Worth Playing's Scores

  • Games
For 6,708 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6708 game reviews
    • 56 Metascore
    • 50 Critic Score
    At many times I found myself very frusterated by the extremely fast motion of the scrolling feature. Sometimes it seems as if it's impossible to find your men.
    • 56 Metascore
    • 50 Critic Score
    While not quite an unmitigated disaster, Dynasty Warriors 9 is pretty bad. Even if you can live with the subpar presentation, the game quickly gets boring due to a lack of important or interesting things that can be done in the world. The combat is fine, but with fewer opportunities to use it, the button-mashing joy inherent in the series is nowhere to be found.
    • 56 Metascore
    • 60 Critic Score
    Your appreciation of Gods Remastered is going to come down to whether you're familiar with the original. By today's standards, the general movement and combat is clunky, and the enemy appearances can be considered cheap. However, changing any of this would run the risk of destroying the memories that old players have of the title. If you've played the game before, this will be a nice nostalgia kick. Otherwise, new players might be better served elsewhere unless they are really into retro titles, warts and all.
    • 55 Metascore
    • 55 Critic Score
    Kinect Star Wars is a decent title only if you ignore the myriad of flaws. Had the focus been on themed minigames and if the controls and objectives were tweaked a bit, this would have been a derivative but enjoyable title for casual Kinect fans. Unfortunately, the included minigames don't feel very fleshed out, and the main focus of the game delivers some underwhelming moments due to flaky controls and boring combat.
    • 55 Metascore
    • 60 Critic Score
    The game has its fair share of flaws, a lot of which I've pointed out in this review, but it's still fun to sit down and waste a few hours with it, and that's exactly what I got out of it.
    • 55 Metascore
    • 60 Critic Score
    Sniper: Ghost Warrior 3 has the potential to be a solid B-tier title. Most of the good trappings of open-world games are here, and the sniping mechanics are as solid as ever. The missions provide some great variety since you can take different approaches, and the crafting and different weapons are nice to have, even if you never use more than your default set. However, the presentation isn't up to par. Some of the mechanics are finicky, like shooting and tagging, and the AI can waffle between being superhuman and dim. More importantly, the load times immediately sap any fun that could be had from the title. A few of these things can be fixed with a patch, but until they're addressed, it's best to approach GW3 on consoles with caution.
    • 55 Metascore
    • 65 Critic Score
    If you enjoy the thought of watching Kamille Bidan and Heero Yui team up to blow away an army of Zakus and Z'Goks, or if you're simply a fan of the hack-and-slash gameplay that the Dynasty Warriors franchise provides, then you could do far worse than Dynasty Warriors: Gundam.
    • 55 Metascore
    • 45 Critic Score
    The only thing Super Monkey Ball 3D manages to offer is a functional control scheme that shows off the 3DS' gyroscopic capabilities - provided you don't care to play in actual 3-D. Everything else about the game, from its short and unchallenging missions to its worthless extra play modes, is not worth your time. It might be best if Sega lets these monkeys hop into their balls and roll off into the sunset; their time has clearly passed.
    • 55 Metascore
    • 75 Critic Score
    Samurai Warriors 3 is strictly for hardcore fans who already know what they're getting, or the newcomer who has yet to experience the series. It's definitely friendly for new players, but it's not going to deter the people who hate these games from bashing it on their forum of choice.
    • 55 Metascore
    • 60 Critic Score
    Watchmen: The End Is Nigh is a fairly mediocre beat-'em-up made special only by the source material from which it drew its inspiration. Playing as Nite Owl and Rorschach is faintly amusing, and the in-jokes, references and cameos are certain to appeal to Watchmen fans, but that is about the extent of its potential.
    • 55 Metascore
    • 55 Critic Score
    Even so, its relatively short escape to parts unknown, coupled with its limited gameplay, can make this adventure feel like another in a growing string of low moments in Indy's console career.
    • 55 Metascore
    • 70 Critic Score
    Crazy Machines Elements succeeds in being a good title but not necessarily a great sequel. The core concept is still good, and the additional tools help the game feel fresh.
    • 55 Metascore
    • 75 Critic Score
    While Spider-Man 3 might have had a somewhat better-looking and more accurate Manhattan, the frame rate in The Incredible Hulk is more solid, except for brief rare occasions when you're literally leveling several blocks of the city simultaneously.
