Resource management and customization are more evident than ever. In contrast, the graphics aren't tremendous nor some of the skins, but those expecting games from the Fallout series to be atBethesda followed up their former Game of the year, Fallout 3, with class. This game continues to make use of former positive qualities, but now adds aspects that were previously derived from mods. Resource management and customization are more evident than ever. In contrast, the graphics aren't tremendous nor some of the skins, but those expecting games from the Fallout series to be at the forefront of visuals and cinematics aren't appreciating this game for what it offers. Expand
  58. Dec 18, 2015
    6
    So I sank nearly 200 hours into this and I feel like I finished everything that was worth doing around the 80-100 hour mark. F4 certainly has not changed my opinion of Bethesda games; They're like junk food. They taste good and sometimes you get a craving for them, but they ultimately leave you feeling empty and unsatisfied.

    I don't particularly want to rant about every detail I didn't
    So I sank nearly 200 hours into this and I feel like I finished everything that was worth doing around the 80-100 hour mark. F4 certainly has not changed my opinion of Bethesda games; They're like junk food. They taste good and sometimes you get a craving for them, but they ultimately leave you feeling empty and unsatisfied.

    I don't particularly want to rant about every detail I didn't like in this game, but there are some things I feel I need to talk about. The game has no challenge worth mentioning, unless you consider chipping away at bullet-sponges to be a rewarding experience. Similar to the Super Mutants of Fallout 3, Deathclaws have been downgraded from how they used to be and are now the new "Generic roaming tough-guy enemy" (Even though they shouldn't be roaming in the first place). Just like Skyrim, NPC's dump meaningless and unwanted quests in your journal if you even so much as hear them whispering in the distance. You're expected to do everything for everybody and it gets tiresome quickly. Example: One of the most common side quests is to clear out a spot that would make a good new settlement. Generally the person giving you the quest will say something like "I've got some friends who want to move in there". So you clear out the place, report back, and 2 settlers will move in to their new home. However, they do nothing when they arrive. They won't set up a farm, beds, defences or even attempt to clean the place up. Despite being told that these settlers wanted to move in once this piece of land was cleared out, they are perfectly happy to just sit there and starve to death until you come back and build up the place for them. What exactly was their plan for the place they asked you to clear out for them? I really can't stand how incompetent everybody is in Bethesda games. Also these kinds of quests are pretty much unlimited, so even if you do take the time to build up settlements for people, there is no sense of progression because you're immediately bogged down with 3 or 4 more of the same quest (Literally, as many of the quest-givers have a nasty habit of giving you 3 or 4 more quests before they allow you to turn in the ones you've already finished). At the time of writing this review, the GECK is not available so mod support is limited and as of December 7th 2015, an update was added which removed what little mod support the game already had (So long, Pre-war house). On that note, I don't understand why rebuilding pre-war stuff is not an option. When it was revealed that you were a pre-war survivor and military veteran, I figured that you having pre-war knowledge would become a big deal in the game. In FNV I remember someone saying that mining machines are tricky to use because nobody alive has the knowledge to repair them, or rebuild them if they ever completely break down. Not to mention HELIOS 1. But no, your characters status as a pre-war survivor is meaningless. He/she rarely even mentions it, he/she can't even sweep the piles of leaves and rubble out of his/her home. But hey, that's my fault for expecting more depth from a Bethesda game, I don't know why I keep trying.

    Please excuse the wall of text, but I assure you, that was the short-list.

    If you already got Fallout 4 on release, chances are you've finished it and moved on, so I'm really just writing this review for anybody who's still undecided about getting F4. This is certainly not Fallout New Vegas. It doesn't even have a Hardcore mode (Despite carrying over Skyrim's cooking system). I've been told that F4 started out as a mod for Skyrim and it sure feels like it. You really won't miss much by waiting for this game to go on sale, maybe in the form of the GOTY edition, when full modding support is available.
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  59. Dec 24, 2015
    6
    In the beginning I had hopes for the game. I tried to enjoy the voiced protagonist, but in the end it felt as if it was a huge failure. I hoped for an immersive RPG with enjoyable FPS mechanics as that is what it seemed it would be when the E3 footage was released. However, this is not what I got from this game. While the game that was released had enjoyable FPS mechanics, the RPG style ofIn the beginning I had hopes for the game. I tried to enjoy the voiced protagonist, but in the end it felt as if it was a huge failure. I hoped for an immersive RPG with enjoyable FPS mechanics as that is what it seemed it would be when the E3 footage was released. However, this is not what I got from this game. While the game that was released had enjoyable FPS mechanics, the RPG style of the game was left in the ruins of The Capital Wasteland and The Mojave. The game presented had a voiced protagonist and an atrocious speech wheel, which just drained from the RPG feel of the game. After beating the game once, I went back for a second play-through. The second play-through felt the exact same as my first play-though aside from the faction choices. It felt as if the second character I made had no defining characteristics over the first. Overall, the replay value of the game feels terribly low. Bethesda strayed too far from what made previous games like Skyrim and Fallout 3 great RPGs. All in all Fallout 4 is not a terrible game but a terrible RPG. Expand
  60. Dec 30, 2015
    6
    Ok at best.

    Fallout is a game with a low graphical fidelity for 2015s Triple-A standards. This would be fine if the game would be well optimised, but it simply is not. The main story and each "factions" story and quest lines arent that entertaining as i would have liked them to be. I enjoyed Fallout 3 a lot more regarding that matter. The map itself is quite large, and what i like
    Ok at best.

    Fallout is a game with a low graphical fidelity for 2015s Triple-A standards. This would be fine if the game would be well optimised, but it simply is not.

    The main story and each "factions" story and quest lines arent that entertaining as i would have liked them to be. I enjoyed Fallout 3 a lot more regarding that matter.

    The map itself is quite large, and what i like in particular is the fact that enemies scale in a certain level range according to region/ ares other then to the players own level. That means, that if you are very far into the game and have a high level and go back into the starting area, you will be able to crush anything that comes near you with ease. On the other hand, certain areas will be set to high lvl enemies in which you would get crushed if you were to face them early on. I feel this is the more immersive way to go.

    Gunplay is good, quite simply put.

