VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 76 Metascore
    • 70 Critic Score
    This isn't to Spider-Man what Arkham Asylum was to the Caped Crusader, but nonetheless it perseveres as a consistent, rugged and undeniably enjoyable romp through some bright colours, excellent set pieces and laugh out loud lines.
    • 79 Metascore
    • 70 Critic Score
    Despite the way narrative has been re-structured and the combat made meatier, this sequel follows the old conventions of the genre too literally to develop an individuality beyond them. Two entries down the pipe, and Dragon Age is still experiencing the growing pains of a series that's more dedicated to studying fantasy games than developing its own personality in the genre.
    • 74 Metascore
    • 70 Critic Score
    Tokyo Jungle should be praised for its originality, even though it isn't a consistently engaging experience. If you're willing to suffer the slog of survival through testing environments and even more testing game design you'll be rewarded with a 70-year dynasty of beagles. If you don't have such patience, you might find that your mutt barely makes it to his first birthday.
    • 83 Metascore
    • 70 Critic Score
    It won't last forever, and it has its faults, but if you've ever got addicted to Minesweeper you'll likely enjoy this curious puzzle game.
    • 77 Metascore
    • 70 Critic Score
    There's a good experience to be had but it's hard to shake the fact that this is a bit of a niche title.
    • 64 Metascore
    • 70 Critic Score
    Even clearly noticeable repetition and developer laziness can't fully erase what is in essence an almightily addictive and emergent base structure.
    • 70 Metascore
    • 70 Critic Score
    I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds.
    • 69 Metascore
    • 70 Critic Score
    I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds.
    • 75 Metascore
    • 70 Critic Score
    Maybe if it inspired loss of bladder control in the same way the original did - or, better still, how Monolith's Condemned did - it might have been slightly more memorable. FEAR 3 is sadly lacking in the fear department, and has subsequently lost its defining characteristic.
    • 67 Metascore
    • 70 Critic Score
    It's a manic shooter designed to be played in co-op, but this is a small game from a little studio and the chance of it getting enough exposure to interest you and three of your mates online will likely prove problematic.
    • 75 Metascore
    • 70 Critic Score
    I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds.
    • 74 Metascore
    • 70 Critic Score
    Maybe if it inspired loss of bladder control in the same way the original did - or, better still, how Monolith's Condemned did - it might have been slightly more memorable. FEAR 3 is sadly lacking in the fear department, and has subsequently lost its defining characteristic.
    • 71 Metascore
    • 70 Critic Score
    The new motion-controls - a feature we cringed at when first announced - unexpectedly make the game that much more enjoyable.
    • 82 Metascore
    • 70 Critic Score
    You have to hand it to Square Enix for trying to move things forward - better that than yet another rehash of the tried and tested Final Fantasy formula (the less said about Infinite Undiscovery the better). But it does so along a path so narrow and straight that you long for the days of old.
    • 76 Metascore
    • 70 Critic Score
    A spellbinding journey with catchy tunes, beautiful visuals and enough rhythm set-pieces to strike a chord while we twiddle our thumbs and wait for the next Layton and Phoenix Wright games. It hits a few bum notes along the way, but this performance is worth a round of applause.
    • 76 Metascore
    • 70 Critic Score
    It is great to see a well-loved series return to its best, but occasional NPC glitches, the stuttering frame rate and lack of online play are unforgivable on such a powerhouse of a console.
    • 74 Metascore
    • 70 Critic Score
    Maybe if it inspired loss of bladder control in the same way the original did - or, better still, how Monolith's Condemned did - it might have been slightly more memorable. FEAR 3 is sadly lacking in the fear department, and has subsequently lost its defining characteristic.
    • 81 Metascore
    • 70 Critic Score
    I can only tell you that the game isn’t for me, but it might be for you. If it is, it’s probably the best value PSP game ever released. If it isn’t, then it’s a slow, mind-numbing exercise in masochism.
    • 69 Metascore
    • 70 Critic Score
    We can't help but come to the conclusion that while EndWar provides DS owners with an alternative turn-based strategy experience, it does not provide them with a better one. That's not to say it's not worth picking up. It's just that Advance Wars is still our preferred fodder when the handheld strategy cravings start to bite.
    • 86 Metascore
    • 70 Critic Score
    It took two decades and change, but a team of developers has shown they understand what made the old Sonic games great with Sonic Mania, even if nostalgia is sometimes too much of a driving force.
    • 71 Metascore
    • 70 Critic Score
    If you fancy a game that is a unique experience, Bound is certainly one that will get people talking even though it doesn't entirely meet all its goals.
    • 75 Metascore
    • 70 Critic Score
    And having spent the better portion of my week with the title, I am yet to unlock every secret the game has to offer, and the sheer number of selectable characters is impressive, if not overwhelming at times.
    • 56 Metascore
    • 70 Critic Score
    Despite the lack of originality, Vanguard has drawn on a wealth of experience, meaning that thanks to some great level design and a wonderfully atmospheric soundtrack, there is no need to rely on the wealth of triggered animated events that overwhelm Call of Duty 3 at times.
    • 69 Metascore
    • 70 Critic Score
    So, Star Fox Zero is a pleasant return for Fox McCloud and his merry squadron, albeit one with a few flaws that stops it from sitting alongside the Wii U's best.
    • 69 Metascore
    • 70 Critic Score
    There's no doubt that Biology Battle is an extremely polished title. It lacks some refinement in the menu designs, but in-game it's easily good enough to pass as a full Xbox LIVE Arcade title. The problem the game and its developer has is that Geometry Wars can be bought for 400 MS Points and the sequel can be had for 800 MS Points - the same price as Biology Battle.
    • 58 Metascore
    • 70 Critic Score
    It's not the Wii's LittleBigPlanet. Nor does it offer the creative freedom of Scribblenauts, but it is a fun, quality platformer that's more challenging than its cute, Klonoa-esque exterior suggests. It's too hard for young children, but everyone else should enjoy it, even disillusioned hardcore Wii owners.
    • 81 Metascore
    • 70 Critic Score
    Overlord is an entertaining game that should keep you smiling for its duration, but certain control complexities and a distinct lack of evil keep it from being a truly great next-gen adventure.
    • 80 Metascore
    • 70 Critic Score
    Its world, story and survival gameplay create a unique first-person shooter, and Last Light is a worthy successor to the original game, even if it carries similar problems. In a pre-apocalypse world, Last Light's roughness would perhaps not be so forgiven, but it feels somewhat suitable here.
    • 56 Metascore
    • 70 Critic Score
    Even without alcohol coursing through my veins, I still had a reasonable amount of fun with the game.
    • 75 Metascore
    • 70 Critic Score
    By far the best hockey game on the market, but with the near identical current-gen versions already at bargain bin prices, it's hard to justify forking over the extra cash for moderately improved graphics and a goalie system that still needs tweaking.

Top Trailers