Worth Playing's Scores

  • Games
For 6,708 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6708 game reviews
    • 80 Metascore
    • 40 Critic Score
    Unfortunately, Goodbye Deponia is a wasted effort by Daedalic because it's marred by a series of bad moral decisions, and the protagonist is the epitome of unlikeable.
    • 78 Metascore
    • 40 Critic Score
    Traxxpad fails no matter what way you look at it. If it's meant to be a game, something for casual players to noodle with to make some loops and show off, then it bombs because it's absurdly difficult to figure out for no good reason. I haven't encountered sound gear this hard to figure out or use since the Roland W-30. If this is meant for professionals, then why a platform with little access to new sounds or updates, and why no MIDI?
    • 75 Metascore
    • 45 Critic Score
    A wonderful idea bogged down by lousy execution.
    • 73 Metascore
    • 45 Critic Score
    A simple cash cow. Cheap concept, cheap marketing, cheap licensing, cheap development costs. Only a few unsuspecting souls need to waste their hard-earned dollars on this trash in order for Atari to turn a profit. And they probably will.
    • 72 Metascore
    • 40 Critic Score
    Lacking in everything that makes a game enjoyable, this one should have spent more time on the drawing board before hitting the shelves.
    • 72 Metascore
    • 40 Critic Score
    First, as a gamer, I give this game an abysmal 1 out of 10. It is dull, uninspired, graphically inferior, sound deserted, and ultimately, unsatisfying. However, if this is marketed as educational software, specifically at the Middle- and High-School level, and not targeted at the gaming community, this could be an exceptional introduction to the world of National Politics, indeed. [As educational software - score = 70]
    • 71 Metascore
    • 40 Critic Score
    Combat is overly long and easy, and once you get the correct IPDs, the only reason you'll take damage is because of the annoying lag. The plotline is fairly boring and predictable, and most of the characters are humdrum clichés or have no personalities at all.
    • 71 Metascore
    • 49 Critic Score
    Chicken Little reached for the sky and instead got an acorn thrown at its head. Pass this one up, folks, and maybe consider the console renditions of the license.
    • 71 Metascore
    • 35 Critic Score
    If the network code worked, Guardians of Middle-earth would have come highly recommended, but an online game that delivers a poor online experience simply isn't worth your money.
    • 71 Metascore
    • 40 Critic Score
    R3KX, with its lack of real challenge, story, or presentation values, is just not in any way a memorable game. Koei is capable of much better, as "Dynasty Warriors" and their upcoming PC title "Uncharted Waters" attests to.
    • 69 Metascore
    • 40 Critic Score
    The controls are just too shoddy, the graphics and sound don't make up for it, and the basic concept has been explored all too many times as it is shown here, with no real evolution presented.
    • 69 Metascore
    • 42 Critic Score
    Alas, it fails at everything it sets out to do, and it can't even manage to adequately imitate genre progenitors from nearly a decade before it, let alone do anything to surpass them.
    • 68 Metascore
    • 40 Critic Score
    If you have a child who's a fan of horses, I don't think that Horse Life will really satiate any curiosity for them, so I'd suggest avoiding this one.
    • 67 Metascore
    • 48 Critic Score
    With the difficult camera angles, blurry death sequences, bugs and glitches, playing Manhunt 2 really was like doing to the doctor — it'll hurt like hell, but something tells you that you have to do it. I shouldn't think of a game like that.
    • 67 Metascore
    • 40 Critic Score
    To sum up things, I didn't care for Mahjong Cub3D. I'm all for interesting ways to play established games, and while the developers were clearly trying to change up the formula, I don't feel like it worked.
    • 66 Metascore
    • 40 Critic Score
    There is essentially nothing about Harry Potter and the Goblet of Fire that is any fun at all. I know this sounds harsh, but in my professional opinion, there is no excuse for a company like EA to have done such an uninspired and lackluster job with this franchise title.
    • 66 Metascore
    • 40 Critic Score
    I found Medieval Conquest completely unplayable, a confusing mess of a game that beat my sensibilities as a gamer to a pulp. It's entirely possible that someone else more in tune with the wavelength of this title will have a ball with it.
    • 65 Metascore
    • 30 Critic Score
    Simply fails to deliver what the player has paid for, which is as unforgivable as giving up a goal with ten seconds left in the period.
