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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Dec 11, 2014
    6
    I recommend you play the game just because there aren't a lot of RPGs out right now if you have played Divinity Original Sin already (highly recommend it over this). So if you are looking to waste some time on an RPG you will get a console port similar to Skyrim without all the detail and customization. Anyone who is on a PC and thinks this is better than DA:O, well... don't listen theyI recommend you play the game just because there aren't a lot of RPGs out right now if you have played Divinity Original Sin already (highly recommend it over this). So if you are looking to waste some time on an RPG you will get a console port similar to Skyrim without all the detail and customization. Anyone who is on a PC and thinks this is better than DA:O, well... don't listen they are console gamers probably.

    Good:
    Huge maps
    Pretty fluffy graphics
    Decent story (minus the libtard garbage)
    Dragon Age mythos

    Bad:
    Huge Maps (that are generic and not fun to explore)
    Terrible controls (think MMO and console design trying to fake a PC game)
    Spell casting (utterly simple and no depth, yes I'm a mage always)
    Quests (some are decent but most are MMO style go grab A and turn in to B)
    Combat (reminds me of assassins creed, that isn't a compliment in any shape)

    If they had actually made this game for PC and used the style of DA:O it would have been epic, but to please the money leeches they are pandering to all platforms which ruins most games (skyrim being 1 exception).

    Just know what you are getting here, it's a decent escape but real RPGs like Divinity, Wasteland 1/2, and other similar styles are not here and leave true RPG fans wanting. Thank goodness Pillars and Tides is coming soon. Bioware that RPG fans have loved for years is gone, this new company is just using the name. Call me a snob or console critic whatever, but PC game development should be left exclusive and not ported, it rarely works well for both platforms, this is a great example of not working well.
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  2. Jan 4, 2015
    6
    I loved both DA 1 & 2 so had high hopes for 3. All I can say is "it's ok". The story lacks any real depth, the combat is - sorry yawn, what was I saying? Ooops I dozed off. The characters are equally dull, even those from previous DA games like Varric lack any appeal this time around. I have played it through to the end, and completed most side missions and collectibles, expecting it toI loved both DA 1 & 2 so had high hopes for 3. All I can say is "it's ok". The story lacks any real depth, the combat is - sorry yawn, what was I saying? Ooops I dozed off. The characters are equally dull, even those from previous DA games like Varric lack any appeal this time around. I have played it through to the end, and completed most side missions and collectibles, expecting it to "get better" any minute now - sadly it never did. I just didn't feel invested in the story or characters this time. This game did not get me watching the clock at work to see how long until I could get home and play. It feels like the developers got lazy, or bored and just fleshed out a weak story with a mass of dull side quests. Yeah it does have it's moments now and then, one or two - but overall, I'm disappointed. Expand
  3. d2r
    Dec 12, 2014
    6
    This review contains spoilers, click expand to view. I've been playing for 150+ hours in 2 1/2 play-throughs before writing this, so believe me, I know what I'm saying.

    First of all, I absolutely understand the people who are posting strongly negative reviews here, while I don't agree with all of their points.

    Every negative thing said about the controls and UI is true, they feel truly atrocious if you played DA:O and enjoyed it; the high standard this title set for CRPG game-play still stands unrivaled (only the inventory interface in DA:O seemed to be somewhat a setback compared to the beautifully drawn NWN 1 inventory, but that is largely a matter of taste).

    It took a lot of time to get used to the camera, for the first time since NWN 2 in a Bioware game, I think. The standard camera felt somewhat crippled during the first several hours of game-play, and the so called "tactical" camera proved to be unplayable to me, for the reasons already listed by many reviewers.

    Still, it is possible that console users or those who are new to the DA series would be kinder to it.

    The UI is less than acceptable, but I can't think of it as a critical failure.

    Combat, which is absolutely unlike what I expected in a DA series game, brought me absolutely no joy. It turned to be playable enough, especially for archers and mages, but still no great fun. Melee fight is rather badly implemented and requires quite a lot of unnecessary mouse clicks. Again, it's playable, but it's just inferior to DA:O and DAII style combat. "Click-to-attack" combat had been used in "Baldur's Gates" series, but in NWN1 it has been substituted with a DA:O-like system, and that *was* an improvement. It is just strange to see such a setback, while the reason is quite obvious (consoles have no mice).

    Combat is not the most important element of this genre of games to me, but it is still not best. Maybe, people who like fast-paced, action-oriented combat with somewhat cartoonish animations may like it more.

    Limiting healing potions to 8 per 4 characters is ridiculous. You can eventually get 4 additional slots, but that is hardly an improvement. There are also slow acting regeneration potions, which can be used by your player character only and therefore are useful mostly for keeping healing potions for the rest of your team.

    DA style fight *requires* healing; it is virtually impossible to avoid getting hurt completely, but there is no way to heal your characters if you run out of potions and Viviene is not in the team (and her healing ability is concentration based, therefore not readily available most of the time). That seems ridiculous, and even more so is the lack of health regeneration between fights, which forces you to return to camps after every several combats.

    When I explored the Deep Roads in DA:O, it really felt like being on a long term expedition into a hostile area. Not the case with exploration in DA:I, which really breaks the immersion for me. It seems, the game designers wanted to make you do what *they* think is right, not what you want. I think this is a fundamental game design flaw.

    Another one is the requirement to collect the "influence points" to unlock the plot missions, which is done primarily by exploring the world and - right - establishing new camps. I'm not saying the exploration process is *not* fun, but still, does it *really* have to be *mandatory* ? And isn't it bad for re-playability ?

    This problem is even further enhanced by awkward leveling. To successfully complete a mission, your character has to be of a certain level, +/- one or two. If you don't have the necessary lever - even the mini-bosses would be overwhelmingly powerful, and if you "outgrow" a mission - it becomes utterly dull, as most plot enemies would be too weak. In DA:O, you could go anywhere at any time, and the enemies just adjusted to the level of your character, always staying a reasonable challenge.

    Boss fights are painfully overlong to me, but that may be O.K. if you like long, epic battles. Some of them may be avoided completely.

    Level restrictions for items are also quite annoying.

    I won't speak much of the role-playing system, as it is so rudimentary the game hardly can be considered an RPG from game mechanics perspective. "Dark Messiah" had a very similar system, but is was never announced as a true RPG.

    The writing is no as bad as some of the reviewers say. The main plot is rather mediocre and second-hand, but it wasn't brilliant in DA:O either; actually, I liked the somewhat unorthodox approach to storytelling in DAII more. The companions require speaking with them early and often, otherwise you would miss most of their storylines. Dialogs seemed mostly O.K. to me. Some plot elements, like the ball, are just brilliant.

