Try Hard Guides' Scores

  • Games
For 366 reviews, this publication has graded:
  • 69% higher than the average critic
  • 10% same as the average critic
  • 21% lower than the average critic
On average, this publication grades 7.3 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 Neva
Lowest review score: 0 Garten of Banban 6
Score distribution:
  1. Negative: 5 out of 366
478 game reviews
    • 65 Metascore
    • 70 Critic Score
    Sanatorium – A Mental Asylum Simulator provides a unique coat of paint over a deckbuilding-style puzzle loop. That coat of paint is about as deep as the theme goes; however, the game unfortunately lacks a lot of immersive features or mechanics beyond color-matching cards. If you know what you’re getting into, it’s not a bad game, but the promise feels like more than what the title actually delivers, which also feels a bit like it should still be in Early Access.
    • 87 Metascore
    • 100 Critic Score
    Dispatch brilliantly sets the stage for AdHoc Studios to fill the void Telltale Games left and do it better. This superhero workplace comedy is full of heart, incredible character-driven storytelling and art, and is worth all of the praise it’s received and more.
    • 68 Metascore
    • 70 Critic Score
    Winter Burrow really stands out for its unique setting and the bold way it chooses to approach its narrative and character writing. Mechanically, it’s less bold, being a solid game to play, even if it’s a little overly similar to others in the genre and too linear for my personal taste. It is definitely a cozy take on its genre, one that can be played at your own pace without worry of a big difficulty curve or trouble, while unironically having a more solemn story than a lot of its peers.
    • 61 Metascore
    • 60 Critic Score
    Double Dragon Revive is no revival of its franchise. If anything, it feels like mindless filler. The graphics are nice (though it seems that’s a rare opinion), the combat is solid, if incredibly simple, and the levels don’t do enough to really excite or tear away from what quickly becomes a repetitive tedium. The game feels terrified to try anything new and therefore settles for mediocrity, providing just enough to briefly entertain a player before failing to offer anything more.
    • 83 Metascore
    • 80 Critic Score
    Once Upon A KATAMARI remains as iconic, colorful, and fun as the rest of the franchise, once again using its signature formula to create an entertaining and unique puzzle game. While the title does not do anything different or reinventive for the franchise, it does not necessarily need to, providing another delightful helping of the series for fans and new players alike. PC players will be pleased to have another KATAMARI title on the platform, though they are better off avoiding the awkward keyboard controls and using a dedicated controller.
    • 59 Metascore
    • 70 Critic Score
    Painkiller is an enjoyable experience, though one that varies greatly from what many fans were expecting it to be. The gunplay is fun, and in co-op the game can be a good time. However, it suffers from a lack of content and endgame, which may be made worse by the game’s dwindling player count.
    • tbd Metascore
    • Critic Score
    Beyond pacing and some questionable balancing issues (I could just suck), I would say that Whiskerwood is shockingly well put together for an Early Access title. Essentially, I would just like to see more come from it. An expansion on its core gameplay with more buildings to build, perhaps more mechanics like defending from pirate attacks, and perhaps other maps and even exploration. I recommend you give this game a try and be on the lookout for what else comes from it in the future. [Early Access Review]
    • 66 Metascore
    • 60 Critic Score
    Devil Jam has a great premise, fantastic art, and a fun mechanical twist on the survivors-like genre. However, it feels unfinished, providing not a whole lot of content and making players grind pretty hard to get what is there. Mechanically and narratively light, the game would be in a great spot for an Early Access release, but short of a full launch.
    • 81 Metascore
    • 90 Critic Score
    The Outer Worlds 2 improves over the first with a more compelling story and better combat, while still delivering and even expanding on the game’s great setting and character writing. While the story isn’t shaped by the player’s choices as much as in other RPG titles, you’ll still find a lot of immersive roleplaying to be done in this game’s stand-out original universe.
    • 86 Metascore
    • 60 Critic Score
    ARC Raiders seems to be a good contender for the extraction shooter genre, offering solid, if familiar genre gameplay and a unique aesthetic. However, overpriced monetization plagues this already pay-to-play title, and as something of a tourist to the extraction shooter genre, I can’t personally say that ARC Raiders does anything too different or exciting, proving to be an inoffensive experience, albeit one that failed to win me over.
