User Score
8.6

Generally favorable reviews- based on 9926 Ratings

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  1. May 9, 2013
    4
    Formulaic 'waves' of enemies in set areas ruin this otherwise beautiful game. Gone is the sense of freedom, exploration and choices that made the first two Bioshocks so much fun. This is, instead, a repetitive shooter with little to draw you in, and even less to keep you there.
  2. Jun 14, 2013
    3
    The great grandson of the legendary System Shock 2 is a sobering example of how even venerated IP's can end with a whimper, not a bang. Gone is the atmosphere of tension, solitude and slow, cloying fear, of being a rat in an alien maze, desperately fighting the machinations of a near-ubiquitously powerful, intelligent enemy who hates you more than anything else. Gone is the rapidlyThe great grandson of the legendary System Shock 2 is a sobering example of how even venerated IP's can end with a whimper, not a bang. Gone is the atmosphere of tension, solitude and slow, cloying fear, of being a rat in an alien maze, desperately fighting the machinations of a near-ubiquitously powerful, intelligent enemy who hates you more than anything else. Gone is the rapidly blurring dichotomy of you and the warped genetic monstrosities you fight against. Gone is the sprawling, labyrinthine level-design that made you feel a stranger in an even stranger land.

    Instead, brightly coloured setpieces tower above poor-quality environmental textures plagued by pop-in effects and graphical errors. All pretensions of atmosphere disappear in a neo-Americana hell, populated by a number of identical racist caricatures whose threat towards you is as laughable as their suicidal and stupid combat AI. What tropes of old remain, like the strange powers you and an illogically small proportion of NPC's possess, the garish, loudly coloured vending machines, are not given even the merest pretensions of logical existence in a world that remains true to the 'Shock series in barely more than name alone.

    The satisfying gunplay of Bioshock is replaced with something that seems two steps back guns feel like they lack weight and impact, melee combat has gone from having some of the most visceral and brutal force to an insufficient, chaotic slugfest. Each blow of the wrench in Bioshock 1 felt like the fist of an angry God compared to the mess that is Infinite's hand to hand combat. Weapon upgrades feel tacked on, (gone are the tactical uses for each weapon: You will rarely require to change between two.) lacking the incredibly unique feeling and game-changing add-ones of Bioshock that added striking visual components to your weaponry.

    Gunplay itself is almost parodic your limited selection of weapons, when the gimmicky or inferior are pared away, leave you to fight against generic waves of identical enemies with your iron sights and in what feels like a near slap in the face, _regenerating shields._

    Plasmids (or 'vigours') feel similarly superfluous, despite an obvious attempt to broad the range of options both between and within them. Their use feels as unsatisfying and generic as the gimmicks of many other mid-quality FPS offerings that the Shock pedigree should stand above. Environmental uses for vigours are easily missed and of limited use. Contrast the feel of the fire power in Bioshock and Bioshock Infinite. In the former, a click of the fingers instantly set an enemy ablaze. It was fast, punishing and conveyed the utter power of ADAM, at the expense of your own body. It was a standard fallback for many players for good reason, for it was ubiquitously useful, but not overpowering. In the darkness of Rapture, the flames you ignited with a snap of your fingers were immediate reminders of power.

    In Infinite, the clunky, slow moving projectile feels more like a grenade. Enemies who rush at you wildly in chaotic, rarely tactical combat make efficient use of the power difficult, and the flames themselves seem ineffectual, difficult to use when other powers are simpler and easier to use. Environmental uses like conveniently placed oil-slicks are rarely of any real value. The use of almost any vigour seems a waste of resources. Unsatisfying, unrewarding, unpolished.

    The story itself is a decidedly average mess, riddled with plot holes and uncompelling characters. Your constant companion is, while relatively likeable and useful, not something I expected from a franchise that made it's name on the back of well-crafted atmospheric tension.

    Gone too are some of the rewarding RPG elements, replaced by a bizarre 'gear' system that seems more at home in a Borderlands game than Bioshock. Not a few hours into the game and you are furnished with a pair of trousers that allow you to punch people from three-times the distance away, (often launching you off the edge of the city to an untimely, undeserved death) or another item of clothing that inexplicably causes opponents you strike in melee to spontaneously burst into flames and burn to skeletons before your eyes. A hat it was, I think. What were they thinking?!

    This is of course rhetorical. It is obvious what they were thinking. A combination of changing appeal to a casual audience and rushed production values, Infinite is the death-knell of the 'Shock series. What's worse is that the this same audience of 'gamers', too captivated by their understanding of (actually visually average, but disguised by gross amounts of bloom and fog) setpieces that the developer literally drags your attention to as 'good graphics', (which is what a good game is all about, right?) who purchase an identical Call of Duty game EVERY year, are lapping titles like Infinite up.

    Rest In Peace. We hardly knew ye.
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  3. Mar 31, 2013
    3
    A bad shooter with a bad narrative. A high budget babysitter for the undiscerning consumer.

    -Limitation to two weapons leaves combat incapable of being as varied as in previous bioshock games or any decent shooter. -Regenerating shield turns any challenging combat into a glorified game of peek-a-boo -Major reduction in passive character building (dozens of tonics vs the selection of
    A bad shooter with a bad narrative. A high budget babysitter for the undiscerning consumer.

    -Limitation to two weapons leaves combat incapable of being as varied as in previous bioshock games or any decent shooter. -Regenerating shield turns any challenging combat into a glorified game of peek-a-boo
    -Major reduction in passive character building (dozens of tonics vs the selection of character upgrades)
    -Removal of hacking
    -Removal of research
    -Simplification of powers system (no separate currency to purchase, no upgrading)
    -Melee mechanics designed to emulate those with cerebral palsy

    And, on a more subjective level
    -total reversal of atmosphere
    -robotic, mostly non-interactive NPCs
    -a moderate improvement over the originals, but still awful animations, just more noticeable with more NPCS
    -Boring moral "choices" with no impact
    -Mostly, though, it's poisoning the shock series even further with time-hopping infinite universe wankery. A bad Bioshock game, for sure, but a bad game on its face, mechanically and especially narratively.
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  4. Mar 28, 2013
    3
    I must say im a little confused. I didn't play the original Bioshock as the subject didn't appeal. However, ive was gifted a copy of this one and was looking forward to it based on his praise. The subsequent guilt caused by what im about to say isn't enough to told my tongue!

    Why is this game scored so high by so many people? i don't get it. The game is a simple run and gun with ugly
    I must say im a little confused. I didn't play the original Bioshock as the subject didn't appeal. However, ive was gifted a copy of this one and was looking forward to it based on his praise. The subsequent guilt caused by what im about to say isn't enough to told my tongue!

    Why is this game scored so high by so many people? i don't get it. The game is a simple run and gun with ugly graphic, poor animations, and weak linear level design. Horrible style mash-up, poor UI, and clunky controls. Aliens: Colonial Marines got ripped apart last month (By myself included) for being a very average game with a big set of boots to fill. However i wouldnt say this game is technically any better. It feels like a very average last gen game to me. I prefer gameplay to graphics but i found this game lacking in both. I am genuinely confused by the gushing reviews of "perfection" this and "masterpiece" that.

    It was a constant race toward the reason to switch it off. Between the boredom and the motion sickness caused by the poor mouse sensitivity settings, i got no enjoyment from this title at all. The motion sickness piped it in the end and i gladly quit after only a few hours ....probably forever.

    For goodness sake play a demo! I guess this game is love it or hate it. P.S. If someone wants to pay me a large amount in used notes, i will say its great aswell!
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  5. Apr 8, 2013
    3
    This review contains spoilers, click expand to view. I wanted to love this game, I really did. The original Bioshock is my favorite game of all time, this game had me longing to go back and play it. It's been said over and over, yes, the game has a beautiful landscape, other than that, it's a flop.

    First, there is no lock-picking, puzzles, and very limited upgrading. I remember playing the original Bioshock and you could hack turrets, camera, etc. You have one vigor (lame excuse for plasmids) that can take control of turrets. It will fire on your enemies for 10 or so seconds then turn back on you. There is no way to fully take control of them and you find yourself just blowing the thing up as soon as possible. This brings me to my next point. I only used shock jockey once acquired, there are seven or so other vigors but use up too much salt and are pointless. They have a new clothing system but only two or three items are useful.

    The weapons could have been interesting but they give them all to you right out of the gates. You can upgrade them easily and they are readily available. Usually you get better weapons as the game progresses, they just seem to throw them at you whenever. You can only hold two at a time. I never found myself really getting to like a certain weapon and upgrading it. You just pick stuff up, fire it till empty, and some other gun will be lying next to you.

    There is only one real boss fight, (lady Comstock) all of the other characters are killed via cut scene. This really make for anti-climatic missions. The last mission is very mundane and ends up feeling like the previous quest. I beat this game in probably six hours on hard.
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  6. Mar 30, 2013
    3
    Mid level combat ,mid level scenario,completely uninteresting rail combat,vigors.A modern classic of modern big game industry's click and watch the movie, style game.
  7. Mar 29, 2013
    4
    This isn't Bioshock- It's pretty, it's nice, the art style is fantastic. But this is not Bioshock, this is incredibly dumbed down linear cut and dry with the name Bioshock slapped on it.

    No lockpicking, no hacking, no puzzles, no upgrading. Furthermore it's JUST a game, enemies will shoot you when they can't see you. Run randomly to outflank you when they have no idea where you are they
    This isn't Bioshock- It's pretty, it's nice, the art style is fantastic. But this is not Bioshock, this is incredibly dumbed down linear cut and dry with the name Bioshock slapped on it.

    No lockpicking, no hacking, no puzzles, no upgrading. Furthermore it's JUST a game, enemies will shoot you when they can't see you. Run randomly to outflank you when they have no idea where you are they will run THROUGH your bullets to take 'cover' they randomly simulate what a person would do in a firefight.

    It's terrible, any hope you have of being immersed is constantly stolen from you. As you are constantly reminded not only is this a game- it's JUST a game. As a movie this would be fantastic, as an adventure game even better. But as a FPS with the Bioshock name on it? Absolute nonsense.
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  8. Mar 30, 2013
    4
    the game would have been better if it just didn't have a plot, but the "PLOT" which was written by a few english majors who got high and read wikipedia leaves a pretty bitter aftertaste in your mouth to what was already a mediocre run and gun game with okay visuals
  9. Mar 29, 2013
    3
    If BioShock was the original rock band, BioShock 2 was the patchy break up album, which just leaves BioShock Infinite the poor man's cover band.

    I'll just list what I dislike to save time... Dislikes. Terrible F.O.V. and poor mouse settings. Constant reminders"Are you sure you want to go to the area you just pressed yes to go to?" etc. Elizabeth is one of the most annoying 'buddies'
    If BioShock was the original rock band, BioShock 2 was the patchy break up album, which just leaves BioShock Infinite the poor man's cover band.

    I'll just list what I dislike to save time...
    Dislikes.
    Terrible F.O.V. and poor mouse settings.
    Constant reminders"Are you sure you want to go to the area you just pressed yes to go to?" etc.
    Elizabeth is one of the most annoying 'buddies' in a game ever, walking in front when trying to shoot enemies, talking inane crap whilst walking around you like a fly in your peripherals, not to mention her clattering shoes,(Jesus).
    There's way too much money and ammo lying about, and that's on the hard setting, this just ruins any sense of tension there could of been. Pathetic A.I., you could have replaced them with potatoes and it would of been just as challenging.
    Ken Levine lookalike N.P.C's? Maybe this is just me, but one of the male head models looks the spitting image of Ken Levine. I'm cool with a little 'in house' fun, but when there's only about four head models in the whole game it gets a bit tedious.
    Bad collision detection. The invisible walls around lots of objects is laughable.
    A talking protagonist. This doesn't work for me, but this is a personal thing I guess. As the games progressing, I don't want to be told what my characters thinking or feeling as it just destroys any sense of immersion. The Graphics are no better than a 2007 game, with bells and whistles on. Not that graphics make a game, but the masses that seem to be praising this pale imitation tend to think it's visually stunning. On the whole, it's just a terrible reproduction of the first BioShock but set in the sky for novelty. It's difficulty is so easy a child could finish it, (perhaps this explains the high scores,) and the story just feels like something a first year student would write an essay about after their first spliff. (Heavy man).
    Oh I forgot to mention the Willy Wonka lift at the beginning! HaHa, that was so funny, oh it wasn't meant to be..?
    3 stars for the sky-lines.
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  10. Mar 29, 2013
    4
    This game is not very good if you actually like enjoying game process instead of watching poorly animated NPC, engaging frustrating half-assed combat and exploring boring railed levels without any glimpse of interactivity. It's a fun watching people saying how good this game is without saying what actually was good (Hint: NOTHING). This game is very mediocre shooter with sorta good, butThis game is not very good if you actually like enjoying game process instead of watching poorly animated NPC, engaging frustrating half-assed combat and exploring boring railed levels without any glimpse of interactivity. It's a fun watching people saying how good this game is without saying what actually was good (Hint: NOTHING). This game is very mediocre shooter with sorta good, but inconsistent graphics (good fx, somewhat limited models, ugly foliage, terrible animation). Expand
  11. Apr 7, 2013
    0
    This game has been referred to as a "work of art" by many, and I don't disagree at all with this. The setting is incredibly imaginative, the (outdoor) graphics are gorgeous, the plot is semi-brave, mostly fleshed-out and very suspenseful. I adored the plot, I adored Elizabeth, and I adored the sky city of Columbia. So why do I have no choice but to give this a highly negative review...?This game has been referred to as a "work of art" by many, and I don't disagree at all with this. The setting is incredibly imaginative, the (outdoor) graphics are gorgeous, the plot is semi-brave, mostly fleshed-out and very suspenseful. I adored the plot, I adored Elizabeth, and I adored the sky city of Columbia. So why do I have no choice but to give this a highly negative review...?