    • 63 Metascore
    • 45 Critic Score
    Holding back choices from the player does nothing but destroy a game's accessibility, and this is a token case. In the end, what we have with Yars' Revenge is a game with a genuinely novel and interesting aesthetic, but the lack of control concessions makes it something that's not worth picking up - that is, without trying the demo and making sure they're absolutely comfortable with how the game controls. Odds are that they won't be.
    • 63 Metascore
    • 45 Critic Score
    Like all roads to hell, ReCore is paved with good intentions. Sadly, a cool concept, intriguing story and lovable, endearing characters aren't enough to stop this game from being one of the more annoying and frustrating game-playing experiences you will find in 2016, if not in the past few years.
    • 63 Metascore
    • 45 Critic Score
    If the developers give us some heavy handed code-bandages, I predict that one day this will be at the very least an enjoyable RPG, if not the epic and sprawling adventure it was supposed to be.
    • 63 Metascore
    • 45 Critic Score
    The graphics are blocky and unclear, the storyline is weak, and the combat is uninteresting and repetitive.
    • 63 Metascore
    • 45 Critic Score
    The gameplay is disappointing, though, and isn't even much fun in a mindless, repetitive sort-of way. The level design drags the whole event down even more, and the lack of a real save system makes playing the game that much more frustrating.
    • 63 Metascore
    • 40 Critic Score
    The entire Wits & Wagers experience tries too hard and fails at nearly every turn.
    • 62 Metascore
    • 47 Critic Score
    There is a good game somewhere under all of this, but it is buried under the weight of every part of Dakar Desert Rally being unlikable for some reason or another. There are the briefest moments where it shines through, the sun is hitting you just right, and you're blasting through the stage skillfully at top speed. The problem is it's at that moment that you round the bend and slam into a random truck or the game hitches and you suddenly understeer into a rock wall. Substantial patching would do this game wonders, but as it stands, it's a joyless mess that delivers frustrations at a far greater rate than podiums.
    • 62 Metascore
    • 48 Critic Score
    A Marathon title on XBLA could have been a fantastic way for Halo fans to see their favorite developer's roots, but thanks to bad controls and an illness-inducing interface, the game struggles to even serve as a window into the past.
    • 62 Metascore
    • 40 Critic Score
    For now, I'd pass on NASCAR 2011: The Game. The multiplayer is completely busted, and I'm a big fan of voting with your dollar. If you're a NASCAR fan, maybe you should let your vote be heard by not picking up this mess. For those of you who did, I really I hope that the patch delivers on the promised fixes because I'd be greatly upset if I had spent $60 on this.
    • 62 Metascore
    • 40 Critic Score
    For now, I'd pass on NASCAR 2011: The Game. The multiplayer is completely busted, and I'm a big fan of voting with your dollar. If you're a NASCAR fan, maybe you should let your vote be heard by not picking up this mess. For those of you who did, I really I hope that the patch delivers on the promised fixes because I'd be greatly upset if I had spent $60 on this.
    • 61 Metascore
    • 45 Critic Score
    If not for the impressive sound and the sheer intensity of fighting a seemingly endless supply of terrorists, this game would have no redeeming qualities.
    • 61 Metascore
    • 40 Critic Score
    While the actual game is surprisingly fun, it is also poorly designed and horribly balanced, trying so hard to maintain the series' belief that "Alchemists are better than everyone else" that no thought was given to gameplay balance.
    • 61 Metascore
    • 47 Critic Score
    No Mans Sky would've made an excellent tech demo of something greater yet to come, or as a $20 independent game from a studio trying to find its footing. It certainly doesn't live up to what was once a marquee title during one of Sony's E3 press conferences, and it doesn't come close to justifying its $60 asking price. No Man's Sky had so much potential in delivering a game that compelled and rewarded unbridled exploration. That it fails to do so only makes its shortcomings more striking, and it's disappointing when compared to how the game was described leading up to its release.
    • 61 Metascore
    • 43 Critic Score
    It would have been perfectly fine as a web game played with a mouse on some online game portal, but as a $30 portable game played on a system with no shortage of top-quality puzzle games, Honeycomb Beat isn't a contender.
    • 60 Metascore
    • 40 Critic Score
    To be blunt, Atlantis Quest is just too hard, and after a few levels, the entertainment gives way to frustration.
    • 60 Metascore
    • 45 Critic Score
    In short, if you have a hankering to play the Golden Axe games, take a pass on this collection and spend $20 on Sonic's Ultimate Genesis Collection. It'll cost you an additional ten dollars, but you'll end up with a total of 49 games instead of just three.
