Wccftech's Scores

  • Games
For 1,631 reviews, this publication has graded:
  • 56% higher than the average critic
  • 6% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 15 Babylon's Fall
Score distribution:
1649 game reviews
    • 82 Metascore
    • 70 Critic Score
    As someone that loves Dark Souls, I can say I enjoyed aspects of Salt and Sanctuary, but comparing the two games side by side seems incredibly unfair. Similarly to the Souls games, Salt and Sanctuary requires time and patience for players to reap its true rewards. While that may be attractive to some, it doesn’t quite have the same level of depth and finesse that would warrant it as a worthy substitute for one of the greatest RPGs ever created.
    • 64 Metascore
    • 70 Critic Score
    Adapting the final explosive story arc of the original story, Fairy Tail 2 is a game that goes straight to the point, featuring charming characters and a well-crafted combat system that makes fighting the forces of the Alvarez Empire incredibly fun. The lack of any involving side activity, lackluster world design and very short length, however, limit the appeal of the experience only to fans of Hiro Mashima's works, as there simply isn't enough for those who are already in love with Fairy Tail to justify a purchase.
    • 63 Metascore
    • 70 Critic Score
    Call of Cthulhu is horror comfort food. The equivalent of a dog-eared horror paperback found on some dusty used bookstore shelf. The game isn’t particularly daring or terrifying, but it is a well-written and crafted bit of low-stress spookiness. A handful of ill-conceived sequences drag Call of Cthulhu down a notch, but, thankfully, they aren’t enough to fully sink the game.
    • 62 Metascore
    • 70 Critic Score
    Bleeding Edge is an interesting combination of features taken from Overwatch, MOBAs and character action games, featuring a solid character roster, a good map selection and two modes that feel varied enough. The limited amount of content and the lack of a ranked mode, however, make it difficult to recommend the game as a stand-alone purchase as of now. As an Xbox Game Pass game, though, Bleeding Edge works much better, as players can keep playing while waiting for new content to drop without having to purchase the game right away.
    • 76 Metascore
    • 70 Critic Score
    Rise of the Ronin struggles to find its identity in ways that hinder what would otherwise be one of Team Ninja's finest works. A compelling story told against the backdrop of the 1850s Bakumatsu Period is instead overshadowed by a vapid and uninspired open-world setting and a narrative that rarely feels like the player has agency.
    • tbd Metascore
    • 70 Critic Score
    The Back 4 Blood - Tunnels of Terror expansion introduces some new quality content such as the Ridden Hives, new Cleaners, and new cards that enhance the base game's experience without revolutionizing it in any way. As such, only those who have enjoyed and continue to enjoy the base game will truly appreciate the additions included in this expansion, as the new content, while well-crafted, doesn't really change how Back 4 Blood is played.
    • 75 Metascore
    • 70 Critic Score
    Bulletstorm is back and it is still as ridiculous as you remember. The Skillshot System provides an awesome challenge for FPS players who want something a little different than your typical military shooter.
    • 66 Metascore
    • 70 Critic Score
    It may not be one of the must-play titles on PlayStation VR, but if you’re looking for a challenging experience to share with friends, strapping yourself into Battlezone should serve as a good introduction into what virtual reality should feel like.
    • 79 Metascore
    • 70 Critic Score
    It makes for a better fighter than J-Stars Victory VS.
    • 75 Metascore
    • 70 Critic Score
    Stars in Shadow, developed by a two man team, offers a compelling but simple approach to the 4X Strategy game genre. While lacking some depth in the grand scale, it more than makes up for it with compelling ship battles, using custom designed ships that offer a great amount of customization.
    • 75 Metascore
    • 70 Critic Score
    We. The Revolution is a great concept, there's no doubt about that. Unfortunately, it falls down at one of its key moments, but the overall experience is still tense and very atmospheric.
    • 63 Metascore
    • 70 Critic Score
    A competent collection which vastly improves the two Dead Island games included, adding a third game which can be fun in short bursts. Both Dead Island and Dead Island Riptide never looked better, with a slew of technical enhancements and solid performance which makes revisiting both titles quite enjoyable. Most the gameplay issues, however, haven't been addressed, so those who couldn't stand the original releases won't change their opinions with the remastered releases. Solid games, for sure, but not for everyone.
    • 81 Metascore
    • 70 Critic Score
    Visage is one of the most terrifying games I’ve ever played, full stop, but it’s not going to be for all horror fans. The game’s perplexing puzzles, convoluted story, and rough edges will turn off some, but if you can stick it out, there’s a good chance it will eventually sink its hooks into you. Good horror can take time to process, and I believe Visage’s dark presence will only grow with time.
    • 61 Metascore
    • 70 Critic Score
    A well-designed sandbox that’s at its most entertaining when you ignore what’s supposed to be the core of the game. The story is a dud, and the game's Ultimate Team-inspired upgrade system is an attempt to force a square peg into a round hole, but there’s no denying tearing down desert roads at 180 mph in a souped-up 1965 Mustang is a blast. Need for Speed Payback is a fun joyride, but it doesn’t quite hold up over the long haul.
    • 73 Metascore
    • 70 Critic Score
    A solid, yet not perfect, beginning of the new saga, sporting enjoyable characters, that sadly don't get the development they deserved, outside Sophie and Plachta, and interesting mechanics, such as the new alchemy system. Some of the new mechanics, such as the removal of the time limit, do create some pacing issues, but the development of the main characters' relationship is so good that it's easy to look past this issue. Just don't expect to play the best Atelier game ever released.
    • 68 Metascore
    • 70 Critic Score
    The game is still subtle enough with other parts of itself to at least warrant a thorough playthrough. After all, the player has to discover the origins of this mysterious world and the entities inside it, and the only way to find out is through multiple playthroughs. Overall, this experience is decent, and I'm thoroughly satisfied with what I've got.
