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6.1

Mixed or average reviews- based on 4838 Ratings

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  1. Sep 26, 2015
    3
    This game and all it represents just makes me sad.
    I have tried to play it, I really did, I had 80 hours put in, I explored everything, I colleceted everything and I almost finished the story. But the further I got, with every collectibe, every little mindless fetch quest my dragon age and RPS loving soul died a little. So I just stopped, I have never finished it and I have no intentions
    This game and all it represents just makes me sad.
    I have tried to play it, I really did, I had 80 hours put in, I explored everything, I colleceted everything and I almost finished the story. But the further I got, with every collectibe, every little mindless fetch quest my dragon age and RPS loving soul died a little. So I just stopped, I have never finished it and I have no intentions in finishing it,
    Sad
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  2. Feb 18, 2020
    3
    Game is garbage. Full of an absolutely idiotic pushing of SJW agenda. For example there are like a LOT, a freaking LOT of woman soldiers and knights. Come on, we are speaking of supposedly middle ages and you put so much woman to soldier positions? Did you missed your history lecture? Do you realize that muscular and bone properties of different genders DO REALLY differ? And it is freakingGame is garbage. Full of an absolutely idiotic pushing of SJW agenda. For example there are like a LOT, a freaking LOT of woman soldiers and knights. Come on, we are speaking of supposedly middle ages and you put so much woman to soldier positions? Did you missed your history lecture? Do you realize that muscular and bone properties of different genders DO REALLY differ? And it is freaking hard to put a full metal armor and weave your sword? And also being a woman... In middle ages... When woman had 8-12 children...
    Gay narrative is also idiotic - after few minutes in game you can start gay romance like whatever. And with whom - with your own head of army. This is an excelent example of garbage writing done to please "critics" just to check some marks of being "diverse".

    Visuals are OK just because I'm playing 6 years after the game was published and I can allow myself full ultra settings.
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  3. Feb 26, 2020
    3
    Bad bad game, a big open world is meaningless if it is filled with boring grind-y stuff. The story was terrible, with the a bad guy that did not leave a mark at all.
  4. Aug 27, 2017
    3
    It's a late review, I know - so much was already said about the game, I just think... It doesn't deserve a score this high, and I wanted to share my thoughts after finally managing to finish this game in 2017.

    After many years since the release, on my 4th (I think) attempt I managed to complete the story. I forced myself to do so out of love for DA:O, and other Bioware games that were
    It's a late review, I know - so much was already said about the game, I just think... It doesn't deserve a score this high, and I wanted to share my thoughts after finally managing to finish this game in 2017.

    After many years since the release, on my 4th (I think) attempt I managed to complete the story. I forced myself to do so out of love for DA:O, and other Bioware games that were good. I really tried finishing all the side quests, but I just gave up and went on with the story.

    I can compare the experience to shoving a light bulb up your ass. At first it's okay, then comes the thick part that you hate- and you think if you go through this huge thick part it'll feel better in the end - but... Sorry, it doesn't. You just end up with a light bulb in your bum. And you know what? You actually paid for it. Crazy!

    On the upside: The characters are good, some, but not all dialogs are good - the main story is passable (but this is just 10% of the game)

    TLDR: Boring single player MMO quests for 90% of the game, dumbed down RPG mechanics, repetitive combat where you have to hold a button to win, console port UI and controls, story and conversations are okay though. You can watch them on youtube and be done with it.
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  5. Mar 11, 2019
    3
    About 5 hours in you will get this feeling of boredom. The writing is awful. The SJW overwhelming. It is just an awful game. Feels like work. A game that feels like a really bad job. Well there is so much SJW propaganda and then there is more SJW propaganda and then there is more SJW propaganda couple with poor game mechanics and bad acting. Every single thing in this game feels forced andAbout 5 hours in you will get this feeling of boredom. The writing is awful. The SJW overwhelming. It is just an awful game. Feels like work. A game that feels like a really bad job. Well there is so much SJW propaganda and then there is more SJW propaganda and then there is more SJW propaganda couple with poor game mechanics and bad acting. Every single thing in this game feels forced and unnatural except for maybe the first 4 hours where you are like "this could be a real good game" then it wears off and you get hit with more SJW propaganda and ugly women. Expand
  6. Feb 27, 2019
    3
    I made an account just for this since it needs to be said. DAI is a good game. With so many design flaws that after my 1st 20h of the game I thought I could write a 5page essey on why this game is horrible tho at the time I didn't even this it was a good game to begin with.
    The good:
    1) The world looks amazing. 2) Good voice acting. 3) A ton of nice lore. 4) Interesting charaters and
    I made an account just for this since it needs to be said. DAI is a good game. With so many design flaws that after my 1st 20h of the game I thought I could write a 5page essey on why this game is horrible tho at the time I didn't even this it was a good game to begin with.
    The good:
    1) The world looks amazing.
    2) Good voice acting.
    3) A ton of nice lore.
    4) Interesting charaters and character interractions.
    5) Solid plot (tho imo too short)
    These are not all the things that I enjoyed in the game but the top 5.
    Mixed:
    1) More action based combat seems like a nice idea but doesnt feel compleated and tactical camera/pause system doesn't fit in it. Specially with so stripped down combat tactics system
    2) Some of the side stuff felt out of place and I didn't even know why I was doing it other than xp.
    3) Most of the enemies felt the same, with just a different pain job. (This would be bad if combat it self would be fulfilling and fun)

    There are prolly more stuff that I cant remember on the top of my head, but here are some that I think that could use a bit more work on them. And now.