    • tbd Metascore
    • Critic Score
    Super Fantasy Kingdom is a neat idea combining the resource-gathering side of city building with wave defense and the roguelite genre’s meta progression and randomized runs. However, in its current state, I just don’t feel like it does either side of the equation too well. The city building is underwhelming, and the roguelite mechanics feel poorly implemented, leading to a game that is overly repetitive as you’re encouraged to stick with an optimized build and rarely given meaningful choices to stray away from it. [Early Access Review]
    • 62 Metascore
    • 90 Critic Score
    If you love the freedom and chaos of open-world driving but hate being bogged down by plotlines or filler, Wreckreation is exactly what you’ve been waiting for. The game handles driving pretty well, offers a fair amount of activities that embrace the chaos of virtual driving, and lets you build your own tracks, and somehow manages to do all of it seamlessly, with no menus or load times in between.
    • 78 Metascore
    • 90 Critic Score
    Tormented Souls 2 is classic horror gaming to its core and feels like it could have been one of the better classic titles of the ’90s and early 2000s. While it pays homage to an old-school formula, it still stands on its own, being an excellent modern horror game with a fantastic story and characters, and one that feels familiar and new all at the same time. I highly recommend giving this game a playthrough this Halloween season, just so long as you can handle those tank controls.
    • 77 Metascore
    • 80 Critic Score
    The Lonesome Guild is a heartfelt title built on the themes of friendship and togetherness, which are baked into the game’s core mechanics as well as its story. The combat mechanics may be a bit repetitive, and not every puzzle is a hit, but overall this wholesome adventure should appeal to many, though its cuteness and meme-y dialogue might polarize a few. For those who love it, though, The Lonesome Guild will leave you in a better place than when you started it.
    • 83 Metascore
    • 80 Critic Score
    Farthest Frontier has its issues but still manages to be one of my new favorite city builders thanks to the sheer amount of depth in its economy and attention paid to gorgeous, expansive city building. Though it lacks some options in the logistics department and the UI is hard to look at, fans of the genre should find a title worth investing in with this deep colony builder.
    • 82 Metascore
    • 90 Critic Score
    PowerWash Simulator 2 delivers exactly what it promises: an incredibly satisfying game about cleaning dirt with a power washer. It simulates this fantasy well and offers a lot of opportunity to do it in interesting places and with some fun dialogue exchanges during. If you’re asking the game for more than that, you’d be sorely disappointed, but if the title was enough to draw you in or you enjoyed the first game, you’ll likely have a great time with this sequel.
    • 84 Metascore
    • 100 Critic Score
    BALL x PIT does everything I want a roguelike game to do, delivering fun mechanics in an infinitely replayable loop that also manages to be a unique departure from many games in the genre. Paired with gorgeous dark fantasy pixel art, incredible music, and a fun, unique setting, the game gives you many reasons to give it a try and few excuses to avoid it.
    • tbd Metascore
    • 50 Critic Score
    Becastled is a game that plays slow, punishes those who want to speed things up a bit, and is far too forgiving with its management mechanics. It also has a surprising lack of depth considering how long it was in development, leading to a title that feels designed for children or players who have never played the genre. Most of the experience is waiting around for something to happen, only to realize that you’re usually vastly overprepared for what does, and it only provides a fair and engaging challenge if you’re willing to wait around for it for a good long while.
    • 65 Metascore
    • 60 Critic Score
    Dreams of Another is a beautiful experience, albeit one that is sure to be polarizing. If you’re looking for a relaxing, thought-provoking, linear experience that feels like a virtual art exhibit, you’ll likely enjoy this game. For those looking for more of a traditional “game,” however, Dreams of Another can feel slow, repetitive, and is probably something you’d want to skip.
    • 87 Metascore
    • 100 Critic Score
    Absolum blew me away with its mastery of the side-scrolling beat-’em-up and roguelike genres, seamlessly combining the two in a game that is exceptional on a technical level and a blast to play. Paired with the excellent combat and roguelike loop are phenomenal characters, great worldbuilding, and gorgeous art, making for a game that is an absolute steal at just $25.
    • 69 Metascore
    • 100 Critic Score
    Little Nightmares 3 upholds its franchise’s place at the top of the genre, being tense, engaging, and deeply immersive with its macabre worldbuilding. The addition of co-op is a great addition to the series, while remaining an excellent solo experience, should you choose to play it that way.
    • 69 Metascore
    • 60 Critic Score
    Bye Sweet Carole is an incredible work of art and animation, one worth experiencing on its artistic merits alone. As a game, however, it leaves much to be desired, failing to innovate with its shallowest of mechanics. It is a game that plays slow when it plays at all and likely would have done better as a film.
    • tbd Metascore
    • 90 Critic Score
    The Lacerator is horror comedy that works because of how well it understands the source material it is parodying. Beneath absurdist humor that pokes fun at its genre is a horror game that could easily fit alongside the rest, earning some genuine moments of tension and intrigue, only to be constantly undercut by a well-executed and utterly stupid joke.
