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8.6

Generally favorable reviews- based on 9926 Ratings

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  1. Apr 30, 2013
    0
    the worst and most overrated game in the history of gaming.. it's terrible really, it's extremely tedious, it literally has the most repetitive gameplay ever, You spend the whole game shooting the same people in different places, jeez they even all have the same model, it really feels like you're killing that same guy millions of times, and damn that guy just wont die.. It's below average,the worst and most overrated game in the history of gaming.. it's terrible really, it's extremely tedious, it literally has the most repetitive gameplay ever, You spend the whole game shooting the same people in different places, jeez they even all have the same model, it really feels like you're killing that same guy millions of times, and damn that guy just wont die.. It's below average, the gameplay has nothing special, it's a normal shooter, they added some "super-powers" trying to give a false feeling that this game has something special, but those powers are just a week imitation of mass effect 3 and other ARPG games.. the game is full of redundant missions, just to make more tedious gameplay hours, like that mission where you get the electricity ability, or when that rebel takes your plane, so you go bring her some weapons from a gunsmith, which leads to another useless mission.. Sky city environment is kinda good.. but nothing is really thrilling about the graphics, cartoon-ish graphics can be good but they never can be awesome.
    I was playing far cry 3 for the second time (repeating outposts) while playing Bioshock,, and i definitely enjoyed far cry 3 second-side-missions-walkthrough way more than bioshock infinite.
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  2. Jun 5, 2013
    0
    this review is copied from user Beast_Pot_Pie ecause his review reflects EVERYTHING I think of the game and packs it in nicer written english than I would have been able to write...

    quote: "- Decent lighting effects (overshadowed by low res textures) - Solid sound design and effects. Music in the game helps support the plot at points in creative ways. - Excellent, believable,
    this review is copied from user Beast_Pot_Pie ecause his review reflects EVERYTHING I think of the game and packs it in nicer written english than I would have been able to write...

    quote:

    "- Decent lighting effects (overshadowed by low res textures)

    - Solid sound design and effects. Music in the game helps support the plot at points in creative ways.

    - Excellent, believable, voice acting. This is the strongest point of the game IMO.

    Cons:

    - Completely on rails experience. You have this amazing city in the sky, but you can't explore it. You can't use the sky rail to move from one side of the city to the other. There is no sense of exploration. Columbia is reduced to a bunch of kill hallways.

    - No sense of atmosphere. You never forgot for a second that you were at the bottom of the ocean in Bioshock's Rapture. You'd hear creaking noises from the water pressure, and see leaking water from the outside coming in, etc. However, Columbia is not this way. You forget that you are floating in the sky unless you actively stop what you are doing to look at a building move slightly. This is the opposite of immersion.

    - Bland, generic, boring, useless weapons. I used 2 weapons in this game (volley gun and pistol) for 95% of the game. Except for occasionally using the sniper and RPG, you don't need to use any other weapons. They are there as an artificial display of 'weapon diversity'. Even the guns I did use were boring even when fully upgraded.

    - The vigors are completely unoriginal and boring. I did not need to switch between vigors as much as I should of.

    - Atrocious enemy AI. They scream and run at you with a billy club while you have an RPG. They seem to take cover and uncover at scripted times.

    - Key plot details are left in purposely out-of-your-way places (the Voxophones). If you don't stop everything you are doing and listen to them, then you won't understand the story and ending. This is horrible and lazy storytelling. The audio logs in Bioshock 1 complemented the story, they were not essential to it.

    - The story is incredibly convoluted and poorly written, and a lot of complex details are rushed in and thrown at you during the last 20 minutes, so you are sure not to understand. Terrible pacing. Complexity is not a substitute for quality.

    - The game is about 8 hours long. This is just downright insulting. Spend $60 to play an 8 hour game? A horrible, boring, poorly written, game no less?

    - False Advertising: This was a completely different game than what was shown in the E3 demos. I understand developers sometimes have to cut things out here and there for time reasons. But this was full-on Aliens:Colonial Marines-like false advertising. Watered down visuals (no dynamic lighting), watered down physics (small objects in the world don't get picked up by Bucking Bronco like they did in the demo), watered down animations, watered down enemy AI, and watered down textures. Even the sky-rail is better implemented than the final product. I don't care if it was 'because of consoles' or not. No reason is justified for lying to us. I have no idea why Irrational is not getting sued like Gearbox did.

    This is the entire game: You go to an area, shoot some enemies, loot, talk to Liz or have a cutscene, then rinse and repeat. Game of the year? Are you joking?

    If you liked the first two Bioshocks in any way, do not buy this game. It is an insult to the Shock series of games.

    There was not one second of this game where I could say it was "game of the year" and "completely groundbreaking" and "setting a new standard for video games" or any of the other hyperbole tossed around from gaming publications."

    end quote

    seriously, all the superlatives and claims of Bioshock Infinite being "Game of the year" are just a bad joke!
    even worse, those claims made by gaming publications are evidence for the industry buying their good reviews!
    otherwise I couldn't explain how magazines, e.g. Kotaku, Destructoid, GameStar, etc. pp., basically ALL_THE_OTHERS would overlook EERY SINGLE ISSUE this game has and there are just too many, small and bigger.

    but, I have to admit, I even find it more troubling, that so_many_gamers seem to not see these problems/faults for themselves...
    I suspect these are mainly younger gamers and/or this generation has forgotten how to form an own opinion, without being introduced to one by some gaming-outlet.

    it really is SAD! sad and despicable at the same time... maybe I am getting old (sure I am), but I am deeply thankful that I was raised in a time, where PC games looked aweful. this helped me greatly to see beneath the graphics and all the polish (mainly because there wasn't any) and care for the mechanics and the GAMEPLAY of a game in the first place!

    I would NOT say it is a horrible game BUT IT IS NOT A MASTERPIECE either!
    I'd give it 7 points, but it's a 0 to even the score out a bit more
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  3. May 3, 2013
    3
    This review contains spoilers, click expand to view. Bioshock Infinite is not a game that is what it sets out to be and what many people claim. It is and has been from the beginning trying to being taken seriously. So I took it as seriously as possible and in the end it ended up me being disappointed. The game is nothing more than a normal first person shooter. The game which gives you quite a few vigors and quite a few guns makes you pretty much pick your favorite two since in the end you won't have enough money to have too many. While a lot of the plot tries it's hardest to get a narrative going it doesn't truly stick to one other than its multiverse theory. Which it does not deliver a good and meaningful ending that it has been bragging about since the first trailer which showed quite a lot of promise. It kept to the insanity of the old Shock games while being in this serene seeming place.
    Instead of Elizabeth just throwing you med kits and tearing portals open she would strengthen your vigors which seemed amazing. She would actually be helpful instead of helpful in the way of finding an item on the ground is. The complete lack of changing how she acts throughout the item giving process can complete kill any mood the plot has set up. In one scene where she feels betrayed by Booker she complete refuses to talk to him and only utters comments that are to make him feel worse. Then the next second you're in a battle and she happily says, "Here take this health kit." I literally bursted out laughing.

    They also try throughout the game to make Comstock and his white elistest into these bad men, which can be done there is nothing I will say about that. But then halfway through the game you enter a portal where the Vox Populi are now these horrible people which makes the gesture of the game going, "Well see we're not racist or picking sides." Which is a cop-out. As well as in the section where you're in the museum and Comstock retells these tragic events that were horrid and not truly knowing what happens unless you learned in history what actually happened it makes absolutely no impact nor does it matter because it amounts to nothing other than say, "Oh look he's a bad guy."
    Finally at the end of the game where they want to make such an impactful resolution to end up their game that is to be taken seriously, what they do is end Booker's life and somehow that takes away all of what Comstock did. How could this be true? An adult Booker and only one Booker out of the infinite number of them has decided for it. What about the one we saw just before the ending? What if he decided No Ii don't want to die? Then it wouldn't do anything. It explains nothing and gives an end to this very mediocre game.
    Bioshock Infinite should be taken for what it is. A normal first person shooter type of game that says, "Oh look at the pretty graphics. Look we are going to put a slightly arbitrary plot that we can't fully explain or give meaning to while giving characters with little to no depth. We are clearly one of the best games out there." and somehow it worked. I enjoyed it for a little while before it started sinking in and it made me dislike it. I felt like I was playing a dumbed down version of Bioshock with a wider appeal to the casual first person fanbase.
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  4. May 17, 2013
    4
    What's all the hype about with this game?! I'm a seasoned FPS gamer, and have played all previous Bioshock games. I found this incarnation to be the weakest from the series by far, so much so I've actually stopped playing before even completing it...and doubt I'll ever go back to do so.

    The graphics are ok, certainly not revolutionary or ground breaking. All the shimmering and light
    What's all the hype about with this game?! I'm a seasoned FPS gamer, and have played all previous Bioshock games. I found this incarnation to be the weakest from the series by far, so much so I've actually stopped playing before even completing it...and doubt I'll ever go back to do so.

    The graphics are ok, certainly not revolutionary or ground breaking. All the shimmering and light bloom is just smoke and mirrors to obscure you from the fact that the environments are pretty uninteresting and repetitive, with bad models and textures. Models are shamelessly repeated throughout the levels (you shoot the same guy dead about 1000 times by the game end).

    Gameplay is slow I felt, and ridiculously easy, even on harder settings. Weapons and modding was dull and uninventive, nothing new here. Bad guys came at you in the same form over and over again, with terrible AI leading them to certain death in the same way over and over again. I wasn't captivated by the story, which seemed a bit bizarre and disjointed. The characters weren't intriguing and I felt no attachment to them, even hours in.