    The horror:
    1) Player character needs playable backstory what happens b4 **** hits the fan. It's boring to read it on codex and doesn't connect me as a player into the world anyway.
    2) Control are **** Who ever design the controls have never seen a computer or atleast played with one.
    2a) For example here left click being default attack where earlier games it was select. Not only that but when you attack even without enemies you go into combat and cannot interract with what ever you were trying to click. And on top of this waste of time you cannot unbind left click in the menu. 2b) When you press W to move it actually takes like 1-2sec for your character to actually start moving. This is usually consol problem why do you have to import this **** to PC I have no idea.
    2c) When you enter combat you move much slower than normally, but since normal movement is already a bit slow it makes melee classes feel sluggish. This game direly need a sprint in general (in controls there is "sprint" but it doesn't work no matter where I bind it, only horses can sprint?)
    2d) Horse moves barely faster than normal run speed and its sprinting is interrupted by every small stone on the road, where its walk speed is like you would be walking with your own character making it useless in almost everymap of the game.
    3) UI or what ever they think they were doing
    3a) I finished my 1st game at lvl 25 (no DLC) with about 15 different spells. Which I coudn't use since game only supports 8... now I'm in DLC and I have even more spell that I cannot use (yey!).
    3b) Menus a absolutely horrible to use with mouse, tooltips pop on items with your mouse and they there when you sell the item and blocks the view of which item is next. Menu needs to scroll it self to the item on the mouse b4 you can interract with that item. Feels who ever designed this doesn't know how mouse works, or doesnt care. Or (very minor spoiler) trying to select one quanari into your group means you have to everytime scroll tru all of your other companions to find him. Basicly its a bad consol menu ported badly into PC.
    3c) Im not going in detail to tactical camera thing 1st since it's useless and 2nd cause it horrible to use on PC. So again it feels like badly ported to PC.
    3d) Wartable diveded for no reason to 2 sections.
    4)AI as said above all enemies feel the same, but what bothers me the MOST about the AI is that when you explore a small room all your companions follow as close as they can (hold options doesnt seem to work outside of combat) can cannot get out of said room they block all the doors etc. and you are the paper of the world, you cannot push anyone out of your way and if you are in the way of and npc you slide in fron of them like you were on ice or some **** This includes that followers slide you off cliffs and suchs.
    5) Everything in this game takes so much f*king time for no reason. When you pick somethin up, it takes 3sec. 3 f'cking seconds for pickup animation... in a game that you need to loot everything for money thats just mean. As said above menus are so badly made that takes a **** ton of extra time. Door close them selfs magically and you guessed it. TAKES EXTRA TIME to open. wartable animation was nice at 1st but guess what after 50th billion time seen it TAKES EXTRA TIME since cannot be skipped.
    6) Face and armor textures look **** in game. Armors look boooring and generic no shiny knights or mystical robes. (tho robes have always been smeh in DA imo) DLC added some but still doesnt fix it. Faces look nothing like in the editor and in general bad, even DAO vanillia face had better look in it.

    To stay within 5000 limit I must end here. But it is as if half of the studio were trying to make a great game but other half (insert picture of a monkey here)
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  7. Apr 3, 2019
    3
    What has happened to you Bioware? EA? Must be?

    From the epic RPG story telling of Dragon Age Origins.
    A misstep in Dragon Age 2
    And a single player MMO in inquisition with a lack lustre story, poor game play and world.

    The experience gets even worse if you look back at the older catalogue

    RIP Bioware
  8. Jan 29, 2020
    3
    We just have to accept the fact that bioware isnt what it used to be, this game proves it. We can keep the good memories of baldurs gate and mass effect and move on.Bioware is no more.How this got GOTY boggles the mind.either no games came out that year or maybe those games where even worse :S

    Review for the ultimate edition with all dlcs Pros 1. Nice areas really scenic. 2. semi
    We just have to accept the fact that bioware isnt what it used to be, this game proves it. We can keep the good memories of baldurs gate and mass effect and move on.Bioware is no more.How this got GOTY boggles the mind.either no games came out that year or maybe those games where even worse :S

    Review for the ultimate edition with all dlcs

    Pros

    1. Nice areas really scenic.
    2. semi interesting companions

    Cons

    1. Areas while nice are nightmare to navigate,i almost uninstalled in forbidden oasis

    2. game has that stupid consoley movement where you jump and move backwards or slide on rocks which is a nightmare when you want to climb somewhere

    3. Game has horses :D but no area to use the horses :DDDDDD not only that you wont use a horse since you need to constantly dismount to gather materials

    4. Party banter is non existent. Even varick is depressed. Varick from DAO 2 and varick from DAO 3 are tottaly different. Maybe bioware resurrected bartrand and had him play varick

    5. Atrocious combat system. really bad. really bad though

    6. game is small but they rectified this with huge difficult to navigate areas so its 5 mins questing 15 mins navigating to next quest

    7. Quests are mmo style and this game does give mmo vibes. Go there kill 5 come back or go there fetch that come back again rinse repeat

    8. This may top everything, you have potions and companions even use potions which is nice. But if you make bombs or any other class specific potion they never use them :DDDDDD so a rogue just stabs doesent use a grenade unless you do it yourself

    9. The game forces you to always have warrior-mage-rogue because there are areas in game where they are needed always.You cant have 2 warriors 2 mages

    10. No continuity between games. if you import save from 1st game to 2nd nothing happens.if you import this save now to game 3 also nothing happens and by nothing i mean you might get a mention here and there and nothing more

    11. Companions are ugly as FAQ

    12. Companions are gay. I have nothing with gay people but seriously shoving down my throat if i want to romance another same sex person constantly is getting annoying. Especially when i ve already started a romance with Cassandra

    13.The areas are so huge that the story gets broken down.By the time i finish x area i forget what i was set out to do in the first place

    14. The game dosent mention that you have to do certain quests in a timely manner,this means that if you do w quest xyz quests are failed in DAO 2 the game told you wrap up things we re moving

    15. in level up you dont get attribute points. you only get skills the same old skill from previous games.

    16. Problematic story. You go from nobody to leader because magic

    17.Did i mention horrible controls?Maybe with a controller things are ok but if i wanted to play with a controller on my pc i wouldn't have a pc,i would have a console....

