VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 84 Metascore
    • 60 Critic Score
    Endless runners rarely offer up too much variety, but there is something oddly appealing about Into The Dead. Let's keep it simple: if you like zombies, buy it. Yeah.
    • 68 Metascore
    • 60 Critic Score
    A Shadow's Tale tries too hard to be subtle and artsy; qualities that Ico pulled off so effortlessly. It's endearing to an extent, but the experience as a whole is marred by poor visuals, uninspiring level design and dated platforming.
    • 73 Metascore
    • 60 Critic Score
    The new levels are a nice bonus, but half the fun of the PSP game was feeling like you'd achieved something when completing a level; on the PlayStation 2 that feeling is all but gone.
    • 71 Metascore
    • 60 Critic Score
    Like having a pint at home on your own, TouchMaster just can't hope to compete with the allure of a good old boozer.
    • 81 Metascore
    • 60 Critic Score
    If you take just the combat and the music from Stellar Blade, you’ve got a fantastic game. Sadly, this is not the whole package.
    • 65 Metascore
    • 60 Critic Score
    As an arcade blaster it does a reasonable job, but repetition ensures that even the ridiculous-but-fun Ace Kills get old quickly.
    • 44 Metascore
    • 60 Critic Score
    As it is Big Beach Sports will provide some fairly limited, short term fun, but when available for less than £20 maybe that's not such a bad thing.
    • 75 Metascore
    • 60 Critic Score
    The core racing, platforming and puzzling is good, albeit hindered slightly by the visuals, but without the competitive edge that the PC game offered there's little here to make you come back.
    • 59 Metascore
    • 60 Critic Score
    And once the brutally short campaign is over, Dark Void is over.
    • 76 Metascore
    • 60 Critic Score
    While there's no denying that the core platforming is pleasant and the visuals are a cut above the majority of iOS games, Crescent Moon's charming little game lacks the creativity its presentation suggests is going to be bursting from every seam. Fun while it lasts, but a little too safe to be considered one of the genre's best on iOS.
    • 65 Metascore
    • 60 Critic Score
    Loco Mania's basic premise is absurdly simple but good design means there is plenty of complexity and depth to be found. If you have a deep seated love of trains then Loco Mania will be a treat, but at this price it represents great value for money for almost anyone looking for a logical puzzle game.
    • 63 Metascore
    • 60 Critic Score
    The Order is a beautiful dud. Instead of building the core mechanics and then wrapping everything else around it, instead it appears Ready at Dawn made a movie and wondered how to put a game into it. By all accounts it still hasn't worked it out.
    • 76 Metascore
    • 60 Critic Score
    Those that have finished Human Revolution will simply be grateful for more Deus Ex, but taken out of the context of the main game, with its hub worlds, huge cast of characters and grandiose conspiracy, it doesn't offer enough to be considered an essential add-on.
    • 75 Metascore
    • 60 Critic Score
    Despite some effort to make Reflex more than just another MX vs ATV game, it's ended up feeling very similar to what's gone before it.
    • 70 Metascore
    • 60 Critic Score
    Just Cause 4’s thrills give way to repetition and a dull mission structure, but it’s a ridiculous roller coaster while in full swing.
    • 75 Metascore
    • 60 Critic Score
    So while the core game remains as entertaining as ever, what we've got here is essentially a fun little multiplayer-focused game which EA has burdened with a cache of tiresome, superfluous and unnecessary bonus modes, the overall focus designed around squeezing out a full-blown retail release.
    • 62 Metascore
    • 60 Critic Score
    Other than the odd set-piece, Blacksite has nothing to warrant recommending it above the other big hitters and some severe technical issues drag it down considerably.
    • VideoGamer
    • 63 Metascore
    • 60 Critic Score
    It will be an incredibly dividing game though, with many people unable to forgive its considerable flaws, others completely taken in by the technology and others unsure what to think either way. We certainly felt the earth move but not in the way we'd hoped.
    • 67 Metascore
    • 60 Critic Score
    Spider-Man: Web of Shadows ends up being a disappointment despite a lot of potential. We reckon the combat system, the web swinging and special moves are about the best we've seen in a 3D Spider-man game, but the city feels lifeless, the graphics lack spark and the missions range from OK to dire.
    • 66 Metascore
    • 60 Critic Score
    A surprisingly competent and occasionally very entertaining little game.
    • 79 Metascore
    • 60 Critic Score
    There's only so much the cute presentation can gloss over, meaning some serious changes will need to be made if the game is going to have any real legs.
    • 72 Metascore
    • 60 Critic Score
    With a 360 controller plugged into your PC Halo 2 for Vista is a decent, if rather dated FPS. For a game that is spearheading Microsoft's new operating system though, it's just not good enough.
    • 55 Metascore
    • 60 Critic Score
    Played with friends Circle of Doom is mildly entertaining for a short time, but it's unquestionably one of the most disappointing games Microsoft has released for the Xbox 360.
    • 58 Metascore
    • 60 Critic Score
    The cold, harsh truth is that Backbreaker feels like a Euphoria tech demo. It comes as no surprise to learn that the game was once designed as a downloadable title to showcase NaturalMotion's clever physics skills.
    • 62 Metascore
    • 60 Critic Score
    This is a typical launch title in many ways - by no means as good as it could have been, but a solid effort no doubt developed under the strictest of time restraints.
    • 59 Metascore
    • 60 Critic Score
    It's not a bad game by a long stretch - just a game that's over in a flash and almost entirely devoid of any memorable moments.
    • 54 Metascore
    • 60 Critic Score
    Unless you fall in love with the deathmatch modes, the main draw here is the two campaigns - and most gamers will be able to cut their way through both in under five hours. Even if you're a massive fan of the series, we'd advise you to approach this game with caution.
    • 63 Metascore
    • 60 Critic Score
    On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
    • 81 Metascore
    • 60 Critic Score
    It’s not a bad game, and it’s worth playing for the plot and setting alone. But it’s not a great RPG, and that’s a problem, because it’s an RPG. Somehow, it amounts to less than the sum of its parts.
    • 76 Metascore
    • 60 Critic Score
    Although by no means a perfect RPG, Suikoden V is an enjoyable game, but more so for connoisseurs of the series or RPG fans. Those new to the genre might wish to go for something which is more accessible and moves at a faster pace.

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