User Score
8.6

Generally favorable reviews- based on 9926 Ratings

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  1. Apr 7, 2013
    7
    Bioshock Infinite definitely has its flaws. It's extremely linear, poor enemy AI, a seeming infinite amount of supplies and money from Elizabeth, enemies not very challenging (even on hard), and the game holds your hand the entire way through, it's too short, upgrades are virtually worthless, the waves of enemies & violence really detract from the violence, and there are numerous questionsBioshock Infinite definitely has its flaws. It's extremely linear, poor enemy AI, a seeming infinite amount of supplies and money from Elizabeth, enemies not very challenging (even on hard), and the game holds your hand the entire way through, it's too short, upgrades are virtually worthless, the waves of enemies & violence really detract from the violence, and there are numerous questions that are never addressed. However the game is so well done in terms of narrative and art that it really pulls you in, the characters are wonderfully scripted and the way Elizabeth runs ahead of you and makes these little comments made me impressed. The ending, of course, is also crazy.

    The game is good, but not the best of a decade like I've seen it been called. Definitely over-hyped and not worth the 95 metacritic score. Though, it could be as others suggested, it's just the best out of recently mediocre releases.
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  2. Apr 7, 2013
    6
    Pros: Setting is masterfully crafted and well-detailed. Good main characters. Lots of style and flair. Decent story with a moral backbone that few other games have.

    Cons: Gameplay leaves lots to be desired. Like its predecessor, Bioshock, it still leaves a lot to be desired in comparison to the game these titles are supposed to be the spiritual successor for: System Shock 2. Bioshock
    Pros: Setting is masterfully crafted and well-detailed. Good main characters. Lots of style and flair. Decent story with a moral backbone that few other games have.

    Cons: Gameplay leaves lots to be desired. Like its predecessor, Bioshock, it still leaves a lot to be desired in comparison to the game these titles are supposed to be the spiritual successor for: System Shock 2. Bioshock Infinite is a shooter with extremely light RPG influences, and even as a shooter, it's only an OK one. Playing B:I, I myself looking forward to the dialogue between the main characters--which thankfully there is plenty off--but nearly falling asleep during gameplay segments, looking forward to them being over so I can get to the next scene. Also, the UI looks nice, but it's terrible from a usability perspective, especially on the PC. The gear system, for example, is pitifully designed.

    All in all, it's a well-polished game. I love that it's focused on single player only with no frills. I love the game's themes and design. But the gameplay is so shallow, the AI is weak, and I'm left with little desire to play the game again.
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  3. Apr 7, 2013
    9
    A very nice game. The world is very beautiful creative and the story is interesting. Gameplay is interesting when you force yourself into the vigors and skylines and such, otherwise, you can basically just run down everyone with your guns. Overall good game
  4. Apr 7, 2013
    8
    JoeyVinor was frimponged.... Quite a great game, gameplay was great, controls are smooth, vigors are cool, weapons are nice, LOOOVVEEE SKYLINES, and melee action was nice, it is a long game, I loved skyhooks, Elizabeth was very convenient! I also appreciate a woman who appreciates valuuuuues! Plot was great, simple, give the girl, wipe away the debt, dassit XD. Awesome. I love alternateJoeyVinor was frimponged.... Quite a great game, gameplay was great, controls are smooth, vigors are cool, weapons are nice, LOOOVVEEE SKYLINES, and melee action was nice, it is a long game, I loved skyhooks, Elizabeth was very convenient! I also appreciate a woman who appreciates valuuuuues! Plot was great, simple, give the girl, wipe away the debt, dassit XD. Awesome. I love alternate Booker and Lizzies! Luteces were awesome, but moar interesting, I love how they gave awesome banter! I love even moar how they are alternate forms of each other. I mean man, who has time for all dat paperwork!? But I love the bird and cage, the Vox were interesting, although Fitzroy was a XD. I like Lizzie's love for Paris, at times she was adorable! I love how she used Jack's wrench! Man oh man was Lizzie, such a but Booker kind of earned a wrench2dahface! Loved Rapture appearance! Handy men were cool. Music was great, I was almost shed a tear with the choir Circle Beyond Broken. Sound was great, awesome special effects. I loved the shields! 1 more thing, the end was meh, but after the credits was so cool! (NOT SPOILIN)! Flaws, well, some stuff seemed too Bioshock1-2eeeze, it is mostly different, I liked Devil's Kiss, but it is an awful lot like incinerate, seemed like ideas were at a mid to low. Also, the 1st part of ending really DID SUCK! Also, I was slightly disappointed finding out the direction you went did not effect the end More about Bioshock1-2eeeze stuff, big daddies, handy men, any similarities? YES. No little sister equiv, nearly my fav part of 1 and 2.I think they should have scrapped most handy men and put more of a ls equiv. NOW more good stuff, Columbia is marginally better than Rapture (in my view). I loved when Booker said, "An Underwater City? What a joke!" Or something like that. I laughed. I also wish 1999 mode could be something besides a higher difficulty, like put some 1999eeeze stuff... SO.....
    Gameplay-9/10
    Plot-8.2/10
    Presentation-8.3/10
    Lasting-8.9/10
    Sound-8.5/10
    Overall-8.4/10 (Round down to an 8.0)
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  5. Apr 7, 2013
    9
    BioShock Infinite provides a blueprint for engaging players in a meaningful story and captivating their imaginations. Although it struggles in some respects, such as less than stellar boss fights, it manages to mitigate those struggles with excellent pacing and storytelling. This game has incredible production values. Everything from the atmosphere to the environments to the set-piecesBioShock Infinite provides a blueprint for engaging players in a meaningful story and captivating their imaginations. Although it struggles in some respects, such as less than stellar boss fights, it manages to mitigate those struggles with excellent pacing and storytelling. This game has incredible production values. Everything from the atmosphere to the environments to the set-pieces will astonish both old and new players. In many ways, this doesn't feel like a BioShock game. This is not the cramped, dark, and overtly tense game that was the original. This is a much more subtle and dare I say refined sort of tension one where you're unsure of the motives of any given person, including yourself. The climax and ending of the game are worth asking price alone. If you found yourself disappointed with the conclusion of the original, you will find yourself pleasantly surprised after you set down your keyboard and mouse, sit back from the monitor aghast, and begin filling your mind with the infinite. Expand
  6. Apr 7, 2013
    10
    This game is great and deserves all the acclaim that it is currently receiving. It creates a story that is so intriguing I could understand why it took three release delays for the game to finally be available to the public. The only thing I would love to have in this game would be co-op but that is such a small and insignificant thing to cry about. This game is a MUST-OWN and deserves aThis game is great and deserves all the acclaim that it is currently receiving. It creates a story that is so intriguing I could understand why it took three release delays for the game to finally be available to the public. The only thing I would love to have in this game would be co-op but that is such a small and insignificant thing to cry about. This game is a MUST-OWN and deserves a playthrough from every gamer. Expand
  7. Apr 7, 2013
    9
    As it always happens with this franchise, the new bioshock title is a must have. The story is intelligent and full of impresive twists, the graphics are great and the flawless music is probably going to recieve a lot of awards. I won't give it a 10 however, because of its reduced duration, and because, while fantastic, it's not as brilliant as the first one.
  8. Apr 7, 2013
    0
    This game has been referred to as a "work of art" by many, and I don't disagree at all with this. The setting is incredibly imaginative, the (outdoor) graphics are gorgeous, the plot is semi-brave, mostly fleshed-out and very suspenseful. I adored the plot, I adored Elizabeth, and I adored the sky city of Columbia. So why do I have no choice but to give this a highly negative review...?This game has been referred to as a "work of art" by many, and I don't disagree at all with this. The setting is incredibly imaginative, the (outdoor) graphics are gorgeous, the plot is semi-brave, mostly fleshed-out and very suspenseful. I adored the plot, I adored Elizabeth, and I adored the sky city of Columbia. So why do I have no choice but to give this a highly negative review...?

    The game is an interactive movie more than it is, well, a game. Every single-player campaign and story released today cannot truly qualify as a game. Everybody who picked up this game would have been grossly unimpressed by the shoddy and thin "core" gameplay elements here, had this game been released in the era of real games (80's to the 00's). Given the outstanding reviews, I expected either a retro game experience or a revolutionary one, and got something that would probably be best described as a diluted version of Call of Duty's gameplay. Now, don't bite my head off for that one. It's clear that all FPS games today borrow from the core formula used in "modern warfare"-type shooters, like the ability to carry only 2 guns, the recoil physics, the *very* specific ammo types, the realistic iron-sights, cover-and-heal mechanics, 'hit' indication on your reticule, checkpoint saves, etc. etc. Newer gamers take these for granted they are really just annoying little copy-cat additions all the latest FPS games have. The point is, the actual gameplay borrows from a modern shooter and yet feels as clunky and unsatisfying as a previous-generation shooter, failing entirely to be either one.

    The guns are *extremely* unimaginative and generic (shotgun, burst-gun, sniper rifle, non-sniper rifle...), and some of them are completely useless. This is a highly redundant and annoying system. For example, since you lack alternate firing modes, you literally have to switch to a burst-gun and use exclusive burst-gun ammo instead of using an SMG and switching it to burst fire, saving you one ammo type to collect.

    There are plasmids in this game, now relabeled as "vigors" for some reason. You get several types, each with a very amusing short tutorial video, silent-film style. Unfortunately, though useful and somewhat creative, they are often ineffective and expensive to use.

    Item collection is erratic as hell. You will find 'vigor ammo' ("salts") all over non-combat scenes but extremely sparsely placed over areas of prolonged combat. For this reason, you usually find yourself maxing out your relatively small "salts gauge" and unable to collect additional salts for half the game, while being unable to use any vigors for the other half of the game because you have no salts left! The same thing applies to ammo, which is made even worse because you can hold very little ammo of any type, and there are far too many types in the game due to the inflated number of generic guns available.

    Thankfully, however, a very pleasant-looking NPC supplies you with a bit of health, salts and ammo during battle to compensate for the awful item placement. She will give it to you in the nick of time, but if you run out again, you're screwed you have to wait a very long time to get anything else from her. It works to balance out the poor level design, but it is just a patch on an ugly gameplay wort.

    For a game with such an enormous graphics budget, some of the characters look very cartoonish while others look human. There are also *very* few face models in this game. Columbia is populated almost entirely with Generic Male NPC #1 and Generic Female NPC #1. I understand the need for face model recycling, but when you have three clones of the same woman in front of you with different voices, it gets ridiculous. There are also many invisible walls, which become apparent when you try to shoot around obstacles or jump on crates. And for the love of The Prophet, don't look at background details too closely! The bag of apples is literally a JPEG of a pile of apples stretched over a bag and what's worse, the designers put full-3D apples on top of them for the player to collect. The graphics are *very* far from being fleshed-out in any way here.

    The best weapon is a melee hand-held slicing thingy, kind of like the painkiller (if you can even remember that game...) You use it to bash enemies' heads in, and you can perform overly gruesome finishing moves with it. There is *no* reason to use these moves, unless you like seeing heads explode, and the little indicator that tells you when to activate them is not easy to find in a pinch. Also, every time you melee, the camera gets fixed in the attacking direction, meaning if you melee multiple times, your character is thrown between enemies and you're essentially just button mashing at that point, because you can't see what's going on. The number of enemy types is also slim and uninteresting.

    In short, play this game for the story. It's a pretty good one, but if you were expecting a fun game, look elsewhere!!
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  9. Apr 7, 2013
    6
    Likes:
    -The unique steampunk scenery and art direction.
    -The beginning of the game is spectacular. -Elizabeth's gestures and interactivity with the environment. -There are some cool, hidden rewards. -Highly detailed and well designed levels. Dislikes: -Bland, boring combat with little need to plan or switch up tactics. Just point and shoot. There are a few elite mooks beyond the
    Likes:
    -The unique steampunk scenery and art direction.
    -The beginning of the game is spectacular.
    -Elizabeth's gestures and interactivity with the environment.
    -There are some cool, hidden rewards.
    -Highly detailed and well designed levels.

    Dislikes:
    -Bland, boring combat with little need to plan or switch up tactics. Just point and shoot. There are a few elite mooks beyond the same monotonous enemies but they are never more than bullet sponges.
    -The social themes like racism, unionism, and religion seem tacked on and never explored sufficiently. They seem to be there to invoke controversy and nothing else.
    -Vigors seem weak and unimaginative. Some of them are introduced late in the game so there is little use for them. I recall never having to depend on them except for when i ran out of ammo.
    -NPC's found during the game are useless and non-interactive.
    -Horribly designed boss fights with continually respawning minions. The same boss fight is repeated 3 times.
    -Story was a let down and simply pulled a rug over you at the end.

