USgamer's Scores

  • Games
For 899 reviews, this publication has graded:
  • 44% higher than the average critic
  • 5% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Dragon Quest XI: Echoes of an Elusive Age
Lowest review score: 10 AR-K Episode 1: Gone With The Sphere
Score distribution:
  1. Negative: 31 out of 899
924 game reviews
    • 71 Metascore
    • 70 Critic Score
    With its beautifully tuned handling, great graphics, and surprisingly deep career mode, Mantis Burn Racing is an enjoyable and entertaining top-down racer. The only thing that really lets it down is its rather limited track selection, which results in the game becoming a little repetitive as you progress through later levels.
    • 71 Metascore
    • 70 Critic Score
    A great multiplayer racer, but quite dreary as a single-player game, DriveClub feels like it needed more time in development to polish out its dings and flaws.
    • 66 Metascore
    • 70 Critic Score
    Level difficulty is a bit uneven at times and DRP can get repetitive, but there's still a lot of fun to be had here.
    • 82 Metascore
    • 70 Critic Score
    I've consistently defended FIFA as the most well-rounded sports sim. But the series has felt like it's been standing still this generation, and that is felt more acutely than ever in FIFA 16. As always, it has its strengths, and the FUT Draft is a strong addition, but it's not enough to break the feeling of staleness that has descended upon the once undisputed king of sports games.
    • 66 Metascore
    • 70 Critic Score
    The Bureau isn’t nearly as good as Enemy Unknown. Muddle through that initial disappointment though, and you’ll discover a fun third-person shooter/strategy hybrid that, while flawed, refreshingly taxes the brain cells and trigger finger in equal measure.
    • 73 Metascore
    • 70 Critic Score
    Indie games in the Metroidvania genre are pretty common, but Kunai manages to stands out with exceptionally fluid combat, a wonderful Game Boy Color aesthetic, and swinging around on your kunai. The swinging mechanic is the star of the show here, even if the design of your limited arsenal shows some clear thought went into making every weapon meaningful. Unfortunately, it can be difficult to figure out where you're supposed to go at times, backtracking in Kunai is a bit of a pain, and the level design doesn't offer as many branching paths as its competition. But it's worth playing through the game's short runtime and this is a great foundation for a sequel.
    • 76 Metascore
    • 70 Critic Score
    Like its predecessor, Smoke and Mirrors enjoys great writing, excellent voice acting and a lead who is likeable in all the right ways. That said, the second chapter in The Wolf Among Us feels somewhat too short -- like a build-up, a segue to bigger things. There are also moments where the writing trips, leaving players to wonder if Bigby's been hit on the head one too many times.
    • 73 Metascore
    • 70 Critic Score
    The Surge gives a lousy first impression with it bland sci-fi setting and grab bag of obvious influences. Given time, though, there’s an unrefined gem in here for those willing to put up with its quirks. If this is Deck 13’s next step to building something truly great, it’s solid, if flawed one.
    • 73 Metascore
    • 70 Critic Score
    Sakura Wars features a loveable cast of characters and pleasantly easy mech hack-and-slash combat. However creepy and decidedly overbearing the romantic sections of Sakura Wars are, the cutesy characters make this game what it is: a simplistic but enjoyably stylish romp around Tokyo. It's not going to be a memorable tale, but this Sakura Wars is an enjoyable adventure while it lasts.
    • 81 Metascore
    • 70 Critic Score
    While not the best game in either series, Puyo Puyo Tetris is still a great combination of two puzzle classics. Sometimes going together like peanut butter and jelly, other times more like peanut butter, and uh, something that doesn't go with peanut butter. All in all, a worthwhile addition to the slowly growing Switch library (or PS4 library, if spontaneous on-the-go multiplayer is not your jam).
    • 66 Metascore
    • 70 Critic Score
    This spiritual successor to Tourist Trophy delivers exciting and challenging racing action that's thoroughly enjoyable. However, graphics that feel more last generation than this, rather weak sound, and very slow loading times take the edge off the overall experience.
    • 72 Metascore
    • 70 Critic Score
    There's nothing out there quite like Let It Die. This action game offers Souls-like combat, 40 floors to tackle, multiple paths to tackle, and a host of gear to make your own oddball fighter. The free-to-play mechanics are reasonable until you get to higher levels, where a death spiral may leave you looking for your credit card. It's not perfect, but Let It Die is damned fun.
    • 68 Metascore
    • 70 Critic Score
    A veritable education in the DC Universe, Scribblenauts Unmasked: A DC Comics Adventure doesn't quite live up to the potential presented. However, that doesn't stop it from being a saccharine, silly romp through licensed property, one that will occasionally pull a snicker of glee.
    • 77 Metascore
    • 70 Critic Score
    XCOM: Chimera Squad retains much of what makes XCOM such a special tactics series, in the process adding in some genuine improvements to its already excellent formula. But these improvements are undermined by some strange art choices, as well as a general reluctance to maximize some of its bolder changes. All in all, an interesting experiment, but one that still has a ways to go before reaching its full potential.
    • 81 Metascore
    • 70 Critic Score
    The new additions to Catherine: Full Body are mostly a win, with sharper graphics, more complex puzzles (and better hand-holding for players intimidated by them), and more background on Katherine in particular. Where it lacks though is in the new romance route, which is awkwardly shoehorned in and feels too separated from the rest of the story. Still, for Catherine fans, Full Body has enough nightmare-inducing goodness to make it worth another round 'til last call.
