Xboxygen's Scores

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621 game reviews
    • 62 Metascore
    • Critic Score
    Vampire: The Masquerade – Swansong proposed an adventure riddled with small flaws that prevents you from fully enjoying its scenario despite the latter being interesting once you manage to get into it: this truly leaves a rather bitter taste. It is in its last part that the game gives us all its assets and finally rewards you for having held on until then – if you managed to do so…
    • 71 Metascore
    • Critic Score
    Initially scheduled exclusively for PC, the release of Silt on console is a great opportunity to discover Spiral Circus’ beautiful first accomplishment. This game, which can be described as a puzzle/adventure game, plunges us into the oceanic abyss inspired by the dark art of Mr. Mead. Despite a very short lifespan and some rare display bugs, Silt offers a different experience from what we are used to. With its efficient gameplay mechanics and original art direction, the title manages to stand out. Silt is a treasure lost at the bottom of the sea worthy of being discovered.
    • 77 Metascore
    • Critic Score
    Sniper Elite 5 may not revolutionise the series, but it is still a fun game to play. The campaign offers well-designed environments, allowing us to choose between many options and paths to progress discreetly – or not – towards the objective. The sniper rifle gameplay remains as solid as ever, and the series’ iconic X-ray killcams are as exhilarating as ever. Unfortunately, the title’s technical design is weak due to stiff animations and textures that are far from pleasing to the eye. The Invasion mode is a nice touch adding a thrilling tension to our sessions and promising some great cat-and-mouse games.
    • 70 Metascore
    • Critic Score
    Endzone - A World Apart is a very good adaptation for the home video game consoles. The key mapping and the different options are cleverly designed for the controller. As for the game itself, it offers a good mix between city-building and management of our emerging society. The gameplay loop manages to renew itself and brilliantly succeeds in immersing us in this universe and keeping us there for several hours. The post-apocalyptic atmosphere is as real as it gets, and the different game mechanics result in a straightforward and enjoyable title for whoever likes to spend hours managing a city and a fictional society.
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    Innovating in the cruel world of brick-breaking games without going off-topic is hard. That is probably why the developers of Radon Break went for the addition of timorous novelties to the foundations laid by Breakout and Arkanoid. However, there are some good initiatives such as being able to play horizontally and the levels’ random progression. Without revolutionising the genre, Radon Break remains an enjoyable brick-breaking game that will certainly delight scorekeepers. Its low price allows it to easily find its place in our game library in order to have a breather in between two AAA games.
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    Soundfall is quite a good surprise. It mixes a demanding, but also efficient gameplay with an eclectic and high-quality soundtrack. Country, electro, rock, funk: there is a little something for everyone. The game’s difficulty will vary depending on the musical genre, but it encourages you to try again even if you fail. Embellished with nice scenery, enemies and animations, Soundfall offers us a nice copy. The approximative aiming is kind of a drag and even though we can play in multiplayer with up to 4 players (even in local), we would have liked something else than a shared screen for all participants.
    • 90 Metascore
    • Critic Score
    Similarly to its predecessor, Rogue Legacy 2 promptly joins the closed circle of roguelite classics such as The Binding of Isaac (2011), Dead Cells (2017), Hades (2018) or the more recent Returnal (2021). Although we already know the mechanics it proposes, it is hard to criticise the title’s foundations as its gameplay seems to be bountiful and mastered. Thanks to quick succession of games and numerous surprises, one quickly ends up piling up dozens of hours, which is truly and undoubtedly the mark of the greats and tokens of a delightful gaming experience.
    • 57 Metascore
    • Critic Score
    Dolmen undoubtedly has some very good ideas, but unfortunately, it is not enough. Technically speaking, the game suffers from shortcomings impeding the gameplay, and therefore our wish to keep on with it. It is a pity because the combinations between melee and ranged attacks, as well as the character progression and equipment bonuses all show that Massive Work Studio has tried to distance itself from other souls-like games. For the time being, we hope that the Brazilian studio will opt for a big update to make the character’s defensive actions more fluid, which will at least make the game more enjoyable to begin with.
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    It is a shame that Outbreak: Contagious Memories has so many flaws. A considerable trim in the number of puzzles, and a better-suited difficulty setting, could undoubtedly have resulted in a more than decent game. Here, frustration reigns supreme, to the point where one wonders where is the coherence gone? All these blemishes are even less forgivable as this is the 6th Outbreak 3D game that repeatedly uses the same graphical resources without ever trying to correct all the problems in terms of gameplay and the rest. The developer settles for making new games with different content. All in all, unless you want to have a party paying tribute to bad games, this joke should absolutely be avoided: especially for €30.
    • tbd Metascore
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    “Disappointment and disillusionment”: these are the first feelings that come up as you progress through Winter Ember. The game’s eerie universe and the Victorian environment are quite immersive, and the heavy atmosphere works especially well thanks to realistic lighting effects and an OST giving off a palpable tension at every step of the way. Sadly, the mediocre gameplay is a huge letdown! The fights are unbelievably slow, and the infiltration aspect is so erratic that they unfortunately do not make up for such a brilliant scenario. Arthur Artorias had the skills and the potential to join Sam Fisher, Agent 47 or Garett in the hall of fame of our favourite stealth masters! The title is truly paved with good intentions but unfortunately, one tends to quickly forget about them as the player’s experience is impinged by the gameplay’s inaccuracies. The title’s appreciation thus depends on the player and his tolerance towards the aforementioned problems: Winter Ember had a lot of potential, and while it is still relatively decent, we cannot help but feel disgruntled.
    • 65 Metascore
    • Critic Score
    Eiyuden Chronicle: Rising is a substantial title, both in terms of its content and its inspirations. The developers have skilfully “popularised” the RPG mechanics while associating an efficient and accessible action aspect. A pinch of Metroidvania for the exploration and voilà a recipe worthy of appearing on the menu of a Michelin-starred restaurant. This is mainly due to the experience gained by the developers who contributed to the Suikoden saga. Although it was conceived as a prologue to Eiyuden Chronicle: Hundred Heroes, the title has a long lifespan and it takes around 20–25 hours to complete the main storyline. The side quests and the hunt for achievements obviously add to what the players are offered. It would therefore be a shame to miss out on this great introduction that will also be featured in the Gamepass as soon as it is released on the 10th of May 2022.
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    Within an industry that sometimes struggles to renew itself, especially in the themes it tackles, Road 96 is a daring bet. Even though we freely admit that it is far from perfect, especially as regards its procedural part and its technical aspect, the title nevertheless offers an original experience that goes off the beaten track. This is portrayed by the narrative expressed through the iteration of encounters with the seven key characters. Despite being divisive, this mechanic leads to a rather unique game revolving around intertwined stories that puts the player in the position of a partial spectator of the events occurring before his eyes.
    • 81 Metascore
    • Critic Score
    MotoGP 22 doesn’t revolutionise the recipe and simply heats up its old leftovers gameplay-wise. It brings some improvements here and there, but its visuals are getting outdated. However, its playable documentary NINE, which is a nice surprise, avoids the shipwreck. The addition of a local multiplayer option and cross-gen feature that was long awaited by players and no longer divides the community must also be mentioned. It’s high time for the studio to move up a gear and offer something completely new with an updated career mode and a refined presentation.