    18. Boggles the mind how the FAQ did they manage to make such a mess of the equipment screen when in DAO 2 the menus and screens where so easily navigable. In this game bioware said "yo dawg we heard you like menus so we put menus in your menus so you can menu when you menu" atrocious menu screens have to click 15 times to do what you did with 2 clicks in the first 2 games

    19. Immersion ffs immersion. When one companion talks like shes from glascow and the other like she is from nantes in france immersion goes out the window. Its a fantasy game keep it like that. maybe in DAO 4 we will get a guy speaking like boris the slav stay cheeky briki ma friends

    20. The damn dialogue wheel,sometimes the answers arent what you think they are :/ thank god in this game this problem is not big but yeah
    21. the need to spam the v button to make sure you didnt miss anything from the tons of collectibles,unlike dao 2 where it was as a permanent option in settings 22.no option to buy bulk quantities of materials hence more spamming of buttons to get 50 silks or whatever else needed,its like this was their first rpg 23. The amount of times you get stuck in combat and cant interact with objects of interest is mind boggling, they dont play their games after they make them thats for sure otherwise this specific bug? is obvious from the first 30 mins of the game. What this means is when you get stuck in combat you start walking like a rogue in stealth painfully slowly which is infuriating 24. every single humanoid enemy from a knight to a wildman of the jungle has the exact same move set... just different skin... I could go on for hours but 5k limit, tldr Want a console action rpg game?this might do the trick, are you one of those pc rpg guys?Avoid this like the plague. It costs 40 euros too The bioware that made gems like baldur's gate and the first two mass effect games is no more. Move on people.As always disregard what the Critics say, game journos gave this game 80+, they must have played some other game
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  9. Oct 30, 2020
    3
    Welcome to the plastic static empty world with the only joy is killing endless dumb-npcs. Welcome to the game where RPG-part is actually optional and don't help the player. Where your words and dialogues MOSTLY is nothing and don't affect on anything. Comparing to DAO this is 0/10. Can anyone please answer what so good about bioware? they made like 1-2 really good ass games and tons ofWelcome to the plastic static empty world with the only joy is killing endless dumb-npcs. Welcome to the game where RPG-part is actually optional and don't help the player. Where your words and dialogues MOSTLY is nothing and don't affect on anything. Comparing to DAO this is 0/10. Can anyone please answer what so good about bioware? they made like 1-2 really good ass games and tons of 50/50 or even worse.

    Guys, i don't care you made it on frostbite which was hard and bad for testing. I'm the player, so i rate the game. Okay, you were really stoic and programmers were talented, but this is doesn't make the game better. I still don't understand what was the purpose of making it on bad for rpgs engine. This is so stupid. I already read the book and still don't get it. Seems like there is more joy for you all fighting the bad systems and overcome difficulties rather making a good game!
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  10. Mar 11, 2021
    3
    First of all the positive aspects: good graphics, answers to choose in dialogues, nice battle system.
    But the world is too open to me, I felt like lost and therefore the story is developing too slowly to be engaging. DA Inquisition reminds me of ME Andromeda - cut 80% garbage content and make the game more thrilling.
  11. May 25, 2021
    3
    This game on it's own would easily be a 6 or a 7. The problem is not what it is, but what it could have been. It throws almost everything out from the first game while adding uninteresting, unoriginal systems. Making the end result feel more like an mmorpg with quests that require grinding, meaningless fights and boring character interactions. They obviously went for quantity over quality.This game on it's own would easily be a 6 or a 7. The problem is not what it is, but what it could have been. It throws almost everything out from the first game while adding uninteresting, unoriginal systems. Making the end result feel more like an mmorpg with quests that require grinding, meaningless fights and boring character interactions. They obviously went for quantity over quality. It's no mistake that there are mounts in the game because it's a large and empty world. Which is although beautiful completely lacks the dark fantasy feel of Origins, which is one of the biggest mistakes of this game, since this was the most notable aspect of the first game which made it stand out from the rest. The UI also got downgraded when it comes to design. The menus and interfaces of Inquisition are soulless, black colored geometric shapes. They would stand their ground in any type of game because they remind the player of nothing, they are completely bland. At least they are a pain to navigate thanks to uninformative item descriptions, confusing item names and a horrible crafting system. Items also got downgraded in this game with armor now divided into an armor and a helmet slot. This makes absolutely zero sense greatly degrading the rpg experience. I guess this would give developers more time to create useless collectible grinds that add nothing to the experience. Item description are also shorter with trash items truly becoming uninteresting trash in this game.

    Although I think almost everything Inquisition done had made it an inferior, generic and uninteresting grind when compared to Origins, there are some things that are a genuine improvement. Combat is pretty good, making meaningless fights at least bearable. Abilities look really good and the addition of the Qunari as a playable race is also welcomed. But that's about it, this game positions itself as far away from what Dragon Age stood for as possible in order to create a bland experience of a world that has little from the dark and gritty mood of the first game. Let's hope that the next game in the series will not sacrifice so much for an open world and rather create a more linear game with better content and design.
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  12. Nov 28, 2021
    3
    This review contains spoilers, click expand to view. I played through this game again, and i feel i have to lower my score from 6 to 4. Its worse than i remembered and i have it fresh in mind now.