    The game is an interactive movie more than it is, well, a game. Every single-player campaign and story released today cannot truly qualify as a game. Everybody who picked up this game would have been grossly unimpressed by the shoddy and thin "core" gameplay elements here, had this game been released in the era of real games (80's to the 00's). Given the outstanding reviews, I expected either a retro game experience or a revolutionary one, and got something that would probably be best described as a diluted version of Call of Duty's gameplay. Now, don't bite my head off for that one. It's clear that all FPS games today borrow from the core formula used in "modern warfare"-type shooters, like the ability to carry only 2 guns, the recoil physics, the *very* specific ammo types, the realistic iron-sights, cover-and-heal mechanics, 'hit' indication on your reticule, checkpoint saves, etc. etc. Newer gamers take these for granted they are really just annoying little copy-cat additions all the latest FPS games have. The point is, the actual gameplay borrows from a modern shooter and yet feels as clunky and unsatisfying as a previous-generation shooter, failing entirely to be either one.

    The guns are *extremely* unimaginative and generic (shotgun, burst-gun, sniper rifle, non-sniper rifle...), and some of them are completely useless. This is a highly redundant and annoying system. For example, since you lack alternate firing modes, you literally have to switch to a burst-gun and use exclusive burst-gun ammo instead of using an SMG and switching it to burst fire, saving you one ammo type to collect.

    There are plasmids in this game, now relabeled as "vigors" for some reason. You get several types, each with a very amusing short tutorial video, silent-film style. Unfortunately, though useful and somewhat creative, they are often ineffective and expensive to use.

    Item collection is erratic as hell. You will find 'vigor ammo' ("salts") all over non-combat scenes but extremely sparsely placed over areas of prolonged combat. For this reason, you usually find yourself maxing out your relatively small "salts gauge" and unable to collect additional salts for half the game, while being unable to use any vigors for the other half of the game because you have no salts left! The same thing applies to ammo, which is made even worse because you can hold very little ammo of any type, and there are far too many types in the game due to the inflated number of generic guns available.

    Thankfully, however, a very pleasant-looking NPC supplies you with a bit of health, salts and ammo during battle to compensate for the awful item placement. She will give it to you in the nick of time, but if you run out again, you're screwed you have to wait a very long time to get anything else from her. It works to balance out the poor level design, but it is just a patch on an ugly gameplay wort.

    For a game with such an enormous graphics budget, some of the characters look very cartoonish while others look human. There are also *very* few face models in this game. Columbia is populated almost entirely with Generic Male NPC #1 and Generic Female NPC #1. I understand the need for face model recycling, but when you have three clones of the same woman in front of you with different voices, it gets ridiculous. There are also many invisible walls, which become apparent when you try to shoot around obstacles or jump on crates. And for the love of The Prophet, don't look at background details too closely! The bag of apples is literally a JPEG of a pile of apples stretched over a bag and what's worse, the designers put full-3D apples on top of them for the player to collect. The graphics are *very* far from being fleshed-out in any way here.

    The best weapon is a melee hand-held slicing thingy, kind of like the painkiller (if you can even remember that game...) You use it to bash enemies' heads in, and you can perform overly gruesome finishing moves with it. There is *no* reason to use these moves, unless you like seeing heads explode, and the little indicator that tells you when to activate them is not easy to find in a pinch. Also, every time you melee, the camera gets fixed in the attacking direction, meaning if you melee multiple times, your character is thrown between enemies and you're essentially just button mashing at that point, because you can't see what's going on. The number of enemy types is also slim and uninteresting.

    In short, play this game for the story. It's a pretty good one, but if you were expecting a fun game, look elsewhere!!
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  12. Mar 26, 2013
    4
    I really don't understand why are people so overwhelmed by this game. Lets see first thing is graphics, well this is such a clever ruse, all that bloom, fog and light shafts are well placed to cover poor models and textures in general(and I am not a person who praise graphics but this simply couldn't be overlooked). Next thing is horrible collision zones, at first it was not a big deal butI really don't understand why are people so overwhelmed by this game. Lets see first thing is graphics, well this is such a clever ruse, all that bloom, fog and light shafts are well placed to cover poor models and textures in general(and I am not a person who praise graphics but this simply couldn't be overlooked). Next thing is horrible collision zones, at first it was not a big deal but it became more and more annoying. Also difficulty is pretty low i cannot even imagine how easier the game could get on lower difficulties. Story and characters are mix up of several clichés with several ups and downs and for once finally useful sidekick on the contrary enemy AI is quite poor and you will see big number of enemies stucked in some obstacle. There is also that unpleasant fact that this game embrace only checkpoint saves. So not being a fanboy nor hater i have to say Bioshock Infinite is pretty average game with tremendous hype, I'm glad i got my copy free because otherwise i would be really really angry at myself for wasting money. P.S. for all the people that say Bioshock is best rated FPS in history just check Half Life 2 and see for yourself Expand
  13. Mar 26, 2013
    4
    I fell for the hype and bought it because of all the rave reviews but didn't like it at all. A mediocre shooter at best with dated graphics and uninteresting setting and story.
  14. Mar 26, 2013
    4
    This review contains spoilers, click expand to view. I mean, if nothing else the game certainly looks nice, the visual aesthetic is great. That being said, the rest of the game is pretty bad compared to Bioshock 1 and is absolutely wiped out by SS2. There are three different variations on a machine gun and three different variants on a grenade launcher alone. I actually feel like I'm playing Halo in the sky with this one move from one wide-open area with obvious cover and spawning generic enemies to kill, then move to the next and repeat. Oh, and don't forget Elizabeth, who you either have to comfort every ten minutes or who throws you health and ammo like nobody's business because god forbid there's a little bit of challenge. Not to mention the needlessly complicated time travel 2deep4u plot with, guess what, a twist halfway through the game! Oh man, it's almost like we didn't see this coming because Ken Levine hasn't put this in two famous games already! Why Halo 4 has a 6.9 user score but this has a 9.0 is beyond me when they both suffer from the same problems. Oh, and I almost forgot to mention the completely subtle message of Booker immediately becoming a racist dick upon being baptized. Nice job with the subtlety, Ken. Expand
  15. Mar 28, 2013
    4
    Four hours into the game and I am still not convinced. Loved the trailers and hoped for a great experience, but it still feels awkward, somehow untouchable. For me, it's like walking and fighting through a picture which has a cartoon-ques look with brutal content and no soul, no vibe, no grounding, just a lot of details. I will not complain about the rosebushes made of "concrete", theFour hours into the game and I am still not convinced. Loved the trailers and hoped for a great experience, but it still feels awkward, somehow untouchable. For me, it's like walking and fighting through a picture which has a cartoon-ques look with brutal content and no soul, no vibe, no grounding, just a lot of details. I will not complain about the rosebushes made of "concrete", the birds who are able to fly under water and through statues or the washy pixels when you get closer to walls or any other objects. The graphics are not sensational, but OK. The disturbing part is, that they are supporting the strange atmosphere of this game by blocking you to immerse into it. I hope for the better in the hours to come, but I have little hope that I will warm up. What a shame. Expand
  16. Mar 26, 2013
    0
    I might not mind the ZERO choice, on-rails, gameplay if the story-line made any kind of sense or if I cared the least about the main character, but he goes from being an idiot to being a bigoted genocidal maniac. Maybe I should have played the previous bioshock games for this to make any kind of sense.
    As-is this just looks pretty, but the gameplay is so linearly on-rails it's tormenting.
    I might not mind the ZERO choice, on-rails, gameplay if the story-line made any kind of sense or if I cared the least about the main character, but he goes from being an idiot to being a bigoted genocidal maniac. Maybe I should have played the previous bioshock games for this to make any kind of sense.
    As-is this just looks pretty, but the gameplay is so linearly on-rails it's tormenting. You can genocide everyone in your way (for no apparent reason), or just run past them all, your actions have zero impact, you never get to make any real choices and should you somehow fail you get seemingly infinite immediate retries.
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  17. Mar 26, 2013
    0
    One of the worse use of DirectX9 ever. Abusive HDR and bloom, VERY VERY small FOV texture are ok when you are far, but as any game on Unreal Engine 3, texture look's really ugly when you try to enjoy close-up in the game.

    Most confusing game ever, hard to follow the story too. Tons TONS of good features got removed from it, (even hacking system like it had in Bioshock 2. Multiplayer)
    One of the worse use of DirectX9 ever. Abusive HDR and bloom, VERY VERY small FOV texture are ok when you are far, but as any game on Unreal Engine 3, texture look's really ugly when you try to enjoy close-up in the game.

    Most confusing game ever, hard to follow the story too.
    Tons TONS of good features got removed from it, (even hacking system like it had in Bioshock 2. Multiplayer)

    They tried to make an semi open world game, it failed totally, very confusing, not clear at all on where you need to go.
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  18. Mar 30, 2013
    1
    This game is absolutely overwhelmed. The graphics is mediocre, even in max settings. The low res textures and poor models are a shame. The story is complete nonsense, the characters have no personality. I hate it.
  19. Mar 27, 2013
    0
    The game is a disappointment. It was hyped so much that in the end it just shatters before succeeding in what it is trying to do. Bioshock 1 was a lot better than this. I really don't understand why are people so overwhelmed by this game. Lets see first thing is graphics, well this is such a clever ruse, all that bloom, fog and light shafts are well placed to cover poor models andThe game is a disappointment. It was hyped so much that in the end it just shatters before succeeding in what it is trying to do. Bioshock 1 was a lot better than this. I really don't understand why are people so overwhelmed by this game. Lets see first thing is graphics, well this is such a clever ruse, all that bloom, fog and light shafts are well placed to cover poor models and textures in general. Next thing is horrible collision zones, at first it was not a big deal but it became more and more annoying. Also difficulty is pretty low i cannot even imagine how easier the game could get on lower difficulties.

    I bought this game mainly for the story and characters, but it is not that good, and are mix up of several clichés with several ups and downs and for once finally useful sidekick on the contrary enemy AI is quite poor and you will see big number of enemies stucked in some obstacle. There is also that unpleasant fact that this game embrace only checkpoint saves.

    This game is quite average, and people need to start thinking for themselves and not pay attention to "Professional" reviewers, who are always biased, and have a hidden agenda with their reviews. Look at IGN for example they had the "exclusive" review, so they obviously wont rate it with less than a stellar review.

    Professional reviews suck, and that is just the plain truth.
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  20. Mar 18, 2020
    4
    Wow, after Bioschock 1&2 what a let down. Game is heavly offesive to Christians and goes nowere with it. Just imagine how it would be panned if any other religion was used as a base. Odd changes like no map, bad level design with a LOT of backtracking and heavly linear progression. Weak main characters and antagonist, lots of bugs.
  21. Feb 19, 2022
    0
    Does not launch on Steam. Unacceptable!
    I'm gonna get a refund for this piece of crap.
  22. Jul 18, 2015
    3
    Very intriguing story line, which I am not sure even fully makes sense. The gameplay is in no means a step up from the last two games.
    No longer is there any mini-game, instead you just collect lock picks to access hidden things. The upgrades on your guns make no physical changes or make them look cooler or even act differently really. I know the game was focused more on story, and I
    Very intriguing story line, which I am not sure even fully makes sense. The gameplay is in no means a step up from the last two games.
    No longer is there any mini-game, instead you just collect lock picks to access hidden things. The upgrades on your guns make no physical changes or make them look cooler or even act differently really. I know the game was focused more on story, and I think it is certainly different, and thought was put into it. I just do not like it as much as either of the first two Bioshocks.
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  23. Nov 23, 2018
    3
    Я бы хотел посмотреть на данное произведение с другой стороны, хотелось бы быть максимально объективным. Я прочитал достаточно много отзывов к данной игре, и все они веют слюнями: "какая игра красивая; какой сюжет; какая графика (про графику я думаю люди вообще с горяча выдают, либо совершенно не разбираются в играх); какие глубокие персонажи, в особенности Элизабет; какой большой выборЯ бы хотел посмотреть на данное произведение с другой стороны, хотелось бы быть максимально объективным. Я прочитал достаточно много отзывов к данной игре, и все они веют слюнями: "какая игра красивая; какой сюжет; какая графика (про графику я думаю люди вообще с горяча выдают, либо совершенно не разбираются в играх); какие глубокие персонажи, в особенности Элизабет; какой большой выбор оружия (тоже бред запредельный) и т.д.".

