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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Nov 18, 2014
    5
    I am only about an hour in, but as someone who has over 300 hours in origins I can say my first impressions are not top notch. The graphics are fairly difficult to work around, at times you can physically see blocks in the scenery, it is very difficult to call this game next gen. The skill tree's seem lacking as well. Part of my love with DA:O was the deep entropy/blood mage tree's. AtI am only about an hour in, but as someone who has over 300 hours in origins I can say my first impressions are not top notch. The graphics are fairly difficult to work around, at times you can physically see blocks in the scenery, it is very difficult to call this game next gen. The skill tree's seem lacking as well. Part of my love with DA:O was the deep entropy/blood mage tree's. At this point, no such tree's exist.

    At most, even if the story is 150% better than what I expect (which I can say is also lacking at this point) I would have to rate this no more than a 7. At this point, until finished I would have to leave it at a 5.5
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  2. Nov 19, 2014
    5
    Opinions seem to be very divergent for this came, and that makes a lot of sense. If you prefer action RPGs, I think you will love this game. However, if you were looking for a more tactical experience, and really enjoyed the combat of DAO, you will likely be disappointed.

    I fall in the latter category. I may be in the minority, but judging by the distribution of reviews, this is a
    Opinions seem to be very divergent for this came, and that makes a lot of sense. If you prefer action RPGs, I think you will love this game. However, if you were looking for a more tactical experience, and really enjoyed the combat of DAO, you will likely be disappointed.

    I fall in the latter category. I may be in the minority, but judging by the distribution of reviews, this is a large minority. Most importantly, I found the tactical camera to be unusable. The camera does not pull back far enough to give you a good sense of the battlefield, is difficult to move around, and always seems to zoom way in on the selected character. So I spend a lot of time fighting the camera instead of my enemies. Also, character AI is not good, so I'm constantly fighting AI tendencies as well (which is a particular challenge given the camera difficulties).

    Ultimately, I simply gave up on the tactical camera and will just use the over-the-shoulder view. This is a disappointment, as I would prefer to really dig into the game by ramping up the difficulty and approaching the battles more tactically (use of the tactical camera does help with more difficult battles). Instead, I'm treating this game as a walk through the park - enjoy the scenery and story, but don't try too hard.

    I rate the game 5/10 because, despite the above shortcomings, this game does have some significant positives (that, for brevity, I did not discuss).
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  3. Nov 20, 2014
    5
    I'm the kind of a crpg guy that very, very rarely writes reviews. I just stick to companies that I trust [like, up to some point Bioware], companies whose products are reviewed by not-on-payroll-people and companies that via the Kickstarter build my trust and make me invest in future projects [Wasteland 2 recently].
    With Bioware it's been one hell of a ride. Their past achievements will
    I'm the kind of a crpg guy that very, very rarely writes reviews. I just stick to companies that I trust [like, up to some point Bioware], companies whose products are reviewed by not-on-payroll-people and companies that via the Kickstarter build my trust and make me invest in future projects [Wasteland 2 recently].
    With Bioware it's been one hell of a ride. Their past achievements will always be something amazing, games which brought me a lot of joy and kept me from eating and sleeping night after night ;-)

    I understand the need to "change". To "targer new audience" and "develop". But what they did to DA franchise - starting with DA2 - is a clear sign of "where the money is at ". After DA2 I promised myself I will not fall for the pre-order hype again. Yet I did. Based - again - on reviews from people who were NOT end-product-gamers, based on my big love for DA:Origin and based on what Bioware kept saying. That they "learned a lot" and will "not make the same mistakes again". But they did.

    After first 20 hours I can agree that the world is huge, characters are - to some extent - memorable, there is a TON of content, graphics [for me, hardly a crucial thing in terms of enjoying a great game - P:Torment anyone?] are very nice and the game has a great potential to become BIG. BUT. Answer me this.

    How can you take pride in a product which such broken combat system. How can you offer this game to "both new and old-school gamers" when the game is CLEARLY console-ready and PC gamers might feel like second-hand category. Combat tactics almost non-existant. Mashing your attack button becomes second skin, your party members act like idiots in terms of using their abilities and battlefield movement, tactical view is a joke and makes you cry. One of the PILLARS of an interesing crpg game has been stripped of anything enjoyable. No spell-follow combos, handicapped movement, poor framerate on well equipped PC rigs, mmo-like grind-fest in terms of herbs and ingredients, find-bring certain amount-get reward filler quests, no healing magic = pop-the-potion-diablo-style. I will just stop here because my rant won't make any difference. Dragon Age franchise took a certain turn and I accept that. It's their call and they have a right to do so. But I will not follow. I'm just not the "modern gamer type" I guess. From this day on I also refuse to believe in any kind of "professional" review from any kind of gaming site, including - obviously - sponsored YT users. If someone, SOMEONE, at SOME STAGE of beta tests or demo-playing would simply say "Guys, this really needs some serious changes, let's re-think and work on it while there's still time" things might have been different. But now, at this very hour, all good sides of this game [and there are plenty!] are simply overshadowed by a kick-in-the-face combat mechanics and simplicity which offends me.

    Apologies for chaotic thoughts. Just tired [waited 'till 00:00 to launch the game] and dissapointed.
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  4. Nov 21, 2014
    5
    I guess I'm disappointed enough to create an account to make a review, I want this to change badly. Huge DA:O fan, enjoyed DAII as well. Spent about an hour tweaking my tapestry so it was as I remember, created a character and boom. The WORST CONTROLS I've ever experienced in an RPG ever. Game breakingly bad.

    The controls are so bad I can't believe they've released it like this. Why? I
    I guess I'm disappointed enough to create an account to make a review, I want this to change badly. Huge DA:O fan, enjoyed DAII as well. Spent about an hour tweaking my tapestry so it was as I remember, created a character and boom. The WORST CONTROLS I've ever experienced in an RPG ever. Game breakingly bad.

    The controls are so bad I can't believe they've released it like this. Why? I can't understand it, this was marketed as a tactical combat RPG for us PC people and it is genuinely unplayable with the current control system. When they were trying something new in DAII it was at least fun, they at least told us that it would be different from Origins. With Inquisition, they are trying to do something they'd already mastered!

    Even without using the tactical camera, this is barely playable using PC controls. I can't believe that critics haven't seen this as more fundamentally game breaking? What I was expecting to be a refined tactical experience has not turned out that way. I'm struggling to even properly attack, why no auto attack?! Why no click to move? This is basic basic basic! This is Bioware?! What the hell happened? I wanted to spend a hundred hours in this world and everything about the game seems awesome, I'd be ecstatic except for the fact that I can't actually play it.
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  5. Nov 21, 2014
    5
    First of all, this isn't my final score, I aim to have an impact on people's way of mind rather than on the overall review score of the game. So this review can be considered a review of the reviews rather than a review of the game.

    I wonder if people actually understand what a review is, it's not where you show whether you liked the game or not, if so then I think a basic system of
    First of all, this isn't my final score, I aim to have an impact on people's way of mind rather than on the overall review score of the game. So this review can be considered a review of the reviews rather than a review of the game.

    I wonder if people actually understand what a review is, it's not where you show whether you liked the game or not, if so then I think a basic system of thumbs up thumbs down would work better, but it's not such a system unfortunately. I'm going to be commenting on both the high and low ratings in order to seem as unbiased as possible.

    I understand that it may be hard to rightfully judge a game considering how ratings actually work nowadays, a 7 of 10 is considered mediocre, 4 of 10 is considered bad, and so forth. Though it should be common sense that very few games are worthy of 10s, and even fewer are worthy of 0s.