    • 55 Metascore
    • 70 Critic Score
    The immediate association with Haze as an underperforming FPS with lofty ambitions will be Saber Interactive's TimeShift, where the boat anchor, besides some awkward but forgivable vehicular control mechanics, was an excellent gameplay design hook that worked well, but almost no one got it, so no one used it, and ergo the title was ultimately just another shooter.
    • 55 Metascore
    • 82 Critic Score
    Just don't believe the hate.
    • 55 Metascore
    • 60 Critic Score
    If you were hoping to get a decent GTA clone out of C.O.P., prepare to be disappointed. It's a pretty big letdown from the action-packed trailer that was shown at last year's E3, and it certainly doesn't deserve a second glance from most DS owners.
    • 55 Metascore
    • 50 Critic Score
    This idea may well have worked on the PS2 with the additional horsepower, but not on the PSP.
    • 55 Metascore
    • 45 Critic Score
    Conveniently for consumers, Cartoon Network Racing nicely fulfills its stereotype as a licensed kart racing clone: an unsurprising mediocre mirroring of one of gaming's most popular casual racers.
    • 55 Metascore
    • 60 Critic Score
    As a complete package, Medal of Honor: Warfighter is disappointing when you consider the amount of hype surrounding it.
    • 55 Metascore
    • 50 Critic Score
    If R.B.I. Baseball 20 were the only baseball title on the Switch, then it would be considered serviceable yet underwhelming. The new pitching and batting systems will divide players, but the fact that you can mix and match both styles makes for a good compromise. The AI remains questionable, and the scant number of modes and the bare-bones presentation don't help matters. As it stands, fans of arcade baseball outings who don't mind whether their players and teams are based on real-world ones will be better served with any of the Super Mega Baseball titles. If sim fans don't feel like settling with this game, they'll have to tough it out and wait until MLB The Show 21.
    • 55 Metascore
    • 70 Critic Score
    Hot Pixel has an excellent reward system with plenty of unlocks to keep things interesting. If you're a fan of the old 8-bit arcade gameplay or enjoy a faster-paced game, you might want to give Hot Pixel a try.
    • 55 Metascore
    • 70 Critic Score
    While we were collecting clues and investigating the case, she was a lot of fun, but once the investigation stopped and the action started, she turned on me, leaving my heart cut open like a gutted fish.
    • 55 Metascore
    • 45 Critic Score
    It's a title for Naruto fans, but in all respects, it's a sub-par action/platformer; It's short, it isn't very fun, and it is deeply unsatisfying.
    • 55 Metascore
    • 85 Critic Score
    Altogether, Topatoi: The Great Tree Story is a fantastic platformer on the PSN and certainly a unique experience on the service.
    • 55 Metascore
    • 60 Critic Score
    Overall, the game reflects its price instead of being better than it, making it a title that should be picked up by platforming fans and those hungry for a PSP game if they have some spare change lying around.
    • 55 Metascore
    • 55 Critic Score
    Monochroma has the heart of a good dramatic game, but it has neither the soul nor mechanics of one.
    • 55 Metascore
    • 74 Critic Score
    The sound design in The Mis-Edventures throughout the entire game is spot on and, of course, shares the style of the show.
    • 55 Metascore
    • 60 Critic Score
    Overall Ghostbusters in its DS incarnation is more of a collector's item than a lasting entertainment.
    • 55 Metascore
    • 50 Critic Score
    If you can't get into the simple gameplay, no matter how cute, then Trioncube is not for you, although one cannot reasonably expect this title to last for much more than a few days of serious play.
    • 55 Metascore
    • 45 Critic Score
    Frankly, developers of this type perform a gross disservice to other practitioners of the medium, and THQ should have never let this one out the door, no matter how much revenue they'll earn in licensed sales.
    • 55 Metascore
    • 60 Critic Score
    The controls are obtuse, and it becomes obvious with a bit scrutiny that the game is definitely a port; it's nice to see an online mode included, but it isn't particularly fleshed out or engaging.
    • 55 Metascore
    • 58 Critic Score
    Hats off to Cavia for twisting the concept of a third-person shooter and making a game that is enjoyable in spite of its flaws.
