USgamer's Scores

  • Games
For 899 reviews, this publication has graded:
  • 44% higher than the average critic
  • 5% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.9 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Dragon Quest XI: Echoes of an Elusive Age
Lowest review score: 10 AR-K Episode 1: Gone With The Sphere
Score distribution:
  1. Negative: 31 out of 899
924 game reviews
    • 66 Metascore
    • 70 Critic Score
    If you can deal with a healthy dose of bugs, State of Decay 2 is an extremely satisfying and unpredictable management sim with a solid action-survival game laid on top. The sequel's improved UI, new multiplayer component, and additional maps help it stand out from its predecessor, even if the moment-to-moment is largely the same.
    • 69 Metascore
    • 70 Critic Score
    Soft Body is a very unusual release whose abstract gameplay starts out addictive and entertaining, but soon becomes fiendishly challenging. Its high level of difficulty means it's not for everyone, but if you have superb reflexes and coordination, and love action-puzzle games, it's worth a look.
    • 74 Metascore
    • 70 Critic Score
    Tell Me Why: Chapter One is certainly a promising start for Dontnod's new tale, as the developer looks for a slightly stunted but more mature take on difficult subject matters. Tyler Ronan is a surprisingly positive depiction of a transgender character, even if the bar is set incredibly low, and it's a relief that for once a Dontnod protagonist isn't put through drawn out, traumatic events as a rite of passage. I'm cautiously optimistic to see if Tell Me Why can build on this solid start.
    • 78 Metascore
    • 70 Critic Score
    Battlefield's traditional strengths remain firmly in place amid DICE's return to World War II: great graphics, audio, and a scope that few other games can equal. But it's a thinner package than usual, and the decision to hold important modes like Firestorm until 2019 feels like a crucial misstep. Battlefield 5 is a good shooter as it is, but we wouldn't blame you if you decided to wait until it's had some time to mature.
    • 70 Metascore
    • 70 Critic Score
    Deadlight: Director's Cut looks fantastic and has a very intriguing storyline. Its platforming puzzles are also generally really enjoyable to solve. However, a few annoying gameplay flaws, occasionally awkward controls, and very short running time really take the edge off the experience, and ultimately the game falls short of its considerable potential.
    • 71 Metascore
    • 70 Critic Score
    No Man's Sky's journey across a massive procedural universe is compelling in how seamless it feels, the way that it allows you to explore at your own pace, and its questioning of the drive toward completionism found in most games. Unfortunately, it's saddled with a terrible interface and a crushing sense of repetition, both of which come to overshadow its more interesting qualities. As such, while it feels incomprehensibly vast at times, No Man's Sky can also feel crushingly limiting. And it's the latter feeling, unfortunately, that keeps its from reaching its full potential.
    • 85 Metascore
    • 70 Critic Score
    Fun but flawed, Rogue Legacy falls somewhat short of its lofty aspirations. But you can't fault the developers for aiming high.
    • 62 Metascore
    • 70 Critic Score
    Hangar 13 tells a great story in Mafia 3, pitting Lincoln Clay against those who took his family from him. Great characters, solid dialog, and some top-notch motion capture flesh out the world. Unfortunately, the open-world nature of the game kills the story pacing with a repetitive mission loop. Mafia 3 could've been great, but it's just good.
    • 78 Metascore
    • 70 Critic Score
    A Way Out is a fun ride BECAUSE of its co-op shenanigans. While the story is nothing to marvel over, its characters blossom beyond their bare opening descriptions, making seeing their journey together through worthwhile. Plus, it's a good exercise in working together with someone, whether it's a loved one, a colleague, or a friend. You'll really hate (or love) them by the time the game is through. If nothing else, A Way Out will be remembered as a great excuse to test the strengths and weaknesses of all your relationships.
    • 79 Metascore
    • 70 Critic Score
    Resident Evil 3 finally repositions its place as not just a true sequel to Resident Evil 2, but as a bridge to Resident Evil 4, both in action and plot. While it streamlines the formula of Resident Evil 2 into something more linear, it's still the best way to dodge through Raccoon City with Jill and Carlos, even with Nemesis always on your tail and the occasional clunkiness here and there. With a breezy runtime, Resident Evil 3 is well worth revisiting. Just maybe not Resident Evil Resistance.
    • 76 Metascore
    • 70 Critic Score
    Destiny feels like it wasn't ready, but it was shipped anyway. It tantalizes with glimpses of brilliance, but then confounds with clunky design decisions and baffling oversights.
    • 66 Metascore
    • 70 Critic Score
    It aims to be a chaotic, haphazard mess targeted toward kids, and it succeeds on that front in large part because Bowser Mode rewards them for being a complete jerk to everyone else.
    • 81 Metascore
    • 70 Critic Score
    Anno 1800 is a city-builder that caters to new players. It's gorgeous, has a campaign that's a huge tutorial, and players don't have to worry about sim aspects like traffic and power distribution. While there have been improvements to the Anno formula, some mechanics are simply not explained and the user interface is lacking for a game built so heavily around trade and economics. It's a good game for sure, but it needs some tweaks to make it fantastic.
    • 73 Metascore
    • 70 Critic Score
    Similar to the other TT (Telltale Games), I think beyond here Traveller's Tales might want to rebuild from the ground up. The core works, but every now and then you need to drop a new engine into your line of cars to keep them feeling modern. But that's planning for the future. For now, Lego Marvel 2 is for Marvel fans and families alike. It doesn't hit with the impact of the first Lego Marvel, but it's still a damned fun time if you're a fan of the formula.