    A score of 10 would mean that the game has absolutely no flaws or issues, or an extremely small amount of them. 10 would mean that the game is as perfect as it can be, this game does have issues, that's clear to see. Mainly concerning PC optimization, framerate drops and controls and such are problematic. Giving a 10 is not good, it won't give the developers any reason to improve on future games, for this reason, giving a 0 is actually better.

    Giving a score of 0 is a different story however, I can think of very few games that actually deserve 0, the one that comes to mind is Big Rigs: Over the Road Racing, which was an unfinished game that had barely entered alpha stage. Even games such as Ride to Hell deserve at least a 1 for the effort, but that's just my opinion so take that for granted. 0 Would mean that the game has absolutely no redeeming qualities whatsoever, and every single feature of the game is flawed.

    The users that give the game a 10 are only mentioning the things they love about the game, ignoring the issues completely, same with users who give it 0 who only focus on the flaws. I've seen a few reviews that start with sentences such as "I'm only 10 hours in and I'm already bored" and given it a 0, if the game was actually worth a 0 then you most likely wouldn't have been able to play for 10 hours.

    Most reviews that give a 10 or 0 have a simulated sense of reliability because the score matches up with what the review actually says. A review that enthusiastically talks about how perfect the game without mentioning any flaw will obviously sound reliable to the reader, because it has no flaws at all it's deserving of a 10 right? And vice versa.

    Then there are opinions of course, I can't affect your opinions, though hopefully I've gotten through to at least a few of you

    TL;DR: This has become a war between fanboys and haters, with the fanboys coming out slightly on top. Giving the game a 10 or 0 because you slightly like or dislike it completely defeats the purpose of a review in the first place, it's pretty **** ridiculous and pathetic. Those of you who actually give honest reviews with honest scores, I applaud you.
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  6. Nov 21, 2014
    5
    As someone who thoroughly enjoyed DAO and (to a slightly lesser extent) DA2, I'm dissapointed in this game. 30 minutes in and the controls had me swearing like a drunken sailor. The camera seems to be operated by a wall humping ghost with ADHD who has a fetish for staring straight at the floor.

    Once you're past the horrible controls the game can actually be quite fun, but it doesn't
    As someone who thoroughly enjoyed DAO and (to a slightly lesser extent) DA2, I'm dissapointed in this game. 30 minutes in and the controls had me swearing like a drunken sailor. The camera seems to be operated by a wall humping ghost with ADHD who has a fetish for staring straight at the floor.

    Once you're past the horrible controls the game can actually be quite fun, but it doesn't even nearly match up to the hype (very few things do, but this just falls flat).

    The game feels like they tried too hard to force hack-n-slash mechanics into what used to be a strategy RPG, and as some other guys have put it, the consolization has ruined it.

    I don't know who bribed the critics to give this thing such a massive rating...
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  7. Nov 21, 2014
    5
    Really, really disappointing game. Probably the only RPG I've stopped playing halfway through out of complete disinterest. The plot is boring and you basically grind doing MMO style quests for hours and hours so that you can advance the story with another 2 minute badly lip-synced cutscene. It's not even worth it, it just feels hollow and uninspired and is just a waste of time.

    I loved
    Really, really disappointing game. Probably the only RPG I've stopped playing halfway through out of complete disinterest. The plot is boring and you basically grind doing MMO style quests for hours and hours so that you can advance the story with another 2 minute badly lip-synced cutscene. It's not even worth it, it just feels hollow and uninspired and is just a waste of time.

    I loved both DA: Origins and 2. The stories were good and the combat was somewhat enjoyable. You could just get on with the story like a proper RPG without having to dick around doing "collect X" quests. This game has THE WORST combat system I've ever had the misfortune of using. It's a complete snooze fest, you basically either just spam-click or hold the attack button. I've got about 13 hours wasted on this game and not once was I entertained in combat. Your AI companions need constant hand-holding to not get themselves killed, the tactical cam is useless.. the controls are just horrible. Don't get me started on looting, like REALLY BioWare?

    I would not recommend this game to anyone, ever. And shame on all the "critics".. obviously all of them were paid off. It's like taking a bite of cardboard and saying it tastes good. You're either a liar or an idiot.

    AVOID LIKE THE PLAGUE. BioWare is now officially a joke and if you buy their next game you deserve the pile of **** you get for your hard earned cash.
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  8. Nov 21, 2014
    5
    I have never had to write a review before.

    But there are to many problems on pc. Low frame rate 40-20 (20) being the biggest problem on medium settings. The game automatically puts my settings to a mix of high and ultra. I have twin GTX 760's, 16g ram, i7 3.5. HORRIBLE. If they fix the problem I would give it a better Review.
  9. Nov 22, 2014
    5
    also first-posting and I couldn't agree more to this users feedback on the bioware forum:
    "My first time posting here and wanted to share my thoughts... I would really like to enjoy this game but I can't due to the controls. Sure it's not completely unplayable, but it sure does take the enjoyment out of the game. Along with terrible UI, framerate issues, game breaking bugs, and crashes
    also first-posting and I couldn't agree more to this users feedback on the bioware forum:
    "My first time posting here and wanted to share my thoughts... I would really like to enjoy this game but I can't due to the controls. Sure it's not completely unplayable, but it sure does take the enjoyment out of the game. Along with terrible UI, framerate issues, game breaking bugs, and crashes that other PC gamers are having. It really makes me wonder if they even tested it on PC before release? As a loyal Bioware fan and a PC gamer, I find the current state of the PC version of this game to be unacceptable. I will give them SOME credit for "looking into these issues" but some of these issues shouldn't even be here in the first place."
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  10. Nov 22, 2014
    5
    This game has great potential. If your pc can run it, graphics can be truly lovely.
    It does, however, come with serious problems as well.
    In a general sense, and as has been noted more than once before already, controls are a mess. There is a tactical view. I know this because the game forced me into it early on, in the tutorial phase. I then struggled to get back to the appropriate zoom
    This game has great potential. If your pc can run it, graphics can be truly lovely.
    It does, however, come with serious problems as well.
    In a general sense, and as has been noted more than once before already, controls are a mess. There is a tactical view. I know this because the game forced me into it early on, in the tutorial phase. I then struggled to get back to the appropriate zoom level so that I could see the battle. Yes, I kid you not. In tactical view, I was unable to actually see what was going on. From there on out I played it from the 3rd person perspective as in Dragon Age 2. I can live with this.
    Secondly, upon coming out of the Chantry in Redcliffe, the game autosaved and then crashed to desktop. No error message. Nothing. Empty desktop. This stands out because it hasn't happened to me with a *fully retail* game in a long time. Reloading the save crashed the game a second time. Reloading an earlier save - thank heavens for quick saves - solved the issue. So if you don't have an earlier save around, you lose a lot of progress at this point. That is not acceptable.
    This isn't yet where I stopped playing.
    In the dungeons of the Redcliffe castle, I hit a point where you're on linear progression and there is only one way to proceed. I actually prefer linear progression so that's not the issue. The problem I did have is that you have to open a gate. You do this by turning the wheel right next to it. Except...I can click that wheel till my finger falls off, the gate does nothing. Reload? Nope. Reload earlier than that room? Nope.
    So now I'm at this point where the next nearest save has me doing over 45 minutes of gameplay.
    I refuse.
    Because I know this is hardly going to be the last crash, bug or other game-halting display I encounter.
    This might have been a good game. Right now it's an unstable beta.
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  11. Nov 23, 2014
    5
    I'm quite sure the ones scoring this game 10/10 is probably console players. This game was made for consoles first, then ported to PC. That doesn't have to be a bad thing, but the controls is, sadly, so messy on PC. The UI is also nothing short of confusing. The quest tracking system and the map is horrendous. You can't make a game like this for consoles, then copy it directly to PCsI'm quite sure the ones scoring this game 10/10 is probably console players. This game was made for consoles first, then ported to PC. That doesn't have to be a bad thing, but the controls is, sadly, so messy on PC. The UI is also nothing short of confusing. The quest tracking system and the map is horrendous. You can't make a game like this for consoles, then copy it directly to PCs without altering the UI. I know this is a new trend by now, but I would say that PC gamers has more or less been left behind here. We are forced to endure these horrible console-like controls (Hold Mouse 1 to autoattack? Comon man). They've had so much time to develop this game, surely they should be able to somewhat create a proper UI and proper controls for PC. Also, this new trend with locking FPS at 30 or 60 is just complete **** I

