XboxAddict's Scores

  • Games
For 1,961 reviews, this publication has graded:
  • 63% higher than the average critic
  • 6% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 SoulCalibur II
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
1962 game reviews
    • 62 Metascore
    • 58 Critic Score
    Graphically, this game isn't as crisp as the EA titles, though I would say Activision did well to represent all possible sponsors to give this a better sense of realism and the game does have a lot to work with for future years.
    • 62 Metascore
    • 80 Critic Score
    This title is already very popular on Live, but the patch would make it 10x more enjoyable.
    • 62 Metascore
    • 62 Critic Score
    The modes may be limited, and the graphics bare, but when you have friends over and enjoy slicing each other up and using giant foot powerups to stomp each other, Oh My Godheads can become quite fun. An introduction at the beginning would have been very beneficial, as there’s a decent amount of strategy involved once you know the whole move sets and abilities each Godhead can use, altering how the match plays out. If you regularly have friends over and are looking for a new game to play with them, Oh My Godheads is a decent option to go with, but with a price of $19.99, if you don’t fall into that exact category, the single player value simply isn’t there by a long shot given the shallow gameplay versus the CPU.
    • 62 Metascore
    • 65 Critic Score
    I’ll say it, Breakpoint is broken. I think for a full retail game, it’s unpolished, underdeveloped and inexcusable for the poor choices in its development. It’s an incomplete game, and what is there is full of gameplay glitches, numerous bugs and game breaking moments that really make you wonder why you paid your money for this. Despite all of this though, I love every minute that I play. I know these issues will hopefully be addressed in upcoming patches, but for now despite all these issues, the core of Ghost Recon Breakpoint still delivers an amazingly entertaining experience. While it’s far from perfect, it’s not far from fun, and in the end, if a game is fun, then it should be played and enjoyed right?
    • 62 Metascore
    • 84 Critic Score
    It's abundantly clear that the game developers wanted to create an enjoyable title that engaged a range of age group and gameplay styles. What's really nice is that while they haven't perfected the formula, they have taken a big step forward.
    • 62 Metascore
    • 55 Critic Score
    Honestly, this truly is one of those kids only games.
    • 62 Metascore
    • 45 Critic Score
    I’m not sure if anyone was really clamoring for this double pack on console, but here we are. While not a bad pairing, the main issue is that both games, Commandos 2 and Praetorians, suffer from showing their age. Time has not been kind to them, and while they’ve been given the “HD Remaster” treatment, it’s still quite a rough go visually and mechanically. I actually ended up enjoying Praetorians moreso than Commandos 2, but time has not been kind to both games.
    • 62 Metascore
    • 65 Critic Score
    The biggest disappointment that I have with Elex isn't the poor control system, or the colossally horrific voice acting, or the overpowered enemies, or the character modeling from the 1990's. No, my biggest disappointment is that all, and I mean ALL, of these issues could have been addressed and refined if given two things: more time and more money. I feel that Elex could have been one of the best open world RPG games we have seen in quite sometime had it had the time and funding to develop into something wonderful, not just passable.
    • 62 Metascore
    • 55 Critic Score
    While fans of the original Redout might be wondering why Space Assault isn’t a lightning speed racer like its predecessor, it’s a competent on-rails shooter, but doesn’t really stand out either. The visuals will most likely impress you at first, but once you start to get into the core gameplay, you might start to question some of its design decisions like I did. I didn’t hate my time with it by any means, but I can’t seeing myself hopping back into the pilot seat any time soon.
    • 62 Metascore
    • 50 Critic Score
    If you're buying Splatterhouse (past or present) you're most likely getting it for the over the top gore and violence which granted; should be the main selling feature of the game. Unfortunately the rest of the game outside of combat and voice acting bring down the whole package so much that it becomes mundane and a chore.
    • 62 Metascore
    • 48 Critic Score
    You should have been able to make four video games with these guys let alone one! For all that is holy, let the gamer have the freedom to do what they want in a game, to make choices, to figure out things for themselves. Please don't tell us exactly what to do, it makes us feel like idiots and trust me, we don't need any help with that.
    • 62 Metascore
    • 70 Critic Score
    Being such a huge fan of tower defense games, I was giddy like a teenage girl at a Michael Jackson concert at the chance to play Hero Defense, but after running into all these glitches and problems without anything adding to the merit or value of why I should care about the story of the game itself, it literally left me deflated. I love this game, I really do, and I feel now empty inside that such a game has so many issues (the camera system being the worst hands down) that prohibit that enjoyment. Starting out I was set to give this game an easy 90 to 95 score, but as I kept playing the score kept going down and down to the point where I should start looking for other games to play.
    • 62 Metascore
    • 60 Critic Score
    With a unique Synergy system and Breeding, Monster Crown differentiates itself from being a simple Pokemon clone. Sure there are a ton of similarities, and while it is a shorter affair, the monster variety was what kept me wanting to play, more so than the narrative itself.