    На мой личный взгляд (кстати все сказанное - это мое личное мнение, кто-то может быть с ним несогласен. Критику я воспринимаю адекватно) игра слишком линейна. Я к тому, что таких игр пруд пруди, ответвлений ноль, ты двигаешься строго по курсу. Возможно кто-то скажет, что здесь и не нужна альтернатива, ибо сюжет и так неплохо завязан и тут я готов поспорить. То что заложено в концепции сюжета, в самой игре отображено на семерку и как раз если бы именно к этому сюжету добавить некую альтернативу по ходу прохождения, то все это можно было бы преобразить даже на десятку. Но разработчикам это даром не надо, линейность лучше. Были какие-то побочные под задания, но на полноценное ответвление это даже близко не похоже.

    Существенной красоты графики я не заметил, она сделана для своей игры. Разработчики знали, что люди схавают, вот и схавали, а весь мир в игре можно было куда лучше реализовать. Компания делавшая эту игру давно о себе заявила (думаю все знают что я имею в веду).

    Оригинальной механики в игре попросту не существует. Может быть я не увидел ее? Хотя прошел всю игру, изведав каждый уголок и потом прошел дополнения (в дополнениях кстати идентичная песня). Где-то читал про большой выбор оружия, тут лучше я вообще промолчу.

    Все можно было сделать лучше, особенно заменить тупую линейность на сюжет с альтернативой.
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  24. Mar 7, 2020
    1
    2k does not respect low spec gamers, pulls games from gfnow without any warning.
  25. Aug 10, 2021
    2
    Скучный запутанный сюжет, непонятная концовка, убогое управление, ужасная система зелёных стрелочек, физика тоже говно, в принципе вся игра кривая, только шутерная составляющая оставляла хоть какие-то надежды по началу, но надоела через 30 минут игры... постоянный недостаток патрон превращает игру из шутера в какой-то Resident Evil, отвратительная физика оружия, его звук и дизайн. ИзСкучный запутанный сюжет, непонятная концовка, убогое управление, ужасная система зелёных стрелочек, физика тоже говно, в принципе вся игра кривая, только шутерная составляющая оставляла хоть какие-то надежды по началу, но надоела через 30 минут игры... постоянный недостаток патрон превращает игру из шутера в какой-то Resident Evil, отвратительная физика оружия, его звук и дизайн. Из плюсов только ИИ и компаньон в лице Элизабет. Ну и стилистика (сеттинг) А еще русского языка нет в игре (только руссификатор от энтузиастов), только в меню. Expand
  26. Oct 21, 2022
    4
    I played this game as a teenager and enjoyed it. But dear god, as an adult, it doesn't compare to the previous Bioshock titles. The thematic elements of the games are not developed enough and have a very simple message of ''religious extremism is bad!'' ''power can be corrupt in many forms, no matter what side you're on'' or stuff like that. When Bioshock 1 and 2 delved more into theI played this game as a teenager and enjoyed it. But dear god, as an adult, it doesn't compare to the previous Bioshock titles. The thematic elements of the games are not developed enough and have a very simple message of ''religious extremism is bad!'' ''power can be corrupt in many forms, no matter what side you're on'' or stuff like that. When Bioshock 1 and 2 delved more into the sociological aspects of society and how people reacted to it, and what you as a player experienced from it. In that, well, the gameplay doesn't add or contribute anything to a sense of choice, you aren't really given one and it goes against the theme of infinite possibilities. But given the game's hectic development, I am not surprised. I don't think I can recommend it, the game falls apart by the 2nd act and it quickly becomes apparent how much was scrapped and then reworked simply to make a coherent game that had excessive shooting sections. I don't think a newcomer or Bioshock fan should play this, it's easier to watch cutscenes. Not a fun title. Expand
  27. Aug 29, 2021
    3
    This game is average at best, but all those praises sung to it make it one of the most overrated pieces of digital art ever. А pretentious plot, coupled with an incredibly raw gameplay and unmet expectations from trailers - the only things you will find here.

    Bad game > overrated game
  28. May 17, 2021
    2
    This game is very shallow.

    I didn't find the gunplay to be anything special, and I feel like vigors just don't belong here. Weapon upgrades are also very bad. Applying this system with the two weapon system isn't a good idea. And the upgrades are useless. And the guns all feel the same. And multiple ammo types have been removed. And why are there RPG's in 1912? Also, I really don't like
    This game is very shallow.

    I didn't find the gunplay to be anything special, and I feel like vigors just don't belong here. Weapon upgrades are also very bad. Applying this system with the two weapon system isn't a good idea. And the upgrades are useless. And the guns all feel the same. And multiple ammo types have been removed. And why are there RPG's in 1912? Also, I really don't like Elizabeth. And the game is relying on her to hold itself up. That's a problem. I've been NPC blocked more times than I can count. This happened a little in the first Bioshock, but it's ridiculous here. I literally got stuck in a doorway for over 5 minutes. Speaking of Elizabeth being annoying, she talks over the audio diaries. Why? The autosave is a really bad idea. I don't like relying on it to get me through the game. I had a situation where I couldn't get the auto save to work and there's no manual save, meaning that every time I turned the game on I had to start all over again from the beginning, regardless of my progress. The vigors absolutely suck in this game. First off, why are they even here? How did these people discover Adam? Was it found inside a flying pig? And why did Columbia develop vigors anyway? Rapture was all about the development of science at the expense of morality. Why the hell would a hyper religious society of Christians be playing god like this? And they don't even make any practical sense. Combat plasmids made sense in Rapture because there was a civil war. Why are vigors being developed for combat? And why don't the military use it? Outside of one or two with either the fire or crow vigor that rarely show up? Vigors are so illogical and stupid in this society.
    In gameplay, I really don't like these. They cut the max vigors down to 8. That isn’t a problem, and the fact I can hold all 8 at once instead of 5 makes sense for the faster paced style of this game. And being able to use vigors and guns at the same time is a good improvement (one that Bioshock 2 already made)
    Unfortunately, the vigors suck. They either function exactly the same or they're so useless you'd never use them. I find it amazing that Bioshock 2 gets so much hatred, even from people like the Completionist, for not adding new plasmids, but this game gets rewarded for reducing the plasmids and diluting the remaining ones till they're unrecognizable.
    I found the possession vigor to have a lot of bad ideas. Enemies are supposed to commit suicide once the vigor stops, but many enemies commit suicide with a rocket launcher and the blast radius can also hurt the player. That's bad game design. And it happens a lot. I also noticed that if an enemy, like a gun turret, doesn't kill itself, then you have to wait for the possession to wear off before you can shoot it. How did this not come up in play testing? I discovered it at the beginning of my first playthrough. I cannot believe this made it into the game.
    Also, the bullet sponge ghost bosses are insufferable to deal with.
    The story is really not good either. The first act of the game is literally just a single event (finding Elizabeth) being recycled 3 separate times and ironically, for as much hate as Ken Levine seems to have for Bioshock 2 (even though he didn't bother to help the relatively much smaller dev team that made Bioshock even once throughout the relatively tiny development time it had) this game copies a lot from that one. Even down to Elizabeth basically just being Eleanor but less good.
    Why are black people even living in Columbia? It's not exactly easy to get onto a flying city and they obviously weren't natives there.
    And why don't the black people actually use vigors? It's not like they're hard to find

    And the manipulative attempts to spotlight choices to the player, only to lie and have them mean nothing is so dishonest and insulting.
    Also, Booker is an idiot.
    So much of the dialogue reads like a bad fanfiction you'd find on Wattpad.
    The ending is also just stupid. Just banging pots and pans together. What a lazy copout.
    By the time the Comstock death scene happened, I was so thoroughly done that I started listening to podcasts and stuff in the background. God, that monologue just went on and on and on. I hate games with several hours of unskippable cutscenes.
    And Elizabeth's powers are extremely nebulous, poorly explained, and just dumb
    They hyped up the songbird boss only to pull a lazy copout and throw it away in favor of that stupid blimp horde mode.
    Honestly, this game shouldn't be a Bioshock game. And many of the mechanics that we dragged in from other Bioshock games and crudely stapled onto this one hurt it the most. Especially the plot. And yeah, this story doesn't belong in Bioshock. Although, even on it's own terms, this story is dumb and the dimension jumping is really dumb.
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  29. Mar 25, 2021
    0
    The Worst in the series. Way worse than B2. Nonsense story, repetitive gameplay, tired arsenal of weapons.
  30. Aug 22, 2021
    0
    Terrible filler fights. Doesn't say anything meaningful about its themes. Ends up being offensive in its portrayal of those themes.
  31. May 19, 2022
    4
    Сначала я был просто поражён, какая в этой игре красивая графика и крутая атмосфера, а потом, когда дали пушку, это всё выветрилось, и игра превратилась в обычный шутан.
  32. Mar 2, 2022
    0
    It just feels so pretentious.
    The gameplay and Story don't really work together.
    Plus it has the worst DLCs ever
  33. Apr 8, 2022
    0
    very good game it was better than the first game and the story was amazing.
  34. Sep 3, 2022
    0
    Greedy publisher break the game by adding useless launcher. The game even won't launch. Don't play or just pirate it if already purchased.
  35. Sep 28, 2022
    0
    greattttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
  36. Dec 24, 2022
    4
    Never really played a bioshock game before this. I was kind of shocked at how bad the excessive enemies were in this game. One enemy after another in this rush of constant combat with the occasional story beat and thematic imagery thrown in there to make gamers gush about how this is somehow genius.
  37. Jan 27, 2023
    3
    A watered-down, less interesting successor to one of the greatest story-driven games of all time. All of the dreary, worn-down aesthetic of the first two is now all stripped away with a complete action game that doesn't even resemble BioShock. Had it not shared the name, it could easily be a different game entirely. The action-paced gameplay mixed with the confusing story that adds tooA watered-down, less interesting successor to one of the greatest story-driven games of all time. All of the dreary, worn-down aesthetic of the first two is now all stripped away with a complete action game that doesn't even resemble BioShock. Had it not shared the name, it could easily be a different game entirely. The action-paced gameplay mixed with the confusing story that adds too much to the previously established universe makes it a terrible sequel. Expand
  38. Jan 27, 2015
    1
    Another clunky shooter covered with lights and fog machines to hide the fact it's so poorly and cheaply constructed the graphics quality on maximum settings look no better than Bioshock.It was all hype and crap and insipid people buying into a steam punk theme...

    The story was borderline incest time travel Daughter/wife/killer WTH
  39. Jun 10, 2016
    2
    I suscribed on this site just to write the peculiar review.

    I wanted to make a point about the scenario, which was regarded as a true masterpiece by both critics and public. I wondered. Are people aware that they're being fooled? The scenario is very **** This ending twist, that was considered perfect, is sadly uninventive and stupid. Thousands and thousands of stories have had this
    I suscribed on this site just to write the peculiar review.

    I wanted to make a point about the scenario, which was regarded as a true masterpiece by both critics and public.
    I wondered.
    Are people aware that they're being fooled?
    The scenario is very **** This ending twist, that was considered perfect, is sadly uninventive and stupid. Thousands and thousands of stories have had this SAME STUPID TWIST since the dawn of time. Critics calling it ''the most inventive and surprising'' storyline of all time are just taking advantage of a mediatic buzz that happened around this game. Of course, calling a game ''the best of all time'' creates traffic on their pages. It's like if critics had to call out that a game is the best ever every year so dumbasses stay interested in their commentaries, which are empty of all substance.
    Please stop feeding mass media.
    The scenario was ****
    Like really, it's just a typical twist.
    No depth, characters are unidimensional.
    And they're baindead.
    Bye.
    Don't play Bioshock infinite.
    The other Bioshock were so amazing. Just discover them with a better mindset, forgetting this (bioshock infinite) crap.
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  40. Feb 16, 2019
    3
    Very disappointing game after the amazing first Bioshock game.