    • 60 Metascore
    • 40 Critic Score
    This is a train wreck of a production, a demonstration of how not to handle a license, and a good example to developers on how not to rip off your own most popular works with any kind of success. I can't recommend this to anyone, at any price.
    • 59 Metascore
    • 45 Critic Score
    For a game apparently seeking a younger audience, it can be far too difficult at times, and most children will probably even realize just how shallow the game's single-player experience is after 30 minutes.
    • 59 Metascore
    • 20 Critic Score
    An absolute sham of a game, full of broken mechanics and proof that when you carry a gimmick too far, you end up with something that no one wants to play.
    • 58 Metascore
    • 35 Critic Score
    With controls that don't work, incomprehensible RPG-styled gameplay between matches, and limited character creation utilities, WWE Smackdown vs. Raw 2009 for the NDS has come from its "has potential" status from last year all the way down to "scrap it."
    • 58 Metascore
    • 45 Critic Score
    When all is said and done, it is difficult to recommend TRON: Evolution as a game. Though it expands on some of the background leading up to the new film and gives us a bit more insight into Quorra's character, suffering through the tedious gameplay segments just isn't worth it, even for a hardcore fan.
    • 58 Metascore
    • 45 Critic Score
    These levels weren't meant to be played from a fixed perspective, and the addition of several brutal bugs makes for a painful portable experience.
    • 58 Metascore
    • 45 Critic Score
    When all is said and done, it is difficult to recommend TRON: Evolution as a game. Though it expands on some of the background leading up to the new film and gives us a bit more insight into Quorra's character, suffering through the tedious gameplay segments just isn't worth it, even for a hardcore fan.
    • 58 Metascore
    • 45 Critic Score
    In the end, only certain elements of Defenders of Ardania work well.
    • 58 Metascore
    • 40 Critic Score
    Discounting versions that were developed for dedicated handheld systems, the 2023 version of Call of Duty: Modern Warfare III represents the series at a low. The campaign is painfully short, and while the open combat missions are a neat idea, they needed more time to feel substantial. Zombies are still fun enough, and the same can be said for multiplayer, but the absence of new maps feels wrong for a brand-new game. If the original plan to make this a DLC package were still in play and the price were reasonable, then one could see it being a recommendation for dedicated series fans. As a $70 full price game, however, what's available is pitiful to the point that gamers should stay away from this title and stick with the older stuff instead.
    • 58 Metascore
    • 40 Critic Score
    The touch-screen and scrolling controls are sloppy, the sound is almost nonexistent, and the graphics are decent but boring.
    • 58 Metascore
    • 42 Critic Score
    If you want to play The Sims on the road, get the spin-off "The Urbz," which does absolutely everything The Sims 2 does, only better.
    • 58 Metascore
    • 35 Critic Score
    Arto isn't ready yet. There's a good premise, the mechanics play out well enough, and the hook of painting the environment with different art styles is certainly appealing. However, there are simply too many issues in every category that cannot be ignored no matter how hard you try. Should this extensive list get fixed, players will encounter a decent game that we could recommend checking out if you're curious. As it stands now, you should avoid Arto.
    • 58 Metascore
    • 40 Critic Score
    It's difficult to muster up any excitement for Pac-Man Mega Tunnel Battle: Chomp Champs. The formula is decent, but the lackadaisical AI doesn't encourage you to play with the parts of the game that make it distinct. The lack of other modes makes this package feel expensive, while the lack of any human players this early on robs the game of any reason to keep playing. It's a dead game that makes you wish that Bandai Namco would resurrect Pac-Man 99 instead.
    • 58 Metascore
    • 40 Critic Score
    This game should have been as good and as much of a departure as the upcoming Splinter Cell is; instead, its gameplay piddles around with everything the series has already established.
    • 57 Metascore
    • 49 Critic Score
    With bothersome controls and repetitive characters, Dragon Ball Z: Raging Blast 2 falls short at a time when the franchise should be at a high point. The series needs some fundamental reworking if it's going to stand up as well as some of its predecessors, and fans, whether they got into the series during the original run or "Dragon Ball Z Kai," certainly deserve better.
    • 57 Metascore
    • 45 Critic Score
    Nothing, and I mean nothing, could justify purchasing this game unless you have an extremely powerful need to wade through an assault of boring training missions so you can take down your friend in system-link.