    The story is alright, but not impressive. DA: O is still, by far, one of the best RPGs of our time, and DA:I pales in this comparison. However, It's still interesting enough that I will score this game 5/10 since the storyline is keeping it up.

    Also another thing: This game is riddled with small glitches and bugs. I can't help but think that EA might have rushed bioware to release this title. I'm using the latest drivers for my system (also installed the latest beta driver from AMD for my grahics card, which have some optimizations for DA:I) but still, there's a lot, and I mean a lot of work to be done in this regard. Stuttering, micro-lag, FPS issues you name it. It's normal for a game to have issues in the beginning, but EA keeps making the same mistakes of rushing games to be released, instead of waiting so the game can receive better quality testing.

    Because of this game, I look even more forward to the Witcher 3. You have to respect companies like CD Projekt, whom creates games solely for PC with amazing graphics, and then subsequently creates a potato-version of that game, so the consoles can run it as well. It shouldn't be the other way around. I'm tired of playing potato-like games on my superior gaming rig. :(
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  12. Nov 23, 2014
    5
    I was really disappointed after I got this game for the PC. As a big fan of the gameplay style of DA:O and also DA2 I was reaaaaaaaaaaallllyyy looking forward to this. I didn't even bother to check out the gameplay videos and stuff before buying the digital deluxe edition because I was THAT confident it was going to be an awesome game (Clearly that was the wrong move).

    So I got it on
    I was really disappointed after I got this game for the PC. As a big fan of the gameplay style of DA:O and also DA2 I was reaaaaaaaaaaallllyyy looking forward to this. I didn't even bother to check out the gameplay videos and stuff before buying the digital deluxe edition because I was THAT confident it was going to be an awesome game (Clearly that was the wrong move).

    So I got it on Origin and started downloading it.. Took me about half a day or so for me to finish it here (we don't have very fast internet speed T.T) and was super excited to come home after work to play it. However, my curiosity got the better of me and I decided to check Metacritic (and other sites) for reviews about it. I was surprised and disappointed to find out that it was not the DA I was looking forward to. A game, that was originally and CLEARLY for the PC (talking about DA:O) had been made into a game for console and they ported it to PC just to earn (A LOT OF) extra cash. Read that some users said that EA (or was it Bioware?) were gonna make time to actually make it feel like it was for the PC and not just an obvious port from the consoles (can't remember the actual quote).

    Well, all I can say is that DA:I is nothing like the DA I knew. The DA I knew gave me an awesome tactical view so I could control ALL my characters effectively and effortlessly. The DA I knew did not make me hold a key to auto attack. The DA I knew did not make me walk all the way loot before letting me pick it up (But apparently there's a key to pick up stuff? well, the tutorial didn't tell me about that..>.>) . The DA I knew did not make the game feel like a typical MMORPG.. Dragon Age: Inquisition, is not dragon age anymore.

    Another thing I did not like was the skillset. Damn. when I saw the same exact (or rather very similar) skills they had for the mage NOT ONLY THAT but they skill trees were even fewer from the first game (or second game? I can't remember exactly). I was really disappointed that time and did not want to continue anymore. I returned the game before the 24hr mark without much thought.

    I did not get far enough into the story to comment on it. The character customization made my character look a bit more ugly than I expected but all that I could look past. But the gameplay I could not. Maybe if I played a little longer I might have gotten used to the controls but I did not want to because this is not the dragon age I expected or wanted.

    Dragon Age Inquisition might be the best RPG version of all the other dragon ages, (according to most of the reviews anyway.. >.> ) but it is certainly not a dragon age game anymore. Don't buy this game if you expect a dragon age game, but if you don't mind the change in gameplay style, and you liked the characters from before, and if you think the story is okay, go right ahead but just check it out properly first before you head to store and get one without thinking just because of the hype and the good reviews.
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  13. Nov 23, 2014
    5
    If I was to rate this game purely on the story, it would have to be 10/10. It is really one of Bioware's best. The addition of Patrick Weekes to the writing team cemented this already stellar group as the flagship writing team at BW.

    The visuals are also very good. The illusion of being in a very large and open world is effective until you try and venture too far off the predetermined
    If I was to rate this game purely on the story, it would have to be 10/10. It is really one of Bioware's best. The addition of Patrick Weekes to the writing team cemented this already stellar group as the flagship writing team at BW.

    The visuals are also very good. The illusion of being in a very large and open world is effective until you try and venture too far off the predetermined path Bioware planned for you and you realize you are simply walking in beautiful corridors. Oh you can stray off the roads and collect an herb or ore node but rarely can you get to anywhere meaningful. For the most part it is one of the better looking mazes you will ever find your way through.

    PC game play? This is where the game falls flat on the face, breaking a nose and knock out two teeth. The controls are in no way PC friendly and obviously a poor console UI port over. Do yourself a favor and get an Xbox controller to play this game with or just get the console version of the game.