    • tbd Metascore
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    Travelling back in time through the completely delirious universe of Kraken Academy!! is not unpleasant despite its lack of striking resolutions, especially as the humorous dimension fits adequately. The investigation to discover The Perfidious’ identity is gripping, but the way to wrap it up is kind of repetitive. We would have appreciated more variety in the mini-games, as well as a real use of the Kraken-net social network to find clues for an added layer of substance. Without being transcendent, the side quests contribute to the title’s already crazy background, but they’re still too shallow to bring a real added value to the scenario. Kraken Academy!! thus graduates with honours. Teacher’s comment: “Kraken Academy!! is a studious but somewhat dissipated student, be careful not to rest too much on your laurels!"
    • 81 Metascore
    • Critic Score
    Succeeding on many levels, Weird West is a very good first game that bodes well for the next titles from the WolfEye studio. We clearly enjoyed the universe and the narration and the different ways of approaching the action phases are quite ingenious. Unfortunately, several small flaws darken the picture, starting with a controller gameplay that doesn’t really match the title’s ambitions. A lack of precision is quickly felt and makes certain actions, such as the infiltration phases, completely impossible. Nevertheless, this dive into the horrific desert remains convincing, and we particularly recommend it to fans of Arkane’s previous productions.
    • 82 Metascore
    • Critic Score
    We’ve been looking forward to finally getting our hands on Lego Star Wars: The Skywalker Saga and we’ve been amazed with TT Games’ take on it. For the first time, all nine films are gathered in one Lego game and nothing has been left out. The title retains the solid foundations that have made the licence so strong, but brings a lot of welcome new features to modernise its gameplay. True to the rest of the Lego games, the humour is always present and regularly makes us smile. Whether you’re a newcomer or an avid fan of Lego titles, Lego Star Wars: The Skywalker Saga is without a doubt the best episode of the license to date. We can only hope that the next games will continue to build on this momentum.
    • 83 Metascore
    • Critic Score
    The console adaptation (PS5 and Xbox Series only) of Crusader Kings III is a stunning success. Even though the gameplay experience is inferior to the maximum settings on a PC, it doesn’t need to be ashamed of the comparison and comes much closer than anyone dared to hope thanks to a clever use of the controller. Those fond of large strategy games or medieval history should definitely give this game a try, especially since it has been available in the Xbox Game Pass since its release. Crusader Kings III is a must-have in its category and offers a wealth of roleplay. Nevertheless, the title remains such a demanding niche game that it will discourage most players, despite the developers’ efforts to make it more accessible. On the other hand, if you fully adhere to the concept, Crusader Kings III is the Holy Grail.
    • 77 Metascore
    • Critic Score
    Without any doubts, Tiny Tina's Wonderlands is an excellent game, where everything fits perfectly within the Borderlands universe. The offbeat humor, the fast-paced battles, the artistic quality and the game's length make it a must-have title. It's a bit unfortunate that there isn't more melee combat for a Dungeons and Dragons, but the novelty of using spells makes us forget that. Let's hope that the few login issues to join an online session will be solved soon. One last word if you are not convinced yet: Go for it!
    • 77 Metascore
    • Critic Score
    This title is a real coup de cœur. Its inspired art direction, rich narrative and immersive sound design make it a real masterpiece. Despite an adventure that takes less than two hours to complete, its replayability is at least on the spot. Similarly to a captivating story in which you are the main protagonist, one always goes back for seconds. Belle Game and Arte France have created a very attractive and subtle retelling of Mary Shelley's classic.
    • 74 Metascore
    • Critic Score
    Much less mature and gory than most of the adaptations featuring the bearded hero, Conan Chop Chop remains nonetheless a very funny and entertaining outlet for many. Thanks to its colourful and cartoonish artistic style, it will suit young and old generations alike. Despite being casual for most of its duration, some of its difficult passages may bewilder those with little patience, especially on the third boss. Its bestiary and environments also lack in variety. Despite a few setbacks, Conan Chop Chop definitely has a constant and inexplicable ingredient that pushes one to go back for seconds. It’s globally a good title to enjoy with friends and without moderation, by Crom!
    • 66 Metascore
    • Critic Score
    Piranha Bytes is known for its – technically speaking – old school productions with rich content. Elex 2 further confirms this reputation and remains a title that one loves as much as he hates it. It will take many hours of suffering before you can really enjoy it. Therefore, it’s hard for the average player to get involved in a game that is graphically outdated and whose gameplay transforms the combat phases into real torture. A title to be reserved for fans of the studio or pad masochists.
    • 85 Metascore
    • Critic Score
    Tunic is a real treasure. Cleverly enough, it doesn’t take players by the hand and rather lets them discover where to go and what to do by dropping a few clues here and there. The battles are demanding but fair, and the game ingeniously offers several accessibility options to allow as many people as possible to embark on the journey. Despite an enchanting world with a polished level design, the difficulty of some puzzles might push a certain number of players to give up.
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    Cassidy takes us through her nightmares in a beautiful story. Even though the bestiary is rather scarce, the artistic direction and the mechanics quickly make us forget this bump on the road. Indeed, the weapons, powers, and items to defeat our enemies are well varied and it is with great pleasure that we alter our combat gear over the course of the game. Despite being paramount for discovering our young protagonist’s whole story, the redundancy of the levels still is a major setback. All in all, Dreamscaper is a good game that is both fun and aesthetically pleasing.
    • 66 Metascore
    • Critic Score
    At first, the solid and engaging gameplay of Stranger of Paradise Final Fantasy Origin pushes us to invest ourselves. But very quickly, some unacceptable flaws appear, marred by multiple (marketing?) elements stifling the initial interest. Between a souls-like aspect that is clearly ill fitted to the gameplay, a bad staging, a narration cruelly lacking clarity and protagonists deprived of charisma and appeal, it ultimately becomes very difficult for a fan of the licence to be satisfied. On the other hand, if you focus solely on the gameplay and take this Final Fantasy simply for what it is, i.e. a rather unsound action-RPG, then you can find some satisfaction by playing it with friends.
    • 66 Metascore
    • Critic Score
    In terms of sensations felt when sliding, the number of missions, the humour, and the soundtrack, FoamPunch really is a great game. But the problems linked to clipping, framerate drops and collisions kind of taint our general enjoyment of it. The realistic physics of our rider during tricks truly is astounding and it forces us to be fully aware of the timing feature to perform one trick after another. An update is necessary to turn this game from something decent to something remarkable.
    • 74 Metascore
    • Critic Score
    Ubisoft promised the most ambitious DLC of the series and a 40-hour life span to go through all the content. Unfortunately, neither of these promises have been kept. Dawn of Ragnarök follows the path of the two previous expansions with an uninspired narrative that struggles to keep us interested. There is little new gameplay to acknowledge, apart from the addition of new powers, but this barely acts as a breath of fresh air. We could have been a bit more tolerant if the expansion had been included in the Season Pass, but at €39.99, there’s no way we can recommend it. Being fans of the licence, the disappointment is even greater, and we hardly recognise the series that used to fascinate us. Ubisoft must urgently make changes and go back to what made the fame of Assassin's Creed.