    The main game is really short. I remember Modern Warfare got some criticism for being short, but this felt even shorter. And in the end, closing the rifts didn’t even really matter. The main quests are the best and most rewarding, followed by companion quests. But in order to complete some of these you have to finish a bunch of other side quests. Like Unfinished Business. Get to the toxic fog, back to war table, take over griffins keep, get the darkspawn quest, back to war table to clear up more fog, go through the darkspawn lair or whatever, just to kill that one guy? Most side quests are too long and a lot feels the same. And most are really dull. It’s a big world, but its an empty world and it just feels like an obstacle between me and the game/quests. It’s not really interesting to explore and there’s not really that much to explore. The game is repetitive and tedious. I also feel like the game is pushing towards siding with the templars. I feel forced by my companions. I would really like this to be more balanced. The presentation of quests is also pretty bland. I mean like the way NPCs give them to you. And the grind you have to do progress to the game. “Look for other opportunities to expand the inquisitions influence while you’re there”. Sure, I’ll help this farmer retrieve his goat so I get more political influence. Really? Another thing, why do I, the inquisitor, have to go around and collect stones and flowers for other people? This is stupid and feels kinda world breaking for me. The world feels empty. Not really interesting to explore, few NPCs to talk to, no cities to visit, ruins and dungeons to explore. Some maps are very beautiful to look at. But they feel empty. And the maps themselves are really bad. A lot of the time it’s like “oh, there is a giant cliff here, and I need to get on top of it”. Then you have to run for five minutes along the cliff to try and get on top of it, only to realize you should’ve gone the other way. The combat system is bad, boring and lackluster. The action feels messy and shallow and the tacticical system feels clumsy and bad. It’s like the worst from both worlds. The AI is bad. Boss fights way to long, and really boring. Origins did this so much better. Enemy variety is non-existent. Personally, i liked Origins fighting a lot. I know a lot of people don’t and that a lot of people liked DA2s fighting better. But no matter which one you like, they are both superior to DAI. I don’t really like the war table either, but I don’t really know why. Maybe it feels like something cheap added to make the game seem bigger or something. Give you more to do, idk. Crafting requires a tonne of resources, and resource gathering is a tedious and boring chore. The mounts are a joke. No party banter and you can’t interact with anything. Approval. One of the creators said that the Origins system felt off since it was measured in numbers and that’s not how it works in real life. And like yeah, it’s a video game. But that was the reason they removed that from the game. But still, court approval in Wicked Eyes is measured in numbers. Your Influence and your level is in numbers. Really? I think it’s a downgrade and the excuse feels like a cop out to make it easier for themselves. Companions. This bioware game has my least favourite companions. They feel shallow and clichèd, everything feels one sided. And no, I’m not talking about their personalities and views etc, I’m talking about substance and writing. They were pretty shallow in DA2 too, but that’s a way older game made in a very short time, thanks to EA. In The Witcher 3, characters feel like real people. And that game came out a year after. Here they feel like simple sitcom characters. Canned laughter and you have a Chuck Lorre show. I see a lot of people complaining about the political agenda/views bioware displays through the characters. I think that’s a nice thing, but I agree that it feels a bit shoved down your throat at times. But maybe it wouldn’t feel that way if the companions weren’t cheap shakespearian cardboard characters. The Trespasser DLC is okay storywise, but the gameplay, god damn. Run back and fourth. Such a small, compressed addition to the story and they make even that feel tedious and slow. There’sone quest in this DLC and I still feel like I’m grinding. But all this aside, my singular biggest problem with the game is that it just does not feel like Dragon Age all. The whole aesthetic. Origins and DA2 feels like Dragon Age games, this feels like a generic RPG. I guess that’s the biggest problem for me. If it felt and looked more Dragon Age I might have ignored a lot more of these points and also wouldn’t be as annoyed by stuff. But it just kept snowballing as I went.
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  13. Dec 14, 2022
    3
    This isnt exactly a bad game, but it is bland. Every single part of this game is mediocre. I'd give it a 5 but considering its a downgrade from origins, and even a downgrade from 2 in some ways, it deserves a 4. In terms of game design it is miles behind other RPG games in a quasi-open world setting.
  14. Jan 4, 2015
    2
    This review contains spoilers, click expand to view. After the possible dire consequences at the close of Mass Effect 2 and DA:Origins, followed by the travesty of ME3, BioWare played it ultra safe with the conclusion of DA:I.

    The 60+ hours I put into playing had my imagination ramping up wildly, with no specific expectations for what would happen, but envisioning countless possibilities for what could happen. When reaching the end, it left me with a "that's it?" moment of confusion, then a feeling of hollowness when considering how little your characters and your related interactions play into the climactic moments.

    Even ignoring the lack of player's choices and interactions impacting the closing moments, the crushing moment was that there really is no events or moments offered to be impacted. No turmoil, no internal struggle, no 2nd guessing any motivation/action/intention/alliance/etc that took place up to that point. A final battle in a bubble, isolated and shallow.

    Everything up till then though? Pretty fantastic, an amazing accomplishment on BioWare's part, but I would have traded it all in for one jaw-dropping moment and tough choice before the denouement.
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  15. Jan 15, 2015
    2
    Dragon Age: Origins - Fantastic. From the environments to the quests and overall story.

    Dragon Age II - Terrible writing. Recycled, recycled, recycled locations. Dragon Age: Inquisition - Terrible writing. Recycled, recycled, recycled quests. ----------------------------------------------- Bioware responded to the apt criticism of an obviously rushed DA2's recycled environments
    Dragon Age: Origins - Fantastic. From the environments to the quests and overall story.

    Dragon Age II - Terrible writing. Recycled, recycled, recycled locations.

    Dragon Age: Inquisition - Terrible writing. Recycled, recycled, recycled quests.

    -----------------------------------------------

    Bioware responded to the apt criticism of an obviously rushed DA2's recycled environments by going all in environment-wise... and then failing mightily by choosing to recycle piss poor quests.

    I honestly have zero hope left for the studio formerly known as Bioware.
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  16. May 26, 2015
    2
    It would have been a great MMO; as a single player it is, at most, boring. There is no real RPG in the game, interaction with the world and other NPCs is purely cosmetic.
  17. Nov 19, 2014
    2
    MMO, console port, horrible UI for inventory and powers on PC, godawful codex with ridiculous numbered entries that appear out of order that you have to endlessly hunt and peck through to find what you are looking for, and in HUGE CONSOLE TEXT which doesn't even fit on one screen - you have to press a button to look at the image of a monster in the codex as the text and image don't fit onMMO, console port, horrible UI for inventory and powers on PC, godawful codex with ridiculous numbered entries that appear out of order that you have to endlessly hunt and peck through to find what you are looking for, and in HUGE CONSOLE TEXT which doesn't even fit on one screen - you have to press a button to look at the image of a monster in the codex as the text and image don't fit on one page? Really? How did Bioware forget the art of having a proper journal after NWN et al? On-rails introduction that is not open world at all, and plot (so far) that basically seems like the DA version of Oblivion. Kicking myself for not looking at user reviews here before buying this, Bioware has obviously lost the plot with RPGs, last one I will buy from them. Oh, did I mention the endless cutscenes? Expand
  18. Nov 25, 2014
    2
    I bought this game thinking I would be getting a great tactical pc game like previous in the franchise. Instead I got a console port of a button masher. There's little strategy in combat now. Just run in and let your team cream while spamming attack button. So disappointing. Guess I won't bother with the next mass effect either.