    Lastly, the quad core minimum requirement is an actual minimum requirement. No playing with dual core and putting up with bad performance. It won't run on anything less than 4 logical cores and probably never will. Which is odd because other Frostbite games can.
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  14. Nov 26, 2014
    5
    I won't be one of those reviewers who plan to bash the game incessantly. My goal here is to write a comprehensive review for anyone who might actually be interested in the game, but hasn't tried it yet. Most of the reviews here seem to be simple rambling.
    As a whole, I didn't like the game. I'm a big fan of the Dragon Age series, and this felt like the worst of the games, even including
    I won't be one of those reviewers who plan to bash the game incessantly. My goal here is to write a comprehensive review for anyone who might actually be interested in the game, but hasn't tried it yet. Most of the reviews here seem to be simple rambling.
    As a whole, I didn't like the game. I'm a big fan of the Dragon Age series, and this felt like the worst of the games, even including as a separate product the Awakening expansion for Origins.
    Here are the positive things about Inquisition:
    Technically speaking the developers delivered on what they promised for the environments. They are big, they are gorgeous, they are never reused, and there's no but in this sentence. The story line is interesting. The cast of characters is great - I didn't like only one of the companions. The companion quests were awesome as a whole, there were some profoundly funny and touching moments. There's a lot of reactivity towards player decisions and your class/race/gender specifics. The proverbial gem in the game, at least for me, were the decisions. In the past games, decisions could be placed on a scale of "good", "neutral", and "bad" and you just picked whichever fit your character better. I'm glad to say that here every decision you make follows an argumented logic that makes it gray. There isn't a wrong or right decision, there are just decisions you believe in, stripped of moral.
    The negative:
    I played on PC and controls are a wreck, as well as some technical aspects of the game. The developers supposedly confirmed months ago that the leading platform for the game is PC. I honestly don't believe that. The controls themselves shout console louder than any PR. The tactical camera mode is to put it mildly, a joke. Its viewing angles are unusable - environments don't become transparent when you go over them, meaning you can be stuck looking at a tree while your party fights, and you can't select more than 1 character even in this mode. I said I won't bash the game too much and to retain some measure of neutral tone I will say this - you won't understand how annoying PC controls are, until you try it out.
    The AI is bad and incosistent, gameplay itself is button mashing at its "finest" since every enemy in the game has more HP than before, so every battle takes longer.
    Don't be surprised. Bioware told you the game will be tactical, but there's nothing tactical about this game. As an example, I'll tell you about one of the dragon battles that were supposed to be a highlight in the game. The dragon lay in something resembling a pond. My party attacked it from up close. From then on the battle proceeded in the following way: we were next to the dragon, with me controlling my main character and literally holding 1 key, and occasionally casting a barrier spell that basically gives you temporary HP. We were standing in one place, and the dragon was standing in one place. The dragon hit us with a paw and from time to time by breathed fire, and we hit the dragon with weapons. The dragon's HP was 200K. By using my specialization's ability, my weapon was doing 300 damage on each attack. Does this paint the picture enough?
    From time to time the dragon decided to mix things up and fly. That was maybe once every 5 minutes. He flew away and used one area of effect spell on us from above, then landed, and we repeated the process until it was dead, which took maybe 15-20 minutes.
    This is it. This basically represents every battle in the game. Maybe I missed some things, like the dragon hopping about and me having to chase it, but the core is the same for every battle.
    As shocking as it may sound, there are no actual side quests in the game. Maybe 15 of every 20 quests are taken by you finding a note that says go to X place and kill the guys there. No cutscene, nothing you can immerse yourself in, maybe if you're lucky you get a one liner from your party a la "They deserved it!" I've never experienced such emptiness in a Bioware game before. The supposed inspiration for the game was Skyrim, but it seems to me this game resembles more a single player MMORPG. There's a lot of grinding with little context , leveling up is slow, and the more immersive story is lost between long and bland intervals of doing chores you can't care about.
    Party banter... It seems instead of funny, the writers decided to emphasize on conflict. This resulted in the party banter being bickering between characters all the time. By the 10th time I was groaning.
    Then there's the cutscenes. I don't know what to say. On my i74790K, GTX970, 16 GB 2400 mhz Ram configuration cutscenes were choppy, laggy, with screen tearing. And that's on the options the game proposed to me.
    To conclude it all, I can live with the laggy cutscenes, boring combat, even the lack of side quests. What ruined the game for me is what feels like an extremely short storyline. If you take away sidequests it stands to reason you'd get a bigger main quest.
    But you don't.
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  15. Nov 28, 2014
    5
    This review contains spoilers, click expand to view. Я ждал эту игру со времени предзаказа. Ожидания от игры были большими. Особенно с учётом анонсов и рекламы игры. Ждал большого игрового мира, нелинейного сюжета, отличной графики, взаимодействия с окружающим миром и умного ИИ. Что вышло в итоге?
    В итоге мы получили сгусток всего самого разного и далеко не самого хорошего. Сначала меня поразило полностью консольное управление. Оно заточено исключительно под геймпад. Играть на клавиатуре крайне не удобно. Со временем, конечно, привыкаешь. Но это не сильно облегчает задачу. С таким управлением добираться до очень укромных и отдалённых мест весьма проблематично.
    Бои это тоже чудо. От части к части они всё сложнее с таким управлением даются. Я думал, исходя из ролика и анонсов, что создатели действительно добавили кувырок в игру. На деле, это развиваемая способность. Которая не позволяет игроку пользоваться ей, когда вздумается и когда удобно и надо именно игроку. В итоге, от первой волны атаки он спасает, а далее не уже нет. На уровне сложности игры "сложно" и "кошмар" это стоит жизни. Смысл такого кувырка отсутствует.
    Дальше, я думал, будет лучше, и после этого начального разочарования я буду получать удовольствие от игры. Но не тут то было. Да, изначально меня поразила улучшенная картинка и большие пространства. А потом... а потом я обнаружил, что пространство хоть и стало большим, но осталось всё тем же коридорным. Во многим местах просто не представляется возможным пройти, хотя по логике, что мне мешало бы это сделать. Примеров много. Стоят двое людей, между ними расстояние 1 м -1,5м. Но я не могу пройти между ними. Такое бывает и между иными препятствиями. Есть окно. Но вылезти из него я не могу. Хотя рядом окно и из него выйти возможно. Горы, море всё красиво нарисовано. Но зачем они, если нельзя с ними взаимодействовать? В море сразу тонешь. На горы взобраться нельзя. В итоге очень часто выполнение задания превращается в поиск пути, на что уходит довольно много времени полезного. Видимо этого разработчики и добивались. Они же хотели увеличить время, проведённое игроком за игрой. Даже в помещениях не везде можно пройти там, где хочешь. Всё это напрягает сильно.
    Картинка местами действительно великолепна. Но в целом графика не соответствует игре 2014 года. Птицы сидят просто в воздухе, люди проходят сквозь двери, ноги проваливаются в лестнице, птицы, люди выбегают прямо из скал, неожиданно в замке персонаж проваливается в темноту и летит в бездну и т.п. Что всё это? Лица прорисованы детально некоторые. А некоторые ужасно. Борода и щетина у мужчин ужасно прорисована. И все бы ничего, пока не появился Хоук. Он во второй части нарисован был лучше. Ощущение, что его рисовали "на отвали", лишь бы был.
    ИИ компьютера, спутников просто поражает своей тупостью. Чтобы он слушался твоих команд нужно постоянно находиться в тактическом режиме. И то, это не всегда гарантирует точность выполнения. Можно настроить кое-что. Но это далеко от тактического режима первой части. Что спутники творят без вмешательства, просто и смех, и слёзы.
    Сюжет игры банален и предсказуем. Появился очередной мессия, который спасет мир. Причём эта роль ему падает сразу, без всякого развития и прелюдий долгих. Даже не интересно. Все быстро начинается. Потом перерастает в нудную тягомотину, связанную с изучением карты, с выполнением не нужных заданий по типу найди, принеси, разведай. Ещё можно выполнять задания для спутников, чтобы подружиться с ними. Но во всём этом сюжет просто тонет. Разработчики мотивируют игрока к выполнению этих заданий очками репутации инквизиции. Но ты понимаешь, что это затягивание времени и всё. А потом неожиданно конец. Развития сюжета не ощущается. Сама игра по сюжету заняла бы далеко не заявленные 50 часов. А много меньше. Но выполнение всего вышеперечисленного затягивает её. Про заявленную нелинейность вообще промолчу. Её просто нет. Всё идёт, как задумано. Решений на что-то влияющих по сути нет.
    В игре много чего ненужного, лишнего, без чего игра бы прекрасно обошлась. Ездовые животные, например. Разработчики пытались сделать игру по форме и механике близкую к Скайриму, а получилось только хуже. Лучше бы они остались в тех рамках, в которых были созданы две предыдущие части. Но они сами завысили себе планку, но к сожалению, даже приблизиться к ней не смогли, не говоря уже о перепрыгивания через неё. Как итог, игра получилась не выдающейся, с слабым сюжетом, с проблемами в графике и всё такой же коридорной. Всё, что было заявлено в роликах, во время продвижения, это было либо не про эту игру, либо просто всё это из игры вырезали. Иначе ничем не объяснить, что от заявленного в игре присутствует лишь небольшая часть.
    Деньги потраченные на продвижение игры включили явно в стоимость её. Но почему это должно касаться меня, если на выходе я не получаю желаемого продукта? Игра не стоит запрашиваемых денег. 1500 рублей (а за эксклюзивное издание 1800) это слишком много за такую игру.
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  16. Nov 29, 2014
    5
    Created this account to leave a warning to all dragon age fans. Although this game is not the complete bust many of the reviews make it out to be, it is terribly disappointing to anyone familiar with the franchise. the whole experience feels like a mediocre MMO without the multiplayer. quests are mostly tired stereotypical fetch quests that get old real fast. The world is quite large butCreated this account to leave a warning to all dragon age fans. Although this game is not the complete bust many of the reviews make it out to be, it is terribly disappointing to anyone familiar with the franchise. the whole experience feels like a mediocre MMO without the multiplayer. quests are mostly tired stereotypical fetch quests that get old real fast. The world is quite large but not particularly interesting, controls are passable a bit clunky and MMO like,certainly nothing special. i would have been more than happy to wade through these shortcomings to enjoy some heart pounding tactical combat the previous two titles were known for, sadly the true Coup de grâce for inquisition is its new simplistic and offensively poor combat system.there really isn't anything else like it, its a new kind of crap, so points for originality i suppose. It is at its core a very poor third person hack and slash with some bells and whistles, the tactical combat still exists but as a separate mode in a different fixed (and you guessed it, terrible) camera angle, you can only order one attack per character per pause and the time it takes to do this makes it feel very burdensome.
    All that being said the story is great, the voice acting is excellent and if it wasn't a dragon age title i may have given it a 6. At this point certainly not worth the money, better to go back and complete all the DLC on the first and second game or wait for pillars of eternity. I suppose we shouldn't have complained about dragon age 2, and Bioware PLEASE don't do this to Mass Effect 4
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  17. Dec 2, 2014
    5
    Certainly not a regrettable purchase as was DA2.