    Maybe the strongest point to me was graphics, which is quite pretty, while not very coherent with the previous titles in the series style wise. And, the fact the game is staged in ol' good Thedas - otherwise it would most likely get a much lower score f
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  4. SH1
    Dec 21, 2014
    6
    I am adding 4 points to my original score of 2 for great story. I still feel that there is too much grinding on the medium setting, and this detracts from the gaming experience because I can only enjoy it on "easy". I played it on a PS4 and did not experience any bugs.
  5. Dec 15, 2014
    6
    So i spent more than 100 hours in this game. I don't want to complain like other on combat, because i agree with most of bad comments about it. What i truly hate in this game is poor story. I mean, wow, that was really disappointing. The strong side of two earlier games was a plot, a lot of side quest where you had choice, opportunity to discover world and lore. In DAI for 90% of timeSo i spent more than 100 hours in this game. I don't want to complain like other on combat, because i agree with most of bad comments about it. What i truly hate in this game is poor story. I mean, wow, that was really disappointing. The strong side of two earlier games was a plot, a lot of side quest where you had choice, opportunity to discover world and lore. In DAI for 90% of time you're not doing anything important, only going on not really interesting terrains (I really hate Hissing Wastes). Game wasn't bad, but for me it's hard to forgive such short and not satisfying history, because i loved first game (and even two!) for characters, locations, world and this all quests. Main story goes too fast, and you can't sink into it, they don't explain important question, and main villain was just transparent. It's sad that main plot is so simple, that i have feeling that was only little bigger DLC. Big terrains with lack of content and it hurts. Expand
  6. Dec 16, 2014
    6
    Not a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design andNot a bad timewaster, but a little bit shallow. The game engine and combat work well enough, but combat feels a little bit too much like mashing buttons for my liking. If you like having the majority of your party fighting as AI (or single-stepping through the whole thing - really???) you might get on better with it. However, combat is really just a delaying tactic in the game design and doesn't need to be difficult.

    Graphics are generally OK (at 4k, they ought to be), some crashes around crafting/upgrades, but really long instance loading times are a pain.

    The main gameplay is wandering round the map, ticking off missions. After a couple of days, this is starting to feel like its running out of steam. Some of the missions have odd out-of-context minigames, but the only thing I find can be a challenge is working out how to find the path up a mountain. At times I wonder 'why', and if the dialogue choices actually make a difference - but overall its quite playable.
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  7. Dec 27, 2014
    6
    I always try to complete ALL the quests and gather as much of story titbits as possible before hitting the credits, but in case of DA:I the quests were too repetitive and soulless. Questing in DA:I felt like a single player version of Guild Wars 2. Both in the size of locations and amount of quests. If you wander off the main story expect bazillion of hours of completing mosaics, fetchingI always try to complete ALL the quests and gather as much of story titbits as possible before hitting the credits, but in case of DA:I the quests were too repetitive and soulless. Questing in DA:I felt like a single player version of Guild Wars 2. Both in the size of locations and amount of quests. If you wander off the main story expect bazillion of hours of completing mosaics, fetching meaningless items and closing rifts, none of which will have any impact on the story or the world.
    These quests would make for a great adventure if it would occur to BioWare to include some sort of multiplayer questing. Sadly, the current multiplayer incarnation is a copy of Mass Effect 3 online cooperation. Not fun at all.
    In DA:I we get to visit places that were only mentioned or hinted at in previous games, yet the world depicted in the game is simply too static to be believable. The sun never sets over Hinterlands. Bandits never actually attack the settlements beyond scripted encounters. Demons don't wander off from the rifts. It's all static. Like a pretty, very detailed snow globe. Also what's the point now to all these codex entries appearing on every step. It was a necessity back in the DA:O and DA2 days but with open world it's possible to tell all these background stories through places, objects, NPCs. I mean - The Elder Scrolls series has communicated the lore in this manner for years. Now, when DA:I has all the mechanisms for immersion at hand, why not use them instead of impersonal codex entries ? I don't mind reading in a game - but putting the adventure to a halt just to read a detailed description of the the history of a village - while actually being there, being able to see every rendered detail... It just seems lazy. Show, don't tell! And if they really have to tale it that way - put the story in mouth of a narrator, like Varric..
    And while we're at storytelling - it felt much more like a sibling to Neverwinter Nights than a fantasy cousin of Mass Effect. DA:I tells a generic epic story of saving the world from ANCIENT EVIL™. Villains are cartoonish and most of the characters in the party are too one-dimensional to consider true companions. Of course, there're some twists and companions are a little more than cardboard cut-outs but it's nowhere near to relationships from Mass Effect series. And non-inquisition NPC quest-givers are universally bland.

    The choices imported from Dragon Age Keep seem to have a lot more significance that whatever we decide through the course of the game, though most of them are only mentioned through party banter,some are retconned and some aren't referenced at all (*cough*Architect*cough*)

    Instead of a branching story we got a linear experience consisting of about 10 main quests and a few companion stories. The problem is that these stories aren't really interactive - you rarely get to choose something and if you do the chances are that it'll get marginalized in a few minutes and won't be referenced ever again. You don't really get to experience the consequences of anything you do. And it kills the replayability value.

    All the criticism that DA2 itemization received resulted in the worst inventory system I have ever seen in an RPG. Mass Effect style itemization - a system so boring and shallow that it got cut even from it's own sequel. Add to that inventory menu divided into 4 separate screens with no way for fast switching between them.
    Yeah, it's that bad.

    Mounts. I mounted a horse only for one quest that specifically required it. It felt like someone at BioWare decided that if they're going to market their games as Skyrim-like open world game they need horses. So they slapped together 3 different models, a few textures and Mass Effect 1 Mako driving model just for the sake of having horses in the game. They don't add any immersion and while travelling on the back of a horse you won't hear any party banter because your companions mystically vanish the moment you mount a horse.

    Skyhold. "We've got to prepare ourselves, that's where the final stand will take place! We've got to improve the walls! Strengthen the gates! Buy silky Orlesian beds...? Collect all the pieces of the Iron Throne™? And buy new curtains??" After initial excitement I've quickly forgotten I've got a keep. Because it's not a keep - it's an oversized dollhouse that makes you walk three flights of stairs to talk to companions.

    And last but not least - bugs. I encountered only one, but it was enough to make me angry for the rest of the game. At some point my character's voice changed to the default one. Permanently. Talk about immersion breaking.