    Graphics ok. Story bit lacklustre so far at 6 hours in.
  19. Dec 23, 2014
    2
    You will see many "don't believe those haters! boo!". Are you thinking on buy this game? Let's be honest. Let's think a bit and put the real facts over the table. Do you want a tactical RPG like was DA:O and badly tried DA2? Then you are in the wrong neighborhood. Did you enjoyed the added action in DA2 over the tactical mode? Then we can talk about the price. In PC version the game comesYou will see many "don't believe those haters! boo!". Are you thinking on buy this game? Let's be honest. Let's think a bit and put the real facts over the table. Do you want a tactical RPG like was DA:O and badly tried DA2? Then you are in the wrong neighborhood. Did you enjoyed the added action in DA2 over the tactical mode? Then we can talk about the price. In PC version the game comes with just a few bugs and mostly of them are visuals, not really annoying. Maybe you will see an extremely glossy lips and hair or some beards out of place, but today's "end games" are worst than this. I do not accept to release any kind of game unfinished, even with minor bugs, but we can tolerate those and don't make the game unplayable, you can enjoy it anyway. Story is long as hell and you have tons of missions, hours of gameplay, I swear you. Then? Why that many negative votes? And why the other half, mostly of them are really positive? Maybe because there are a minor half of DA:O lovers who were disappointed with DA2 and really hope to see on DA:I the DA:O essence reborn. And it's not? Absolutely not. DA:I it's more near to a Hack and Slash than any kind of tactical RPG, as they want to name it. Also you will notice the game seems to not be built to PC platform (Keyboard/Mouse) on interfacing. Default shorcuts are a bad joke for any veteran PC gamer, tactical cam, map interface or character screens are made to use gamepad buttons for sure. If you have a gamepad for your PC, and you like the idea of an action rpg with cool story, you will be not disappointed, but if you were waiting for the real succesor to DA:O on this third part.. don't waste your money and avoid any kind of frustation. I really, really loved the tactical part of this game and I miss it as hell, the current one seems to me too much orthopedical to play confortable. So just try it by other.. ways.. you know ;) Who knows, maybe you discover you like this other kind of games. Expand
  20. Dec 29, 2014
    2
    The game is unplayable on my my PC. It stutters and freezes for long periods. MultiPlayer is erratic. They need some serious patches. My PC handles most other graphics intensive games just fine. Not sure what the issue is here.
  21. Nov 18, 2014
    2
    Hope dies (at) last. After the atrocity of Dragon Age 2, a sane man would take the harsh feedback to heart and improve on their failures. Well, no such luck with DA3. It's a game for those who love doing MMO grind quests with zero reactivity. What it is not, however, is a computer role-playing game. The combat is simple and unchallenging, character systems are bland... just as are theHope dies (at) last. After the atrocity of Dragon Age 2, a sane man would take the harsh feedback to heart and improve on their failures. Well, no such luck with DA3. It's a game for those who love doing MMO grind quests with zero reactivity. What it is not, however, is a computer role-playing game. The combat is simple and unchallenging, character systems are bland... just as are the characters. Well, 'cept the ones who are particularly cringe worthy. While the story and the romances will certainly make you laugh, this is one helluva expensive joke. Expand
  22. Jan 13, 2015
    2
    I bought this game having loved DA Origins and trying to like DA2. I have managed to play 5 hours which I've played in maybe 6 or 7 sittings because I can't play this dumbed down game for long before wanting to play something interesting. I don't even want to start the game anymore

    - When I think "maybe I should start DAI", immediately I think of "The Load Times" - terrible - The
    I bought this game having loved DA Origins and trying to like DA2. I have managed to play 5 hours which I've played in maybe 6 or 7 sittings because I can't play this dumbed down game for long before wanting to play something interesting. I don't even want to start the game anymore

    - When I think "maybe I should start DAI", immediately I think of "The Load Times" - terrible
    - The enemies spawn from thin air, and in same places each time you go to an area
    - Wait until you get to fighting - no sorry click click click (who cares what spell or weapon) it just doesnt matter. "Oh I died" - who cares - Continue..
    - Camera controls area REALLY bad, there is an AWFUL transition to "tactical" camera which I immediately zoom away if it accidentally snaps in - which it does constantly when trying to zoom out max
    - The inventory is really messy, only few lines of items in drop down lists. This is not the way to create adventure game inventory! Feels like vanilla Skyrim inventory - BAD
    - The map is stupid
    - I couldn't give LESS what happens to those people in that world it's just so uninteresting story.
    - I keep collecting flower, iron, items and spending time wondering who can wear what
    - The CONSOLE is written all over this game
    - Twitching, laggy, badly written engine
    - STUPID and awkward comments from companions

    I have been wondering many times how has this game won many prizes and so good reviews? At least on PC its almost unbearable
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  23. Dec 3, 2014
    2
    The first issue I had is the DRM. The DRM is the protection a game uses to keep people from pirating their game. The problem is, people who purchase the game shouldn't notice the DRM. I did because I was unable to play it for the first week after shelling out my $50. I didn't leave a review then because I felt that would be petty.

    Once i finally got in, the game was clunky and boring.
    The first issue I had is the DRM. The DRM is the protection a game uses to keep people from pirating their game. The problem is, people who purchase the game shouldn't notice the DRM. I did because I was unable to play it for the first week after shelling out my $50. I didn't leave a review then because I felt that would be petty.

    Once i finally got in, the game was clunky and boring. Blah, blah, blah, blah.. Something. Something. Something dragons. I have never been so disinterested in an RPG so fast. It was quite impressive how little i cared about whatever EA was trying to portray with their "story". The combat is "okay", but i'm not willing to endure the pointless filler missions to have combat. The writing was also "okay" but unfortunately, it also required that i endure more filler.

    R.I.P Dragon Age series. EA is the devil. I remember when I was young and EA was an awesome company that made awesome games. Their first act of evil was monopolizing NFL games so that they could produce piles of crap at a steady rate of once a year at the gamers' expense. Everything that they do is an attempt to maximize their profits. They fail to realize, if you take pride in your product and make sure that your quality is priority, the profits will take care of themselves.