    Pro: - The aesthetics was incredible - from vast deserts to luscious forests, each of the individual open area was incredibly exciting to explore. - The game offered a fresh take on crafting which had reasonable depth, although the variety of armours and weapons is only a tiny fraction of Skyrim. Cons: - The game was poorly paced.
    Certainly not a regrettable purchase as was DA2.

    Pro:
    - The aesthetics was incredible - from vast deserts to luscious forests, each of the individual open area was incredibly exciting to explore.
    - The game offered a fresh take on crafting which had reasonable depth, although the variety of armours and weapons is only a tiny fraction of Skyrim.

    Cons:
    - The game was poorly paced. It featured open areas but paradoxically attempts to scaffold exploration with level restrictions. It'd have made more sense if enemies were able to level with the player character.
    - The combat was tedious. My first play-through began as a dual-wielding rogue but melee control was incredibly clunky with movement assigned to WASD and attack to the mouse. Eventually I reskilled to become an archer - ranged attacks auto-lock to enemies.
    - The tactical mode was utter **** I'm 5 hours into my second playthrough on a higher difficulty. Encounters are tougher and need more planning, but the navigation of the tactical mode is a f**king nightmare. Half of my time was wasted trying to navigate the controls of the tactical view.
    - The story was very cliched. The main antagonist was one of those "muahahaha I'm evil I'll destroy the world for power" type.

    All in all a decent game but nothing monumental. I've read accounts that there will be no moddling support, which will REALLY lower the replayability of the game.
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  18. Dec 6, 2014
    5
    The PC port is limited by the cumbersome keyboard & mouse controls. I cannot enjoy playing it in this state. Dragon Age Origins had better controls. Unfortunately Dragon Age Inquisition cannot be modded, so cannot be improved like Skyrim was with SkyUI. The story and characters look OK, but I have to give it a low review as I have stopped playing.
  19. Dec 12, 2014
    5
    This game disappoints on so many levels. It is allegedly "open world", but this is not the case. Instead the maps are really large, and most of your time is spent with meaningless MMO type quests and the collection of resources that can later be used for crafting.

    The huge maps become a detraction for the series much beloved story telling. The maps are so large and the quests so boring,
    This game disappoints on so many levels. It is allegedly "open world", but this is not the case. Instead the maps are really large, and most of your time is spent with meaningless MMO type quests and the collection of resources that can later be used for crafting.

    The huge maps become a detraction for the series much beloved story telling. The maps are so large and the quests so boring, that the immersion is pretty low. The characterful banter among party members, that I used to look forward to so much, is spread so thin, for the most time you feel very disconnected from your character, your party members and the world at large.

    The menus, crafting and combat are so totally and completely cumbersome. Everything is very statically organized and takes so much time. I spent an ungodly amount of hours collecting resources, crafting things, comparing items to what I already owned and it is just so, so, so cumbersome and tiresome, it really damages the game.

    The combat on PC is dreadful. The tactical camera that was re-introduced to the joy of many is completely broken. Enemies keep re-appearing and you're MMO grinding your way through boring maps and quests and enemies for very disappointing loot.

    The game has a few redeeming features however. The graphics are a nice improvement. There are some real WOW moments. Exploring my own castle for over an hour, to keep finding new rooms, trying to get the huge layout in my head, to see all the details they added - that gave me quite a lot of joy for instance. There is some great writing, a good laugh a few times and there are some memorable and fun quests.

    Yet even these amazing quests are interspersed by the most dreadfully boring "collect the set" quests or "fetch-and-return" quests and so on. The game ends up ruined because of it. The huge scope and large stretches of time spent in useless MMO atmospheres between quests, end up making dialogue and story lines disconnected. Again, I have to reiterate: this ruins the game that in a different format would have been truly tremendous.

    No one (I should think) is looking for an 80 hour adventure, when 50-60 hours are dedicated to grinding through enemies, harvesting drakestone or elfroot and combining an insane amount of ingredients over six different machines to create, combine and improve items. If it could have been an amazing 20-30 hour structured, beautiful, fun and meaningful experience, this game would have been MUCH stronger for it and MUCH more appealing!!!
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  20. Dec 23, 2014
    5
    This review contains spoilers, click expand to view. Dragon Age is becoming a religion. DAO is god, DA2 is Satan and DAI is Jesus, because if you point out anything bad in DAI or anything good in DA2 people go ape ****

    What really hold this game down is the gameplay. Is simple awful for any pc user who likes DAO gameplay. Is a really bad pc port. Playing with Kb and mouse is infuriating and the "action" view is so boring. For the first time, in this franchise, i rush the **** out of the game, because it was boring.

    Story is just a copy-paste format from DAO but with less things to do. The wartable have waiting times of 20 hours. 20 HOURS!! 20 hours IN A **** SINGLE PLAYER CAMPAING! This timers are only there so the game could last longer. The "decisions" are pointless and without deph. The narrative ends in a silly cilffhanger.

    Companions are BORING as **** and their personal quests are pointless and without any real repercussion in the game or on their personalities.

    Graphics and sound are okay.

    I am a completionist, but i cant complete everything in this game, is boring. I finish it once and already uninstalled it. Next one, i going to pirate it, because people are praising DAI so high, that is obvious how the next game will be.
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  21. Dec 14, 2014
    5
    Ok, First, I'm going to be exceedingly harsh here because this is Bioware and they can do better (they HAVE done better. much, much better). Second, this review is going to be long because this game is massive (I just finished a 'completionist' playthrough and it clocked in at ~200 hours. So here goes.