    Dragon Age: Inquisition is not a bad game, but in it's repetitiveness and lack of substance
    it's become a single service entertainment - a few dramatic monologues, some explosions and a cartoon
    villain are enough to entertain me for a week or two but not enough to make me wish to return to Thedas in the future.
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  8. Dec 29, 2014
    6
    And here I am again, fooled by the media and EA/Bioware marketing. Damn! I am a huge fan of DA:O and I hate every bit of DA2. When I started this game, I almost stopped right there. The prologue is the most stupid storyline that Bioware ever made. In 5 min you are the bada$$ of the self proclaimed inquisition and you close rifts waving your hands without any explanation at all and thatsAnd here I am again, fooled by the media and EA/Bioware marketing. Damn! I am a huge fan of DA:O and I hate every bit of DA2. When I started this game, I almost stopped right there. The prologue is the most stupid storyline that Bioware ever made. In 5 min you are the bada$$ of the self proclaimed inquisition and you close rifts waving your hands without any explanation at all and thats it. Besides, the tactical camera is so bad implemented in the PC version that you see right away that this game was made for consoles and not PC. After a while, finally understanding that the Dragon Age of old is dead and that this game tries to play exactly like the last 2 Mass Effects (2 and 3), I started to have fun with it. The whole inquisition/inquisitor premise did not convince me at all but some of the followers storyline are pretty fun....it really feels like a medieval Mass Effect 2 (more action oriented, main quest really simple, some characters storyline pretty epic, but in this case they are not THAT epic). The main character, regardless of what you choose, is pretty bland but cassandra, blackwall and others are pretty decent ones. The most fun are the dragons fights, that gets pretty damn epic, but tactical camera, mindless AI and pathfinding problems do frustrate in those fights. There is too much fetch quests and sometimes you will get overwhelmed by boring stuff to do (just think about a single player MMO) but most of the time its ok. Play it as an action game and you will have some fun. Still, way behind the epic and strategic feel of DA:O. Expand
  9. Jan 20, 2015
    6
    Just finished dragon age inquisition at 7:30 am this morning. I felt like I just went on a journey with my character and it's quite impressive that I got so invested in the story while also feeling equally so in emotional attachment to my companions. Truly the scope of this game was beyond grand allowing hours upon hours of exploration with beautifully crafted wide open areas to exploreJust finished dragon age inquisition at 7:30 am this morning. I felt like I just went on a journey with my character and it's quite impressive that I got so invested in the story while also feeling equally so in emotional attachment to my companions. Truly the scope of this game was beyond grand allowing hours upon hours of exploration with beautifully crafted wide open areas to explore that feel alive. I've experienced nothing quite like it before although there are many parallels to skyrim it was nothing in comparison in that aspect and many others. There was many changes to combat especially in relation to origins but I believe they were improvements. I though combat was quite streamlined in both the enjoyment of battle with the amazing variety of creatures to discover. Oh the dragons are simply amazing so much more ferocious and powerful in comparison to their previous designs. From a tactical viewpoint dragon age 2 was nonexistent unlike origins which kept true to computer based RPGs. Thankfully bio ware responded to pleas from computer gamer such as myself by finding a almost graceful blend between the two with the tactical camera. Many don't like this new addition but it's really not that bad I used it all the time allowing me to switch between my companions and use their abilities with precision. Yes it is clunky inside tight spots but I worked around that fault though it would like to see some improvements in game play. The combat visual effects speak for them self if you've seen them the magic is incredible such as my fire/rift Mage Solas throwing fire spells left and right setting red Templar's to demons alight with the wave of his hand. Personally my inquisitor was a lighting/rift Mage which was equally impressive but the warrior and rogue classes with their specializations made for strategic while still wildly entertaining. One of the greatest additions to the new Dragon Age was the armor and weapons customization which was the accumulation of the previous dragon ages various customization developments; they got it beyond right this time around. I spent so much time gathering crafting materials and schematics to create my own equipment unique equipment in the under croft while also giving all the different materials different stats makes it just that much more engaging. Plus while your down there you can upgrade your skyhold with three different major upgrades. The War Table was another pleasant addition it the series by adding a sense that there is much more going on beyond the walls of your inquisition castle and that your organization is engaging with the different areas of thedas while also letting you feel like what your doing truly matters to the world. It also gives you various things for completing the missions with the three different adviser options which i quite like they did a great job adding much more interactivity between the gamer and your organization. Although all of these positives ive hit on would be nothing without an riveting intriguing and intelligent story with all the drama action plot twists while still feeling big but grounded keeping you feeling that you are on this journey with the inquistion. Which the inner circle of the inquistion had some of the best charchters out of the entire series. Bioware has always done an amazing job writing personalitys for the game. They really felt real and not boring or over the top. I caught myself getting really attached to these charchters; wanting to learn as much as i can about them while also i wanted to earn their respect. I cant say the same for many other games out there. Our antagonist of the story was also quite the personality and his mission has brought about much change to all of thedas while opening up so much more to come for the series, This universe is incredibly expansive and i love it. I get involved in it all the developers and story writers allow you to loose yourself for a few hours while also doing a great job with the adult themes and parallels to many of the issues facing society today. It deserved the awards it won and i truly look forward to seeing a sequel announced. Hopefully the series will stick with the inquisition and the current character; allowing you to continue to control the organization you built. Or star a new one but i like where they've gone so im sure they'll think of something. Also look forward to learning more about the fade, elves, blight and just the whole universe in general that's why i dont understand why people are so critical of this game it really didn't have that many faults for how huge of a production it was. Expand
  10. Jan 29, 2015
    6
    Played this game for a couple of hours and felt the need to write a review, because Dragon Age Origins was such a great game!

    I like the setting and the story, but sadly I found that the game is repetitive and unstable. It's a shame that developers these days use good titles (Like Dragon Age: Origins) as cash cows. Alas my review: Story: I like the story and the setting, it has
    Played this game for a couple of hours and felt the need to write a review, because Dragon Age Origins was such a great game!

    I like the setting and the story, but sadly I found that the game is repetitive and unstable.
    It's a shame that developers these days use good titles (Like Dragon Age: Origins) as cash cows.

    Alas my review:

    Story:
    I like the story and the setting, it has great atmosphere and the characters go deeper than in other games. But I still feel the story misses something to spice it up, like in the first game.

    The player choices when talking to other persons in-game are great, and it is good that they shape your character and the way the game evolves.

    Also the skill trees look nice and are easy to understand, I only miss the excitement when you add a new skill/spell (related to graphics in the next paragraph).

    Game play:
    Repetitive game play with very slow combat.
    The combat is smoother than Dragon Age II, but it feels slow and boring. It feels like the combat is stuck between fluid RPG combat and turn-based combat.

    Skill graphics aren't that good when you unlock a new skill or upgrade one to be more powerful.
    Attack animations are the same a lot and the endless clicking to attack a target (because you can't hold left mouse without getting killed at some point).

    Movement is slow and sometimes weird, you cannot walk on every stone or slope. Sometimes you can, sometimes you cannot access certain places. It feels sloppy and is sometimes frustrating when you cannot reach a certain place that looks obvious you should.

    Graphics & Sound:
    The graphics are nice, as is the environment and the audio.
    Cut-scenes are entertaining and interaction with other persons is nice.
    And the environment is really great, giving a great view over a great fantasy world.
    I love the music, it fits in the atmosphere as well as the voices acting and other environmental sounds.

    Conclusion
    I don't think it's a very good game, nor that it is very bad.
    You can finish this game and think, well the story was nice.
    But the replay value is very low.
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  11. Jan 9, 2015
    6
    Seeing that this game gets totally awesome reviews I was a bit bedazzled when I finally starting to play it.

    RPG elements has been further dumbed down to please causal gamers and consoles even beyond Mass Effect 3 level (but at least in Mass Effect 3 you still had story, better fights and guiding). DA3 takes more from Star Wars Online but not in a good way, the massive areas are
    Seeing that this game gets totally awesome reviews I was a bit bedazzled when I finally starting to play it.