    A vastly overrated game, hyped up by an expensive media campaign, but ultimately shallow and generic.
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  5. May 25, 2013
    4
    First, the bad: lack of manual save. It's fine to not allow save during combat, or only allow saving in certain areas, but to disallow saving manually entirely, at the whim of checkpoints hoping that your computer doesn't freeze between them, that's just either lazy or poor design. In a game of this production value, that is completely unacceptable. To top it off, you can't play more thanFirst, the bad: lack of manual save. It's fine to not allow save during combat, or only allow saving in certain areas, but to disallow saving manually entirely, at the whim of checkpoints hoping that your computer doesn't freeze between them, that's just either lazy or poor design. In a game of this production value, that is completely unacceptable. To top it off, you can't play more than one game through you can't have multiple parallel saves. What if multiple people want to play the game? Buy multiple copies you say? For one machine? Give me a break.

    For the good, there's mostly everything else: solid and novel combat mechanics with a good pacing and feel to them, well executed aesthetic and environment, not much to complain about. It's just too bad to have that mired by an experience that stops and starts and repeats every time the game freezes because games *do* freeze. All the time apparently with this one.
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  6. Feb 15, 2014
    2
    This review contains spoilers, click expand to view. I've played all of the BioShock series leading up to this and I don't know what this is. It seems that some BioShock elements were used to develop a limited, hokey shooter with silly elements added to it that have nothing to do with BioShock 1 and 2.

    Furthermore, the context of the story is unnecessary and unappreciated (racism...really?). It actually sheds some negative connotations on our founding fathers and the history of the United States albeit in some "attempted" humorous fashion.

    To sum it all up; if you're looking for a continuation of the epic BioShock 1 and 2 series, this isn't it. It's a rip-off from the coattails of the former two. Much like a horrible "part 3" of an otherwise fantastic movie series that wasn't written or directed by the team of the first two. The only reason I'm playing through this is because I bought it...thankfully on sale.
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  7. May 17, 2013
    2
    This review contains spoilers, click expand to view. The first thing thatt came into mind was a deep dissapointment when i saw users criticizing the gale and calling it overhyped, i bought the game with expectations that it wont be able to touch the original bioshock. I am here to say i couldnt have been more wrong. When first entering columbia, i was in complete awe. The city felt like heavan on earth and for the first time playing a video game, i truly believed that this was the most remarkable city i have ever seen. That doesnt come to say it has an amazing cast of characters. Our broken protagonist Booker plays at first your typical antihero, but evolves to become a character i geniounly care about due to his relationship with elizabeth. Oh elizabeth, words cannot describe her. She truly is the heart of the game. The changes she goes through in the game is both spectacular and heart wrenching. Seeing her evolve from the innocent girl who was locked away in a tower for 20 years and a desire to explore the world and go to Paris to a broken girl who had to commit violent acts to escape the horrors of Columbia. Booker also sympathizes with these emotions as he troes to deperately help Elizabeth escape. The story is excellent and well paced. The gameplay is engaging thpugh at times feels limited, but that doesnt detract from the game. This game is at par or even better than the original bioshock. Truly remarkeable work andI hope that the game comes out with dlcs soon. Expand
  8. Dec 9, 2015
    4
    Pros
    Nice atmosphere.
    Good gore.

    Cons
    Nonsensical plot full of holes.
    Ridiculous characters
    Devolution of combat from the previous games.

    A game slightly below average , I don't hate I don't love it , tomorrow I'll forget about it.
  9. Nov 28, 2015
    3
    Awful. I have been playing games for a long time. After 2007, I stopped playing hardcore and I played only those games that looked promising. I enjoyed a lot Bioshock so I tried Infinite, and I quit after 4h (could have quit after 2).

    I am appalled by the positive reviews. I really think that people who give this an excellent score must be CoD-type games fans, because there is nothing
    Awful. I have been playing games for a long time. After 2007, I stopped playing hardcore and I played only those games that looked promising. I enjoyed a lot Bioshock so I tried Infinite, and I quit after 4h (could have quit after 2).

    I am appalled by the positive reviews. I really think that people who give this an excellent score must be CoD-type games fans, because there is nothing sophisticated, exciting and even remotely innovative about this. CoD has innovated more actually.
    Here are a few points to keep you away from this game:
    linear gallery shooter
    poor shooting mechanics
    poor vigor mechanics
    stupid AI
    textures are of abysmal quality, even for being 2013, and I do not even really care much for the visual part in games
    overusage of bloom shader
    skyhook ends up being a gimmick
    waste of a promising setting like the sky city, instead it ends up being one of the most linear and constrictive titles I have ever played
    gear system does not seem to have much effect, and it is totally unrewarding
    TOO EASY
    I cannot speak for the whole plot because I stopped after a few hours, but if this game is considered by reviewers as a top-notch example of storytelling, I can see why videogames are not held by the same standards as movies, tv and literature as an art form. No subtlety whatsover. Everything is explained to you like you were a dumb kid.
    Beside Elizabeth, BORING characters. After a hour and a half i was already bored of the title because I could see the direction
    I could go on and on, but many people already explained here what is wrong with this games, especially when it comes to the shooting/plasmid mechanics.

    if you have a brain and value your time as much as I value mine, avoid this title.
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  10. Apr 17, 2017
    4
    C'est le scénario le plus grotesque, le plus abracadabrantesque, l'histoire la plus grand-guignolesque que j'ai jamais vue dans un jeu vidéo. Scénario, histoire... quelle importance, autant se taper un film de David Lynch que de supporter cette sorte de... quoi déjà ? de retour vers le futur du passé antérieur en parallèle conjugué à l'imparfait très imparfait. Ces dialogues à la X-Files,C'est le scénario le plus grotesque, le plus abracadabrantesque, l'histoire la plus grand-guignolesque que j'ai jamais vue dans un jeu vidéo. Scénario, histoire... quelle importance, autant se taper un film de David Lynch que de supporter cette sorte de... quoi déjà ? de retour vers le futur du passé antérieur en parallèle conjugué à l'imparfait très imparfait. Ces dialogues à la X-Files, ces rebondissements aberrants et cette fin qui touche le fond de la médiocrité prétentieuse à l'insu de son ignorance.

    Le Bioshock de trop donc. Dès le début, on s'en doute un peu et même beaucoup : disparition de la carte et de la sauvegarde manuelle, disparition des trousses de soin, disparition des munitions spécifiques, adjonction d'un bouclier (!) qui remonte tout seul et le pire de tout, l'impossibilité de porter plus de deux armes... A ce train là, le prochain Bioshock sera bourré de QTE avec des scripts à la Call of Duty toutes les 30 secondes. A n'en pas douter.

    Ce n'est pas complètement mauvais heureusement, les combats restent le coeur du jeu et sont toujours très intéressants, la VF est parfaite et le jeu malgré un moteur Unreal bon pour la casse reste magnifique avec son ambiance très lumineuse et résolument éloignée du caractère glauque des deux premiers Bioshock. Il est aussi moins fou et moins impitoyable, moins cruel. Il a perdu son cynisme acéré pour se perdre en divagations paradoxales absconses et prétentieuses.

    Monsieur Levine se prend pour un "artiste", une sorte "d'auteur" mais c'est juste un gars qu'on a envie d'inviter à dîner mercredi soir : combien d'allumettes dans vos discontinuums spatio-temporels à la con, M. Levine ? quoi ? tant que ça ? le roi, c'est bien vous alors !
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  11. Apr 25, 2021
    0
    Where to begin? Well, this is not a bioshock game: at best this seems a cheap copy.
    Seriously: if I had started this game without knowing anything about it, I would said it was a copy developed by an indie studio who tried to take everything they could from bioshock 1-2, without doing it right.
    Simply a poor game. At launch it was received very very poorly. I see most recent reviews are
    Where to begin? Well, this is not a bioshock game: at best this seems a cheap copy.
    Seriously: if I had started this game without knowing anything about it, I would said it was a copy developed by an indie studio who tried to take everything they could from bioshock 1-2, without doing it right.
    Simply a poor game. At launch it was received very very poorly. I see most recent reviews are positive, I can’t understand why.
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  12. Jul 30, 2013
    0
    Never understood all the love for this game. In my opinion, this game is just overrated and overhyped. One of the best games of all times? Not even close. Sorry
  13. Jul 30, 2013
    0
    some people just are not too interested in gameplay; specifically creating games for people who don't care about gameplay is just the height of stupidity. Which is why I'm wondering why this game was made. There is a difference between play-testing to find obvious problems that arise in pacing when developers get too attached to their work, and stripping out everything but the most basicsome people just are not too interested in gameplay; specifically creating games for people who don't care about gameplay is just the height of stupidity. Which is why I'm wondering why this game was made. There is a difference between play-testing to find obvious problems that arise in pacing when developers get too attached to their work, and stripping out everything but the most basic elements because one of your testers got stuck walking down a straight corridor. It's what you get when a) the people pulling the strings aren't gamers and b) you are beholden to create a mass entertainment product for as wide an audience as possible, but I'm pretty sure that Michael Bay's films wouldn't sell any fewer tickets if the script wasn't awful, there wasn't product placement every 5 seconds, and they got some decent actors. Expand
  14. Apr 6, 2013
    3
    Well, because I'm not getting paid the game developer, nor working for a company (see: online review "magazine") that is getting greased by the game developer, I'm going to be honest. Bioshock is somewhat ambitious, but comes across as yet another unpolished, rushed, game with an unfinshed feel. A lot of the areas are lacking those little details that impress you without you noticingWell, because I'm not getting paid the game developer, nor working for a company (see: online review "magazine") that is getting greased by the game developer, I'm going to be honest. Bioshock is somewhat ambitious, but comes across as yet another unpolished, rushed, game with an unfinshed feel. A lot of the areas are lacking those little details that impress you without you noticing them, making the game environment feel kinda plain a lot of the time. The lighting effects are superb, and there's some great effects shown in the larger enviroments, such as the range blur, but the skins and textures are really banal.

