WellPlayed's Scores

  • Games
For 732 reviews, this publication has graded:
  • 53% higher than the average critic
  • 5% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 SAROS
Lowest review score: 20 Taxi Chaos
Score distribution:
  1. Negative: 33 out of 732
734 game reviews
    • 61 Metascore
    • 50 Critic Score
    If you’re someone who enjoys third-person survival horror action titles such as Resident Evil and are looking for something to play over a weekend, then Daymare: 1994 Sandcastle’s 10ish-hour campaign may scratch that itch. There are some good ideas here, such as the Frost Grip, but the lack of execution and polish, and some poor core mechanics, means that this is best saved for a bargain price and a rainy day.
    • 73 Metascore
    • 50 Critic Score
    Misc. A Tiny Tale is not a game I enjoyed. The narrative tone is awkwardly patronising to play through as an adult, and while the level design has its occasional moments, the relatively bland gameplay does not make up for this. While the game mostly handles sensitive topics around mental health in a way that is appropriate for young children, some of the supplementary material is at odds with this otherwise child-friendly tone, and it’s hard to recommend to any age group.
    • 72 Metascore
    • 50 Critic Score
    Ratcheteer DX taps into nostalgia for simpler times, but it largely fails to translate to a modern console experience. Beyond the low-res pixel graphics that come with a free helping of eye strain, the experience is weighed down by a shallow narrative, humdrum combat, and excessive backtracking.
    • 67 Metascore
    • 50 Critic Score
    Gotham Knights sets itself apart from the Arkham series in all the wrong ways, leaving players with a disappointing action-RPG that’s in desperate need of refinement.
    • 47 Metascore
    • 50 Critic Score
    The main issue with short games is that they need to be a tight experience; try and cram too much in and they often feel rushed. Unfortunately, this is The Fabled Woods undoing, with the game trying to tell a poignant story with multiple links inside a movie-length runtime. There’s a good story here, it just needs a little longer to have more of an impact.
    • 56 Metascore
    • 45 Critic Score
    A disappointing take on open-world first-person shooters, Redfall has none of the flavour or mechanical finesse that we’ve come to expect from Arkane Studios.
    • 65 Metascore
    • 45 Critic Score
    Soulless yet almost serviceable as a light hack ‘n slash Valkyrie Profile spinoff, Elysium is a 15-hour chore of ugly visuals, repetitive combat, and a mundane plot.
    • tbd Metascore
    • 45 Critic Score
    An excess of disparate systems and RNG do little to hold one’s attention, Home Behind 2 is more interested in playing itself than rewarding your time.
    • 53 Metascore
    • 45 Critic Score
    An impressively intuitive control scheme and accurate ball physics hint at an enjoyable tennis experience, but a lack of meaningful content and a busted online mode end up costing Tennis On-Court the game, set and match.
    • 72 Metascore
    • 45 Critic Score
    The reward for my perseverance with Goblin Stone would be a well-narrated bit of storybook exposition and perhaps a new combat class or weapon tier, before heading back to base to find missing inventory items, goblins, and stats being reset to the impossibly low 0/0/0. It’s just boggling stuff, making for an arguably unplayable late game that kills any curiosity and goodwill that the first impressions made. A disappointment, as there is genuinely a heap of interesting ideas here repurposed from turn-based indie greats, but Goblin Stone forces its implementation onto rails with no fanfare and no incentive or reward for player experimentation or even investment.
    • 56 Metascore
    • 45 Critic Score
    Necromunda: Hired Gun features a stunning art direction, but with a garbled story and more technical and design blemishes than you can poke a space stick at, this one's bound to be buried in the under-hive.
    • 73 Metascore
    • 45 Critic Score
    An initially wonderful return to Max Caufield comes entirely undone with competing narrative priorities and nonsensical attempts to build Life is Strange into a cinematic franchise. Despite the game’s stunning animation work and sincere queer writing, Double Exposure is an overexposed mess.
    • 75 Metascore
    • 45 Critic Score
    Layers of Fear is an admirable remaster that uses the fresh coat of paint to bring the series’ art direction up to modern standards but the bones of the experience remain fractured. Tedious and exhausting gameplay loops and tasteless writing make even this package a nice frame on an ugly painting.
    • 73 Metascore
    • 45 Critic Score
    A clumsy and mechanically inert effort to capture the majesty and thrills of mob cinema, Mafia: The Old Country finds no promised land in either its routine tale of crime or its linear, hyper-focused gameplay. Impressive facial capture and a unique setting can’t sustain this poor, if well-intentioned, emulation of far greater works.