    However, the way they changed the lvling and skilling system in Fallout 4 is an absolute joke to me. Instead of having the old Fallout 3 way , they decided to go for a very lazy approach in my eyes. The only thing you now get from lvling up is a point you can use to choose a perk for one of the S.P.E.C.I.A.L attributes. We did have this before, but with the addition of you being able to put points into each of these attributes, up to 100 everytime you lvl up. Now you can only go in a rough direction by applying a few points the each attribute at the start. A change i absolutely dislike and influenced my gaming experience quite a bit.

    In General , it seems like Bethesda have shifted their focus from an RPG to an Open-World Shooter by dumbing down the role playing elements such as the skill system and dialogue options while significantly improving gun play. Some people may like this change, however, i personally prefer the more RPG based approach of the older titles. The crafting system for me doesnt really fit into the game that well and does not enhance the gaming experience at all, which is a shame. All in all this game is OK, but not quite entertaining enough for me to warrant a price tag of 60 euros.
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  61. Jan 16, 2016
    6
    Points based review:

    STORY: Intro - 9.3 Protagonists - 7.0 | Storytelling - 6.0
    GAMEPLAY: Main Activities - 5.5 | Gameplay Variety - 7.5 | Fun - 3.6 | Genre Rating: 6.8
    GAMEWORLD/DESIGN: 5.0
    TECHNOLOGY: Graphics - 8.0 | Audio: 7.0
    OVERALL RATING: 6.4

    6.4 = 6
  62. Jan 7, 2016
    6
    Please forgive the following analogy, if it is in any way offensive. Fallout 4 can be said to be Fallout 3's more beautiful but ultimately "dumber" sister. Going on a date with her might be fun for a while, but it isn't long before we start reminiscing about the deep and meaningful conversations we once had with her more interesting sibling. Instead of being awed by great ideas likePlease forgive the following analogy, if it is in any way offensive. Fallout 4 can be said to be Fallout 3's more beautiful but ultimately "dumber" sister. Going on a date with her might be fun for a while, but it isn't long before we start reminiscing about the deep and meaningful conversations we once had with her more interesting sibling. Instead of being awed by great ideas like Tranquility Lane and President Eden, we are left rampaging through an action orientated wasteland which doesn't fuel the imagination to the same extent as its predecessor.

    Pros:
    -Immersive wasteland atmosphere, especially in non-urban areas.
    -Inon Zur's soundtrack.
    -Improved combat.

    Cons:
    -An obvious console port.
    -HUD is too raw, simplistic and "in your face", which kills immersion.
    -The Perk System (and no level cap) isn't conductive to creating a truly unique character.
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  63. Jan 7, 2016
    6
    I'm really sorry but this game didn't catch me...it doesn't feel like fallout 3 or new vegas...it feels like a game made for the masses, average.
    The graphic is outdated, some textures are simply unwatchable.
    The world feels dead, boring and repetitive. Story is too linear and sub quests are all the same. Go there, kill everyone. Dialogues are embarassing. Choices unexistent.
    I'm really sorry but this game didn't catch me...it doesn't feel like fallout 3 or new vegas...it feels like a game made for the masses, average.
    The graphic is outdated, some textures are simply unwatchable.
    The world feels dead, boring and repetitive.
    Story is too linear and sub quests are all the same. Go there, kill everyone.
    Dialogues are embarassing.
    Choices unexistent.
    Companions are irrelevant and sometimes are even in the way.
    Settlements have no point, they are just a nuisance.
    Bulding a house is near impossible.
    This is not the seems. I don't care about planting carrots and potatoes.
    I wasn't expecting this...i was expecting a mature and realistic experience in a post apocalyptic environment.
    This seems a playground.
    It remains playable title..boring but playable.
    I had appreciate the Power Armor aspect and the crafting system.

    You missed the shot Bethesda...a really great one.
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  64. Jan 7, 2016
    6
    Fallout 4 was a huge disappointment. It abandoned the variety and wit and charm of the dialogue options, the RPG elements, and the general immersion that New Vegas and 3 had. The graphics are subpar, which doesn't heavily take away from the game, but it would have been nice if it had looked a little bit better. The perk system has been massacred, rendering the S.P.E.C.I.A.L skills choiceFallout 4 was a huge disappointment. It abandoned the variety and wit and charm of the dialogue options, the RPG elements, and the general immersion that New Vegas and 3 had. The graphics are subpar, which doesn't heavily take away from the game, but it would have been nice if it had looked a little bit better. The perk system has been massacred, rendering the S.P.E.C.I.A.L skills choice at the beginning pointless as you can just upgrade them when you level up. The story is poorly written, dull, very little if not non-existent character development, and everything we've come to know and love from Bethesda writing. But seriously, no one bought the damn game for the story anyway. Bethesda did add and improve upon a few things though, although not nearly enough to compensate for all the negatives. The weapons modding/base building system is fun, and helps distract from the lack of variety in the weapons, the power armor is much better, giving a more realistic, slower, clunkier, and stronger feel than those from the other two Fallouts, and the actual combat is probably my favorite out of Vegas and 3. I have encountered very few bugs myself, although I know there are treasure troves of the annoying buggers (I mean come on, this is Bethesda we're talking about). Overall, however, the game is still acceptable, it may not follow the traditional Fallout mold, but it is still a fun to play in my opinion. Expand
  65. Jan 15, 2016
    6
    Made an account just to write this: The hype was huge, and I had high expectations. Like others, though, I was also disappointed. As a big fan of Bethesda games, I was really looking forward to sinking many hours into the game, and I did (60 - level 31). I found, however, an experience that felt shallow/static, and the more I pressed forward in search of that moment which would engageMade an account just to write this: The hype was huge, and I had high expectations. Like others, though, I was also disappointed. As a big fan of Bethesda games, I was really looking forward to sinking many hours into the game, and I did (60 - level 31). I found, however, an experience that felt shallow/static, and the more I pressed forward in search of that moment which would engage me, the more it became clear that real fun would not be found. There are more features at play here (crafting and settlement construction), but the core of the game has not evolved from previous Beth releases, while other developers have genuinely pushed the industry forward. For example, the voice acting is improved, but the writing is just boring and without the flair of talent. Additionally, the UI was maddening, and I never developed the muscle memory for it. The world itself is attractive, but feels static since there is little evidence of motion in it. The town's are tiny, as well, and outside of that, the gameplay really is just "shoot everything." It doesn't feel like an RPG, but rather a mediocre shooter. If I wanted a shooter, I would buy a shooter. Makes me wish I could be a fly on the wall to witness the decision-making process.