    Overall, i never found the bioshock series to be amazing games, but i enjoyed the stories and the more slow paced and cerebral gameplay of the previous installments. Bioshock Infinite's presentation and carefully crafted world is really breathtaking, but take away that and you're left with little else but an average shooter with a disappointing ending.
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  10. Apr 7, 2013
    3
    Good:
    • Some highly imaginative set pieces/designs, a lot of which are cool to look at.
    • The partner AI is excellent not only in following you but she's invulnerable, opens locked doors, and gives you health and supplies during combat. Too bad I didn't care about her in the slightest (unlike a well-written game like Half-Life and its Alyx Vance). • Interesting that the doors open
    Good:
    • Some highly imaginative set pieces/designs, a lot of which are cool to look at.
    • The partner AI is excellent not only in following you but she's invulnerable, opens locked doors, and gives you health and supplies during combat. Too bad I didn't care about her in the slightest (unlike a well-written game like Half-Life and its Alyx Vance).
    • Interesting that the doors open automatically. I wouldn't use this as the new normal in all games since it would be horrible for stealth, but it works in this game.
    • The quote from random thug: "How much blood you got in you, boy?" is badass and amazing. The only decent writing in the entire game.

    Bad:
    • Horrible, horrible story and writing. Almost unbearable to the point of me quitting the game but I had to see if it got better in the ending. It didn't. I would give specifics but I want to avoid spoilers. Basically it just uses deus ex machina type bullcrap to do anything it wants whenever it wants. Combined with a make-believe world and characters that you don't care about because they don't make you like them (even though you're playing first-person as one of them), they don't explain them, and some even appear/reappear randomly. Combined as well with no effects from any of your actions (most of which are just "press X when we tell you to continue the story")... There's no way I could possibly care about anything in the game.
    • The gameplay is like a serial killing run at Disneyland. All the violence is there for pure shock value/teenage "fun", with no weight or meaning whatsoever.
    • Despite the above, you can't kill children. I guess that's where they draw the line in their heads (read: lawyers). I shot a random family with a rocket launcher and the child had to watch his parents explode in front of him since he was invulnerable and he just got on his knees and cried lol.
    • Despite the above, and all the other dreamy fantastical magical stuff in the game, they decided to keep the racism of the time period and hate black people. Nice. Lawyers didn't care about that one I guess.
    • The game desperately needs a minimap/map/location finder/pins on a compass or the hud. The destination arrow it gives isn't good enough. You have to press the button a million times and guess where it's taking you and it's harder to see than say, the one in Dead Space. The levels are huge, multi-tiered/3D and confusing and destinations vague.
    • The faces of women and children are 10% Disney character and 90% nightmarish. Men are semi-decent though, wth?

    Decent/nothing-special:
    • The skyline riding/hanging. It's just simply a mainly optional mechanic in the game. It's too fast and hectic to really be useful or fun, especially in first person and when you can't even tell where you're going when you're just on the ground.
    • The music
    • The voice acting
    • Other basic gameplay like shooting/collecting

    It's very sad to see this game get such high praise and I have zero understanding why it got so many 10/10 reviews. Some games I would consider giving perfect tens to: Dishonored, Tomb Raider, Oblivion/Skyrim, Deus Ex: HR, Psychonauts, Beyond Good & Evil, Ys Origin, Half-Life series, Alan Wake series. This is not even close. I even preferred the other two Bioshocks.
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  11. Apr 6, 2013
    10
    That game was awesome, and it's story was like Steven Moffat slapped Bioshock 2 for being bad so hard it flew past Inception, into the stratosphere and became a Planeswalker.
  12. Apr 6, 2013
    10
    Bioshock Infinite was the best experience I have ever had in gaming. The story line was so clever, the gameplay was extremely fun, and the scenery, good Lord, it was amazing! The surrounding was so accurate to its time. Elizabeth was outstanding. She will certainly be remembered throughout the ages of gaming as the greatest female companion in my book. This game was just perfect.
  13. Apr 6, 2013
    10
    This game is close to perfect. Firstly, I do not play FPS games. It's never been my style, but all the hype this game built up drew me to it.

    It amazes me that people are able to give this game anything less than a 9, the only reason I could fathom this is if these individuals are too mentally limited to understand the story, somehow appalled by the 1910-1920's setting and music (Is
    This game is close to perfect. Firstly, I do not play FPS games. It's never been my style, but all the hype this game built up drew me to it.

    It amazes me that people are able to give this game anything less than a 9, the only reason I could fathom this is if these individuals are too mentally limited to understand the story, somehow appalled by the 1910-1920's setting and music (Is absolutely amazing for anyone at all historically cultured), is too mentally simplistic to understand the marvelous parody of American Exceptionalism and religious cults, or was expecting a hardcore bloody slaughter fest FPS (clearly does not play nor understand the first Bioshocks).

    The game play is beautiful. Switching from a beautiful sky city to the slums of a factory, the game truly provides stimulus for a visual orgasm.

    The characters are deep, interesting, and easy to get emotionally attached to.

    The game play is smooth and very simple, even for first-time FPS gamers, like myself. The true diamond of the game is Elisabeth, as a non-combat co-character she may well be the best sidekick in history. Not only is is amazingly realistic, interesting, lovable, and fun story-wise she's also intelligent and useful in combat situations without ever getting in the way I at unlike sidekicks in other games. The game is worth playing just for the sole purpose of experiencing the marvel that is Elisabeth.
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  14. Apr 6, 2013
    0
    Great game, good graphics good game play good story... All crippled by an out of date checkpoint save system. If you play this game MAKE SURE you can beat it in a few long sessions because if you want to play it in small increments, you WILL lose a lot of progress, sometimes half an hour or more, because the game designers think an inadequate checkpoint system is as good as letting youGreat game, good graphics good game play good story... All crippled by an out of date checkpoint save system. If you play this game MAKE SURE you can beat it in a few long sessions because if you want to play it in small increments, you WILL lose a lot of progress, sometimes half an hour or more, because the game designers think an inadequate checkpoint system is as good as letting you manually save.

    Hell I would have been fine with an actual checkpoint system that works, how about every 5 minutes I get a checkpoint, instead of bouncing me back to half an hour ago?
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  15. Apr 6, 2013
    10
    I loved this game so much, from start to end. I started to play this when it first came out at midnight, and was so immersed, the sun was up and I didn't even notice. There are minor flaws, but I was expecting those because the game is still fairly new. It was very good and polished for the most part. This game nails it on the head in about every subject. I am not trying to fanboy here,I loved this game so much, from start to end. I started to play this when it first came out at midnight, and was so immersed, the sun was up and I didn't even notice. There are minor flaws, but I was expecting those because the game is still fairly new. It was very good and polished for the most part. This game nails it on the head in about every subject. I am not trying to fanboy here, but finish the game, and you will see what I mean. I don't really consider the BioShock games shooters, so people who like games such as CoD, Battlefield, etc. for the most part will not enjoy this game as much. I was getting the same feelings after I played this as I was when I finished Half-Life 2, and that is really saying something. Expand
  16. Apr 6, 2013
    10
    This is an intelligent mans game. The story is one that will be broken down and speculated about for days, or even weeks. Graphically it is top notch. There are very few glitches or bugs. It lacks crippling DRM and is playable within seconds of installing. If you are looking for a story that will make you think, then you owe it to yourself to experience this game before you die. It'sThis is an intelligent mans game. The story is one that will be broken down and speculated about for days, or even weeks. Graphically it is top notch. There are very few glitches or bugs. It lacks crippling DRM and is playable within seconds of installing. If you are looking for a story that will make you think, then you owe it to yourself to experience this game before you die. It's a must play. Expand
  17. Apr 6, 2013
    10
    This game is absolutely amazing. You can tell that there was an enormous amount of thought put into every detail, down to the very last corner. Bioshock Infinite is my favorite game to date, no question about it.

    To start, the art direction is very good. Everything is arranged to be very appealing, and the colors are very balanced. I loved just walking around the city and soaking it all
    This game is absolutely amazing. You can tell that there was an enormous amount of thought put into every detail, down to the very last corner. Bioshock Infinite is my favorite game to date, no question about it.

    To start, the art direction is very good. Everything is arranged to be very appealing, and the colors are very balanced. I loved just walking around the city and soaking it all up. There are 1912 style shops to go into, and they are all populated. In one area, there is even a good, three-minute quartet that you can just sit and listen to. I was very impressed with the magnitude of everything. Seldom are you placed in a small, dark room or hallway. Most of the game is set in colorful areas with large statues and airy buildings.

    I liked that it didn't actually put you in the dark, but gave a dark feeling when it was appropriate. As per the Bioshock games, some of the events are quite dark-- and I liked the uneasy feeling without the dark corridors of Rapture.

    Combat is a step up from other games in the genre. The introduction of "skylines" allows you to jump quickly from place to place, making everything very fast paced. I didn't quite like the inventory management as much as in the original Bioshock, however. I found it much harder to deal with my Vigors, mainly because you couldn't just scroll through them like in the other game. Still, you get used to it-- that's a fairly minor gripe.

    I can't really say much about the story. If I told you what was so great about it, I'd spoil it for you. I can say that it puzzled me, and it was a few hours after finishing the game that I worked everything out. I felt like some of the points were repeated too much though. I get that they try to help everyone understand it well, but I'd rather just have it all thrown at me-- that way it's more fun to work out on my own.

    Overall, Irrational Games has gone above and beyond what anyone expected. The only way you'd find this game worse than the original is if you're somewhat nostalgic. Even if you didn't like the first or second game, I really suggest that you still give Bioshock Infinite a try. As a side note, there are a few things that you won't quite understand if you skip the first game. They are little details, but in a game like Bioshock Infinite, it's those little details that really count.

    This game is worth every cent. If you can't afford it, you can get it off the grey market for an earbud or so (about $35).
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  18. Apr 6, 2013
    10
    WoW the Game was so good Best of the 3, all i miss is big daddy :P
    The ending was WTF OMG NFW... so shocking i loved it...
    The Game-play is the same with some acrobatics but the whole thing is far better that the old!
  19. Apr 6, 2013
    10
    I played and loved (Still love) Bioshock 1 and 2.
    They were really awsome and I hope there will be more games telling more stuff about rapture...
    Bioshock Infinite was a new experience. Everything was new and the game was not just like bioshock 1 and 2. I mean the feeling was totally new, the graphics so fantastic (I like it when games are games and not like the reality), all the
    I played and loved (Still love) Bioshock 1 and 2.
    They were really awsome and I hope there will be more games telling more stuff about rapture...

    Bioshock Infinite was a new experience. Everything was new and the game was not just like bioshock 1 and 2. I mean the feeling was totally new, the graphics so fantastic (I like it when games are games and not like the reality), all the dialogues funny and constructive and still it was bioshock. If you had the same feeling like me with bioshock 1: seeing this beautiful city called rapture and stuff, then you will experience the same feeling right here.

    And i must say: While playing i always thought "What is this? What is happening? I don't get it!" because the game story is focused on the end where you will suddenly understand everything. I for myself started thinking about the end. I started to think about the consequences the result of the game would have. This end will even let you think about the story of bioshock 1 and 2.

    For me, this game is a totally must have. But if you only want "real" graphics, which copy the reality, and no story, then play Call of Duty and stuff like this.

    (I am german, my english isn't perfect but you understand what i mean, that's for sure)
    MfG
    Wilcon
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  20. Apr 6, 2013
    7
    Solid FPS game. Fell prey to a few FPS tropes: vending machines selling weapons and upgrades in a utopian environment where only you are keeping the company in business (which was very laughable during the factory section when you see hundreds of them being prepared for shipment), long middle section that did very little to move the "storytelling" this game is getting the excessive hypeSolid FPS game. Fell prey to a few FPS tropes: vending machines selling weapons and upgrades in a utopian environment where only you are keeping the company in business (which was very laughable during the factory section when you see hundreds of them being prepared for shipment), long middle section that did very little to move the "storytelling" this game is getting the excessive hype for. Amazing start (first few levels until after the Elizabeth rescue) and a good solid effort at a disturbing twist ending.