    • 57 Metascore
    • 40 Critic Score
    It’s infected with ‘consolitis’, it carries the malignancy that is the Starforce copy-restriction system, the code is unstable and slaps Windows with an illegal operation every time you exit the program, and has even gone so far as to render my system incapable of a standard shut down/restart.
    • 57 Metascore
    • 40 Critic Score
    Perhaps the best way to describe Puzzle Chronicles is that it feels like an effort out of Infinite's "B" team. We know the company can do so much better, yet Puzzle Chronicles looks and feels more like a college project rather than a AAA XBLA title.
    • 57 Metascore
    • 40 Critic Score
    Despite the unique look and direction this takes on the RTS genre, the feeling of "I've been here before, done this before, and seen this before" pervades the entire experience.
    • 57 Metascore
    • 40 Critic Score
    There's really no reason to buy this game, especially if you're expecting anything resembling a return to Stronghold's roots of castle-building sim.
    • 57 Metascore
    • 40 Critic Score
    It's such a gnarled mass of poor pacing, non-intuitive interface hassles, and second-rate graphics that it really has no hope of being anything more than a bargain-bin purchase.
    • 57 Metascore
    • 45 Critic Score
    Nothing in the game works right, the physics are embarrassing, the gameplay is repetitive and boring, and the only bright spot is the cut scenes, which are simply nice window dressing for a shockingly boring plot.
    • 57 Metascore
    • 48 Critic Score
    I would like to think that I'm a patient person, Warhammer 40,000: Squad Command pushes the limits of doing nothing without any gameplay.
    • 56 Metascore
    • 45 Critic Score
    Although the game in concept is not itself rotten to the core, unless Blacksite: Area 51's developer can repair the technical disaster that is the PS3 version — I suspect this would require a substantial, cost-prohibitive reworking of the core software — I cannot under any circumstances recommend this title.
    • 56 Metascore
    • 44 Critic Score
    With sub-working core gameplay, Diabolical Pitch ultimately becomes little more than an exceptionally creative example of the limitations of Kinect. On a more effective control medium, it could have been a beautiful, if small, take on Suda51's every gaming hallmark. Instead, it is an elegant symbol of the Kinect's weaknesses. Even big fans of Grasshopper Manufacture should wait until they've played the demo multiple times before buying, even at 800 Microsoft points ($10). In as many words, this was a swing and a miss.
    • 56 Metascore
    • 35 Critic Score
    The concept behind Open Country is solid enough. A more relaxed hunting and survival simulator in a traditional game structure has an audience: those who feel that hunting games are too vague for newcomers. While some of the quirky bits can be forgiven, the busted hunting mechanics and the dated presentation bring everything crashing down. Unless you're the very forgiving and patient type, pass on this title.
    • 56 Metascore
    • 40 Critic Score
    In short, LOL is not worth it. The complete lack of single-player gameplay in any form, of enough actual gameplay to make a full game out of it, or, well, anything of interest that you cannot do with Pictochat makes its premise essentially useless to pretty much all players.
    • 56 Metascore
    • 45 Critic Score
    Neptunia Virtual Stars is a tough game to recommend even for the fans. The regular cast of characters remains as engaging as ever, while the newcomers fit in quite nicely. The story is a nice take on parodying the current state of the internet using the unique viewpoint that the series has carved for itself. Beyond the overly long cut scenes, the gameplay is dull despite the variety that the title and minigames try to provide. While this game won't attract any newcomers, hardcore fans might want to dabble with this after a very deep discount.
    • 56 Metascore
    • 49 Critic Score
    A potentially great game released in what looks, sounds, and plays like the game never left beta stages.
    • 56 Metascore
    • 30 Critic Score
    Unless you are a die-hard who simply doesn't care about fun and all you want to do is make sure your Star Trek collection is complete, then I recommend that you avoid this disastrous mistreatment of the house that Roddenberry built.
    • 56 Metascore
    • 40 Critic Score
    Altogether, Deal or No Deal is a pretty poor adaptation of the TV show, but that's partially because you can't really do much with a show that's mostly about talking it out.
    • 56 Metascore
    • 30 Critic Score
    Azur Lane: Crosswave is essentially a visual novel with some brief moments of action. Everything works as intended, and there's no need for a combat strategy, but the equipment and upgrades systems are cryptic. The visuals look good, and the chibi characters are adorable. The game can be a decent way to pass a weekend. However, Crosswave and all games under the Azur Lane banner espouse views on females — especially young girls — that I cannot look past, and it's troubling to me that this title is deemed appropriate for teenagers.