    Maybe I ruined my chance at having fun in this game by playing Skyrim with 230 mods tacked on. That's a serious possibility. But consider that I also really enjoyed vanilla Skyrim through two playthroughs before I even knew that mods existed. As it is, I uninstalled the game, and every few months I will check the mod lists to see if the community has injected some life into the game. I still have some hope that they will succeed where Beth's imagination went soft. That hope, though, is tinged with the understanding that turning this game into something more satisfying, and deeper, will be tough considering the game doesn't possess much beyond it's initial veneer.
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  66. Mar 22, 2016
    6
    Fallout 4 is not a bad game. It is a bad RPG and a misdirected installment in the franchise. Still, many Bethesda fans or just players who enjoy exploring unfamiliar worlds will be satisfied with it, as it has one of the richest, most detailed game worlds ever created. Lore is presented to the player in different ways around every corner of the game world. Together with the masterfullyFallout 4 is not a bad game. It is a bad RPG and a misdirected installment in the franchise. Still, many Bethesda fans or just players who enjoy exploring unfamiliar worlds will be satisfied with it, as it has one of the richest, most detailed game worlds ever created. Lore is presented to the player in different ways around every corner of the game world. Together with the masterfully crafted sound design it will help immerse even newcomers in the interesting world of Fallout. The game also has a lot to offer to gun nuts as the game features improved shooting and an expansive crafting system that takes resources from the clutter in the open world.

    However, Fallout 4 is a big departure from the franchise in terms of its way of storytelling and RPG mechanics, which will most likely disappoint long-time fans of the franchise. It is apparent that BGS have taken inspiration from other popular games. It seems to me that in the beginning of the development cycle of the game, the developers asked the question “can we” too many times and didn’t ask the question “should we” enough. As a result the narrative of the game suffers, as the actions of the player often contradict with or completely undermine the meaning of the main story of the game.

    For the first time in a Bethesda game, the protagonist is given strictly defining traits that force them to follow a linear path towards an endgame goal. This not only limits the possibilities for role playing, but it creates a pseudo narrative dissonance between the actions that the player makes during the main quests and the rest of their journey in the open world. On one hand the game tries to be an emotional story about family and difficult choices. On the other, it tries to tell a story about hope, building a new healthy community in the post-apocalyptic world. Unfortunately it does not spend enough time on any of these two sides and fails to tell a coherent story as a result of their inability to exist in correlation.

    This new way of storytelling is totally uncalled for and it betrays the philosophy of player freedom that BGS has always had. Fallout 4 is a lesser RPG in almost every aspect, even compared to Fallout 3: The removal of the karma system (and the ability to role play as an evil persona); The new “dialogue wheel” which only gives the illusion of choice but ultimately lacks any consequences; The voiced protagonist with defined traits and goals; The removal of skills making your character inexplicably proficient in any kind of weapon and power armor from the very start of the game; The overall lack of choice in quests or the illusion of such. All of these aspects were hallmarks of the franchise and, in my opinion, made the previous Fallout games one of the best RPG games of all time.

    Moreover, the quest scripts themselves are repetitive, uninspired and boring. In terms of their mechanics, the quests of Fallout 4 could very well exist in an MMORPG, just in bigger numbers. All quest objectives can be narrowed down to: Acquire X item, place X item, kill X NPC, talk to X NPC, escort X NPC. Inexplicably, 95% of the population of the Commonwealth consists of generic, respawning enemies to kill in an attempt by Bethesda to bring the franchise to the mainstream audience of action hungry FPS players.

    The lack of innovation in the mechanics of the game might very well be due to engine limitations. Unsurprisingly, Bethesda decided to use an upgraded version of the engine that they used for Skyrim. This is not the first time that the Fallout franchise receives this kind of treatment as Fallout 3 used an upgraded version of Oblivion's engine. It might have made sense at the time, as Fallout 3 was Bethesda’s first try at the IP and there was a certain amount of risk involved but it cannot be justified after the huge success of both Fallout 3 and Skyrim.

    There has been an argument that the team behind these games is considerably small and they like to keep it this way because they are used to working with each other. This is possibly the biggest lie that Bethesda’s PR team has come up with and anyone with even a little knowledge about the game industry can pick it apart. I am totally fine with BGS keeping their artists and world designers and writers as they are. However, the choice by Bethesda not to hire more software engineers and graphics designers is a purely business decision since those types of employees rarely have any influence on the overall theme of the game. It is unforgivable for a AAA title in 2015 to have so many bugs, to look considerably worse than other games that came out in the same year while running poorly. This is not the quality that we should expect from the company behind some of the best selling games of the decade. As long as the community shows that they are willing to forgive poor mechanics, ugly, not optimized textures and game breaking bugs, BGS will keep releasing games in an unfinished state.
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  67. Jan 28, 2016
    6
    Well then, Fallout 4 is actually… a good game. It improves the shooter, which makes the action more enjoyable, is customizable, at least regarding gear, weapons and settlements, giving use to all the junk we can find at the wasteland… i loved how the companions interact with you and the environment; you can actually give a **** about them. Now they have their likes and dislikes, getting toWell then, Fallout 4 is actually… a good game. It improves the shooter, which makes the action more enjoyable, is customizable, at least regarding gear, weapons and settlements, giving use to all the junk we can find at the wasteland… i loved how the companions interact with you and the environment; you can actually give a **** about them. Now they have their likes and dislikes, getting to the point where they will leave you alone if they disagree with your actions; Also, they have their own storyline and quests in some cases. And, for the very first time in this saga, the main character has his own voice, which…

    Wait, what?

    Don’t misunderstand me, I actually appreciate the effort put on those speech lines, but man, what the actual **** This is one of the weirdest choices ever made on a sequel, and the reason is simple: because of this the dialogue wheel exists. And this is clearly a step backwards at one of the points which made this experience big in the past. All dialogue choices are reduced to Yes/No/Doubt/Sarcasm. This wouldn’t bother me if they had some kind of ramification on dialogues, but no, no ramification whatsoever. And the point is, and here’s where I feel completely fooled, those dialogue choices very often end up with the same answer by the NPCs. This is more than a mistake, I don’t know why Bethesda threw away dialogue choices, if not entire dialogues, under some lines that no one asked for. Lines which also create a huge disconnect from the environment; I am hearing a voice that is not mine, telling lines that in most cases I didn’t chose due to the lack of information of the dialogue interface. And I feel like, if they kept the old formula, the game would have not only more speech lines, but entire dialogues that would fill the Commonwealth with interaction and, obviously, choices.