    I can think of a dozen games way better than this, so I don't see why all the critics are tripping over themselves to gush about it so much. Oh wait, ye$$$ I do. Take it from an experienced, impartial gamer Bioshock is nothing to write home about, save your money and get it for $10, cuz it's not worth $60.
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  15. Apr 4, 2013
    1
    I with all the other negative reviewers.this game is boring.An other reviewer said it best."Just because an idea is overly convoluted and complex, doesn't make it cool". The ending was muddled garbage.I used my ugly guns without needing those cheezy powers.Its too linear and it never too hard.No challenge at all.The person who watched me play said "thats it?" for a game that spends 3yrs inI with all the other negative reviewers.this game is boring.An other reviewer said it best."Just because an idea is overly convoluted and complex, doesn't make it cool". The ending was muddled garbage.I used my ugly guns without needing those cheezy powers.Its too linear and it never too hard.No challenge at all.The person who watched me play said "thats it?" for a game that spends 3yrs in dev.The game should be longer.With no multiplayer?.With the voice of Jax Teller from son of anarchy"you've got be kidding me". Expand
  16. Sep 8, 2014
    0
    Terrible game, with 10 years old graphics, one of the worst shooting games I've ever seen. You can actually win every fight by dying constantly. AI is non-existant, level design... Is it a Bioshock game?
    Basically you're thrown into a railway car so you could listen to one of the most cringeworthy, infantile, childlish story lines ever created. It may be impressive for 10-years old, or
    Terrible game, with 10 years old graphics, one of the worst shooting games I've ever seen. You can actually win every fight by dying constantly. AI is non-existant, level design... Is it a Bioshock game?
    Basically you're thrown into a railway car so you could listen to one of the most cringeworthy, infantile, childlish story lines ever created. It may be impressive for 10-years old, or people who are mentally still 10-years old. The rest of the game is a cardboard cut out. People are named Citizen 1 or Citizen 2, they dine in... a closed restaurants. You can break havoc and kill every single human being in the level. The Elizabeth will say nothing, she will even throw us pick-ups just when we need them.
    But DARE TO ENTER WOMEN'S TOILET! "WHAT, YOU WANT US TO GET IN JAIL, BOOKER?".
    Oh God. The execution of this game is so mindboggling bad, but yet it impressed so many people. This is the reason why we can't have nice things and will never get System Shock game again. Or even Bioshock 1 alike game. The interactive, non-existand gameplay railroaded cheesy stories for teens are the future of the video games industry.
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  17. May 28, 2013
    0
    I was expecting something great. I was hoping for a quality game for once. I was disappointed once more.

    Nothing about Bioshock Infinite is exceptional. Everything about it is mediocre. I won't try to compare it to the others and treat it as a completely separate game and take it for what it is. Gameplay is repetitive. Sound is normal. Graphics are too demanding for how little they
    I was expecting something great. I was hoping for a quality game for once. I was disappointed once more.

    Nothing about Bioshock Infinite is exceptional. Everything about it is mediocre. I won't try to compare it to the others and treat it as a completely separate game and take it for what it is. Gameplay is repetitive. Sound is normal. Graphics are too demanding for how little they bring to the table. Gunplay feels quite nice but limited ammo and weapons you can carry breaks all the fun. I never even bothered to use the vigors. The upgrades aren't even worth mentioning.

    However what killed this game was the story.
    I won't go into detail because I don't want to spoil it nor is there any point in explaining it thoroughly, however it is clear that when this game was starting its development process, it had a completely different concept in mind. I have no idea how they managed to twist it all into this disaster of an ending but it seems to me like they simply didn't have the mental capability to understand the concepts upon which this story was constructed, which ultimately lead to it's natural collapse into a mess of absolutely unjustified, completely unreasonable and mortifyingly irrational decisions, left indefinitely out of your control.

    Stay away from this if you have a brain and can use it. If you don't, I can easily see how this game would appear as "brilliant" to you.
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  18. Apr 22, 2013
    1
    This review contains spoilers, click expand to view. A game that doesn't really deserve any of the praise it gets. The gameplay is very easy, even when compared to the original Bioshock due to the fact that there's a two weapon limit in a linear FPS, and that there's regenerating health. Most of the RPG elements found in the previous games are nowhere to be found. Bad gameplay aside, what really baffles me is that the worst part of Bioshock Infinite, its story, is the reason it's garnered so much praise. From what we've heard, the original story was simple, but still holds up. This new story desperately tries to implement time travel to make its story seem deep, and the plot is directly ripped from Looper. Overall, Bioshock Infinite isn't worth your time, unless you have a thing for Steampunk and chicks with bob cuts. Expand
  19. Apr 27, 2013
    2
    seriously, why the critics gave it such a high score is beyond me. maybe because was the best game around on the month it was released? maybe due to a fetish for elizabeth? the story makes little sense and lets you down. some enemies are pointlessly hard to kill. the politics at colombia (the city) is childish. too little explanation on anything. portal was witty, comic. hitman hadseriously, why the critics gave it such a high score is beyond me. maybe because was the best game around on the month it was released? maybe due to a fetish for elizabeth? the story makes little sense and lets you down. some enemies are pointlessly hard to kill. the politics at colombia (the city) is childish. too little explanation on anything. portal was witty, comic. hitman had freedom. half life had better ame play. this had none of those. Expand
  20. Mar 31, 2013
    1
    Over hyped, linear storyline, poor mechanics, choices are mere aesthetics, False advertisement, producers and developers clearly had no idea what they were doing, seems like they spent most of their money getting two people to write song about the damn game then clearly adding to the single player experience then taking away from it. example of why disappointedOver hyped, linear storyline, poor mechanics, choices are mere aesthetics, False advertisement, producers and developers clearly had no idea what they were doing, seems like they spent most of their money getting two people to write song about the damn game then clearly adding to the single player experience then taking away from it. example of why disappointed http://www.gametrailers.com/videos/fuusn2/bioshock-infinite-ten-minute-demo-gameplay Expand
  21. Apr 13, 2013
    4
    The good: it provides about 20 hours of single player monotony, graphics aren't the worst
    The bad: Everything else.
    Being realistic, I'd have to say this game is NOT worth $60. Half that maybe. Luckily I got this game for free so I can write this review without any influence from having purchased the game. I can not understand how or why this game gets reviewed so highly. The
    The good: it provides about 20 hours of single player monotony, graphics aren't the worst
    The bad: Everything else.

    Being realistic, I'd have to say this game is NOT worth $60. Half that maybe. Luckily I got this game for free so I can write this review without any influence from having purchased the game. I can not understand how or why this game gets reviewed so highly. The graphics are in the range of DECENT to GOOD. They are not worthy of being called "amazing" or "incredible". Crysis 3 had incredible graphics. This game looks like its running off the Unreal 3 engine, oh wait that's right it is... I find it irritating that they try to mix realistic lighting effects with over-saturated, cartoon like color pallets and character designs. Nothing fits together in this games design choices. It's almost as if there were multiple art directors each in charge of their own bits of the game and they did not coordinate on anything!

    The sound is pathetic. They obviously spent a lot of time recording their own mish mashed songs that are combinations of their own "creative" writing as well as bits of real world classics, than they did on any of the ambient sounds or weapon sounds. There is a decent amount of dialogue from the primary characters as well as random NPCs but for a game that you supposedly get "lost" in, I did not find the experience very convincing. Oblivian had more natural dialogue than this game. With that said, another big gripe of mine is that there are these collectible audio recordings that you find throughout the game that you can listen when you pick them up. Doing so results in all other sounds being almost muted during the playback. The developers saw fit to place these near areas where hearing the in game sounds would be useful as well, so while you're listening to a recording, an enemy has noticed you and started firing. This is further complicated by the dialogue between you and the Elizabeth character since her dialogue has the same drowning effect as the recording playbacks. Brilliant!

    The story is silly and unoriginal. The game has a real opportunity to go somewhere with it and it flat lines the whoooooole game. Most of the game will be spent searching crates, barrels, and bodies for items and money so that you can buy upgrades for the one or two weapons you'll decide to stick with since you couldn't possibly upgrade all of the weapons that are all VERY similar. Also lock picks will be needed to unlock rooms full of one item and maybe a safe, which you will need more lock picks for so that you can always discover that it only has around $200 in it. Literally every safe has this in it. Never an item or anything. Always around $200. Apparently all people in an alternate past/universe with a safe will only ever store around $200 in them... How exciting!

    This game just feels like Bioshock in the sky, which it is, but that is not a good thing... Game and level design should have progressed in the past 5 years or so. This might as well be a rail shooter. Very Linear. Even the "choices" that the game presents you do not have any impact on the progression of the storyline. This game tries hard to develop characters, but it generally fails. The plot "twist" is a joke and basically defeats the purpose of the game.

    I could go on and on about all of the things that make this a mediocre game but I'll leave it to you to find out the rest.
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  22. May 12, 2013
    0
    This game is a joke. Easily the most over rated and over hyped game in recent years. The graphics are laughable at best, the enemy ai may as well not exist, which obviously means the game is terribly easy to beat...in ONE sitting. Sure up the difficulty to the 1999 mode, then it will take you two sittings to beat. This game rode on the success of its previous titles and relied on hype toThis game is a joke. Easily the most over rated and over hyped game in recent years. The graphics are laughable at best, the enemy ai may as well not exist, which obviously means the game is terribly easy to beat...in ONE sitting. Sure up the difficulty to the 1999 mode, then it will take you two sittings to beat. This game rode on the success of its previous titles and relied on hype to make sales. Bottom line, bad graphics, no challenge, takes no time to beat, no replay value. Expand
  23. May 27, 2013
    0
    I am very disappointed. There are many thing I hate about this game. It was like a Call of Duty. I hate shooting enemies by scope. Enemies are too far, and they have rifles. I loved previous Bioshock, it didn't need to use scope, I like to shoot enemies from close range. I loved the maniac enemies who come to kill with knifes or sticks. I loved the dark, creepiness. BioShock Infinite, tooI am very disappointed. There are many thing I hate about this game. It was like a Call of Duty. I hate shooting enemies by scope. Enemies are too far, and they have rifles. I loved previous Bioshock, it didn't need to use scope, I like to shoot enemies from close range. I loved the maniac enemies who come to kill with knifes or sticks. I loved the dark, creepiness. BioShock Infinite, too many guns, bombs flying around, places are too bright. The worst thing about this game brought the story about slavery, racist, that just made the game too serious and real.