    • 61 Metascore
    • 85 Critic Score
    Blacklight Tango Down delivers stunning graphics, hundreds of ways to customize your character, 12 multiplayer maps with more mulitplayer modes, plus innovative ranking and upgrading systems.
    • 61 Metascore
    • 67 Critic Score
    Tap Wizard 2 is an extremely grindy game. Even though you can AFK for much of it, it does take checking in every so often to actually make significant progress. Interestingly, there’s no Quick Resume support on Xbox, so going to another game closes it completely and puts it into ‘offline mode’. Some might be confused with a $18.99 CAD game where you don’t have to play it very much, but I’ve been hooked, checking back in every chance I can to get one more upgrade so I can make it just that much further on the next run.
    • 61 Metascore
    • 71 Critic Score
    I highly recommend the game to folks that are fans of Pixar and to those that have younger children in their household.
    • 61 Metascore
    • 86 Critic Score
    While a few things could use some revision work, overall this game is a masterpiece for Tolkien fans and shouldn't be missed.
    • 61 Metascore
    • 60 Critic Score
    Looks like some good mindless fun. The main problem is the 'mindless' part; like so many of these games there’s not a lot to it beyond slashing through crowds of anonymous enemies while getting incrementally more powerful the more you do it.
    • 61 Metascore
    • 60 Critic Score
    It is unfortunate that this installment is overshadowed by so many faults because the nature of the original game lends itself well to the Xbox visual capabilities.
    • 61 Metascore
    • 60 Critic Score
    While the action is intense the first time you take control, this coolness becomes a novelty after a while. The missions are real basic and offer little flavor once you've played through the first few levels.
    • 61 Metascore
    • 60 Critic Score
    This is a great game for the younger crowd. How about working on a serious fighting title now? You know, for those of us who enjoy more involved fighting games?
    • 61 Metascore
    • 45 Critic Score
    Sure, if futuristic racing is your absolute happiness and joy, then obviously you’ll probably enjoy the aesthetics alone, but for everyone else, there’s more frustration than fun. Xenon Racer is trying to be Ridge Racer though looks like it’s two generations too late and is topped off with terrible drifting controls and unbalanced difficulty from the get go.
    • 61 Metascore
    • 60 Critic Score
    It's very rare when I can't get past the first few hours of a video game. I'm no professional gamer by any means, but I take pride in doing the best I can with what I am given. As per my gaming style, The Forbidden Arts is not my type of game, as I didn't mesh well with the combat and the overall gameplay experience. However, with all my experiences aside, those whose game style this matches should have a phenomenal time with it. I fell in love with the visuals, music and the overall concept of The Forbidden Arts; that's what drew me into it in the first place. With that being said, I don't forbid you from trying The Forbidden Arts out for yourself. This one was just not my cup of tea.
    • 61 Metascore
    • 60 Critic Score
    For $14.99 I really don't feel comfortable recommending that you pick up Deadbeat Heroes. While the humor is mediocre at best, I haven't witnessed so much failing since the new Star Wars movie (and yes, that is my opinion of that too). Deadbeat Heroes offers little in terms of gameplay enjoyment, meaningful quest experiences, absent replayability, and offers a militaristic dictatorship hold over progress and failure where you end your gaming experience more angry than overjoyed. This game would be a considerable pick up if it were priced at $4.99, but at $14.99 I can't recommend subjecting yourself through the forced aggravation that Deadbeat Heroes brings to the table.
    • 61 Metascore
    • 72 Critic Score
    All in all, the gameplay is very realistic and well done, but the game did let me down after I had so much fun with the first one.
    • 61 Metascore
    • 90 Critic Score
    I liked the fact that the game wasn't overly complex with many different weapons and things like that, so that you were free to concentrate on playing and enjoying the game, the story, the puzzles, and the quests.
    • 61 Metascore
    • 80 Critic Score
    I would recommend it to any parent looking to play games with their kids.
    • 61 Metascore
    • 65 Critic Score
    In the end we are left with a mobile game on a big box that just doesn’t have any staying power to keep most of us captivated.
    • 61 Metascore
    • 60 Critic Score
    I appreciate that there’s a new take on a seemingly ancient genre, I just wish it blended together more smoothly and the controls weren’t so awkward. The difficulty curve is extremely sharp and will take hours to feel natural. While constant unlocks are something to work towards, they are simply cosmetic and there’s little left for any gameplay depth or longevity.
    • 61 Metascore
    • 55 Critic Score
    There’s very little reason to replay the game once you’ve completed the story unless you’re searching for all the hidden collectibles. The gameplay is very repetitive and generally devolves into you frustratingly getting lost and going in circles until you happen upon an object you missed the first ten times you walked by it. Perception has some great ideas and concepts though, and there’s definitely some tension and suspense that highlights the horror aspect, but as a game, it’s more unsatisfying than it is entertaining. I applaud its uniqueness and blind girl heroine, but there’s too many shortcomings and bugs to offer it a full recommendation.

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