VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 75 Metascore
    • 70 Critic Score
    I advise anybody picking the game up on Xbox One to turn Kinect off in settings before playing it. You can’t switch off Kinect commands in-game, and if you like to chat with friends while playing, you’re in trouble. Many times Rivals mistook my conversation for commands to change view, look behind and look around, leading me to scream obscenities and lose thousands of SP.
    • 75 Metascore
    • Critic Score
    The Walking Dead: The Final Season is off to a cracking start, thanks to the dynamic relationship between Clem and AJ and some of the strongest dialogue in the series to date.
    • 75 Metascore
    • 70 Critic Score
    And having spent the better portion of my week with the title, I am yet to unlock every secret the game has to offer, and the sheer number of selectable characters is impressive, if not overwhelming at times.
    • 75 Metascore
    • 70 Critic Score
    The blurring is the biggest offender, causing the backgrounds to lose all detail, and the wake left by each car looks considerably worse than in the 360 version.
    • 75 Metascore
    • 70 Critic Score
    A great port of a good game that has a few problems, the result being something well worth picking up if you’re looking for some decent home console Resi action, or just something to get rid of the lingering taste of Resident Evil 6. Although this re-release is somewhat surprising, it is far from unpleasant.
    • 75 Metascore
    • 80 Critic Score
    There's absolutely no getting away from the fact that Stuntman: Ignition is often an infuriating game, but that doesn't automatically make it a bad one. At times it feels as rigid as an old-fashioned school cane, but perseverance will reveal a highly rewarding experience.
    • 75 Metascore
    • 80 Critic Score
    A visually stunning, epic adventure that continues Crystal Dynamics' excellent run. We reckon it's the best completely original Tomb Raider (Anniversary was, of course, a remake) we've had in years, and is only let down by the odd control quirk and camera issue.
    • 75 Metascore
    • 70 Critic Score
    Essentially the Ultimate Edition isn't that much different to what's gone before. It's better than the 360 version on account of the improved technical performance, but, as with so many console RTS', it's got nothing on the PC version. If you're a PS3 owner looking for a solid RTS with good controls, this is the best the console has to offer. If you've got both "next-gen" consoles, Halo Wars is still the daddy.
    • 75 Metascore
    • 70 Critic Score
    The Darkside Chronicles is a mindless blast-a-thon. It lacks the sophistication of the recent Dead Space: Extraction, but it more than makes up for it by bewitching you with nostalgia. It's just great fun.
    • 75 Metascore
    • 70 Critic Score
    We get a story whose late twists are telegraphed within the first hour or so, and an ending drenched with homage to the Shape of Water. The journey, however, is worth taking. I relished the spectacle of a stranded ship, its hull gashed with Godzilla-sized claw marks. And, in the wavering depths of a dream sequence, Norah swimming down towards a pair of glowing eyes. Still, that sort of thing is par for the course, when you’re in Lovecraftland. What rescues the game from the descent into cliché isn’t a rise to sanity. Nor is it the call of the sea. It’s Harry. You believe in Norah because she believes in him, and even when the plot goes bats you want to see them back together. Who would have thought that the solution to madness might be marriage? Thanks, Old Pal.
    • 75 Metascore
    • 50 Critic Score
    So, having sacrificed gameplay in favour of story, what's left is a product that isn't really much of a game at all. If you can put up with the tedium of puzzles and stealth sections, the rich story and compelling characters will furnish you with a rewarding experience.
    • 75 Metascore
    • 60 Critic Score
    The core racing, platforming and puzzling is good, albeit hindered slightly by the visuals, but without the competitive edge that the PC game offered there's little here to make you come back.
    • 75 Metascore
    • 80 Critic Score
    There's a pleasing weight and solidity to the world, anchoring players into the experience: everything behaves as it should, leaving you to get on with the business of enjoying, rather than fighting, the game...It's clearly playtested to death, utterly enjoyable, and a bit mad. Is it worth your cash? Yes.