    I had high expectations because of the scores it got but after 20 hours i started to lose interest in the game. The relationship with Elizabeth suffered from pacing and development issues, the progress of the story felt nonsensical. The story is not complete and by the end it feels very lacking. The gameplay suffers from
    Very disappointing game after the amazing first Bioshock game.

    I had high expectations because of the scores it got but after 20 hours i started to lose interest in the game.
    The relationship with Elizabeth suffered from pacing and development issues, the progress of the story felt nonsensical.
    The story is not complete and by the end it feels very lacking.
    The gameplay suffers from terrible gunplay.
    The whole atmosphere felt very different and unfitting compared to the first bioshock.
    From a technical perspective the game is also mediocre.

    The whole praise seems overrated to me tbh, the game suffers from deep story telling issues and characterization issues as well, including boring and shallow gameplay.

    in my opinion, one of the most overrated games of all time.

    3/10
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  41. Oct 28, 2013
    4
    The most overrated FPS ever. The first Bioshock was a real masterpiece, but this boring, linear, killing-machine gameplay is one of the worst experiences I've ever had.
  42. Aug 27, 2013
    0
    More like bio**** if you know what im saying....
    it's crap, boring weapons, very repetitive, ending written by a high dog about quantum worlds and ****
    because everyone knows what quantum mechanics mean, you can say al kinds of random and everyone's mind wil be ''blown''. Elizabeth seems to be ignored by al the enemies and just tosses you to make the game easier, because it's already
    More like bio**** if you know what im saying....
    it's crap, boring weapons, very repetitive, ending written by a high dog about quantum worlds and ****
    because everyone knows what quantum mechanics mean, you can say al kinds of random and everyone's mind wil be ''blown''. Elizabeth seems to be ignored by al the enemies and just tosses you to make the game easier, because it's already extremely easy, you have regenerating shields just like al the modern shooters and the only threat is the boring ghost boss or the handymen who are just stupid bulletspunges. The e3 demo was a lie as well, stealth and choices aren't in the game (choices that change the game's story or gameplay). The weapon upgrades cost a ton so you will be only use the same weapons throughout the game and the upgrades are boring as hell, it's always +10 percent accurcy, damage, less recoil, you name it. People who call this game an artistic statement are just really ignorant. The game touches a lot of ''controversial'' topics, but none of them actually influence the main story. It's is just there to make an impact on people who have never read a good book because this story is Elizabeth seems to be totally shocked when you kill someone for the first time but continues to stop giving a afterwards and just throws weapons to you like it was her job.
    The graphics are rushed with a lot of blooming effects, which is cheap but i actually prefer such cartoon like graphics over realistic ones (although this game runs like even with my titan). Only if you are in to some good voice acting and some pretty enviroments this game can be worth about 10 dollars, but otherwise just stay away from it. I mean really people, how can this game with such a repetitive gameplay and cheap story be rated by some people as the best game ever.
    A huge dissapointment.
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  43. Aug 2, 2013
    4
    As a fan of the previous 2 games, I am very disappointed in this cash grab of a sequel. Not compelling; I can't understand how this game keeps getting rave reviews. Did the publishers pay the magazine reviewers to give such great reviews? It doesn't live up to the 'gameplay' trailers that were released on YouTube. There is no compelling reason for Elizabeth at all, yet she was supposedAs a fan of the previous 2 games, I am very disappointed in this cash grab of a sequel. Not compelling; I can't understand how this game keeps getting rave reviews. Did the publishers pay the magazine reviewers to give such great reviews? It doesn't live up to the 'gameplay' trailers that were released on YouTube. There is no compelling reason for Elizabeth at all, yet she was supposed to be a combatant in the videos. Gameplay is sadly lacking, it's just a shooting gallery as stated by other people on here. The game just does not live up to the hype and I am one very disappointed customer, even at Steam summer sale prices! The game is way too linear, as previously stated by others characters are not engaging. I would say this is their equivalent of "Duke Nuke'em Forever". An overhyped, overpriced, letdown of an unqualified failure of a sequel. Expand
  44. Feb 27, 2017
    2
    Pinnacle of burning trash masquerading around as a deep story with great gameplay. Terrible explanation of quantum mechanics, a failure in storytelling, a failure all around.
  45. Nov 29, 2014
    4
    This is a game that promises to be a 9/10, but I refuse to give it more than half, because it doesn't deliver on that promise. It is an fps, mechanically, but it's really a story you play. It's an intricate story with a mystery, which means it all comes together in the end. But instead of having this great "ah, ha!" moment where it all makes sense, you'll be left with "wtf!" and have toThis is a game that promises to be a 9/10, but I refuse to give it more than half, because it doesn't deliver on that promise. It is an fps, mechanically, but it's really a story you play. It's an intricate story with a mystery, which means it all comes together in the end. But instead of having this great "ah, ha!" moment where it all makes sense, you'll be left with "wtf!" and have to read some reviewers long explanation of what you just went through. I give the reviewer 9/10 for telling the story this game was supposed to deliver. Expand
  46. Mar 24, 2015
    3
    It is a big letdown compared to the previous games. The overtly simplistic gameplay and poorly written story has driven me off from this franchise for good.
  47. Jul 9, 2015
    3
    This game looks elegant and incredible at first sight, the entire flying city looks like a place where you'd want to live any day.. and that's about everything they got right in this game, the graphics. This game doesn't give you a sense of progress as you move forward with the story, which might I add makes no sense and leaves a whole lot of gaping holes in it, and a prequel to beThis game looks elegant and incredible at first sight, the entire flying city looks like a place where you'd want to live any day.. and that's about everything they got right in this game, the graphics. This game doesn't give you a sense of progress as you move forward with the story, which might I add makes no sense and leaves a whole lot of gaping holes in it, and a prequel to be desired. It is never explained to us how Elizabeth is even able to open this tears, and create more worlds, or the tower made her powers weaker, or how destroying it would all of a sudden completely change her personality. The game tries to be confusing, and it absolutely succeeds in that, but it's not the fun confusing, where you'll be happy to attempt to discover what it all means, it just gets boring, and has no deeper, and no goal except to confuse you and make you wonder all about your character. But before you think this game only deserves a negative rating because of the story, i'm gonna straight out say it. The story is probably better than anything else in this game (except the graphics). As I mentioned you get no progress as you're going forward in the game, but all of the enemies get harder. The most you can do is purchase double damage for your favorite gun and use it like that. There's also not a lot of guns you can use in the game, well there is a lot of guns, but you'll usually stick with the two best guns through the entire game, and the other ones will be placed for an illusion of diversity, same with vigors, you're probably going to be using only two of your favorite vigors unless you're really trying not to. There's also this gear in the game, which nobody seems to notice as a problem because YOU DON'T EVEN USE THEM. That's right, I had absolutely zero idea about the gear I picked up, and haven't felt stronger when I picked up something different. There are some things this game gets right, like the fact that there's no respawning, rather Elizabeth revives you. Or you go through some door, which also doesn't make a lot of sense and is never really explained in the story. Now you might think 3/10 is harsh, and I have to say that I've had some fun during the game, but as the ending sprung up it completely killed my mood, if it had a normal ending, and didn't try to be cool and different then other games, and just ended up being un-interesting and different than other games. If the ending was different, or even if the game left us with a cliffhanger it would be either a 6 or a 5 for me. But the ending left such a bad taste in my mouth that I still can't remove. The story is really linear, and you just find yourself doing the same thing through the entire game, basically killing people in the same exact way you killed them, and when it gets to the ending it **** it up even more. This game is an EPIC FAIL, and a outright **** you to all the fans of the previous games, and to all the people who spent their hard earned money on a game like this. If you still feel like playing this game, even after reading through my review, i'd suggest downloading it through piratebay, since this game is NOT worth a penny of your money. Expand
  48. Dec 3, 2016
    2
    Holy tired tropes. White knight much? Graphics and game play are fun, but the story is infuriatingly bad. I have refrained from profanity here, but this game inspires me to curse the armpit and pubic hairs of its designers.
    Our character, the Pinkerton man, is a hired thug with the personality of a handful of gravel. We are tasked with rescuing a young woman from her literal castle in the
    Holy tired tropes. White knight much? Graphics and game play are fun, but the story is infuriatingly bad. I have refrained from profanity here, but this game inspires me to curse the armpit and pubic hairs of its designers.
    Our character, the Pinkerton man, is a hired thug with the personality of a handful of gravel. We are tasked with rescuing a young woman from her literal castle in the sky, stealing her away from the zealot who has comfortably imprisoned her. SHE NATURALLY FALLS FOR US because, entitlement, really. I didn't get much further, because I can play other games with better equalized characterizations of humanity. Who wrote this piece of garbage game, /r/seddit?
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  49. Feb 9, 2018
    3
    This game mostly consists of exploring lifeless rooms and frantically clicking on trash cans and file cabinets in order to loot their uninteresting contents. This, I imagine, is intended to paper over the fact that most of the levels have nothing interesting in them, and there is almost nothing to do, look at, or think about for a majority of the game. I have perhaps never played a gameThis game mostly consists of exploring lifeless rooms and frantically clicking on trash cans and file cabinets in order to loot their uninteresting contents. This, I imagine, is intended to paper over the fact that most of the levels have nothing interesting in them, and there is almost nothing to do, look at, or think about for a majority of the game. I have perhaps never played a game that felt so bereft of content. It felt at times as if opening cabinets was the primary game mechanic.

    The potential gravitas of the world is undermined by a cloying circus-like silliness throughout.

    The story is nonsensical. The entire game is a promise that you will eventually understand what's going on, but there's no payoff. Despite playing with quantum probabilities and alternate realities, the story is ultimately incredibly deterministic, and neither the player nor the player character seem to have any agency or free will in the slightest.

    The combat is not fun. I started the game on hard, but turned it down to normal because I had no desire to spend any more time in combat than was necessary to complete the story.

    At about hour 3, I was already looking forward to the end, while I held out hope that the story would redeem my boredom at some point. No such luck.

    I am amazed to have played a game with such high production values that ultimately amount to almost nothing of value.

    It was a valiant effort.
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  50. Aug 26, 2013
    2
    Visuals: Basic graphics. Poor animations. Terrible AI you can stand on an NPC and they just look blankly at you. Repetitive unrealistic signage. Crude environments that would actually be impossible to really live in. Obviously designed to be rushed past while you bang bang blam everything that moves. It's all as fake as a chess board.

    Story: Really very lame various ideas are
    Visuals: Basic graphics. Poor animations. Terrible AI you can stand on an NPC and they just look blankly at you. Repetitive unrealistic signage. Crude environments that would actually be impossible to really live in. Obviously designed to be rushed past while you bang bang blam everything that moves. It's all as fake as a chess board.

    Story: Really very lame various ideas are thrown into the pot with no attention paid to sense. It's not internally consistent. All of a sudden you get these magical "vigors" with no explanation. Powered by "salt". Very lazy ideas. Vigor dispensers are everywhere, so why doesn't everyone have them? WTF are these patriot machines doing everywhere? The whole story of the lamb why would you build such massively gigantic heavy statues on a floating world? Why is there a need for SO MUCH FORCE everywhere and yet residents act like there is none?

    Shooting: Really all there is to it, bang bang bang. Enemies act completely stupidly and predictably at all times. This game really shows a totally simplistic and ugly American view of life in this world. It's quite sick really.

    I hated it and if you loved it don't expect us to be hanging out together anytime soon.
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  51. Aug 25, 2013
    2
    As a lot of people have said, overrated and over-hyped.

    The story takes itself too seriously and ends up making no sense, trying to stand out but failing. Gameplay is very bland, giving you limits on how you play the game. Vigors (the new plasmids) are completely irrelevant to gameplay but only a few times. The sky rail mechanics are broken and should not be used at all if on higher
    As a lot of people have said, overrated and over-hyped.

    The story takes itself too seriously and ends up making no sense, trying to stand out but failing. Gameplay is very bland, giving you limits on how you play the game. Vigors (the new plasmids) are completely irrelevant to gameplay but only a few times. The sky rail mechanics are broken and should not be used at all if on higher difficulty.

    I hate how people are so blinded by JUST the story and Elizabeth, who is the only interesting character in the game. Booker is a boring, static, and cliche protagonist. The AI are absolutely retarded when fighting. The handyman is the only exception to the bad enemy AI.

    Graphics are bland and covered by bloom, hdr, and lighting effects. Textures are mediocre to poor.