    • 85 Metascore
    • 70 Critic Score
    Pyre's strengths lie in a lot of things: it's beautiful visuals, amazing score, multi-branching tale, gameplay that somehow marries the best of sports games and tactical RPGs. But it's wrapped in an expansive story that doesn't quite earn its keep over its many hours, and fails to flesh out the endearing characters you meet and spend time with all along the way. In the end though, Pyre's a quest worth taking if ou're up for the challenge and the inevitble dread you'll feel when you lose sometimes.
    • 81 Metascore
    • 70 Critic Score
    I both love and hate this game. The bulk of the package is so good that it's tempting to forgive its unbalanced difficulty. But alas, the combat comprises the majority of the game, putting Shadows of Valentia's more obnoxious qualities front and center. It's worth checking out, but be ready to be immensely frustrated.
    • 78 Metascore
    • 70 Critic Score
    Episode One: Awake of Before the Storm is a surprisingly promising entry for the short three-episode series. There's the right amount of callbacks to the series that made so many fans fall in love with Chloe and Max in the first place. While I still wish the dialogue wasn't as teenager cringe-y in a not-realistic way, there's far more of it this time around that plain isn't. Hell, even Chloe's eventual over-usage of "hell" is explained in a tongue-in-cheek nod to the future. For everyone who was worried about Before the Storm's authenticity under the reigns of a new developer: don't be.
    • 56 Metascore
    • 70 Critic Score
    At its best, Dangerous Golf is an addictive and enjoyable game of wanton destruction. Its levels are challenging, and destroying the beautifully-rendered interiors is just plain fun. However, a few flaws are evident in the gameplay that take the edge off the enjoyment, making it just a good game, rather than a great one.
    • 71 Metascore
    • 70 Critic Score
    I get the feeling that we've only scratched the surface of this Minecraft universe, so I want to see more. I want to know about how this world came to be, I want to see all the place Telltale has crafted to fill the place out. I just hope future episodes retain a strong focus on the main journey.
    • 86 Metascore
    • 70 Critic Score
    The gameplay in particular holds up very nicely, and proves that the original was well ahead of its time. Unfortunately, it's held back a bit by its clumsy interface, and formations are currently quite broken, which will hurt its standing with long-time fans.
    • 78 Metascore
    • 70 Critic Score
    Othercide mixes a mid-2000s Hot Topic aesthetic with tightly-designed tactics that work very well, even if it largely runs out of new ideas after the first few hours. It's more a proof-of-concept than anything, but it's smart and entertaining while it lasts.
    • 56 Metascore
    • 70 Critic Score
    The story is nonsense, but it's just a vector to dump the art down your throat. Longest Day alone isn't worth the $40 asking price though, so if you're buying it, pick it up for the entire Short Peace package.
    • 83 Metascore
    • 70 Critic Score
    Advanced Warfare executes the formula competently while adding a handful of bells and whistles like mechs, laser cannons, and double jumps; but Sledgehammer Games seems reluctant to really cut loose and push the setting to its fullest potential, making Advanced Warfare a solid but ultimately unexciting entry in the series.
    • 80 Metascore
    • 70 Critic Score
    Madden 19 is a solid, if occasionally ragged, follow-up to last year's big transition to Frostbite. The improvements to the animation and franchise mode stand out, but Longshot: Homecoming feels like a step back from last year's ambitious introduction. The multitude of interesting but mostly subtle updates ultimately make this an entry that is primarily geared toward hardcore fans of the series.
    • 87 Metascore
    • 70 Critic Score
    Final Fantasy 7 Remake sets out to fully re-imagine a classic RPG with improved combat and an expanded story. Unfortunately, it's hurt by weak side quests and a surplus of padding, and its biggest change is bound to be controversial. It's one of the most coherent and enjoyable Final Fantasy releases in years, but it's also likely to be one of the most divisive.
    • 69 Metascore
    • 70 Critic Score
    Though it's extremely brief and perhaps a bit undercooked, Murasaki Baby is a thoughtful adventure with some clever mechanics. It's primarily buoyed by its superb art and sound direction, which expertly toe the line between creepy and cute. While some deeper puzzles would have been nice, Murasaki Baby is ultimately a nice addition to the Vita's library.
    • 73 Metascore
    • 70 Critic Score
    The single-player mode starts out promisingly, but bogs down into a rather weak stealth game whose action feels hit-and-miss. Multiplayer is where the game works best, especially on its smaller maps, which can deliver truly thrilling and intense action.
    • 76 Metascore
    • 70 Critic Score
    While its overly long story mode amounts to a tragic waste of resources, Persona 4: Dancing All Night's strongest qualities can be found in just how well the series' pop art aesthetic meshes with the rhythm game genre. This might not be the most complex or inspired take on rhythm games to date, but DAN certainly knows how to have a good time.
    • 77 Metascore
    • 70 Critic Score
    A bold experiment in marrying passive and interactive elements to create a narrative game, Quantum Break almost succeeds. It looks utterly stunning, and it's fun to play, but overall the game doesn't quite gel with its TV show-style episodes to elevate its experience into something new. What we're left with is an enjoyable game and a half-decent TV show that coexist together, but don't feel like they're fundamentally entwined.

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