    As a personal note, I almost passed on this game because of the "liberal friendly" reputation it was getting in the press. I didn't care to drop sixty bucks to be preached to. I read another review which said that angle of the game was being misrepresented and that it was much more of an equal presentation of extremism tied in with historically accurate depictions of race relations and American culture in the early 1900s. I found this to be spot on. At one point the protagonist observes the only real difference between the Big Bad White Guy and Big Bad Community Leader is how you spell their names.

    Rating of 7 out of 10
    1 point removed because it's at root just another first person shooter. No original gameplay mechanics.
    1 point removed because of the lack of compelling story throughout. The middle section drags.
    1 point removed because of the lazy vending machine insertion to service the upgrade mechanic required in FPS games with not respect to the surrounding "story and environment" the game is getting lauded for having.

    Beyond those points, a solid fun 8-10 hours of gaming for an experienced gamer. 20 hours if you explore every nook and cranny.

    And Elizabeth tossing crap at you is just funny.
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  21. Apr 6, 2013
    10
    If you look closer, the environments are a little buggy. However, this is not a clue here. The story, characters, art direction and a way in which this game approach problems such as racism, are great. The most IMPORTANT game experience of all time.
  22. Apr 6, 2013
    4
    Too much racism, fascism and chauvinism. second-rate plot second-rate plot copping the idea of the series Sliders (http://en.wikipedia.org/wiki/Sliders).
  23. Apr 6, 2013
    10
    Irrational Games brought this generation of gaming to me with the original Bioshock. That game made me stand up and take note. It made me stand up and realize that video games can be as immersive, even more so than any other medium and that they are a perfect vehicle for involving stories. This new title, Bioshock Infinite has made me sit back down again; so that I could bask in itsIrrational Games brought this generation of gaming to me with the original Bioshock. That game made me stand up and take note. It made me stand up and realize that video games can be as immersive, even more so than any other medium and that they are a perfect vehicle for involving stories. This new title, Bioshock Infinite has made me sit back down again; so that I could bask in its achievements.

    Graphically, this game has the occasional matte texture but when compared to something like the paper tres of Skyrim, Columbia is beautiful. It looks beautiful, it sounds beautiful and just feels fully realised. The shooting mechanics are decent. The skylines and vigors mix things up enough so as the 11 or so hours of the campaign never feel monotonous.

    In this game, you are Booker DeWitt and the relationship between Booker and Elizabeth underpins a phenomenal sci fi tale that beats inception at its own game. I'm not going to ruin the story because to experience it in any way other than for yourself is a crime. What I will say is, that last line. Wow.

    I had guessed all the twists and the ending before halfway. That didn't stop me enjoying the plot. In fact, realising what's going on means you can understand more and process quicker when these twists are actually revealed so that you can piece this puzzle together more efficiently. I could talk for days about this game and its story, but you shouldn't be reading this, you should be playing Bioshock Infinite.
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  24. Apr 6, 2013
    8
    As a complete newcomer to Bioshock (you may even say unaware of its existence), I approached this game on the basis of a friend whose opinion I trust on these gaming matters. Now you've probably expect the clichéd, 'and I was not disappointed!' but... in all honesty I was.

    Don't get me wrong, the visual enigma of this game surpasses anything I have played. I use a high end work-based
    As a complete newcomer to Bioshock (you may even say unaware of its existence), I approached this game on the basis of a friend whose opinion I trust on these gaming matters. Now you've probably expect the clichéd, 'and I was not disappointed!' but... in all honesty I was.

    Don't get me wrong, the visual enigma of this game surpasses anything I have played. I use a high end work-based laptop (not a gaming PC) and yet it still handled most of the graphical settings on very high or ultra quality very well I have no complaints at all. The graphics, coupled with the beautiful music absorb you into this strange and twisting world right from the start and carry you through a kaleidoscope of scenes and moods almost effortlessly.

    Further, I enjoyed the free nature of this game and the ability it gives you to go off and have a little wonder, discovering hidden gems (including a beautiful musical moment fairly early through). For all its worth I think this is where this game comes into its own. It doesn't feel linear or forced even though there is usually only one way to the finish (save one place), as it holds you up in vast open battle arenas or warrens of streets and it is yours to go and explore and find vantage points (aided by the city's rail networks).

    So my problem? The story. Now even in my harshest ponderings I cannot pick many holes. The perfection of other aspects, however, draws your attention to one or two plot confusions, and at points even using some of the game's mechanics (only twice in one case) to force the story onwards. It feels as though in places the designers got carried away until they hit a dead end and only then thought, "ah...now what?"

    These forced links, as mentioned, are sometimes covered (without spoiling it) by two erudite characters who are involved from the start and only then does their significance become unearthed. And for all the rubbish that they speak, I think the implementation of them into the game is practically flawless and, at times, injects that little bit of comedy that these games often lack.

    My last problem is a minor balancing issue, which is what brings this game from a 9 to an 8. I can't help but feel that the large arsenal of weapons and 'vigours' on offer are fully tuned to work with each other. I'd feel some weapons become very powerful when you start upgrading them and that really disperses the field somewhat, leaving you with an arsenal of one or two weapons and maybe one vigour which you specialise in. I just wish it was a little easier to be able to pick up new weapons and for them to pack the same punch as what you were using it'd feel that little bit more fluid.

    In all this is a spectacular game. It is a story controlled by you and it doesn't feel cinematic despite its beauty. The designers keep you in the hot-seat throughout save perhaps the starting thirty minutes or so and immerse you in this strange and beautiful world. It is a beautiful game to play and difficult to put down, and you can play it the way you want. It is only when you finish and look back at what happened, as I have done, that you realise its flaws. But for everything in the world, do not let that put you off.
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  25. Apr 6, 2013
    7
    Bioshoke Infinite is a good game. It is also overated, over-hyped and someone less than the coming-of-the-Messiah it pretends to be. Infinite has wonderful ambience and atmosphere. The city of Columbia was built with passion and care. The art STYLING is brilliant. Likewise the main characters are sublime. Certain set-pieces are BRILLIANT. Yet finally this game does not stand up as aBioshoke Infinite is a good game. It is also overated, over-hyped and someone less than the coming-of-the-Messiah it pretends to be. Infinite has wonderful ambience and atmosphere. The city of Columbia was built with passion and care. The art STYLING is brilliant. Likewise the main characters are sublime. Certain set-pieces are BRILLIANT. Yet finally this game does not stand up as a product that is worth $60. It is far too short and the shooting/exploring elements are far too limited, a kind of theatrical filler between the numerous set-pieces of this scenic railroad. Good though it is, this is a game to wait for. Wait till the hype blows over and get it when it hits its true value of around $20. The combat is fun but not challenging. Enemy AI is weak. The game is also far too linear and NARROW in terms of both player progress and narrative. The game finally exposes its true weaknesses, after many great moments when the plot falls to pieces at the end with one of the most head-scratching (in a negative sense) and RIDICULOUS conclusions you will ever see in a game. The ending is not deep. It is not a philosphical marvel. It's an incoherent mess that will have you wondering what the team at Irrational Games have been smoking for the last FIVE YEARS. While the anti-American Exceptionism is fairly amusing is is also over-played. Doesn't Ken Levine understand the word subtlety? Bioware Infinite is definitely a game to be enjoyed when the price comes down. I understand the desire of users to praose any game to the heavens. It happened also with Skyrim, which simply was also not very good. Keep waiting boys and girls, a true 10/10 game will get made eventually. Enough dudes are working at it. Expand
  26. Apr 6, 2013
    5
    I loved the first Bioshock (still think it's the best FPS of all-time) and really liked the second one too. This game is just too buggy and too 'consolized' to be enjoyed on the PC. The mouse feels super sluggish on menu screens and many of the in game menus are designed to be navigated by controllers with the PC as an afterthought. More irritating is the fact that several mouse bugsI loved the first Bioshock (still think it's the best FPS of all-time) and really liked the second one too. This game is just too buggy and too 'consolized' to be enjoyed on the PC. The mouse feels super sluggish on menu screens and many of the in game menus are designed to be navigated by controllers with the PC as an afterthought. More irritating is the fact that several mouse bugs cropped up throughout my playthrough and prevented me from doing basic things like MOVING THE MOUSE?! There are also sections where you can get trapped on the skyrail with no way off. Compounding this irritation is the fact that there is no quicksave, so every time one of these bugs pops up, you have to redo 15 minutes of gameplay to get back to the point you were at. The game itself seems pretty good but until they fix this stuff it's unplayable to me. I guess other people just soldiered through it or bought it for the xbox Expand
  27. Apr 6, 2013
    9
    This game is one of the best I have played in the last 5 years, but it is not everyone is going to see why it is such a big deal, as the makers have tried to maintain a balance between shooter and interactive story, but have ended up doing a slight disservice to both.
    --
    I have had friends report they found the game to be enjoyable, but they were confused by many aspects of the story.
    This game is one of the best I have played in the last 5 years, but it is not everyone is going to see why it is such a big deal, as the makers have tried to maintain a balance between shooter and interactive story, but have ended up doing a slight disservice to both.
    --
    I have had friends report they found the game to be enjoyable, but they were confused by many aspects of the story. When I dug in to why, it is because they completely missed key elements of the story because the game makes it far to easy to just skip the story and move on with the combat.
    --
    If you are someone who loves a good story, and you are willing to make the effort to let the story unwrap around you, paying attention to the amazing level of detail in the environment, then this is going to be one of the best games you have ever played.
    --
    If story isn't your thing, or you don't like digging for details, or you just want to shoot stuff... you will probably still get enjoyment out of this game, but you will be left wondering what the hype is about.
    --
    Despite being technically "dated", the graphics in this game where some of the best I have ever seen. By embracing the limitations of their engine, and focusing on solid art direction, 2K/Irrational games have created an environment that was far more compelling to me than any of the super engines like Battle Field 3.
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  28. Apr 6, 2013
    9
    I absolutely loved this game, up until the bosses. Why do you have to f_ck up a game with boring clichés? Level-boss-level-boss... So damn obtuse and narrow-minded. I played it on hard and it was really easy, but for the bosses. They made the same mistake as Deus Ex HR did. You can finish the game mostly with using your head and without superfluous button smashing, then the bosses try toI absolutely loved this game, up until the bosses. Why do you have to f_ck up a game with boring clichés? Level-boss-level-boss... So damn obtuse and narrow-minded. I played it on hard and it was really easy, but for the bosses. They made the same mistake as Deus Ex HR did. You can finish the game mostly with using your head and without superfluous button smashing, then the bosses try to compensate. I replayed Bioshock 1-2 not to long time ago and I can't remember hating boss-fights (yes there were too) as much as here. In Infinite it didn't work, after a few tries I switched to easy to get on with it... Nothing kept me there. In Dishonored there were no bosses and I loved it for that.
    I enjoyed it in every other aspect (except the erroneous collision zones... and the "you jump 2m high, than get blocked by a pile of rugs..."). One other thing I hated is the checkpoint system. Bioshock was a pc game. Why did they have screw BI with the hated console shame, the checkpoint. You lose up to 10-15 minutes of advancement if you have to stop and reload later. The spreading console virus on the pc is a shame...

    The story was very good except some forced elements like racism. I expected it to go somewhere, to say something, but in the end it was just as the glow on the textures trying to hide the low-poly models (that I don't mind if the game is good). I never felt anything forced or made up in Bioshock 1.
    This year we started up to this point with 2 "almost got there" games (TR & Bioshock Inf). Both very good, enjoyable games, but not perfect ones. Mind you I've listed mostly the stuff I didn't like, every thing else was great! It would cost me a few hours to list the elements I liked/loved. It is a very good game, but in the end it left me with a bad taste in the mouth it could HAVE BEEN so GREAT!
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  29. Apr 6, 2013
    10
    Absolute triumph of smart and deep storytelling, which is beatifully, masterfully made and pure fun to play... seems like candidate for game of the decade!
  30. Apr 6, 2013
    10
    Passed the game more races I think it's a necessity to everyone in terms of understanding the plot. Combine all the pieces of the plot. Realized that the seemingly simple plot and jokes at the beginning of the game at all, and no joke, and a huge puzzle where there is no chance and everything has a logical explanation of where millions of worlds and characters together in the worldPassed the game more races I think it's a necessity to everyone in terms of understanding the plot. Combine all the pieces of the plot. Realized that the seemingly simple plot and jokes at the beginning of the game at all, and no joke, and a huge puzzle where there is no chance and everything has a logical explanation of where millions of worlds and characters together in the world BioShock Infinite.