    The BI team obviously focused too much on story-telling to make this a top notch shooter. The only reason I gave this a two because of the good ideas and concepts (floating city, steampunk/dieselpunk style, enemy design). I hate to be writing a review like this, but I just can't get into this at all.
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  52. Jul 25, 2013
    3
    For the mind-bogglingly stupid save system alone, this doesn't deserve more than 5/10. It completely ruins any appeal the game has. Sure, if you're a teenager, unemployed or for some other reason have ENORMOUS amounts of free time, you won't give a about possibly having to play parts over again because you're not quite sure when the game saved the last time. Or maybe you'll even finish itFor the mind-bogglingly stupid save system alone, this doesn't deserve more than 5/10. It completely ruins any appeal the game has. Sure, if you're a teenager, unemployed or for some other reason have ENORMOUS amounts of free time, you won't give a about possibly having to play parts over again because you're not quite sure when the game saved the last time. Or maybe you'll even finish it in one sitting.
    But weird as I am, I don't want to play for hours straight. I like to have pauses in between playing. I like to do other things too. Which is why playing Bioshock Infinite frustrated me to no end, since I kept wondering when I can finally stop playing. Until I realized that the save symbol only flashes for like half a second.
    Add the fact that the graphics aren't really up to snuff (the way this game performs on high end machines considering it's fairly low detail models and textures is just not acceptable) and you get to the 3/10 I have arrived at. It's a shame because I really wanted to like this game. I loved Bioshock 1 AND 2 and thought the story of this one really showed promise. But there's no way I am going to continue playing this game until they fix the save system.
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  53. Aug 19, 2013
    0
    Exactly the path video games SHOULDN'T be taking. Dumb down every aspect of gameplay, throw in a cliche story to make the simpletons feel smart, and put the rest of your budget into marketing.

    A shallow excuse for a sequel, and an even shallower excuse for a video game. This is a $60 flavor of the month title that will be forgotten within a few year, do not support these kinds of titles.
  54. Jun 13, 2014
    4
    I'm another one not getting the hype. Sure, the graphics look good (even though that impression is created more through the use of trickery than actually beautiful textures but that's fine with me) and the setting is very interesting, but you never get to explore any of it. You move through a linear series of shooting scenes against poor AI using a clumsy feeling protagonist. The game isI'm another one not getting the hype. Sure, the graphics look good (even though that impression is created more through the use of trickery than actually beautiful textures but that's fine with me) and the setting is very interesting, but you never get to explore any of it. You move through a linear series of shooting scenes against poor AI using a clumsy feeling protagonist. The game is most interesting when you aren't shooting at things and that's a problem for a shooter. The story promises real depth but then abandons all that for shooting and drama, it never reaches real depth.

    If you're a fan of shooters, the action here will likely bore you and feel too easy, if you're a fan of sandbox environments and fascinating settings, you'll be frustrated by how you're not allowed to actually explore anything yourself and if you're a fan of adventure game story-telling, all the useless shooting will probably ruin the experience for you.
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  55. Jul 13, 2013
    3
    Boring combat and gameplay, uninteresting story and no challenge. Only good Bioshock was the first one, and even that was mediocre 7/10 tops. System Shock is where it's at.

    Be wary of the high scores BioShock Infinite received, a lot of them are given by new accounts whose sole contribution to metacritic is giving 10 points to Bioshock Infinite. Not saying someone's boosting the scores
    Boring combat and gameplay, uninteresting story and no challenge. Only good Bioshock was the first one, and even that was mediocre 7/10 tops. System Shock is where it's at.

    Be wary of the high scores BioShock Infinite received, a lot of them are given by new accounts whose sole contribution to metacritic is giving 10 points to Bioshock Infinite. Not saying someone's boosting the scores but it's a possibility.
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  56. Sep 28, 2013
    3
    Just a mediocre console game/port with polish. But the game is mostly very easy to complete due to poor design decisions of being given back your ammo when you die yet the monsters you killed still being dead. It has glimpses of fun but the title bioshock infinite is apt, it seems to go on forever but you really wish it was over. It starts very slowly and it is mind-numbingly linear andJust a mediocre console game/port with polish. But the game is mostly very easy to complete due to poor design decisions of being given back your ammo when you die yet the monsters you killed still being dead. It has glimpses of fun but the title bioshock infinite is apt, it seems to go on forever but you really wish it was over. It starts very slowly and it is mind-numbingly linear and the shiny new gear and vigors you find you'll hardly use or notice because they aren't necessary. Waste of money especially for those who won't appreciate the artistic/story side of the game. Expand
  57. Sep 24, 2013
    4
    Personally I found this game overrated. It looks pretty enough but the gameplay is just any old average 3rd person shooter. The game consists of waves of enemies and you doing this over and over again. The story was good but I can watch a film if that's what I care about.
  58. Oct 5, 2013
    1
    This is an interactive movie, not a game. The expectation with Bioshock is that the gameplay is in a sandbox; this one is linear. One expects to be able to skip cut-scene's and that they will be brief, most of the storyline (and advertising at the start) is forced on you. It's a half hour before you get a gun from the start of the game and some cutscene's last up to 15 minutes. InsteadThis is an interactive movie, not a game. The expectation with Bioshock is that the gameplay is in a sandbox; this one is linear. One expects to be able to skip cut-scene's and that they will be brief, most of the storyline (and advertising at the start) is forced on you. It's a half hour before you get a gun from the start of the game and some cutscene's last up to 15 minutes. Instead of adding game-play time was spent on recordings, video's, and other schwag added in all over the place. Graphics and ambiance are over the top and impracticable for a shooter; if you have a job and come home from a long day of work to get away from it all, you find yourself with a headache from sensory overload. Giving it a score of 1 because in the 3 hours of playtime, it didn't crash once and THAT is worth something in this industry. This one is for the kiddies, and certainly nobody who's ever experienced a proper FPS. Absolute garbage. Expand
  59. Nov 12, 2013
    4
    This game does not live up to the hype. I waited to buy this game once it came down in price and could snag a good deal on steam. However, it turns out it wasn't all that good of a deal. The story line is very predictable and generic. There isn't a character I cared about or even wanted to succeed. The game play is mundane. You only have a capacity for two guns. Granted the game lets youThis game does not live up to the hype. I waited to buy this game once it came down in price and could snag a good deal on steam. However, it turns out it wasn't all that good of a deal. The story line is very predictable and generic. There isn't a character I cared about or even wanted to succeed. The game play is mundane. You only have a capacity for two guns. Granted the game lets you swap out to different guns through out the game but I had no incentive to want to switch what guns I already had. Furthermore, I didn't see a need to keep using different abilities. You could just get by very simply without using them. I believe at one point I had a tip during a loading screen that reminded me to use them. Overall, to get through the game I had to force myself to turn each page. Expand
  60. Oct 27, 2014
    4
    Pros:
    Superb voice acting
    +Good music +Good artwork/style +Sky-Hooks/sky-lines are fun Cons: -Nonsense story -Little exploration -Inconsistent and poor characterization. Many characters are stupid. -Generally bad combat -Not really useful Vigors/abilities -2-gun carrying limit -Generic, boring (boss) fights I wanted to adore this game. I wanted to recommend it to everyone
    Pros:
    Superb voice acting
    +Good music
    +Good artwork/style
    +Sky-Hooks/sky-lines are fun

    Cons:
    -Nonsense story
    -Little exploration
    -Inconsistent and poor characterization. Many characters are stupid.
    -Generally bad combat
    -Not really useful Vigors/abilities
    -2-gun carrying limit
    -Generic, boring (boss) fights

    I wanted to adore this game. I wanted to recommend it to everyone I knew to play it. The trailers looked so promising, and I liked Bioshock 1 & 2; I just *had* to play the third one.

    Of course, I was blown away by the introduction: the shining, bright, beautiful hovering city of Columbia, and the background choir reminiscent of Amazing Grace. Followers praying in the serene, candlelit water, and an overzealous baptism foreshadowing something profoundly more sinister.

    I enjoyed the game until half an hour after rescuing Elizabeth. That was when the game's problems became apparent. The plasmids, now re-skinned as Vigors, lost much of its usefulness. All you have to do is spam Murder of Crows or fire for crowd control, but even then you rarely use them. Undertow was perhaps the most interesting and unique of the Vigors, and I didn't use it that often.

    The gameplay, particularly in regards to guns, was frustrating. You have about a dozen to pick from, but you can only carry two. That doesn't sound so bad until you realize that 1) you can't buy guns and 2) many fights are optimal for a certain gun, which means you won't have opportunities swap different guns until much later. Also, you can't craft or modify your weapons or ammo in any way, so you're stuck with a generic gun.

    Combat was mediocre at best. Same enemies suicidally bum-rushing toward you and rarely ducking behind cover when injured, with the occasional bullet sponge handyman thrown in. Shoot, spam crowd control, run, duck, rinse and repeat. Perhaps the most difficult part of combat was the Halo-styled shield, and if you were out of supplies you'd have to run to a corpse to gather if Elizabeth didn't give you anything. That was tedious and I didn't need to manage my resources, unlike the first two games. All of this was evident when you had to "kill" Elizabeth's "ghost" mother--not once, but *three* times in the same fight, with an infinite army of zombies. Easily, one of the worst and most monotonous boss fights ever.

    Then, the story. Wow, was it bad, and just behind Diablo 3. This story and plot was clunky and had more holes than a pumice stone. Comstock had the sense to lock Elizabeth in a tower, but didn't bother to groom her to become his heir until much later? She could open up tears in her tower, but never once tried stepping through it? Why didn't Booker and Elizabeth escape that way ASAP, either? Why is Songbird chasing Booker in the 2nd "timeline" when that timeline's Elizabeth is safe elsewhere? You probably get the point, but there are so many holes and problems it'd take a lot more than my character allotment to explain it all, especially the B.S. ending. You might not catch these problems the first time around, but you will the second or third.

    What a disappointment. The wonderful voice acting, the enlightening tidbits of the voxophone recordings, and the Sky-Hooks and the artwork/style are the saving graces from me giving it a 2 or lower. Please, don't believe in the hype and buy this game.
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  61. Feb 21, 2015
    2
    I like pc games a lot but could not understand the hype around this one. The story seems to be too complicated, shooting mechanics quite boring, the wanna-be-cool graphics are no really creating a feeling of un-linear game design.. this game just could not keep me interested.
  62. Jan 6, 2017
    4
    Pretty decent game in its own right but it's not a Bioshock. If they would have made it as its own game, instead of piggybacking on the name of the previous two then i would have scored it an eight. Looks good, plays good, but it falls short on plot nad pacing. It's almost like after the second game the writers turned into splicers and lot their mind a little lol Towards the end I foundPretty decent game in its own right but it's not a Bioshock. If they would have made it as its own game, instead of piggybacking on the name of the previous two then i would have scored it an eight. Looks good, plays good, but it falls short on plot nad pacing. It's almost like after the second game the writers turned into splicers and lot their mind a little lol Towards the end I found myself just running through it because I'd had enough and just wanted to see the ending and be done with it. It's alright, but they tried so hard to make a complex and witty story line that it ends up just being silly with several major holes in it. I would recommend if you can pick it up on a Steam sale. Expand
  63. Jul 15, 2013
    3
    It worries me that this game has so many positive reviews. It's the epitome of mediocrity. Poor story, gameplay, graphics, and difficulty (way too short and easy) will leave you wanting to replay the original.

    The gameplay is incredibly mediocre and provides no challenge whatsoever. There is absolutely no need for the salts (magic feature) as well. What irks me the most is Bioshock
    It worries me that this game has so many positive reviews. It's the epitome of mediocrity. Poor story, gameplay, graphics, and difficulty (way too short and easy) will leave you wanting to replay the original.

    The gameplay is incredibly mediocre and provides no challenge whatsoever. There is absolutely no need for the salts (magic feature) as well.

    What irks me the most is Bioshock Infinite's story (or lack of). It's extremely disappointing seeing sequel to a game with a very good story so cheesed up. The story also contradicts itself many times. The characters are also extremely cheesy.

    The set pieces look decent enough from afar but nothing to phone home about, and once you get close to them they're pixel messes. The faces on bodies of the humans and characters however are extremely uncanny.

    The difficulty is embarrassingly easy and provides no challenge. Most of the game seems to be shoot baddies cheesy dialogue shoot baddies repeat.