    Point #1:This game feels like it was created by developers who had no vision
    Ok, First, I'm going to be exceedingly harsh here because this is Bioware and they can do better (they HAVE done better. much, much better). Second, this review is going to be long because this game is massive (I just finished a 'completionist' playthrough and it clocked in at ~200 hours. So here goes.

    Point #1:This game feels like it was created by developers who had no vision of their own so they had to copy every other game's ideas. The result is an identity-conflicted "me too!" title that doesn't do anything particularly well. It tries to be an MMO, but it's still a single player game. It tries to copy Skyrim with its giant explorable game world, but it lacks all the wanderlust-inducing exploration and free roam that define the Elder Scrolls series.. It tries to copy Witcher 2's political intrigue in the Orlais portion of the game (and at the war table) and fails miserably at it. It tries to capture the NPC personality depth that made DA:O such a great game, but it fails there too.

    Point #2: The F*cking Combat. I gotta hand it to Bioware. I didn't think they could do worse than what they gave is in DA2. But surprise, surprise! They've pulled it off. It's absolutely terrible. It's a button mashing epic affair that only a Neanderthal would love. And there's no depth to the system whatsoever. You're still limited to 3 classes, only they've drastically reduced the number of spells your mage can use. They've streamlined Rogues and Warriors. The overall system itself has been dumbed down even further than the abomination that was DA2. (you can no longer choose your tactics, you can no longer point-buy your stats) And don't get me started on the tactical camera. There's nothing tactical about it. It's broken. It cannot be used to target enemies who are not currently ON TOP OF YOU engaging in melee--because you can't see the battlefield with it. you can only see your currently controlled character. Ridiculous. ( Really, Mike Laidlaw? THIS is the game you've always wanted to make?)

    Point #3: The story is all right. And I do like how they addressed the dangling plotlines that they shamelessly cliff-hanged in the first two games (Morrigan and the Old God Baby; What is Flemeth; the Red Lyrium; What happened to Hawke; What happened to the Warden; Where do the Eluvians lead. etc.

    Other Points of various importance:

    -While this game does not suffer from the recycled maps phenomenon that ruined DA2, it DOES still induce that samey-samey feel after a while. In fact, just about everything feels mass produced and repeated, ad-nausea -- Like the quests. Especially the quests. EVERY quest is a collection quest. And there are hundreds. Find 26 bottles, discover 12 secrets, locate 6 journal entries, find 20 books, secure 10 camps etc. I remember back when Bioware used to be the gaming industry's BEST quest writers. Now they're about the worst.

    -Loot Itemization. As a die-hard fantasy RPG fan, this is important to me and, right on cue, Bioware F*cks it up in DA:I. Loot is bland in this game. The first magic item you will find in this game's prologue is a ring that increases the effectiveness of one of your talents by 30%. 200 hours later, when you're about to face the final boss, you will loot a container that contains.... a ring that increases one of your talents by 30%.. The whole game is like that. From beginning to end, the loot in this game is tragically banal, lazily designed, and totally uninspired. But I suppose it has to be...in order to force you to craft your own loot, which you must if you don't wish to die of boredom. Of course that is not to say that the crafting system in this game is anything resembling exciting. it isn't. it's simply the only way to acquire something that isn't the very definition of GENERIC.

    TL;DR: I would caution against buying this game, even if Bioware later fixes the obnoxious console port-controlls that many people are complaining about, and that Bioware swore they wouldn't give us. The game's CORE DESIGN is deeply flawed, and there's no fixes for that.
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  22. Dec 16, 2014
    5
    *I didn't play this game on consoles, so the review is based on my PC experience - consoleboys can add 2 points to my final score.
    *After heckhours of gameplay and trying all classes, editing my review slightly
    First to say, Dragon Age Inquisition IS NOT A BAD GAME. It is good, and sometimes very entertaining. Even if story is kinda predictable, and nothing compared to DA2 story(i
    *I didn't play this game on consoles, so the review is based on my PC experience - consoleboys can add 2 points to my final score.
    *After heckhours of gameplay and trying all classes, editing my review slightly

    First to say, Dragon Age Inquisition IS NOT A BAD GAME. It is good, and sometimes very entertaining. Even if story is kinda predictable, and nothing compared to DA2 story(i really loved it, even though my eyes were bleeding when going through similar locations over and over). All these new features seem fun, once you get engaged in them and its much better after the second half of the game. Unfortunately, this game have several problems, which make playing it very uncomfortable, if not disturbing.

    ***** UI porblems

    - Tactical camera is not usable - it is hang to the ground, making a simple pause more used. It just doesnt fit - all the locations are big, and sometimes enemies attack way beyond the range you can actually see. And unlike DA2 pause, this one doesnt allow you to give orders properly due to the next issue

    - Controls are DISGUSTING. Your character attacks on mouseover, without any intention of moving. you move only with WASD and attack by constantly smashing buttons - and one very important thing - you are IMMOBILE while attacking, unless using kind of spell which involves movement. It results to losing way too much HP and nerves. Because of this, melee classes are unplayable, because you miss 80% of your abilities and autos. Playing range class make things a bit better though. Any of you here ever played Hellgate:London? So imagine playing templar, but your char doesnt move when you use spells/attack. Awesome, right?(sarcastic)

    - Weird interface solutions- you have to go to EVERY corpse to loot it, and remember that your character wont do it even if you will click that corpse/box/chest/drakebody - you actually MUST move to melee range, press button and take stuff. repeat 4-5 times after each combat. soo much fun. Inventory is horrible. Not only is sorted weirdly(very console-like), in addition I have one question - why the heck you need to make boots and gloves as upgrades? I mean rings/necklaces worth TWO slots, but legs and hands - no? Ermm.. It is just plain stupid in my opinion. So in order to equip new sexy gloves(well, just as example) you have to return to a base and go to upgrade thingie and do the stuff there. And you sometimes might realize that your armor doesnt have slots for gloves. WAT?

    - Inability to put attribute points - especially on early levels, you cant cast more that 2 spells. want more - drink mana/stamina potion. awesome. Very bad especially when playing Mage.

    - Weird level distribution. For instance, in hinderlands i fought with level 4 wolves. successfully killed them, went to set up a camp and after walking for about a minute got owned by LVL 12 spawns. awesome. Or when I met around 13 LVL8 bandits after killing lvl 5 rift. Unlike dragons and stuff, where you can run away since you see them, in this kind of "situations" you cant.

    - "open world". Oh god. the nightmare of TES is here. Mostly noticeable in storm coast, but with jumps added and all this hills and mountains, you get this TES curse: you can see the destination point on minimap, but you DONT KNOW HOW THE HELL YOU GONNA REACH IT.

    - "open world' again. The game forces you to grind in these boring locations to proceed the story. So prepare to have gameplay like grind half hour - go do story mission 10-15 minutes - grind hour - mission... etc. So basically you actually PLAY THE GAME in those 30% of the time.

    - Ugly faces. Sera is plain disgusting. Cassandra looks like a male. Solas is well... same as Vivienne. Not a big fan of no-hair people. I'm not saying about romances, which are very... gay and lesbian. Straight romances are boring - again because chars look disgusting. Most interesting companions [potentionally] are not in the party - Leliana, + that adorable noble girl(forgot the name). Even that Cullen seems to be more interesting than blackwall - similar type of companion. QUNARI IS GAY.

    - No heals + limit for the potions. Dunno how on consoles, but on PC with its controls and this random level spread, 8 potions is not enough.