    • 75 Metascore
    • 60 Critic Score
    The gameplay is solid enough, but it just seems to be lacking effort, failing to make best use of the PSP hardware (multiplayer dogfights, but no online support) and not taking the series forward creatively.
    • 75 Metascore
    • 70 Critic Score
    Maybe if it inspired loss of bladder control in the same way the original did - or, better still, how Monolith's Condemned did - it might have been slightly more memorable. FEAR 3 is sadly lacking in the fear department, and has subsequently lost its defining characteristic.
    • 75 Metascore
    • 70 Critic Score
    Super Crate Box is a darling of a game, then, hindered somewhat by the platform it's on. It's absolutely impossible to not like it, but this version is easy not to love.
    • 75 Metascore
    • 80 Critic Score
    It doesn't hit the heights of Sapienza, but Marrakesh is another sterling Hitman episode.
    • 75 Metascore
    • 80 Critic Score
    Telltale’s entry to The Expanse feels like an obvious move. A world rife with conflict, character and violence is reimagined through the snarky and laser-focused lens of Camina Drummer - and it’s brimming with life and excitement. This carefully spun narrative buries the arbitrary action gameplay, and is totally worth the few hours you’ll need spare to sink this game.
    • 75 Metascore
    • 80 Critic Score
    That the game feels overly familiar is undoubtedly a good thing.
    • 75 Metascore
    • 80 Critic Score
    Whichever version of Sonic and SEGA All-Stars Racing you choose you're going to get a well produced, fun arcade racer, with enough tracks and unlockables to keep you playing for a long time.
    • 75 Metascore
    • 80 Critic Score
    With some impressive combat mechanics, an excellent game world, some of the most disturbing enemies ever seen and tight production values, Dante's Inferno delivers the goods.
    • 75 Metascore
    • 70 Critic Score
    A few flaws hold the game back from greatness, but JRPG fans with a penchant for space-opera would be wise to check this one out.
    • 75 Metascore
    • 80 Critic Score
    While other first-person shooters will deliver moments of brilliance, F.E.A.R. gives you the tools and lets you create your own moments.
    • 75 Metascore
    • 70 Critic Score
    Medal of Honor's balancing act combines two developers and game engines. Lofty ambitions on both fronts are ultimately let down by very little desire to redefine the game's range or bring out the best from each engine's particular set of talents, but it's undeniable that both single and multiplayer have their individual merits.
    • 75 Metascore
    • 70 Critic Score
    If you're willing to give Noby Noby Boy a chance, if you fancy something a little different, hell, very different, you'll find fun from Noby Noby Boy's bizarre world.
    • 75 Metascore
    • 70 Critic Score
    On one side you've got some brilliantly designed platforming, with Ubisoft able to breathe new life into what could have been quite stale gameplay. Sadly, the combat, of which there is a lot, fails to do anything interesting. It's too basic and as a result dull and repetitive.
    • 75 Metascore
    • 70 Critic Score
    In the earlier, sandy hours, that restlessness is a boon—the work of a developer surveying the drier sweeps of a genre and divining a bright pool of ideas.
    • 75 Metascore
    • 80 Critic Score
    Far Harbor is a DLC that winds down rather than winds up, but it gets away with it. It uses a design that's refreshing even if it does eventually sour, and packs a lot of fun into all the quests you can pick up.
    • 75 Metascore
    • 70 Critic Score
    The game's simplicity ends up working against it - both in the sense that it's somewhat lacking in content, and that there's really not that much to learn; after half a day's play you'll have more or less mastered everything the combat has to offer, with the exception of the elusive mechanics for reversing attacks. But despite these shortcomings, this is still the most fun WWE title that THQ has produced in quite some time.
    • 75 Metascore
    • 70 Critic Score
    Too limited in its maps and modes to keep people hooked, it will nevertheless provide enough fun to jump onto once in a while, hear that famous score and maybe take down an AT-AT. Those who wanted a Battlefront III, however, will have to wait a little while longer.