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    Epitasis remains a good puzzle game that will please lovers of the genre, but its content is too scarce. Its uneven graphics and its very limited lifespan may disappoint most players. Finding a real narrative in a game of this kind happens to be quite rare and it’s a shame to have such a disappointing ending despite a decent starting point.
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    Webbed offers us a pleasant walk in the countryside. Although a little short, the title provides an accessible and interesting bucolic experience. Some of the puzzles require a minimum of logic and reflection, but the solutions quickly become obvious. Other than that, the game is pleasant to play, the physics of the spiderwebs are well reproduced, but the ten or so quests and the few collectibles won’t be enough to keep you busy for more than ten hours. It’s still a nice experience for a short break between two triple AAA games.
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    PowerSlave Exhumed is a licence that fell into oblivion a long, long time ago. And few really expected its comeback in 2022 after more than 25 years of absence. Yet, the experience offered by this port is surprisingly decent. With a modern gameplay fitting the presence of the two sticks on the controller, the title is no longer as archaic to navigate. Furthermore, the levels are a mix of what was offered on the PlayStation and Saturn versions, which were different at the time. The presence of new secrets makes for a fresh experience, but the same flaws remain, namely the automatic aiming and the fact that our character is too wide, thus taking damage for nothing. Nonetheless, PowerSlave Exhumed is still a fun game to play through, albeit a little short.
    • 73 Metascore
    • Critic Score
    If Grid Legends takes a good step forward compared to Grid 2019, this step is unfortunately not a leap. Content-wise, Codemasters was generous with more cars, more tracks, a kind of disappointing story mode which serves as an interesting tutorial and finally an efficient, yet classic and extensive career mode that can be done in multiplayer. Unfortunately, the limited physics of the racetrack and a poorly managed AI are quite anticlimactic. Nevertheless, the signature arcade atmosphere typical of Grid’s fierce races with no holds barred remains true to itself if you are lucky enough to have a driving level that fits the game’s difficulty scale. Grid Legends is therefore mainly aimed for a casual audience searching for a fun and very accessible racing game. If you are a seasoned car racing fan, the game’s blatant flaws will quickly be the only things you notice.
    • 65 Metascore
    • Critic Score
    Martha is Dead is a successful dive into the abyss of a family drama filled with mysteries. Within a historical context that is as interesting as it is gripping, its careful and controlled narrative easily keeps the audience on their toes. One needs to see whether the clumsy movements, the sluggish gameplay and the frequent back and forth will not obstruct the immersion, even if they are far from overshadowing the game’s myriad of qualities.
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    Although True Fear: Forsaken Souls - Part 1 is not as fresh as it used to be, it stays a good puzzle game for those who can overlook its flaws. Despite the cinematic, sound design and horrific references of another era, the title gifts the genre with some well-designed ideas. The ability to instantly travel from one board to another or to set the difficulty of puzzles and in-game helpers is well thought out. Discovering this experience on Xbox or leaving it for “on the move” sessions on a tablet as it was originally designed will entirely depend on you.
    • 64 Metascore
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    Dynasty Warriors 9 had already strongly disappointed us and this new “Empires” episode was our last hope for the license to turn things around. Unfortunately, it won’t happen any time soon as Omega Force relies on its assets and barely reworks its franchise. Technically speaking, the game is just as dated as its predecessor, which was already a big problem four years ago. This could’ve been overlooked if one could at least find happiness elsewhere. But with a strategic dimension smeared by menus that are far too confusing and a weariness that quickly grows on us even during combat, it is difficult to recommend this game. It’s high time for Omega Force to wake up and offer us an experience worthy of what gamers expect in 2022
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    In DYSMANTLE, surviving has never been sweeter! The game simplifies the sometimes boring notion of survival by focusing on the essential: fun. Farming, although a bit repetitive after a few hours, is natural thanks to the character’s progression and evolution that are fluid and well thought out. Breaking everything becomes an addictive pastime and the mysteries of the island always make us want to dig deeper. With its insane lifespan, its well-balanced difficulty, its cartoonish art direction and its impeccable technique, DYSMANTLE is definitely worth checking out. We hope an online cooperation mode will be implemented as it is an essential feature of this genre.
    • 79 Metascore
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    The King of Fighters XV succeeds where it was expected to, that is, by offering a precise and intense gameplay wrapped in a high-quality presentation, and that’s probably the most important element. The plethoric roster is varied, the mechanics are intuitive, and one ends up spending a few hours to fully master them. Nevertheless, for those among us who are less fervent of this genre, beware as this is a versus fighting game in its purest form and it doesn’t offer much more. Best reserved for those fond of it.
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    Our aim is not to nail the studio to a cross, as we undoubtedly know that the team is working hard and trying its best with what seems to be very limited resources. Their respect for rugby can be felt in their wish to capture the essence of this complex and exciting game. But after 3 very disappointing attempts, we are losing hope and confidence. It is no longer possible in 2022 to publish sports simulations that are technically and graphically several generations behind. All the efforts put into developing a convincing gameplay are wasted on these pitfalls. If the form had at least been taken care of, rugby fans, for whom the title is solely aimed, could have forgiven a lot. Alas, the sloppy direction completely spoils the immersion and potential inherent to the presence of official licenses. Similarly to its older brothers, Rugby 22 remains a prototype rugby game, an alpha version sold at a high price. It breaks our heart to advise against buying it in its current state.
    • 85 Metascore
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    Olli Olli World consolidates the positive impression felt after its art preview. The developers have succeeded in opening up to a wider audience while keeping the elements that made the licence a success. They’ve managed to get out of their comfort zone and renew themselves. The game is dynamic and addictive. It’s hard not to be struck by the “last one, I promise!” syndrome when you want to take on one final challenge before putting down the controller. Additionally, the substantial content and the upcoming DLC guarantee many hours of gaming to come. A licence to discover or rediscover whether you are a rider at heart or not.
    • 82 Metascore
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    Overall, it’s an enjoyable game to play despite the few crashes encountered. Some of the levels can be done with disconcerting ease while others will unduly try your patience. A good game to play during the slow season for a decent price.
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    The rediscovery of Shadow Man was surprising, to say the least! The remastering work done by Nightdive Studios allows us to (re)discover the title at its best, even if the gameplay is not always enjoyable. This comeback to the world of the dead shows the extent to which videogame titles aren’t all identical regarding the inexorable passing of time and Mike LeRoi carrying the heavy burden of the first 3D action/adventure games is a fitting example of this. It is thus difficult to face the complete absence of indication and the rigidity of this gameplay, which did not bother us so much at the time. Despite everything, the magic is still in the air partly due to an artistic direction that is as deliciously morbid as ever. However, it seems difficult to recommend this game to anyone considering the recent and double-edged evolution of our medium. This makes us wish for a full reboot to carry on indulging in this unusual atmosphere which time seems to have no hold on.