    Choices that are conspicuous by absence, something that you will notice when you get along with one faction. There are 4 factions at the game, three of which are relevant to the development of the plot. Well, guess what: these factions are mutually exclusive. No matter how you face the game, when you align with one of this three factions you will be forced to destroy the other two.

    This really pisses me off because Fallout 4 relies too much on its main storyline while side quests are barely remarkable. Of course, there are some awesome side quests, but in most of the cases they are just dull fetch quests, some of them consisting on doing the same thing over and over, and… oh my god, are you ****ing serious? Those quest have no end! And by leveling you will get to the point where these boring, repetitive and infinite quests almost do nothing to help you leveling up!

    I’m done, Fallout 4 is a decent FPS sandbox game, with a detailed and beautiful open world and still enjoyable for the newcomers, but if you love this saga as I do for what made it big, you’ll find yourself disappointed.
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  68. Feb 5, 2016
    6
    The game could've been a lot better, the story wasn't as good as any previous story. It was dull, and there weren't as many endings or dialogue options as any previous fallout game.
    Long story short: It's a good game, but not a good Fallout or Bethesda game.
  69. Feb 6, 2016
    6
    Fallout 4 is not a bad game. It has easily over a hundred hours worth of entertainment and a large world-map to explore. I will agree that the story line is not the greatest but neither was Skyrim in my opinion and I still enjoyed playing it. If you want a game that lets you explore new and interesting areas while letting you kill everything in sight with a Fat Man than this is the gameFallout 4 is not a bad game. It has easily over a hundred hours worth of entertainment and a large world-map to explore. I will agree that the story line is not the greatest but neither was Skyrim in my opinion and I still enjoyed playing it. If you want a game that lets you explore new and interesting areas while letting you kill everything in sight with a Fat Man than this is the game for you. If you want a game with a better story line, stick to Telltale games. Expand
  70. Feb 10, 2016
    6
    Did not live up to the hype in my opinion... :/
    ......................................................................................................
  71. Mar 3, 2017
    6
    Это не RPG, это опен-ворлд шутер с прокачкой. Как FarCry.
    Вся прокачка сведена к порядку получения перков. У вас нет иного пути, как стать терминатором. Нет перекрывающих друг друга перков, спешл можно повышать. Все диалоги сведены к 4 фразам, из которых нужна лишь одна -- толкающая сюжет вперед. Квесты тут -- это неплохие истории, но абсолютно унылы геймплейно. В общем, рпг нет.
    Это не RPG, это опен-ворлд шутер с прокачкой. Как FarCry.
    Вся прокачка сведена к порядку получения перков. У вас нет иного пути, как стать терминатором. Нет перекрывающих друг друга перков, спешл можно повышать. Все диалоги сведены к 4 фразам, из которых нужна лишь одна -- толкающая сюжет вперед. Квесты тут -- это неплохие истории, но абсолютно унылы геймплейно. В общем, рпг нет.

    Крафтинг... Шикарнейшая кастомизация оружия под ваш вкус. Возможность пробегать игру в костюме Выходца. А вот другая сторона медали.. Начнем с того, что вся стройка поселений украдена с RTS-Мода. Интерфейс, логика работы поселений и взаимодействия с ресурсами. Ну, такое себе. Вдовесок докину слишком большое количество ресурсов -- их не 5, их не 6, их десятки и все нужны.

    А вот с миром получше. Мир -- мне понравился. И красивые локации, и наконец-то погода(ну, она была в длс к ФНВ, но там был лишь дождь). А беседка традиционно сильна в небольших историях, рассказанных через левелдизайн. Впрочем, кинуть камень в беседку я все же хочу: КАКИЕ НАХРЕН ГРАЖДАНИН 1 ГРАЖДАНИН 2 АГРХХХ. Ну и да, опять бесезда клала ♥♥♥♥♥♥ на весь мир фоллыча, кроме ее собственного, я запомнил лишь одну отсылку к БлекАйловским играм.

    Звук -- ну, он уныл.

    Буду честен, именно игровой процесс в фоллычах всегда был уныл. Но четверка.. Ух, это нечто. Я не знаю как, но эти черти одним режимом поменяли все мое мнение об игре. Из скучного шутера без баллистики -- они сделали неплохое и даже напрягающее приключение. Режим очень хорош и я его мельком описал в полной версии. Очень хорошо: радиация и броня. 1 -- наконец-то радиация опасна. Теперь радиация основательно жрет хп и это шикарно. А броня.. Чтож, броня очень крутая. Изменение интерфейса, акцент на "передвижном танке", возможность апгрейда -- все круто. С балансом проблемы правда. Лекарств все также слишком много, еды тоже, воды тоже, а ядерные батареи для брони везде прям есть. Это все убивает необходимость крафтинга этих вещей и вообще облегчает игру. А, еще тут есть легендарное оружие. Это, скажем так, ♥♥♥♥♥♥♥♥ец. У меня все.

    Сюжет. Сначала: спасибо, что бесезда решила перенять опыт у ФНВ и сделать политические игрища. На этом "спасибо" в отношении сюжета заканчиваются, начинается ненависть. Какого хрена у них сюжет спизжен с "Мечтают ли андроиды об электровцах"? Я понимаю, когда это один квест в тройке. Но они весь сюжет построили на этом, на отсылке, это просто тотальный ад, это.. Ух, я сейчас инфаркт получу..
    Ладно, зато напарники получились забавными, но до харизмы хотя бы Буна им далеко.