    Again plunged the world into a utopia Columbia now with a more serious attitude to the transfer and without slack-jawed (Sorry) began collecting puzzle of this incredible story. Indeed all is not accidental, and passing for the second time more interesting (if not strange). Understood all that had not previously understood. All more or less falls into place. And I'm too young to play and was surprised the world again and again start the game and the city of Columbia as a child I was fascinated by a toy. More races thanks to the developers for such a great job, so I was amazed and TES FallOut and hope to surprise no races. Adventure in several worlds at least unofficially, to play for his bad ego, to save his daughter as though you would know and not know it. Being here and there. All this is more than decorate the passing game in the second and more races. Inspect all and see something new that had not noticed before, or that you realize that I could not understand. The plot is very hard to understand. Just epic. Such games are not enough. Go ahead and do it, not everyone can, and who can receive such laurels which were Irrational Games. Game done with incredible love, hurt important topics. Everything worked out, every detail. All this makes a huge impression, the beauty of the world changes over time, revealing his black half, the world of bright colors goes to dark tones. The world who wanted to be perfect in the end was far from it. And the religion that has the primary role in Colombia a weapon of manipulation. Discrimination, the division between rich and poor. The working class and the capitalists. Wrestling. We're changing history of Colombia. Game as I said is very similar to Dishonored, seen almost from the beginning of the game. But all the time of the devil and adventure which he had never been to, we were accompanied by Elizabeth. For me, Elizabeth became the main element of the game and I think the developers would like it and there is a sense of adventure in this Utopian little world. Incredible "live" Elizabeth takes us the whole game, and in general that protects us, and we were not the usual in games. Developers simply falling for us in it and it changes the whole game, exploring the world finds freedom. Actually a lot of what I've seen here in a different light, the main character aka Booker DeWitt think relinquish Elizabeth, as she has a greater weight and that I remembered. And the beauty of it certainly is impressive. Generally consider it the best partner, the character of women's gender, and lock with a "live" and moving the entire history of games. I think it is impossible to forget.

    Verdict:

    That's because of these masterpieces can be called the art of the video game industry, what perhaps may open a new covered that in the beginning it seems a joke, at the end of the main part of the adventure, what may seem to be and that which is not there. And the fact that it does not. I realized that he did not understand in the beginning. Pazl.Alleluia collected.
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  31. Apr 6, 2013
    4
    This could easily have been an interactive story versus a full blown FPS game which ends up diminishing the story with its Sierra (Roberta Williams) adventure-esque limitations and stylings such as invisible walls and very lackluster combat. The sense of chaos and inevitable sense of time acceleration into the final showdown that were in previous shock games are gone and so are theThis could easily have been an interactive story versus a full blown FPS game which ends up diminishing the story with its Sierra (Roberta Williams) adventure-esque limitations and stylings such as invisible walls and very lackluster combat. The sense of chaos and inevitable sense of time acceleration into the final showdown that were in previous shock games are gone and so are the wickedly cool augmentations and hacking.

    Oh well, I didn't make the game....beggars can't be choosers....
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  32. Apr 6, 2013
    3
    Well, because I'm not getting paid the game developer, nor working for a company (see: online review "magazine") that is getting greased by the game developer, I'm going to be honest. Bioshock is somewhat ambitious, but comes across as yet another unpolished, rushed, game with an unfinshed feel. A lot of the areas are lacking those little details that impress you without you noticingWell, because I'm not getting paid the game developer, nor working for a company (see: online review "magazine") that is getting greased by the game developer, I'm going to be honest. Bioshock is somewhat ambitious, but comes across as yet another unpolished, rushed, game with an unfinshed feel. A lot of the areas are lacking those little details that impress you without you noticing them, making the game environment feel kinda plain a lot of the time. The lighting effects are superb, and there's some great effects shown in the larger enviroments, such as the range blur, but the skins and textures are really banal.

    I can think of a dozen games way better than this, so I don't see why all the critics are tripping over themselves to gush about it so much. Oh wait, ye$$$ I do. Take it from an experienced, impartial gamer Bioshock is nothing to write home about, save your money and get it for $10, cuz it's not worth $60.
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  33. Apr 5, 2013
    10
    The game is amazing. That's about all I have to say, play it or don't, but do yourself a favor and play it. (on pc)
  34. Apr 5, 2013
    9
    Amazing game... A little disappointed that my graphics card isn't supported. Wasn't a game-ruiner though. Story is very confusing to a point where it makes no sense. Things like the silent boy were not very well explained, but other than minor issues this is one of the best games in a while. I recommend this to ANYONE which a good enough PC. If you don't, Lets hope you have a consoleAmazing game... A little disappointed that my graphics card isn't supported. Wasn't a game-ruiner though. Story is very confusing to a point where it makes no sense. Things like the silent boy were not very well explained, but other than minor issues this is one of the best games in a while. I recommend this to ANYONE which a good enough PC. If you don't, Lets hope you have a console laying around... Expand
  35. Apr 5, 2013
    10
    This review contains spoilers, click expand to view. Wow. Simply put, wow. Definitely the best game I've played since 2000, and easily in my top 5 of all time. From beginning to end it is a visual, game play, and dramatic aspects are all amazing. The constant interaction between Booker and Elizabeth finally give a love for the characters that previous Bioshock games were lacking. On my first play through I was unprepared for the ending, and while at first it was almost a slap to the face, on my second tome through I took more time, and noticed all of the little things they did throughout the game that all made sense now, and gave me a significantly deeper appreciation for he story. Beautiful game, made even better with a second time through. As a side note, kudos to developer Irrational games for not kneeling to the multiplayer crisis that plagues gaming. More games should be this plot driven, and focusing on telling a wonderful, yet tragic story, rather than making hours and hours and hours of mindless multiplayer. Expand
  36. Apr 5, 2013
    10
    This game is a modern day masterpiece. Irrational have done a brilliant job bringing Columbia to life in incredible detail. It has a deep story which requires you to pay attention throughout the game. Combat is enjoyable, with skylines adding a fun element. Do yourself a favour and play this on hard the first time. Normal is a bit too easy so you don't have think so much about whichThis game is a modern day masterpiece. Irrational have done a brilliant job bringing Columbia to life in incredible detail. It has a deep story which requires you to pay attention throughout the game. Combat is enjoyable, with skylines adding a fun element. Do yourself a favour and play this on hard the first time. Normal is a bit too easy so you don't have think so much about which vigors and weapons to use, and you could find yourself playing through the game too quickly and miss some of the finer details. I am finding the second play through on 1999 mode even more enjoyable. The only thing I think could have been better is the weapon upgrades. Bioshock's weapon upgrades were much more interesting and affected the look of the weapons. Expand
  37. Apr 5, 2013
    10
    One of the best game I have ever played and if you can play it on PC, you should do it. Great story, combat and aesthetics. Most definitely recommended.
  38. Apr 5, 2013
    10
    The first two hours, alone, of Bioshock Infinite are worth the $60 price point. The game begins by ‘importing’ you into the city of Columbia, a city with as much, if not more substance than Rapture (from Bioshock 1-2). The city is beautiful, well organized, alive, and full of atmosphere. The citizens go about their daily lives in believable, and in many instances, entertaining ways. TheThe first two hours, alone, of Bioshock Infinite are worth the $60 price point. The game begins by ‘importing’ you into the city of Columbia, a city with as much, if not more substance than Rapture (from Bioshock 1-2). The city is beautiful, well organized, alive, and full of atmosphere. The citizens go about their daily lives in believable, and in many instances, entertaining ways. The plot seems simple: infiltrate the city rescue the girl. In reality, the plot is far from simple. From the very beginning ‘nothing is true, everything is permitted.’ The combat itself is also a step above Bioshock 1-2: the enemies are more varied, both aesthetically and mechanically; every weapon is powerful in its own right; each vigour (equivalent of plasmid) is useful at one time or another; and strategy plays a more prominent role in combat. Simply said, go buy it!

    Bioshock Infinite: 9.5 10.0
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  39. Apr 5, 2013
    10
    Well told story with one of the most complete worlds ever made. Solid game play that is fun and worthwhile. Sound and animation are very good. Must buy
  40. Apr 5, 2013
    6
    Infinite is a competent action game with a layered story and good art design. The introduction is incredible. It leads the player into the sky city of Columbia, and has them experience gameplay mechanics through sideshows. Elizabeth is, of course, a pretty good character. She is not without faults though, including an obsession with coins and the ability to go invincible whenever there isInfinite is a competent action game with a layered story and good art design. The introduction is incredible. It leads the player into the sky city of Columbia, and has them experience gameplay mechanics through sideshows. Elizabeth is, of course, a pretty good character. She is not without faults though, including an obsession with coins and the ability to go invincible whenever there is combat. Elizabeth babysits the player, rather than the other way around, as she throws you ammo and health when the game decides you could use a hand out.

    The core of the game is shooting and action. You’ll be unleashing Vigors (Plasmids) left and right. Sky-lines are decent fun to zip around on, but are not used in enough encounters. It’s actually quite a linear shooter against pretty bland enemies. Larger levels take away a lot of intimate qualities of the series. I really miss the Splicers from the first two BioShock games.

    Handymen are basically scripted mini bosses, they show up when the game designer decides they should. They appear about 4 times and aren’t interwoven into the game like Big Daddies. You certainly don’t get the opportunity to pick when to engage. Elizabeth yells “Handyman” and the game is on. The Songbird is barely worth a mention. It basically only appears in cut scenes and cannot hurt the player.

    Disappointingly, for a BioShock game, there are no significant changes to the world based on moral choices. The world shuffles you down a narrow path with side rooms and dull voxaphones. I rarely felt compelled to explore the world of Columbia but there are some decent audio logs near the end. The save system is incredibly disappointing. Checkpoint saves are bad!

    The game loses focus during the middle. It’s clear they intended for these bits to be a demonstration of what they try to explain at the end. However, I lost all care for the world of Columbia after some annoying backtracking. I wasn’t invested in the world and could have done without the Call of Duty scenes. The game would have achieved something greater if it stuck to a more grounded Columbia shown in the intro.
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  41. Apr 5, 2013
    10
    wow. just wow. video game as art? look no further. this is as close to art as you'll see

    the last hurrah of the old consoles--they couldnt ask for a better send off
  42. Apr 5, 2013
    10
    I'm almost crying! Thats the damn best game I ever played! FANTASTIC! Plot is simple awesome, I've never seen so strong story! For sure this is game of the year! You simple must try this! Last time I had same emotions by playing Portal2
  43. Apr 5, 2013
    10
    This review contains spoilers, click expand to view. Having played Bioshock 1 and 2, I found the gameplay experience very familiar, since Irrational did not forget what made the first two games successful. The new setting and 1st person perspective are extremely positive--even my wife likes the visuals of Columbia. What I was not prepared for was the ending--it took me completely by surprise and left me feeling... well.. a little sad. Now that's good story telling. And yep, I'm playing it a second time. Expand
  44. Apr 5, 2013
    8
    So, this is a great game, the story is amazing, the visuals are fantastic and the world was beautiful and immersive. However I did not like the combat (played on Hard and 1999 mode). Apart from the heavy hitters there was not enough variety or tactical challenge. The vigors added some depth to the combat but frankly I didn't need to use most of them and it felt a little tacked on. HoweverSo, this is a great game, the story is amazing, the visuals are fantastic and the world was beautiful and immersive. However I did not like the combat (played on Hard and 1999 mode). Apart from the heavy hitters there was not enough variety or tactical challenge. The vigors added some depth to the combat but frankly I didn't need to use most of them and it felt a little tacked on. However the narrative and characters totally washed this away and I do think this will be a strong contender for game of the year. Expand
  45. Apr 5, 2013
    10
    One of the best games I have EVER played. Story was fantastic, graphics were amazing, gameplay was fun. Sometimes it has too much shooting scenes but it's not that bad thing. I just fell in love with this game.
  46. Apr 5, 2013
    10
    %&$*ing haters. Let's see you do better at making something this good.
    If you wanted another Bioshock1 or 2 just go replay those. This was a great game and 1999 mode is pretty beast.
  47. Apr 5, 2013
    8
    There is no denying that Bioshock: Infinite is a very well made game. The story is superb, the voice acting is great, and environments are spectacular. This game does everything possible to immerse you into a wonderful story.

    The gameplay however, did not live up to my expectations. The presence of Elizabeth constantly handing you ammo and salts trivialized the otherwise frantic hunt
    There is no denying that Bioshock: Infinite is a very well made game. The story is superb, the voice acting is great, and environments are spectacular. This game does everything possible to immerse you into a wonderful story.