    • 76 Metascore
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    Techland really is an astonishing studio. Funnily enough, we were amazed by Dying Light 2’s narrative and roleplay even though we had reservations about it and were disappointed by the map design and certain gameplay mechanics, elements which we took for granted until now. Nevertheless, we salute the absolute dedication of an artist’s vision that oozes in the whole game design and the risk-taking to update the gameplay after the first episode’s overwhelming success. Even if the game doesn’t reach the expected heights, it allows Techland to move upwards, which is promising for the future, so let’s meet again in 5 years! In the meantime, Dying Light 2 remains one of the last very good representatives of an open-world formula that marked the previous generation but is at risk of aging badly in the years to come. Enjoy it now, because we had a lot of fun playing it and also because the next big game that will shake things up is yet to be announced.
    • 74 Metascore
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    Despite a short lifespan and a feeling of cumbersomeness in certain movements, the title remains a pleasant surprise. The environments are varied, rich and colourful. Although not revolutionising the genre, the gameplay mechanics and various puzzles aren’t repetitive. The top-notch soundtrack brilliantly follows the poetry of the experience we’re offered. The enigmas’ moderate difficulty allows a wide audience to participate and we're thrilled to know that Wondernaut’s next title will be a horror game.
    • 80 Metascore
    • Critic Score
    With a co-op mode more fun than a barrel of monkeys, Windjammers 2 ranks as one of the best party games on the console and it’s available in the GamePass. Dotemu has once again succeeded in capturing the feel of the original game while adding qualitative extra content. Unfortunately, the single-player aspect is less interesting due to a quite poor arcade mode and the absence of a training option. It will therefore be dedicated for evenings with friends.
    • 72 Metascore
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    Reverie Knights Tactics is an excellent tactical RPG. Its well-oiled combat system offers some real sensations and will make our brains go into hyperdrive. Going half-cocked will follow with an unprecedented demise. To move forward, you must take advantage of the confrontations’ richness, and this will be done with a large grin on your face thanks to an interesting and well-told narrative, and most importantly, thanks to choices that will have a measurable impact. All of this within an enticing visual environment on which great studios have contributed. Yes, what we have here is a very good game, although a little short if done straightforwardly.
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    The Pedestrian is a clever mix between platform and puzzle. It brilliantly manages to dust off the puzzle game genre and is clearly worthy of the greatest. The level design is an intrinsic part of the gameplay, and that’s where the soft does its best. It’s a nice discovery for whoever loves this genre (and not only). Even though the soundtrack is sometimes too discreet, our enjoyment cannot be spoiled. We’re looking forward to the studio’s next title.
    • 86 Metascore
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    Despite a basic technical aspect, Grim Dawn Definitive Edition happens to be richer than most of its competitors, no more no less. The class system allowing the player to freely combine them as well as the Devotion and its numerous possibilities can turn any fan of theorycraft and optimisation into an addict. Playing with a controller is pure fun and the exploration and combat phases are constantly rewarded with a plethora of loot. The only real downside is the forgettable musical atmosphere which unfortunately doesn’t fit the action and impedes it from reaching the highest rankings of the genre. More accessible than Path Of Exile and more intense than Diablo 2 Resurrected, Grim Dawn Definitive Edition is a title that should delight Hack & Slash fans.
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    Praey for the Gods could have reached the “good game” category. Unfortunately, it only takes a short period of time with the controller in hand before one understands that the means used aren’t enough. The narrative is non-existent, there are no dialogues, the bestiary is scanty, and the fights aren’t thrilling. Similarly to Assassin’s Creed back in the day, we can also mention problems where the character gets stuck when climbing and the sum of all these flaws is further putting down No Matter Studios’ already injured title. It’s a shame considering that Praey for the Gods’ concept could’ve truly been original. Such a shame…
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    If Shakespeare’s language has no secrets for you, how can one not fall under the spell of Wytchwood? But like many witches, its sombre beauty and intriguing story conceal some real flaws: outdated craft-based mechanics, a lot of back and forth and a below-average difficulty. No matter how one feels about it all, this witch will leave no one indifferent: whether you like it or not!
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    Timothy VS the Aliens does not reinvent the genre but offers an enjoyable experience. Its few weak points do not tarnish our overall good impression. However, the game’s easy difficulty makes it more appropriate for a young or beginner audience. Considering its limited lifespan, the price seems a bit overboard.
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    “Mixed feelings” is the best way to describe how The Last Stand: Aftermath made us feel. The Rogue-Lite genre's inherent mechanics (starting over and over again, dying repeatedly and leaving behind a few artefacts for the next character) are spoiled by an overall lack of variety. It’s a pity considering it remains truly addictive despite this. Good ideas are hampered by an archaic scavenging system and too many combat phases that aren’t thrilling enough. If we set aside these few blunders, The Last Stand: Aftermath remains a guilty pleasure that makes us want to go back for seconds. Its heavy atmosphere, its mutation and crafting mechanics and its difficult progression make it compelling. Let’s hope that a patch will quickly fix the technical issues.
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    Years go by, and Isaac remains the rogue-like genre’s undisputed master. Still as fun and addictive as ever, Nicalis’ title will delight early fans with a new and more than generous amount of content, filled as usual with new enemies, characters, bosses, items and other trinkets of all kinds. The co-op mode has also been redesigned for splitscreen sessions on the couch, but the game’s foundation stays basically the same. The only regrets are the lack of localisation, the ever-present crashes, and the prohibitive price. If you were not convinced in the past, this new version will probably not change much. On the other hand, if you’ve been waiting on it for a few years now, this may be the best opportunity to discover this unforgettable title in its most accomplished version.
    • 87 Metascore
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    After 20 years of good and loyal service, the Major proves once again that the saga is far from over. While keeping the DNA of the previous episodes in its scenario, Halo Infinite introduces a new dynamic into the series with the addition of the semi-open world. Exploration is enhanced, partly thanks to an intelligent level design that allows you to choose from numerous paths and especially by the grappling hook, allowing for better movement and fight alternatives. Thanks to a brilliant soundtrack and a qualitative French dubbing, we take great pleasure in exploring the Halo Zeta to eliminate the Banished despite some technical shortcomings.
    • 84 Metascore
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    More than a mere copy of Battle Chasers and more than a guilty pleasure for League of Legends players, Ruined King proves to be an excellent game and its quality is surprising. The deeply addictive combat system and advanced character customisation allows you to explore the different zones offered through a story that is as well written as it is portrayed. You'll want to play it again!
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    Light Fairytale Episode 2 starts on a positive note, despite some flaws. Once again, the episodic format for this type of game seems clearly unsuitable as the feeling of barely progressing in the story is too much felt. The same goes for the combat system which, although becoming more and more interesting, is still unsteady due to the aforementioned slow progression. But the universe is rather endearing, and one wonders how the whole thing will end. Let's wait and see then!
    • 79 Metascore
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    Let’s not kid ourselves: Riders Republic was a disappointment. Even if it’s not a bad game per se, the title offers a gameplay that is globally too arcade-like and doesn’t manage to sustain the player’s interest over time. It’s a pity because there are some good ideas such as the possibility to create your own challenges or the Mass Races, all of it on a huge and varied playground. With a more fine-tuned gameplay, a general tone that doesn’t miss the point as much and a better made customisation system, we would have had a game as service solid enough to be praised among extreme sports fans.