    • tbd Metascore
    • 50 Critic Score
    Perhaps not an improvement in every way, Castle of Heart: Retold presents a newer take on the original, fixing some clunky controls and difficulty problems at the cost of a bit of its charm. While a unique take on the platforming genre, this reviewer simply didn’t find himself all too impressed by what Castle of Heart: Retold had to offer, with its unique mechanics feeling more like a briefly interesting gimmick that isn’t upheld by the rest of the experience.
    • 80 Metascore
    • 60 Critic Score
    What could have been an excellent entry in the creature-collection genre is spoiled by a bizarre focus on story padding and content that feels like filler. While the fun of collecting, battling, and evolving the Digimon cast is there, it’s executed in a way that demands players really dig to get to it, with odd design choices that undercut the progression system and the overall fun that could have been.
    • 94 Metascore
    • 100 Critic Score
    Hades II is everything I wanted and more, expanding upon nearly everything in the original and making it bigger, better, and stronger. Supergiant delivers a title that will satisfy existing fans and capture new ones, creating a game that is far more than just a sequel.
    • 84 Metascore
    • 80 Critic Score
    Sonic Racing: CrossWorlds is the best arcade racer on the market, especially for PC players. However, the steep price feels too high, even with everything the game offers, and the choice to include characters from outside the franchise while beloved Sonic characters are still missing leaves this reviewer disappointed and a bit perplexed.
    • 71 Metascore
    • 60 Critic Score
    Towa and the Guardians of the Sacred Tree is gorgeous and creative, but ultimately held back by its core mechanics. Fun characters, great art, and a unique minigame fail to elevate this title beyond its stiff and below-average-for-the-genre gameplay.
    • tbd Metascore
    • Critic Score
    As solid as it is, PIGFACE’s greatest flaw is simply that it’s still early on in the development process. For some, I could understand this being enough of a reason to avoid the title and come back to it in its 1.0 release. I, however, say the game is worth giving a chance even now, and that interested players should hop in and give feedback to help the game grow. Who knows just how different it might be when it leaves Early Access? [Early Access Review]
    • tbd Metascore
    • Critic Score
    Northwind is incredibly promising. It twists the formula in ways that I really enjoyed and provided a solid, if unfinished, gameplay experience in its Early Access state. I’m really looking forward to seeing what comes of the game as it continues to develop, and to see what the developers make of it when it finally launches. [Early Access Review]
    • tbd Metascore
    • 70 Critic Score
    Ale Abbey is a delightful little management game that invites you to brew the day away in a delightful drunk stupor. However, the charm of its unique premise doesn’t outweigh the simple sim mechanics, which can quickly become repetitive and bore the experienced player. A relaxing, if underwhelming, title that sells you more on its setting than its actual gameplay.
    • tbd Metascore
    • Critic Score
    However, for more traditional 4X players, this focus on narrative is going to be a point of contention. For some, the focus on story and the way it shapes how you play will be an incredible addition to the formula that makes each new game unique. For others, the constant pop-ups to interact with the story will feel like distractions from the traditional 4X elements they came for. A potential issue I can also see with the storytelling is that the decisions you make are directly responsible for the rewards you receive. Multiple playthroughs will already see players exploring the same story over and over again, and the temptation to pick the optimal reward will discourage players from exploring other options simply for the sake of fully experiencing the narrative. [Early Access Review]
    • 76 Metascore
    • 90 Critic Score
    No, I’m Not a Human is a game with a core premise of paranoia and survival compelling enough to make the first playthrough memorable. Unfortunately, its shallow mechanics, weak writing, and limited replay value keep the game from living up to its own hype.
    • tbd Metascore
    • Critic Score
    The best part of Town to City, in my opinion, is the game’s voxel style and terrain. The lack of a grid not only creates a lot of buildable freedom, but the style of the models themselves (everything appears to be made of pixels! or tiny little lego bricks), hopefully, will also open the game up to the modding community, allowing for an infinite variety of new buildings to add to your town.
    • 81 Metascore
    • 90 Critic Score
    Borderlands 4 elevates the franchise, showcasing the best the gameplay has ever been and greatly improving on the storytelling and writing of Borderlands 3. However, performance issues keep this game away from a perfect score, and I urge would-be buyers to keep an eye on fixes before paying the steep cost of entry for this otherwise incredible title.