    I love shooting enemies from close range, but not zombie games, there are too many zombie games and movies. I like enemies who are maniac humans or monsters. Aliens vs. Predator 2010 was like that, but it was a bad game, too many xenomorph,they were too annoying, a player had to run away and shoot to stay alive. And I don't like xenomorph. Metro 2033 was a perfect.
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  24. Apr 9, 2013
    1
    This review contains spoilers, click expand to view. I am astounded by the many positive reviews. Aside from the graphics, this game is lame in every conceivable way. The "story" barely deserves that label. It's just a bunch of very tired time-travel and alternate-reality cliches piled on top of one another, with no semblance of character development or plot. The ending is senseless and depressing. And entirely bereft of logic. Why did DeWitt do what he did? Who were the two people following him around? What was the big bird?? And most important, if everything was predestined, why the should I care?? ASIDE from all that, the gameplay is really weak. The weapons lack precision, the kills are unsatisfying, the combat is poorly paced. And there are WAY too many on-rails segments. (Literally on-rails, not just metaphorically.) This 'game' is a barely-interactive embarrassment. I played it through to the bitter end so you don't have to. Trust me, it's not worth it. Expand
  25. Apr 6, 2013
    4
    Too much racism, fascism and chauvinism. second-rate plot second-rate plot copping the idea of the series Sliders (http://en.wikipedia.org/wiki/Sliders).
  26. May 24, 2013
    4
    I rated this game a 4 basically because It is like any of the new releases.... Mega graphics and a confusing intro.... For players new to the BioShock series.....

    I for one hate preachers... and the 2nd scene I am in Heaven? sorry but after that it went down hill, Standard FPS RPG style game with some nice Graphics, boring gameplay and a story which everyone "says" is amazing.... don't
    I rated this game a 4 basically because It is like any of the new releases.... Mega graphics and a confusing intro.... For players new to the BioShock series.....

    I for one hate preachers... and the 2nd scene I am in Heaven? sorry but after that it went down hill, Standard FPS RPG style game with some nice Graphics, boring gameplay and a story which everyone "says" is amazing.... don't see what is so amazing....games like this is why people Pirate companies games.

    will never buy a BioShock game ever again...
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  27. Apr 6, 2013
    0
    Great game, good graphics good game play good story... All crippled by an out of date checkpoint save system. If you play this game MAKE SURE you can beat it in a few long sessions because if you want to play it in small increments, you WILL lose a lot of progress, sometimes half an hour or more, because the game designers think an inadequate checkpoint system is as good as letting youGreat game, good graphics good game play good story... All crippled by an out of date checkpoint save system. If you play this game MAKE SURE you can beat it in a few long sessions because if you want to play it in small increments, you WILL lose a lot of progress, sometimes half an hour or more, because the game designers think an inadequate checkpoint system is as good as letting you manually save.

    Hell I would have been fine with an actual checkpoint system that works, how about every 5 minutes I get a checkpoint, instead of bouncing me back to half an hour ago?
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  28. Mar 30, 2013
    2
    This game is liberal propaganda with overrated graphics. If you believe the moral strutcture of our society needs a serious overhaul and need to be informed of such with subpar graphics and linear gameplay, then this is the game for you!
  29. Apr 29, 2013
    0
    I don't usually do this, but the score this game has been getting is a flat out lie. Honestly, it should be a 5-7 rating, I'm just trying to weigh in.

    The game itself is not bad. The presentation was amazing, I loved the graphics and audio. And its functional: you run around, shoot things, and use powers. But that's it, as far as game-play goes. It doesn't really add anything
    I don't usually do this, but the score this game has been getting is a flat out lie. Honestly, it should be a 5-7 rating, I'm just trying to weigh in.

    The game itself is not bad. The presentation was amazing, I loved the graphics and audio. And its functional: you run around, shoot things, and use powers. But that's it, as far as game-play goes. It doesn't really add anything substantial to what Bio-Shock already did (yeah the skylines were neat, but mostly forgettable). Elizabeth as an AI is nothing spectacular the award winning trailers are a shameful *lie*, none of the cool things they were claiming would be in the game are actually there. She's an invulnerable NPC that follows you around, leans against walls, and gives you stuff.

    All of that would've been fine, but the story... that's where I went from having an "ok" time playing to downright hating the game. The characters lack definition and coherence, I never got a good sense of who they were, what they were doing, and why. They changed their tone and motivation from one scene to another, and the ones that didn't were just flat and one-dimensional. There were scenes that would have been perfectly fine on their own, but there was never any meaningful progression between them due to the inconsistent character development. In the end I just didn't care about any of them, downright despised Elizabeth (I really wanted to like her), and was glad when it was over.

    The narrative itself isn't anything special. It makes no commentary that stands out on it's own, it just basically regurgitates the popular opinion that's already been well established in the mainstream, but manages do it in a way that's both pretentious *and* condescending at the same time! It has no grasp on the subject matter (if there is any) and no grasp on the characters, but pretends to have both. Not every game needs to say something profound through it's narrative, but it should at least *know* what's it trying to do and what it isn't. The problem with BS:I is that it thinks it's something it's not, and is very obviously pleased with itself.

    It seems to me that the reason it's been getting such high marks is mainly due to hype, where people have convinced themselves that this game *has* to be an outstanding artistic success, or else the reviewers themselves happen to align with it's superficial take on human nature and don't mind that it's execution is frankly embarrassing. If you don't mind any of that, then you might have a good enough time running around shooting things. Or maybe you're simply a fan of the series. Either way, I would recommend you buy the game but strongly suggest you not spend $60 on it. It's worth $20 bucks... maybe. But if you care about a well-told story with strong, believable characters that you actually care about, I recommend you only try the game as an example of how *not* to tell a story through a game.
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  30. Apr 8, 2013
    0
    This review contains spoilers, click expand to view. The only thing that is good is the basic idea of a floating city, not any of the politics. This game is basically a standard "white devil" game that attacks America, Christianity, Whites, and conservatives (and I mean some warped version of conservatives that liberals think conservatives are), the only people it is acceptable to attack anymore (dont forget men and heteros though), its so common that it doesnt bother me that much. I am used to liberal bias in games (for instance bioware but DA1 and ME were good otherwise) and I am not giving it a zero based on that, I just thought Id point this out. I judge people as individuals and believe in merit and personal responsibility, and know that any person could do the things that were done and not just straight white christian male conservatives are capable of evil.

    In the first few minutes you are drowned in your baptism somehow with like 20 people around you in knee deep water with some warped pseudo version of christianity, and that is also the ending you must be drowned in another baptism type scene. It feels like the dev just hates Christianity tbh. I mean can you imagine if this game was about nationalist racist Jews and Isreal? It would never see the light of day and we all know it.

    Its linear, ez mode, consolized trash, with boring powers, boring guns, dumbed down gameplay, trash UI, and a halo shield mechanic. Its like if you made bioshock 1 worse in everyway but also discriminatory and full of liberal propaganda. There is almost no RPG and no inventory. Its just bland, generic, and boring. None of the characters are interesting at all in the least and I had to quit half way through due to extreme boredom. There is no challenge. Elizabeth was interesting at first but it feels like you are just sent off on random tasks with no reason behind it or explanation, and I did watch spoilers of the ending so I know what happened, and its not interesting and doesnt make sense, you cant undo what you did by using knowledge of things that you are trying to undo, not even with multiple timelines because you STILL are relying on information you are attempting to erase, if anything it would just split again into two more multiverses.

    The hard mode is extremely ez and I didnt know about 1999 until chapter 20 (when I quit), and u cant change difficulty mid game for some stupid reason (prob related to, lol, achievements). I mean why lock the hardest mode? Its a trend in gaming nowadays and its very annoying, I guess I need to research everygame and see if it has an unlockable mode that presents any sort of challenge, but not too much wont want people to have to try or adapt, nope gotta be spoonfed and babysat.

    The guns suck and are boring, The enemies are small in number but come in waves so it is chaotic (seems like they spawn behind you at random and Im good at shooters and watch my flank). The abilities are also boring. You constantly run out of ammo so you have to swap to different guns since you can only carry two, or are forced to buy ammo. Girly throws you ammo sometimes but I dont like being forced to use w/e weapons are available if I dont want to waste money on ammo, so you can either be wasteful or have to constantly swap guns and hope they dont despawn on you. Also looting is terrible, there is no point in it b/c you pick up everything, it just wastes our time. The illusion of certain foods adding one state and decreasing another doesnt really matter, might as well let pickup be auto and not waste our time scrounging, since its a rail shooter with no inventory anyway. Low ammo caps just complicates the gun problem forcing you to swap, it doesnt make it harder in anyway, just annoying b/c I'd prefer to have a pistol and carbine.

    There is no tactics or strategy needed, its spam bullets until you need shield or health, then hide, repeat. Summoning in other world isnt even interesting because they dont do much except let you toggle one benefit at a time, rather than do anything exciting. And apparently other universes are broadcasted on old crappy TVs with bad reception. The only thing you need to do is shock any difficult enemy and unload into them, and its EXTREMELY repetitive. Enemies take multiple headshots too, its just boring and stupid with obvious console limitations and terrible AI. The AI is basically path to you if they cant shoot you, and if they can see you they shoot from across the map.

    And the enemies dont do too much damage or have decent aim, but your shield recharge slow and your guns take forever to kill anything and are inaccurate, aiming with ironsights seems to be LESS accurate for some reason and has massive recoil.