    • 74 Metascore
    • Critic Score
    Call of Duty Vanguard offers meaningful elements, especially in multiplayer thanks to a large number of varied and well-constructed maps. However, the TTK is far too low and the SBMM is abysmal. The campaign has some nice assets with some fun missions, allowing us to experience various conflicts of the Second World War. However, it’s a shame that the storytelling’s quality is not as good as it could be, but the visual one manages to bring the game up to par. As regards the Zombie mode, it will have to be disregarded, at least until new content is added. As it stands, the mode is sorely lacking in interest. Overall, Call of Duty Vanguard won’t be a landmark in the series, but it should still keep fans entertained until next year.
    • 74 Metascore
    • Critic Score
    We were eager to discover the contributions of the famous Frostbite engine for the NHL franchise. EA’s ugly duckling sports game, which always comes last, can now be at ease and benefit from a technically and graphically solid engine to face the future on the new generation of consoles. The first try isn’t perfect with disappointing face modelling, but the outstanding dynamic lighting, much more realistic physics and additional animations mean that an ice hockey game in NHL 22 has never looked so good and immersive. Unfortunately, the welcome arrival of the Superstar X-Factor can’t cover for long that the content is almost a copy and paste of the previous game. Apart from the traditional statistics update and once the wow effect of the first few games has passed, those used to the franchise will be disappointed by its monotonous content. However, NHL 22 remains an excellent sports game for other players to discover with a ton of quality game modes ranging from simulation to arcade.
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    With House of Ashes, Supermassive Games adds another layer to the solid foundations of its know-how. At the end of this new angsty adventure, one could be tempted to reprove the studio for sticking to its guns. But one must point out the care taken with an intriguing story, characters realistic as ever, beautiful shots and a refreshing critique of the Iraqi conflict. As one could imagine, fans will not be particularly surprised by this new proposal. If one is not allergic to the genre and its inherent flaws, it would truly be a shame to miss out on a title that is effective in every aspect. After finishing this chapter, we can’t wait to discover The Devil in Me next year.
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    Video games that mark an era or become an essential reference in their respective genres are quite rare. Disco Elysium is one of those games and it is easy to understand why it has won many prestigious awards. The first title from the studio ZA/UM and Robert Kurvitz is a C-RPG masterpiece. It is a perfect embodiment of what a tabletop role-playing game should look like. Indeed, it offers a substantial lore, captivating NPCs, a mature, solid and coherent scenario no matter which way you go, a crazy amount of freedom in roleplay, the famous dice rolls and finally, a “game master” with an exceptional narrative power. The inclusion of the video game medium transcends the experience thanks to a singular and bewitching graphic aesthetic and soundtrack. Moreover, its adaptation on consoles, at least on the Xbox Series, does not taint the picture too much. However, Disco Elysium will not be enjoyed by those allergic to reading as it contains thousands of sentences or for fans of fight scenes since there are none here. For the others, this game really deserves to be played for several hours in order to really understand what you are doing. In the end, you may not like it, but if you get hooked, Disco Elysium becomes a unique experience that leaves you breathless once the adventure is over.
    • 92 Metascore
    • Critic Score
    Is Forza Horizon 5 a good Forza Horizon? Of course, it’s even the best episode until the next one as the license shamelessly reiterates its successes and adds minor tweaks here and there. This results in a game as addictive as ever allowing for a great deal of pleasure. In this respect, the Mexico map is a devilishly efficient playground, both for the variety of its landscapes and for the tracks that have been devised on it. We drive, we explore, we marvel while time passes quickly, as quickly as the scenery passes by at an improbable pace without anything really slowing us down. This pretty much embodies what the series has become for the Xbox brand since this opus will undoubtedly be praised by the public and reviewers. Hopefully, it’ll go down that road.
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    As a lazy adaptation by CyberConnect2, Demon Slayer: The Hinokami Chronicles is an insipid first attempt at recreating a masterpiece of modern manga. Indeed, the animations are superb, the whole background of the current anime is closely followed, and the official soundtrack hits the spot. As for the rest, we see fights that quickly go round in circles, a roster that is far too limited and a story mode that feels unnecessary if one already knows the original work. Undoubtedly, the developers have many more adaptations in store for the next seasons to come, and we can only hope that they will be more creative.
    • 84 Metascore
    • Critic Score
    After the commercial failure of Marvel’s Avengers in 2020, Square Enix’s mission was to patch things up with Marvel fans. According to us, the mission is a success – Marvel’s Guardians of the Galaxy offers here what Marvel’s Avengers should have been when it was released. The script written especially for the title is good and the rhythm between the fight and exploration phases is well devised. The Guardians of the Galaxy universe and the merry crew’s essence remain faithfully respected. The many fan-service elements present in the game should also please the fans. The fights that seemed a bit slow in the gameplay sequences shown at the game’s announcement are fortunately only so at the beginning of the adventure as they will become much more exhilarating later on. Finally, despite a few technical issues that we hope will be fixed in the future, the title offers us a much appreciated artistic direction and above all, a soundtrack that will make many people shuffle their feet.
    • 79 Metascore
    • Critic Score
    Let's be clear from the get-go: Far Cry 6 does not intend to renew its famous recipe. However, it does offer a convincing experience relying on elements that worked well in the previous episodes while bringing in some welcome new features. The biggest one is undoubtedly the arrival of 3rd person cinematics in which our character is no longer mute. Far Cry 6 offers a well-written storyline that will keep us on the edge of our seats for about twenty hours. It also depicts the magnificent island of Yara with a Latin soundtrack that will have no trouble making us travel around the globe. There are few changes to the gameplay itself, but we did notice the disappearance of the skill tree in favour of scavenging for pieces of equipment, each with its own abilities. Far Cry 6 thus slowly goes on with its light RPG approach initiated with the New Dawn episode. You can complain about the AI of the enemies, which is still limited, but the pleasure felt when playing the game is enough to get past it. Far Cry 6 is certainly one of the best chapters since the third one that was ever so appreciated by the fans.
    • 78 Metascore
    • Critic Score
    Without much surprise, FIFA 22 is unfortunately the logical continuation of all its predecessors. For its first real opus dedicated to new generation consoles, EA doesn’t manage (and doesn’t want) to fix the repetitive flaws that have plagued its franchise for years and chooses instead to improve the gameplay and atmosphere which are major, but secondary aspects. Even graphically, the evolution remains insignificant and it leaves a sour taste. For FIFA fans, the 22nd episode should, however, be a satisfying vintage subject to a patch that could change everything. For lovers of simulation and real football, it’s best to heed the advice of the legendary Gary Lineker: “FIFA is a simple game: 22 clowns dribble with a ball for 90 minutes and in the end, football still manages to be the real loser.”