    The gameplay however, did not live up to my expectations. The presence of Elizabeth constantly handing you ammo and salts trivialized the otherwise frantic hunt for ammo and the need to try new weapons based on what was available. The enemy types also felt painfully repetitive and the "founder" enemy type with the machine guns felt very over used. Also, there was no need to try out any of the vigors as I progressed. Based on the descriptions, some of the first few vigors in the game (Shock Jockey, Devil's Kiss, and Murder of Crows to be exact) seemed like the best 3 vigors in the game. Same thing with the gear the first four items I found were never replaced because they seemed like the best gear I could have equipped leaving no real sense of progression throughout the campaign other than the occasional weapon upgrade.

    The campaign was great but I do feel that some sections were unnecessarily elongated. During the middle of the campaign when you are searching for machines to make weapons and traveling back and forth between dimensions in the same area I did not feel any real sense of purpose and felt like I was aimlessly wandering. Additionally some aspects of the plot, while very interesting, felt overly complicated and it almost requires outside research to understand everything.

    After beating the campaign, I felt no real desire to replay it. Most of the fun involved getting to the end and having everything explained to you to tie the story together. After knowing how it ends, playing the campaign again, ever on a harder difficulty, just seems like it wouldn't be as fun.
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  48. Apr 5, 2013
    10
    Phenomenal story telling is at work in Bioshock Infinite. Yes, there are times where the twists and turns can be hard to keep up with but that's the point! It's complexity regarding physics and metaphysics is to be expected. Artistically, I can't say I've seen anything quite like it. The set pieces in the game are very, very well done and looks like painstaking detail went into making manyPhenomenal story telling is at work in Bioshock Infinite. Yes, there are times where the twists and turns can be hard to keep up with but that's the point! It's complexity regarding physics and metaphysics is to be expected. Artistically, I can't say I've seen anything quite like it. The set pieces in the game are very, very well done and looks like painstaking detail went into making many of them. Technically, I would not say bioshock is breaking as many boundaries. It is a standard shooter on some levels. However, with the sky-line, the vigors, etc it becomes more. Overall, you would be hard pressed to find a game like this at all. This game will live on in the pantheon of games with the likes of Half Life forever. Expand
  49. Apr 5, 2013
    6
    I've played system shock 2, Bioshock, and Bioshock 2 before ever touching or hearing about this game. I played on normal first. I am still replaying it on 1999 mode, as I didn't know about the unlock code. I found the combat to be somewhat bland and boring compared to the previous Bioshock titles. However the control over the mouse and movement is better, it doesn't feel like there wasI've played system shock 2, Bioshock, and Bioshock 2 before ever touching or hearing about this game. I played on normal first. I am still replaying it on 1999 mode, as I didn't know about the unlock code. I found the combat to be somewhat bland and boring compared to the previous Bioshock titles. However the control over the mouse and movement is better, it doesn't feel like there was any mouse acceleration this time around. The story was IMO terrible, they obviously had the rush a release as the ending was contrived BS, a cop-out as they couldn't think of and actual closing to the game. 1999 mode has made the game much more enjoyable for me and I find myself getting stuck in some combat sections, that's a POSITIVE thing for me. Overall I'd give the game a 6.5. Combat isn't super good, story is terrible. Do not pay full price for this, wait til it's cheaper. Expand
  50. Apr 5, 2013
    9
    I can't ask for anything more in a game. Fantastic story told right. Absolutely gorgeous ambientation. Well written characters. "Just-right" pace and mechanics. A game that lasts long enough and still leave you wanting more.

    What it gets right completely make it up for the game`s forgettable flaws. If I have to complain about something i would say that the story is a little too focused
    I can't ask for anything more in a game. Fantastic story told right. Absolutely gorgeous ambientation. Well written characters. "Just-right" pace and mechanics. A game that lasts long enough and still leave you wanting more.

    What it gets right completely make it up for the game`s forgettable flaws. If I have to complain about something i would say that the story is a little too focused on the main characters leaving some important side characters without a strong sense of purpose. (but even that kind of makes sense by the end)

    Strongly recommended! games don't get much better than this. That is... story focused games don`t get much better than this. If you are all about casual games and online multiplayer this may leave you wanting more.
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  51. Apr 5, 2013
    10
    This game is a must get. I thought it was going to be terrible. I thought that since it wasn't in Rapture it wasn't Bioshock and yet the game is just amazing. I will admit the graphics aren't the best but really graphics don't matter as much as gameplay does. The controls are tight. No choppy controls at all. It's a linear shooter like the other two Bioshock games, but what sets this gameThis game is a must get. I thought it was going to be terrible. I thought that since it wasn't in Rapture it wasn't Bioshock and yet the game is just amazing. I will admit the graphics aren't the best but really graphics don't matter as much as gameplay does. The controls are tight. No choppy controls at all. It's a linear shooter like the other two Bioshock games, but what sets this game different from the other two is that it promotes exploration. You can get different vigors faster if you explore, or you can get a lot more money or health packs or a weapon that won't show up until a different part of the game happens. Most of the game you have Elizabeth with you. Now unlike most games Infinite just straight up tells you that she can take care of herself. You can tell that she can't take damage which is great but that doesn't mean she just sites out in the open. She hides behind you and makes it look like she is trying to hide. I find her to be the best follower in any game. She has an amazing story and she is helpful in combat even though she doesn't fight herself. She finds many different things (Those things she finds are things that you can't grab so the money she found is money that you wouldn't be able to get without her) like money inbetween combat, ammo for when you're low, salts which are like the injectors in the other two games and health packs. You can go into combat in multiple ways. You can have Elizabeth open a tear to have a auto turret open fire on your enemies and as their distracted you jump onto a skyline rail and hop down and surprise them.

    All in all this game is a must get for any Bioshock lover.
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  52. Apr 5, 2013
    10
    Bioshock Infinite is great.. I should actually say perfect, best game so far yet this year. Based on my system, it only needs 700MB of RAM, current CPU and GFX settings turned up on Ultra, runs beautifully.. 2K did an absolutely terrific job on this one and I can well now see why it won the awards. The scores are better than even FC3, i'm surprised with that but I surely ain't saying itBioshock Infinite is great.. I should actually say perfect, best game so far yet this year. Based on my system, it only needs 700MB of RAM, current CPU and GFX settings turned up on Ultra, runs beautifully.. 2K did an absolutely terrific job on this one and I can well now see why it won the awards. The scores are better than even FC3, i'm surprised with that but I surely ain't saying it wasn't a bad game.

    The game has some new stuff in it like the hummingbirds, etc. makes it look so much better. I can see alot of dishonored in the game and alot of BS1 and I was absolutely pleased with those two. That arm peace weaponry is a good tool, it works alone and is all in one. Last night after doing the mission where you fall from sky, I almost pissed myself.

    It's sad to see that the hacking is gone but its great to see that tape playing and item gathering is still there, I spent an entire hour scavenging around in the begining for loose change laying around and of course other items. Steam sure did go crazy on the achievements but sure ok i'm cool with that.

    I am very pleased with the price I paid for this, the game does deserve every penny. Thank you 2K for making such a beautiful and well put together game.
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  53. Apr 5, 2013
    10
    This is a message to all butt-hurt idiots giving a 0 or 1 to this masterpiece. Finally in years you have a smart and complex storyline, mixed in with interesting combat mechanics (even if you are limited to 2 weapons but this idea was probably meant for the 1999 mode in mind), intelligent AI, beautiful graphics and atmosphere. Ken Levine and his team at Irrational Games worked extremelyThis is a message to all butt-hurt idiots giving a 0 or 1 to this masterpiece. Finally in years you have a smart and complex storyline, mixed in with interesting combat mechanics (even if you are limited to 2 weapons but this idea was probably meant for the 1999 mode in mind), intelligent AI, beautiful graphics and atmosphere. Ken Levine and his team at Irrational Games worked extremely hard for this game and you still have immature haters, unable to respect other people's work. Guess the haters will be better off playing a money grubbing mainstream EA like game without any soul what so ever. Creating several account just to bash a game, disgusts me and is a pathetic move. In conclusion It will be remembered as one of the greatest games ever made. Haters gonna hate Expand
  54. Apr 5, 2013
    10
    Bioshock Infinite is not a perfect game, but despite its shortcomings I truly believe that it will be remembered as one of the best video games to ever be made. I was never a big fan of the of the original Bioshock, i didn't think it was a bad game it just never really struck me as being as being anything more then an 8/10 game, and that is me being generous. So I was not expecting muchBioshock Infinite is not a perfect game, but despite its shortcomings I truly believe that it will be remembered as one of the best video games to ever be made. I was never a big fan of the of the original Bioshock, i didn't think it was a bad game it just never really struck me as being as being anything more then an 8/10 game, and that is me being generous. So I was not expecting much from Bioshock Infinite and I have to say that BI went above and beyond any expectations I could have had for it. There is so much care and love that's been put into this game and it shows. That being said It has its flaws at time the textures made me cringe (tho this was few and far between), and the combat is nothing mind blowing and really becomes kind of tedious once you find out there is no Game Over for dieing you are just re-spawn and continue the fight from where you left off (I actually encountered a bug in the game where it re-spawned me in a room behind a locked door that I could not escape from so I had to reload from the last checkpoint). However despite these problems I absolutely love this game, it is hands down the best game I have played in the past 5 years. This is most definitely a game where story is more important then game-play. The story of BI Needs to be experienced by everyone. If you are not into shooters go out get this game play it on easy. If you don't have a PC powerful enough for this game or a console that can play it then go out buy a ps3 or 360 and PLAY THIS GAME. The story of BI is just that good, especially if you make it to the end! The last half-hour of this game is an absolute roller coaster, NOTHING will prepare you for it. When the credits started rolling there was tears in my eyes and my jaw was firmly planted on the floor. Now if you will excuse me I have to go play Bioshock Infinite from the beginning again! Expand
  55. Apr 5, 2013
    9
    It's official: We have a new poster-child for how a good story can be told through the art of video game development. You owe it to yourself to look past the gameplay flaws and play this game, if only for its beauty and artistic interpretation.
  56. Apr 5, 2013
    10
    One of the greatest games I've ever played. This is coming from someone who has yet to play bioshock 1 and 2. Overall a complete experience you would want from a game, great compelling story, awesome gameplay, and great setting graphics. BTW whoever thought of implementing the skyhook and sky rails gameplay should be given a house. A BIG house with a puppy.
  57. Apr 4, 2013
    6
    BI is ultimately mutton dressed as lamb basically a completely generic shooter in dressed up to look special with amazing graphics, and a plot that is initially intriguing, but ultimately lazy and clichéd.
    Pluses: The graphics, especially the lighting effects, really are excellent on a good spec pc, and the game runs very smoothly.
    Minuses: completely generic shooter game play.
    BI is ultimately mutton dressed as lamb basically a completely generic shooter in dressed up to look special with amazing graphics, and a plot that is initially intriguing, but ultimately lazy and clichéd.
    Pluses: The graphics, especially the lighting effects, really are excellent on a good spec pc, and the game runs very smoothly.
    Minuses: completely generic shooter game play. unbelievable and clichéd plot which involves amnesia, time travel and mistaken identity (the writers clearly don't know the difference between complex and complicated).
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  58. Apr 4, 2013
    10
    Bioshock Infinite is simply stunning. Very flexible combat with tons of powers, guns, and different enemy types make for pure adrenaline-fueled fun. The story is decisively mature, tackling racism, space & time, and the illusion of choice not only in games, but also in life. What most games are content to shy away from, Infinite embraces these topics head on. A most own, in my opinion.Bioshock Infinite is simply stunning. Very flexible combat with tons of powers, guns, and different enemy types make for pure adrenaline-fueled fun. The story is decisively mature, tackling racism, space & time, and the illusion of choice not only in games, but also in life. What most games are content to shy away from, Infinite embraces these topics head on. A most own, in my opinion. Playing on the 360 version, I did notice an inconsistent framerate almost throughout, if anything this is proof why we need a new generation of console hardware. Go for the PC version if your computer can run it. It controls great and while it is derivative of Bioshock 1, is completely unique and highly improved, and you will love the great atmosphere. Whereas Rapture from Bioshock 1 was an anarchist's utopia turned dystopia, Colombia is a theocratic dictatorship that strives for racial purification. The game has enormous detail and really respects its source materials. You feel like Colombia could be a real place. The ending is one of the best I've seen in a game, and the dialogue feels very natural, thanks to some fantastic voice acting. I love combining the powers and guns and jumping around the skylines, and just getting lost in the incredible world of Colombia. A MUST PLAY, RENTAL AT MINIMUM. Expand
  59. Apr 4, 2013
    10
    The thing that I love most about Infinite is it brings back classic gameplay while still innovating, sure you may not like the backtracking or the lack of hand holding, but this game was not made for casual players. This game was a masterpiece from start to finish, it clued you in to certain events subtly while providing additional details in the hidden collectibles. It pushed you to goThe thing that I love most about Infinite is it brings back classic gameplay while still innovating, sure you may not like the backtracking or the lack of hand holding, but this game was not made for casual players. This game was a masterpiece from start to finish, it clued you in to certain events subtly while providing additional details in the hidden collectibles. It pushed you to go out of your way if you wanted to discover all the pieces of the puzzle. The gameplay had you make choices constantly and hard or 1999 mode flying around the battlefield picking up any weapon you could get your hands on. A game that makes you think yet challenges your every decision, that is what makes this a perfect game.

