VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 71 Metascore
    • 60 Critic Score
    In the end, WWE Smackdown! Vs RAW 2008 will sell regardless of its quality, but it's not going to get many newcomers if the series continues to stagnate in what can only be described as last-gen gameplay in new-gen clothes.
    • 70 Metascore
    • 60 Critic Score
    Tokyo Dark is an enjoyable supernatural mystery that holds your attention up until the end, which makes the disappointing execution of the SPIN system a real shame.
    • 82 Metascore
    • 60 Critic Score
    There just isn’t enough juice in the combat, the cover shooting, or the endless hoovering of collectibles.
    • 72 Metascore
    • 60 Critic Score
    A fun take on both stealth games and genre films, Serial Cleaner will be way more enjoyable if it can fix a bad lighting bug that made it almost unplayable.
    • 54 Metascore
    • 60 Critic Score
    The cold, harsh truth is that Backbreaker feels like a Euphoria tech demo. It comes as no surprise to learn that the game was once designed as a downloadable title to showcase NaturalMotion's clever physics skills. Perhaps it should have remained as such.
    • 70 Metascore
    • 60 Critic Score
    While the tactical combat is still the best around, more casual gamers hoping for a military action fix may find it too frustrating, too inconsistent and too cold for their liking.
    • 76 Metascore
    • 60 Critic Score
    Rise of the Ronin is a competent open-world game that suffers from too much bloat. While there are story pacing problems and too many meaningless interactions, Rise of the Ronin is the best iteration of Nioh’s systems translated into an open-world game.
    • 73 Metascore
    • 60 Critic Score
    The new gesture controls simply don't work well enough, and in a game that promotes button bashing the constant use of the Wii-mote is more than a little tedious.
    • 57 Metascore
    • 60 Critic Score
    KOFXII's biggest problem is that the fighting game bar has been raised considerably in the last 12 months, with the release of Street Fighter IV in particular showing how reboots should be done.
    • 63 Metascore
    • 60 Critic Score
    Personally, I'm a bit mystified about why this game even exists. The concept behind the Star Wars Battlefront games is sound, but I can't see why anyone would think that the PSP could be a good platform for this kind of outing.
    • 81 Metascore
    • 60 Critic Score
    Sunset Overdrive has some excellent ideas, but its triumphs are sadly suffocated beneath ultra-repetitive mission design and unsatisfying enemy encounters.
    • 66 Metascore
    • 60 Critic Score
    Without any of the really cool extra stuff that we saw in Ghost Squad for the Wii, such as the leaderboards that encourage extended play, this collection feels a little lazy.
    • 65 Metascore
    • 60 Critic Score
    Without any truly brilliant missions to balance things out, the single-player campaign never really gets off the ground. Multiplayer games are a lot more fun, but if you have no interest in taking to the skies with other people, this isn't a squadron that you want to be part of.
    • 70 Metascore
    • 60 Critic Score
    ProStreet isn't a bad game, it simply doesn't hold a candle to its competition, and Need for Speed fans will be left wondering where all the fun has gone from the illegal, turned legal, street racing series.
    • 63 Metascore
    • 60 Critic Score
    On paper, Alpha Protocol sounds incredibly alluring, combining the best elements of the role-playing and action genres with a refreshing concept. In executing that concept, however, the game falls apart at the seams.
    • 60 Metascore
    • 60 Critic Score
    On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun.
    • 54 Metascore
    • 60 Critic Score
    The biggest and most infuriating problem comes from your team-mates' seemingly predetermined locations to take cover.
    • 73 Metascore
    • 60 Critic Score
    Available for less than £10 online, the many great physics-based puzzles and unrelenting feeling of fear are well worth the asking price, but don't expect a game that will compete with multi-million pound projects.
    • 59 Metascore
    • 60 Critic Score
    What is truly disappointing, though, is not the end of nuclear warfare in puzzle games, but the fairly heavy graphical reworking that Lemmings has become victim to. Good graphics don't make good games; so bad graphics shouldn't necessarily make bad games. But what defined the success of the original Lemmings was the enormously irresistible character your tiny sprites projected.
    • 77 Metascore
    • 60 Critic Score
    If you're likely to get together with at least two friends and have the required extra hardware, there's enough here to warrant a purchase - just know that you're essentially buying the game for three incredibly fun party games. If you're going to be playing solo, there are better options available for the Wii U.
    • 73 Metascore
    • 60 Critic Score
    Although the controls in this Wii version of Medal of Honor Heroes 2 are superior to those in the PSP version (if you can get the hang of them), I found myself having more fun with the handheld game.
    • 74 Metascore
    • 60 Critic Score
    What it does do is offer a tech demo-style example of what Move can do in the basic realm of mini-games.
    • 70 Metascore
    • 60 Critic Score
    It was clearly forged from a love of Solitaire, and even its failures feel like restless, riffled expressions of that love.
    • 64 Metascore
    • 60 Critic Score
    The Golf Club is functional. That is a huge plus for many people wanting to do away with the flash and gimmicks found in EA's golf series, but this isn't an excuse for the presentation to be as sloppy as it is.
    • 65 Metascore
    • 60 Critic Score
    Fans of the show are likely to get a kick out of the solid virtual representation of the key characters and locations and will probably enjoy the combat for a few hours. Problems will become more and more intolerable though, especially towards the end of the game where bosses are bordering on unfair, and platforming sections repeatedly make you want to quit the game there and then. Hardcore fans of the genre are even less likely to get anything from the game.
    • 73 Metascore
    • 60 Critic Score
    There's no denying that GUN Showdown is an entertaining game, but you'll have to overcome the incredibly awkward controls in order to get any enjoyment from it.
    • 69 Metascore
    • 60 Critic Score
    The Fall is at times rewarding but, unfortunately, often frustrating. It’s certainly ambitious and a step towards progression in mobile gaming, intending to deliver a comprehensive blockbusting experience. Ultimately, it falls short of the mark.
    • 60 Metascore
    • 60 Critic Score
    While the control scheme for the PSP version of ProStroke Golf is a great attempt to bring the console game to the handheld, it doesn't quite feel as intuitive, and ends up being a little over complex for a PSP game.
    • 72 Metascore
    • 60 Critic Score
    Quite how Gearbox's pocket shooter turns so many negatives into such a playable game is inexplicable, but sometimes the most unpolished combat boots are the most comfortable.
    • 58 Metascore
    • 60 Critic Score
    It has more than enough good ideas to make a brilliant, must-own game, but features even more bad game design and gameplay issues. As such it's without doubt the biggest disappointment this generation of consoles has seen and a game that's impossible to recommend.

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