VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 74 Metascore
    • 60 Critic Score
    In a post-Minecraft industry there's clearly enough scope for a game to relish in providing you with the tools and letting you enjoy them at your own pace without the trapping of dreary context, which is clearly the kind of thing Radical wants to make, and its rigid adherence to a traditional open-world format is a shame because it simply makes the game boring.
    • 62 Metascore
    • 60 Critic Score
    With a license that seemed tailor made for the video game treatment and a competent developer (Grin, makers of the PC GRAW titles and the forthcoming Bionic Commando) in charge, there was a chance this would be something really rather good. What we ended up with is a perfectly passable, often enjoyable game, but not something that will be remembered once you've beaten it over the course of a few evenings.
    • 72 Metascore
    • 60 Critic Score
    It may be stunningly unoriginal, but Table Top Racing still manages to deliver a functional racing game. The short race times lend themselves to the platform and it's at its best when power-ups are fizzing all over the screen.
    • 63 Metascore
    • 60 Critic Score
    It's clear that Ubisoft had some big ideas for Shaun White Snowboarding, but many of these have been hampered by an overly difficult control scheme, cumbersome navigation, a terrible map, too much collecting and a disappointing frame rate. The recreation of the four ski resorts is excellent, the online functionality is well thought out, and at times the views are magnificent, but the game just isn't as much fun as it should have been.
    • 55 Metascore
    • 60 Critic Score
    Haze is far from a complete disaster but, given the high level of hype surrounding its release and the pedigree of developer Free Radical, it still stands as one of the biggest disappointments of this generation.
    • 60 Metascore
    • 60 Critic Score
    The mission structure is repetitive, the story’s utter wallop, and the baddies are there for shooting practice. But, damn it, it’s fun being an over-powered superhero scaling a building in Crackdown 3.
    • 66 Metascore
    • 60 Critic Score
    EA hasn't done that bad a job here, but I'd personally rather stick with the real thing.
    • 73 Metascore
    • 60 Critic Score
    It's destined to be nothing more than a forgotten idea, stuck behind a wall, trying desperately to get noticed.
    • 53 Metascore
    • 60 Critic Score
    But if looked at purely for entertainment value, the ten games on offer do give some good, non-violent, simple fun, even if a few of them are practically impossible to beat.
    • 75 Metascore
    • 60 Critic Score
    It's unquestionably fun. But that doesn't excuse the many, many problems, most of which should have been ironed out when the series was a PS2 exclusive over five years ago.
    • 69 Metascore
    • 60 Critic Score
    Nitro's problem is that the game struggles to keep you interested.
    • 74 Metascore
    • 60 Critic Score
    There's a lot to do in Just Cause 3, it's just that doing it all isn't really that much fun. In fact it's probably a better game in retrospect than it is when you're playing it: freed from the controls and other issues, you'll remember it fondly. You'll also likely want to get back to it: there's a moreish, Ubisoft-style vibe here that encourages repeated playing. Those of you that wanted Just Cause 2 Part 2 will love what's on offer, but it all feels lesser than the sum of its parts.
    • 66 Metascore
    • 60 Critic Score
    Be prepared to hit that A button a lot over the course of the adventure. But while this latest Kingdom Hearts has its fair share of problems, long-term fans shouldn't find it too hard to forgive and forget.
    • 71 Metascore
    • 60 Critic Score
    It's all a bit sad really. Flock! is an enjoyable game when it all works, but it's far too easy to encounter one of its many soul destroying problems that'll make you wish you were playing something else.
    • 76 Metascore
    • 60 Critic Score
    By the end of the game I was bored silly, and considering the scope of what was going on that shouldn't have been the case. Sadly, bar a few exceptions – a Jurassic Park-style hunting section in long grass, an open-ended assault on Ceph AA emplacements – I'd rinsed and repeated the same thing so much that I couldn't care less.
    • 66 Metascore
    • 60 Critic Score
    As a fan of narrative-driven games there’s a lot here to love, but until we have confirmation that part 2 and 3 of Consortium are actually being made, it’s an expensive investment to make in an unfinished story.
    • 71 Metascore
    • 60 Critic Score
    The world is both large and intricately detailed, and you'll want to explore it. But there aren't enough interesting set-pieces to assuage the feeling you're merely engaging in attritional combat to see the next environment or get to the next part of the story. A huge shame.
    • 67 Metascore
    • 60 Critic Score
    If you are a huge Sims fan, this simple 'town in your pocket' might hold some worth for you, but if you are looking for something with a little more depth then it is probably best to opt for the more ambitious Wii version.
    • 71 Metascore
    • 60 Critic Score
    The campaign, despite being short, ends up feeling like a bit of a slog and the use of the drone loses its appeal after an hour or so. The controls and presentation are top of their class, but without a really enjoyable game to back them up Moon ends up feeling like a missed opportunity.
    • 70 Metascore
    • 60 Critic Score
    Wet
    Some will enjoy this, but for most the game won't keep their attention long enough to justify forking out full price. WET is good fun for a couple of hours but ultimately it's a classic case of style over substance.
    • 63 Metascore
    • 60 Critic Score
    It's a game that is so hell-bent on being realistic that it's forgotten to be fun.
    • 73 Metascore
    • 60 Critic Score
    ProStreet isn't a bad game, it simply doesn't hold a candle to its competition, and Need for Speed fans will be left wondering where all the fun has gone from the illegal, turned legal, street racing series.
    • 75 Metascore
    • 60 Critic Score
    The drug dealing aspect is really the game's only defining feature, and with the rest of the game being merely competent in all areas, the Scarface licence is left to do all the hard work.
    • 83 Metascore
    • 60 Critic Score
    Taro’s approach is of a restless rarity; he swaps genres as though trying to scratch an itch.
    • 56 Metascore
    • 60 Critic Score
    A solid game, but its career mode is flawed and the gameplay is a strange mix of complex controls and arcade-like knockdowns.
    • 82 Metascore
    • 60 Critic Score
    TSoT is the best, most faithful South Park game to date, but it’s still just an okay game. That said it might also be your only chance to fart on a flaming, used tampon and hurl it at Nazi zombie fetuses, unless they make another Postal.
    • 76 Metascore
    • 60 Critic Score
    Star Fox Command is by no means a complete mess, but there's just nothing that compelling about it. Tellingly, I just couldn't help thinking that I'd rather be playing a conversion of the N64 game and forgetting about all this strategy nonsense.
    • 79 Metascore
    • 60 Critic Score
    It isn’t that we miss the mists of Arcadia Bay specifically, or that we long to retread old ground; it’s the slow etching of stories, scattered with care.
    • 79 Metascore
    • 60 Critic Score
    It's not as engaging or memorable as we remember the originals to be, and the puzzles won't blow anyone away, but it's still hugely exciting to play a brand new Monkey Island game, such is the enduring popularity of the early 90s classics.
    • 68 Metascore
    • 60 Critic Score
    Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.

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