    • 75 Metascore
    • 80 Critic Score
    While Nobody Wants to Die is not a long game, that short length has allowed the developers to pack in a solid detective story and a beautifully designed world with surprisingly deep lore. The investigation mechanics aren’t the best, but don’t let that put you off this slick, quick love letter to old-school detective films.
    • 75 Metascore
    • 80 Critic Score
    This is an extremely solid RPG for beginners that only really suffers because it's something kids won't be familiar with. Had this been attached to a recognisable cartoon we'd be looking at one of the best children's games of the year.
    • 75 Metascore
    • 80 Critic Score
    As long as you're not offended by strong language and an extreme amount of blood (trust me, this is one of the most obscene games I've ever played) Overkill should be added to your collection as soon as possible. For a lightgun shooter you'll get a great deal of time from the main campaigns, and there are plenty of unlockables and multiplayer modes to keep you coming back.
    • 75 Metascore
    • 70 Critic Score
    It's also a marked improvement on the 360 version of the first game. But it falls down in some crucial areas: the single-player campaign, ever more crucial to an RTS' appeal, fails to sparkle, and the online experience, while fun, lacks an essential feature. We're delighted the 360 port exists, but Gas Powered Games could have tried harder.
    • 75 Metascore
    • 70 Critic Score
    The all-important thing is that the racing is great and a swift return to form for the GRID series. In spite of my qualms, the variety and intensity of racing on offer is enough to keep players coming back.
    • 75 Metascore
    • 60 Critic Score
    Apollo Justice: Ace Attorney Trilogy is the best and most convenient way to experience three hilarious gems from the series with enhanced visuals.
    • 75 Metascore
    • 70 Critic Score
    The game's simplicity ends up working against it - both in the sense that it's somewhat lacking in content, and that there's really not that much to learn; after half a day's play you'll have more or less mastered everything the combat has to offer, with the exception of the elusive mechanics for reversing attacks. But despite these shortcomings, this is still the most fun WWE title that THQ has produced in quite some time.
    • 75 Metascore
    • 70 Critic Score
    The Last Day of June is an emotional, gentle puzzle, where you must live one sunny afternoon over and over again to try and avert tragedy. It doesn't feel especially new, but it'll still probably make you a bit teary.
    • 75 Metascore
    • 80 Critic Score
    It's a skill-based game that manages to be surprisingly technical, but never at the expense of fun. It's hugely rewarding, too: after several extended spells on the game, Mr Gaston had the balls to perform Gold Digger on stage in a Croydon nightclub - and round there, they kill people who suck at karaoke.
    • 75 Metascore
    • 70 Critic Score
    I'd rather play this than any other game currently available for the system, but that doesn't forgive the many signs that Namco rather rushed this out of the door.
    • 75 Metascore
    • 70 Critic Score
    Ultimately We Love Golf is better than Wii Sports Golf but it could be so much more. While it's good fun in multiplayer and perfectly charming, it's pretty boring played on your own.
    • 75 Metascore
    • 80 Critic Score
    Lords of the Fallen is a game that wears its passion and love of the genre on its sleeve. A gorgeous world, gripping gameplay, enthralling bosses, and depthless worldbuilding persist in spite of some rough edges and a struggling sense of unique identity.
    • 75 Metascore
    • 70 Critic Score
    Most potent of all, there is a strain of urban fear running through its design—not of monsters but of the city itself as an isolating entity, rendering you unreachable.
    • 75 Metascore
    • 60 Critic Score
    I got to the third form of the final boss and decided I've had enough - in this instance, at least, I'm not nearly interested enough to take that exhausting last step to the end credits.
    • 75 Metascore
    • 60 Critic Score
    SiN Episodes: Emergence has a number of shortcomings, but its weak storyline is the most noticeable. The success of the series as a whole is riding on this first episode, but other than being a fun shooter, it does nothing to hook the player.