    - Optimization is bad. very bad. On laptops, you cant even play fullscreen. fps constantly jump, making image shuttering. You never get stable fps. In order to make your game playable - on low-medium setting game looks like... crap - you are pretty much forced to play on high.

    +Main story is kinda good - it is interesting to follow. Unfortunately, you must GRIND to play the story.

    +Characters are fun and interesting to speak, even if ugly and shiny(even on ultra you get plastic faces and hair)

    +Well, it is dragon age. Fanboys will see some of their old chars there. some fine plot.

    +The game is actually interesting, ya know - just those 20-30% of time, when you are not grinding ELFROOT. Are those 15-25 hours really worth your time, my dear friend?
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  23. Feb 15, 2015
    5
    This is my second review of the game. After playing another 20 hours (to a total of 30) I still can’t enjoy the game as much as I would like and as much as I’d hoped to enjoy it before the release. The biggest problem with the game is probably that my expectations were really, really high. I still remember the pleasant surprise DA:O was; hence, it’s difficult for me to review DA:I inThis is my second review of the game. After playing another 20 hours (to a total of 30) I still can’t enjoy the game as much as I would like and as much as I’d hoped to enjoy it before the release. The biggest problem with the game is probably that my expectations were really, really high. I still remember the pleasant surprise DA:O was; hence, it’s difficult for me to review DA:I in isolation, without the baggage of its predecessor.
    Here it goes:
    Pros:
    Locations, some are really, really gorgeous.
    Some dialogues, especially those companion-related in Skyhold.
    Some quests/plot events.
    And that’s about it. The game, even as a generic RPS, is generally mediocre. So it’s difficult to list more clear advantages.
    Cons:
    Sloppy, unwieldy controls. No auto-attack, auto-loot, auto-interact (walking up to every single thing instead of just clicking on it can be tiresome).
    Terrible combat mechanics.
    The graphics aren’t great and the game is terribly optimised.
    The quasi-open world.
    A MMO/grinding feeling.
    Boring, pointless side quests.
    Dialogues – the choices seem pointless, irrelevant and the 3-4 word description often does not match what the Inquisitor actually says.
    Disappointments:
    Plot! DA:O made sense, you were saving the world, but in a reasonable fashion. The lore was enthralling. In DA:I they overdid it. And made it inconsistent: you are the inquisitor, the saviour of Thedas. But go and fetch some blankets for refugees and find a lost bull.
    Dialogues, and I mean it. They don’t seem natural. And they don’t give enough control over what’s going on.
    The combat is really underwhelming. Paired with terrible controls in general, playing the game and advancing the relevant plot often feels like a chore.
    The artificial, plastic feel and look of the game. The NPCs don’t seem natural. Just think about the grand ball (that was a potentially great quest, one of the best in the game) – a courtyard full of nobles and nobody notices you climb a wall.
    Overall, DA:I, the successor of DA:O, instead of being a great RPG, is just another game. It
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  24. Dec 17, 2014
    5
    Don't get me wrong, I actually LIKE this game but it should NOT have been released in it's current state. The game is broken and ugly and the devs should be ashamed of themselves for letting this broken thing hit the market.

    The GOOD: Easy to learn/Use controls that allow you to drop right into the game without any real learning curve. Rather extensive crafting capabilities that
    Don't get me wrong, I actually LIKE this game but it should NOT have been released in it's current state. The game is broken and ugly and the devs should be ashamed of themselves for letting this broken thing hit the market.

    The GOOD:
    Easy to learn/Use controls that allow you to drop right into the game without any real learning curve.

    Rather extensive crafting capabilities that allow you to forge weapons and armor better than anything you will be able to buy or find.

    A pretty well thought out story with many deep and well written characters.

    The addition of mounts adds a new way to explore the maps although many may prefer to hoof it.

    The BAD:
    Remember the beautiful teasers that showed rich vivid colors smooth flawless textures and seamless gameplay that bioware claimed was on the consoles? That was a lie. Those graphics came from high end specialty gaming Pc's used to develop videogames.

    I own this game for the 360 and literally ALL of the games item/weapon/enviroment/character and armor textures are either missing or are broken,(Character models will usually load in after a while but they are still ugly and your facial hair floats off of your skin) Some weapon attachments actually float beside your head instead of fitting on your weapon! There are NUMEROUS stutter bugs during several key dialog moments that tell the story of your friends and allies that render them inaudible sometimes nothing is said at all and then you are asked by the game to make a tough decision based on the information that you weren't even told, Other times the conversation will just freeze completely.

    There are sometimes random lag spikes and frame rate drops for no apparent reason as well. Sometimes the game will reset your settings for no reason while other times NPC traders and quest givers will outright just not talk to you. Many times the game will actually stop responding at random and it won't fix itself until you restart your entire system.

    Another beef I have with this game is the fact that nearly all of the traders do not level up with you! They have the same crappy gear from the time you start till the time you beat the game and you will literally just visit them to sell crap because the stuff you get from killing enemies doing quests and crafting is literally better than anything they ever have, which is a stupid thing to do in an RPG.

    A-lot of the side quests you come across while exploring areas are nothing but cheap filler content with no substance at all and often times the theme of them is recycled from one quest to the next and they are really just pointless and boring.

    The combat basically boils down to you sitting there holding down the trigger to attack while periodically pressing buttons to use abilities, While this may not seem so bad at first it quickly loses it's appeal when you realize that the game has over 70 hours worth of game play to shrug though including side quests, A more open ended hack and slash combat system would have been a better choice in my opinion.

    Perhaps worst of all is the fact that the import game feature absolutely DOES. NOT. WORK. When creating a new character the import character icon pops up for a brief moment only to vanish right before your eyes. The two games you dutifully played through hoping you've made the right choices were completely pointless.

    IN CONCLUSION:
    This game WAS supposed to be an epic RPG but as usually these scumbag AAA game companies gave a big **** you!" to their customers by releasing an ugly and broken game that will leave you painfully aware of just how little that bioware cares about about you as a customer. Until this game is EXTENSIVELY patched, DO NOT BUY IT.
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  25. Dec 21, 2014
    5
    I don't have the game - i've rated a '5' so it wont have any noticeable effect on the overall user score..

    After reading a lot of the reviews, i've noticed some things: Yes there are a lot of low scores 0-4, and it I guess a lot of people are reacting maybe too strongly to their personal experiences with the game. Then we have the reviews with the 10s Reviews with low scores
    I don't have the game - i've rated a '5' so it wont have any noticeable effect on the overall user score..

    After reading a lot of the reviews, i've noticed some things:

    Yes there are a lot of low scores 0-4, and it I guess a lot of people are reacting maybe too strongly to their personal experiences with the game.

    Then we have the reviews with the 10s

    Reviews with low scores often go into great detail why they didn't like the game and usually make detailed pros/cons lists which I find useful.

    Many of the 10s reviews are very short and uninformative and very often focus on bashing people who gave a low score(basically useless 'info' to potential buyers), quite a few even admit they gave it a 10 to 'counter the low ratings' - don't you realize this makes you a hypocrite? just with a reverse bias. Many of these 'reviewers' also only have 1 review which makes me think about that Dragon Age 2 scandal...

    I know now I wont be buying this game until it has a massively reduced price - while I take very low scoring reviews with a big pinch of salt, I find it impossible to take seriously a review which gives a game a perfect 10/10 especially when there is no detailed explanation why.
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  26. Dec 21, 2014
    5
    The short version: Bioware has burned off all the goodwill it developed creating marvelous gaming experiences a decade ago.