    • 55 Metascore
    • 65 Critic Score
    Ultimately, Akiba's Beat is a poor sequel, a weak homage, and a lackluster game. The strong localization elevates it slightly, but it's crippled by its attempts to impersonate better games. With Persona 5 and Tales of Berseria still fresh on the shelves, it's hard to justify why you'd play this over those games, and once you do, you'll find it difficult to stop noticing the game's "me too" trait. It's not the worst JRPG on the market by any means, but it has very little going for it in terms of strengths. The humor hit enough to give the experience some value, but otherwise it's something for those who've burned through the other top-notch JRPGs on the PS4 and are desperate for a little more.
    • 55 Metascore
    • 53 Critic Score
    With unattractive graphics, a decent song list, and no real innovations, DanceDanceRevolution X is pretty much your typical DDR mix, for better or worse. By now, you probably either like the series or you don't, and you know it.
    • 55 Metascore
    • 70 Critic Score
    The gameplay feels a bit outdated in comparison to newer RTS offerings such as "Company of Heroes," but the game still utilizes some unique features, such as the reinforcement system, that make it quite challenging.
    • 55 Metascore
    • 65 Critic Score
    Something about the controls, the atmosphere, the universe it takes place in, the designs of the mechs ... something about all of these things makes me forgive a lot of the problems the game has.
    • 55 Metascore
    • 70 Critic Score
    On a platform that already has a pretty solid fighting game lineup, Shadow Fight 2 is a pleasant surprise. The fighting system is different from most games, but if you can deal with its slower flow, you'll find some fun here. The presentation is muted in places but still interesting, and even though some parts of the campaign can feel like a slog, you'll get your money's worth. Shadow Fight 2 won't be your main squeeze, but it can be a good cooldown offering to play between some other fighting games.
    • 55 Metascore
    • 75 Critic Score
    In the end, Fable Heroes is just a way to earn bonuses for Fable: The Journey, which comes out later this year, but at least they've made it more involving and fun. Those who love beat-'em-ups will get some fun out of Fables Heroes as long as they don't expect something overly complicated.
    • 55 Metascore
    • 40 Critic Score
    Criminal Girls: Invitation Only is a title with a very, very, very specific audience. RPG fans will find the combat tedious and the plot generic, and those looking for a dose of scantily clad anime girls will probably be turned off by the whipping and electrocution.
    • 55 Metascore
    • 45 Critic Score
    Holding back choices from the player does nothing but destroy a game's accessibility, and this is a token case. In the end, what we have with Yars' Revenge is a game with a genuinely novel and interesting aesthetic, but the lack of control concessions makes it something that's not worth picking up - that is, without trying the demo and making sure they're absolutely comfortable with how the game controls. Odds are that they won't be.
    • 55 Metascore
    • 45 Critic Score
    I didn't necessarily expect it to make me a better poker player, but I did at least expect it not make the experience of playing actually more tedious, uninspiring, and unattractive.
    • 55 Metascore
    • 58 Critic Score
    NBA Ballers: Chosen One is a title that has solid basics in place, but it really needed a lot more time and budget to get everything just right. As it stands, the title is a buggy, unpolished mess with easy-to-use, overpowered moves and gameplay that is often more frustrating than it is fun.
    • 55 Metascore
    • 55 Critic Score
    Woolfe: The Red Hood Diaries feels like squandered potential.
    • 55 Metascore
    • 56 Critic Score
    If you're a gamer looking to whet your palate on something new or, worse yet, a casual gamer looking for something to play during a train ride, consider long and hard before putting down money for this. The sharp difficulty curve is enough to scare away all but the most devoted and patient of gamers, and the repetition will lead to the frustration and hand cramps.
    • 55 Metascore
    • 54 Critic Score
    Even if Warhammer: Battle March had a good control scheme, it would still be a boring strategy game at best.
    • 55 Metascore
    • 68 Critic Score
    An improvement on the same old formula. It plays exactly the same in the overall sense, but it refines things a little, patches in a new story, and generally upgrades things to be better suited to the DS system, avoiding gimmicks in favor of polishing the gameplay and graphics. To casual players, it is mostly the same game.
    • 55 Metascore
    • 60 Critic Score
    A very hastily put together offering with gameplay that falls far behind what other titles have been doing on current systems for years.
    • 55 Metascore
    • 65 Critic Score
    If you have the choice, check that you're really a huge fan of the show by reciting Hurley's winning lottery numbers, and then either play Via Domus on a PC or rent it.