    Подведя итог, я скажу что игру тянет выживание. Если вам интересен шутер в красивом опенворлде и неплохим уровнем сложности в любимом сеттинге -- милости прошу к нашему шалашу.
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  72. Feb 28, 2016
    6
    Still can t believe my first dialogue in the game: 4 times this guy ask me to follow him, 4 times i say no.. the 5th time, the game force me to follow... it s not a rpg at all...
  73. Nov 1, 2019
    6
    I do think this game is a decent game even thoe ive only played it once back when it launched, even thoe Im not planning to revisit this game anytime soon I still think this could be a game for a big fallout fan. God parts are some side quests (not all side quests unfortunately) Probadbly the best gunplay in any fallout game so far but ummm... Yeah thats it everything else they **** up bigI do think this game is a decent game even thoe ive only played it once back when it launched, even thoe Im not planning to revisit this game anytime soon I still think this could be a game for a big fallout fan. God parts are some side quests (not all side quests unfortunately) Probadbly the best gunplay in any fallout game so far but ummm... Yeah thats it everything else they **** up big time. They advertised an amazing deep rpg and we got a somewhat good fps. This game can be fun with mods but if your not even modding this game as a part of your plan then this seriously isnt worth getting. Expand
  74. Mar 8, 2016
    6
    While not a bad game, there is nothing memorable about it. There is also a lack of compelling side content which makes the massive world feel empty after the story is complete. They seem to have put all their side content effort into the clunky settlement system, which I only used for farms. Overall, a forgettable game.
  75. Apr 17, 2016
    6
    Fallout 4 fell off the rails. I find it an OK mindless blaster. But by far the most piss pour Fallout ever. Its almost been 2 decade since I picked up Fallout. Oh it was wonderful. The reboot Fallout 3 made me forget I was stuck in Iraq. Played it on my way to expensive gaming laptop between missions and managed to forget where I was. Then New Vegas happened. OMG, its rememberingFallout 4 fell off the rails. I find it an OK mindless blaster. But by far the most piss pour Fallout ever. Its almost been 2 decade since I picked up Fallout. Oh it was wonderful. The reboot Fallout 3 made me forget I was stuck in Iraq. Played it on my way to expensive gaming laptop between missions and managed to forget where I was. Then New Vegas happened. OMG, its remembering its roots. Great! Not perfect, but nice. Then....F A L L O U TTT 4..... UGh. What happened? Expand
  76. Nov 6, 2016
    6
    I had a good experience playing Fallout 4, but this game is not what we were waiting.
    - Graphics: The level was a little bit less than we expected for a new generation game. The enviromen instead, is awesome. I really enjoyed the post apocalyptic word that Bethesda made.
    -History & content: I didn't like the main history. The way to choose your side was awfull, for me too hasty and
    I had a good experience playing Fallout 4, but this game is not what we were waiting.
    - Graphics: The level was a little bit less than we expected for a new generation game. The enviromen instead, is awesome. I really enjoyed the post apocalyptic word that Bethesda made.
    -History & content: I didn't like the main history. The way to choose your side was awfull, for me too hasty and suddenly. And the secondly misions were there because it's an open world RPG. They were mostly boring.
    The building mode is OK, I spent a lot of hours making Sactuary Hills a beauty town. The weapon set of the game is also great. I think that they are enought to say that there are variety.
    -New content: Honestly, I didn't like the expansions of Fallout 4. The main misions were boring for me. The new content of building, companions... are great for make more complete the game.
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  77. Jun 1, 2016
    6
    The game is unbalanced. 90% of time is fighting.. is it a rpg game? lol. And the map. Boston looks beautiful but exploration involves cleaning the another locations.. It's hard to find a side quest outside the factions. Weak dialogue system .
  78. Jun 15, 2016
    6
    Game with a crappy graphics and an old man and full of bugs and glitches graphics engine sometimes very marked and can jeopardize the missions in progress. I was really disappointed and the maximum is one that deserves enough.
  79. Jun 17, 2016
    6
    The game is like a sandbox as a child. You wish to dig a hole in the sandbox, because you heard on the cartoons that you could dig all the way to China! So you dig past the first inch or so and you're having a blast, just imagine what its like on the other side! But then you reach the bottom, after two inches, just a black tarp or piece of wood. Nothing else. I've been a fan of FalloutThe game is like a sandbox as a child. You wish to dig a hole in the sandbox, because you heard on the cartoons that you could dig all the way to China! So you dig past the first inch or so and you're having a blast, just imagine what its like on the other side! But then you reach the bottom, after two inches, just a black tarp or piece of wood. Nothing else. I've been a fan of Fallout since the third installment, and 3 as well as NV have both had significant flaws. Fallout 4 does not improve on these flaws, only worsening them to appeal to a broader market. Areas to explore all feel the same, the majority of quests are quite forgettable, and the biggest flaw of all - the dialogue. The dialogue has been limited to four choices per dialogue event, with the majority of the time the answers being "Yes", "Sarcastic yes", "F***k you", and "Tell me more". While the gameplay has been improved, the extremely dated engine limits how much fun can be had just as a shooter.

    Fallout 4 attempts to merge the best of both RPG games and Action-Packed FPS games, while only being mediocre at either one.
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  80. Aug 2, 2016
    6
    I rented this game very recently and safe to say I'm glad I didnt spend 60 bucks or wait in line for it. I enjoy the exploring, the dog, the rebuild the settlement aspect, the atmosphere and environments have a very cool look but over all the game doesnt have much polish and is very buggy. The faces look weird in dialogue some of them looking even looking demonic plus the writing andI rented this game very recently and safe to say I'm glad I didnt spend 60 bucks or wait in line for it. I enjoy the exploring, the dog, the rebuild the settlement aspect, the atmosphere and environments have a very cool look but over all the game doesnt have much polish and is very buggy. The faces look weird in dialogue some of them looking even looking demonic plus the writing and voice acting isnt very good, I mean some of the delivery is just horrible , like the little girl that shouts with the Newspaper in Diamond City, might be the worst I've ever heard, its a nitpick but I expect more polish. Third person view is basically unplayable its very jagged jumpy and ugly especially when you are running. In the first person view there were many times where the frame rate would just go insane for about 10 seconds mostly during combat or explosions and I would have to put the controller down while the game spazzed out. Combat also kind of gets old and the A.I. partners are terrible. Too many times I looked around and they were miles away, too many times they stood by in a fire fight while I got swarmed by enemies while they fired maybe 3 shots and hid in a room. The game is also void of any real weight nothing you do really feels impactful and I thought that was pretty disappointing. There is also two major bugs in the game that infuriated me. One the map would send you across the map to incorrect mission locations and for someone that just started playing and cant fast travel everywhere thats a big waste of time. Second one is there's a mission where you must take back the old minutemen castle, to use as a central base from these crab creatures and its a pretty difficult for me at least and it took a little while to complete then at the end the game tells you to "Meet the minutemen in the courtyard, only the guy you need to talk to Garvey isn't there. So I wasted about 15 minutes wondering around the castle destroying egg nests (which no matter how many you destroy the objective doesnt get completed another bug) until I saw far away o my map, the original objective marker, so I went to it and its Garvey running on a loop yelling about taking back the castle (which we already did) and fixing the radio (not even in the mission). And so i talked to him and... nothing he just kept running, so the mission I took the time to complete was for nothing because of a stupid **** bug. I rambled but thats a damn shame that a developer cant even keep major mission and story altering bugs out of the final product. This was an okay rental but i'd be mad if I spent full price on this. Expand
  81. Aug 30, 2016
    6
    i gave this a low score because i have a top of the line laptop and i put the settings to best performance and it still runs like **** and i always have to start all over on the story to get only 1.5% further
  82. Jul 19, 2019
    6
    Main evaluation criteria:
    -Story: 6
    -Atmosphere: 6 -Characters: 7 -Graphics and design: 5 -Gameplay: 7 -Sound and Music: 6 -Animations: 5 -Bugs: 6 -Interface: 8 -Completeness of the world: 6 Аdditional evaluation criteria (Do not really affect the assessment): -Freedom of choice: 7 -Coop in Story mode: 0 -Multiplayer: 0 -Mods and the ability to change the game: 8 Scores
    Main evaluation criteria:
    -Story: 6
    -Atmosphere: 6
    -Characters: 7
    -Graphics and design: 5
    -Gameplay: 7
    -Sound and Music: 6
    -Animations: 5
    -Bugs: 6
    -Interface: 8
    -Completeness of the world: 6