    • tbd Metascore
    • Critic Score
    Mars Attracts is one of those strange little titles that shouldn’t work nearly as well as it does, and yet it manages to carve out a space for itself with charm, humor, and just the right amount of grotesque absurdity. Even in its Early Access state, there’s already enough here to keep you entertained while also leaving plenty of room for growth, and if the developers can polish up its weaker areas, this could end up being a standout management sim that no one saw coming. [Early Access Review]
    • 77 Metascore
    • 90 Critic Score
    Gloomy Eyes feels like a playable Burton short film with enough challenge and heart to stand tall as a great little puzzle-adventure game. It’s not perfect; some puzzles drag, and navigation can sometimes get muddled, but the art style, storytelling, and atmosphere make it a standout experience that’s hard not to fall in love with, especially for anyone with a love of the weird, the charmingly creepy, and the delightfully dark.
    • 75 Metascore
    • 70 Critic Score
    Katanaut is a stylish, bloody, and fast-paced roguelike with a strong identity and straightforward mechanics. While its visual and audio flair excites, the game can feel held back by readability issues and an adherence to the Metroidvania format, which emphasizes backtracking in a game that otherwise wants to feel fast.
    • 66 Metascore
    • 70 Critic Score
    Everybody’s Golf Hot Shots is a surprisingly enjoyable golf game with solid mechanics and a chill vibe, even if it doesn’t do much to win over people who aren’t already fans of the sport. It’s built for fans of the game looking for a nice digital way to enjoy the sport, but Steam Deck players may struggle with performance.
    • 79 Metascore
    • 90 Critic Score
    While its mechanical satisfaction and feeling of power could use some work, Jotunnslayer: Hordes of Hel still serves as a solid entry into the survivors-like genre, being especially visually excellent and showing remarkable growth from its Early Access run.
    • 78 Metascore
    • 80 Critic Score
    Though its markerless questing mechanics are not as revolutionary for the genre as the game says they are, Hell is Us still plays as a very good Soulslike. Its narrative may be weird in places, but its solid mechanics and incredible setting more than make up for it.
    • 63 Metascore
    • 70 Critic Score
    Though it fails as a horror game, Bad Cheese is still a narrative-driven title worth checking out for the strength of its premise, its interesting themes, and the merit of its art. This parody of classic cartoons and Americana might not scare you, but you’ll still find yourself intrigued by what it has to offer.
    • 83 Metascore
    • 50 Critic Score
    Though incredibly faithful to the original, severe performance issues plague this remake of Snake Eater. While the game could and likely will be made playable down the line, it is hard to recommend the title at the time of writing, where severe framerate issues and engine-level crashes plague the PC version of the game.
    • 80 Metascore
    • 70 Critic Score
    Though some players may find the game’s mechanics lacking in depth, this cozy adventure game proves to be an excellent choice for younger audiences that can still be enjoyed by anyone, with well-executed combat and platforming and writing that takes the player seriously.
    • tbd Metascore
    • Critic Score
    DAVY x JONES was a pleasant surprise; an action-adventure-platformer with a heavy emphasis on style and surrealism, this piratey journey through the sailor’s afterlife is sure to be, if nothing else, memorable. With a surprising amount of polish in the game’s Early Access state, the few issues I had with DAVY x JONES hardly take away from the overall experience, and players who get in on the game now are in for a stable and exciting, albeit unfinished, experience. [Early Access Review]
    • 84 Metascore
    • 90 Critic Score
    For a game all about the number four, Quartet packs in way more than four reasons to play it. The story builds into something surprisingly big, the combat has just enough twists to stay fun, and the characters feel alive in ways that matter. The first hours may test your patience, but stick it out and you’ll find yourself hooked. As classic as Quartet may feel, it is just as memorable as its inspirations.
    • tbd Metascore
    • Critic Score
    The game, frankly, is amazing, and is incredibly undervalued at just $5. I recommend everyone who has gotten this far in the review go out and purchase the game, because for the price of a good cup of coffee, you can get hours of entertainment from this gem, which only promises to become even more entertaining in the future. [Early Access Review]
    • 66 Metascore
    • 60 Critic Score
    Echoes of the End is a game with undeniable potential buried under frustrating technical problems and uneven combat. Its rich world and strong narrative deserve praise, but until its mechanics and performance are polished, it’s hard to fully recommend.
    • 83 Metascore
    • 90 Critic Score
    OFF
    Over a decade later, OFF maintains its status as a delightfully bizarre, compelling little narrative that will haunt you far beyond its 5–6 hour runtime. This timeless RPG benefits from the polish and updates in the remaster, but otherwise remains faithfully true to its incredible original incarnation.
    • 79 Metascore
    • 90 Critic Score
    Discounty was a surprise, a refreshing mix-up on a familiar genre that adds a lot of depth and complexity to a genre that was starting to feel a bit stale. Somewhere between Stardew Valley and Supermarket Simulator, I highly recommend giving this gem a try.