    EA sure knows how to kill the things we love in a legal fashion. They should spend less money paying off critics to pretend like their game is good and more money on quality control and experienced developers. I honestly feel like a 2/10 is generous. All we can do now is hope that the project managers and executives at EA die in an awful car crash in which they don't succumb to the initial impact but succumb to the fire.
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  24. Dec 16, 2014
    2
    If you dare choose a human, Bioware will literally call your character privileged before the first cutscene. The first cutscenes introduce you to 'emotional' responses, where your character does more empathizing than info gathering and chatting, and it is garbage since the robot animations can't express true emotion and both of the voice actors for males are trash.

    This is a Bioware
    If you dare choose a human, Bioware will literally call your character privileged before the first cutscene. The first cutscenes introduce you to 'emotional' responses, where your character does more empathizing than info gathering and chatting, and it is garbage since the robot animations can't express true emotion and both of the voice actors for males are trash.

    This is a Bioware game in name only. Thanks for the demo, China.
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  25. Nov 22, 2014
    2
    Well, you just never know what you're going to get when it comes to a Dragon Age game. Of the three iterations, this one seems to have even less in common with the one we all love DAO. then did it's predecessor DA II. In fact one might never even know that this is a Dragon Age game except for basic universes in which it is set. Speaking of said universe, if one knew nothing of the DragonWell, you just never know what you're going to get when it comes to a Dragon Age game. Of the three iterations, this one seems to have even less in common with the one we all love DAO. then did it's predecessor DA II. In fact one might never even know that this is a Dragon Age game except for basic universes in which it is set. Speaking of said universe, if one knew nothing of the Dragon Age world, it's history, lore and recent events, one would not have a clue what was going on in this game. You literally would have to read every single codex and then you would still be lost. I've read all the books and played the games so I'm comfortable but you oh noobie would not be. A person should be able to pick up the game and be able to understand the universe and what is going on. This brings up my second point. There is no back story for your character. I've played 20 hrs. I don't know who this person is or why I should care. It's the hated, I workup and don't know what happened bull****. I freakin' hate that cop out. I know more about the side characters than I do my own character. This is a real mistake as far as drawing in player commitment. DAI is disconnected from the player in a way I've never experienced. Other cons: tactical camera is a joke, it's not even close to a tactical camera. What a mess. No auto attack or target. Useless "tactics" so bad that they called them "behaviors" which is nothing more than potion management. For all intents and purposes combat is fubared. The worst combat of the trilogy, hands down. This game just doesn't know what it wants to be, so a s result it's not much of anything. I'm about 20 hours in and I will take it to the end. It's not all bad, I'm still curious what will happen, but it's not what we all hoped it would be. There IS no Dragon Age folks. That epic dream that held so much promise is dead and gone, killed by arrogant developers that think they know better than us what we need for fun. So sad, so very sad. There are other problems with the game, graphics, crafting etc. but these have been covered. If you're a hardcore fan, get it when the price drops and decide for yourself.
    EDIT: I have had to come in and actually lower the score. I am dumbfounded at what they did with Dragon Age. Dumbfounded. The entire game is basically filler to mindlessly go from place to place and engage in combat. The entire main story is so thin that it likely be completed in around an hour. It reminds me a lot of LOA but with far inferior combat. LOA had great combat and that's all it had. There is so much lore to work with! Where is the Architect? What about the Old God that Morrigan had? Do they give us anything? No. They bring in a whole new antagonist, which we never get to know anything about, a whole new and thin, boring story line. There is no context for any of this! It's like it's not even a Dragon Age game! I don't know what this is but I'm so disappointed I literally feel sick to my stomach. If you want to spend hours doing a whole lot of meaningless quests with boring combat simply to get to the end of possibly one of the laziest story lines in gaming history, be my guest. Forget all the fascinating lore, the great writing and witty personalities that was the promise of Dragon Age. Forget epic adventures, forget caring about your hero and his/her companions, forget evolution in combat, forget depth, forget EVERY THING that is Dragon Age. This isn't it. This is a cheap imitation with the Dragon Age name slapped on it's cover. What a crock.
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  26. Nov 20, 2014
    2
    This game suffer from severe consolitis:
    Bad PC port with several technical issues especially problems with SLI and frame rates drops, FPS as low as 25-30 despite GTX 780 SLI.
    Bland and badly written dialogues that appears random and make no sense. Stupid AI where you have to issue commands to your companions then pause and issue same commands after a couple seconds, lest they became
    This game suffer from severe consolitis:
    Bad PC port with several technical issues especially problems with SLI and frame rates drops, FPS as low as 25-30 despite GTX 780 SLI.
    Bland and badly written dialogues that appears random and make no sense. Stupid AI where you have to issue commands to your companions then pause and issue same commands after a couple seconds, lest they became mutinous. The companions can't be assigned scripts and clear instructions on how to use their already cut down and simplified abilities, and the combat have been severely dumbed down and simplified even in Nightmare difficulty with no tactical challenge whatsoever, and consist of spamming buttons and hoping to connect a hit and learn to hate the long and stupid attack animation that plays even if you misclick. The GUi is a mess.
    Use a gamepad? Useless as it doesn't prevent the problems already mentioned and I'm a keypad-mouse player and this is a fricking RPG game ffs, or a least it pretends to be.
    The amount of fetch quests and MMO like game sequences is too damn high.
    The animations and character designs are ugly, Dorian and its sentient moustache are a joke, Varric is ruined in design as well as his humour, and Solas look like crap, and there is no single good looking female character as even Leliana appear wooden (although you can feel her sadness to be part of this game :)). Romance? Plastic + stupid dialogues = no immersion. No thanks to Gayder and the hack writers who ruined romance and characters development trying to please every poor sod and their dog, the design team dealing the finishing blow to what used to be an important part of Bioware games.
    The story is bland and as boring as closing the oblivion gates in Elder Scrolls minus the epicness of said game, as DA Inquisition may look nice but the world is lifeless, and even fighting a dragon in a franchise where dragons used to be a big part of the story and lore became a chore now.
    Bioware tried too hard to please everybody and expand its market to MMO buffs and action games fans, failing to focus its efforts in making a proper RPG, it completely lost its ability to make good RPGs since DA Origins and Mass Effect 2. I find it moronic to rehash the same crap time and again and hope for the best, they said they learned from their mistakes and accepted fans feedback, I highly doubt that. I'm also amused by the discrepancy between professional reviews and scores and the users' ones. Surely we failed somehow to grasp the hidden EA greatness. Peace out.
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  27. Jan 23, 2015
    2
    I'm giving this game a low rating not because I hate Dragon Age but because I’m emotionally attached with the series, and story, and how hurtful I am to see such game go down the toilet.