    Аdditional evaluation criteria (Do not really affect the assessment):
    -Freedom of choice: 7
    -Coop in Story mode: 0
    -Multiplayer: 0
    -Mods and the ability to change the game: 8

    Scores from 1 to 10, the higher the better
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  83. Nov 30, 2016
    6
    For the first ten hours or so Fallout 4 is pretty fun and is exactly what I'd expect from a Bethesda RPG (in terms of what I love). After a certain amount of time however its flaws really, really begin to shine through. Quests quickly become repetitive and soon the things that aren't so great stick out even more as you try to suck out all of the depth this game has to offer. Fallout 4For the first ten hours or so Fallout 4 is pretty fun and is exactly what I'd expect from a Bethesda RPG (in terms of what I love). After a certain amount of time however its flaws really, really begin to shine through. Quests quickly become repetitive and soon the things that aren't so great stick out even more as you try to suck out all of the depth this game has to offer. Fallout 4 isn't a bad game, but it ultimately falls flat on its expectations as a Bethesda game and a Fallout game. Expand
  84. Sfs
    Mar 13, 2019
    6
    Игра - средняя . Сюжет не очень , диалоги просто супер, часто не влияющие на отношение к ГГ, повторяющийся квесты - на средне , графика в целом норм, но есть конкретное мыло, стрельба кривая, интересно(по началу) строить поселение, нормальные доп. квесты, большая карта для исследования и радует модифицировать оружие и броню. Игра интересна только 1 раз и то исследованием а не квестами.Игра - средняя . Сюжет не очень , диалоги просто супер, часто не влияющие на отношение к ГГ, повторяющийся квесты - на средне , графика в целом норм, но есть конкретное мыло, стрельба кривая, интересно(по началу) строить поселение, нормальные доп. квесты, большая карта для исследования и радует модифицировать оружие и броню. Игра интересна только 1 раз и то исследованием а не квестами.
  85. Apr 25, 2017
    6
    I just feel that this game is best described as a rushed incomplete jumbled mess. Bethesda repeats their same mistakes again and again and players are finally sick of it.

    STORY: 7/10. This game story has a great set-up but not a great executions. It is the same old same old look for family member. Discover the world. The bad side is your forced to be a good guy and do not have so
    I just feel that this game is best described as a rushed incomplete jumbled mess. Bethesda repeats their same mistakes again and again and players are finally sick of it.

    STORY: 7/10. This game story has a great set-up but not a great executions. It is the same old same old look for family member. Discover the world. The bad side is your forced to be a good guy and do not have so much freedom. If you not good your companions will leave you.

    I feel disconnected from my character because the dialogue options are so limited and ambitious. You never know what you are really saying OR the context the speech will be said in. For example, in 2 different conversations “Put your gun down,” is an option. In one conversation, it is a peaceful request and in a different request you say it as a threatening demand. Because of this the dialogue is dumb-ed which is unacceptable for a game that supposed to be heavily engrained in story. Every interaction has been downgraded and limited.

    The building options in the game are absolutely unacceptable mess due to their poorly developed mechanics and limitations in the quality & quantity of what you can build. You are not given very many options in terms of what you want to build and how you build it. You might want a 2 story house but you have to manipulate the system do it. The building materials you need for corners are not included making finishing touches impossible. To top that off… the roof pieces do not always fit that well if you build outside of a boxed structure. Building is a jumbled mess… some pieces just do not snap into place when they should. You literally have to fight to get some pieces snap into place the way you want it to function if you need stairs to face a certain way. There are too many building sites in this game so building becomes a terrible chore you are forced to do and you will hate that you could not build what you want to because the limited options. You are limited to 1 type of store look instead of building dedicated buildings. The face that you are limited to your first person view is unacceptable. They should have made it so that it felt like an out of body experiences where you can float in mid air. If enemies are killed at your site their bodies will pollute that site forever (unless you use console commands).

    Bethesda NEVER learns from their mistakes. Their menu is the same jumbled unorganized mess it always will be. Weapons are renamed based on their upgrades making selling them a horrible headack because even a crappy pipe-gun is given so many names you have to look at everything closely to know what it is. I cannot express my hate for the menus enough.

    Balancing problems make it so enemies are too easy OR too hard. I feel like I want a lot more strategy in these types of games. Same repetitive game play as always.

    I LOVED the fully voiced characters companions with their own unique stories that are very interesting and I LOVE Valentine. The fully voiced world and complains except for the one strongly associated with the Minutemen who sounds terrible. The downside is that Bethesda followers have this problem with saying the same 3 things over and over and over like always. I love how they each have ONE unique comment for specific areas when you explore and they have some interesting conversations with other NPC which is AMAZING. They would be so much better if the conversations were not so superficial. I feel like Unique conversations and hope that future Bethesda games will expand on this. If you have companions then make them unique and write them to say something different.