    • 75 Metascore
    • 70 Critic Score
    Mafia 2 feels like a game that could have been great. Clunky controls are hardly game-breaking, and some might argue part and parcel with the open-world genre, but without the features associated with open-world games Mafia 2 is more easily compared to Uncharted and Gears of War - and in that circle it's simply not action-packed enough.
    • 75 Metascore
    • 80 Critic Score
    It's the first game I've played that nails the personality of the bots and it genuinely delivers a solid gaming experience alongside the nostalgia.
    • 75 Metascore
    • 70 Critic Score
    Suffers slightly due to its similarities to previous games in the series, but the package is as slick as ever.
    • 75 Metascore
    • 70 Critic Score
    It's a breath of fresh air to the racing genre and features some of the best online integration to date, although you'll be better off getting hold of the far superior Xbox 360 or PC versions.
    • 75 Metascore
    • 80 Critic Score
    Sand Land is a charming ARPG romp thanks to its madcap cast of vehicles that manages not only to faithfully adapt Akira Toriyama’s vision, but to expand on it in his trademark style to create something that will delight newcomers and old-school manga-heads alike.
    • 75 Metascore
    • 80 Critic Score
    What a weird and wonderful game The Maw is. It's a cute 3D puzzle/platformer with a disturbing underbelly.
    • 75 Metascore
    • 70 Critic Score
    There's fun to be had, but only if you're playing the game with friends, since playing with strangers more often than not results in a similar feeling of frustration experienced in pick up groups in MMORPGs.
    • 75 Metascore
    • 60 Critic Score
    It's unquestionably fun. But that doesn't excuse the many, many problems, most of which should have been ironed out when the series was a PS2 exclusive over five years ago.
    • 75 Metascore
    • 80 Critic Score
    It's a game that expertly sustains a feeling of dread, and knows when to ratchet up the feeling of being utterly overwhelmed, first slowly then suddenly in a way that induces sheer panic, much like Resi 4 before it. But detective Sebastian Castellanos is no Leon S. Kennedy.
    • 75 Metascore
    • 80 Critic Score
    Folklore is a beautifully realised faery-filled fantasy which is let down by some poor design and repetitive combat.
    • 75 Metascore
    • 70 Critic Score
    There's a lot to like about Syndicate's mechanics and recoil-rich gunplay, and your cache of cybernetic powers elevates the game above most rote corridor shooters. But Syndicate doesn't know what it wants to be at its core, and its dry protagonist blasts through hyper-violent environments with no motivation or desire.
    • 75 Metascore
    • 80 Critic Score
    I'd expected its open nature to feel like a series of watered down multiplayer matches, but once you get into the heat of action it's a thrilling experience.
    • 75 Metascore
    • 60 Critic Score
    The shortness of the experience is very disappointing, especially as this is the last game in the series, and the lack of original music simply adds to the feeling that Me & My Katamari simply isn't the game it could have been.
    • 75 Metascore
    • 70 Critic Score
    At times, Concrete Genie can be a little too pleasant, which makes the action-packed conclusion really jarring. Still, the contrast between Ash's fantasy and his reality is truly stunning.
    • 75 Metascore
    • 60 Critic Score
    I don't know what a chocolate and monkey milkshake would taste like, but it somehow sums up Not a Hero perfectly.
    • 75 Metascore
    • 60 Critic Score
    The drug dealing aspect is really the game's only defining feature, and with the rest of the game being merely competent in all areas, the Scarface licence is left to do all the hard work.
    • 75 Metascore
    • 80 Critic Score
    Top Spin 3 is by far the best tennis sim on the market, but there's still plenty of room for improvement.
    • 75 Metascore
    • 80 Critic Score
    If you fancy something a little different, punctuated by brilliant scripting and fantastic characters, look no further that this substantial chunk of action-comedy greatness.
    • 75 Metascore
    • 70 Critic Score
    There's a scrappy little multiplayer brawler to be had with this game, but the fact DiRT Showdown feels a lot like DiRT 3 with a new lick of paint is both the game's greatest strength and its ultimate downfall.