    • 56 Metascore
    • 45 Critic Score
    One of the most poorly executed wrestling games in recent memory.
    • 55 Metascore
    • 45 Critic Score
    The only thing Super Monkey Ball 3D manages to offer is a functional control scheme that shows off the 3DS' gyroscopic capabilities - provided you don't care to play in actual 3-D. Everything else about the game, from its short and unchallenging missions to its worthless extra play modes, is not worth your time. It might be best if Sega lets these monkeys hop into their balls and roll off into the sunset; their time has clearly passed.
    • 55 Metascore
    • 45 Critic Score
    Conveniently for consumers, Cartoon Network Racing nicely fulfills its stereotype as a licensed kart racing clone: an unsurprising mediocre mirroring of one of gaming's most popular casual racers.
    • 55 Metascore
    • 45 Critic Score
    It's a title for Naruto fans, but in all respects, it's a sub-par action/platformer; It's short, it isn't very fun, and it is deeply unsatisfying.
    • 55 Metascore
    • 45 Critic Score
    Frankly, developers of this type perform a gross disservice to other practitioners of the medium, and THQ should have never let this one out the door, no matter how much revenue they'll earn in licensed sales.
    • 55 Metascore
    • 40 Critic Score
    Criminal Girls: Invitation Only is a title with a very, very, very specific audience. RPG fans will find the combat tedious and the plot generic, and those looking for a dose of scantily clad anime girls will probably be turned off by the whipping and electrocution.
    • 55 Metascore
    • 45 Critic Score
    Holding back choices from the player does nothing but destroy a game's accessibility, and this is a token case. In the end, what we have with Yars' Revenge is a game with a genuinely novel and interesting aesthetic, but the lack of control concessions makes it something that's not worth picking up - that is, without trying the demo and making sure they're absolutely comfortable with how the game controls. Odds are that they won't be.
    • 55 Metascore
    • 45 Critic Score
    I didn't necessarily expect it to make me a better poker player, but I did at least expect it not make the experience of playing actually more tedious, uninspiring, and unattractive.
    • 55 Metascore
    • 40 Critic Score
    All told, Spider-Man: Friend or Foe is an abomination, an abysmal excuse for a game. Virtually every aspect of this blatant grab for cash is flawed in some significant way, and the makers of this game clearly churned out a severely sub-par product in an attempt to milk the franchise name in the most reprehensible of ways.
    • 54 Metascore
    • 45 Critic Score
    Frustrating in many respects, not the least of which is that if you cut through the clutter, you can see that the core is there for an enjoyable game.
    • 54 Metascore
    • 40 Critic Score
    Sudden Impact is just a slightly damaged version of the game we’ve been playing since the waning days of Sega’s Dreamcast.
    • 54 Metascore
    • 40 Critic Score
    Your time and money is better spent tracking down "Nochnoi Dozor" on DVD and enjoying it passively because, as an attempt at an interactive experience, Night Watch fails utterly.
    • 54 Metascore
    • 40 Critic Score
    Itadaki Smash isn't exactly the worst beat-'em-up on the Switch, but it gets close. The graphics are drab, with some bad-looking character models and mediocre animations. The humor is tiresome, and the lack of moves reveals the game's shallowness. The game is short, but the cumbersome saving combined with the overall instability makes it difficult to like. The Switch has a plethora of very good beat-'em-ups, both old and new, so there's no need to check out this offering.
    • 54 Metascore
    • 40 Critic Score
    In spite of the awful gameplay, the instant-death mazes, the inventory items that are nearly invisible, and the useless filler of arcade "puzzles", I kept playing because I wanted to see how this game was going to fail at being dramatic this time.
    • 54 Metascore
    • 45 Critic Score
    The inconsistent AI vacillates between being way too easy to soundly beating me — sometimes while playing the same board game!
    • 54 Metascore
    • 40 Critic Score
    All in all, Steambot Chronicles: Battle Tournament is a pretty bland and boring offering from Irem on the PSP, and it's the first big miss I've played from the company in quite a while. Even if you're a fan of the original PS2 title, you're not missing anything by skipping this one.
    • 54 Metascore
    • 40 Critic Score
    Sadly, even hardcore Ghost Rider fans will be immensely disappointed because after about a half hour of gameplay, you've experienced all there is to the game.