    • 55 Metascore
    • 40 Critic Score
    All told, Spider-Man: Friend or Foe is an abomination, an abysmal excuse for a game. Virtually every aspect of this blatant grab for cash is flawed in some significant way, and the makers of this game clearly churned out a severely sub-par product in an attempt to milk the franchise name in the most reprehensible of ways.
    • 55 Metascore
    • 58 Critic Score
    Running around as a green, humanoid wrecking ball in New York's sandbox of steel and concrete castles can be fun for a while until it starts feeling like a repetitive exercise in dealing with missions that try and enlist the Hulk as a nanny for stolen gear or have him destroy yet another group of bad guys who don't have the good sense to stay out of his way.
    • 55 Metascore
    • 50 Critic Score
    If you are truly desperate for a Saint Seiya title, then this may work, but you're better off waiting for a better, more polished game to come along.
    • 55 Metascore
    • 55 Critic Score
    By and large, Dirt 2 is an unremarkable and mostly boring racing game, and the more you play it, the worse the flaws get.
    • 55 Metascore
    • 60 Critic Score
    Although it does a few things well, Kingdom Under Fire: Circle of Doom seems to punish you at every turn for trying to progress.
    • 55 Metascore
    • 68 Critic Score
    An improvement on the same old formula. It plays exactly the same in the overall sense, but it refines things a little, patches in a new story, and generally upgrades things to be better suited to the DS system, avoiding gimmicks in favor of polishing the gameplay and graphics. To casual players, it is mostly the same game.
    • 55 Metascore
    • 70 Critic Score
    The only major criticism I have for CWC is the unit selection and employment of the units at the outset. You are not provided with most in-depth briefing and the time it takes to organize your forces at the beginning of each mission can be really tedious and lead to errors in judgment based out of boredom.
    • 55 Metascore
    • 70 Critic Score
    Simply has too few games to offer much replayability, and it tends to become old rather quickly.
    • 55 Metascore
    • 60 Critic Score
    Mushroom Men: Truffle Trouble can be best described as a game with a good idea that's buried under sloppy execution.
    • 54 Metascore
    • 60 Critic Score
    Much like the internal woes that befell titles such as Duke Nukem Forever, it is unknown if Homefront: The Revolution would have benefitted from some stability behind the scenes. What is known is that the result is a title with some potential that was never fully realized for one reason or another.
    • 54 Metascore
    • 68 Critic Score
    Its art style is absolutely adorable, and the gameplay is simple but manageable.
    • 54 Metascore
    • 65 Critic Score
    As an episode, this would be quite entertaining to watch once or twice. As a game, however, it doesn’t manage to get the job done, falling way too short on actual substance and gameplay.
    • 54 Metascore
    • 60 Critic Score
    I Heart Geeks is far from an extraordinary puzzle game. The gameplay is fine, as not too many games try to emulate The Incredible Machine, but the spotty physics dampen the experience.
    • 54 Metascore
    • 50 Critic Score
    I will probably fire up Anthem more than a few times again, if only to experience the joyous nature of plopping down a Colossus in the middle of a firefight and unfurling fiery, shelled death upon the landscape. It's a wonderful distraction. But unfortunately, Anthem doesn't look like anything more than that. I can't recommend it.
    • 54 Metascore
    • 55 Critic Score
    There's nothing to recommend Knack, and it's destined to join the ever-growing pile of low-budget launch titles that nobody remembers.
    • 54 Metascore
    • 59 Critic Score
    I recommend this game only with the caveat that you find it available at a budgeted price point.
    • 54 Metascore
    • 65 Critic Score
    It's the perfect game to plop in front of a five-year-old for an hour or two, but don't expect to have your kids coming back to it down the road.
    • 54 Metascore
    • 70 Critic Score
    Gemini: Heroes Reborn may be flawed, but it is fun while it lasts.
    • 54 Metascore
    • 65 Critic Score
    2Dark has a lot of potential, and the premise is exciting. The developers dared to delve into a dark plot, and that bravery should be applauded. The title doesn't fail in any particular way, but it also doesn't meet its full potential. The gameplay felt overly complicated and could've benefited from a less is more approach. Some improvements to the inventory system also could've made gamers feel more in control of the protagonist. It would've been amazing if the game had managed to remain focused on some quick and tense action sequences, rather than spending so much time on tedious tasks, which interrupted the sense of immersion.
