Xbox Nation Magazine's Scores

  • Games
For 548 reviews, this publication has graded:
  • 21% higher than the average critic
  • 1% same as the average critic
  • 78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics. (0-100 point scale)
Average Game review score: 59
Highest review score: 100 Burnout 3: Takedown
Lowest review score: 0 The Guy Game
Score distribution:
548 game reviews
    • 89 Metascore
    • 90 Critic Score
    Graphically exquisite and resplendently crafted, Bay is one of the best exclusive titles in the Xbox library. [June 2004, p.82]
    • Xbox Nation Magazine
    • 89 Metascore
    • 90 Critic Score
    The best tennis videogame ever made. [Dec/Jan 2004, p.93]
    • Xbox Nation Magazine
    • 89 Metascore
    • 80 Critic Score
    A gratifying, kinetic approach to swinging the club mimics real life. [Dec/Jan 2004, p.94]
    • 88 Metascore
    • 80 Critic Score
    One of the finest golf games around. [Winter 2002, p.107]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    If there's any reason to buy 2005, it's for the 10 new courses, which look beautiful (as always) and offer enough challenge to keep most players whacking around for weeks. [Nov 2004, p.99]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    Perhaps the most exciting alteration in gameplay is a ball that's no longer glued to your boot. [Winter 2002, p.108]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    Dynasty mode allows you to enjoy one of the best college football games ever created in a setting that, at times, feels like an adventure or role-playing game. [Aug 2003, p.88]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    ESPN Hockey's offensive game is sublime... Unfortunately, playing defense can become frustrating, as players are often slow getting back to the goal. [Oct/Nov 2003, p.97]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    These new options are perfect for the hardened "Morrowind" veteran, adding just the right amount of innovation to an already solid RPG, and fortunately, this edition is compatible with old save files. [Mar 2004, p.91]
    • Xbox Nation Magazine
    • 88 Metascore
    • 100 Critic Score
    Grabs you by the throat and doesn't let go until your eyes bulge, your face turns blue, and your heart thuds against your rib cage like a charging rhino... Screw the PC version. This feels like the game Xbox was always meant to host. [Feb 2005, p.81; NOTE: 1UP's Doom 3 review is simply XBN's review republished without credit.]
    • 88 Metascore
    • 70 Critic Score
    Like a supermodel who's missing a leg - beautiful, but not entirely functional on the catwalk. [Oct 2004, p.94]
    • Xbox Nation Magazine
    • 88 Metascore
    • 90 Critic Score
    Developer Oddworld Inhabitants has done something quite remarkable in the creation of a first-and-third-person-shooter-cum-adventure combining guts, heart, brains, a sense of humor, and wondrous beauty. [Feb 2005, p.86]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    In defiance of the weak missions, air battles are frantic affairs, and they are great. [Dec/Jan 2004, p.78]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    A nicely balanced, infinitely controllable and visually distinctive ride that simply feels right. [Fall 2002, p.100]
    • Xbox Nation Magazine
    • 88 Metascore
    • 90 Critic Score
    In terms of pure adrenaline and graphical splendor, there isn't a racer out there that can stack up against Burnout 2. [June-July 2003, p.88]
    • Xbox Nation Magazine
    • 88 Metascore
    • 80 Critic Score
    It redoubles the series' push towards classic status and is, essentially, the next addiction for an entire generation of Tony Crack junkies. [Spring 2002, p.76]
    • Xbox Nation Magazine
    • 87 Metascore
    • 90 Critic Score
    Don't let its sophistication scare you - at the end of the long, mud-splattered day, the game is above all else accessible and fun. [June 2004, p.94]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    Ultimately, Morrowind's biggest selling point - its expansive scope - is also its undoing.[Fall 2002, p.112]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    There is very little here that we would describe as new, original, or subtle. [Jan 2002, p.76]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    Overly long and unimaginative tracks punctuate the wide selection of courses and it's impossible to know them all well enough to become fond of their individual traits. [Summer 2002, p.88]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    Battles with five-o, which take place inside a small, (electrically) fenced-in environment – are painfully clumsy, and underscore the game's unwieldy camera. [Spring 2002, p.80]
    • Xbox Nation Magazine
    • 87 Metascore
    • 90 Critic Score
    And make no mistake – this AI is tough. Gone are the standard "money plays" of old. [Spring 2002, p.84]
    • Xbox Nation Magazine
    • 87 Metascore
    • 70 Critic Score
    It won't blow your mind, but it's a solid showcase for online console gaming. [Winter 2002, p.93]
    • Xbox Nation Magazine
    • 87 Metascore
    • 90 Critic Score
    Players are made to feel as if they're interacting with real characters in a dynamic world. [Mar 2004, p.97]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    The pace of the action is spot-on, resulting in players who move and react at the right speeds and results that are realistic over a game with 12-minute quarters. [Winter 2002, p.98]
    • Xbox Nation Magazine
    • 87 Metascore
    • 90 Critic Score
    Quite simply, action-adventure games don't get much better than this... The VR missions alone are well worth the price of admission. [Winter 2002, p.78]
    • Xbox Nation Magazine
    • 87 Metascore
    • 80 Critic Score
    Realism aside, what puts MotoGP 2 over the top is its seamless Xbox Live integration, pitting 16 players together in an online free-for-all. [June-July 2003, p.89]
    • 87 Metascore
    • 70 Critic Score
    Of all the anouncers in the world, ESPN utilizes the unfailingly annoying Kevin Frazier. [Dec/Jan 2004, p.84]
    • Xbox Nation Magazine
    • 86 Metascore
    • 90 Critic Score
    The first game to truly capitalize on GTA's design paradigm, Mercenaries deserves its war-worn props. [Feb 2005, p.97]
    • Xbox Nation Magazine
    • 86 Metascore
    • 60 Critic Score
    The sweat-while-you-play intensity just isn't there. [Jan 2005, p.92]
    • Xbox Nation Magazine

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