    • 80 Metascore
    • Critic Score
    Diablo 2 Resurrected is the embodiment of a balancing act: how can one preserve the original vision of a 20-year-old title, while adapting it to an audience that has since seen a sequel, and all this on a controller? This is the daring challenge that Blizzard and its teams set themselves, and where many expected an industrial accident, the result, even if imperfect, still makes us smile. We can only advise you to think carefully about the choice of your version if you have the possibility to play on PC. However, it must be said that the experience on a console remains quite pleasant. A classic among classics and a sure value for hack’n slash fans.
    • 69 Metascore
    • Critic Score
    We enjoyed Bus Simulator in 2019, and our pleasure remains intact in 2021. It uses the same recipe but adds some welcome new ingredients. Managing your routes can be complicated at times due to menus that aren't always ergonomic, but it nonetheless remains fun to set them up to increase one's profits as much as possible. The driving experience is still pleasant and you quickly get hooked on roaming through the new town of Angel Shores and the good ol' Seaside Valley.
    • 72 Metascore
    • Critic Score
    Hot Wheels Unleashed is quite a positive surprise. It gained our attention when it was first announced and after testing it, we can easily say we’re impressed. Thanks to its 100% arcade gameplay and its easy handling, one is immediately having fun. Content-wise, the game is quite generous, both in terms of the number of cars and tracks available. The latter are a real success, magnified by superb lighting effects. The only downside is that collisions with the environment and opponents lack impact. Nevertheless, Milestone delivers a beautiful copy that will delight both young and old gamers.
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    More than a simple medley of appropriations, Lost In Random plunges us into an original and unforgiving universe where the fate of children is gambled with a dice. Thanks to a fantastic art direction, the six kingdoms of the world of Alea open up to us in the company of Paire and his magic dice and lead us to meet a multitude of far-fetched secondary characters. Paced by battles that turn out to be deeper than they seem and by a management of skills in the form of deck building, Lost In Random is a real pleasure to go through during the ten or so hours that make up its adventure.
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    Annapurna Interactive is clearly a company that knows what it is doing and what it is getting into. By working together with Hollow Ponds, they prove once again that they know what horse to bet on and they do it quite well. I Am Dead exudes something pure and profound through themes rarely dealth with in the video game industry. Despite some flaws mainly linked to an iterative mechanic and a gameplay that is much too discreet, I Am Dead remains a joyful experience that needs to be tried.
    • 74 Metascore
    • Critic Score
    The world of video games is unforgiving. Some extraordinary games are released in total anonymity, only recognized by a small obscure fringe of gamers while other games know a strange craze even though they aren't that valuable. Sonic Colours Ultimate doesn't belong to either of these two categories: it's an average Sonic that only had the merit of reviving a license blunted by some frankly disappointing titles. Sonic Colours Ultimate brings back to light an average game, not really bad, but which didn't need to be blessed with the honors of a remake. But maybe this is just a wake-up call for other high-flying remakes of the franchise like the two Sonic Adventure on Dreamcast?
    • 76 Metascore
    • Critic Score
    By significantly improving the experience of an NBA game in terms of gameplay, sound and graphics, the game has never been so beautiful, exciting, immersive and realistic. With an oustanding amount of content and game modes, all of which are at least of high quality, it's impossible not to find something to enjoy. However, the big disappointment comes from My Career. The idea of interweaving it with the universe of The City technically seems pleasant and logical given the direction the studio has been taking for years. Unfortunately, the presence of outdated RPG mechanics and the inconsistencies of a career of an NBA star player correlated to a life simulation of a neighborhood player (even a "legendary" one) become more and more problematic and annoying as you go on. The experience even becomes exasperating despite a promising start and interesting story situations because of The City's environment which suffers from technical shortcomingsfurther ruining the immersion. In the future, truly separating the My Career and My Player modes would make it possible to enjoy the best of both worlds rather than persisting in this flawed marriage doomed to failure, if that's not too much to ask.
    • 84 Metascore
    • Critic Score
    Life is Strange: True Colors respects the legacy of its elders. Perhaps too much so. Three years after the last episode by Dontnod Entertainment, Deck Nine Games followed all too well the original recipe. After discovering Alex Chen’s power and the graphical improvement, the novelties to shake up the fans of the licence are scarce. But let them be reassured: all the elements that made the success of the previous episodes are right there. The pleasure of discovering Haven Springs, its mysteries and its inhabitants is real and the emotion does not falter. Nevertheless, the technique as well as the freedom of action and the staging are outdated and hard to ignore. The next game in the saga must take more risks, whether in terms of the themes tackled or the diversity of the exploration phases or else, the tide will shift from an emotional game to a boring one.
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    As a professional car mechanic who has not played the other episodes of the Car Mechanic Simulator license, I must say that I was pleasantly surprised by the realism of this simulation in regards to dismantling the parts, ordering those that seem defective or repairing them when possible. Expanding your garage to optimise your workspace, buying a car at auction to make a profit and of course receiving cars whose customers tell you that there is only a "small" noise when half the car needs to be replaced, the recipe is complete. Despite some flaws in its usability, Car Mechanic Simulator 2021 is a briliant game that all mechanic lovers (and others) should own.
    • 71 Metascore
    • Critic Score
    Annapurna Interactive truly is a well-tried publisher and Luis Antonio sets in stone his talent thanks to 12 Minutes. Despite feeling like swimming in a fish bowl during a few loops, the title manages nonetheless to absorb the player in a story that is both captivating and confusing for at least a good five hours if one enjoys solving puzzles as well as making their brain overheat. Graphically simple, yet efficient, the characters’ charisma and magnetism rely heavily on the amazing performances by James McAvoy, Daisy Ridley and Willem Dafoe. The game can be done again a few times if one wishes to unlock the alternate endings for curiosity’s sake. Even though 12 Minutes isn’t perfect, it can easily join the big boys.
    • 75 Metascore
    • Critic Score
    RiMS Racing is far from being a negative experience. Sadly enough for RaceWard, the studio in charge, their expectations might’ve been too far up. Basically, we are faced with a game teeming with good ideas but an overall outdated realisation. The content really is too light, the AI is frustrating, and the multiplayer lobbies are desperately empty. For whoever is passionate enough to discover the game, some good sensations can still be felt with a controller thanks notably to a very immersive point of view within the helmet and the joy of mingling with one’s vehicle to maximise its stats.
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    Sometimes, even a small game can be greatly disappointing. It is true that we might have set the bar too high for Joe Winter’s first production. However, we are entitled to ask ourselves if the latter was not simply too ambitious. It doesn’t matter if the whole thing is too short or badly translated. Alas, it seems less forgivable to be confronted with a title that, by piling up references, never manages to be satisfactory in one of the genres it is inspired by. In other words, the developer of Resting Relic never seems to have the means to achieve his ambitions. This results in a game with flawed action phases, outdated platform sequences as well as empty and bland sceneries barely able to move us. We were hoping to see Song of Iron reach Valhalla. Unfortunately, it begins an irremediable fall into the depths of oblivion.