    RPG elements has been further dumbed down to please causal gamers and consoles even beyond Mass Effect 3 level (but at least in Mass Effect 3 you still had story, better fights and guiding).

    DA3 takes more from Star Wars Online but not in a good way, the massive areas are beautiful but the majority of the quests fetch this and fetch that and this is even rooted into all the strange changes they have dont to the RPG, like crafting, leveling up, low XP gain and so on, so while Bioware tells us they want us to choose how to play it, in reality we are forced to explore and gather and craft (I am not one for crafting) and do all the dumbed down bits and pieces, and it is obvious that the game has been designed not by gaming experts but by some kind of executive board, answering questions like "How can we make sure they gather every single flower?", answer should have been, they dont it should be up to the player.

    THe combat as other has mentioned does not have much tactical flowered, you cannot control a lot of commands and behavior control is limited to idiocity and the AI is not that clever either (what happened here Bioware, have you forgotten your past?) The skill/spell three is limited which has unfortunately become some kind of Bioware standard which means that already at level 3 you pretty much unlocked most of the pleasures or pain of combat (ok some things come later but its not like in a true RPG where you masterfully build up charactes and unlock new great fighting capabilites)

    I didnt even thing DA 2 was that bad, yes it did reuse a lot of areas but at least it had some story, and again even though some people find the story good, I find DA3s story to be really boring, as well as your companions and all the talk, it is like they somehow magically made all the characters really irritation, boring and you just keep wondering "Who are these people around me? Get away!" anyone that has played earlier Bioware games knows how interesting the person gallery can be and how the story and the people drives the story and the game, but this? What is this? It's a kind of Star Wars Online (which is still a good game) in DA universe, not online and without star wars and somehow without the magic touch to make it a great game.

    Controls are also an issue, as guessed it was for consoles, and even though you can somehow learn to live with it, there are quite a few irritating aspects here, also the tactical view is somewhat totally useless. (I would think that is something they would fix in a patch, but has not happened till now in patch 2)

    Still, there are good things, the game world is large and consists of many, many areas and you can get a little Elder Scrolls (IV) Feeling. And it is not as bad as some people say, you can still waste some time playing this game as long as you accept the shortcomings and it will give you an experience which is a little above ok. Bioware during time has made some of my favorite games and with a little bit of old love they could still make more of those, but they need to look deep into themselves and rediscover some of that magic.
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  12. Jan 16, 2015
    6
    The game seems unpolished with all the crashing and terrible camera angles. The plot is very unoriginal. You are the chosen one as always. There's lots of rather unrewarding side quests that mostly involve lots of running from one place to another. The best thing about this game are the conversations with your companions that this series is known for. Many other side quest characters areThe game seems unpolished with all the crashing and terrible camera angles. The plot is very unoriginal. You are the chosen one as always. There's lots of rather unrewarding side quests that mostly involve lots of running from one place to another. The best thing about this game are the conversations with your companions that this series is known for. Many other side quest characters are quite robotic and annoying to listen to. Pretty much all the quests are borrowed from other games. Combat tactics are rather limited and often don't work the way you would want. The most impressive fights are the dragons which are outside the plot or quests. If you do too many side quests you're going to end up with very unchallenging main plot since everything is bound to certain levels and does not scale to match the player level. At some point all the equipment you find is also worse than what you're wearing and just becomes a burden to carry to the shop. There's very little use for money also so you'll end up with lots of excess. Besides the dialogues this is a very basic RPG with not much new except the war table as a mechanism to give you new things as you gain more power. Expand
  13. Jan 17, 2015
    6
    I've invested more than 100 hours into this game and if I were to rate it as objectively as possible, I'd give it a 6/10. Let's see why:

    First and most importantly of all, DA:I is very different from its predecessors. This is not the story driven RPG-adventure like DA:O or DA2, but rather an MMORPG-like third person sandbox with an incredible amount of collect/fetch/kill tasks. No, not
    I've invested more than 100 hours into this game and if I were to rate it as objectively as possible, I'd give it a 6/10. Let's see why:

    First and most importantly of all, DA:I is very different from its predecessors. This is not the story driven RPG-adventure like DA:O or DA2, but rather an MMORPG-like third person sandbox with an incredible amount of collect/fetch/kill tasks. No, not quests, but simple meaningless tasks like "collect 36 pieces of ... spread throughout the world". This is by far the most salient aspect of the game and if you are completionist-ish, it will consume at least 80 percent of your time (but more like 90). It's only due to these simple tasks that DA:I takes such a long time to beat.

    You can, of course, skip everything and focus only on the story and important side quests. But the problem is there almost aren't any. There are only few main story quests and some of them only function as an unlock for others. The quests take on average 1-2 hours, so I would say that the total story missions time is about 10-12 hours. There are few "full featured" side quests that have their own special locations and mini-bosses. However, like story missions, they are rather short and scare. They're also completely isolated from the rest of the game as if they were DLCs.

    Many people complained about bugs and I am one of them. On my GTX660 @ Win 8.1, the game was constantly crashing (only in the cutscenes and at the war table, not in normal gameplay) due to DirectX errors. I recently bought GTX970 and reinstalled the system, and the problems disappeared. That doesn't mean the issues were on my side, however. The bugs are EA confirmed and they just don't manifest in my current configuration.

    Most of the people say that the combat system and tactical camera are atrocious, but here I'd say one can get used to it. Especially the tactical camera is really really stupid, but you're not forced to use it. What's worse are the tactics and AI of your allies, which often do not follow you orders or get stuck in a corner etc. In harder battles this can get very frustrating.

    But DA:I also has some bright moments. Although very short, the story missions are awesome and reminiscence of DA:O and DA2. The characters are typically Bioware complex with lots of romance options, conversations, and they react to each other. Even with all of its problems, the combats are fun and challenging (some battles even on normal difficulty). The are really powerful abilities for all classes that add variability to the combat system. Also on full details, the graphics looks very nice.

    In my opinion, most people are just frustrated that the game did not turn out to be what they exptected and hance the low scores. DA:I is not a bad game, but not 85+ AAA hit either. In overall, the game feels somewhat empty, bloated with extremely dull, boring, repetitive, and meaningless MMO-sandbox-ish "content", with occasional spikes of Bioware brilliance. But as with others, being a victim of EA marketing and a fan of Bioware games my expectations were also much much higher, and despite of all the good things this game has to offer, I'd label DA:I as the biggest disappointment in years.
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  14. Mar 15, 2015
    6
    Dragon Age Inquisition is a visually spectacular, impressively large RPG that, despite its AAA production values, fails to live up to the legacy of its illustrious predecessor Dragon Age Origins. The game is marred by shallow combat, awkward, poorly implemented controls, large amounts of unnecessary filler content, and a story that never lives up to its potential.

    If I were to sum up
    Dragon Age Inquisition is a visually spectacular, impressively large RPG that, despite its AAA production values, fails to live up to the legacy of its illustrious predecessor Dragon Age Origins. The game is marred by shallow combat, awkward, poorly implemented controls, large amounts of unnecessary filler content, and a story that never lives up to its potential.