    • 75 Metascore
    • 60 Critic Score
    Mindless entertainment is all well and good but, at its worst, Shank's gameplay is as ugly as the underworld of thugs, drunks and violence that make up the game's universe.
    • 75 Metascore
    • 80 Critic Score
    PES 2009 is a better game than PES 2008, on account of the technical issues being ironed out and solid but basic online support, but, disappointingly, it's practically the same game.
    • 75 Metascore
    • 80 Critic Score
    It can feel a little dated in terms of its approach to combat, but the game is so beautiful, so different, so utterly weird and wonderful that this is of no real consequence.
    • 75 Metascore
    • 80 Critic Score
    Vice City Stories is an impressive PSP game but a less impressive PlayStation 2 title. It's not a great port but with another PS2-only GTA being highly unlikely, fans yet to enter the PSP market should find a highly enjoyable game.
    • 75 Metascore
    • 80 Critic Score
    In any case, Echoes of Time is much better on Nintendo's handheld, if you have both consoles and are wondering which one to pick up.
    • 75 Metascore
    • 80 Critic Score
    It's Rock Band, but with Green Day songs. If you like Green Day and you like Rock Band, you're going to like Green Day: Rock Band. Go figure.
    • 75 Metascore
    • 80 Critic Score
    The simplistic adventure game seems to be incredibly popular on the Nintendo DS, and Monster Lab is another fine entry in the genre. The production values are good, the creation-based gameplay is different and the quest is enjoyable. Kids with a creative side and an evil streak are sure to enjoy their time with Monster Lab.
    • 75 Metascore
    • 70 Critic Score
    Kane's Wrath's biggest problem, though, lies not with the controls but with the difficulty. It feels like it doesn't know what kind of gamer it's aimed at.
    • 75 Metascore
    • 70 Critic Score
    Grasshopper jumbles together the conventions of the hack and slash with a slew of other ideas, and, if it all hangs together, it’s precisely because of the Hang: the relaxed air of logorrhea and pop cultural reference that wafts through it.
    • 75 Metascore
    • 80 Critic Score
    A welcome addition to the main game, The Consequence deepens The Evil Within while being satisfying in its own right.
    • 75 Metascore
    • 80 Critic Score
    An exquisite atmosphere and fresh premise make up for some slightly obtuse puzzles. Observation brims with ideas and images that fill your head.
    • 75 Metascore
    • 80 Critic Score
    1200 Microsoft Points might be seen as a lot by some people, but there's really a lot of content here, all wrapped up in some of the slickest presentation seen in an arcade-style XBLA release.
    • 75 Metascore
    • 70 Critic Score
    I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds.
    • 75 Metascore
    • 80 Critic Score
    Addictive.
    • 75 Metascore
    • 70 Critic Score
    Drakensang's best not when it's being played, but when it's being tinkered with. It's an old-fashioned, sometimes archaic, other times deeply engrossing game that rewards and satisfies according to how much effort you're willing to put in.
    • 75 Metascore
    • 80 Critic Score
    There's plenty of things to like in LEGO Star Wars III, though some of them might be buried a little too deep for younger players.
    • 75 Metascore
    • 70 Critic Score
    An extremely competent hack 'n' slash that achieves exactly what developer Raven set out to do: deliver a real Wolverine experience. This isn't the feral X-Man as family-friendly super-hero, but a full-on blood thirsty killer.
    • 75 Metascore
    • 60 Critic Score
    So while the core game remains as entertaining as ever, what we've got here is essentially a fun little multiplayer-focused game which EA has burdened with a cache of tiresome, superfluous and unnecessary bonus modes, the overall focus designed around squeezing out a full-blown retail release.
    • 75 Metascore
    • 60 Critic Score
    A seductive art style, hazy synth sounds, and some well-designed puzzles give The Gardens Between a pleasant mood, but it doesn’t stay in the mind long after the credits.