    Another trash console money grabbing game not worth anyones time and blatantly discriminatory and offensive. I guess thats the price USA has to pay for being the greatest country on earth.
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  31. Apr 14, 2013
    3
    I went into this game with high expectations. I haven't played either of the other Bioshocks but they are toted as some of the best games ever made. However, after finishing this i am disappointed. The story, which is what seems to be the only redeeming factor is ok. I didn't see the end coming but that doesn't make it any better. The game play, which in my opinion is what the game shouldI went into this game with high expectations. I haven't played either of the other Bioshocks but they are toted as some of the best games ever made. However, after finishing this i am disappointed. The story, which is what seems to be the only redeeming factor is ok. I didn't see the end coming but that doesn't make it any better. The game play, which in my opinion is what the game should be judged by is crap. The guns are essential split between Comstock's Guard's guns and the Vox's, they both do the same thing but one is painted red. The vigors overlap each other far too much or are just not fun to use. I went through using mostly crow storm and devils kiss, neglecting the other 6 for the most part. The spacing between when you get new vigors and guns is terrible. 2/3 of the way through you get 6 of the 8 vigors and only in the last 45 minutes of game play you get the last one. I don't understand it. The enemies are lackluster. You shoot at the blues or the reds, it makes little difference because they're the same enemies. By the end of the game they become little more than bullet sponges. The "special" enemies are little better. The few times they show up they provide little challenge but manage to take up more time than anything else. It is a good story, but not a good game. I would enjoy this much more if it were a book or a movie. Something that i could go back through in little time to pick up on the things i missed but the gameplay is so bland that i have no want to go back and find out more about the Luteces or about Comstock and his wife. If you want to know the story about this game look it up on youtube because for $60 it is not worth it. Expand
  32. Apr 13, 2013
    4
    So lets start with the good. Beautiful art does pay off and terrible graphics are not that obvious. Story is somewhat interesting but falls off quickly and in the end turns out to be lazy. Game play is extremely boring and generic 2000 shooter game play. In grand scheme of things this game is absolutely terrible. This game is the biggest joke ever.
  33. Apr 3, 2013
    3
    Same old FPS mechanics, about the same old gameplay as bioshock from a few years ago, the storylines decent but other than that pretty boring game, there is alot of good liberal propaganda though if you like that.
  34. Apr 4, 2013
    0
    Very boring and stupid. No comparison with Bioshock and sure SS2. Very weak gameplay, no hacking, no tactics, nothing! Just railshooter. All money was spent to bribe critics.
  35. Apr 3, 2013
    3
    I quite liked the storyline even though it was as obvious as the nose on your face, the end cinemagraphic was really a joy and well worth the praise it has already got. I was however disappointed in the gameplay, it was far too linear and nowhere near difficult enough. Each area was quite small and easily traversed without much difficulty, even towards the end it was far too easy to killI quite liked the storyline even though it was as obvious as the nose on your face, the end cinemagraphic was really a joy and well worth the praise it has already got. I was however disappointed in the gameplay, it was far too linear and nowhere near difficult enough. Each area was quite small and easily traversed without much difficulty, even towards the end it was far too easy to kill off the Bosses without using all the Vigors, ammo or specials that could Elizabeth could muster.
    Another annoyance was the skylines, they never really went anywhere..a quick trip around the block and that was it. Primarily used to get to another level within the level you were in so no use in navigating Columbia at all which would have been a nice touch.
    Don't get me wrong, I really enjoyed this game, it is beautiful (in the near distance) and gripping and nostalgic (for old America (I'm not a Yank)) but I felt that it was all too easy and nowhere near big enough, I wasn't looking for a sandbox game like GTA or Saints Row but a bit more than a poke in the park that we ended up with would have been nice, after all it was just a small floating cloud city.
    I'm really surprised that it gets the huge scores it does but there you go, I can only base my score on what I have played before and I have been around a long time so I have a lot to compare against!

    I think I will play it again but explore everywhere before moving on and see if it changes my mind.
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  36. Apr 9, 2013
    2
    Well.. you Walk and look around, shoot sometimes and thats very much it. The Story is a bit confusing and nothing Special. Here and there it reminds me on Dishonored.
    I really dont understand all the Hype here.
    The only Positive things are Elisabeth, (Its kinda cool to have her around.) and the Steampunk setting.
    But after all its a short and Boring Game to me.
  37. Apr 18, 2013
    4
    This game is very dull and linear, I loved the first Bioshock never finished the sequel and that one stayed on my hard drive for less than 24 hours.

    Its not a very challenging game, and it gets very shallow and repetitive fast. If you re an older gamer and used to love the first Half Life by example, you may want to pass on this one .

    Pretty graphics dont make a good game.
  38. Jun 18, 2013
    0
    This review contains spoilers, click expand to view. Eu caí para o hype e comprei porque de todos os comentários, mas não gosto nada disso. Um atirador medíocre na melhor das hipóteses, com gráficos ultrapassados ​​e desinteressantes cenário e história.
    uma atmosfera colombiana horrivel um lixo completo!
    .....
    ..
    .
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  39. Apr 7, 2013
    3
    Good:
    • Some highly imaginative set pieces/designs, a lot of which are cool to look at.
    • The partner AI is excellent not only in following you but she's invulnerable, opens locked doors, and gives you health and supplies during combat. Too bad I didn't care about her in the slightest (unlike a well-written game like Half-Life and its Alyx Vance). • Interesting that the doors open
    Good:
    • Some highly imaginative set pieces/designs, a lot of which are cool to look at.
    • The partner AI is excellent not only in following you but she's invulnerable, opens locked doors, and gives you health and supplies during combat. Too bad I didn't care about her in the slightest (unlike a well-written game like Half-Life and its Alyx Vance).
    • Interesting that the doors open automatically. I wouldn't use this as the new normal in all games since it would be horrible for stealth, but it works in this game.
    • The quote from random thug: "How much blood you got in you, boy?" is badass and amazing. The only decent writing in the entire game.

    Bad:
    • Horrible, horrible story and writing. Almost unbearable to the point of me quitting the game but I had to see if it got better in the ending. It didn't. I would give specifics but I want to avoid spoilers. Basically it just uses deus ex machina type bullcrap to do anything it wants whenever it wants. Combined with a make-believe world and characters that you don't care about because they don't make you like them (even though you're playing first-person as one of them), they don't explain them, and some even appear/reappear randomly. Combined as well with no effects from any of your actions (most of which are just "press X when we tell you to continue the story")... There's no way I could possibly care about anything in the game.
    • The gameplay is like a serial killing run at Disneyland. All the violence is there for pure shock value/teenage "fun", with no weight or meaning whatsoever.
    • Despite the above, you can't kill children. I guess that's where they draw the line in their heads (read: lawyers). I shot a random family with a rocket launcher and the child had to watch his parents explode in front of him since he was invulnerable and he just got on his knees and cried lol.
    • Despite the above, and all the other dreamy fantastical magical stuff in the game, they decided to keep the racism of the time period and hate black people. Nice. Lawyers didn't care about that one I guess.
    • The game desperately needs a minimap/map/location finder/pins on a compass or the hud. The destination arrow it gives isn't good enough. You have to press the button a million times and guess where it's taking you and it's harder to see than say, the one in Dead Space. The levels are huge, multi-tiered/3D and confusing and destinations vague.
    • The faces of women and children are 10% Disney character and 90% nightmarish. Men are semi-decent though, wth?

    Decent/nothing-special:
    • The skyline riding/hanging. It's just simply a mainly optional mechanic in the game. It's too fast and hectic to really be useful or fun, especially in first person and when you can't even tell where you're going when you're just on the ground.
    • The music
    • The voice acting
    • Other basic gameplay like shooting/collecting

    It's very sad to see this game get such high praise and I have zero understanding why it got so many 10/10 reviews. Some games I would consider giving perfect tens to: Dishonored, Tomb Raider, Oblivion/Skyrim, Deus Ex: HR, Psychonauts, Beyond Good & Evil, Ys Origin, Half-Life series, Alan Wake series. This is not even close. I even preferred the other two Bioshocks.
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  40. Apr 6, 2013
    4
    This could easily have been an interactive story versus a full blown FPS game which ends up diminishing the story with its Sierra (Roberta Williams) adventure-esque limitations and stylings such as invisible walls and very lackluster combat. The sense of chaos and inevitable sense of time acceleration into the final showdown that were in previous shock games are gone and so are theThis could easily have been an interactive story versus a full blown FPS game which ends up diminishing the story with its Sierra (Roberta Williams) adventure-esque limitations and stylings such as invisible walls and very lackluster combat. The sense of chaos and inevitable sense of time acceleration into the final showdown that were in previous shock games are gone and so are the wickedly cool augmentations and hacking.

    Oh well, I didn't make the game....beggars can't be choosers....
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  41. Apr 3, 2013
    0
    The guys that voted 9 or something are probably coming from console, cause from a PC point of view the game is complete garbage: the model are really simple (console port), the color and caracter are super simple and animated not that well (poor console port) the caracter in the game are a total of 10 maybe, maybe less, and all of them look alike in apparences and behaviour (poorThe guys that voted 9 or something are probably coming from console, cause from a PC point of view the game is complete garbage: the model are really simple (console port), the color and caracter are super simple and animated not that well (poor console port) the caracter in the game are a total of 10 maybe, maybe less, and all of them look alike in apparences and behaviour (poor development?)

    And don't let me started about the story, wich is full of holes, meaningless, somehow disturbing and in the end quite annoying (i just liked the SPOIL "10 second" of the story when the finger thing is revealed). The black people are the poor guys, then not, they are the bad ones, then not, all of them are bad, even you! Wow what a development...

    Everything else is really garbage, and this game seems like a incomplete product pushed on the shelfes just for money making. And to use the Bioshock trend to sell a coplete different product is really not good...