    If I were to sum up Inquisition in one sentence, it would be - A mile wide and an inch deep.
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  15. Jan 31, 2015
    6
    Ok, here we have one of the best product of 2014...and so we can understand how poor was 2014 in the game industry.

    It's surely a good game, but not that GREAT to have your mind go "Boom". I'm an huge fan of the series (not DA2 of course...it was garbage). To be straigth this is an action rpg, not a tactical one. You can't even compare it with the first DA : Origins. The real lack
    Ok, here we have one of the best product of 2014...and so we can understand how poor was 2014 in the game industry.

    It's surely a good game, but not that GREAT to have your mind go "Boom".

    I'm an huge fan of the series (not DA2 of course...it was garbage). To be straigth this is an action rpg, not a tactical one. You can't even compare it with the first DA : Origins.
    The real lack of fun, for me, was the fact that you didn't have any real consequence for your actions. Sure you can die and repeat the loading but you cannot fail the main quest in any way (Bioware we want more ending like Mass Effect 2!)
    At the end the story feels empty and the game itself seems just an huge single mmo with a lot of grinding. Not to mention the pathetic microtransactions in the multiplayer in a AAA game! Are you for real!?
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  16. Feb 14, 2015
    6
    EA and Bioware tried to imitate the most succesfull RPGs/MMORPGs like skyrim and WoW.
    Thus we have a Dragon age game with huge and beautiful open world, but full of repetetive midless MMO like fetch quests to make you waste your time. At first i have enjoyed the exploration, but after few hours it felt just like a unwanted chore in order to get POWER points requiered to advance in the
    EA and Bioware tried to imitate the most succesfull RPGs/MMORPGs like skyrim and WoW.
    Thus we have a Dragon age game with huge and beautiful open world, but full of repetetive midless MMO like fetch quests to make you waste your time. At first i have enjoyed the exploration, but after few hours it felt just like a unwanted chore in order to get POWER points requiered to advance in the storyline.

    Combat and controls:
    I quite enjoyed the slow and methodical combat in Origins. DA:2 combat was a big step forward for me thanks to it's faster pace, higher difficulty and well-done animations. I expected that Inquisition will be even better, but i was dissapointed. Positioning and connecting the right abilities together is less important and combat is basicaly a mindless button mushing in order to reduce HUGE monster health bars to zero. Tactical camera is next to useless, as it is awkard to use and your view gets blocked by the environment.
    A.I. of enemies and especialy of your party members is beyond stupid, it is much worse than in Origins and DA:2
    Navigating your characters sometimes gets annoying as it gets stuck on anything especialy when mounted, jumping and climbing doesn't work very well either. That really makes you think twice about exploring world.

    Storyline:
    Main plot is not that bad, you feel like you are actualy acomplishing something, but i don't find the main villan and his acomplishments all that threatening or significant. The fade rifts are presented like a huge threat but 90% of the time, demons are just waiting around the rift to be killed, even if the rift is right in the village.
    Lot of your achievements and effort doesn't have any effect or value in the end.

    Features:
    Wartable is a nice idea, but after some time it becomes a big chaotic mess.
    You cannot see your party members exact approval numbers nor do they have any effect on the story line as far as i was able to tell.
    I disliked the necesity to collect the heaps of materials and herbs manualy instead of delegating it to some of your many inferiors.

    Characters and dialogues:
    Most of the characters are well writen and you actualy care for their fate and how they devellop.
    Dialogues give you fair amount of options and a feeling of control.
    Character creation is a bit frustrating because of the poor lighting condition which means you will end up with wierd looking characters if you are unlucky.

    Graphics and performance:
    Characters are pretty detailed altough their face technology especialy expressions and lip sync could be better, environment looks stunning, spell effects are nice if a little bit escessive. One of the things that could be improved is cutscenes, they are locked and 30 fps and stutter a lot.
    Game runs fairly smooth on an i5-4670k and GTX 770 on high to ultra details although it crashes every few hours which is frustrating.
    Menu is the worst from the series, with mouse&kb it's clumsy, annoying and not that great looking.

    Soundtrack: One word. Amazing. I like the soundtrack even more than the one in Origins and DA2's with a few exceptions.

    Summary: For me DA:Inquisition certainly is not worth the full price, but it is a good experience if you don't waste your time on sidequests and you can tolerate boring combat system. The storyline and character side of the game feels dilluted and a bit sloppy because of how much work went to the designing huge open world full of pointless filler. For me it is DA:O>DA:2>DA:I.
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  17. May 22, 2015
    6
    Inquisition is a solid game for the first 30 hours, I give it that. But I don't quite get how it scored multiple GOTY awards last year. I guess it was just a generally bad year. I had it at a 7 at first by I downgraded it to a 6 while writing.

    The production value of the game is as amazing as you would expect. A RPG on the Frostbite Engine is just fantastic to look at. Dialogues are
    Inquisition is a solid game for the first 30 hours, I give it that. But I don't quite get how it scored multiple GOTY awards last year. I guess it was just a generally bad year. I had it at a 7 at first by I downgraded it to a 6 while writing.

    The production value of the game is as amazing as you would expect. A RPG on the Frostbite Engine is just fantastic to look at. Dialogues are fully and very profesionally voiced. I have to say though that the voice acting of the player character (male human at least) is the weakest of all main characters. He sounds like an easy to impress/astound little hipster with no authority or character whatsoever in his voice. Meh.

    The gameplay is very fun.. for the first 30 hours or so. The problem, at least for me, is, it plays like an offline MMO. So you wander around the map constantly picking up herbs hear, ore their, loot hide everywhere. You do this to craft items and such. That's all very good in an mmo but why do I have to do this as the head of an world saving organization? Don't we have some peasents to do that? On the first map you enjoy all these side activites. But as late as map 3 you realize it's the same procedure everywhere you go. They absolutely wen't for quantity over quality so they can claim to have generated 120 hours of "content" (I hate that word).

    The combat is very weak. On PC you have the choice between 3rd person MMO combat and group selction tactical combat. The latter is absolutely pointless. They did not even manage to put in such a zoom level that allows you to overlook even half the battlefield. So you're left with 3rd person combat, wich is boring. Click on an enemy, keep LMB pressed - auto attack, throw in to occasional spell or skill. The combat is one of the weak points in this game wich is baffling.

    I have issues with the world design as well. First of I'm not a big fan of Thedas in general. I find the Dragon Age universe very generic compared to places like the Forgotten Realms, Tamriel or even the Shadowrun or Wasteland universe. Humans are humans, elves live in the woods, dwarfs live in mountains. Yeah. I heard that a million times. But while other games and worlds have something to set them apart, there was nothing in Origins or Inquisition that really excited me to learn more about Thedas. It is the total opposite of the Mass Effect universe to me.