    Speaking of positive changes… when your complain blocks your movement… THEY GET OUT OF YOUR WAY. THIS IS A MIRICAL… no longer will you have to hit them to get out of your way… most of the time they will just move out of your way!!!
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  86. Feb 2, 2017
    6
    Bethesda, я был бы очень вам благодарен, если бы вы позволили Obsidian на таком хорошем движке с отличной графикой сделать новую игру. Fallout 4 плохой назвать, конечно же, нельзя. Однако речь идёт о Fallout. Надеюсь, в будущем вы будете лучше прислушиваться к фанатам серии. Особенно к фанатам серии Fallout. Тем, кто делает отличные моды на уровне официальных дополнений. Тем, кто сделалBethesda, я был бы очень вам благодарен, если бы вы позволили Obsidian на таком хорошем движке с отличной графикой сделать новую игру. Fallout 4 плохой назвать, конечно же, нельзя. Однако речь идёт о Fallout. Надеюсь, в будущем вы будете лучше прислушиваться к фанатам серии. Особенно к фанатам серии Fallout. Тем, кто делает отличные моды на уровне официальных дополнений. Тем, кто сделал Fallout of Nevada. Тем, кто сделал Fallout 1.5. Тем, кто сделал Project Nevada и многим другим. Expand
  87. Jun 16, 2018
    6
    Если честно, немного удивлён. После поливания грязью 3ей части (которая мне понравилась), думал, что и тут ситуация будет аналогичной. Но после прохождения этой игры, вынужден полностью согласиться с другими пользователями. Игра провальная.Если честно, немного удивлён. После поливания грязью 3ей части (которая мне понравилась), думал, что и тут ситуация будет аналогичной. Но после прохождения этой игры, вынужден полностью согласиться с другими пользователями. Игра провальная.
  88. Jul 8, 2017
    6
    This game takes multiple steps backwards and multiple steps forward for the Fallout series. On the one hand the game has fun enough combat and the settlement system is fun enough. The writing is also a little bit better than Fallout 3, but to be honest that's like saying that McDonald's is better than Taco Bell. However it seems like Bethesda still doesn't know how to make a decent storyThis game takes multiple steps backwards and multiple steps forward for the Fallout series. On the one hand the game has fun enough combat and the settlement system is fun enough. The writing is also a little bit better than Fallout 3, but to be honest that's like saying that McDonald's is better than Taco Bell. However it seems like Bethesda still doesn't know how to make a decent story without having about as many holes as Swiss cheese. The story is awful, worse than Fallout 3. And while the world of Fallout 4 is dense and diverse, there are very few locations that I would call "stellar", so as far as the world goes, it's just another Fallout game. Lastly I would like to say that while I'm aware that most Bethesda games are very buggy, this game at release was buggier than usual, and anyone who tells you differently is a liar. But overall, this game is a prime example of slightly above average, its fun enough for new players, but is again a tough one to play for lovers of the original two games, (and New Vegas). Expand
  89. Nov 30, 2017
    6
    6.5 out of 10
    As a Fallout game F4 is complete garbage and insult to the series.
    As an RPG F4 is very bad, it barely can be called RPG at all.
    But as an open world Action game with big emphasis on exploration and progression it is pretty good (except for the main story line, it's still a garbage even by shooter's standards)
  90. Jul 18, 2020
    6
    Seamless, jaw-dropping environments, engaging combat, and a slew of new features such as weapon crafting add considerably to the Fallout experience.

    Unfortunately, I never really felt like I was playing a meaningful, developing character influencing the world around him. This version of Fallout strips out what I enjoy about the game most: the RPG elements. I never felt like my own
    Seamless, jaw-dropping environments, engaging combat, and a slew of new features such as weapon crafting add considerably to the Fallout experience.

    Unfortunately, I never really felt like I was playing a meaningful, developing character influencing the world around him. This version of Fallout strips out what I enjoy about the game most: the RPG elements. I never felt like my own villain or hero (removing the karma system is a huge letdown), and the built-in voice acting and dialogue for the main character is largely hollow and uninteresting. Even after utilizing mods to make the dialogue choices mimic Fallout 3, the whole experience seemed impersonal and boring.

    Settlement building seems out-of-place and distracts from the urgency of an ultimately underwhelming main story. Overall, Fallout 4 chooses to go in a different direction instead of capitalizing on its predecessors' strengths, and what we're left with is just not as strong. That being said, it's a fun game with a lot of memorable moments, and the addicting gameplay of looting, pickpocketing, hacking, and being incredibly empowered in an intriguing wasteland is here.

    Overall, though - Fallout 4 is an extremely disappointing way to follow up two phenomenal games.
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  91. Jun 18, 2018
    6
    Esto seria un Fallout simplificado a la maxima, lo mejor es la ambientacion y el mundo que te rodea, aunque no se siente muy "vivo".
  92. Feb 11, 2018
    6
    While this game is fun to play mechanically, the story is definitely the weakest of all the Bethesda Fallout games. The factions are all poorly-written(as in I had trouble caring about any of them except the Minutemen, and even then the Minutemen questline is boring), and the main character being voice-acted actually shatters my immersion(I like playing females that I imagine sound likeWhile this game is fun to play mechanically, the story is definitely the weakest of all the Bethesda Fallout games. The factions are all poorly-written(as in I had trouble caring about any of them except the Minutemen, and even then the Minutemen questline is boring), and the main character being voice-acted actually shatters my immersion(I like playing females that I imagine sound like chain-smokers, alright?). Overall, Only play this if you have a Nexus Mods account(don't forget to install a mod that removes the Creation Club spam from the main menu, though). Expand
  93. Nov 14, 2018
    6
    It's not the best Fallout but it's also not the worst. It's very disappointing seeing how far Bethesda missed what the series was all about. Overall though, it has it's decent moments but to think I waited 5 years after New Vegas for a worthy successor it just makes me sad.

    I like Nick Valentine though, he's a great character, which is surprising knowing that hardly any character from
    It's not the best Fallout but it's also not the worst. It's very disappointing seeing how far Bethesda missed what the series was all about. Overall though, it has it's decent moments but to think I waited 5 years after New Vegas for a worthy successor it just makes me sad.