    • 87 Metascore
    • Critic Score
    Psychonauts 2 is the sequel to a video game masterpiece, a little-known nugget that still deserves all the praise it received when it was released. Double Fine and Tim Schafer had the difficult task of bringing the first opus out of anonymity while offering a sequel that was up to the task. Psychonauts 2 manages to reach this summit, to stand next to this firmament by taking back what made the first one a critical success while making it more accessible. Psychonauts 2 is a generous, funny, surprising, intelligent game with an excellent narrative and engaging characters. However, newcomers may be a bit lost because this second episode follows the plot directly after the first one, while old players may criticize it for remaining a bit too wise and losing the impertinence of its humor. However, the success remains undeniable with regard to the challenge and arouses the desire to get lost in the psychic adventures of Razputin! Let's put on our aviator glasses and go back!
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    At first sight, Fallen Knight reminds us of Capcom’s blue character. Its inspiration is obvious, but it has nevertheless managed to free itself from the original material by offering its own rather successful experience, albeit a little short. Offering a lively and nervous close contact gameplay, it happens to be very fun if you take the time to master it in order to be able to disarm the different enemies – including the bosses – to obtain different advantages. Yes, Fallen Knight is quite a nice game, and its goal is clearly to encourage the player in redoing the levels in a different order, all the while getting better scores and times.
    • 64 Metascore
    • Critic Score
    Greak: Memories of Azur truly is a lovely production that largely deserves to be acknowledged. The delightful and hand-drawn sceneries and animations are completed with a mesmerising soundtrack. Whoever is fond of Ori should also be satisfied with the title’s main gameplay. But Greak: Memories of Azur was not keen on being solely a simple Metroidvania. It allows itself the luxury of drawing some inspirations from Trine and offers us to play as not one, but three characters with different abilities. Unfortunately, this addition doesn’t run smoothly and the simultaneous handling of the three heroes quickly lost us, especially during the boss fights.
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    Beasts of Maravilla Island isn’t a bad game per se, but it's not a particularly memorable one either. Despite the repetitive nature of the childish photographic gameplay and some glitches, the game still deserves to be acknowledged for its nicely coloured graphics, a discreet and pleasant soundtrack and a rather interesting final moral. Beasts of Maravilla Island is a unique experience (in the literal sense of the word) because you won’t necessarily want to dive back into the journey again.
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    Orcs Must Die! 3 is a great way to blow off some steam. The gameplay is quick to grasp and satisfactory thanks to a nice progression curve. On the other hand, no risk has been taken on this opus. Newcomers will be pleasantly surprised by the efficient, but classic gameplay and those used to it may be quickly bored by the lack of novelty. If you are tempted by the experience, we recommend that you try the online two player mode to have a taste of the adventure.
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    Blaster Master Zero is an excellent surprise. The Japanese of the Inti Creates studio have managed to propose a remake that is faithful enough to the original while being sufficiently different to arouse the interest of both old and new players. Exploration is pleasant and fluid and avoids the pitfall of unnecessary back and forth travelling. The increasing power of your character and tank is enjoyable, and the difficulty is well balanced. Indeed, the latter offers a kinder experience than the original while keeping you on your toes. Once the game is over, you will only have one desire: start Blaster Master Zero 2 and 3.
    • 88 Metascore
    • Critic Score
    The Forgotten City could have been a real gold nugget, but unfortunately, it is only gold-plated. The fault lies in the outdated technique and action phases. But for most of us, the gold plating is enough and fulfils its make-believe role perfectly. All the more so as the title manages to bring about a high-quality scenario, writing and general consistency. For a first try, the new studio Modern Storyteller offers us a convincing investigation where exploration and dialogue are at the gameplay’s core. Honestly, following the plot of the Forgotten City was enjoyable and we are looking forward to their next adventure, hoping that Nick Pearce and his team will make progress on the technical side. Errare humanum est, persevare diabolicum.
    • 93 Metascore
    • Critic Score
    Hades finally opens the gates of Hell and swallows us – not without pleasure – in its fiery limbo. Gorgeous, intense and offering a tremendous amount of content that could almost be labelled as indecent, it is with great excitement that we return blow for blow to the infernal demons without being able to put down the controller. More than just a typical rogue-like game, Hades brilliantly manages to string together good ideas such as its social hub or its many customisable weapons. The soundtrack and the dubbing were not overlooked; on the contrary, they make for an unforgettable experience. Hell has never tasted sweeter.
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    Hey, you there, still hanging around? Stop whatever you’re doing and download Griftlands on your console: you’ll thank us later! Joining the genre’s big names like Hadès or Slay the Spire, Klei Entertainment’s new masterpiece is only missing a French translation to earn its credentials among French-speaking gamers. Combining a colossal amount of content, a magnificent artistic direction and an addictive gameplay, Griftlands shows all its cards and wins the pot.
    • 90 Metascore
    • Critic Score
    The console adaptation of Microsoft Flight Simulator is as good as it could be. Few concessions were observed to make it run on Xbox Series. Obviously, some of the interfaces are quite difficult to apprehend with a controller, but one has to acknowledge that it would’ve been difficult to do otherwise even if we still secretly hope that a few updates will enhance that aspect. As it is, the game is an exceptional experience of fullness for whoever enjoys watching gorgeous sceneries while the others can train and hone their piloting skills with a controller or with other devices. As it is included in the Xbox Game Pass, you simply have to try it at least once to discover the amazing features of this flight simulator.
    • 68 Metascore
    • Critic Score
    As we draw our conclusions, it seems important to note that The Ascent was created by a small team of skilled developers. And what else is there to say except maybe that they completed the challenge with flying colours. For almost 15 hours, Neon Giant’s game puts the RPG aspect aside to embark us on a huge romp through a larger-than-life city, whose AD rivals that of Cyberpunk 2077. Those fond of finesse and detail-oriented builds will need to go somewhere else. For the others, it would be difficult to miss the Swedish studio’s first game as it was released in the Xbox Game Pass on its launch. Visually speaking, this one is quite outstanding and is a pure action guilty pleasure made of gunpowder, metal and blood. While waiting to be able to enjoy a 4-player coop session, we’re already dreaming of a probable second part developed by a larger team. Hopefully, this would be enough to improve what needs to be improved and revamp the game from being a pleasant surprise to being a must-have.
    • 77 Metascore
    • Critic Score
    Even though Samurai Warriors 5 does not revolutionise the Musou genre, it nonetheless allows newcomers to smoothly start their adventure. It provides an efficient narrative that is simultaneously highlighted by gorgeous cinematics and tainted by a relatively poor staging. Thanks to their experienced background, the team from Omega Force offers us –as always– a solid gameplay with a nice and diverse selection between the 27 warriors. Slaughtering the enemy forces is quite delightful, and what better way to do so than with friends at home? Yet, the outdated technical side is still annoying. To sum up, if you weren’t already a fan of the Musou genre, Samurai Warriors 5 won’t change your mind. Otherwise, you’ll spend some quality time with it.
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    Wingspan is a fantastic game capable of subtly making you learn many things on birds thanks to in-game mechanics adapting to the special features of each species. It’s a very entertaining experience that even manages to arouse the curiosity and interest of players who are not familiar with the world of birds. The digital version suffers from the loss of touch and the pleasure of being able to play around a table for a moment of irreplaceable conviviality. Nonetheless, it allows the player to easily discover Wingspan’s peculiar mechanics and atmosphere at an affordable price. Whatever the version, we strongly recommend that you discover this game.