    Another major issue for me is how the game actively forces you to engange in religious motives. It starts out with you being public enemy no.1 and 45 min later you are the "herald of andraste" and the people lay at your feed. I don't have anything agains religious themes in games but I always had the choice to keep that seperate from my character. Not though in Inqiusition and that makes me really uncomfortable.

    I grew up on Baldurs Gate 2. It is my favorite game of all time and as my gaming life has gone on I more and more realize and enjoy that nothing will come close to it. It is still sad to see that it's original makers have somehow no idea how the recapture the essence of their old masterpieces. Bioware is officially beyond their prime.
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  18. Mar 26, 2015
    6
    Bland, MMO clone action game with only few elements resembling an actual RPG game. Could not force myself to finish the game because of the repetitivness and bland boring cliche story.
  19. Apr 6, 2015
    6
    I enjoyed this game, and I feel like I got my money's worth in exploration, scenery, and companion interaction (an achievement, considering the cost), but I'm going to talk about what I disliked, and what bumped my score down from what could have been an 8/10 or higher.

    1. Multiplayer is a mess. I should have expected it, given ME3's multiplayer, but it's unacceptable for a $60+ game to
    I enjoyed this game, and I feel like I got my money's worth in exploration, scenery, and companion interaction (an achievement, considering the cost), but I'm going to talk about what I disliked, and what bumped my score down from what could have been an 8/10 or higher.

    1. Multiplayer is a mess. I should have expected it, given ME3's multiplayer, but it's unacceptable for a $60+ game to follow a f2p MMO model. You're given two options: grind or pay money to unlock anything beyond the bare basics. Maps are repetitive, 'party banter' is poorly implemented (if you have less than 4 people, expect to hear the same lines over and over and over again), and the objectives seem all the same. If you're considering buying this game for multiplayer - give it a pass, and go play a f2p MMO instead. It'll be cheaper and give you the same experience.

    2. The singleplayer main storyline is weak. Many of the single-quest plots should have been covered in multiple quests, I think. Each individual arc seems rushed, so it makes the entire main plot seem scattered and unfocused. Also, the most exciting quest happened near the beginning of the game. The end is anticlimactic in comparison.

    3. Endgame is easy. Endgame is unbelievably easy. Even on Nightmare, I was mowing down enemies after like, level 8, with no regard for tactics or companion choice. The difficulty choices only seem to matter before you start unlocking crafting and gaining more skills. If you're used to more difficult games, and want any challenge, I would recommend starting on Nightmare and possibly gimping yourself some other way.

    If you can stomach these three points, the game is beautiful, with memorable companion banter/lines and a hell of a lot of content. I found the combat snappy and fun, too, despite the difficulty drop-off at later levels. But the game is far from perfect, and some aspects are more than a little disappointing.
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  20. Apr 24, 2015
    6
    Well, the game is not bad for an RPG and not horrible for a Dragon Age. That being said there's much less to it, than you expect after first few hours.

    First of all, the game's world and graphics. Nothing to be mad about, game is really pretty and I loved the detailed characters, though cutscenes are uglier and seem to lag for no apparent reason, even though game runs perfecly smooth
    Well, the game is not bad for an RPG and not horrible for a Dragon Age. That being said there's much less to it, than you expect after first few hours.

    First of all, the game's world and graphics. Nothing to be mad about, game is really pretty and I loved the detailed characters, though cutscenes are uglier and seem to lag for no apparent reason, even though game runs perfecly smooth otherwise. The areas in game are MUCH more vast than in the previous installments, though on the other hand they're not exactly filled with many points of interest for exploration. Even the hidden dungeons feel somewhat bland. That being said they're very pretty and well designed and I mean both terrain, buildings and vegetation.

    Sound is definitely fine, voice acting also solid enough to be convincing.

    Gameplay-wise, it plays kind of like DAII mixed with something else. Fights are fast paced, but often repetitive and just based on slinging everything you've got at the enemy until it dies (then again, it's nothing exceptional for an RPG), overally interesting enough, but with not too many different kinds of enemies that would offer a varying experience.
    Boss or sub-boss fights are mostly boring and plagued with game's HORRIBLE leveling system. I tend to to every sidequest possible and it turns out THERE'S ACTUALLY A PROPER ORDER IN WHICH YOU HAVE TO DO THEM. If you don't you will end up like me being level 23 and killing level 15 enemies with one spell in some forsaken location. Or the opposite, level 17 team against 23 dragon, which will. fu*k. you. up. Unless you're running Vivienne which is basically playing the game in godmode.

    Oh and dragon fights are as un-epic as possible. Sure, they have cool sounds and animations, but killing them beyond the first one just doesn't feel like an accomplishment at all (and there's no execution animation). To top it off, while the game's crafting system is pretty neatly done, there's not really much you can use your hard earned materials for. You can never find all the schematics you want, since the drop is random, even if you do find something good, you can never be sure if there isn't something better waiting for you. It's just tempting and exciting on paper, but ultimately unsatisfying in practice.

    Skill trees are fine, though more spells (and more 'interesting' spells) certainly couldn't hurt the devs. Same goes for classes. There just isn't anything that made me say "daaamn I can't wait until I level up my necromancer, so I can get that cool thing and feel powerful". And don't get me started on necro class being weak, same goes for every other kind.

    As for items I got the feeling that there wasn't enough uniquety among them. Slapping purple color on the name and giving it increased stats doesn't make it incredible in my eyes. Then again I liked how various armors fit different races, also the ability to tailor parts of them to my visual needs.

    As for the plot, it's okay. Interesting enough to keep you going, though it sometimes feels like you're getting timeskips. Things just happen too... easily. "Yay, let's join the Inquisitor everyone!" kind of thing. But it isn't bad and the companions feel intriguing (as do most NPC's). It is a tad short and if you've been spending hours on sidequests, there's literally nothing left to do after the main storyline ends.

    Overall, a solid 6, maybe some more. The game is worth buying after some price reductions and I would recommend it, despite of the obvious flaws. It was fun, just not amazing (as expected from BioWare).
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  21. Jul 16, 2015
    6
    I wanted to love this game, but there are a few places where it falls flat. It's a good game, but not as great as the hype made it out to be.

    It looks good, graphically. There are some places are just gorgeous and others where I found myself going...wow that looks so 2010. I guess the best way to describe it is 'pretty'. The gameplay was fine initially but I found myself getting
    I wanted to love this game, but there are a few places where it falls flat. It's a good game, but not as great as the hype made it out to be.

    It looks good, graphically. There are some places are just gorgeous and others where I found myself going...wow that looks so 2010. I guess the best way to describe it is 'pretty'.

    The gameplay was fine initially but I found myself getting progressively more and more bored with it. It starts to feel the same after a while. The combat is one dimensional and being tactical was merely to try and beat the harder fights...and even then there were only one or two different options. Most of the time I was just blowing through fights...and then I'd just hit a wall and have to struggle.

    The story was the only reason I stuck around as long as I did, but I found that it still felt rather dry after a while. It wasn't as engaging.

    I was not really impressed with the voice acting. It felt forced. The dialogue itself was pretty good, but the delivery left a lot to be desired. It's like they tried too hard to make interesting characters and just ended up making everyone weird.