    • tbd Metascore
    • Critic Score
    OVIS LOOP is a shockingly stable and well-put-together Early Access roguelike that’s sure to win over fans of the genre quickly. Its unique mechanics, story, and artistic direction help it to stand out in a genre of games that often wins me over in all three aspects. [Early Access Review]
    • tbd Metascore
    • Critic Score
    The Scouring is an impressive RTS title, especially one with such a small team. Even in its Early Access state, the game shows a lot of promise, with a solid, bug-free experience that is attentive to detail and well-constructed, if lacking a bit in variety and progression opportunities. Though the game might feel “small,” it has a lot of room for new content, and what is there feels good to play. The game’s insistence on creating strong, accessible modding tools for the community also gives it potential for infinite content in its future. [Early Access Review]
    • 67 Metascore
    • 70 Critic Score
    Killing Floor 3 improves on the previous game in ways fans will appreciate, with new weapons, characters, classes, and better monetization. However, said monetization remains fairly aggressive, and the game suffers from a purposeful lack of content, relying on future updates to feel whole. Like Killing Floor 2, it may be best experienced a few years down the line.
    • 75 Metascore
    • 100 Critic Score
    Static Dread: The Lighthouse is an excellent resource-management horror game that excels with its fantastic storytelling, incredible art, and hypnotically immersive setting. I have no doubt that this excellent piece of horror storytelling will soon explode in popularity, rightfully winning over fans with the sea-dredged gold it has to offer.
    • 81 Metascore
    • 80 Critic Score
    Tiny Bookshop is a heartwarming and comfortably paced game that delivers exactly what it promises: a quaint, comfortable, stress-free fantasy of running a mobile bookstore in a friendly little town. The charming atmosphere, cozy visuals, and personable customers offer a relaxing experience, perfect for those looking for low-stakes enjoyment. While it may not appeal to hardcore sim fans, those drawn to wholesome storytelling and slice-of-life gameplay will find a gentle and delightful escape in Tiny Bookshop.
    • tbd Metascore
    • Critic Score
    Frosthaven is a game I would give some time to breathe. Allow the developers to address their problems, improve accessibility for new players, tweak some balance issues, and perhaps revisit the writing. Keep your eye on it and your fingers crossed, because I do believe the game could be much better, given time. [Early Access Review]
    • 55 Metascore
    • 60 Critic Score
    Death Relives quickly lost the interest of this horror fan. Though it’s built upon a strong concept, the concept alone is not strong enough to carry other aspects of the game that fail to fit into its genre or generally excite. While I wouldn’t call Death Relives a winner, I eagerly look towards what comes next from this studio and to see if they learn from the mistakes of their first title.
    • 69 Metascore
    • 80 Critic Score
    Heartworm works best in its subtlest areas, leaving players to experience the tension of its beautifully creepy environments and its subtle, anxiety-inducing score and story. While some of the moments intended to put you on edge don’t work as well, the game overall is still a great piece of nostalgia and an experience worth having on your own.
    • 75 Metascore
    • 70 Critic Score
    Let Them Trade is a relaxing, no-pressure title that delivers on its promise of simplicity but falls short when it comes to long-term engagement. Though it doesn’t want to be, this game could really shine if it were more complex, focusing more on its trading mechanics than its charming vibe. With plenty of room for updates, this is a title I would keep an eye on if you aren’t already sold on it.
    • 80 Metascore
    • 100 Critic Score
    The King is Watching is a smart, surprisingly deep blend of roguelike systems and city-building mechanics that manages to innovate where many similar titles simply reiterate. While screenshots may not sell the experience at a glance, what welcomes players in The King is Watching is a rich and endlessly repayable gem.
    • tbd Metascore
    • Critic Score
    This essentially means players MUST play the story mode before going into sandbox, but that feels sort of counterintuitive when the sandbox option exists for those who don’t want all of the story content to begin with...Bug-wise, I faced occasional progression locks in story mode where characters refused to research. They’d approach the desk, look at the task, then stand idle, making no progress. This even affected basic tutorial research like unlocking rooms, halting progress significantly. [Early Access Review]
    • 84 Metascore
    • 100 Critic Score
    One of the most emotionally gripping and atmospherically rich games I’ve played in a long time. It’s got heart, horror, puzzles that actually made me feel smart without being frustrating, and a story that had me hooked from start to finish. Powerhoof has made something special here, and The Drifter absolutely deserves your attention.
    • 77 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is a stylish and creative game, with an inspired setting, some clever mechanics, and incredible visuals. However, the game struggled with its storytelling, and I suspect many mechanics will be divisive for genre fans. Though I’m sure many will love it, I personally feel Wuchang’s feathers are a little too ruffled to soar.