    P.S. I would go into the fantastic voice acting, breathtaking environments, game defining companion, and the absolutely sensational soundtrack, not to mention THAT ending, but I need to finish 1999 mode. Do yourself a favor and play this game at some point because it will change the way you think about games.
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  60. Apr 4, 2013
    5
    Bioshock Infinite is a solid game, but nothing more. First off, it has literally no innovation whatsoever. second of all, the graphics of this game, while pretty, are really under par and this is obvious when you take the time to simply observe the rose bushes at the beginning of the game. Another issue is the combat, the combat is only fun on hard difficulty, but even then there are a fewBioshock Infinite is a solid game, but nothing more. First off, it has literally no innovation whatsoever. second of all, the graphics of this game, while pretty, are really under par and this is obvious when you take the time to simply observe the rose bushes at the beginning of the game. Another issue is the combat, the combat is only fun on hard difficulty, but even then there are a few issues with it. While playing I occasionally noticed that an enemy was having too much fun on the skylines to try and kill me. I also can't stand that when you die you simply lose money, it takes away all the punishment of dying. The game feels as though it was once filled to the brim with interesting content and was actually good, but it seems as though Irrational's long development cycle resulted in them removing all experimental content from the game. This is very obvious if you look back at the demos released over the last two years. The only truly unique part of this game is the story. The game has a unique and interesting story that kept me playing the game when it was at its worse points. (One of these points being when you must fight an enemy that has too much health and can kill you very quickly no matter how tactical you are. The worst part of this is that every time the enemy kills you it gains back a significant portion of its health, making it almost impossible to kill. Keep in mind this was played on hard difficulty so the same may not apply to easy or normal difficulty.) The story, while not as good as the first Bioshock, is not a simple, run of the mill story you find that only fill in the "reasons for this and that" spot. The story is of movie quality, the movie of course being something like Looper, which takes an age old idea and puts its own unique spin on it. I personally don't mind this, although I do value a good story VERY highly. In other words, this type of story may not be for you. As I said, this game is solid. I would recommend you devote your time to more interesting games, such as Dishonored and Monster Hunter 3 Ultimate, instead of playing a generally general title such as Bioshock Infinite. Expand
  61. Apr 4, 2013
    6
    It's a pretty enough game, both in visuals and sound, but that doesn't cover up what's fundamentally the same Bioshock gameplay we've had for years (and found lacking.)

    Let's be real: Infinite is the best in the Bioshock series, easily, but the Bioshock series leaves a lot to be desired. They've done a lot to dress it up and go crazy on spectacle, but it's not doing anything Half-Life 2
    It's a pretty enough game, both in visuals and sound, but that doesn't cover up what's fundamentally the same Bioshock gameplay we've had for years (and found lacking.)

    Let's be real: Infinite is the best in the Bioshock series, easily, but the Bioshock series leaves a lot to be desired. They've done a lot to dress it up and go crazy on spectacle, but it's not doing anything Half-Life 2 didn't do years ago, and it's not even *trying* to do anything Bioshock didn't already do.

    Don't believe the hype, folks.
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  62. Apr 4, 2013
    6
    I find this game pretty boring and PC version is full of gamebreaking bugs. Twice the game has been impossible to continue in without redoing an entire level due to zero bug testing during development it seems.
    Sometimes Elizabeth just stands there instead of doing what she is supposed to and even resetting the checkpoint doesn't allow you to continue past this point.
    If devs are going
    I find this game pretty boring and PC version is full of gamebreaking bugs. Twice the game has been impossible to continue in without redoing an entire level due to zero bug testing during development it seems.
    Sometimes Elizabeth just stands there instead of doing what she is supposed to and even resetting the checkpoint doesn't allow you to continue past this point.
    If devs are going to continue to release such shoddy products i am amazed it can get such a high review score.
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  63. Apr 4, 2013
    10
    B-R-U-T-A-L

    Así, con mayúsculas y guiones... El uno me encanto, el dos me enamoro y esta ya... pues me ha violado. La duración, no es excesivamente largo, pero tampoco es corto, me ha durado lo suyo dándole caña. La ambientación fantásticamente exagerada. Como ya nos traía Rapture, Columbia es la megalomanía llevada al limite de forma magistral. (ojo a según que paisajes, de gozo)
    B-R-U-T-A-L

    Así, con mayúsculas y guiones... El uno me encanto, el dos me enamoro y esta ya... pues me ha violado.

    La duración, no es excesivamente largo, pero tampoco es corto, me ha durado lo suyo dándole caña.

    La ambientación fantásticamente exagerada. Como ya nos traía Rapture, Columbia es la megalomanía llevada al limite de forma magistral. (ojo a según que paisajes, de gozo)

    Los gráficos lucen bastante bien en una configuración media-alta (teniendo en cuenta las características de mi portátil) sin sombras dinámicas, mención especial para las visiones de la ciudad en su esplendor, fantástico.
    Casi siempre superando los treinta con holgura excepto casos sangrantes de bajada de FPSs sin razón aparente (pocos pero existentes)... El resto perfecto.

    A nivel de jugabilidad... Bueno, no añade demasiado; quizás habría que hablar de los Aero railes, interesante pero no va muy allá. Mantiene el nivel de los anteriores, osease, alto.

    Música, pues al son de la ambientación, a medida.

    La Historia merece un aparte. Interesante, enrevesada... Me he sorprendido muy gratamente. Le he cogido cariño a Elisabeth, "mira per on".
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  64. Apr 4, 2013
    3
    Well the shooting is bad, the story is okay and the characters are somewhere in between bad and non existent. So how can i rate it?

    Well as a piece of art, it is pretty good, but as a game, well, it is not a game, you are not supposed to be playing it, you are supposed to be admiring it, with your jaw lying on the ground. So as a game, it's... disappointing in every possible way.
    Well the shooting is bad, the story is okay and the characters are somewhere in between bad and non existent. So how can i rate it?

    Well as a piece of art, it is pretty good, but as a game, well, it is not a game, you are not supposed to be playing it, you are supposed to be admiring it, with your jaw lying on the ground.

    So as a game, it's... disappointing in every possible way.

    And the ending, I mean seriously? This? It's not even funny, it's just lazy.
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  65. Apr 4, 2013
    1
    I with all the other negative reviewers.this game is boring.An other reviewer said it best."Just because an idea is overly convoluted and complex, doesn't make it cool". The ending was muddled garbage.I used my ugly guns without needing those cheezy powers.Its too linear and it never too hard.No challenge at all.The person who watched me play said "thats it?" for a game that spends 3yrs inI with all the other negative reviewers.this game is boring.An other reviewer said it best."Just because an idea is overly convoluted and complex, doesn't make it cool". The ending was muddled garbage.I used my ugly guns without needing those cheezy powers.Its too linear and it never too hard.No challenge at all.The person who watched me play said "thats it?" for a game that spends 3yrs in dev.The game should be longer.With no multiplayer?.With the voice of Jax Teller from son of anarchy"you've got be kidding me". Expand
  66. Apr 4, 2013
    10
    I often wondered if I'd ever play a game that I felt deserved an unashamed 10 out of 10. I finally found it with this title. Utterly incredible. Graphics, immersion, atmosphere, gameplay everything absolutely spectacular. Best game I've played in years.
  67. Apr 4, 2013
    0
    Very boring and stupid. No comparison with Bioshock and sure SS2. Very weak gameplay, no hacking, no tactics, nothing! Just railshooter. All money was spent to bribe critics.
  68. Apr 4, 2013
    9
    The graphics is the best I have seen in a while and the story brings it up to what I would call a masterpiece, but it has some minor downfalls. Looting corpses went to far and lacking of puzzles, but it doesn't ruin the game experience.
  69. Apr 4, 2013
    10
    An outstanding game with an exciting and engaging story, a beautiful, detailed environment, and a unique combat system. The exploration alone makes the game worth buying. The story and pacing are both done extremely well, without any nonsense moral decisions tacked on. The only reason to dislike this game is if it falls outside your personal tastes. This game is about the story and theAn outstanding game with an exciting and engaging story, a beautiful, detailed environment, and a unique combat system. The exploration alone makes the game worth buying. The story and pacing are both done extremely well, without any nonsense moral decisions tacked on. The only reason to dislike this game is if it falls outside your personal tastes. This game is about the story and the ability to explore every corner and rooftop of the immersive environment of Columbia. Players who can appreciate these things will not be disappointed. In addition, elements like tears and skylines give a fresh new take on combat this is enjoyable and a break from the repetitive nature of most new shooters these days. Overall, an excellent game. Stop reading and go play it. Expand
  70. Apr 4, 2013
    10
    Great game, really intense, i wish this game would have last longer than 15 hours!
    The City looks great, the character are "belivable", the soundtracks just awesome!
    And the End... Ah this end...
  71. Apr 4, 2013
    10
    Really, it is a wonderful game with a great story and unforgettable gameplay i reccomend this game to everyone. The only thing i miss is the co-operative and a various endings but, i hope, it will come in DLC. Great job 2K and Irrational!
  72. Apr 4, 2013
    8
    This review contains spoilers, click expand to view. Gameplay will never change. There is this mass illusion in the game industry that each game has mechanics slightly more polished than its predecessors. While you can tweak it a bit, the shooter formula has reached its apex, and while Bioshock Infinite does improve superficially on both the vigors and the guns, especially in the latter category (gunfire and recoil more realistic), it's really what it doesn't do that the game needed more of. Some have complained about the lack of RPG elements (with the exception of gun and vigor upgrades), such as inventory or map screen. I found this to be a huge improvement. There is no menu interaction to slow the pacing and you're always on the move. I thought the tone of the game world would have felt more immersive with the lack of a HUD, much like the first gameplay demo Irrational Games released several years ago. But all of the above are personal opinions and design choices. What left a sour taste in my mouth wasn't anything you can experience in the game itself. No, you could only experience this bittersweet regret if you had watched, in eager anticipation, all of Ken Levine's interviews, only to realize you had just witnessed the biggest cop out in gaming history.

    Expectation #1: An actual floating city, complete with physics.

    After the first demo that was released (which is never shown in the game), we see one of the massive, orange balloons tethered to the corner of a belltower deflate suddenly and the massive structure starts to pivot towards the ground, the bell flying loose from its moorings only to come grinding to a stop inches away from your feet, the cobblestones buckling under its weight and shooting off in every direction. Later, Ken Levine commented on the instablity of the city, how the tech team had made it pulse with life, and hinted that you'd be able to topple the city around you. This fell short on both accounts, the only undulating architecture in the game appearing during the first half, and after you're solidly captivated by the world, these stellar sights give way to more mundane gameplay (street shootouts and interior combat). It never feels like their main selling point is really taken to its full potential.

    Expectation #2: Watch the city tear itself apart (pre-Rapture)

    This is the big one. I want to be as harsh as possible when I say that this was a blatant lie. We were supposedly going to 'watch the city fall apart before us'. We were told that there would be moments where you would have to interact with citizens on the street, such as pointing a gun at a potential mugger to send him scrambling, or intervening in a local execution (both of which are shown in the same demo). There are maybe three moments in the entire game where you feel this sort of weight behind your actions, and they are as superfluous as they are dull. You can't change the overall outcome of anything, although watching the colorful, Independence Day style utopia burn slowly is captivating in its own way. I would have preferred a little more interaction, hence replayability.

    Expectation #3: A decent resolution.