    • 60 Metascore
    • 40 Critic Score
    Morsels is an ambitious indie roguelite that just doesn’t deliver. The game shines with a distinctive aesthetic identity, but between shockingly unclear mechanics, poor game balance, and unsatisfying moment-by-moment gameplay, it otherwise has little to offer.
    • tbd Metascore
    • 40 Critic Score
    I do have a soft spot for small development teams and I find it hard to be critical while acknowledging the time and effort it takes to put together a game like this. Playing Animal Rescuer felt more like I was playtesting an end of year project for a game development student, albeit one that would get an A+. There is definitely potential here and it could be a decent game if there was just a little more focus on the narrative and the core gameplay loop. There is also a free demo on Steam that you can check it, if it sounds like something you’d be interested in.
    • tbd Metascore
    • 40 Critic Score
    An artistically striking interpretation of Arthurian canon that isn't quite able to draw its sword of convoluted card-driven systems from the slow and cruel stone that is the turn-based combat.
    • 59 Metascore
    • 40 Critic Score
    Rustler brings classic Grand Theft Auto to a twisted version of the European Middle Ages, but its reliance on other media for laughs and a finicky release build makes it a title worth trying only for those nostalgic for the vintage entries of a now-juggernaut series.
    • 59 Metascore
    • 40 Critic Score
    Hotel Barcelona is an underwhelming roguelike with lopsided design that simply doesn’t nail the fundamentals that make the genre popular. Head-scratching design choices regarding stingy mechanics that are almost tailor-made to extract joy from your life, mixed with a lack of fluidity and unity of vision make this a hard sell. Even in you love Suda51 and Swery 65, this is not what you hope it will be.
    • 60 Metascore
    • 40 Critic Score
    A repetitive and dull gameplay loop that’s thematically allergic to the game’s cast of misfits only begins to describe how heartbreakingly disappointing Kill the Justice League truly is. Rocksteady should’ve died a hero, instead, it’s lived long enough to see itself become the villain.
    • 58 Metascore
    • 40 Critic Score
    Arkham board game fans will find little in this adaption that harkens back to the fantastic tabletop challenges. This could almost be a ‘my first turn-based tactics’ game, hampered by embarrassingly arbitrary puzzles, bad technical and vocal performances, and progress that provides meaningless penalties rather than rewards.
    • 40 Metascore
    • 40 Critic Score
    With a little more polish and player-driven feedback, The Cleaner could well emulate a proper first-person John Wick experience. However currently, it feels a little more like a frustration emulator designed to inspire rage quits.
    • 67 Metascore
    • 40 Critic Score
    This hellish remaster is stretched to raw, fibrous sinews. There is far too little variety in the weapons and enemies to make the many hour stretches of blind backtracking and incomprehensible connected-world layout anything more than a slightly dressed up chimera’s corpse. Place this in video game museums with its cult mantle and a sign above its polished noggin that reads ‘look, don’t touch’.
    • 54 Metascore
    • 40 Critic Score
    Funko Fusion’s biggest success is how well it matches the vibe of Funko’s uber-popular line of vinyl figures as a whole – joyless, soulless representations of beloved franchises that capture almost none of the charm of the source material. The most culturally-relevant thing here might be the collectible KFC buckets.
    • 54 Metascore
    • 40 Critic Score
    Harvest Moon: One World feels like an unfinished release that could have been so much more but is as uninspiring as its flat, empty landscape.
    • 56 Metascore
    • 35 Critic Score
    Riko and Reg's descent to the netherworld is a classic in existential dread and worldbuilding. Playing in this broken world imparts an even worse sense of dread.
    • 42 Metascore
    • 35 Critic Score
    Enchanted Portals copies almost everything about Cuphead, except for the precision of its mechanics, the tightness of its design and the enjoyment gleaned by mastering it. All the good bits really…
    • tbd Metascore
    • 35 Critic Score
    After giving The Bee Hive a chance, it unfortunately proved to be a dull experience full of bugs and glitches. Despite its potential, there are too many ideas that simply do not stick the landing.
    • 65 Metascore
    • 30 Critic Score
    Martha Is Dead fails to deliver any meaningful semblance of the story it wants to tell and ends up being nothing more than a colossal and tedious disappointment.
    • 41 Metascore
    • 30 Critic Score
    I can in no way recommend Babylon’s Fall. It’s the most disappointing experience I’ve played in years, a combination of poorly defined ideas and a lacklustre sense of visual identity that does nothing to feel like a PlatinumGames experience. That’s the most frustrating thing of all, that a studio with such a strong back catalogue could release such a basic, uninspiring title in this modern era, as if they just handed the project to the interns and forgot about it until it was too late. Whatever positives there might be are few and far between in a title that likely won’t get a chance to fix itself before Square Enix eventually pulls the plug.

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