    • 54 Metascore
    • 62 Critic Score
    Pac-Man World Rally looks and sounds the part, with strong, though simple, visuals and a score created in part by Dweezil Zappa and Tommy Tallarico. Yet these are the only areas of the game that feel fully developed.
    • 54 Metascore
    • 68 Critic Score
    The gameplay suffers a bit from having a poor camera system which requires frequent adjustment, and there are a few graphical glitches, but the title is otherwise quite playable.
    • 54 Metascore
    • 45 Critic Score
    Frustrating in many respects, not the least of which is that if you cut through the clutter, you can see that the core is there for an enjoyable game.
    • 54 Metascore
    • 65 Critic Score
    At the end of the day, Sudoku Ball: Detective is still your basic game of sudoku. The ball gimmick doesn't really affect general gameplay, while the four specific modes only benefit those who want some added pressure to their game.
    • 54 Metascore
    • 65 Critic Score
    Import Tuner lacks either the impressive visuals we've come to expect from next-gen games (racing titles, especially), or a well-executed new feature that contrasts it from other offerings in the genre.
    • 54 Metascore
    • 40 Critic Score
    Sudden Impact is just a slightly damaged version of the game we’ve been playing since the waning days of Sega’s Dreamcast.
    • 54 Metascore
    • 72 Critic Score
    The inability to skip through movie cinematics hinders the enjoyment a bit, especially since so much of the gameplay involves trial and error.
    • 54 Metascore
    • 50 Critic Score
    There is absolutely no reason to buy, rent or even think twice about this game. It will only continue to break your heart over the course of one repeated, anguish-filled day.
    • 54 Metascore
    • 70 Critic Score
    Brain Challenge is the kind of game that you can play every day or once a month, and you'd still get the same enjoyment from it.
    • 54 Metascore
    • 60 Critic Score
    When compared to any other strategy game on the market, Battleship has nothing distinctive to offer. The attempt to add in some action with the duel mode is a neat, but ultimately flawed, idea. The fact that it borrows so heavily from Advance Wars doesn't help, forcing players to continually compare it to better titles. If you're absolutely dying for Advance Wars on the Wii, there aren't really better options, but that is about the game's only selling point. For everyone else, it will be a bland and forgettable adventure.
    • 54 Metascore
    • 60 Critic Score
    Hearthfire is an add-on that will be most useful to the first-time Skyrim player. If you're just starting to explore the world now, you're sure to find value in Hearthfire. For everyone else, it's a cosmetic addition that will have little impact on your adventure.
    • 54 Metascore
    • 60 Critic Score
    El Matador isn’t necessarily a bad game, just a frustrating and unoriginal one.
    • 54 Metascore
    • 65 Critic Score
    In the end, Dream Trigger 3D will likely become a title with a niche following. The relatively high level of difficulty will likely turn off most players, especially since you experience it in the first level of the game. Once you finally understand how everything works, it becomes interesting. The game can feel a little long in the tooth considering that nothing new is introduced later, but at least the new backgrounds and themes keep things somewhat fresh. Considering how polarizing it is, the game is best recommended as a rental to see if you can deal with the high difficulty level and enjoy what's here or simply give up out of frustration.
    • 54 Metascore
    • 40 Critic Score
    Your time and money is better spent tracking down "Nochnoi Dozor" on DVD and enjoying it passively because, as an attempt at an interactive experience, Night Watch fails utterly.
    • 54 Metascore
    • 60 Critic Score
    Blind Fate is a game with great ideas but doesn't live up to them. The combat system is a lot of fun, but the title does everything it can to not let it shine. Outside of the combat, you're left with a predictable story, dull levels, and a boatload of QTEs. I can see a sequel that polishes up some of the mechanics that feel half-baked, but at the end of the day, Blind Fate doesn't really do anything that stands out.
    • 54 Metascore
    • 60 Critic Score
    Watchmen: The End Is Nigh is a fairly mediocre beat-'em-up made special only by the source material from which it drew its inspiration.
    • 54 Metascore
    • 80 Critic Score
    After all these years, Shadow of Destiny is still a fine adventure.
