WHAM! Gaming's Scores

  • Games
For 584 reviews, this publication has graded:
  • 52% higher than the average critic
  • 5% same as the average critic
  • 43% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Grand Theft Auto: San Andreas
Lowest review score: 13 Crash Boom Bang!
Score distribution:
  1. Negative: 50 out of 584
584 game reviews
    • 56 Metascore
    • 55 Critic Score
    Maybe DRIV3R is trying to cash in on the success of the Grand Theft Auto franchise, but in reality it's not even as good as "True Crime: Streets of L.A.," and that game was mediocre at best.
    • 57 Metascore
    • 55 Critic Score
    It's not even as good as "True Crime: Streets of L.A.," and that game was mediocre at best.
    • 65 Metascore
    • 55 Critic Score
    The joystick obviously offers the best option for control but the preset controls for the game are quite odd and, for me at least, changing the layout was not possible.
    • 57 Metascore
    • 53 Critic Score
    It remains one in a long list of ‘me-toos’ in an already oversaturated market.
    • 79 Metascore
    • 52 Critic Score
    The Alpha titles offer a dramatic battle setting which pits two against one and a survival mode, where a character fights battle after battle until he or she dies. Fun times.
    • 51 Metascore
    • 50 Critic Score
    Legend has some charm, thanks mostly to Depp, but gets repetitious very quickly.
    • 58 Metascore
    • 50 Critic Score
    The somewhat fun jumping and climbing segments are occasionally hampered by a bad camera, and the combat gets more and more mindlessly repetitive as the game goes on. Definitely not cowabunga-worthy.
    • 67 Metascore
    • 50 Critic Score
    The battles, generally speaking, are similarly mundane; they are long, drawn out affairs that are less about strategy and more about exchanging blows with the enemy until either your party members or the enemy team expires.
    • 58 Metascore
    • 50 Critic Score
    More varied but less fun than Wii Sports, this collection of mini-games basically adds $15 to the price of a new Wii controller. Sounds like a good deal, but it turns out it's barely worth even that.
    • 56 Metascore
    • 50 Critic Score
    If you’re a diehard fan of WWII shooters, particularly the Medal Of Honor series, you’ll find all the staple elements of the genre in this game. But there’s nothing fresh, inventive or particularly exciting here.
    • 61 Metascore
    • 50 Critic Score
    Just hack, hack and hack your way through the maps, eventually meeting the level end boss and take them down. Great, huh? There really is nothing new here, other than the graphics.
    • 53 Metascore
    • 50 Critic Score
    Even fans of the original game might be a little put off by this rather pointless and soulless sequel. The volleyball is still good, bouncy fun, though.
    • 64 Metascore
    • 50 Critic Score
    Maybe if there was a little less fighting and a little more convoluted storyline, Enchanted Arms would be more bearable.
    • 66 Metascore
    • 50 Critic Score
    The loading times are also very long — even by PS2 standards, and people who are not fans of the card-battle genre will find Duel Masters to be slow-paced, methodical, and just plain boring, as each card battle will take at least 10 minutes, and there are many, many battles.
    • 66 Metascore
    • 50 Critic Score
    While it's a fair addition to the crowded stealth-action genre, the hardest part of this mission is figuring out why anyone would choose this game over Splinter Cell's soon-to-be-released sequel.
    • 63 Metascore
    • 50 Critic Score
    Thanks to clunky gameplay and having been recently spoilt by unbelievably detailed environments on competing platforms, with more than passable gameplay to boot, Red Steel, despite its novel approaches feels anything but next generation.
    • 69 Metascore
    • 50 Critic Score
    Even though there are special challenges, tournaments, multiplayer options, a whole host of wicked unlockable characters and some intriguing courts to play on, Mario Hoops 3 on 3 seems lacking as a complete package.
    • 53 Metascore
    • 50 Critic Score
    I can officially say I've played 2004's worst game.
    • 64 Metascore
    • 50 Critic Score
    While it's a fair addition to the crowded stealth-action genre, the hardest part of this mission is figuring out why anyone would choose this game over Splinter Cell's soon-to-be-released sequel.
    • 74 Metascore
    • 50 Critic Score
    Let’s face it. Minigame extravaganzas like ‘Brain Academy’ are not made for the hardcore gamer. They are for the casual market whose hardcore gaming experience consists of playing solitaire on their computer.
    • 69 Metascore
    • 50 Critic Score
    The battles, generally speaking, are similarly mundane; they are long, drawn out affairs that are less about strategy and more about exchanging blows with the enemy until either your party members or the enemy team expires.
    • 64 Metascore
    • 50 Critic Score
    The game has some fun moments, but as a longtime 'Trek' fan, this isn't the breathtaking legacy I was hoping for.
    • 64 Metascore
    • 50 Critic Score
    While it's a fair addition to the crowded stealth-action genre, the hardest part of this mission is figuring out why anyone would choose this game over Splinter Cell's soon-to-be-released sequel.
    • 49 Metascore
    • 50 Critic Score
    Fans of modern flight sims will enjoy the game, but its bare-bones presentation and slightly technical nature won't win any followers among action gamers hoping for Top Gun-style dogfights.
    • 60 Metascore
    • 49 Critic Score
    Your best bet here is to wait until the Monster House movie is released on DVD. With extras, it'll probably be about as long as the game and you and your kids won't have to put up with design problems or frustrating controls.
    • 60 Metascore
    • 47 Critic Score
    The biggest problem with this game comes down to Ubisoft really not taking full advantage of the Wii functionality like they could have. Most attack moves come down to wildly swinging the controller, and ninja-like moves such as double-jumping and wall-running are all done using boring ol’ button and analog stick combinations. Yawn.
    • 50 Metascore
    • 45 Critic Score
    The pacing is so slow that trawling through the usual scenarios is completely unrewarding. It¹s not particularly bad, just boring.
    • 61 Metascore
    • 45 Critic Score
    This lack of dynamism renders Fantastic Four feeling rather impotent. And unfortunately all that's left is a decidedly average button basher wrapped up in a blockbuster license.
    • 76 Metascore
    • 45 Critic Score
    As a supposed evolutionary member of the franchise, considering it's pretty much based on a single level from a seven year old game, Tony Hawk's Downhill Jam feels like complete regression.
    • 61 Metascore
    • 45 Critic Score
    The game does fill up the day, even if the experience isn't very satisfying. And at least you're not watching the show.

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