    This one is debatable. And the main reason for the spoilers tag. Let's get the big one out of the way, the resolutions to each storyline. Both Daisy Fitzroy and Jeremiah Fink are shadowbox characters that bleed out of the story as quickly as they pop in. Slate is one of the more interesting characters but doesn't feel fully fleshed out. Don't get me started on Comstock. Let's face it, time travel was both the protagonist and antagonist here. It solves everything (most levels are going back and forth through the area in different time periods), and also helps ease along the ruthlessly shoehorned ending. But despite all of this, the ending was emotional and relatively significant enough to make it feel as if it 'belonged'. It was the gamer in me that made me want to slap Ken Levine. Songbird becomes your best bud and then you get to watch him drown in two seconds. Apparently the Bioshock story will never change because even with its fairly restricted narrative parameters, it's the doorway to infinite worlds just like it with new coats of paint (so we can expect this disappointment forever). Oh, and my personal favorite: The final boss is three waves of the easiest enemies in the game. No Handyman. No Songbird. Fail.

    But aside from all the things they promised and didn't deliver, this is a bittersweet shooter, with some amazingly satisfying gameplay regarding the vigors and gunplay, but some equally frustrating inconsistencies in the pacing and storyline. Oh, and this game tries desperately to emulate Disney (and doesn't do a bad job), but it's so obvious in parts it's almost painful, especially if you're like me and find the overall 'girl in a tower' concept a little overused and cheesy.

    Still, if you're a fan of shooters or Bioshock in general, you owe it to yourself to see how far the series has come.
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  73. Apr 4, 2013
    10
    Great game, groundbreaking story. It's difficult to talk about why the game is so great without going into spoilers, but I'll say this: The gameplay is very fun (though not innovative). The story is awesome. Play it through to the end.
  74. Apr 4, 2013
    10
    A near flawless game with only the most minor of gripes, not even worth mentioning. If you enjoy quasi-linear tightly focused game play with engaging as well as challenging story and concepts, then this is a must buy. Fantastic Graphics and visuals, esp. on PC. THE single player experience of this generation of games.
  75. Apr 4, 2013
    10
    It feels like you are playing a movie but three times longer and better. Amazing graphics, Amazing story. Not a single game out there made me care more a bout a certain character than bioshock infinate did. Masterpiece
  76. Apr 4, 2013
    10
    This game is absolutley stellar. The graphics are fantastic(they are not photorealistic, they are highly stylized). The gameplay is spot on. You are always finding new abilities and new ways of doing things. Lots of action. If you like bioshock, heck if you love video games get this! The only thing I would say that is apparant in some negative reviews is that if you are a HARDCOREThis game is absolutley stellar. The graphics are fantastic(they are not photorealistic, they are highly stylized). The gameplay is spot on. You are always finding new abilities and new ways of doing things. Lots of action. If you like bioshock, heck if you love video games get this! The only thing I would say that is apparant in some negative reviews is that if you are a HARDCORE shooter fan that only enjoys photorealistic graphics and games that are similar to call of duty then this may not be for you. It isnt the most serious shooter in the world. But if you play things other than call of duty then get this! you wont be dissapointed. Looks amazing on a good gaming pc! Easily one of the best games of 2013! Expand
  77. Apr 4, 2013
    10
    With amazingly fun gameplay, one of the best stories ever, and a companion that you actually want to escort, this is going to be one of the best games this year. A must buy in my opinion.
  78. Apr 4, 2013
    8
    This review contains spoilers, click expand to view. The first thing that comes to mind here, looking at professional and user reviews, isn't 10/10 or 100% a bad review? Doesn't this score imply, or even mean that there is nothing that is wrong with this game, nothing that could be even slightly improved? The goal of perfection is an unattainable goal. A score of 100 on any game raises my suspicion of the clarity of people who play it.

    Bioshock Infinite is an enjoyable game. It does not feel like the best game I could ever play. The game suffers from incredibly easy combat, but gives very little reason for your character being pretty much a genocidal, unstoppable killer. For a game shouted about to feature story as its main component, it sure features a lot of unnecessary combat.

    The game improves on one of the major flaws of Bioshock 1, where the player was never given a moment's peace to explore, although often promised a moment of calm. This is heavily improved on, allowing the player at least two very large moments where they can explore without annoyance, any any moment taken to explore felt fantastic.

    The sound design in this game is probably the most epic I've heard in quite some time. At the start of the game, approaching the crowd singing feels amazing, watching them sing and sway as a crowd is really good. Elizabeth's voice actor is outstanding, the moment where you are taken 70 years into the future and can hear through tears Elizabeth pleading for her safety, wildly and loudly is almost chilling. I feel that the sound approaches a greatness not previously experienced in games.

    There is a strangely omnipresent sound of a high strung "what have you done" moment in the audio whenever you kill a foe. This, at first seems very pertinent to the situation, not really understanding who you're killing or why you're killing people. This sound remains throughout the game, and by the end it is questionable why it's still playing other than a "congratulations you've killed someone" sound, losing the reason behind its occurrence.

    I found that while the game has a large set of weapons and powers to use, by half way through the game I was only using one weapon, and one power. While the game introduced other powers and weapons, I felt no reason to use them. Others will find fun in gaining the achievements for using the weapons, I suppose. The achievements regarding powers and weapons very little deviate from simply using them.

    I feel that the story, up to a point, is very good. The story explores very well and opens up heavily to the idea of multiverse and time travel, and conveys quite well the problem with changing events in time. The game then falls completely flat on its face at the end in this regard by deciding that you can change events without any consequences other than the one you expect. The game seems completely open to showing time travel and its implications then by the end decides that the most major and regularly noted theory of time travel, specifically the grandfather paradox, is worth forgetting about and discarding.

    I feel that the game could have really put more effort in, but was so focused on telling a story in the way they wanted (which is in their rights, of course, nobody has to obey to the regularly noted theories of time travel and such) that the story telling rapidly degenerated from being told exceptionally well to the end, where it defaults to stuffing revelations down the player's throat.

    Whilst I feel the ending is a major letdown compared to the rest of the game, the rest of the game is filled with memorable moments that uplift it.

    The game is not the masterpiece that many people want it to be, but is not the over-hyped disaster that the naysayers want it to be. It game is a good, thoroughly enjoyable yet flawed experience. But hey, Bioshock always has a paradise with flaws, so I guess that works out.
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  79. Apr 4, 2013
    5
    Gameplay: Bioshock Infinite's combat is so dumbed down it reflects the state of the gaming industry; remove content out and people will claim it to be a masterpiece. There is so much missing that it can hardly be called a Bioshock game, shame on Irrational games to limit the amount of weapons to a disgraceful two, shame on 2k for reducing plasmids from 13 to 8 as well as copying andGameplay: Bioshock Infinite's combat is so dumbed down it reflects the state of the gaming industry; remove content out and people will claim it to be a masterpiece. There is so much missing that it can hardly be called a Bioshock game, shame on Irrational games to limit the amount of weapons to a disgraceful two, shame on 2k for reducing plasmids from 13 to 8 as well as copying and pasting them all from Bioshock with essentially reskinning. Liked passive gene tonics? You won't like this game, because they made a huge leap backwards from a total of 24 to just 4. The 'tears' are limited to and only limited to combat: Ammo, Med-kits, Ground Turret, Flight Turret, Cover and Grappling hook. What did Infinite do right with combat? Simply the sky-rails and handymen fights; too bad there are a gran total of 7 of them throughout the 12 hour game.

    The story: Convoluted complemented with unmotivated characters. Elizabeth is such a forgettable character I had trouble remembering it writing this review, don't center your game's story around a generic Disney princess and invoking emotion for the sake of invoking emotion. The racism debacle has now spread from books to games, it's refreshing to have a game that treads unsteady ground for once, however like in literature the 'Racism is bad' theme gets redundant and deprives from the main story. The ending is great regardless of what anyone has told you, maybe rushed, but It is defiantly interesting.

    The visuals: Running on Unreal Engine 3, Irrational managed to make everything not look like plastic. Visual fidelity is fantastic but the city of Columbia is so forgettable where as Rapture was a hand-crafted marvel. The centerpieces and design choices are nothing new, the steam punk fad has been around, Columbia is not a new or interesting concept considering the explanation is just 'Science Because'.

    In the end I didn't dislike this game because it was a jumbled up mess, utterly terrible and I had spend 60 USD on it, I dislike it because it's just so mediocre, It's not a great game that makes me exited to find out what happens next, and it's not a bad game that I can laugh and poke fun at, it's in the uncanny valley of video game development along-side Call of Duty and recent Bioware games.
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  80. Apr 4, 2013
    5
    Well.... We know now that the marketing for this game was a success. 65 bucks for a 2 day game with no multiplayer? No thanks. Zero challenge in this game. Free supplies and unlimited lives built right in. The A.I. Let me take my time to line up my head shots. And the story? Wow. If you don't have an answer for something just use another dimension to fix it all up. I give a 10 to theWell.... We know now that the marketing for this game was a success. 65 bucks for a 2 day game with no multiplayer? No thanks. Zero challenge in this game. Free supplies and unlimited lives built right in. The A.I. Let me take my time to line up my head shots. And the story? Wow. If you don't have an answer for something just use another dimension to fix it all up. I give a 10 to the marketing team that's it. Rent it,beat it, forget it. Expand
  81. Apr 4, 2013
    9
    I can't recall the last time I was drawn into a game as well as in Bioshock Infinite. Even the earlier entries took me a while to really get into, but Infinite just clicked with me the minute I started it up.

    The city of Columbia truly looks amazing, and makes for a great visual contrast to Rapture. Anybody who is saying that the game has bad graphics is clearly only paying attention to
    I can't recall the last time I was drawn into a game as well as in Bioshock Infinite. Even the earlier entries took me a while to really get into, but Infinite just clicked with me the minute I started it up.

    The city of Columbia truly looks amazing, and makes for a great visual contrast to Rapture. Anybody who is saying that the game has bad graphics is clearly only paying attention to the raw graphical fidelity (which isn't the best we've seen recently, but it could be far worse) and missing the great aesthetic design that has been put into this game.

    The gameplay is almost a carbon-copy of the first two games, and it works just as well, if not better in Infinite. Instead of Plasmids from Bioshock 1 and 2, Infinite introduces Vigors which work almost the same, but instead have very different effects from Plasmids, creating very good tactical mixes between them. The two weapon limit is a little disappointing, but overall the gameplay is still very solid and it lives up to it's predecessors.

    As expected of a Bioshock game, the game tells a fantastic and engaging story. Although, much of the story can be missed, as the majority of it is told through voxophones, which are Infinite's version of the previous games' audio diaries.

    Despite a few flaws, Bioshock Infinite is still one of the best games released in recent years, and well worth buying, especially for fans of the previous games.
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  82. Apr 4, 2013
    10
    This is by far one of the best single player experiences in recent memory. The gameplay is fun, the story is fantastic and well executed, and you actually care about the characters. That's rare in games these days, but Bioshock Infinite pulls it off wonderfully. I am a fan of the Bioshock series in general, and now after playing though Infinite, and again in 1999 mode, I can honestly sayThis is by far one of the best single player experiences in recent memory. The gameplay is fun, the story is fantastic and well executed, and you actually care about the characters. That's rare in games these days, but Bioshock Infinite pulls it off wonderfully. I am a fan of the Bioshock series in general, and now after playing though Infinite, and again in 1999 mode, I can honestly say this is my favorite of the trilogy. I am an older gamer, of the Atari generation, and still a hardcore gamer to this day. I have played so many games over the years that I am no longer easily impressed or engrossed by a game anymore. So I have to give kudos to the devs on Bioshock Infinite, they did it. An easy 10 out of 10. Expand
  83. Apr 3, 2013
    7
    10 for originality. 8 for story. 7 for interesting tear and vigor. 5 for overall combat fun. The combat is fun the first few times. Though as game goes on, the combat design got lazy. Bigger enemies start to become plain invincible to most of your abilities, which means gameplay actually devolve into shoot-n-run-to-cover just like COD. 4 for over-hyped Elizabeth which is actually10 for originality. 8 for story. 7 for interesting tear and vigor. 5 for overall combat fun. The combat is fun the first few times. Though as game goes on, the combat design got lazy. Bigger enemies start to become plain invincible to most of your abilities, which means gameplay actually devolve into shoot-n-run-to-cover just like COD. 4 for over-hyped Elizabeth which is actually just scripted banter and cutscenes, and close to zero interactivity. I felt more connected to Bioware characters. Expand
  84. Apr 3, 2013
    10
    Few games affect me enough to where I am literally slack-jawed in awe; but Bioshock Infinite accomplished this in me. The story is absolutely not to be missed. Sure, I didn't adore all of the combat; but once you were able to strike a balance of Gunplay versus Vigors, it was actually a lot of fun to set up elaborate chains and combos. Regardless of gameplay, again, the story is 100%Few games affect me enough to where I am literally slack-jawed in awe; but Bioshock Infinite accomplished this in me. The story is absolutely not to be missed. Sure, I didn't adore all of the combat; but once you were able to strike a balance of Gunplay versus Vigors, it was actually a lot of fun to set up elaborate chains and combos. Regardless of gameplay, again, the story is 100% absolutely worth seeing through to the end I am still mesmerized by it.