    • 80 Metascore
    • 70 Critic Score
    Layers of Fear: Legacy is a scary reflection of humanity, but perhaps not as scary as your own reflection on the Nintendo Switch's screen.
    • 64 Metascore
    • 70 Critic Score
    Harry Potter: Wizards Unite is a very good GPS based AR game, but it borrows so much from the likes of Pokémon GO that it is left without a distinctive hook or personality of its own. It feels like a Pokémon GO reskin. A damn good reskin, with a lot of effort put into it, but a reskin nonetheless. This is unlikely to inspire the fans of other GPS AR games to jump on board, but if you're a Harry Potter fan that likes to go on walks, there is no reason not to try it out.
    • 77 Metascore
    • 70 Critic Score
    Solar Ash makes a good first impression with its silky-smooth controls, eye-catching visuals, and bombastic boss battles, but a lack of character progression or changes to core mechanics eventually drains some of the life from the game. Solar Ash is a solid action-platformer, but it doesn’t really rise above the many other indies occupying the same space, and ultimately, you may find your memories of the game disappearing rather swiftly into the void.
    • 64 Metascore
    • 70 Critic Score
    God of War: Sons of Sparta is a perfectly fine Metrovania on its own, but it doesn’t live up to the Kratos lineage otherwise. Either temper your expectations for Kratos’ origin story, or go into this one with an open mind that it’s another generic Greek adventure, and you won’t find your time in Laconia to be a tragedy.
    • 70 Metascore
    • 70 Critic Score
    Not the best Resident Evil game by a long shot, but Resident Evil 0 had loads to offer fans of the series. Newcomers are best to look towards the original game, though.
    • 58 Metascore
    • 70 Critic Score
    The Caligula Effect is a bit of a difficult RPG to quantify and narrow down my feelings on. Caligula’s combat stands out as the best reason to pick up and play this Vita-exclusive RPG, second to the story that should appeal to fans that just wrapped up Persona 5 and want something more in that vein. FuRyu might not have a fully-polished RPG on their hands to deliver, but it’s a worthy title that stands out from the rest on the Vita.
    • 76 Metascore
    • 70 Critic Score
    Samurai Shodown is a great fighter that looks beautiful, and deserves a much bigger audience than it has - but as of right now, there aren't enough players online to satisfy fighting game fans, and there isn't enough singleplayer content for more casual fans. The new characters that have been added since launch are great, but Samurai Shodown still feels like a game that needs an overhaul. I still have my fingers crossed that the future of Samurai Shodown and SNK will be bright, but I still have my doubts.
    • 71 Metascore
    • 70 Critic Score
    Star Trek: Resurgence is possibly one of the more accurate games to have captured the Star Trek world in a more contemplative manner, with the adventure game format being particularly suited to it. With a compelling narrative, interesting characters (new and returning) and a game that plays well, there is a lot to like here, despite a number of technical hiccups on the PC version.
    • 75 Metascore
    • 70 Critic Score
    Gran Turismo Sport is a good game, and yet, it’s still a disappointment. Given this series’ pedigree, good simply isn’t good enough. GT Sport still brings it on the track, but its lack of content can’t be ignored, and you can’t give the game top marks in world where Forza Motorsport 7 and Project CARS 2 exist. If you’re a diehard fan of Sony’s series or really into online racing, GT Sport is worth a shot. If you just want the best racing sim out there, you may want to kick some more tires.
    • 76 Metascore
    • 70 Critic Score
    The .hack//G.U. Last Recode remaster is a more than worthy way to experience the original PlayStation 2 releases, offering several enhancements which improve the experience considerably and a real closure with the new Reconnection volume. The enhancements, however, do little to improve the stiffness of the experience, the repetitive dungeon design, and the slow story pace, making .hack//G.U. Last Recode a must buy only for fans of the series. Newcomers, however, may still find something to like in the games, as the story, albeit slowly paced, is quite interesting, and the world well fleshed out.
    • 74 Metascore
    • 70 Critic Score
    Peril on Gorgon, the first DLC released for The Outer Worlds, maintains all of the pros and cons we've already seen in the base game. The plot is intriguing while the characters remain the true highlight, but combat is a bit lackluster and optimization underwhelming.
    • 77 Metascore
    • 70 Critic Score
    MotoGP 21 is yet another slow, tentative step forward for the bleary-eyed series. There are clear improvements visually, with the physics, and with a few new features to aid realism. However, for every improvement, some areas are showing their age or have abandonment issues. The tutorial is as absorbing and educational as a brick wall, the career mode just feels shallow, and finding that balance for non-simulation purists can be a chore. Still, these are balanced by the strong racing when you find those perfect settings and the improving AI. Also, the use of the PlayStation 5's DualSense controller is brilliant, putting the feel of the bike into your hands.
    • 73 Metascore
    • 70 Critic Score
    Tales of Arise: Beyond the Dawn feels like a missed opportunity. While the story held some potential, it doesn't go beyond passable at best, its uneven pacing and the lack of meaningful gameplay additions making the whole experience feel dull at times. As such, only die hard fans of the base game will find some value in what is, essentially, an extended prologue with limited appeal.
    • 67 Metascore
    • 70 Critic Score
    Travis Strikes Again: No More Heroes is not a complete failure, and there's a lot to love here, but I'd be lying if I didn't say I was somewhat disappointed. While playing I skipped between being in love with the game's style and personality and sick to death of actually having to play. A fascinating experiment from Suda51, one I'm glad he made, but not the best game. Add a point to the score if you love Japanese eccentricity, take one away if you have no time for it.

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