    • 75 Metascore
    • 70 Critic Score
    Carrion abounds with the thrills of being the monster, then, but, less common and more cosy, with the kick of being in a monster movie—of slithering in celebration over the tropes of the genre. The good news is that, for a while, it works.
    • 74 Metascore
    • 70 Critic Score
    This isn't the sequel we've been yearning for all these years. It's a fancy looking homage; a game that regurgitates old levels with shiny new visuals. Sonic 4 does a fantastic job of recreating the retro Sonic experience that defined many a childhood, but ironically this could be considered its biggest shortcoming.
    • 74 Metascore
    • 90 Critic Score
    It is short, basic and ferociously hard, and these are just some of the reasons it is assured a place in the schmup hall of fame.
    • 74 Metascore
    • 70 Critic Score
    Ivy the Kiwi's simplicity is both a blessing and a curse.
    • 74 Metascore
    • 80 Critic Score
    Batman Arkham VR is an essential, unforgettable VR experience, and a compelling argument that VR really can make a difference to the gaming landscape. But it ends just as it starts to get going and, depending on where you stand on value for money, that £16 entry fee may Harley seem worth it.
    • 74 Metascore
    • 90 Critic Score
    It's not often that I get excited about handheld games, particularly handheld action games, but Chili Con Carnage has completely blown me away and changed my view on what Sony's handheld is capable of...As an action packed shooter it's far and away the best the PSP has to offer.
    • 74 Metascore
    • 80 Critic Score
    It's a fairly simple adventure with equally basic RPG combat, but that's exactly why it works.
    • 74 Metascore
    • 60 Critic Score
    In a post-Minecraft industry there's clearly enough scope for a game to relish in providing you with the tools and letting you enjoy them at your own pace without the trapping of dreary context, which is clearly the kind of thing Radical wants to make, and its rigid adherence to a traditional open-world format is a shame because it simply makes the game boring.
    • 74 Metascore
    • 70 Critic Score
    A short, calm exploration of a beautiful island, where the conversations are like talking to real people. As an introduction to the larger world of Eastshade it's great, but Leaving Lyndow doesn't quite manage to stand on its own feet as a separate game.
    • 74 Metascore
    • 80 Critic Score
    Pacific is very much the son of its forebear. If you're prepared to push through its choppier moments, you'll find a rich and highly enjoyable game that should keep you occupied for months.
    • 74 Metascore
    • 70 Critic Score
    An improvement over the original, but these improvements are marginal, and it still has a lot of the same issues that occurred in the first game.
    • 74 Metascore
    • 60 Critic Score
    Technically accomplished and mechanically sound. But unfortunately that's not enough in a world of Dead Spaces and Gears of Wars. Aside from marvelling at the odd collapsing building, there's little here to hold your attention for more than a few hours. It's not a bad game by any stretch of the imagination; it's just an entirely forgettable one.
    • 74 Metascore
    • 70 Critic Score
    Series fans will love it – indeed, series fans would probably love it if a Capcom came to their house and punched their mothers – but Episode 2 not only provides a motivation to pick up Ep 3, it also neatly brings overarching backstory into play.
    • 74 Metascore
    • 70 Critic Score
    Medal of Honor's balancing act combines two developers and game engines. Lofty ambitions on both fronts are ultimately let down by very little desire to redefine the game's range or bring out the best from each engine's particular set of talents, but it's undeniable that both single and multiplayer have their individual merits.
    • 74 Metascore
    • 90 Critic Score
    If you enjoy rich worlds, interesting stories and endearing characters, however, I implore you: don't let this pass you by.
    • 74 Metascore
    • 60 Critic Score
    Despite the game's many other successes, everyone else should approach this with caution.
    • 74 Metascore
    • 70 Critic Score
    This isn't to Spider-Man what Arkham Asylum was to the Caped Crusader, but nonetheless it perseveres as a consistent, rugged and undeniably enjoyable romp through some bright colours, excellent set pieces and laugh out loud lines.

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