    • 54 Metascore
    • 30 Critic Score
    The box may say this is "the biggest combat simulator of all time," but for me it was the biggest frustration simulator of all time.
    • 54 Metascore
    • 45 Critic Score
    In the end, Trials of the Blood Dragon is a mess. The platforming is barely passable, and several mechanics feel terrible to use.
    • 54 Metascore
    • 40 Critic Score
    If this port/ remastering/ remake/whateveryou'dcallthis of Rainbow Islands Revolution was created with so little effort, I wouldn't recommend anybody make the effort to pull the box off a shelf and trade currency for it.
    • 54 Metascore
    • 49 Critic Score
    I did have some nuggets of fun with Werewolf: The Apocalypse – Earthblood, but there's too much I can't ignore to recommend it to anyone, especially with the dawn of next-gen systems and titles that execute their concepts much better and simply look like what current games should be.
    • 54 Metascore
    • 38 Critic Score
    The clever audio commentary and the decent character creator are the only positive things about a game that tries way too hard to be hip, edgy and cool — but just ends up disgracing boxing games, fighting games, and EA Sports in general.
    • 53 Metascore
    • 44 Critic Score
    Valhalla Knights fails in most significant areas, except for looking pretty and actually being well-coded.
    • 53 Metascore
    • 45 Critic Score
    In Nightmare is an experience that will leave players more frustrated than frightened. The story is decent enough, if predictable, but it quickly loses steam since you can guess what'll happen and the pantomimed scenes are too vague. The gameplay teeters between fine to unplayable due to technical issues and an overall design that favors trial and error and memorization versus crafting a more dynamic challenge. All of those things rob the game of a scare factor; there's nothing really horrifying about what you're up against. The ideas are sound, but unless you have to play every single horror game out there, you can safely skip In Nightmare and not miss a thing.
    • 53 Metascore
    • 40 Critic Score
    A forgettable relic that is just another in a long list of DS shovelware and a pretty bad example of it at that.
    • 53 Metascore
    • 45 Critic Score
    May be a wee improvement over "Battle Nexus," but it's still a pretty bad game. It's unfortunate.
    • 53 Metascore
    • 45 Critic Score
    All in all, Deadfall Adventures doesn't have a lot of positives.
    • 53 Metascore
    • 35 Critic Score
    The terrible video quality coupled with the simplistic and cheesy 3D world as well as the overdubbed voices really ruined the game for me.
    • 53 Metascore
    • 45 Critic Score
    The concept behind Redneck Ed: Astro Monsters Show is fine. Going through battle after battle in a galactic game show is a workable premise, and it's only been done a few times before. However, from the dated references and the half-baked presentation to the cheap deaths and lackluster combat, it is difficult to stick with the game after a few levels, since it game does its best to drain any semblance of fun from the experience. Unless you have the patience and willingness to deal with the lack of polish, pass on this one.
    • 52 Metascore
    • 40 Critic Score
    Honestly, X-Men: The Official Game for the GBA does one thing and does it poorly. It's the same platformer/brawler that seems to be the generic genre for licensed games and resembles most every X-Men game from the 16-bit era.
    • 52 Metascore
    • 49 Critic Score
    What could have been a very neat idea is ruined by a bad camera, buggy gameplay, and totally ridiculous mission objectives.
    • 52 Metascore
    • 30 Critic Score
    I don’t often enjoy using scrap paper and making my own charts for a RTS game. These kinds of things should be already built-in. I can’t see anyone but extremely diehard Roman Empire gamers with a lot of time and patience on their hands enjoying this game.
    • 52 Metascore
    • 45 Critic Score
    The whole nostalgia thing was nostalgic a few years ago. That’s a sad state of affairs, folks. Are we so void of new material, or can we spread our creative wings a little more than this?
    • 52 Metascore
    • 45 Critic Score
    There's a pretty good RPG hiding in Warhammer 40,000: Rogue Trader. The story is interesting, the quests are plentiful, the characters are well rounded, and there's plenty of depth in the RPG systems. However, the graphical presentation is merely passable, while the performance varies so greatly that you need a ton of patience to get through all of the hitching and long load times. This is a game to be avoided for now, but if the promised patches improve the performance issues, then those who crave a really meaty RPG in the infamous grimdark sci-fi universe will have a very good time.

Top Trailers