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    The Strange Story Of Brian Fisher will not revolutionise the puzzle-game genre, but it nonetheless manages to stand out from the crowd. The brilliance of Intetic’s title results from an atmosphere that is both bleak and creepy, and it acts as the beginning of a series of games that promises to be captivating. If the hero’s face looks rough around the edges, the general graphics manage to neatly save the day. The soundtrack, despite being quite basic, ticks all the boxes to put you in the mood. With approximately 3 hours until completion and depending on your puzzle-solving skills, time will fly and isn’t that what we wish for? Keeping the brain busy and not think about what really happens around us?
    • 88 Metascore
    • Critic Score
    F1 2021 offers a fascinating immersion into the most popular category of car racing. The new scripted adventure “Braking Point” truly is successful and manages to grasp its audience’s attention for around ten hours with a thrilling storyline, captivating cinematics, and racing challenges. Adding the two-player career mode effectively pumps up the excitement and the interest in this classical race-game experience. Even though it’s a quality game with lots to offer, it must be noted that losing the retro events is puzzling and the rest of the game is a mere copy-paste of the previous title. Another drawback is that the supposed “optimisation” inherent to the Series X|S is rather disappointing, even if the technical and graphical basis of the last opuses was quite impressive already. Despite these issues, this 2021 vintage remains a fabulous, skillful, and fun experience to play: a real must-have for any F1 fan.
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    Outbreak: Endless Nightmares will undoubtedly have trouble finding its audience. The game’s rogue-like aspect lacks further development with certain levels not being randomly generated enough - the inside elements are the only one not being predefined - and are acting as obstacles to the player’s free will and skill set to progress. Having to discover coins to unlock new levels will be a great source of frustration for many players. The poor sound design and the fixed camera angles that don’t always change when the character is already out of focus keep making the immersion into the horror harder and harder. This also results in a controllability that isn’t convincing enough. Yet, the weapon’s durability, the hidden documents to find for a better understanding of the lore, the skill points or even the two-player option will be able to satisfy the less demanding players… And for many gaming sessions.
    • 74 Metascore
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    Our fear of a 1.5 version of Sniper: Ghost Warriors Contracts, only 18 months after the previous one was released, turned out to be quite real. Fortunately, our concern was soothed by the studio's choice for a Middle East environment with its warm colours instead of a freezing Siberia, as well as adding the well designed and essential long-range shooting feature for contracts of more than one kilometre. We can’t deny that Contracts’ formula isn’t efficient for whoever is fond of a mix of precision shots, action and stealth. This second episode enhances many strong features of the previous one, but it’s sad to say that it also keeps all the annoying parts such as a poor AI and a bland narrative to keep up appearances. Nonetheless, for whoever thinks that sniper shots are divine gifts, they will obviously have a dozen hours of intense fun with it. Thanks to an AA’s cheaper range of price, the contract is rightly fulfilled and let us hope for an exclusively new gen third episode that’ll take risks and be more ambitious than ever.
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    In today’s brutal and savage gaming world, Mutazione really is a breath of fresh air. During approximately 6 hours, the game brilliantly makes us encounter touching characters and cross a variety of soothing landscapes despite the absence of a real gameplay. Whether visually or musically, thanks to a detail-oriented work and the studio’s wish to immerse the player in a dreamlike atmosphere we rarely witness, this initiatory journey is a fine achievement. Let’s meet at the forest’s edge and get ready: the gardens still have a lot to offer.
    • 66 Metascore
    • Critic Score
    DoubleMoose Games missed their shot with their new outlet for steam as it simply doesn’t match the grotesque pleasure felt when playing its counterpart and role model, the one and only Goat Simulator. This results in a tedious experience that doesn’t have a lot to offer besides a short-lived and temporarily amusing multiplayer mode able before abandoning all hope and putting down the controller.
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    Even though our last trip to Colorado in Wasteland 3 goes back a while, one must admit that returning there for the new DLC entitled The Battle of Steeltown was an absolute pleasure. Indeed, the Rangers are still up for a good dose of adrenaline, money, guns, fights and encounters with freaks, bloodthirsty raiders, existentialist robots, and philosophical workers. The Battle of Steeltown offers us a narrative as “subtle” as always, more strategic fights embellished with new features forcing us to drastically change our already quite-well set methodology. This first DLC is rather short, but clearly worth the €13, 99 it asks or even less for the Xbox Game Pass subscribers.
    • 56 Metascore
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    Even though we had no knowledge about Necromunda’s universe, we had a good time playing it. It’s hard to say if the lore purists and aficionados will be convinced, but we truly enjoyed the game’s artistic direction and the environment depicted by the development team. Unfortunately, the plot (as well as the side missions) truly lacks some depth and nothing really helps us understand what is going on with Necromunda and the gangs inhabiting it. Nonetheless, the title offers a dynamic and pleasant gameplay sublimated by a decent soundtrack and level design. It’s a shame the game gets tarnished by small technical glitches and defects. As is, and as long as those issues haven’t been fixed, we’d say wait a bit before buying it.
    • 70 Metascore
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    Flowing Light is a clever and well-made game that will push your muscle memory and your reflexes to their limits. Merciless at times, this game will please those fond of scoring games and tube shooters. If you fall in that last category, prepare yourself to spend dozens of hours playing it to obtain all the S ranks of a truly well-made adventure. Unfortunately for the others, let’s be honest, this can quickly become a very painful experience. You’ve been warned.
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    Considering it’s the first videogame adaptation of the latest edition of Games Workshop’s famous miniature wargame, Warhammer Age of Sigmar: Stormground really is quite a success. The Canadian studio Gasket Games offers us a very convincing, fun and addictive turn-based and tactical roguelite game experience. Indeed, the core of the gameplay is focused on skirmishes with fewer than fifteen units present at the same time and does not offer the tremendous battles that can be experienced with the miniature game. However, the battles are dynamic and tactical enough to satisfy the experienced players and sufficiently accessible to attract some new ones. The fact that there are only three factions may also disappoint, but choosing the faction wisely will have its importance and will enable the gameplay to be different each time. If the title finds its audience, other locations and factions could soon join the fight. That would be well deserved.
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    Knight Squad 2 could be perceived as quite a minimalist sequel for those who’ve already played the previous title in every possible way with their friends. Nonetheless, the pleasure felt when playing remains the same and whoever discovers this multiplayer game for the first time will greatly value being able to launch quick and entertaining games online or with friends at home kicking back in the couch. After all, there are few games nowadays offering accessible and stress-free gaming sessions for up to 8 players.
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    Despite my absolute fondness for Arkham Horror: The Card Game, Arkham Horror: Mother’s Embrace is dreadful: a sort of empty and unfaithful substitute to a pleasant board game deserving to be acknowledged. Mother’s Embrace is a mere video game transposition without an ounce of creativity and even at times a bit lazy and slow. Nonetheless, those used to the series might be thrilled to once again find some of the franchise’s iconic characters and enjoy its atmosphere. As for the others, this game can also be a sleeping-pill substitute rather than a decent introduction to H.P Lovecraft’s universe or FFG’s board games: what a waste.

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