    I?m just happy that i got it for free, or i would have really wasted a lot of money for a mediocre game with nothing but hype behind it...
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  42. Apr 13, 2013
    4
    Another dudebro corrupted game, oh how the mighty has fallen. Systemshock, amazing, systemshock 2 awesome, this, this was crap. Corridor, corridor, arena, thats the play system. The only redeeming quality was the story, and even then I figured out the basic idea half way through their hamfisted dude bro fest. not worth the 60$ I spent on it. Want a perfect reasoning for this score checkAnother dudebro corrupted game, oh how the mighty has fallen. Systemshock, amazing, systemshock 2 awesome, this, this was crap. Corridor, corridor, arena, thats the play system. The only redeeming quality was the story, and even then I figured out the basic idea half way through their hamfisted dude bro fest. not worth the 60$ I spent on it. Want a perfect reasoning for this score check this out
    http://www.youtube.com/watch?v=GJ2cSKBFBDQ
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  43. Jul 11, 2013
    0
    This game is a direct attack on Christianity. It is massive propaganda, using Bible quotes, Christian paintings, the whole arsenal to make the people who play it doubt the intentions of Christianity, by portraying an awkward, and even occult image for it. It may confuse children, and it may make non-religious people have a more hostile attitude towards Christianity. I don't want to write aThis game is a direct attack on Christianity. It is massive propaganda, using Bible quotes, Christian paintings, the whole arsenal to make the people who play it doubt the intentions of Christianity, by portraying an awkward, and even occult image for it. It may confuse children, and it may make non-religious people have a more hostile attitude towards Christianity. I don't want to write a novel here. All in all, the game is playing with some important religious values and messes everything up. If it's not plain brainwashing, it's intensive propaganda wrapped up in beautiful graphics. I would seriously doubt the intentions of its creators. Expand
  44. Apr 2, 2013
    3
    Game is so bland and simple I got bored watching my gf play it for a few hours.

    THeres absolutely nothing exciting in it. Story is immersion is meh, those flying platforms are just shortcuts for level design.

    This title fails as a shooter and fails as a game
  45. Apr 4, 2013
    3
    Well the shooting is bad, the story is okay and the characters are somewhere in between bad and non existent. So how can i rate it?

    Well as a piece of art, it is pretty good, but as a game, well, it is not a game, you are not supposed to be playing it, you are supposed to be admiring it, with your jaw lying on the ground. So as a game, it's... disappointing in every possible way.
    Well the shooting is bad, the story is okay and the characters are somewhere in between bad and non existent. So how can i rate it?

    Well as a piece of art, it is pretty good, but as a game, well, it is not a game, you are not supposed to be playing it, you are supposed to be admiring it, with your jaw lying on the ground.

    So as a game, it's... disappointing in every possible way.

    And the ending, I mean seriously? This? It's not even funny, it's just lazy.
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  46. Apr 19, 2013
    3
    The story is very interesting, and the characters are great. The combat (which is the bulk of the game) is dull, repetitive and a decade old. The melee kills are neat, but the mechanic for using them is flawed.

    Buy the game when it's $20. I quit from boredom half way through and just watched a video of the end.
  47. May 10, 2013
    4
    I Have mixed opinions. The game is good, but I don`t think people get the overwhelming subliminal context. First of all it was released on Indians Martyr day before Patriots day. Main character is unlikeble normal american who is familiar with guns. In this game Christians are pictured as demon lovers and founding fathers of USA are demonised. Why such context when America has gun controlI Have mixed opinions. The game is good, but I don`t think people get the overwhelming subliminal context. First of all it was released on Indians Martyr day before Patriots day. Main character is unlikeble normal american who is familiar with guns. In this game Christians are pictured as demon lovers and founding fathers of USA are demonised. Why such context when America has gun control in mind and why such a big marketing? I`m not bashing the game but I´m warning you to be aware. Expand
  48. Apr 18, 2013
    2
    Bioshock Infinite is an awful game. It is overrated. 95 metascore? Well, they have spent a lot of money to get that score. The game is very boring. The graphics are really bad. I don't recommend you to buy this game because you'll fall asleep when you will play it. The same goes to the first and the second Bioshock
  49. Apr 17, 2013
    0
    It's generic shoot 'em up with a better than average story that goes haywire in the end. I really don't know how critics can give this game so high score. It's 6+/10 at it's best no more!.
  50. Apr 13, 2013
    1
    Infinite sets out to be a bioshock game but fails to grasp what made Bioshock 1 good. Bioshock 1 and 2 was set in a city under the sea and this not only made for some interesting environments and Lighting but also gave you a much greater feeling of decay and danger seeing how the city was gradually being reclaimed by the sea. These feelings are lost in infinite largely due to theInfinite sets out to be a bioshock game but fails to grasp what made Bioshock 1 good. Bioshock 1 and 2 was set in a city under the sea and this not only made for some interesting environments and Lighting but also gave you a much greater feeling of decay and danger seeing how the city was gradually being reclaimed by the sea. These feelings are lost in infinite largely due to the inabillity to look out of most windows and the fact that thers no real sense of danger if a window or even an entire wall breaks.

    Another thing that this game lacks is the use of plasmids (or vígors as they call it), sure they exist in the game but the only enemies that actually uses any seems to be the Zelot and fireman making alot of the combat dull and generic. They also lack a good explenation to why or how these vigors where invented in ifinite making it feel like they where just thrown in at the last minute.

    One small thing that i miss that you can no longer see the difference on your weapons or plasmids after upgrades. I also think that it is very sad that they dont have puzzles like lock-picking and hacking.

    But even rating the game without looking at the games that came previously in the series does not make it better. The story started ok but made less sense the longer i played and resulted in a rather lackluster ending after a few uses of the plot progression tool known as "rifts". The Graphics are not terrible but lags behind as most console titles tend to do and it only supports checkpoint saving.

    The game is also laughably easy due to 3 reasons: Regenerating Shields, Elisabeth keeps you rather well supplied with ammunition, Health, salt and coins and If you die you will just get ressurected closte to where you died and lose some Money.
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  51. Apr 13, 2013
    2
    I'm one of the few guys who doesn't understand the score of this game. It's an ultra basic rail shooter with a poor Call of Duty-like gameplay. It's really beautiful and artistic, yes, I give you that. But is this what video games are about? They're giving 100% to an interactive movie. I'd recommend a million times Dishonored over BioShock Infinite. It's also a recent FPS, with an artisticI'm one of the few guys who doesn't understand the score of this game. It's an ultra basic rail shooter with a poor Call of Duty-like gameplay. It's really beautiful and artistic, yes, I give you that. But is this what video games are about? They're giving 100% to an interactive movie. I'd recommend a million times Dishonored over BioShock Infinite. It's also a recent FPS, with an artistic and original visual identity. But its gameplay is a hundred times more deep. Open spaces, tons of different approaches, moral choices with impact.
    Oh and, before I forget, System Shock 2, the ancestor of the BioShock series, had skills, inventory, open spaces, SHODAN (the character who inspired GladOS)... Don't you realize AAA games nowadays are designed to be reaaaaally easy on your brains?
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  52. Apr 17, 2013
    3
    In what is sure to be a title reviled by critics and fans alike, the third game in the BioShock series, BioShock Infinite, breaks away from the underwater setting of the first two games to take players into the floating city of Columbia. BioShock Infinite was heralded by some as an overhaul of the first person shooter genre, but with an overly familiar first person viewpoint and theIn what is sure to be a title reviled by critics and fans alike, the third game in the BioShock series, BioShock Infinite, breaks away from the underwater setting of the first two games to take players into the floating city of Columbia. BioShock Infinite was heralded by some as an overhaul of the first person shooter genre, but with an overly familiar first person viewpoint and the clichéd inclusion of firearms in the game, Irrational Games have failed to create a product capable of holding a candle to undeniably superior genre titans Call of Duty: Modern Warfare 3 and Call of Duty: Black Ops 2. This game has made many attempts to shake up the formula with a number of departures from previous titles. With the staggering improvement of changing the name of the ‘plasmids’ to ‘figures’, and the slight redesign of the Big Daddys (now dubbed ‘Handy Boys’), Infinite is sure to be the target of criticism for a lack of imagination and gameplay that appears to have been directly copied from the founder of the FPS genre, Call of Duty. It seems altogether unfair, however, to compare this unmitigated failure to the shining bastion of innovation that Infinity Ward and Treyarch have created.
    Firstly, while Call of Duty has managed to fundamentally alter the formula of the game each year, Infinite will, unlike Call of Duty, be unable to avoid well-founded complaints that the game has not changed since the release of BioShock 2 in 2010. The question must be asked: if the game’s sky city setting is a significant change, why have the developers re-used boats as a lazy attempt at creativity? While the Call of Duty series has shown an unprecedented dedication to historical accuracy and realism, Irrational Games have clearly dispensed with ‘inconveniences’ such as credibility and integrity, by creating a completely fictional city in the sky as the setting for the entire story. Having consulted the history books, this reviewer is satisfied beyond a reasonable doubt that Irrational Games are guilty of the tort of rape against the plaintiff, history. The only thing to be said in support of the setting is that Irrational Games allowed the game to take place on Earth, thus not committing as grievous an offence as the appalling Mass Effect series. Disgusting anachronisms abound, such as the inclusion of the Beach Boys song God Only Knows, a track released almost 50 years after the game is set. It is particularly curious that a game which has its head up in the clouds (both literally and in terms of design) would select a song written by a clearly beach-oriented group, a stark contrast to stylistically faultless Call of Duty: Black Ops and its inclusion of the Rolling Stones song Sympathy For the Devil. Finally, the HUD is both ugly and unoriginal, failing to display necessary information, such as killstreak rewards and in-game chat.
    Regrettably, BioShock Infinite fares no better when considering its storyline and character development. The player controls lowlife ruffian Booker Dewitt, (a simple copy of Soap MacTavish from the Modern Warfare series) a white supremacist and implied rapist of the secondary character, Elizabeth, a thoroughly uninteresting individual whose origin story has clearly been sourced directly (without adequate referencing techniques to boot) from the tale of Rapunzel. The skyline movement system seems, at first glance, to provide a satisfactory and interesting way to navigate the environment. This would be a feature to be commended, had it not been clearly taken from the Call of Duty multiplayer map Kowloon, which included a zipline function, led to the widespread production of ziplines in the real world, and unfortunately in copycat game worlds such as the world of BioShock Infinite. The storyline is convoluted and difficult to follow for even the most astute of gamers, with each plot point inducing either a groan of disappointment or a frustrated exclamation of confusion from players who frankly deserve better.
    A litany of technical issues plague BioShock Infinite, preventing it from fulfilling the lofty expectations projected by its developers, chief of which being the discrepancies between the PC and console versions. Even with the most advanced gaming rig, PC gamers will be frustrated to learn that Irrational Games have been (understandably) unable to bring the fidelity of the Xbox 360 to the dated hardware of the PC. BioShock Infinite is another reminder that PCs are simply incapable of functioning as a gaming platform on the level of the Xbox or its most immediate competitor, the iPhone 5.
    Failing to deliver on the gameplay, story and stylistic promises made by the developers, this game isn’t worth a moment of your time, let alone a cent of your money. Gamers of all sorts would be better served by an anthology of Call of Duty releases, on their Xbox, iPhone or Mac platforms of course.
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  53. Apr 21, 2013
    1
    Poorly designed first-person-shooter with useless spells called vigors that are made redundant by overpowered guns you are constantly being fed ammo for. Not only that but there are automated sentries littered throughout the game you can activate to play the game for you. The plot is just a build-up to an epic twist and it is essentially a 10 hour escort mission with a typical damselPoorly designed first-person-shooter with useless spells called vigors that are made redundant by overpowered guns you are constantly being fed ammo for. Not only that but there are automated sentries littered throughout the game you can activate to play the game for you. The plot is just a build-up to an epic twist and it is essentially a 10 hour escort mission with a typical damsel running in front of your gun and whining. Expand
  54. May 23, 2016
    3
    Everything is just bad. This is like Luigi's Mansion and The Haunted Mansion. This is like playing Disney haunted mansion children's game. Characters, places, weapons, guns are horrible. Face of characters, cloth looks too cartoonist. Story is bad as well. The only part I like is boss part. I love the ghost. I like the last plasmids. Beginning to end was too boring. There wouldn't be muchEverything is just bad. This is like Luigi's Mansion and The Haunted Mansion. This is like playing Disney haunted mansion children's game. Characters, places, weapons, guns are horrible. Face of characters, cloth looks too cartoonist. Story is bad as well. The only part I like is boss part. I love the ghost. I like the last plasmids. Beginning to end was too boring. There wouldn't be much good plasmids. Expand
  55. Apr 15, 2013
    0
    The original beats this in every way. The Vigors (new abilities) and gear (New tonics) are crap. The story starts off strong but quickly degenerates into a a bad episode of the twilight zone. The enemy AI is horrid, and the levels are large and mostly empty and dead feeling. I doubt anyone will enjoy the new sky rail as it is nothing more than a novelty. As a Bioshock fan I was deeplyThe original beats this in every way. The Vigors (new abilities) and gear (New tonics) are crap. The story starts off strong but quickly degenerates into a a bad episode of the twilight zone. The enemy AI is horrid, and the levels are large and mostly empty and dead feeling. I doubt anyone will enjoy the new sky rail as it is nothing more than a novelty. As a Bioshock fan I was deeply disappointed. 1999 mode was a joke as well and easily beaten. Expand
  56. Apr 9, 2013
    4
    OK, this isn't a 1* game, but I did want to pull the average score down a bit. Bioshock Infinite is a good game generally, but it falls tantalisingly short of being a classic due to one, single, gapingly large flaw. And that, is the lack of a proper saving system. Bioshock Infinite ticks so many of the PC-Port boxes. You can tweak the FOV (to some degree), re-mapping the controls worksOK, this isn't a 1* game, but I did want to pull the average score down a bit. Bioshock Infinite is a good game generally, but it falls tantalisingly short of being a classic due to one, single, gapingly large flaw. And that, is the lack of a proper saving system. Bioshock Infinite ticks so many of the PC-Port boxes. You can tweak the FOV (to some degree), re-mapping the controls works well, graphics are decent quality and you can even skip the annoying intro videos (from the second time onwards anyway).