    For an open world RPG you barely have any interactions with any objects whatsoever. You can't sit on chairs, you can't ask for a drink in the tavern, unable to climb up on rocks (I felt like I was
    I'm giving this game a low rating not because I hate Dragon Age but because I’m emotionally attached with the series, and story, and how hurtful I am to see such game go down the toilet.

    For an open world RPG you barely have any interactions with any objects whatsoever. You can't sit on chairs, you can't ask for a drink in the tavern, unable to climb up on rocks (I felt like I was participating in a Slip N Slide pool party), you can't sleep in your bed, and now you can no longer have your character to enjoy the entertainment (humor mind you) of a prostitute in a brothel like you could the previous two games. For a game that is rated M for mature with nudity and sexual content (It indicates it on the box!) I am highly disappointed that theirs lack of it. The only nudity and sexual content you'll ever get to see is if you're finalizing your romance with one of your companions, and it's a one time deal the rest is kissing, that’s it!

    The amount of fetch quest is annoying and outrageous. Theirs a crazy ancient Darkspawn trying to destroy the world, and as the Inquisitor I am forced to do trivial task (to rank up power points to do main quests) of doing assistant work for a hunter too lazy to hunt food for his people. I must kill and gather up certain amount of ram meat to feed his villagers.... BORING!!!!

    If you go on YouTube type in “Digiexpo 2013 - Dragon Age: Inquisition Gameplay” and watch the entire 31 min and 40 seconds video. You'll see Bioware showing off the Pre-Alpha of the game. You notice that the none of the content that was shown on the video was ever released in the finial version of this game. What we purchased is a whole different game considering to what was advertised to us. They took all of the fun things out, and put nothing but boring fetch quests, and boring skyhold war table quests that you yourself are incapable of participating. This is fraudulent misleading and deception on the behalf of Bioware and EA to their consumers. I can only hope that a Dragon Age fan, who happens to be a good attorney, will step up to the plate, and uses his/her skills as lawyer to open a class action lawsuit against Bioware and EA for this deception.

    And whoever in Bioware/EA office thought that it was a great idea to run around Skyhold wearing undergarments (The infamous tan pajamas) is either suffering from a dysfunctional disorder of the mind or putting us all on. Either way were not given a choice to wear our regular armor in Skyhold.
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  28. Jan 15, 2015
    2
    I honestly don't even know why we have a Critics review section anymore, only the most gullible, naive person would take their (paid) reviews seriously. They are just contributing to the downfall of PC gaming while getting fat off of endorsing any product for loootz. Seriously I don't have any respect for any game journalist out there.

    The Consumer is the voice of reason and always has
    I honestly don't even know why we have a Critics review section anymore, only the most gullible, naive person would take their (paid) reviews seriously. They are just contributing to the downfall of PC gaming while getting fat off of endorsing any product for loootz. Seriously I don't have any respect for any game journalist out there.

    The Consumer is the voice of reason and always has been.

    I bought DA:I yesterday (off Origin of course) because they release only a tiny portion of boxed copies locally, forcing people to go through Origin where they can charge whatever they want because of exclusivity. I paid $80 AUD for a game that's been out of months (for a Digital copy) Now usually I don't care how much a game is as long as it's quality, but DA:I is anything but.

    I was extremely excited to play this, having fallen in love with DA:O - (DA:2 not so much) The initial excitement lasted just past the character creation screen where it was crushed by the inevitable realization that this was another brain-dead console port.

    The first kick in the teeth was the stupid un-intuitive console inventory, then my disappointment worsened when I saw there's only two slots for armor (really? two!) no belts, no gloves, no rings, no greaves, no boots, no jewelry ? - way to make a dumb game even dumber and more shallow.

    Then there's the complete garbage skill trees, that were so generic and lack-luster I stood there for 10 minutes deciding do I want this crap ability or this other crap ability. Skipping that, I clicked on the Behaviors tab, not to my surprise, the items didn't even fit on the page so I couldn't even read them.

    The Graphics- This is 2015 folks, the graphical quality in DA:I meet the absolute minimum standards for this generation of gaming. It's not an ugly game, but for this generation, I expect much better and in turn much better optimization. I've got the best hardware money can buy and I managed 40-70 fps on max, that is terrible optimization for these average graphics.

    To top all that off, there is a horrible mouse acceleration issue that makes the camera stagger and jitter which feels incredibly bad. No amount of tweaking the sensitivity and smoothing made it go away. More remnants of the lazy console port.

    Lastly, the combat is not fun, It takes me about 10 seconds to locate my damn cursor due to it being the size of an ant, and without any passive animation to give it away, I then start shooting enemies like my staff is a Gatling gun of sorts while my team "blink" around like idiots and everything quickly looks like a giant orgy, all the while I have 4 guys on me as a mage and they can't take aggro off me due to getting stuck on terrain, so I have to run at the pace of a sloth until they get their **** together.

    The animations are bad, the effects are something you would expect from a 1999 RPG, and the path-finding is crap also making combat in general very unsatisfying.

    Lucky I am able to get a refund for this POS. RIP Dragon age. (probably not thanks to console casuals gobbling this crap up)
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  29. Mar 24, 2015
    2
    This game has serious issues and the fact that it's getting such outrageously good reviews says far more about the reviewers than the game itself. It's not like its problems are hidden--no, they smack you in the face at every opportunity.

    A complete run of the game will take you something like 120 hours. 100+ hours of that will be travel time and bunny hopping trying to reach
    This game has serious issues and the fact that it's getting such outrageously good reviews says far more about the reviewers than the game itself. It's not like its problems are hidden--no, they smack you in the face at every opportunity.

