ZTGD's Scores

  • Games
For 4,813 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Undertale
Lowest review score: 0 Ultracore
Score distribution:
4816 game reviews
    • tbd Metascore
    • 70 Critic Score
    The soundtrack is also amazing. The work of M.J. Quigley is both catchy and dynamic. The score really took me back to the time of 16-bit platformers with its whimsical melodies. Very few games have me looking up composers to hear more of their work, but this game definitely had me rooting around to find more. Presentation is truly the highlight of Mekazoo.
    • 78 Metascore
    • 70 Critic Score
    All in all, I am excited to revisit and finally finish Deacon’s story and with the inclusion of the Broken Road DLC as well as the new Horde mode there is a lot of extra and brand-new content for players to explore. I just really don’t understand the wisdom of doing this remaster, while I am sure the fans appreciate it very much; I didn’t think Sony was moving forward with the franchise. So, to invest money in this remaster just seems like giving some false hope to fans that are interested in seeing more from Deacon and gang but who am I, just a black guy reviewing games. I am sure Sony knows what they are doing……right?
    • 70 Metascore
    • 70 Critic Score
    WWE All Stars on the PSP shouldn't be your first choice of all the available platform options, but if you are looking for a wrestling game that is fun and plays quickly on the go, it's a great choice.
    • 84 Metascore
    • 70 Critic Score
    It’s really quite a shame because at its core, Uni 2 is a wonderful fighter with incredible depth and plenty of style to spare. The sheer amount of freedom in how I can control my character is second to none in all the fighters I’ve played but the awful PC port and the numerous game breaking issues on launch that have resulted in a dwindling player base makes it harder to recommend than it should be.
    • 78 Metascore
    • 70 Critic Score
    Metal Eden doesn’t try to be everything. It isn’t a sprawling open world, and it isn’t a 40-hour epic. What it is, though, is a concentrated shot of kinetic energy. If Doom is the power fantasy and Titanfall is the movement masterclass, Metal Eden is the scrappy cousin that blends the two into something that’s lean, stylish, and just plain fun but repetitive.
    • 79 Metascore
    • 70 Critic Score
    Foam Sword has advertised Knights and Bikes as a Goonies-inspired adventure, but nostalgia is a tricky beast. A game steeped in imagination born from childhood memories requires the player to commit to this vision to get the most out of its story. Foam Sword’s attempt to pitch this vision of nostalgia and childhood as a universal one is not entirely successful – largely because memories and cultural experiences are not universal. Knights and Bikes did entirely not captivate me. That said, its sincere leading characters and exquisite art are certainly aspects to be admired.
    • 51 Metascore
    • 70 Critic Score
    This has to be one of the more original Dark Souls-like games available, and anyone looking for a fresh take on the formula will be able to find enjoyment in Immortal: Unchained as long as they are willing to overlook a fair lack of polish.
    • 63 Metascore
    • 70 Critic Score
    DanceMasters is not a terrible game, just one that has been overshadowed by its competition.
    • 63 Metascore
    • 70 Critic Score
    Whispering Willows was an enjoyable time, and for those that like a decent story, side scrolling exploration, and the idea of talking to ghosts, I’d recommend it.
    • 59 Metascore
    • 70 Critic Score
    Most people won’t even know what this game is, but as an on the go Vita player, it’s a title you just might want check out.
    • 68 Metascore
    • 70 Critic Score
    Cloudberry Kingdom is a fun romp with a good gimmick to keep it fresh. I can easily see players getting lost in the challenge, while others will stop simply because of the frustration that comes from the later levels. While it could use some spice in the presentation department, there is no denying that Cloudberry Kingdom accomplishes what it sets out to do; and it does it very well.
    • 58 Metascore
    • 70 Critic Score
    It’s a nice find for younger gamers who have patience for puzzlers.
    • 68 Metascore
    • 70 Critic Score
    I loved my time with Serious Sam Double D XXL, but it certainly isn’t going to set the world on fire. From someone who has serious fatigue for the series, XXL was a fresh twist on a familiar idea. Anyone who enjoys the series should check it out. Just don’t go into it expecting revolution and you will be fine. Serious Sam has a specific audience and XXL caters to that. Now just get rid of Huff and bring on the sequel.
    • 56 Metascore
    • 70 Critic Score
    It just makes no sense that Microsoft promotes this game as this grand co-op experience but then puts in place every system known to man to hinder that process or make it harder than necessary; no quick match in a multiplayer game in 2023 is ridiculous. Sadly, Redfall is a prime example of what current day Xbox has become, the potential for greatness is there but they can’t get out of their own way to reach it.
    • 74 Metascore
    • 70 Critic Score
    With so many games aiming for the gamer dollar it is nice to see one that could have been an easy cash-in spend so much time paying attention to the finer details. Games aimed at younger players don’t need to forget the fundamentals of what makes people fall in love with gaming. Think back to titles like Mario Bros. and how they were accessible, yet finely tuned and how it hooked an entire generation on the hobby. Kids are smarter than some developers give them credit for and I am thrilled to say that Marsupilama: Hoobadventure is one of the best attempts at the genre I have seen this year. Definitely recommend checking it out on whatever platform you own.