    The romance options weren't that great. The sex options weren't that great. Seriously? Why so many non-heterosexual options? They're literally 10% of the population, come on.

    Overall I felt the game had potential but I just couldn't slog through it. I started to lose interest and just sort of stopped playing it. I guess I'll eventually go back and finish it, but the hype just ended up being hype. The game wasn't as great as everyone thought.
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  22. Nov 19, 2015
    6
    First of all, they promised they wouldn't recycle the same 4 maps over and over again like in DA2, and they certainly were not lying. The world is very large indeed and it's filled with little things to explore. Exploration is great for any RPG if you ask me, and it works really well here in DA:I.

    Character creation is another great feature. You can easily create the character of your
    First of all, they promised they wouldn't recycle the same 4 maps over and over again like in DA2, and they certainly were not lying. The world is very large indeed and it's filled with little things to explore. Exploration is great for any RPG if you ask me, and it works really well here in DA:I.

    Character creation is another great feature. You can easily create the character of your dreams and edit every little detail about them. Not only that, you can also choose from 4 different races, which is something that was missing in DA2. So there's definitely room for some good old RP here.

    The game looks very nice in the Frostbite engine. I know people say it's not as beautiful as Witcher 3, but it holds it's own and has a very colorful and vibrant world. Some characters look quite odd to be honest, like humans that don't really look like humans with their strangely shaped/sized heads and whatnot.

    The combat is pretty dull and offers next to no tactical depth or strategy. Most fight boil down to focus firing targets one by one with your party and there's hardly any reason to use crowd control or combos to they same extent as in the first game, Origins. Sometimes it's hard to follow the battlefield with all the spell effects lighting your entire screen, and it feels like your just mashing buttons.

    The story, for me at least, is hardly interesting and most of the time I would just ignore the main story as it is quite boring. Almost all of the characters you meet lack any sort of depth and it's very hard to care about them, so that's a big minus for Bioware. I recently replayed the Baldur's Gate series and there are so many interesting characters in those games compared to DAI. Even in Origins you had Morrigan and Alistair who were very entertaining characters and you really wanted to know their stories. Varric is the only notable character in the sequels and he's kind of lost his charm in this game, at least for me.

    So the final verdict:

    Graphics are good.
    Lots of content and a great world.
    Combat lacks depth and gets boring really fast.
    Story and characters are uninteresting and very dull.

    I gave this a good chance and didn't overhype it. It certainly made up for most of the mistakes of DA2, but it still came short as an RPG. It's still a decent game and can be a lot of fun, but if you're looking for good combat and/or good storytelling, you might as well keep looking.
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  23. Aug 28, 2015
    6
    Disappointing.

    That's what I feel when I think about this game. I absolutely loved DAO and I actually didn't think the second game was terrible. It had a lot of flaws, but it was somewhat entertaining and had some memorable characters. Sadly, I felt DAI was a slightly above average RPG. So here goes: Time Invested: 75 hours. Story/Characters The most important element to me
    Disappointing.

    That's what I feel when I think about this game. I absolutely loved DAO and I actually didn't think the second game was terrible. It had a lot of flaws, but it was somewhat entertaining and had some memorable characters. Sadly, I felt DAI was a slightly above average RPG. So here goes:

    Time Invested: 75 hours.

    Story/Characters

    The most important element to me in an RPG is the story and its characters. I did not find many memorable characters in DAI besides the Inquisitor and Morrigan. Morrigan really doesn't even count unless you have played DAO since most of my interest to her stems from unanswered questions from the first game. I didn’t care for any of the companion characters as they all seemed dull and unexciting. As a result, I found myself engaging in less and less conversations with my companions as I progressed through the game because I could care less about them. Additionally, I did not romance a character because, as stated above, I didn’t really like or find any of the companions interesting so why put the effort in.

    The overall story was just pretty “plain Jane.” Bad guy tries to take over world and good versus evil. Nothing new or really exciting here as well. To be honest I thought it was a bit boring and the villain was lame which added to this factor.

    There is a lot of content in this game. However, the problem is much of it is mundane. Such as go to spot A to get this and come back to B. The quests just are not very engaging or have much of anything going on. I will say that the world itself has an atmosphere that it adds to the game and I thought it did exceedingly well at looking as a war ravaged land when it needed to.

    I will say that the world state import was a very clever and unique idea by Bioware. Fans of the previous games will probably enjoy that they are able to customize what happened in the previous two games.

    Gameplay:

    The controls and menus for the PC are best described as clunky. The tactical camera is awkward and it will take a little bit to get use to; the whole four times that you do decide to use it. Combat feels like a hack/slash and difficulty is lacking which means it stops being fun after about 15 hours. The only real challenge in combat is fighting the High Dragons, but after your first few, it can be a little tiresome since they have so much HP.

    Your companions have terrible AI which can be painful at times. They constantly move out of position and fail to follow directions which makes you want slap them. However, the lack of difficulty makes up for their incompetence.

    The outfits and weaponry look really cool, but as with many RPGs, I wish there was more customization to your character. Speaking of customization, your stats are really dumbed down in this game. Basically you can only pick certain abilities, but your character auto-levels his/her stats. This was quite disappointing.

    This game came with a lot of bugs. Many of them have been cleaned up, but it still does not run nearly as smooth and clean as it should. The first few days of owning it and dealing with the bugs was terrible.

    Long load screens….need I say more.

    Graphics/Sound:

    I am not the type of gamer where graphics really are a big deal to me. I know many people would disagree, but I thought the game looked fantastic. The environment was wide open with great sights and had a lot of details.

    One thing that Bioware seems to always get right is voice acting and it is top notch here. I will say that the music is amazing as well, but it is not playing nearly enough.

    Conclusion:

    I admit that I had high expectations for this game which is why it was just a letdown. Don’t get me wrong, there is a ton of content here and room for a lot of fun, but I just expected much more from this series which seems to be declining with each new entry. The button mashing combat, clunky mechanics, bugs, hollow characters, and ordinary story is what makes this game average. I would say it is a slightly above average RPG because of its sheer size and loads of content. If you’re a fan of RPGs it is definitely worth a try, but you won’t be missing much if you do decide to skip it.
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  24. May 13, 2016
    6
    This review contains spoilers, click expand to view. This is probably the worst designed good game I've ever played. I mean, the game is, in itself, quite nice. The main story is decent, the world is wonderful, the war table-mechanic is fantastic and certain parts of the game is breath takingingly beautiful and extraordinarily thrilling.
    But the design of the game is terrible. Why on earth did BioWare have the idea to force your character to make a two second animation every. Single. Time. That you loot something. In a game in which you loot thousands and thousands of stuff. In the second game, you automatically recieved all the loot after the fight.
    The AI is clunky as hell. Your companions will spend most of their time standing right in front of you in doorways.
    There's plenty of clipping issues as well. Unreachable loot, enemies disappearing and reappearing, etc.
    There's always rocks in your way that neither your character nor your horse-like-animal are able to run through or above, forcing you to slow down your pace.
    The game is open world, but a lot of time there's only one way to reach the things you're after, which means that the open world mechanic is there simply to force you to spend more time searching for the right way.
    The fighting is sooo slooow. It's not really hard, but everything takes forever to die.
    The characters move clumsily, meaning navigating in close quarters just feel weird.
    And, on a more personal note, I dislike most of the companions (exceptions: Varric and Iron Bull, and Dorian a bit). They're whiny and annoying. In DA:O, the companions where mostly awesome (exception: Sten) and in the second game even the annoying companions had good storylines, dealing with real issues. But in this game you feel too disconnected from your friends. Not even Leliana retains her charm and spirit from the first game.