    A complete run of the game will take you something like 120 hours. 100+ hours of that will be travel time and bunny hopping trying to reach locations. Almost all of the remaining time is spent wrestling with the game's combat system--companions running into walls the entire fight, squishy companions dropping everything they're doing to run into melee with the big bad enemy, inaccurate targeting of AoE spells, companions having no clue how to utilize any of the abilities you've given them, etc... This game has NONE of the tactics options we loved so much in DAO and DA2 and it's...horrible. Almost as bad, there's no real difficulty to any of the enemies; you can 1-shot the "hardest" hidden boss in the game on the highest difficulty with tragic ease starting at a pretty low level. Because there's a lack of proper design for fights, all the difficulty is cheesy artificial difficulty (dealing with bugs, dealing with bad AI) and the same holds for most of the tactics you can use.

    Even if this game had the best story and characters in the history of gaming--which isn't remotely the case as the writing is mostly disappointing--99% or so if your playing experience would still be this horrible, chore-like gameplay. And the fact that so many professional reviewers completely ignore the game's extremely obvious shortcomings while they jumped on the flaws of DA2 and Jade Empire, controversial games that I think were both better than DAI, is a travesty. And bespeaks horrible incompetence.
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  30. Feb 24, 2015
    2
    1. The story & missions:

    Simply put - the story is uninspired & what is interesting the game fails at delivering it in a timely fashion. Sometimes if given enough time a game/story can get interesting, but how much time are we talking? If the story hasn't 'grabbed' me within the first 12 hours of gameplay, then frankly it has missed the mark. Missions can add to the story, keep
    1. The story & missions:

    Simply put - the story is uninspired & what is interesting the game fails at delivering it in a timely fashion. Sometimes if given enough time a game/story can get interesting, but how much time are we talking? If the story hasn't 'grabbed' me within the first 12 hours of gameplay, then frankly it has missed the mark.

    Missions can add to the story, keep players interested, can be quite engaging if done right - unfortunately, most of the missions in DAI are repetitive, boring, endless MMO types. I don't understand why the developers would make players grind out neverending boring missions when this is a single player game. They should have aimed for quality over quantity.

    2. Characters & Dialogue:

    Some of the group banter is alright, but for the most part it was uninteresting and just felt 'off'. It was nowhere near as good as Dragon Age Origins.

    The dialogue was dull/bland, and inconsequential in that whatever dialogue options you chose it didn't really make a difference.

    Ultimately, I never really connected/cared for any of the companions.

    3. Combat:

    DAI combat is far less strategic than Dragon Age Origins. Everything has been watered down, which I suspect was done to cater to the console market. The strategic view (overhead camera) seems more of an afterthought, so much so that I seldom ever used it. Most battles are click-fests where you press the same button repeatedly. In DAO battles were fun & at times quite the challenge, but in Inquisition battles are generic, simple, & after a while become incredibly boring.

    Controlling certain types of characters like warriors & rogues via the Keyboard & mouse during combat is a struggle due to counterintuitive controls i.e. no auto attack. After a few starts, I opted to go with a mage character which I found easier to control (usually stand in one place during combat).

    If your character utilizes range, then you can shoot enemies from a considerable distance & they will either do nothing, or run towards you. Your companions will attack also, BUT if the range is too great between you & the enemy there is a problem. There is a limit to how far companions can be from you & once they go beyond that, they automatically get teleported back to your side.

    4. Irritation & Annoyance:

    Loot placement is nonsensical. Treasure chests are placed in the most illogical places imaginable. Behind bushes in the middle of nowhere, bottom of stairs & almost always never guarded (none of the NPC care what you take). Game developers are usually lazy in this regard, but Dragon Age Inquisition takes it to a whole new level.

    Some sound effects do not precisely reflect the environment around your character. Instead generic environment sounds are used which continually play in a loop.

    Moving over certain terrain can cause your character to slip and slide (can be infuriating).

    Endless mining metals & harvesting herbs. The game puts you in the role of a leader & yet you spend a ridiculous amount of time mining & harvesting. Maybe this makes sense for an MMO, but in a single player game it only serves to annoy.

    Mounts are great, but you can't search while on them.

    Some NPCs are paired and you cannot run in between them even if the space looks sufficient to pass.

    Most NPC do not interact with each other i.e. if being attacked near a camp or city NPC are oblivious to what is going on..

    5. Conclusion/Verdict:

    A good game almost always has to have that 'wow' factor. Something that grabs you & makes you want to keep on playing. Maybe the combat, extraordinary graphics, an interesting story - something. Sadly Dragon Age Inquisition has none of these. The game is boring, tedious, and there were many moments where I had ZERO motivation to keep playing. I persisted though, kept playing hoping it would get better... it didn't.

    There is no way to sugarcoat the fact DAI is nothing more than a big, bloated, clunky game, which was likely originally made as an MMO for consoles. The AI is 'confined' & unintelligent, the environment is static - everything is 'controlled' (no unexpected/unscripted events). I think the developers looked to other games for inspiration & ended up losing sight of what made Dragon Age Origins so great. Inquisition is a game that tries to do everything & as consequence doesn't do any one particular thing well - including the story which is surprising given that this is usually Bioware's strongest point.

    The last thing I want to comment on are the stellar reviews given by the 'professional' critics. I am completely baffled at how any objective person could give this game a rating of 85% or higher (one reviewer gave it 100%). As a consumer, I really feel 'duped' by them & in my eyes they have lost all credibility
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Metascore
85

Generally favorable reviews - based on 45 Critic Reviews

Critic score distribution:
  1. Positive: 40 out of 45
  2. Negative: 0 out of 45
  1. Feb 9, 2015
    90
    Best Dragon Age so far, hands down. Pity about the naff writing. [Issue#257, p.51]
  2. Jan 22, 2015
    100
    The masters over at Bioware have done it again. This epic journey into the world of Thedas will steal more than 100 hours of your time, hours so full of superb gaming that you'll never forget them.
  3. Jan 14, 2015
    80
    Despite numerous shortcomings, the new BioWare project is undoubtedly worth your attention. One of the best RPGs of 2014.