    • 71 Metascore
    • 70 Critic Score
    While my friends and I loved playing RiffTrax: The Game; I don’t think its going to appeal to the masses like the movie clip, trivia game Scene it once did. (Please bring Scene It back) The lack of a real single player mode is going to hurt the appeal to some people out the gate, but then also this is a very niche game. Unless you are the type of person or surround yourself with the type of people who are quick witted when something ridiculous happens or just enjoys making fun of bad movies in a group; there won’t be much here that players will find interesting. But for those that fit the bill, and are fans of RiffTrax; you will have a ball, all for the low price of $9.99.
    • 74 Metascore
    • 70 Critic Score
    The biggest problem is CoD: Vanguard feels like the least innovative Call of Duty in years. I think a lot of that has to do with Warzone, and the fact that developers HAVE to ensure that their game can be compatible with that battle royale. The fact that so much has to go into making sure it all works together; I just feel like it has to be hampering the developer’s creativity. In my opinion Call of Duty as a whole need to take a year off and regroup, come back with something as memorable as the original Modern Warfare was when it launched. If it’s a matter of money (and I doubt that it is) developers could lean into Warzone, they already are making a killing on all the microtransactions but just update Warzone like Epic does for Fortnite. Then after a year surprise people with something fantastic… I know this will never happen, but a man can dream.
    • 81 Metascore
    • 70 Critic Score
    World of Final Fantasy is a nice change of pace for the series’ formula, but it relies too much on simplistic tactics to be a standout. I love the two main characters and the ideas behind the combat, but the dungeons feel padded out and the combat is just not that interesting.
    • 71 Metascore
    • 70 Critic Score
    The Munchables was a surprise for me. The game looked like another cheap cartoon knock-off, and ended up being very entertaining.
    • 58 Metascore
    • 70 Critic Score
    Code Lyoko: Quest for Infinity is a standard platformer that delivers more fan-service than anything else.
    • 53 Metascore
    • 70 Critic Score
    Like I mentioned earlier, don't expect anything here in terms of features. This disc is truly just an excuse to sell these titles at retail.
    • 64 Metascore
    • 70 Critic Score
    It’s a hectic game that can get overwhelming at times, but still a lot of fun when taking out multiple ghosts with a well placed shot.
    • 69 Metascore
    • 70 Critic Score
    Recommending this game isn’t hard, in fact I can’t think of a reason not to buy this game. With a nice price, fast-paced action, and tons of giant bugs to demolish this is one of the most satisfying experiences on the Xbox 360 to date.
    • 69 Metascore
    • 70 Critic Score
    Alice in Wonderland is a delightful change of pace from the usual drivel the Wii churns out from third party developers. The environments are faithful to the movie; the adventure is fun and diverse enough for kids to enjoy, and the focus on making the game accessible all serve it well. This is one game that manages to satisfy all of the criteria of being a solid movie tie-in while not sacrificing the normal quality aspects to get there.
    • tbd Metascore
    • 70 Critic Score
    The second IREM collection may not be packed with well-known games, but it includes important games. These titles set the stage for more popular games and launched the careers of these developers. It is worth knowing that from the outset. That is how I would market this collection, it makes it worth owning alone. Being able to see the origins of classic arcade games is great. Toss in making previously unavailable in the West games and you have a can’t miss collection that any gamer that grew up in 90s arcades would be disappointed to miss out on.
    • 76 Metascore
    • 70 Critic Score
    This is an entirely fine sequel for those who want a cute and casual creature collector, as it provides enough busy work to keep you entertained for a minimum 25 hours or so. The exploration and graphics are some of the new game’s highlights, also bringing in new slime species and a higher focus on gadgets. If you liked playing the previous game, then Slime Rancher 2 is more of it, for better or for worse.
    • 72 Metascore
    • 70 Critic Score
    “FORCED” feels like a game made for a very specific niche of players who really enjoy co-op games with a bit of a brain and have a thing for leaderboards.
    • tbd Metascore
    • 70 Critic Score
    Rise of the Triad is back, and it makes me happy, but if you didn’t have nostalgia for the series, you might wonder what all the fuss is about. The game hasn’t aged as well as others from its era and sometimes it moves TOO frantically for its own good. Still, I love the era where even the most obscure title can somehow be resurrected, and I am glad it exists. I just don’t recommend diving in unless you have a soft spot for the quirky shooter from its original release.
    • 73 Metascore
    • 70 Critic Score
    All problems that I had aside, Hybrid is a decent game, in which a lot of people will likely sink a lot of time into. The concepts that it introduces such as the persistent world of seasons and cover to cover combat are clever, and the game can be fun at times, but I would play the 60 minute demo before dropping the fifteen dollars, considering there is nothing outrageously new being brought to the table.
    • 68 Metascore
    • 70 Critic Score
    At $15, it is hard to wholeheartedly recommend a game that, while pleasantly quirky, alienates you, but there is no denying that underneath the bumpy mechanics is a game that aims to please.

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