    To conclude, the game is the definition of mediocre, and left me just wanting to go back and play the original Bioshock the entire time. At least the original did everything this game aspired to do properly.
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  64. Sep 5, 2013
    0
    This game is abysmal. Complete waste of time and I'll apologize, but not worth a long review.
    Game play, mechanically speaking, as an FPS is disgustingly simple and usually bad and inconsistent. The weapons are not good with very little noticeable difference in "upgrades".
    The story is boring and drags on; Columbia is no Rapture. It was so bad I walked away for 5 months and then
    This game is abysmal. Complete waste of time and I'll apologize, but not worth a long review.
    Game play, mechanically speaking, as an FPS is disgustingly simple and usually bad and inconsistent. The weapons are not good with very little noticeable difference in "upgrades".
    The story is boring and drags on; Columbia is no Rapture. It was so bad I walked away for 5 months and then decided to finish it before uninstalling and that was a mistake. The ending is worthless drivel.
    BORING. I can't believe all the people that think this passes as even a remotely good game. Complete waste of time and money in every respect (and I loved Bioshock).
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  65. Jul 18, 2013
    0
    This game is just another over hyped piece of crap. I loved the first Bioshock and the second was pretty good. This game shouldn't even be allowed to be called Bioshock. The game is pretty but that doesn't make a game good. It was super easy and repetitive. It's nothing more than a glorified shooter. Nothing about it screamed Bioshock. I realize that since this takes place before Rapture,This game is just another over hyped piece of crap. I loved the first Bioshock and the second was pretty good. This game shouldn't even be allowed to be called Bioshock. The game is pretty but that doesn't make a game good. It was super easy and repetitive. It's nothing more than a glorified shooter. Nothing about it screamed Bioshock. I realize that since this takes place before Rapture, there aren't Plasmids, but "Vigors", but they're all stupid and useless. The AI are dumb and the weapons are terrible. You basically stick with two the whole game. Elizabeth isn't a very helpful AI. She's super annoying. Every 30 seconds I'm being tossed some salts or currency while I'm in combat. There is literally no exploration in this game what-so-ever. If you want to "explore", you need to have lock picks for Elizabeth to unlock doors for you. The story makes zero sense until you get to the ending. I don't understand why people have a hard time understanding it, It's an extremely easy concept to grasp. I understand it better than the people who adore this game, and I hate it. So that should say something about the nitwits who think that this game is a masterpiece. Overall this game was a huge waste of $60. Never buy into the hype for video games, because you will always get burned. Expand
  66. Jun 27, 2013
    2
    >2 weapon limit
    >no special ammo
    >uninspired generic CoD weapons >all vigors are stun+damage, except that water push one >each weapon has an almost identical variant that doesn't even use the same ammo >Halo shield >no hacking >nothing like neutral Big Daddies, Handymen are just big gorilla like enemies >story was redid 6 months before release >linear as levels, bad design >no
    >2 weapon limit
    >no special ammo
    >uninspired generic CoD weapons
    >all vigors are stun+damage, except that water push one
    >each weapon has an almost identical variant that doesn't even use the same ammo
    >Halo shield
    >no hacking
    >nothing like neutral Big Daddies, Handymen are just big gorilla like enemies
    >story was redid 6 months before release
    >linear as levels, bad design
    >no storing medpacks/salts to force Elizabeth to be relevant

    Mediocre game that on a great series.
    RIP System Shock 2.
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  67. Jun 18, 2013
    4
    i don't understand why this game has a 94 metacritic score.It's a linear FPS with boring gameplay.The story is decent but it's not enough.The only good character is Elizabeth.Booker is bland.It has no replay value whatsoever and thank God it doesn't have MP because it would be even worse

    final score 4/10
  68. May 22, 2013
    0
    Pros: Good vistas; put you in the air. Story is great but not original. Cons: Generic Shooter. A degradation if it is compared to the first Bioshock gameplay. Upgrading weapons and vigors are no fun. Quantum Physics in a game is not a new thing, please stop saying it is original idea. Many vigor upgrades for railway battle (wtf?) You will almost always miss your Carbine, which isPros: Good vistas; put you in the air. Story is great but not original. Cons: Generic Shooter. A degradation if it is compared to the first Bioshock gameplay. Upgrading weapons and vigors are no fun. Quantum Physics in a game is not a new thing, please stop saying it is original idea. Many vigor upgrades for railway battle (wtf?) You will almost always miss your Carbine, which is another guns make you feel more like a walking ****

    If you think the story is an original, just please play Chrono Cross and Chrono Trigger. This is apply especially for those teenagers out there, not knowing a better story was created more than a decade ago. And for sake of humanity, yes, don't get me wrong, I love Bioshock series! And I love the 1st Bioshock pretty much.
    And one more thing that spins me upside-down, some people cited that half of the budget for this game solely spends on the advertising. Here's the link: http://asia.gamespot.com/news/bioshock-infinite-creative-director-denies-claims-game-cost-200-million-to-produce-and-market-6405761
    They don't need to be afraid of the popularity if they believe it is a good game in development.
    Open eyes, and please see it clearly, the gameplay is just too generic.

    Conclusion:
    Don't believe the hype, money (read: advertising) can almost buy anything, even your ideas and beliefs, and your view.
    Thanks for reading.
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  69. Dec 7, 2013
    2
    This review contains spoilers, click expand to view. The FPS is completely a train ride. The story and level seem to drag out longer than necessary while leaving characters purpose unexplained. The ending makes the whole story meaningless. Expand
  70. Dec 9, 2013
    2
    3 hrs in so expect minor spoilers.
    This game is not only supremely boring and linear, it's also aggravating and repulsive from a story point of view. So there's this beautiful city in the clouds, where people live in (seeming?) harmony, and my job is to... kill everyone?! Violently and indiscriminately? Seriously, why would I do that? Because they're devout Churchgoers (not a big fan of
    3 hrs in so expect minor spoilers.
    This game is not only supremely boring and linear, it's also aggravating and repulsive from a story point of view. So there's this beautiful city in the clouds, where people live in (seeming?) harmony, and my job is to... kill everyone?! Violently and indiscriminately? Seriously, why would I do that? Because they're devout Churchgoers (not a big fan of religion myself btw)? Or because they haven't achieved race equality yet? Now how about changing these things through political and social means, you know, bringing about enlightenment and humanist thinking by educating people? But no. The only way to progress in this game is through mass-murder. Now if this was GTA I'd find that fun, too, but
    this game seems to be wanting taken seriously.
    Apart from that, it's just a very linear shooter with mindless enemies, repetitive gunfights and poor animation. Last night I actually fell asleep while playing go figure.
    A few points for the beautiful flying city, though.
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  71. Jun 7, 2013
    3
    Wow...way over-rated, first time post, doubt that anyone will read this under the weight of the accolades from some.
    Nothing THAT special about the graphics, and they were the reason I went as high as I did.
    The gameplay? Not as good as Bio-shock, and that's a fact. Made item, health and salt pickup pointless, for instance. The story?...Great, except I knew who Comstock was long before
    Wow...way over-rated, first time post, doubt that anyone will read this under the weight of the accolades from some.
    Nothing THAT special about the graphics, and they were the reason I went as high as I did.
    The gameplay? Not as good as Bio-shock, and that's a fact. Made item, health and salt pickup pointless, for instance.
    The story?...Great, except I knew who Comstock was long before their (Dewitt and the girl) "encounter" at Comstock house...and the end...then this is a time bubble...all this occurred, including Elizabeth's life only it didn't, NONE OF IT. or did it?..end result, instead of not caring at the end, (bad enough) I actually wanted to slap whoever thought it up...
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  72. Dec 19, 2013
    1
    go shoot, and that's the whole game, no deposit, I do not understand what it all like?
    I dont reccomend that, i got it on steamgifts, its not a game//
  73. Feb 2, 2014
    2
    This game was not made for me. I found it to be very boring, with the same rinse-repeat shootouts without much of a break. The story line and themes were incredibly convoluted. What a shame, considering I really like the first and second Bioshock. I will however, play it a second time on a higher difficulty to see if that makes any sort of difference. I really was hoping to enjoy this.
  74. Feb 26, 2016
    2
    Was duped by high ratings everywhere. The fact is, this game is heavily scripted. A linear corridor shooter. Could've watched the whole thing on youtube. Am I playing the game or is the game playing me?... (You get what I'm saying).

    The graphics and art style is alright but overall, I really can't recommend this game. It's downright boring!! I played like 4 hours and it's still boring!!
    Was duped by high ratings everywhere. The fact is, this game is heavily scripted. A linear corridor shooter. Could've watched the whole thing on youtube. Am I playing the game or is the game playing me?... (You get what I'm saying).

    The graphics and art style is alright but overall, I really can't recommend this game. It's downright boring!! I played like 4 hours and it's still boring!! I guess many people don't like challenges or games that requires your creativity on how to approach situations. Just follow, bam bam the bad guys, talk and follow again. Rinse and repeat. It's a first person game but it's not you, you are controlling someone else. Wut?? The npcs are talking to this guy who who happens to be you and you see him like it's you yourself but it's not you.... WUT???? OMG. Anyway, this makes you care less for everything cause you can't immerse yourself in this game. Nothing hits you or connect to you in a personal sense.

    So if the story campaign is bad what about the online segment? Well, there's none. Just a short linear single-player fps. Hmm....

    SO WHY IS THIS GAME 10/10 EVERYWHERE?? It's a 2 for me. 1 point for graphics, 2nd point for 'it's not the worst game I've played). Totally overrated.
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  75. Jun 8, 2014
    3
    the graphics are really poor, the gameplay of the past century and uninteresting story.
    The first and the second was really pleasant (the second less than the first)
    but then I took no pleasure and I had to force myself to finish this game.
  76. Mar 3, 2016
    4
    I give this game 6/10. It was okay, but not the masterpiece indeed. Game is overhyped in my opinion. I could give it 7/10 if graphics weren't childish though...
  77. Oct 29, 2018
    2
    Не знаю что тут Биошок делает в названий, мне не понравилось здесь ничего, дажэ в афро-американца не дали мячик кинуть. Но видно, что старались, так что пускай будет два балла.
  78. Feb 28, 2021
    4
    The gameplay is really not improved from the first two games. The gunplay is generic and the level design is mediocre. The skyhooks are about the only cool thing, but they felt underutilized.

    Elizabeth is cool, but Last of Us did it way better in the same year. Ellie was both a more compelling character and more integrated in the gameplay. The story is just garbage. I don’t understand why
    The gameplay is really not improved from the first two games. The gunplay is generic and the level design is mediocre. The skyhooks are about the only cool thing, but they felt underutilized.

    Elizabeth is cool, but Last of Us did it way better in the same year. Ellie was both a more compelling character and more integrated in the gameplay. The story is just garbage. I don’t understand why it got so much praise. I really don’t feel like wasting any more words on it. Judge for yourself.
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  79. Oct 18, 2022
    0
    the story is absolutely phenomenal, the game shooting mechanics are best of the trilogy, the plasmids were kinda off but that's another story. Also the 2 buried at sea dlc 's were also really great. just a masterpiece overall, if you haven't played it then please do.
  80. May 15, 2013
    4
    A VERY mediocre and average game probably the most over-hyped game of recent times.

    If I see a review on an established gaming site and see a game given a rating of 9.0/10, I'd would expect a game which would capture me from start to end, with plenty of new ideas, amazing graphics and story, a game you simply cannot put down until you played it to the end. Bioshock Infinite is a
    A VERY mediocre and average game probably the most over-hyped game of recent times.

    If I see a review on an established gaming site and see a game given a rating of 9.0/10, I'd would expect a game which would capture me from start to end, with plenty of new ideas, amazing graphics and story, a game you simply cannot put down until you played it to the end.

    Bioshock Infinite is a very average "run off the mill" shooter where you do what gamers do and did already for decades in first person shooters and there is nothing remotely innovative or new. The combat very quickly becomes extremely boring. The story is "bizarre" while at the same time, just a rehash of other, similar stories in countless FPS. Graphics are overall a joke, someone called it rightfully a "last gen" game. The only thing speaking for it are some "interesting" ways how the engine makes use of lights, but still from a technical perspective the graphics are abysmal, low poly-count characters/objects etc.

    What bugged me most about this game was not only that it was a sub-average shooter with no new ideas, but that the player is forced to play in the same environment (that city) for the entire time. I became quickly tired of the appearance of the city which AT FIRST (right in the beginning!) was full of life, but later on becomes boring with repeated elements, the same mobs, the same weapons etc..etc..

    I only had one "Oh Great!" moment, this was all the way in the beginning of the game where you enter that fair with all the characters and are eager just to stroll around and see the city and interact with the characters. But unlike a great sand-box style game where you would be able to continue to explore, the game then just becomes a mediocre shooter which rally doesn't bring anything notable to the table.

    There is only ONE plus point I want to give the game: As someone else already mentioned, the game has a phenomenal, fantastic sound atmosphere. This worked so great that you can play with headphones and you can literally pin point the location of where a sound comes from, better than what I've seen (I mean: heard) in any other game today. For example: I remember early on in the game I was in a part of town and started to hear muffled, far-away music. I was able to find the source of the music "by ear" just by listening to the sound as only help. This is done exceptionally well.