    • 65 Metascore
    • 70 Critic Score
    An exceptionally cute match-three puzzler whose completely off-the-wall (and comedically mis-translated) Story Mode packs a fun challenge that'll keep you entertained for a good few hours.
    • 62 Metascore
    • 70 Critic Score
    Contrast is a bit of a hot mess -- kind of like the bumbling Johnny Fenris in its core. Rife with bugs and prone towards glitching in the worst possible ways, Compulsion Games' pretty little title can and will outrage. If you're willing to overlook the brokenness of its platforming, Contrast is dazzling in almost every other capacity.
    • 73 Metascore
    • 70 Critic Score
    Banished is like the quiet kid in school: unassuming, down-to-earth but also filled with hidden depths. If you're looking for a no-nonsense city builder that demands you keep a handle on important things like food, warmth and how much beer your citizens have. Once you've figured out the basic mechanics, Banished's appeal can dip slightly but there remains something weirdly engrossing about watching the seasons pass.
    • tbd Metascore
    • 60 Critic Score
    While ugly and unforgiving, One Way Heroics is nonetheless an enjoyable, addictive and innovative take on the crowded roguelike genre.
    • 75 Metascore
    • 60 Critic Score
    Concrete Genie is certainly easy on the eyes and ears, with brilliant colors popping out of the screen and a light, airy score to coaxe life out of your paintings. It even successfully switches around the perspective of a strained parent-child relationship compared to what we've seen in other games. Unfortunately the monotonous nature of everything in between creating Genies, from dodging bullies to dousing Denska with Super Paint, drags it down.
    • 69 Metascore
    • 60 Critic Score
    Ultimately, Jurassic World Evolution could just be better overall. I've had and still have some fun with it, but there needs to be more room for some real creativity and variety in terms of park composition. Despite leaning into its license quite well, Evolution is a downgrade from what Planet Coaster was, and I feel there's a better game somewhat between both titles.
    • 69 Metascore
    • 60 Critic Score
    Battleborn has its moments, but its lack of maps and other niggling flaws makes it tough to recommend. There may well be a perfect FPS MOBA out there somewhere; but with Battleborn, the two genres feel fundamentally at odds with one another. It's not helped by its generic art direction and painfully unfunny sense of humor, which mostly consists of pointing toward some well-worn trope and asking, "Isn't that silly?" Right now, it feels geared toward the hardcore community in a way that makes it not very fun to play for more casual fans; and as Battleborn hasn't shown itself to be worth that kind of investment, I'm ready to take my leave of it.
    • 74 Metascore
    • 60 Critic Score
    You can't come up with a more intriguing VR premise than "Batman simulator," and developer Rocksteady has done their best to make it work. But despite how cool it is to simply exist in Gotham, the limited interactions and dumbed-down puzzles make the experience feel much less confident than it should be.
    • 46 Metascore
    • 60 Critic Score
    A retro-feeling throwback to the days of arcade baseball games. It offers simple, basic fun, but the pitching and hitting just doesn't feel robust enough to appeal to anyone other than the most casual of baseball fans.
    • 73 Metascore
    • 60 Critic Score
    Dragon Ball Z: Karakot distills 291 episodes of Dragon Ball Z down into a 40-hour action-RPG experience. While the pacing is a bit off, seeing the story of Goku and friends told in wide swaths mostly works. The combat also manages to capture the feel of the series in certain boss fights. Unfortunately, the RPG side of things is lacking, with muddy progression, systems that feel useless, and random enemy encounters that can grow tedious. It's a good start, but more training is needed to reach its final form.
    • 73 Metascore
    • 60 Critic Score
    Destiny 2: Shadowkeep is the same satisfying Destiny 2 you've been playing (or not playing) all along. The combat feels good, the art direction's stunning, the lore is mysterious in all the right ways. But it also fumbles in a lot of areas: its campaign is among Destiny's weakest, there isn't a lot of new loot, and its newly introduced systems are so convoluted that I found myself wishing there was a tutorial buried in a menu somewhere. Still, it's a promising start for the future of Destiny 2, which is really what this expansion seems to be as a whole: the baby steps for something bigger, with no end in sight.
    • tbd Metascore
    • 60 Critic Score
    If we're really lucky, the next transporter app may once again rise to the level of Pokemon Box -- still the best Pokemon transfer program ever made. Until then, we wait.
    • 74 Metascore
    • 60 Critic Score
    Phoenix Point fits firmly on the foundation of modern XCOM, but rethinks combat with an action point system and the ability to free aim. While the latter seems like a gimmick, it's actually a wonderful tactical option that pushes the strategy forward. It's a shame then that a reliance on procedural generation leads to a lack of variety, weapon balance isn't great, and the technical execution is rough. Phoenix Point is a great starting point for something amazing, but it's not quite there yet.
    • 64 Metascore
    • 60 Critic Score
    It's not a bad game, as I never felt like I was gritting my teeth to play it, but it lacks a strong hook to keep you playing. Without that hook, you spend your time noticing all the small ways that the experience lets you down.
    • 75 Metascore
    • 60 Critic Score
    Hohokum is a different kind of game that prizes aimless interaction and exploration above completing specific objectives. It's a title that brings together a cute, minimal art style and a great soundtrack to create a zen experience. It's worth a play, but not everyone will appreciate its strengths.
    • 73 Metascore
    • 60 Critic Score
    Batman: Arkham Asylum and Batman: Arkham City are amazing games, but this collection doesn't stand up to the same quality. The visuals have been improved, but at a loss of the dark ambiance of the originals. The 30 fps frame rate isn't locked, with the occasional stutter marring the experience. Worse, there's no new content available here. If you own either game on PC, there's no reason to get Return to Arkham.

Top Trailers