Worth Playing's Scores

  • Games
For 6,708 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6708 game reviews
    • 68 Metascore
    • 65 Critic Score
    Top Spin 3 is best left to Wii-owning children who are pro tennis enthusiasts and can forgive the shady graphics, restrictive game modes and overall unfinished feel of the game.
    • 81 Metascore
    • 65 Critic Score
    While they did add various goals to keep console gamers occupied, they end up turning the game into more of a stressful mess than the passive pace of the original.
    • 61 Metascore
    • 65 Critic Score
    Rare will be the adult gamer who enjoys Up purely on his or her own. As a game for the kids, the title deserves consideration, so much so I'd say if they're mad to get it, well go ahead and get it. As a family or group game, the involved, enjoyable and sometimes unintentionally hilarious co-op setting makes Up quite a good bet.
    • 58 Metascore
    • 65 Critic Score
    Despite everything mentioned in this review, Tom Clancy's Ghost Recon: Breakpoint is still a fun game when everything is working well. Thanks to the very long-term support that Ubisoft provides for its games, there's little doubt that the crashes and other oddities will be patched over time. The gameplay remains a highlight of the series, even with all of the directional changes being made. With that said, the mashup of these different ideas has resulted in a game that has become rather generic instead of something special and different. There's a good chance that the game will improve in the next few months or a year, and at that point, players can easily jump into the game and enjoy the hell out of it. At launch, however, Breakpoint makes sense if you want to get into a looter shooter that isn't full of fantastical weaponry or you aren't playing The Division 2 anymore.
    • 60 Metascore
    • 65 Critic Score
    For $20 nowadays, it's not the worst way to pass a few hours with a kid, but don't expect it to get much more than a few days of playtime.
    • 61 Metascore
    • 65 Critic Score
    Friday the 13th: The Game is a fun but flawed experience. When it is on, it feels great. The feeling of hunting down that last survivor or dodging Jason and escaping at the final moment is tough to beat. However, the technical glitches and lack of launch content drag it down. If you're willing to overlook them, then you'll find an enjoyable experience that should improve down the line.
    • 62 Metascore
    • 65 Critic Score
    A very average title. Good-looking graphics are plagued with frame rate problems and questionable camera angles.
    • 42 Metascore
    • 65 Critic Score
    There are far better combat games on the system, and the only reason left to check this out is if you've gone through them all and are craving something new.
    • 65 Metascore
    • 65 Critic Score
    It's simple and frankly quite fun, but it's just a bit too short for a $60 game, and it can easily be finished in a day.
    • 67 Metascore
    • 65 Critic Score
    Disneyland Adventures walks a fine line between triumph and disappointment. The park section is awesome, and even though the target audience means that the quests are easy, you'll still be fascinated at how much there is to do and how the park's magic translates quite well digitally. The minigames are more disappointing, since the regular controller makes some of them more difficult to play, while the appearance of bugs that weren't in the original title is equally disappointing. For a Disney aficionado, this title is still worth checking out if you can get it for cheap.
    • 74 Metascore
    • 65 Critic Score
    As a whole product, Where The Water Tastes Like Wine can be a drag, but if you're in it for the story, bump up the score and have fun with a game that spins an excellent yarn.
    • 67 Metascore
    • 65 Critic Score
    Tom Clancy's Splinter Cell Trilogy should have been a must-have game. After all, each of these games still adhere to the strict emphasis on stealth that made the series so popular in the first place, and all three have stories that are interesting without being too convoluted. Unfortunately, the graphics don't feel worthy of being called HD, and the frame rate feels like it's making the system struggle.
    • 69 Metascore
    • 65 Critic Score
    Given such a large gap between Virtua Tennis 3 and this entry, you would hope that we'd see considerable improvements and a nearly flawless experience. Instead, we have yet another mediocre sports game with a bit of squandered potential.
    • 68 Metascore
    • 65 Critic Score
    Altogether, Madballs in Babo: Invasion is a pretty decent shooter for XBLA, but it's something that I could only see myself playing as a temporary distraction from the heavy hitters available on the system.
    • 55 Metascore
    • 65 Critic Score
    Something about the controls, the atmosphere, the universe it takes place in, the designs of the mechs ... something about all of these things makes me forgive a lot of the problems the game has.
