VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 80 Metascore
    • 70 Critic Score
    It's a brilliant concept, executed well, and the variety in the stages and characters is excellent. It can feel overly attritional, with minor control issues (diagonal shooting is a pain) and seemingly-wonky collision detection causing annoyance. That said, Super Time Force is still worth checking out.
    • 73 Metascore
    • 70 Critic Score
    It's a rather chaotic mix of excellent gameplay and flawed finishing, but as the beginning of what should be a continuing series of RTS games, it's by no means a bad start.
    • 78 Metascore
    • 70 Critic Score
    Regardless of that feeling of déjà vu, Carbon is another solid racer from EA, and the Auto-Sculpt feature is absolutely fantastic, not to mention the impressive car roster and functional online component.
    • 75 Metascore
    • 70 Critic Score
    A few flaws hold the game back from greatness, but JRPG fans with a penchant for space-opera would be wise to check this one out.
    • 84 Metascore
    • 70 Critic Score
    In going for detail and variety it often overshoots into complexity; where it wants to be insightful it's not as clever as it thinks it is. Mankind Divided isn't bad, but it already feels a few years old.
    • 65 Metascore
    • 70 Critic Score
    A very enjoyable action romp, which also contains plenty of accessible customisation and strategy, and has a feel about it that screams hardcore, without demanding players trade in their social life for Achievement points and a monitor-kissed, pale skin tone.
    • 74 Metascore
    • 70 Critic Score
    We have been given a finely tooled zombie shooter, but it lacks the power of the original. This has less to do with its diminished darkness—Left 4 Dead was a far gloomier ride, lit by the panicked sway of torches—and more to do with us. And with the years. There is plenty to enjoy here, and I heartily recommend it to any who relish killing the dead. But Turtle Rock Studios wants to take us back to another time, and it’s 2 Late 4 That.
    • 79 Metascore
    • 70 Critic Score
    Annihilation is more than a simple map pack, of course.
    • 73 Metascore
    • 70 Critic Score
    Guardian of Light is a thoroughly refreshing take on tomb raiding, and – aside from the aforementioned control issues - has made the transition to iPhone surprisingly well.
    • tbd Metascore
    • 70 Critic Score
    Annihilation is more than a simple map pack, of course.
    • 69 Metascore
    • 70 Critic Score
    It's a game that has the potential to be played for hours and hours if you want to go for high scores and all the unlockable items, but many gamers may find the 20-minute campaign to be far too short.
    • 73 Metascore
    • 70 Critic Score
    You shouldn't buy Thrillville Off the Rails for the mini-games - there are much better social video games out there. But as a theme park creator it's not bad, and has literally hundreds of options to tweak and manage.
    • VideoGamer
    • 90 Metascore
    • 70 Critic Score
    The controls are effortless, the game has a zany indie personality (which has the quiet decency to bugger off when the actual game starts playing) and the electro-dystopia backdrops are fun to hurtle past at a few thousand miles an hour.
    • 63 Metascore
    • 70 Critic Score
    The other major problem is that the game as a whole is pretty short: You can get through the game in about 10 to 12 hours, maybe less if your work swiftly, and once you're done there's really not much left to play for.
    • 77 Metascore
    • 70 Critic Score
    If the idea of Pac-man surviving a monster invasion sounds good, add this to your growing PSN collection.
    • tbd Metascore
    • 70 Critic Score
    TRON RUN/r is one of the most entertaining and spectacular runners around, but that has come at a price.
    • 76 Metascore
    • 70 Critic Score
    If you’re willing to devote a weekend to its mood of windbitten despondency (it’s only fifteen or so hours long), you will not emerge from Mortal Shell unrewarded.
    • 77 Metascore
    • 70 Critic Score
    The only thing really letting it down is the bewildering omission of multiplayer, which a game of this nature relies on to give it legs. Sure, it's great fun for a few hours, but without real players to compete against, it quickly runs out of gas.
    • 70 Metascore
    • 70 Critic Score
    Even with annoying problems in larger supply than the sand itself, the game is often thrilling.
    • 65 Metascore
    • 70 Critic Score
    If you can forgive its failings you'll unearth a good Da Vinci Code-style detective story that should keep you going for a weekend at the very least.
    • 74 Metascore
    • 70 Critic Score
    Romeo is a Dead Man is another signature digital idiosyncratic reverie from Suda51 and Grasshopper Manufacture, a kaleidoscopic muddle of visual styles, music, and ideas that offers acres of fertile concepts and feelings to interpret and muse over. However, when the dust settles, it isn’t all that enjoyable to play.
    • 73 Metascore
    • 70 Critic Score
    It's not quite as whiz-bang as LEGO Star Wars III and feels quite formulaic at times, but there's no denying it has charm and widespread appeal.
    • 73 Metascore
    • 70 Critic Score
    It's not quite as whiz-bang as LEGO Star Wars III and feels quite formulaic at times, but there's no denying it has charm and widespread appeal.
    • 57 Metascore
    • 70 Critic Score
    Compared to GTA, Driver 76 is something that seems a little shallow and ordinary, but judging it as a game in its own right, and only drawing parallels with the best of the Driver series, it is a fairly decent chunk of big-screen cool, crow-barred nicely into the sleek internal organs of the PSP.
    • 78 Metascore
    • 70 Critic Score
    A gritty and tough combat game that is both fun and rewarding. UFC 5 will keep you coming back until you are the champ.
    • 77 Metascore
    • 70 Critic Score
    If it wasn't so mercilessly difficult then Killzone: Liberation would easily give current PSP benchmark Syphon Filter: Dark Mirror a run for its money.
    • 78 Metascore
    • 70 Critic Score
    Best enjoyed at a breezy remove, Borderlands 3 provides a punchy shooting experience, a massive open world, and some eye-rolling, adolescent humour.
    • 64 Metascore
    • 70 Critic Score
    If you're after a game to show just why the DS has been such a huge success, look no further than Touch Darts. Its perfectly tuned gameplay is hard to resist and if it weren't for a lack of true multiplayer we'd probably be looking at the best sports game on the handheld. Sadly, Touch Darts is a game that you'll love for a week and then forget about.
    • 75 Metascore
    • 70 Critic Score
    It's hard to see Unravel ending up as anything worse than a thoroughly enjoyable, lovely game. I'm hoping it strives for and achieves more by the time the yarn has run out.
    • 75 Metascore
    • 70 Critic Score
    As an action game spin-off from the highly tactical Advance Wars series, Battalion Wars II does its job, but a number of issues with the depth of the command system and the ability to rely on brute force over tactics let the game down.

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