    As a side-note: This game in particular now will be my final proof never ever again to trust game reviews, including reviews by users here on MC. I see people rating this game a 10 saying "it is truly innovative" (which it is, BY FAR, not) and how the graphics are "fantastic". (They are "ok" for a modern system but far from "fantastic", let alone impressive). I also think its hilarious how so many are making the comparison to HL2, a game which is now 9 (nine!) years old. Ironically, HL2, although almost a decade old, had elements which are much better than this average, extremely overrated little game! Even the graphics of HL2, after about a decade can still stand up against this game, unless you are overly impressed by the better lighting effects of this game. Needless to say, HL2 (and many other games in that genre) did a lot of things better. THIS game is a game which I already forgot since there was nothing (literally) staying in my memory which one would expect from a "9 rated" game.
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  81. May 3, 2013
    3
    Like others, I'm confused as to why this game is being glorified as one of the best games ever made. I've run the gauntlet of pc gaming ever since the pre-Windows days and have had the pleasure of enjoying some of the most amazing pc games ever produced in history. With that said, this game is extremely average at best. I'm around 75% of the way through, and I'm struggling through theLike others, I'm confused as to why this game is being glorified as one of the best games ever made. I've run the gauntlet of pc gaming ever since the pre-Windows days and have had the pleasure of enjoying some of the most amazing pc games ever produced in history. With that said, this game is extremely average at best. I'm around 75% of the way through, and I'm struggling through the repetitive boredom to try and finish it.

    Without rambling in to every single thing I'm disappointed in, I'll simply say a lot of the game is repetitive (almost every fight scene plays out the same way), boring (so much down time explaining a story that is too confusing to absorb the first time), and unnecessary (80% of the weapons, vigors, and clothing is rarely used).

    It's a very disappointing game, and it's rather insulting to give something that is nowhere near a perfectly polished game such high reviews.
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  82. May 4, 2013
    2
    Absolute Rubbish. Sorry but this is not some groundbreaking tour de force. It is a VERY boring, very very dull run and gun. It's only "deep and meaningful" if you are a naive teenager and the graphics flatter to deceive. I am stupid enough to have paid over £20 for this on pc and it is a total waste of money. You cannot interect with people you just run about shooting things and sufferingAbsolute Rubbish. Sorry but this is not some groundbreaking tour de force. It is a VERY boring, very very dull run and gun. It's only "deep and meaningful" if you are a naive teenager and the graphics flatter to deceive. I am stupid enough to have paid over £20 for this on pc and it is a total waste of money. You cannot interect with people you just run about shooting things and suffering patronizing "clever" storytelling. YAWNTASTIC. I give it a 3 because it was interesting for the first hour and it hasn't crashed. All this pathetic hyperbole by reviewers is actually mystifying:- "visionary", "groundbreaking"....no not at all, in fact very mediocre, unless i've woken up in about 2003. MUST TRY HARDER Expand
  83. Dec 15, 2013
    0
    This is a good game on it's own. But compared to the original Bioshock and System Shock it is crap. As far as a Shock game i was very dissapointed even though I played through it twise (one time on 1999 mode, hoping for a bit of the old feel, but no).
    While Bishock and Systemshock feelt "real" and dynamic in a way few games do, Infinite feels more like a bland rail shooter. It is not
    This is a good game on it's own. But compared to the original Bioshock and System Shock it is crap. As far as a Shock game i was very dissapointed even though I played through it twise (one time on 1999 mode, hoping for a bit of the old feel, but no).
    While Bishock and Systemshock feelt "real" and dynamic in a way few games do, Infinite feels more like a bland rail shooter. It is not really a shock game anymore, you don't even have a map! (because you don't need one in this "corridor" shooter!)

    And while the splicers in the original Bioshock feelt very thoughtout and fitting to the setting, they just copied them to what is supposed to be regular humans in Infinite, taking another well thought out game setting and turning it totally unlogical. In Bioshock, crazy splicers jumping at you in frenzy make total sense. In Infinte regular policemen doing the same, not so much.

    They had the good sense to not involve nps:s in the first Shock games to much, in Infinte again, they just screw it up with populating the world in some areas with these "robots", just taking away from the feeling this is a real place.
    The best things about the game are Elizabeth as a character and as an AI. Very impressive. Also the story is interesting, but not as involving as in the original Bioshock. I had to judge this as a 0 to counter the ridiculous scores from people who seem to know nothing about games or what the Shock series is even about. This is a Shock for the CoD generation.
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  84. Aug 2, 2013
    0
    This review contains spoilers, click expand to view. graphically it's appealing however it's c,o,d gameplay lack of difficulty and very poor cliche' story bioshock infinite is highly disappointing in both my reviewer sense and personal sense, from it's first showing at 2010 to 2013 most elements of: open-world, story, uniqueness, and "feel" were all taken away in the 3 year transition and the ending was so forced that spending more time on it is pointless and while it looks very great for a 7th gen game, looks can't make a game good, to add on the game's score it was hyped up and only set itself for a hole that irrational will never get out of and now (my personal thoughts) i spent 150 us dollars on pre-orders hoping for a experience much like i had with the first 2 infinite was so bad that only after 2 playthroughs (one for personal, one to make this review, i have been waiting to make this review for months i am planing to a good friend of mine the dlc i am not getting the game is ASS just give the game and everything it came with to Expand
  85. Jun 9, 2013
    2
    A very pretty game with worthless AI, incredibly boring gameplay, a limited selection of enemy types, and more undeserved hype than you can imagine. No multiplayer, no challenge, zero replay value. The so-called 1999 mode is worthless to me because after finishing the game in normal mode, it exhibits problems that are simply not going to be resolved by making the game a bit harder.A very pretty game with worthless AI, incredibly boring gameplay, a limited selection of enemy types, and more undeserved hype than you can imagine. No multiplayer, no challenge, zero replay value. The so-called 1999 mode is worthless to me because after finishing the game in normal mode, it exhibits problems that are simply not going to be resolved by making the game a bit harder.

    The story is amazing only if you have somehow until now managed to avoid the concept of a videogame telling a story. If this is not a shocking new development for you and you enjoy an easy shooter without a lot of demands on the player, consider this if it ever goes below $10. Until then, save your money.
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  86. Oct 21, 2013
    2
    Bioshock Infinite is the best example of a game company favoring story over game play. The game holds the players hand throughout the game, there is a line the player can bring up to show where to go, or you can go exploring and rummage through trashcans for food that don’t do anything for the player. If you die the game just brings you back to life where you just died with little to noBioshock Infinite is the best example of a game company favoring story over game play. The game holds the players hand throughout the game, there is a line the player can bring up to show where to go, or you can go exploring and rummage through trashcans for food that don’t do anything for the player. If you die the game just brings you back to life where you just died with little to no consequence, even on the hardest mode available to a first time player. The difficulty in the game is just non-existent.

    The story in Bioshock Infinite is the best redeeming quality for the game. The player assumes the role of Booker, who is sent to Columbia to rescue Elizabeth to pay off a debt. The real positive part of the story is more of the characters than the actual time line of the story. The game makes you actually care about the characters, but the actual content of what you are playing just feels unimportant. Add one of the most disappointing endings to a game and you’ve got the story of one of the most overrated games of all time.

    The graphics are nice to look at, if you like the art direction the game took, and there is no denying that. While the game looks good, it still doesn’t play well.
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  87. May 30, 2013
    3
    I still haven't finished it yet, not because its difficulty (its a way too easy), but because i got really bored. Where to start:
    Graphics looks good if you stand 2 meters away from the monitor. Once you look at textures and models you realizes how poor it is.
    NPC are just annoying, dumb and lifeless (and poor modelled). Game dynamics are just COD-style, nothing that vaguely resemble
    I still haven't finished it yet, not because its difficulty (its a way too easy), but because i got really bored. Where to start:
    Graphics looks good if you stand 2 meters away from the monitor. Once you look at textures and models you realizes how poor it is.
    NPC are just annoying, dumb and lifeless (and poor modelled).
    Game dynamics are just COD-style, nothing that vaguely resemble the original BioShock. No real choices, no tactics with plasmids (yes, you have vigors but once acquired electricity they become just useless and repetitive), no real challenge. This game is so easy that you could die only if you throw your character over the cliffs (and then you are reanimated by your annoying companion).
    If you really wanto to complete your BioShock collection, just wait some month and buy it on sale.
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  88. Aug 22, 2014
    2
    Shame to see these overrated piles of rubbish appearing in this day and age.

    Graphics: Bloom, blinding lightning and smoke/fog covering up low quality textures and poor polymer structuring. Sound: Mediocre "christian influenced" music is almost dominating for more than half the game until they start to segment everything into eerie stressful, almost tribal drum music and even some
    Shame to see these overrated piles of rubbish appearing in this day and age.

    Graphics: Bloom, blinding lightning and smoke/fog covering up low quality textures and poor polymer structuring.

    Sound: Mediocre "christian influenced" music is almost dominating for more than half the game until they start to segment everything into eerie stressful, almost tribal drum music and even some quick Irish pub violin later on. This causes everything to have a very plastic feel (even though the ambiance is all good) and when combined with the seemingly random British accents, It serves only to give everything a plastic feel.

    Gameplay: Halo's regenerative shield is given to you on a silver platter (literally) to fend off a moronic AI that excels at nothing but to constantly take "cover" in plain sight. The only time I got even remotely overwhelmed was when they managed to pull off zerg-rush tactics but It turns out that was my fault since I passed the invisible "spawn enemy once he's here" line without killing everything in sight first. It also serves to be a real bummer as the weapons in this game either one-shot everything or have literally no impact on anything at certain difficulties leaving the game to be extremely easy or annoyingly tedious instead of properly hard.

    These maps also have to be some of the most mundanely linear things with invisible walls around every single corner which servers to be the biggest disappointment as the game is advertised to be "open-styled". But hey, gotta get the games on consoles somehow while also slurping it over half-arsed on a PC, right?

    Story: Predictable and incredibly confusing at the same time as the plot throws in space-time continuums like they're verbs. Other than that, the game is simply a massive corridor filled with enemies and the occasional carefully placed camera angles to sexually expose Elizabeth as much as humanly possible. Because hey, only kids will fall into the trap to buy this game... Right?

    Long story short, Buy it at a sale and get in with little in the form of expectations and preferably with two defunct eyes as well.
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  89. Jun 11, 2013
    1
    The most overrated game of the year, with a ridiculous setting, a badly-narrated plot that made no sense at any point, and that left the player wondering what's happening throughout the game. And the game itself was just an average, straight forward shooter that wasn't even much fun. It was a bore to get through it, and I only endured it because I wanted to see what the ending was allThe most overrated game of the year, with a ridiculous setting, a badly-narrated plot that made no sense at any point, and that left the player wondering what's happening throughout the game. And the game itself was just an average, straight forward shooter that wasn't even much fun. It was a bore to get through it, and I only endured it because I wanted to see what the ending was all about. Honestly, the game is not worth the time invested, and I don't know why all the critics are raving about it. Expand
  90. Mar 10, 2014
    3
    Frankly I don't know why this game has received such high marks. The story is convoluted, the ending is ridiculous and the entire theme of the game makes no sense. The graphics are very good and it's fun to ride the skylines, but other than that, this was a boring game and I couldn't wait to get finished with it. The demo is a highlight of one of the most interesting parts, but other thanFrankly I don't know why this game has received such high marks. The story is convoluted, the ending is ridiculous and the entire theme of the game makes no sense. The graphics are very good and it's fun to ride the skylines, but other than that, this was a boring game and I couldn't wait to get finished with it. The demo is a highlight of one of the most interesting parts, but other than that, I would recommend purchasing this game for as little money as possible. Expand
  91. Jun 1, 2013
    4
    People should really know the difference between graphics and aesthetics. The game looks nice, but not really graphics wise. Muddy textures were cleverly hidden by post-processing trickery. The story is shallow and makes use of multi-dimensional to make up for it. Intelligent people would only get the game, people would say. They treat quantum mechanics as magic and use it as cop-out forPeople should really know the difference between graphics and aesthetics. The game looks nice, but not really graphics wise. Muddy textures were cleverly hidden by post-processing trickery. The story is shallow and makes use of multi-dimensional to make up for it. Intelligent people would only get the game, people would say. They treat quantum mechanics as magic and use it as cop-out for plot holes in the story. I don't understand the 10s and 9s that people give to this game. The game mechanics is not even that perfect. Why should it even be called a video game if you don't even emphasize the game mechanics. Increasing difficulty increases enemy sponginess? Why can't you carry more than two weapons anyway? The weapon upgrades are meaningless, as the upgrades would only be countered by increased health of generic enemies, I should say. The weapons don't even feel that powerful because they don't stop your enemies on their tracks. All this flaws are then discarded because of the awesome ending? Biggest cop-out in a video game in this generation, more like. Infinite became meaningless with constants and variables. I scored 4 because of the aesthetics of the game, the sounds and the whole flying city thing. Not game of the year or even game of the generation material, as some people that has fallen to its mediocre plot and "mind-blowing" twist and ending. Buy Metro: Last Light instead. Expand
  92. Jun 2, 2013
    0
    This review contains spoilers, click expand to view. Pros:

    - Decent lighting effects (overshadowed by low res textures)

    - Solid sound design and effects. Music in the game helps support the plot at points in creative ways.

