VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 64 Metascore
    • 50 Critic Score
    London 2012 is likely be another piece of licensed memorabilia for anyone who already has the dinnerware, tea towel, and bedspread, but it'll struggle to convince any of the Olympiad unconverted who have a picture of Sebastian Coe affixed to a dartboard in their kitchen.
    • 56 Metascore
    • 50 Critic Score
    Switching to d-pad and button controls makes it a solid tennis game, and its local wireless support for up to four players makes it a good option for social DS players.
    • 68 Metascore
    • 50 Critic Score
    As a budget release you can forgive many of its problems, but that doesn't make it a better game.
    • 61 Metascore
    • 50 Critic Score
    A game crippled by its archaic save system. No matter how much fun the game is while you're battling hundreds of on-screen enemies, nothing can balance out the sheer frustration experienced when you die for the fifth time at the hands of the end of level boss.
    • 53 Metascore
    • 50 Critic Score
    The fundamental gameplay created by the 'monkey in a ball' mechanic simply doesn't work within the confines of an adventure title.
    • 44 Metascore
    • 50 Critic Score
    It's just run-of-the-mill game design. Bar the occasionally impressive combat, Beowulf doesn't have enough to make it stand out.
    • VideoGamer
    • 64 Metascore
    • 50 Critic Score
    This is a standard Facebook game in iOS' clothing that ambitiously tries to make use of the iPhone without ever really doing anything at all.
    • 54 Metascore
    • 50 Critic Score
    As a harmless game for kids to play together, Micro Machines V4 serves its purpose, but a bit of flair and a larger scope could have made it the ultimate party racing game.
    • 71 Metascore
    • 50 Critic Score
    Bloober Team has summoned a rich atmosphere, under all that writing, and one or two sequences offer glimpses of a purer game.
    • 70 Metascore
    • 50 Critic Score
    When combat is between you and one other, Darksiders 3 can provide some decent, button-mashy fun, but the real fight is with the baffling world design and some cheap deaths.
    • 77 Metascore
    • 50 Critic Score
    Stretching your limbs across the battlefield to stop an impending throw is good fun, but there's absolute anarchy when you throw in an extra body. The mediocre mini-games, and antiquated single-player further block the punch of Arms.
    • 59 Metascore
    • 50 Critic Score
    Snow Day’s moment-to-moment slapstick humor and inventive combat are undermined by unfulfilling progression and an acute lack of content.
    • 63 Metascore
    • 50 Critic Score
    Harry Potter: Quidditch Champions’ simplistic gameplay and barebones content are fun for a couple of hours, but provide little more depth than it likely would have as a minigame in Hogwarts Legacy.
    • 63 Metascore
    • 50 Critic Score
    Occasional glimmers of hope with Blood Stone are killed by an unwavering torrent of mediocrity - I haven't even mentioned the throwaway multiplayer mode, for instance, and I think that's for the best.
    • 67 Metascore
    • 50 Critic Score
    While the core mechanics of Order of the Phoenix are verging on excellent, the game that's been built around them is basically a series of chores in disguise.
    • 73 Metascore
    • 50 Critic Score
    The best time I had with the game was a ten-minute stretch that contained (a) no crashes or bugs, (b) the right level and world tier—essentially, a measure of enemy toughness—and (c) a harmony of tactics, sorcery, and gunfire.
    • 67 Metascore
    • 50 Critic Score
    An interesting psychological horror which sadly doesn't make the most of its setup.
    • 55 Metascore
    • 50 Critic Score
    Monster Madness: Grave Danger needed to be a big improvement over the original game if it was going to compete with the PS3's best titles, but it's not. It plays better than the Xbox 360 version, but the core game is essentially what it was.
    • 48 Metascore
    • 50 Critic Score
    The Fight is an exhausting experience, and in more than just the physical sense of the word. Its structure invites boredom, there's no narrative to speak of, and more importantly, the Move controls lack responsiveness.
    • 53 Metascore
    • 50 Critic Score
    Bedlam: The Game isn't particularly well made, nor much fun to play, but it is interesting. I've played far better games that I'll remember less.
    • 50 Metascore
    • 50 Critic Score
    There is something to be gained from Target Liberty, and if you do enjoy the likes of Commandos it may be worth your time. For anyone else though, this sloth of a game will likely be far too lumbering and largely thrill free.
    • 56 Metascore
    • 50 Critic Score
    The fundamental gameplay created by the 'monkey in a ball' mechanic simply doesn't work within the confines of an adventure title.
    • 50 Metascore
    • 50 Critic Score
    Sonic Adventure doesn't just make you realise its age, it also makes you question the world we live in: just how did this ever become the most successful Dreamcast game?
    • 67 Metascore
    • 50 Critic Score
    I stopped getting involved in the bulk of the fighting after a only a few short hours, instead choosing to simply ran to each cannon. Then I did the five-minute puzzle bit at the end and got a ‘well done’ screen for my efforts. For all its promise, then, sadly Platformines is a deflating balloon of a game.
    • 67 Metascore
    • 50 Critic Score
    Cursed Mountain has some good ideas and at times manages to put together some decent art design to create glimpses of a good game. For the most part, though, you're having to contend with an awkward control scheme and drab presentation.
    • 48 Metascore
    • 50 Critic Score
    Sonic Adventure doesn't just make you realise its age, it also makes you question the world we live in: just how did this ever become the most successful Dreamcast game?
    • 72 Metascore
    • 50 Critic Score
    Wattam should be played, if for no other reason than to see a designer expressing ambivalence about his own ideas.
    • 70 Metascore
    • 50 Critic Score
    Its undeniably attractive presentation may make it look like the next must-have, cultish handheld release, but sadly Nervous Brickdown is all style and no charm.
    • 68 Metascore
    • 50 Critic Score
    While a decent dungeon crawler in its own right, it just feels unimpressive in comparison to its rivals. Unless you must have a DC Comics dungeon crawler, you'd be better off looking at "Marvel Ultimate Alliance."
    • 69 Metascore
    • 50 Critic Score
    Essentially Wild ARMs 4 is an average RPG that half-heartedly tries to add a couple of new ideas, but these additions aren't done well enough and don't change the RPG formula enough to warrant much attention.

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