    • 77 Metascore
    • 90 Critic Score
    The Necromancer’s Tale is a standout narrative RPG that values prose over play, best approached as a richly interactive novel and not a traditional RPG. If you’re here for story, not systems, you’ll find a rewarding, text-heavy journey worth your time, and one that stays with you long after the last paragraph is read.
    • 74 Metascore
    • 90 Critic Score
    RoboCop: Rogue City – Unfinished Business is a leaner, meaner take on the RoboCop: Rogue City formula, trading bloated exposition and side content for focused, explosive action in a tight and stylish setting. It may not satisfy those who loved the slower, narrative-driven moments of the original, but for fans seeking a distilled and more mechanically satisfying Rogue City experience, this expansion delivers. With stronger level design, better pacing, and an atmosphere evoking the best of ’80s action, it’s a clear improvement.
    • tbd Metascore
    • 70 Critic Score
    Drill Core is a stylish and accessible blend of tower defense and mining sim mechanics, wrapped in a sharp satirical skin that channels retro-futurist charm with gusto. Its loop is satisfying at first, but the lack of deeper complexity, slow pacing, and exploitable systems makes it easy to burn out after a few hours. For this reviewer, Drill Core was a fun first dig, but not one with much buried beneath the surface.
    • 81 Metascore
    • 100 Critic Score
    Back to the Dawn is one of the most unique indie RPGs I’ve played in recent memory—gritty, tense, mechanically rewarding, and full of well-developed characters who surprise you with their humanity, despite being cartoon animals. Its depiction of prison life is thoughtful and serious without relying on shock value, and the branching narrative gives your decisions real weight.
    • tbd Metascore
    • Critic Score
    Despite its current limitations, Ground of Aces shows immense promise as a unique and compelling entry in the management sim genre. Its fresh setting, charming presentation, and accessible mechanics make it an easy game to fall into, even if it doesn’t yet have the staying power of more established titles. What it lacks in content, it makes up for in potential, and those willing to invest in the game during its Early Access phase may find a lot to enjoy already. With continued development, Ground of Aces could easily become one of the standout strategy sims of the decade. [Early Access Review]
    • 63 Metascore
    • 80 Critic Score
    A refreshing, culturally rich twist on the life sim adventure, marred only by some technical roughness, Gaucho and the Grassland is a game that grows into itself over time and rewards those willing to overlook its clumsy start.
    • tbd Metascore
    • Critic Score
    Even bare-bones, He is Coming delivers a tight, focused, and surprisingly addictive roguelite experience. It’s not reinventing the genre. Instead, it perfects a specific loop—fast, repeatable, stylish, challenging—with rare design clarity in today’s sea of overstuffed roguelikes. If you’re a genre fan seeking something accessible and visually memorable, it’s hard not to recommend He is Coming. [Early Access Review]
    • 78 Metascore
    • 90 Critic Score
    A gorgeously crafted stealth adventure that’s full of mood, momentum, and mystery. Eriksholm: The Stolen Dream falters slightly when it loses tension, but remains a memorable, artistically distinct journey worth experiencing.
    • 80 Metascore
    • 90 Critic Score
    Stronghold Crusader: Definitive Edition is a masterclass in remastering. It retains everything beloved about the original while adding enough polish, content, and convenience to justify its existence to new and returning players alike. While a few outdated design quirks and bugs persist, they pale in comparison to the sheer depth and charm this title continues to offer. For strategy fans and nostalgia hunters alike, this Definitive Edition more than earns its name.
    • tbd Metascore
    • Critic Score
    Mycopunk has a lot to offer; it’s full of character, its gunplay is fun, and it has a promising future of further support and development ahead of it. However, some of its key features, including the visuals, the grindy playstyle, and slow progression, are easily polarizing; these are systems you’re either going to love, hate, or physically can’t appreciate, in the case of the rare player I’m sure got a headache from the ambitious yet overstimulating visuals. [Early Access Review]
    • tbd Metascore
    • Critic Score
    Ultimately, Xenopurge will be polarizing. To some, the tactical, hands-off gameplay will be fun and enhanced by the immersive display. To others, the atmospheric approach won’t be enough to sell mechanics that aren’t incredibly engaging. The right game for the right audience, it’s worth keeping an eye on as development continues. [Early Access Review]
    • 75 Metascore
    • 90 Critic Score
    Everdeep Aurora is a niche, atmospheric gem that trades gameplay intensity for mood, narrative, and artistic charm. While its loose structure and lack of conventional progression may alienate some players looking for more mechanical depth or direction, it succeeds as a relaxing exploration experience. If you’re in the mood for a gentle, thoughtful journey through a beautifully drawn underground world, this game might just be for you.