    - Excellent, believable, voice acting. This is the strongest point of the game IMO.

    Cons:

    - Completely on rails experience. You have this amazing city in the sky, but you can't explore it. You can't use the sky rail to move from one side of the city to the other. There is no sense of exploration. Columbia is reduced to a bunch of kill hallways.

    - No sense of atmosphere. You never forgot for a second that you were at the bottom of the ocean in Bioshock's Rapture. You'd hear creaking noises from the water pressure, and see leaking water from the outside coming in, etc. However, Columbia is not this way. You forget that you are floating in the sky unless you actively stop what you are doing to look at a building move slightly. This is the opposite of immersion.

    - Bland, generic, boring, useless weapons. I used 2 weapons in this game (volley gun and pistol) for 95% of the game. Except for occasionally using the sniper and RPG, you don't need to use any other weapons. They are there as an artificial display of 'weapon diversity'. Even the guns I did use were boring even when fully upgraded.

    - The vigors are completely unoriginal and boring. I did not need to switch between vigors as much as I should of.

    - Atrocious enemy AI. They scream and run at you with a billy club while you have an RPG. They seem to take cover and uncover at scripted times.

    - Key plot details are left in purposely out-of-your-way places (the Voxophones). If you don't stop everything you are doing and listen to them, then you won't understand the story and ending. This is horrible and lazy storytelling. The audio logs in Bioshock 1 complemented the story, they were not essential to it.

    - The story is incredibly convoluted and poorly written, and a lot of complex details are rushed in and thrown at you during the last 20 minutes, so you are sure not to understand. Terrible pacing. Complexity is not a substitute for quality.

    - The game is about 8 hours long. This is just downright insulting. Spend $60 to play an 8 hour game? A horrible, boring, poorly written, game no less?

    - False Advertising: This was a completely different game than what was shown in the E3 demos. I understand developers sometimes have to cut things out here and there for time reasons. But this was full-on Aliens:Colonial Marines-like false advertising. Watered down visuals (no dynamic lighting), watered down physics (small objects in the world don't get picked up by Bucking Bronco like they did in the demo), watered down animations, watered down enemy AI, and watered down textures. Even the sky-rail is better implemented than the final product. I don't care if it was 'because of consoles' or not. No reason is justified for lying to us. I have no idea why Irrational is not getting sued like Gearbox did.

    This is the entire game: You go to an area, shoot some enemies, loot, talk to Liz or have a cutscene, then rinse and repeat. Game of the year? Are you joking?

    If you liked the first two Bioshocks in any way, do not buy this game. It is an insult to the Shock series of games.

    There was not one second of this game where I could say it was "game of the year" and "completely groundbreaking" and "setting a new standard for video games" or any of the other hyperbole tossed around from gaming publications.
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  93. Jun 24, 2019
    0
    Overhyped trash, wanted to replay it but the gameplay is so bad, boring and mediocre I couldnt finish.
  94. Mar 20, 2014
    2
    As a regular game player I like to think I'm in tune with other game players. But this game has proved that wrong.

    I really do not get how such a mediocre linear boring game gets such a high mark from other reviews. I tried to like the game, honestly I did . I wanted to like it. It is a beautiful game which is why it got some points. But it is the same thing over and over again.
    As a regular game player I like to think I'm in tune with other game players. But this game has proved that wrong.

    I really do not get how such a mediocre linear boring game gets such a high mark from other reviews. I tried to like the game, honestly I did . I wanted to like it. It is a beautiful game which is why it got some points. But it is the same thing over and over again. Run a bit enter an arena fight bad guys. Run some more into another arena fight more bad guys. No skill in avoiding them or getting around them. Boring boring boring. Has it really come to this when a game like this gets top marks. Is everyone blinded.

    I really enjoyed the first BioShock. Plenty of options to figure out different ways to get the bad guys. The real need to conserve your precious ammo and health. All that I enjoyed of the first game seemingly stripped away.

    Sorry but I really do not get the hype of this game.
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  95. Jun 16, 2014
    2
    The game-play is extremely bland and unsatisfying. However, the story-line can be interesting at times. The graphics are spectacular, but round edges and water could be better. Most of the time, I am completely lost as to why I am being attacked, and who is attacking me. The actual game-play is terrible, a very basic shooter with only 2 or 3 usable guns.
  96. Mar 26, 2014
    4
    This review contains spoilers, click expand to view. As a fan of story in games, I found myself sitting at the end of the credits of Bioshock: Infinite with many questions swirling around in my head. Some about the game, some about the impact, but one that has stuck with me since: "Why does everyone think this game is a 10/10?"

    Usually, with sequels, developers try to innovate and create unique experiences in a similar universe of a game. They try their hardest to replicate the success of the earlier installments, and to try and make a title worthy of the series' name.

    Was Bioshock: Infinite innovative and unique? No.
    Did Irrational Games try their hardest to create this game? Not at all.

    E3 2011: 15 minutes of gameplay is released. It shows creative features with environment-reactive NPC's and large landscapes with dense setpieces. Elizabeth is also shown to react promptly to the drastic actions you take. You feel immersed in this world. It is beautiful, yet dangerous.
    Did any of this make it into the final product? Nope.
    The NPC's are lifeless and absent for most of the game. The graphics may be wonderful but that feeling of immersion quickly wears off the second you push that rotating blade into a cop's head for grabbing your wrist. And Elizabeth? She'll come later.

    Gameplay: Big question here: Why was this game a First Person Shooter? For a game trying to tell a story about conflicting ideals and the possibilities of alternate universes, why did shooting guards and ghosts in linear gauntlet sequences similar to Call of Duty seem to be the best choice? The "continuation" of the Bioshock name rears its ugly head here, as I feel Irrational was forced to make this decision due to keeping the similarity going. It didn't help, much similar to the gameplay changes from System Shock 2 to Bioshock. The difficulty system in the game is laughable, going up in difficulty means making enemies bigger bullet sponges, and that is it. While I understand the hype around other parts of the game, I believe 10/10 games to be nearly flawless. And the gameplay of this game is anything but, with its dull repetitive shooting galleries that take up most of the game, and with the unforgivable removal of key features that made this game unique to play. Development Hell kicked this poor game down.

    Graphics: This is the only part I can see the love for. The art style really makes the game seem like it was in development for six years. It's refined and has its own quirks. Yet your immersion in this beautiful world lasts for all of ten minutes.

    Story: Oh lord. While many might bag me down for saying I just didn't "understand," you're right. I don't understand. I don't understand the praise for this uninspired, bloated story with one of the most jumbled endings of any game I've seen in all of my life. The game starts with an overdone bashing of old American values, and it sure does bash you with it constantly and barrages you with "BLACK IS BAD" propaganda. It's all "THIS GOOD, THIS BAD" for hours and hours, and the game does nothing with it as you blast the white man down. For a game that is praised for pushing the story-telling medium forward, the story lacks any sort of nuance. Then, the time travel plot kicks in. Infinite realities and such. At the end of the game, you (Booker) are drowned as you eventually become Comstock, the villain, and must be killed to prevent Columbia from ever being made. At this point, multiple universes have been traversed, and it is implied that this certain Booker's (you) death will result in all Booker's dying in every universe. However, this contradicts what the infinite realities theory really is: infinite. Killing one man in one universe does nothing for the again, infinite realities that are existing. The producers tried to put as many confusing elements of quantum mechanics into their game, but failed to understand any of them. I have full faith that the story was being made up as it went along near the end. I could go on for hours on how this story is nothing short of horrid, but that's already been done by various others. Instead, I'll end it with Elizabeth and Booker.
    Booker is your hero, and a very dumb one at that. Completely ignoring all signs for him to not do what he does, he does it anyway. A hero that pushes onward no matter what is heroic, a hero that slays hundreds for no reason to pay off a debt is disgusting.
    Elizabeth is your main objective: you save her from her tower guarded by a beast that serves as her guardian. She is spunky, lovable, and funny. She should not be any of these things. Being trapped in that tower means you are not a Disney princess, you are emotionally detached and volatile. Of course, Irrational can't do this, as spunky female characters are all the rage right now.

    Sometimes I worry about the industry, how these games are praised as the next comings of christ.

    The game is praised for being intelligent and thought-provoking, but does not understand how a coherent story or actual characters should function.
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  97. Jun 25, 2014
    4
    The 4 rating is to rank it as a game slightly worse than average. It's a mediocre game with a beautiful shine. Its plot and ideas show promise but never work in action, underdeveloped, and are never given detail or depth. The companion was not insufferable, but lacked detail and development, and never felt vital (despite her powers and role in the story). As does the whole world andThe 4 rating is to rank it as a game slightly worse than average. It's a mediocre game with a beautiful shine. Its plot and ideas show promise but never work in action, underdeveloped, and are never given detail or depth. The companion was not insufferable, but lacked detail and development, and never felt vital (despite her powers and role in the story). As does the whole world and story. The game tries to present a "morally gray" situation and problem by presenting two completely black-scale, unbelievable, caricature sides. It's infuriating to see the serious, historical oppression of so many people, or backlash and revolutions - and the problematic imperialism and nationalism of the time Infinite takes place in - represented in such a crazed and stupid way. People do not think or act this way.

    Even Andrew Ryan, as extreme and evil the story made him at parts, had an understandable perspective and view. You could see his reasons and his attitude, you could see that maybe he lost control. He showed regret. And the rebels against him were sympathetic because of their situation, just manipulated by a con artist.

    As for gameplay: the save system is terrible, unless only one player is playing at a time and they speed through the maps. Exploring is almost gone in this game. Combat is just a large spamming of same-y enemies, and the mechanics highly encourage and partly force you to use the same weapons and tonics the entire game. There's no strategy available in this game, you just hack'n'slash through the swarm until it's over. And it's not ENTERTAINING, it'd be fine if it was, but it's just monotonous and tedious. It took out the smart and cool aspects of BioShock, but failed to meet a new standard of chaotic, crazy fun, just blazing away on the targets.

    The game's setting does not meet it's mechanics well either, since they ARE a skeleton of the first game's. The developers failed to integrate Elizabeth's crazy-cool universe-bending powers into the mechanics in a more integrated, interesting, and less gimmicky way, which kills me. And they never explain tonics or the Handymen, or make them make sense in Infinite. The only reason they're there is because BioShock had it. Whereas in BioShock, there was a REASON there were plasmids and Big Daddies, it was completely fitting to its game and story.

    This is why the game gets a 4, not a 5 or a 6. It was a chore to play, unrewarding, and the story didn't do enough to compensate. While it's ideas are cool and ambitious, it's all on the surface. I know BioShock's world like I know myself, I know almost nothing about Infinite's. They didn't ever flesh it out in the same way.

    Infinite was advertised as a game about a city on the edge of falling on destruction, but living and with a gilded gloss. It acts as dead, broken, and crazy as Rapture. While somehow forgetting the more human aspect Rapture's tragedy had.
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  98. May 18, 2013
    1
    looks like today for a good game you just need American flag and founding fathers!? This game tries to be serious, but deeply fails.

    Great hype!!!!!!
  99. May 25, 2013
    1
    I really wanted to like this game but can't seem to interest myself in it. I loved the first two. Perhaps, I shouldn't have played Farcry 3 first. It is hard to compare a FUN (and even goofy) game against one with mediocre, stiff combat and too much religious and racial discussion. When I play a game, I want to have fun and escape from the real world and not be subjected to politicalI really wanted to like this game but can't seem to interest myself in it. I loved the first two. Perhaps, I shouldn't have played Farcry 3 first. It is hard to compare a FUN (and even goofy) game against one with mediocre, stiff combat and too much religious and racial discussion. When I play a game, I want to have fun and escape from the real world and not be subjected to political statements. I know people are a$$holes. And I do not feel the need to pay someone else to remind me of it. There's not a ton I can do except treat everyone equal and hope time will heal itself. For now, my gaming time is limited, and I've just freed up that time for something else. Expand
  100. May 17, 2013
    0
    Extremely overrated game. Combat is a major lackluster it uses a cheap but emotionally stunning plot twist at the end which could last for days until you wake up and realize that this game has major flaws. Apparently all those "official" reviews were still dreaming while scoring it.
Metascore
94

Universal acclaim - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. PC Master (Greece)
    Jun 5, 2013
    92
    Play BSI slowly, relish the moments and don’t rush to the end. It’s certain that you will have lived one of the richest gaming experiences that, as far as narration, lyricism and story are concerned, will take a lot of time to forget! [May 2013]
  2. CD-Action
    May 7, 2013
    85
    A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]
  3. May 1, 2013
    80
    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]