    • 54 Metascore
    • 60 Critic Score
    The concept is solid, even if the characters can't deliver the tale appropriately. The sneaking and quick item construction elements slightly make up for a weak combat system that makes killing Wanderers a chore. The base-building and crafting is fine, but the other survival elements are overdone to the point of tedium. It isn't a great survival game, and it's not something that Metal Gear fans would flock to, making it a title that can be best described as niche.
    • 54 Metascore
    • 83 Critic Score
    In spite of its technical shortcomings, Rise of the Argonauts is still a truly fun game that has gotten a bit of a bum rap. The story is very intriguing, and the leveling system is handled superbly.
    • 54 Metascore
    • 55 Critic Score
    For now, only die-hard motorcycle fans should give this a rental; everyone else should wait until a sequel can hopefully polish up these shortcomings.
    • 54 Metascore
    • 55 Critic Score
    Aztech: Forgotten Gods is a classic example of a good idea with failed execution. The premise feels fresh, as does the use of gods from a civilization that isn't often covered. The combat system and various traversal mechanics have potential, but technical issues, bad presentation, and an uninteresting open world lead to a game that squanders its potential. Hopefully the team can rebound to present some of these ideas again with more polish. In its current state, it's difficult to recommend Aztech.
    • 54 Metascore
    • 40 Critic Score
    Itadaki Smash isn't exactly the worst beat-'em-up on the Switch, but it gets close. The graphics are drab, with some bad-looking character models and mediocre animations. The humor is tiresome, and the lack of moves reveals the game's shallowness. The game is short, but the cumbersome saving combined with the overall instability makes it difficult to like. The Switch has a plethora of very good beat-'em-ups, both old and new, so there's no need to check out this offering.
    • 54 Metascore
    • 55 Critic Score
    Unfortunately, the execution is so flawed that it is going to take a dedicated player to reach the "fun" hidden within. The controls are awkward and uncomfortable, and the gameplay mechanics are unintuitive. The level design is weak, and the boss fights are simply embarrassing.
    • 54 Metascore
    • 80 Critic Score
    A well-designed, well-executed, graphically superior racing game. The replay value is high, the learning curve is fine, and the overall presentation is first-rate.
    • 54 Metascore
    • 52 Critic Score
    The whole game is ugly, glitchy and stale, but it's not an interesting sort of "bad" that makes you want to scream.
    • 54 Metascore
    • 70 Critic Score
    Vancouver 2010 isn't a perfect Olympic video game. There aren't too many events packed in the disc, and the events that are present feel too similar to each other
    • 54 Metascore
    • 60 Critic Score
    If you're looking at Stubbs the Zombie in Rebel Without A Pulse without the benefit of nostalgia, the experience is rather clunky. The concept is great, but the flow feels random due to the awkward level transitions and situations. The mechanics are inventive, but things like terrible AI on both sides keep the game from reaching its full potential. Although the presentation shows how good the graphics of the original Xbox look today, some odd presentation choices feel like bugs. If you have fond memories of the original PC and Xbox release, then it's fine to check out the Switch port, but those who are new to the game may want to temper expectations or wait for a sale.
    • 54 Metascore
    • 65 Critic Score
    The game is most certainly not for everyone - especially not with a $30 asking price for a massive pile of Quick Time Events - but those who loved the classic film back in the '90s should find it worthwhile, with a nicely thrilling tone, strong use of the setting, and just a hint of TellTales' sense of humor.
    • 54 Metascore
    • 55 Critic Score
    The underlying idea behind Spirit Camera: The Cursed Memoir good, but the overall package isn't up to snuff.
    • 54 Metascore
    • 40 Critic Score
    In spite of the awful gameplay, the instant-death mazes, the inventory items that are nearly invisible, and the useless filler of arcade "puzzles", I kept playing because I wanted to see how this game was going to fail at being dramatic this time.
    • 54 Metascore
    • 55 Critic Score
    If you haven't had the chance to play the first two games, do that instead. If you've already gone through those titles, rent this if you feel like blowing through something disposable for an afternoon.
    • 54 Metascore
    • 60 Critic Score
    A very hastily put together offering with gameplay that falls far behind what other titles have been doing on current systems for years.
    • 54 Metascore
    • 55 Critic Score
    I'm actually amazed how much content is in this title, but a wealth of features iced on top of a clunker is not worthy of consideration, not even for Dynasty Warriors or "Gundam" fans.

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