    • tbd Metascore
    • Critic Score
    The game’s characters didn’t impress me, be it their lackluster skillset or clunky, awkward dialogue and rushed-feeling interactions. While I loved the comic-book-style art in cutscenes, every character interaction felt rushed or missing context, with dynamics feeling flimsy and drama forced, which felt really out of place. [Early Access Review]
    • tbd Metascore
    • Critic Score
    BitCraft Online is something to keep your eyes on—an ambitious, seemingly special game that, despite its early access bugs, already appears to be on the right track. For those who are wary, I would check in with the state of the game in another three months, and I encourage everyone to try the game at least once it gets its full release, especially when the post-launch wipe (the only one developers have planned for the game once it leaves Early Access) puts everyone on equal footing. Who knows, you just might end up becoming one of BitCraft Online‘s next kings. [Early Access Review]
    • 84 Metascore
    • 80 Critic Score
    The System Shock 2: 25th Anniversary Remaster is a faithful update to a horror classic, keeping its old-school spirit intact with upgraded visuals and new co-op multiplayer. But make no mistake—this is still a remaster, not a remake. The dated combat and clunky systems are all here, for better or worse. It’s a must-play for horror fans and genre history buffs; just don’t expect something modern.
    • 62 Metascore
    • 70 Critic Score
    Shuffle Tactics looks incredible, but the nuance of its game design falls a bit short with an uneven difficulty curve, bugs, and less-than-meaningful progression. While still worth giving a try if you find the game interesting, it feels as though it could have really benefited from a playtesting period and may be more worth your time after some post-launch support from the devs.
    • tbd Metascore
    • Critic Score
    Netherworld Covenant is a game full of promise. Its compelling combat, evocative worldbuilding, and cleverly designed movement systems show a clear understanding of what makes both Soulslikes and roguelikes compelling. Though its weapon variety and power-up balance still need fleshing out, this early access title already has the bones of something truly special. With continued support and expansion, it could grow into a genre-defining experience. [Early Access Review]
    • 78 Metascore
    • 80 Critic Score
    While its gameplay systems feel more restrained than they should, and its progression mechanics lack the depth or reward loop found in stronger roguelikes, the visual direction and narrative intrigue are more than enough to carry curious players through. Lost in Random: The Eternal Die is a game that shines best as an experience, not necessarily a system-heavy time sink, but for the right kind of player, that may be more than enough.
    • 64 Metascore
    • 60 Critic Score
    FBC: Firebreak is bursting with personality and fascinating concepts, but collapses under the weight of underwhelming gunplay and shallow progression. Though the game’s setting shines through and the later stages of the game are full of incredible concepts, until major gameplay improvements are made, the game feels more like a concept pitch than a polished product.
    • tbd Metascore
    • Critic Score
    As far as early access games go, Net.Attack() is in phenomenal shape. I didn’t experience any bugs, and the game is set up to show you exactly what it wants to be, as well as give you plenty of chances to play various levels and difficulty options as it continues to receive updates and support. That being said, at the moment, you’re going to see a lack of level and playable character variety, as much of the content is clearly labeled as a work in progress. [Early Access Review]
    • 75 Metascore
    • 90 Critic Score
    Rematch stands as a rare and bold attempt to faithfully translate real-world soccer (or football) into the online competitive gaming space—and it pulls it off really well. Though it can feel rather punishing to learn, this competitive game is there for anyone looking to experience the thrill of a real-world sport in an online space.
    • 85 Metascore
    • 90 Critic Score
    The Alters may not reinvent base building or survival gameplay, but it masterfully frames both around a fascinating narrative hook. This is a game that asks the player, “What if you could meet who you could’ve been?” and makes that question its core mechanic.
    • tbd Metascore
    • 80 Critic Score
    Despite some underwhelming powers and the uncertainties around its learning curve, Wizard of Legend 2 stands out as an ambitious and visually appealing roguelike that fans of Hades and the original will likely appreciate. While there is certainly nothing stopping you from taking the game on solo, Wizard of Legend 2 just feels like a game that would be better in a group, so I recommend getting the game for a few friends as well.
    • 79 Metascore
    • 90 Critic Score
    Despite a few technical hiccups and some shortcomings in long-term replayability, Elden Ring: Nightreign is an ambitious and surprisingly well-executed twist on the Soulslike formula. Its roguelike structure, new cooperative gameplay mechanics, and signature FromSoftware difficulty combine for a thrilling, fast-paced experience that rewards teamwork and adaptation. For fans of Elden Ring looking for something familiar yet fresh, Nightreign is a confident contender.