    The Positives + The landscapes look good. Not great, but good. + The team at EA (I can't really call them Bioware any longer) clearly tried to address the complaints leveled against DA2. There are many zones with different backgrounds. The world feels large
    The short version: Bioware has burned off all the goodwill it developed creating marvelous gaming experiences a decade ago.

    The Positives

    + The landscapes look good. Not great, but good.

    + The team at EA (I can't really call them Bioware any longer) clearly tried to address the complaints leveled against DA2. There are many zones with different backgrounds. The world feels large and contains many hours of game-play.

    + It was great to see some of my favorite characters return in DA:I.

    + The story ties up some loose ends and develops some open story lines.

    The Negatives

    + If I had to sum this game up in one sentence, I would say it takes exciting mechanics from other games and makes them dull. The perfect example of this is rifts. The MMO Rift used these to create variety in game-play, to encourage teamwork and to use as a vehicle for GM involvement. DA:I turns them into scripted encounters with no surprise or variety, thereby vitiating the very purpose of the mechanic. The war-table is another example. Unlike the rifts, though, the war table actually hurts the game by fragmenting the story.

    + The story is fragmented. Story is the essential element of any RPG game. Here, while there are some nice twists and emotional moments, the mechanics of the telling of the story interfere with the flow completely draining any interest. To me, the world seems to stop after I perform Story Task A. I then gather flowers, find stockpiles, fetch this or that for a while until I am level X, then I return to the war table to advance the story to Point B. It completely destroys immersion and impedes what could have been an interesting tale. It is a terrible, terrible mechanic.

    + MMO syndrome. I understand why MMOs contain meaningless fetch quests: there is no way that developers could possibly keep up with the demands of players who are online for ten hours a day month after month. Why are these quests littered throughout DA:I? This is a story-based, single-player RPG. Was it a lack of imagination or just the most expedient way to add hours of game-play, thereby addressing one of the complaints about DA2, without breaking a sweat. Either way, it's not good.

    + No review would be complete without addressing the woeful PC controls. They've been bashed to death so I won't go into detail but suffice it to say that Tactical Mode, walking to loot, combat movement and animation speed, and the needless simplification of the tactics menu make this game much, much less enjoyable than it could have been. These sorts of things show that EA doesn't really care about the game experience of it's players.

    + Lack of depth. Each of the NPCs looks interesting. They are of diverse races, backgrounds, outlooks. Super interesting, right? Well, no. Similar to the main story, all you get are one or two discrete instances of simple quests (kill this one group or one mob) and then a bit of dialogue. Done. The rest is just meaningless, sometimes story-inappropriate banter between characters as you walk. Really, there is not much there in terms of relationship.

    + Lack of enjoyable challenge. I was worried about playing at higher levels without a robust tactics command menu. I needn't have worried. The NPCs generally handle themselves. In fact, I can just start looting during fights often. Harder levels increase challenge but not the fun. The controls are largely responsible for this (see above).

    The fact that this was named Game of the Year says more about the year than the game. That reviewers rate this an 86 simply confuses me. Perhaps when it comes to AAA titles, 90+ means good, 80-89 means average and less than 80 means bad. That's the only way I can make sense of it.

    This is an average game made all the more depressing because you get the feeling that EA actually tried to make a good game. Perhaps this is the best they can do?
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  27. Dec 29, 2014
    5
    Dragon Age Inquisition is a real mixed bag. On one hand it looks nice albeit with creepy characters(I swear every character I rolled just looks creepy)and a completely out of place UI. The UI not only does not suit the tone of the game aesthetically(think modern with clean lines in an fantasy setting), it's clunky and cumbersome too. The controls are clunky and cumbersome and yourDragon Age Inquisition is a real mixed bag. On one hand it looks nice albeit with creepy characters(I swear every character I rolled just looks creepy)and a completely out of place UI. The UI not only does not suit the tone of the game aesthetically(think modern with clean lines in an fantasy setting), it's clunky and cumbersome too. The controls are clunky and cumbersome and your characters will wabble around like drunks as they run from one place to the next. The camera is troublesome and the tactical mode for combat is more of a hindrance than an aid.
    All that said the story(whilst sometimes poorly written and voice acted to the degree of being corney) was enough to keep me interested until the end and the role playing is as interesting as ever from Bioware. Utterly average.
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  28. Mar 13, 2019
    5
    it's hard to describe what is wrong with this game. It's just an empty shell of a game. There is no soul to it what so ever. Everything feels empty and soulless from the story to its world to the gameplay. Even though the world is detailed and beautiful it still misses soul and life.

    I thought DA-Origin was one legend of a game. I skipped DA2 because its really bad. Now to inquisition.
    it's hard to describe what is wrong with this game. It's just an empty shell of a game. There is no soul to it what so ever. Everything feels empty and soulless from the story to its world to the gameplay. Even though the world is detailed and beautiful it still misses soul and life.

    I thought DA-Origin was one legend of a game. I skipped DA2 because its really bad. Now to inquisition. The story and writing here is really boring and bad. There is nothing important pushing you to want to play the game to know more. The combat feels limited there are not that many spells and ability for every character which makes the gameplay limited and repetitive.

    It feels like an MMO with cheap rpg elements. it does not exceed 6-7/10.
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  29. Jan 3, 2015
    5
    I've played DA 1 & 2 and this game was a huge disappointment. In my opinion this is the worst game of the DA series. The whole game felt like playing an MMO instead of an offline rpg.

    positive compared to previous games: - nice-looking big world - combat graphics have somewhat improved since DA2 - nice character creation options negative compared to previous games: - the
    I've played DA 1 & 2 and this game was a huge disappointment. In my opinion this is the worst game of the DA series. The whole game felt like playing an MMO instead of an offline rpg.

    positive compared to previous games:
    - nice-looking big world

    - combat graphics have somewhat improved since DA2

    - nice character creation options

    negative compared to previous games:
    - the story writing is extremely bad

    - weird dialog (bad voice acting, weird choices, still no good facial expressions, linear gameplay)

    - boring and repetitive side quests

    - very limited combat options (only 6 attacks possible, controlling multiple characters at once seems worthless and impossible)

    - extremely bad combat controls on pc (in melee combat I often find myself fighting air or attacking the wrong opponents, attacking moving opponents with melee is almost impossible, the flashy combat makes it often impossible to see what you're doing, tactical view seems worthless and often gets stuck in walls or ceilings, etc., etc.)

    If you like games like WOW you might also like this game, but in my opinion this game doesn't pass as a good story driven RPG.
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  30. Jan 6, 2015
    5
    This game suffers from something affecting many games today. Yes there are fun, epic, and emotional moments in the game, but there are just as many boring moments. The game is huge, like the devs said the first area in the game is as big as the first game (that is just insane!), but I feel like most of that space is useless. Most of my time is spent walking. The worst is some of the questsThis game suffers from something affecting many games today. Yes there are fun, epic, and emotional moments in the game, but there are just as many boring moments. The game is huge, like the devs said the first area in the game is as big as the first game (that is just insane!), but I feel like most of that space is useless. Most of my time is spent walking. The worst is some of the quests in the game. There are some that just make you walk for 10 minutes, grab a item, and then walk back (fetch quest ftw right?). You can speed it up with fast traveling, but it is still just a waste of your time. The rewards are not worth it, the experience are not worth it, and the game will just give you another quest to do the same thing, but different items. The combat is fine works well, and the story is pretty interesting, but the game has many many down times to it.

    There is multiplier as well! And it is alright. It is very repetitive, and glitchy. I see potential with it though.

    In the end I left Dragon age feeling very meh about it.
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Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.