    Play this game, it is an instant classic.
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  85. Apr 3, 2013
    10
    Almost magical. 5.1 surround and a GTX560 on super high. I loved it from A to Z. Loved the ending,loved the gameplay, loved the soundtrack, loved the feeling of been in another world literally. Loved the acting, all the little details everywhere. Loved the difficulty, the enemies, the smoothness of the fighting /guns/vigor/rails. Only minor things I would have changed, like still inAlmost magical. 5.1 surround and a GTX560 on super high. I loved it from A to Z. Loved the ending,loved the gameplay, loved the soundtrack, loved the feeling of been in another world literally. Loved the acting, all the little details everywhere. Loved the difficulty, the enemies, the smoothness of the fighting /guns/vigor/rails. Only minor things I would have changed, like still in 2013, players have no legs. Many games pulled it off nicely like bf3 and others, I really don't get it. the repetitive same faces, but still, this deserve a 10/10. Expand
  86. Apr 3, 2013
    10
    In my opinion, to truly enjoy and understand Bioshock Infinite, you need to play through it twice, which I did and enjoyed greatly. I was disappointed at the weapon system, but using that 8th vigor (no spoilers for you) really was great fun, the theme was in tune considerably, a city stuck onto Colonial America, etc and it really shows that, something other games that touch upon theIn my opinion, to truly enjoy and understand Bioshock Infinite, you need to play through it twice, which I did and enjoyed greatly. I was disappointed at the weapon system, but using that 8th vigor (no spoilers for you) really was great fun, the theme was in tune considerably, a city stuck onto Colonial America, etc and it really shows that, something other games that touch upon the subject water down to an extent.

    As for the gameplay, it was perfect, I'm surprised to see such a considerable amount of negative reviews myself. I think they just need to go back to Call of Duty if you ask me.

    Anyway, my point is, great game, great fun. Was worth it, you will also need to play it twice to understand the ending too.
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  87. Apr 3, 2013
    10
    lets forget about the score........i dont even played this game yet...its about feeling and moods...alcohal drugs and hate....a word called love..............and long lost ...whatever........10 means its all good forever and i agree :).....................i must provide a score ....like i said 10 then :P
  88. Apr 3, 2013
    0
    The guys that voted 9 or something are probably coming from console, cause from a PC point of view the game is complete garbage: the model are really simple (console port), the color and caracter are super simple and animated not that well (poor console port) the caracter in the game are a total of 10 maybe, maybe less, and all of them look alike in apparences and behaviour (poorThe guys that voted 9 or something are probably coming from console, cause from a PC point of view the game is complete garbage: the model are really simple (console port), the color and caracter are super simple and animated not that well (poor console port) the caracter in the game are a total of 10 maybe, maybe less, and all of them look alike in apparences and behaviour (poor development?)

    And don't let me started about the story, wich is full of holes, meaningless, somehow disturbing and in the end quite annoying (i just liked the SPOIL "10 second" of the story when the finger thing is revealed). The black people are the poor guys, then not, they are the bad ones, then not, all of them are bad, even you! Wow what a development...

    Everything else is really garbage, and this game seems like a incomplete product pushed on the shelfes just for money making. And to use the Bioshock trend to sell a coplete different product is really not good...

    I?m just happy that i got it for free, or i would have really wasted a lot of money for a mediocre game with nothing but hype behind it...
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  89. Apr 3, 2013
    10
    What a game, blew my mind. From the beginning to end, the visuals were outstanding, and what drove the game was not the gameplay but the bautiful scenery and characters. Well deserved 10/10
  90. Apr 3, 2013
    7
    Wasn't what I was hoping it would be. Would've been better if everyone was a lunatic like in the other bioshock's. The NPC act like drones no character to them. Also I HATE SIDE KICKS! I don't know why this side kick was necessary. Was some survey taken and 9 out of 10 boy scouts agreed that side kicks are awesome? At least this side kick isn't constantly trying to kill itself.Wasn't what I was hoping it would be. Would've been better if everyone was a lunatic like in the other bioshock's. The NPC act like drones no character to them. Also I HATE SIDE KICKS! I don't know why this side kick was necessary. Was some survey taken and 9 out of 10 boy scouts agreed that side kicks are awesome? At least this side kick isn't constantly trying to kill itself. Would've been better if you could've told the side kick to back off or stay here or go away Ill call you if I think I need a side kick. Expand
  91. Apr 3, 2013
    5
    I don't remember when was the last time i actually uninstalled game that i hadn't even played through yet. Well this unfortunately was one of those times. I could compare this game to so many different FPS games out there and this just outright repeats every single one of them. I cannot understand why critics are giving 9 & 10 ratings to a game which is repetitive pipeline run throughI don't remember when was the last time i actually uninstalled game that i hadn't even played through yet. Well this unfortunately was one of those times. I could compare this game to so many different FPS games out there and this just outright repeats every single one of them. I cannot understand why critics are giving 9 & 10 ratings to a game which is repetitive pipeline run through game. I'd say this game is like Dishonored 2.0 with more advanced graphics but still alot less content and almost no replay value at all. Expand
  92. Apr 3, 2013
    8
    Overhiped. SERIOUSLY overhiped, out of proportions. But that doesnt make it bad game. I could understand those score games from users, but to sertain extent. But giving this game 0 or 4 is overreacting just like giving it pure 10. Except in pretty design, great story, fluent gameplay, this game is step backwards comparing to original Bioshock.AI have some issues. Besides beign almostOverhiped. SERIOUSLY overhiped, out of proportions. But that doesnt make it bad game. I could understand those score games from users, but to sertain extent. But giving this game 0 or 4 is overreacting just like giving it pure 10. Except in pretty design, great story, fluent gameplay, this game is step backwards comparing to original Bioshock.AI have some issues. Besides beign almost completelly unchalenging, they also have a habit to act strange when dors are closing behind you. You get back into place where there was a bloody fighting seconds ago, but they wonder around like nothing happened.They are also completelly ignoring Elizabeth, but its ok, atleast you dont have to babysit her all the time. Mentioning Elizabeth, nothing important, but its a bit annoying when she wants to pass you ammo or something, if you dont react in a second she wont throw it at all. Also, I really wanted to see those details which devs were mentioning about her s interaction with enviroment in idle moments, but as soon I take a step to get a better view she leaves whatever she was doing, and resumes to follow you.Like I said gameplay is fluent and fun, but nothing you aint saw already in original Bioshock.Travell system in Columbia is great addition, but game is linear anyways, with clear mission, without alternative endings. Too many hipe doesnt helps, when you expect too much usually you get disappointed. But nevertheless game is great, but not how much critics are praising. Expand
  93. Apr 3, 2013
    9
    this game is amazing, brilliant, one huge problem the ending it was not as abd as me3 but that ending WTF?, its confusing odd and is just 20 minutes of walking. The rest of the game is great some levels feel a little lazy cough* cough* shanti town, but its still a great story and the tiny tie in to rapture brilliant!!
  94. Apr 3, 2013
    3
    I quite liked the storyline even though it was as obvious as the nose on your face, the end cinemagraphic was really a joy and well worth the praise it has already got. I was however disappointed in the gameplay, it was far too linear and nowhere near difficult enough. Each area was quite small and easily traversed without much difficulty, even towards the end it was far too easy to killI quite liked the storyline even though it was as obvious as the nose on your face, the end cinemagraphic was really a joy and well worth the praise it has already got. I was however disappointed in the gameplay, it was far too linear and nowhere near difficult enough. Each area was quite small and easily traversed without much difficulty, even towards the end it was far too easy to kill off the Bosses without using all the Vigors, ammo or specials that could Elizabeth could muster.
    Another annoyance was the skylines, they never really went anywhere..a quick trip around the block and that was it. Primarily used to get to another level within the level you were in so no use in navigating Columbia at all which would have been a nice touch.
    Don't get me wrong, I really enjoyed this game, it is beautiful (in the near distance) and gripping and nostalgic (for old America (I'm not a Yank)) but I felt that it was all too easy and nowhere near big enough, I wasn't looking for a sandbox game like GTA or Saints Row but a bit more than a poke in the park that we ended up with would have been nice, after all it was just a small floating cloud city.
    I'm really surprised that it gets the huge scores it does but there you go, I can only base my score on what I have played before and I have been around a long time so I have a lot to compare against!

    I think I will play it again but explore everywhere before moving on and see if it changes my mind.
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  95. Apr 3, 2013
    3
    Same old FPS mechanics, about the same old gameplay as bioshock from a few years ago, the storylines decent but other than that pretty boring game, there is alot of good liberal propaganda though if you like that.
  96. Apr 3, 2013
    10
    Games can be art. This one certainly is. Its beautiful, smart, mysterious and edgy. I loved every second of it. Everyone should play it and i dare you not to like it. It's impossible.
  97. Apr 3, 2013
    10
    An amazing feat in story-telling. Bioshock Infinite will give you a mind blowing experience if you really give attention on it's story. I wanna give this game a 9.5, because the gameplay is a bit lackluster if you compare it to the story. The control is a bit weird for an FPS game, so a little bit of adaptation is required for playing. I died so many times because there's no radar here.
  98. Apr 3, 2013
    10
    People should support this game to encourage video game developers to make more games like this. It's a true work of art, an touching story about regret, faith and redemption. It perfectly combines striking storytelling, amazing gameplay and a deep story. Furthermore, they made Elizabeth one of my favorite female game characters:) Keep on the good work, Irrational Games!
  99. Apr 3, 2013
    8
    From the time you invest in one hour, you are hopelessly lost in a beautiful world of exotic pleasantries. I often found myself just stopping and admire the views that I have been granted and the joyous occasion of old time culture. It gives you subtle hints that the world up there has its flaws as you venture deeper into the abyss.

    It seems to have a underlying message of today's world
    From the time you invest in one hour, you are hopelessly lost in a beautiful world of exotic pleasantries. I often found myself just stopping and admire the views that I have been granted and the joyous occasion of old time culture. It gives you subtle hints that the world up there has its flaws as you venture deeper into the abyss.

    It seems to have a underlying message of today's world that the outside we live in is a appealing fruit placed in a basket. But if you bite into it, its nutrition has been devoured by the spoils of greed and brainwashed corruption. Religious views from the writer definitely has a strong opinion about today's religious following.

    Your Companion is certainly the most dependent experience I have witnessed. Even though you don't need her to continue if you are wonderful in FPS. But because she gives you money, ammo and Salt (mana) during combat, she is definitely a asset. Various spells you encounter are not always used as I tend to my favorites, and a few spells tend to be useless. Perks have been added to add a RPG flavor which is a nice addition to the games arsenal, especially for those that don't favor the RPG experience.

    A.I, is dumb as usual, nothing special there.

    Story line has been well developed and created several story archs that is molded at the end which creates the "OH SNAP!" However, to create a wonderful story that is flawless, multiple hints to demonstrate the "OH SNAP!" emotion needs to be implemented through the games environment. It just seemed as though they just said, "Let's put this in it!" but did not give any hints during the game experience. I feel if I played this again, and try to see the hints during the game, I would not see them. But overall it was enjoyable, environments was lavish, and story was convincing to suck you in. just wished they do hints to not one of the conclusions, but the other multiple conclusions as well.
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  100. Apr 3, 2013
    10
    исскусства.

    сверх составляющая
    рекомендую
Metascore
94

Universal acclaim - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. PC Master (Greece)
    Jun 5, 2013
    92
    Play BSI slowly, relish the moments and don’t rush to the end. It’s certain that you will have lived one of the richest gaming experiences that, as far as narration, lyricism and story are concerned, will take a lot of time to forget! [May 2013]
  2. CD-Action
    May 7, 2013
    85
    A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]
  3. May 1, 2013
    80
    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]