    • tbd Metascore
    • 70 Critic Score
    Section 13 may not be the game that fans of Blackout Protocol originally signed up for, but it successfully reinvented itself into something more playful, aggressively action-oriented, and engaging. Though the progression gets kind of old and the style and writing won’t appeal to everyone, Section 13 is still good; not revolutionary, but definitely worth your time if you’re a fan of fast-paced roguelikes and don’t mind a few rough edges.
    • tbd Metascore
    • 80 Critic Score
    Islands & Trains is a charming and relaxing experience that offers a slice of calm creativity in a world of high-stress, fast-paced games. While it has its limitations—from a single train to missing quality-of-life features—it still delivers a unique and satisfying sandbox for those looking to unwind. With more polish and expanded features, it has the potential to be a standout title in the cozy gaming niche.
    • 70 Metascore
    • 80 Critic Score
    The Siege and the Sandfox is a beautifully realized Metroidvania that succeeds in every artistic aspect, from its pixel-perfect visuals and soundtrack to its intricate worldbuilding. While it stumbles somewhat in its necessary backtracking and stiff controls, the overall experience is both compelling and memorable. For fans of stealth, fantasy, and classic Metroidvania exploration, this game serves as a rewarding adventure.
    • 69 Metascore
    • 70 Critic Score
    Survive the Fall is a solid take on colony management that tasks you with not only keeping your survivors alive, but manually retrieving the goods yourself via open-world exploration. The latter of this combination, however, could use a bit of work, and the game’s choice of aesthetic, characters, and narrative failed to really wow me.
    • 80 Metascore
    • 100 Critic Score
    Tainted Grail: The Fall of Avalon delivers a refreshingly dark and engaging RPG experience with a strong narrative, a reimagined take on familiar mechanics, and a world that feels both mythic and original. Fans of classic Bethesda titles who’ve been left cold by Oblivion Remastered should absolutely give this one a shot.
    • 87 Metascore
    • 100 Critic Score
    Monster Train 2 doesn’t just earn its place in the crowded roguelike deckbuilder genre—it sets a new bar. From the intense, multi-layered combat to the unforgettable art and music, every part of the game feels purposeful and polished. It’s rare to find a sequel that not only stands alone but also pushes the genre forward in such a confident, satisfying way.
    • 66 Metascore
    • 70 Critic Score
    If some clunky mechanics don’t bother you and the more mundane aspects of police work get you excited, The Precinct might be the game for you. Working best when it leans into its ’80s cop movie aesthetics, this title can feel more like a promise of something great at times, but for the right audience is definitely going to feel like a refreshing and exciting entry into a decidedly small genre.
    • tbd Metascore
    • Critic Score
    The game is a rather short, progressively difficult roguelike about building towns and waging little wars. The game is incredibly interesting, fun to play, and in a surprisingly solid state, given that it’s only releasing into Early Access. I didn’t experience any bugs, and there’s very little I would change or improve upon. If 9 Kings has caught your interest, it is absolutely a buy in my book. [Early Access Review]
    • 72 Metascore
    • 90 Critic Score
    Get past the slow early game, and Blades of Fire really opens up into an interesting and highly satisfying souls-lite action adventure game. Though the defining forge mechanic could still use some work in my opinion, it still sets the game apart from other titles and makes for a very personalized ARPG experience.
    • 78 Metascore
    • 70 Critic Score
    ]If you can ignore the game’s pointless day-one DLC, you will be in for a uniquely themed construction sim with a lot of attention to detail in RoadCraft, albeit one that is not free of its bugs.
    • 76 Metascore
    • 100 Critic Score
    Revenge of the Savage Planet was a blast to play, and even more fun just sitting back and watching the game’s many hilarious cutscenes. Full of absurdist humor, slapstick visual comedy and a genuine sense of adventure, this game took me by surprise and got me hooked.
    • 50 Metascore
    • 60 Critic Score
    Captain Blood is a reminder of a lost era of gaming, one that is sure to make you feel nostalgic and may even win you over with its unique world and characters. However, nostalgia alone does not make a game great, and the game feels dated even for the era it meant to release in. Some may enjoy this title, but for others, it’s going to be a hard pass.
    • tbd Metascore
    • Critic Score
    Blacksmith Master is an interesting tycoon game with cool theming that is sure to keep you interested for at least a few hours in its current Early Access state. However, before the game launches, it could seriously use some tweaks to its endgame and economy, and perhaps add a little more personalization or story to the game as well. At some point, the act of running a purely profitable business becomes kind of mind-numbing with nothing introduced to shake things up. [Early Access Review]

Top Trailers