    I like Nick Valentine though, he's a great character, which is surprising knowing that hardly any character from Bethesda is memorable.
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  94. Oct 29, 2019
    6
    After playing the outer worlds I just cant help but feel this games story and world building is very 2 dimensional. How is it that obsidian can make a game and story from scratch, with a smaller team and still make a better game than any fallout game bethesda ever made. Also with very few bugs might I add.
  95. Mar 23, 2019
    6
    When I first played this game, I had a lot of fun. Playing it the second time, the fun waned just a tiny bit. The third and fourth time..the fifth and sixth time, the appeal wore off very quickly.

    The game is a bit too streamlined and polished. The dialogue options are very limited, as is your ability to play a character like you want -- **** or saint. With the extremely high bar that
    When I first played this game, I had a lot of fun. Playing it the second time, the fun waned just a tiny bit. The third and fourth time..the fifth and sixth time, the appeal wore off very quickly.

    The game is a bit too streamlined and polished. The dialogue options are very limited, as is your ability to play a character like you want -- **** or saint. With the extremely high bar that New Vegas set (and that wasn't even by the same people as this game), this game could honestly only disappoint on that front. Not only that, but there is no "END" to this game. As soon as you complete the last mission for what ever faction you've chosen, the game allows you to continue on. There aren't any end title cards, no "Where are they now" for your companions...Nothing. That was one of the best parts of Fallout 3 and Fallout: New Vegas, seeing how your actions affected the people you encountered. I guess they dropped them in this game because you're now making a new life in this wasteland and your actions haven't caused your death or "sealed your fate"...except they have, at least regarding the latter.

    The fact that you have quite a few colorful companions to accompany you on your journey, and the fact that they are romanceable by you regardless of gender, is a plus for me since I am Bisexual and kind of laissez faire with the whole 'who do you love' sort of deal, but it is admittedly a shallow system: There aren't any indicators that the characters acknowledge your sex and how that plays into a relationship, because it is important despite this being a postnuclear apocalypse...But anyway.

    If I had to summarize this game, it would be that you need mod on top of mod to keep this game interesting past the first three playthroughs, while New Vegas and Fallout 3 require absolutely nothing.
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  96. Sep 6, 2019
    6
    This game is a dissapointing game for a true fallout fan.
    The game is good yes not saying that it isn't but it's not an RPG game it limits you allot in the Story and even character wise. I mean I can't choose what to be like in new vegas! The only thing that "creates" your character is the "S.P.E.C.I.A.L" and the perks! Where is the skill chooser? Why can't I choose to be either a bartner
    This game is a dissapointing game for a true fallout fan.
    The game is good yes not saying that it isn't but it's not an RPG game it limits you allot in the Story and even character wise. I mean I can't choose what to be like in new vegas! The only thing that "creates" your character is the "S.P.E.C.I.A.L" and the perks! Where is the skill chooser? Why can't I choose to be either a bartner or a speach character? Or a Sciencist and a Medic? That doesn't exist here at all!
    It has this wierd ass "book" that is trash you can just like that put your add SPECIAL points just by leveling up which is wrong! When you level up you should choose your skills or your perks and you can choose to put an interesting perk or decide to add that SPECIAL point if you realy need it!

    The gameplay has shurely improved it's the best in the fallout series and its one of the best things in the game which is the gameplay that is very well made and I realy enjoy it you can customize your gun to make it more powerfull and the depth for you guns is well made.

    the map is very big and its very well made exploring it is very rewarding and they are some realy nice little quests to enjoy. I like exploring every part of it there are well places items hidden trough out the map of Fallout 4 which is very impressive!

    the companions are not good sincerely they are pretty bad (unless dog meat) I mean they are useless they either get mad at you for beeing a bad guy and leave you after doing something bad and don't help you much at all in combat. Its a waste of stimpacs if you decide to use it on them.

    The story OH GOD the story! You are a father of a son and the son gets kidnapped and you have to find him. WAW the creativity! i bet that they looked at Fallout 3 and sayd let's just change it! That's a great idea Bob I love it!. Its horrible let's be honest not good at all not even mediocre in my opinion.
    You can't even choose what to do its just a straight line one way or another even if your mean sarcastic or nice nothing changes which brings me to my other point which is that you can't choose what to say. The only choose you have to say is: 1. Question, 2. Agree, 3. Mean, 4. Sarcastic. That's all 4 **** CHOICES TO SAY?!?!?!?!? WHAT THE **** WHERE THE **** IS THE FREEDOM OF CHOOSING YOUR WAY OH YEAH SORRY THERE IS NONE!
    That is so dissapointing in a FALLOUT game!

    this is all I can say for this. Dissapointing as a Fallout game but good as a FPS random sandbox game.
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  97. Feb 26, 2020
    6
    Solid gunplay and visuals. Setting, characters and world lacking in comparison to older Fallout titles.
  98. Nov 18, 2019
    6
    Смешанные чувства после прохождения. Игра зайдет не всем и именно мне она не зашла. Деревянная механика стрельбы, графон не шедевр да и быстро наскучивает. Несмотря на это я нашел для нее 62 часа и прошел ее. 6
  99. Oct 14, 2021
    6
    too long and boring final. cool sidequests. but the atmosphere is lost somewhere
  100. Mar 28, 2020
    6
    6/10........................................................................
Metascore
84

Generally favorable reviews - based on 38 Critic Reviews

Critic score distribution:
  1. Positive: 30 out of 38
  2. Negative: 0 out of 38
  1. CD-Action
    Feb 4, 2016
    80
    After terrible first couple of hours Fallout 4 pulled itself together and ultimately was almost as fun as The Witcher 3. There’s a huge chasm between these two games in terms of technology (F4 looks like a X360 game), but their open worlds are equally good and Bethesda did a better job with crafting. [01/2016, p.42]
  2. Jan 19, 2016
    70
    This isn’t the step forward I expected, though. Here we are, the first Bethesda game on a new hardware generation, and I can’t help feeling like we’ve regressed—like Fallout 4 really is Oblivion-with-guns. A decade later, it certainly makes many of the same mistakes.
  3. Pelit (Finland)
    Jan 4, 2016
    92
    It’s easy to get carried away by Fallout 4’s massive open world. While the gunplay is much improved and the quests fun, I found the UI lacking on the PC. The inventory and build menus are really tedious to use. [Dec 2015]