    But instead of the simple and functional saving system of the first two games, they decided to implement a horribly flawed Checkpoint system instead. Sometimes checkpoints are close together, other times there's unacceptably large gaps between them. Take last night for instance, I'd been playing for a while, having fun, then the missus went to bed and I decided to quit the game and sleep as well. Only this was when Bioshock Infinite told me that if I did, I'd lose the last TWENTY MINUTES of gameplay. It then took me another TEN MINUTES of annoyingly trudging on until at long last I FINALLY triggered the next Checkpoint save so that I could exit. Even then, the checkpoint saving icon is woefully small and hidden, so you've often no idea when it last saved until you try and quit and read the time-stamp on the save file.

    Sorry 2K, you got a lot of things right with Bioshock Infinite, but the awful checkpoint system really and badly spoils the game. End result, I WILL NOT pay for a game where the developer can't be bothered to implement a proper saving system. FULL STOP.
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  57. May 10, 2013
    0
    Don't believe the media, this game is just another stylized call of duty clone. The most frequent argument of fans is about storyline, but who cares about it if it's still unplayable? I actually don't want to smash LMB+W for 10 hours just to learn new things about in-game pretty cliche world events. First game of franchise was really awesome, a new word in rpg genre, this one doesn't hasDon't believe the media, this game is just another stylized call of duty clone. The most frequent argument of fans is about storyline, but who cares about it if it's still unplayable? I actually don't want to smash LMB+W for 10 hours just to learn new things about in-game pretty cliche world events. First game of franchise was really awesome, a new word in rpg genre, this one doesn't has anything with original, putting player on railway through copy-pasted bad designed decorations. These pseudo contrasts of blue and yellow colors are also awful, while being crammed on each square meter, making sick after first 10 minutes. Expand
  58. Jul 18, 2014
    3
    While the graphics environments are quite amazing, the girl is pretty, the story strange. What really bugs me about it from a person who is an American, a patriot and a Christian, I was some what offended by the constant use of Christianity in a negative way and the American founding fathers and ideals in a negative way. Grant it, it is a game and the fictional story is about a falseWhile the graphics environments are quite amazing, the girl is pretty, the story strange. What really bugs me about it from a person who is an American, a patriot and a Christian, I was some what offended by the constant use of Christianity in a negative way and the American founding fathers and ideals in a negative way. Grant it, it is a game and the fictional story is about a false teacher etc using Christian and American ideals to do evil, and this kind of thing can and does happen, but in this game I almost feel the developers are anti-Christian and anti-American. For that reason alone I gave it a lower score and the game play is fairly basic shooter wise nothing really special we haven't seen before outside of amazing graphics. Expand
  59. Sep 7, 2016
    0
    This is game is actually just a spit in da face of fan base of bioshok 1
    Dat game killed all good stuff of bioshok, and put in only absurd story,that only nerds can enjoy.
    0/10
    Give me my Rapture back,
  60. Apr 11, 2013
    3
    Vigors are completely non-relevant to the game. Except for opening a couple of doors, you can do the entire game with guns. Also, after months of hype about the Handyman, making us think he was this game's Big Daddy, he shows up a whopping 3 times. 3 times?!?! Are you kidding me? Story was OK. ..not great....but ok. Action was sporadic at best. Compared to the first 2 games, thisVigors are completely non-relevant to the game. Except for opening a couple of doors, you can do the entire game with guns. Also, after months of hype about the Handyman, making us think he was this game's Big Daddy, he shows up a whopping 3 times. 3 times?!?! Are you kidding me? Story was OK. ..not great....but ok. Action was sporadic at best. Compared to the first 2 games, this was a failing effort. It blows my mind that so many simpltons are praising this when clearly, despite all the delays, this was a very rushed effort. Expand
  61. Nov 24, 2017
    0
    This review contains spoilers, click expand to view. Fooled from my love for Bioshock 1 and 2, i bought this game blind. Maybe i wouldn't dislike it so much if it was a standalone game, because this game really has nothing to do with the first two. it's really boring, your choices don't matter, none of the characters are likable, and that includes Elizabeth because her characterization just feels off, both in the base game and the DLC. Also the finale of the base game just implies a fundamental misunderstanding of the multiverse theory. It might be a pretty game, but honestly it's all there is here. Expand
  62. Mar 27, 2013
    2
    I love system shock 2 and I used to be a major thief fan as well, but Ken Levine has let me and other fans down by taking infinite's lazy route. By lazy, I don't mean that he and his company didn't work hard at all, I'm sure they did in many regards, but overall the product they chose to create was not original in the least. Despite what you'll read in all of these other super glowingI love system shock 2 and I used to be a major thief fan as well, but Ken Levine has let me and other fans down by taking infinite's lazy route. By lazy, I don't mean that he and his company didn't work hard at all, I'm sure they did in many regards, but overall the product they chose to create was not original in the least. Despite what you'll read in all of these other super glowing reviews, Infinite is a cop out because it basically just takes bioshock and puts it in the sky but with none of the things that made that game phenominal. The story... Bioshock was about a city underneath the ocean but that was at least somewhat believable. You might be able to believe in that, but a city floating in the clouds? My first gut reaction to that was the same one I'm having now despite the fact that I convinced myself otherwise. I told myself that I probably would like it just as much as bioshock 1 even though its setting is beyond stupid but I was wrong. The game is just not believable. There are several plot holes and inconsistencies that ruin the experience. Here's one example. Booker notes early on that the skyhooks must be magnetized and that's why he jolts over to them and connects to them with ease and never falls to his death as would really be the case. That's great... Here's the problem... He then jumps off of the magnetic rails easy as pie over and over again against the very same force that supposedly is powerful enough to lift him up 20 feet for the initial connection. There are more logic defiers in the game, but we're supposed to forget about that, right? Because the story is so good... Except it's not. The story is just terrible. It feels lame someone made an imitation game of bioshock and just made it in the clouds intsead of under the sea, and it fails just as it sounds like it would. I just can't by any of the characters that I'm supposed to care about. Comstock is a lame version of Andrew Ryan who is not believable. The leader of the rebels against his city is equally lame and has a "forced" feeling to her, as if the decision was made to put this certain character in here to relate to a target audience but instead she just feels entirely fake. And Elizabeth... I knew all along that a permanent NPC tagging along the entire game would ruin it and she does. She never shuts up and she gets in the way when you're trying to run somewhere. I don't care if she has hundreds of lines of dialogue because she points out obvious crap and I don't care about her. I feel like I want infinite to be about me and my exciting adventure in the floating city, but instead it's about this annoying character's feelings all the way through. Her behavior is disgustingly predictable. First she likes you, then she goes through an omg I hate you phase, and spazes out and knocks your character out (because you're too stupid to handle yourself even though you're capable of slaughtering 500 enemies...) I'm about 50% to 75% of the way through the game but I seriously have no interest in continuing. Why should I? The story will obviously be a let down and it's playing out like a bad action movie. There are no amazing villains like Andrew Ryan or Fontaine, or Shodan. No. Instead you're supposed to fear and respect an old dude with a beard. Oh and he's a racist. Wow, let's just hit all of the stereotypical bad guy traits on the checklist. So yeah, if he's that generic and he's supposed to be the antagonist, yawn-o-rama. Mr. Levin, you SHOULD have made this game in the future in the same vein as system shock 2. I was irritated when you did the whole bioshock back in time crap to begin with but I learned to like it because you made the story worthwhile. That's not the case with this Weird.... Thing.... *sighs* Infinite brings down the original bioshock just by carrying on its name and crushing the potential a true sequel could have realized. This thing is just an easy copy paste of bioshock with a much weaker generic story in the sky instead of under the water. It's not believable, it's not interesting, scary or heart wrenching, it's just boring. And that is the worst sin a game can commit. Please don't make another bioshock game set before 2000 AD Seriously... Enough with this old timer music and bizarre fetishism for the 1900s 1950s. It's not that appealing. Expand
  63. Nov 11, 2014
    0
    Graphics are fantastic, there's a kind of poesy but it's not enough