    This game was obviously made for console, which is sad because I'm still having fun playing it. But it could have been so much better. I loved the first game, and I liked the second. But this is nowhere near as good as them and nowhere near as good as it could have been if it just hadn't been so clumsily designed.
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  25. Dec 24, 2022
    6
    Pros:
    -Nice visuals
    -References to DA:O and DA2 -Soundtrack (tavern songs are amazing) -You can play as qunari Mehs: -Flat new characters -Main story -Crafting Cons: -MMO elements are everywhere -Awful player control -Terrible animations -One of the worst quests I've ever seen -Empty open world with only one activity for you - collecting stuff -Interface -Combat system
    Pros:
    -Nice visuals
    -References to DA:O and DA2
    -Soundtrack (tavern songs are amazing)
    -You can play as qunari

    Mehs:
    -Flat new characters
    -Main story
    -Crafting

    Cons:
    -MMO elements are everywhere
    -Awful player control
    -Terrible animations
    -One of the worst quests I've ever seen
    -Empty open world with only one activity for you - collecting stuff
    -Interface
    -Combat system
    -This game is more of a tycoon than tactical RPG
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  26. Dec 10, 2016
    6
    For what is, assuming DA:I wants to be a Michael Bay medieval film, it is a solid game that achieved what it intended. Big budget, flashy non-buggy gameplay, ‘epic’ scenes, and lots of fanservice. Asides open world, it achieved its goals, and thus it’s a solid game.

    However as a Dragon Age game, which originally was based off much different roots, this strayed even farther off than DA2
    For what is, assuming DA:I wants to be a Michael Bay medieval film, it is a solid game that achieved what it intended. Big budget, flashy non-buggy gameplay, ‘epic’ scenes, and lots of fanservice. Asides open world, it achieved its goals, and thus it’s a solid game.

    However as a Dragon Age game, which originally was based off much different roots, this strayed even farther off than DA2 and is very disappointing.

    PROS:

    +Vivienne and Dorian are the most consistent written characters.

    + Races are back, plus qunari.

    + Frostbite Engine can make very beautiful environments at times

    + You can make good looking heros in the CC. If you avoid Tumblr and refer to real life photos that is.

    + The game tackles faith and belief, which is something you can roleplay your character.

    + For my hero, I was satisfied with his story, dialogue, and the mistakes he was forced to make

    ++ Astariums

    +++ Loghain wasn’t butchered.

    CONS

    - Bad writing couldn’t rescue the save the world plot

    - A very bland open world was the cause of this

    - And Sera too, probably.

    - Alistair’s face is forever mauled.

    - Many other things others have nitpicked.

    Overall, as a standalone game it delievred what it aimed.

    But as Dragon Age game, this has shown how little of the old Bioware remains.

    Read the GlassDoor reviews and you will understand why its old self will never come back.

    C grade, overall.
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  27. Apr 8, 2017
    6
    Aside from the main story, the game is not immersive in any way shape or form. the combat and the main story were the only reasons i enjoyed the game at all.
  28. Jul 11, 2019
    6
    First of all, this is not a Dragon Age game, it doesn't feel like it at all. The story is boring and dry. Only thing we hear all the time is "you are the chosen of andraste" "look at the cool mark on his hand" "inquisitor". this is a random guy/woman who got a weird mark on their hand and wants to bang people. I even prefer the gameplay from Dragon Age: Origins better than this one, it'sFirst of all, this is not a Dragon Age game, it doesn't feel like it at all. The story is boring and dry. Only thing we hear all the time is "you are the chosen of andraste" "look at the cool mark on his hand" "inquisitor". this is a random guy/woman who got a weird mark on their hand and wants to bang people. I even prefer the gameplay from Dragon Age: Origins better than this one, it's stiff and weird. Dragon Age 2 improved on it alot, but while Inquisition tried to make it more action pact, that wasn't at all what it needed. The graphics in this game was quite good, but nothing special everyone just kinda looked the same for some reason and the expression weren't that good. All the romances and characters are boring except for Varric of course. Everyone is some whiney peasant, who needs your help for everything and oh lord the romances can get awkward. everyone is either gay or too weird. And why would anyone even bang some person who just jumped out of a portal claiming they say god or something like that. There is no origin or originality to the, main character. Just a boring and stale dude/chick. This game should have been writin better and had a longer development time. And the horses where really just (retarded) they ran so weird, that i didn't even use one through my playthrough. Boring and repetetive game overall Expand
  29. Sep 20, 2018
    6
    ENG RU
    Modern Dragon Age. With a bunch of stuff that you need to find, collect, destroy, capture, while running back and forth, on large empty locations with regular spawn enemies. The calculation is made for a new audience, new players, it is for them and made a "similar" gameplay, and old men and fans, and so will not pass by, they will buy everything. To ugliness stretched gameplay in
    ENG RU
    Modern Dragon Age. With a bunch of stuff that you need to find, collect, destroy, capture, while running back and forth, on large empty locations with regular spawn enemies. The calculation is made for a new audience, new players, it is for them and made a "similar" gameplay, and old men and fans, and so will not pass by, they will buy everything. To ugliness stretched gameplay in which you can get bogged down by 3-5 times more game hours than you need or would like. So the game can be mastered and for a modest 20-30 hours and forget. Not the first part of course, not never Witcher 3, takes its place and is entitled to be called Dragon Age (modern), following the fashion trends.
    Современная Dragon Age. С кучей хлама, который нужно найти, собрать, уничтожить, захватить, бегая при этом туда - сюда, по большим пустым локациям с регулярным спавном врагов. Расчет сделан на новую аудиторию, новых игроков, именно для них и сделан "подобный" геймплей, а старички и фанаты и так мимо не пройдут, они все купят. До безобразия растянутый геймплей, в котором можно увязнуть на 3-5 раз больше игровых часов чем нужно или хотелось бы. Так игру можно осилить и за скромные 20-30 часов и забыть. Не первая часть конечно, не разу не Witcher 3, но свое место занимает и вполне вправе называться Dragon Age (современной), следуя модным тенденциям.
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  30. Nov 15, 2021
    6
    A very mediocre RPG game. It's a lot of repetitive quests and later in the game, some of the Keep dungeons are terribly designed. Full of obstacle courses and no clear indication of which direction is forward are signed of bad map design.
Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.