    • 69 Metascore
    • 65 Critic Score
    Ghostbusters: Spirits Unleashed may not be perfect, but as a Ghostbusters fan, I'm really enjoying it. If you're not a fan of the franchise, there are better multiplayer options out there, but for the Ghostbusters faithful, it's a blast.
    • 70 Metascore
    • 65 Critic Score
    Given such a large gap between Virtua Tennis 3 and this entry, you would hope that we'd see considerable improvements and a nearly flawless experience. Instead, we have yet another mediocre sports game with a bit of squandered potential.
    • 57 Metascore
    • 65 Critic Score
    Were this priced right, the bite-sized platforming combat would be worth checking out, but $20 is a little too steep. Unless you're really hungry for some new Vita games, it's best to wait for a sale before giving it a shot.
    • 65 Metascore
    • 65 Critic Score
    The Wii port, New Play Control! Mario Power Tennis, doesn't fare any better now that the product is several years old. Normally, the graphics take the brunt of the criticism but here, it's the control scheme which, by default, makes the game much easier than it should be.
    • 67 Metascore
    • 65 Critic Score
    Shenmue III is a game for the fans … and only for the fans. It feels like what would have happened if the Shenmue series had continued on the Dreamcast. This is delightful if you were hoping for a continuation of the franchise, but unfortunately, the appeal stops there for most casual players. If you're a fan of playing old, quirky games, you'll find something to like here, but if you can't tell Shenmue from Shamu, you probably won't understand the hype. It's nice to revisit a long-dead franchise, but if Shenmue IV gets made, one can only hope that it's slightly more ambitious.
    • 58 Metascore
    • 65 Critic Score
    RTS fans will find it too simplistic, and Warriors fans will find the pace to be too slow. It doesn't hit the correct buttons to competently fill either role.
    • 76 Metascore
    • 65 Critic Score
    Taken in small doses, any given level in Quantum Conundrum can be a fun diversion. As a whole, it fails to become more than a sum of its parts. The concept may be inspired and ambitious, but the repetitive puzzle rooms and twitchy platform controls make Quantum Conundrum feel rough around the edges.
    • 63 Metascore
    • 65 Critic Score
    If anything, it has to be respected for being a filtered and extremely direct version of the Diablo-in-space formula. It may not be great or awe-inspiring, but when you need to hit things for pleasure, there it is.
    • 79 Metascore
    • 65 Critic Score
    There are occasional strong moments, but unless you're desperate for more of the Dragon Age setting, it would be best to replay Dragon Age: Origins or Mass Effect 2 instead.
    • 72 Metascore
    • 65 Critic Score
    Even if you were to look at this title without comparing it to other arcade racers, Rise: Race the Future would simply be fine. The track designs are good, and the Challenge mode offers up something in lieu of multiplayer. However, with a limited selection of tracks and cars when compared to other games, Rise feels rather limited in terms of what the player can do before boredom sets in. Ultimately, the game does well as a quick snack, but it's doesn't need to be a permanent part of one's racing library.
    • 71 Metascore
    • 65 Critic Score
    There’s nothing wrong with Demon Stone that couldn’t be fixed by better AI, camera controls, a multiplayer mode, and, while I’m thinking of it, better collision detection on Zhai’s jumps.
    • 80 Metascore
    • 65 Critic Score
    Dragon's Crown Pro makes strides in updating the side-scrolling beat-'em-up genre by incorporating light RPG mechanics well. The overall setting and simplicity of getting into the game are intriguing, but the art style is jarring, and the story paper-thin. While I understand the latter is not the reason to play this type of game, it's frustrating to see and feel how flimsy it comes off. The gameplay is solid, and the innovations are intriguing, but the rest of Dragon's Crown Pro is rather shallow.
    • 70 Metascore
    • 65 Critic Score
    The real goodness of this title comes from how close it is in feel and tone to the movie, and the cute little details Toys for Bob sprinkled through the levels.
    • 69 Metascore
    • 65 Critic Score
    If your PC is good enough to run this and you're a big Aerosmith fan, then you could probably add as many extra points to my score as you feel that it requires.
    • 82 Metascore
    • 65 Critic Score
    There are occasional strong moments, but unless you're desperate for more of the Dragon Age setting, it would be best to replay Dragon Age: Origins or Mass Effect 2 instead.

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