    In fact, this game is an empty FPS, a corridor game

    I can't understand why this game is rated so high, "gameplay" remembers late 90's before Half Life 1
  64. Mar 27, 2013
    0
    Though it touches on topics revolving around racism, religion, rebellion and revenge, these themes take a backseat to BioShock Infinite's primary topic: Love. Whether it be a society in love with its own patented brand of American Exceptionalism, a leader in love with his own self-appointed immortal image, or a pair of people that come together to care for one another, BioShock Infinite isThough it touches on topics revolving around racism, religion, rebellion and revenge, these themes take a backseat to BioShock Infinite's primary topic: Love. Whether it be a society in love with its own patented brand of American Exceptionalism, a leader in love with his own self-appointed immortal image, or a pair of people that come together to care for one another, BioShock Infinite is a love story.

    And it's super duper incredipuley impossible story to fall in love with.
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  65. Jun 4, 2013
    0
    Um dos títulos mais overrated que já mentiram sobre meus olhos. Pessoas elogiá-lo para gráficos, pena que eu não possa vê-los através da flor, as pessoas elogiá-lo para o jogo viciante, pena que eu não possa apreciá-lo por ser forçado através de uma meia hora da cidade correndo ou entre o esconderijo obrigatório devido incapacidade de realizar medkits itens de recuperação de alimentosUm dos títulos mais overrated que já mentiram sobre meus olhos. Pessoas elogiá-lo para gráficos, pena que eu não possa vê-los através da flor, as pessoas elogiá-lo para o jogo viciante, pena que eu não possa apreciá-lo por ser forçado através de uma meia hora da cidade correndo ou entre o esconderijo obrigatório devido incapacidade de realizar medkits itens de recuperação de alimentos que foi substituída pelo sh regenerativa ield de Halo ou os idiotas decisões de design desajeitado, como alternar agachar ou a quantidade insana obrigatória de paredes invisíveis, as pessoas elogiá-lo para a história, a vergonha que há algo chamado de livros que não necessitam de cutscenes de alimentação forçada para baixo sua garganta ou áudio-logs para baixo seus ouvidos. Pelo que tenho visto até agora durante o jogo, este mais um jogo que tenta levá-lo emocionalmente envolvido e não oferece nenhum mecânica originais ou envolvente jogo-jogo, bem como da Telltale TWD que a única explicação que posso pensar por que as pessoas seria tão ingênuo, com os seus "10/10" pontuações sendo flinged como poo de um macaco com uma fralda cheia. Ter pessoas comparam isso com Half-Life com uma cara séria como eles são entregues um monte de dinheiro em vending-machines para HP & Skills ou dado habilidades regenerativas escudo em uma placa de prata (literalmente) me faz sentir mal Expand
  66. Oct 20, 2019
    0
    Bioshock - очень неудачный порт консольного шутера, угол обзора как будто тебе на голову одели коробку с дыркой, при быстром аиминге у меня башка от балтики 9 так не болела. Infinite Так и не прошел, дропнул на ситуации: защити какую-то цистерну, от кучи врагов, которая стоит по-центру пустого пространства, пердак взорвался окончательно. Предыдущие части еще более кривое говно.Bioshock - очень неудачный порт консольного шутера, угол обзора как будто тебе на голову одели коробку с дыркой, при быстром аиминге у меня башка от балтики 9 так не болела. Infinite Так и не прошел, дропнул на ситуации: защити какую-то цистерну, от кучи врагов, которая стоит по-центру пустого пространства, пердак взорвался окончательно. Предыдущие части еще более кривое говно.
  67. Apr 9, 2023
    4
    Bioshock: 9/10. Broken Bioshock-arena game: 6/10. Game influenced by sjw: 1/10.

    Gameplay: combat mechanics 6/10 stealth (w/o powers) 1/10 atmosphere [reviving system, really?] 5/10 Gameplay as RPG & im.sim: 2/10 Story 2/10 Graphics 8/10 Sounds & music [voxophones, again?] 8/10 [GREAT RU localization] . I don't need your ultra-powered mega-helpful NPCs in my combat, K.
    Bioshock: 9/10. Broken Bioshock-arena game: 6/10. Game influenced by sjw: 1/10.

    Gameplay:
    combat mechanics 6/10
    stealth (w/o powers) 1/10
    atmosphere [reviving system, really?] 5/10
    Gameplay as RPG & im.sim: 2/10

    Story 2/10

    Graphics 8/10

    Sounds & music [voxophones, again?] 8/10
    [GREAT RU localization]

    .
    I don't need your ultra-powered mega-helpful NPCs in my combat, K. Levine! And I don't need to be "a guilty one" in your plot. I want MY play.
    Do not repeat this in the new Ghost-Story project, please!
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  68. Jun 21, 2023
    2
    This review contains spoilers, click expand to view. ( TLDR Version) The so called masterpiece by some of a story is fine at best **** at worst and mostly kinda bad on top of that gun play is pretty bad
    ______________________________________________________________________________________________________
    1 Elizabeth: Elizabeth starts off kinda dumb with her calling you a monster even tho the people you killed in front of her attacked you first and were the real monsters as not only were they trying to kill you they also held her prisoner her whole life and on top of that how they treat black people so Elizabeth calling you a monster is kinda of dumb of her as aside from her not knowing how they treat black people she knows how bad these people are. Also later she starts crying after seeing you're trying to take her to new york and not paris even tho you just told her why to were saving her and what would happen to her like a minute ago, no really it was like less then a minute before was she not listening or something why she acting like she didn't know what was gonna happen, its just dumb whats the point in having your character tell her that if shes just gonna forget it ten seconds later, it's unforgiveablely dumb.

    2 Poor combat: Gun play is pretty bad and for a game that came out in 2013 that is not acceptable and in the final bit of the game where there is a lot of combat, it's made even worst by not giving like any pistol and carbine ammo which were the only two guns i was using since there was no point using any others with how poor the gun play is also tho not really a big deal water doesn't react to the player which isn't a bad thing but does lower my enjoyment of the game,it only comes up at the start and very end of the game but still, pretty sure games in 2013 had water that reacts to the players so this game can't be given a pass, if i had played this game back when it came out i would have the same feelings toward it that i have now tho i likely would rate it higher for its graphics in 2013 then i would now, graphics still look good but i wouldn't give it a higher rating like i might have in 2013.

    3 Save points: i hate waiting for save points, sometimes you want to or need to stop playing and having to wait to get to a save point is such a pain, a blast to the past and not in a good way, i do not miss not being able to save from anywhere or when ever you want in games, i'll never take quick saving for granted again, also i wish the auto save icon stayed up longer as it goes away really quickly and is easy to miss. Also can we stop putting loud ass sounds at the start of games when you first load them up please, having the main menu trigger my tinnitus every time i load it is really annoying.

    4 Story/ writing: Tho i don't really care for the plot it's fairly well written for the most part bar a few parts mainly Elizabeth stuff but nothing to write home about, iv come across 5 points where the writing goes from fine to outright bad 2 of them come from Elizabeth being dumb. The ghost "mother" bit of the game was by far the best part of the game tho the boss fights were a little annoying due to the games bad gun play and my god the end of the game was just the worst of it, Dewitt becomes super annoying for no reason at all and all the timeline stuff just falls flat for me as iv seen this type of stuff done so many times in all sorts of media and done way better and lastly the baby stuff at the end was just kinda dumb, i get was they were trying to do but it just isn't good the story isn't "bad" more so just fine but that with the poor combat really bring down my enjoyment of this game and its story and it just kinda felt like a chore to get threw mainly the last hour give or take.
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Metascore
94

Universal acclaim - based on 68 Critic Reviews

Critic score distribution:
  1. Positive: 68 out of 68
  2. Mixed: 0 out of 68
  3. Negative: 0 out of 68
  1. PC Master (Greece)
    Jun 5, 2013
    92
    Play BSI slowly, relish the moments and don’t rush to the end. It’s certain that you will have lived one of the richest gaming experiences that, as far as narration, lyricism and story are concerned, will take a lot of time to forget! [May 2013]
  2. CD-Action
    May 7, 2013
    85
    A very solid, but not revolutionary shooter in an amazing setting, with a story that struggles to convey its authors’ ambitions and is only seemingly complex. The vision is less focused than in previous Bioshocks and it does a worse job on binding the plot with gameplay. [CD-Action 05/2013, p.46]
  3. May 1, 2013
    80
    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]