VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 55 Metascore
    • 50 Critic Score
    'Wasted opportunity' is a phrase that keeps rearing its head, whether it's thanks to the garbled translation, a broken hints system, or completely absent puzzle logic. Anna has some great ideas, but it's the game's carelessness that'll stay with you, not its moments of inspired horror.
    • 67 Metascore
    • 50 Critic Score
    Woody Woodpecker is a fairly successful (if brazen) attempt at nicking off with Tiny Wings' formula, but Tintash's decision to dirty its waters with a wonky racing element leaves a bitter taste.
    • 52 Metascore
    • 50 Critic Score
    Regardless of how much you like the Mega Man series, in Mighty No.9 you're unlikely to find a game that comes close to that legacy.
    • 63 Metascore
    • 50 Critic Score
    Insomniac’s initial plan has devolved into a conglomerative representation of the military-shooter market’s complete saturation, a blueprint of a lack of imagination. Although fun with friends, the developer’s first step away from PS3 exclusivity is just one more time around the world of this generation’s most habitual design choices.
    • 78 Metascore
    • 50 Critic Score
    If anything can be said against the Battle Mode, it is that by modern standards, it feels a little slight.
    • 51 Metascore
    • 50 Critic Score
    A brain numbingly dull title that is only partially saved by its above average presentation.
    • 40 Metascore
    • 40 Critic Score
    Licensed games can get away with a lot, but this doesn't even reach mediocre quality, with its core mechanics becoming woefully boring a fraction into the campaign.
    • 66 Metascore
    • 40 Critic Score
    Ultimately, this was an ambitious game for the DS, and it's reaching just slightly too far.
    • 46 Metascore
    • 40 Critic Score
    The sad thing is that every once in a while you get a brief sense of what this game could have been. The trick-based gameplay shows occasional flashes of potential, and the board peripheral could have worked. Maybe somewhere in a parallel universe there's a reality where Robomodo pulled it off; unfortunately, we're stuck here - and in this world Tony Hawk: Ride falls on its arse, big time.
    • 51 Metascore
    • 40 Critic Score
    A mess of a game in all senses of the term. Its gameplay is at least one generation behind the competition, its presentation is like a collection of every graphical effect thrown into a mixing pot and poured onto the screen and the online implementation leaves a lot to be desired.
    • 58 Metascore
    • 40 Critic Score
    Incredibly, this is an in-house attempt and a £40 launch window title. If Steel Diver is an example of how the Big N is planning to treat first-party 3DS games in the months to come, the future is bleak indeed.
    • 74 Metascore
    • 40 Critic Score
    Total War Pharaoh is a fun game, but one that lacks ambition. It squanders its potential with meagre gameplay, story, soundtrack, and performance, and fails to add anything of note to the Total War series, or leave an impression of its identity.
    • 43 Metascore
    • 40 Critic Score
    It’s messy, it’s stale, and traces of it will linger with you for days. And the worst part of it all? You paid for this garbage.
    • 49 Metascore
    • 40 Critic Score
    It's really hard to understand how anyone thought such a meagre selection of mini-games and a lacking single-player component warranted such a high price tag.
    • 62 Metascore
    • 40 Critic Score
    While We Happy Few's story contains some genuinely wonderful twists and turns once it gets going, it's dragged down by frustrating survival systems, shoddy combat, and an empty world.
    • 37 Metascore
    • 40 Critic Score
    With this winter full of high profile shooters it's almost certain that Midway felt a summer release for Hour of Victory was essential, but what's been released is hugely disappointing - especially on a console that has been relatively dross free.
    • 70 Metascore
    • 40 Critic Score
    For all its promises of representing a change from the usual (supposed) shoot-bang zeitgeist, Beyond is just as nonsensical as any Call of Duty. It's a thriller without any intrigue, a character study bereft of character, and a game short of actual gameplay.
    • 53 Metascore
    • 40 Critic Score
    If you want scripting and performance, go see the movie, and unless you are a Marvel devotee, you'd be wise to steer well clear of this friendly neighbourhood Spider-Man.
    • 54 Metascore
    • 40 Critic Score
    It all handles as you'd expect – although it has a tendency to be finickety and difficult when trying to manoeuvre precisely - and being in the Lego mould tries to give as much leeway as possible (in this instance you can 'lose' and have to start a level again, mind). However, it's all so boring.
    • 62 Metascore
    • 40 Critic Score
    With the core gameplay being dull, the mini-games uninspired and the presentation severely lacking, this is a game that only the most die-hard Nintendo fans will find any worth in.
    • 61 Metascore
    • 40 Critic Score
    If you want to work up a sweat pretending to be a superhero, you're probably better off dressing up and running around the local park saving endangered squirrels. Ubisoft's Kinect game means well, and will certainly appeal to younger gamers, but its execution is sadly what we've come to expect from Kinect titles - a bit too messy.
    • 50 Metascore
    • 40 Critic Score
    It's not an offensive-looking game, but the brief CGI character introductions are the only area where the game looks to be making an effort; the actual character designs are fairly annoying, although there is at least the option to use your LIVE avatar.
    • 44 Metascore
    • 40 Critic Score
    The sad thing is that every once in a while you get a brief sense of what this game could have been. The trick-based gameplay shows occasional flashes of potential, and the board peripheral could have worked. Maybe somewhere in a parallel universe there's a reality where Robomodo pulled it off; unfortunately, we're stuck here - and in this world Tony Hawk: Ride falls on its arse, big time.
    • 56 Metascore
    • 40 Critic Score
    All in all Who's Watching Who? is another disappointing video game entry for Scooby and the gang, but this fact is unlikely to affect sales to the kids that lap up anything with Scooby's face on it.
    • 56 Metascore
    • 40 Critic Score
    Problems with the reload system and a general lack of excitement or surprise mean this is a shooter almost as lifeless as the zombies you're shooting.
    • 42 Metascore
    • 40 Critic Score
    Licensed games can get away with a lot, but this doesn't even reach mediocre quality, with its core mechanics becoming woefully boring a fraction into the campaign.
    • 53 Metascore
    • 40 Critic Score
    Despite such audiovisual wizardry, all the technical sheen the PlayStation3 can muster can't mask a dud game, and as a result Lair is little more than verisimilitude.
    • 54 Metascore
    • 40 Critic Score
    It's really hard to understand how anyone thought such a meagre selection of mini-games and a lacking single-player component warranted such a high price tag.
    • 68 Metascore
    • 40 Critic Score
    ooka-Laylee would fit right into the late 90s with its vague puzzles, wakka-wakka voices, and confusing levels. Time has moved on since the N64, and while there are a handful of bright spots, this sadly isn't the catalyst for a 3D platformer revival.
    • 51 Metascore
    • 40 Critic Score
    It's just...so...boring. Go here. Get this. Wait a while. Come back. And when it's not being dull, it's being infuriatingly imprecise.

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