TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 65 Metascore
    • 70 Critic Score
    Juiced is an underrated gem of a racer that gives you a completely different take on the overcrowded street racing market... on the PS2. On the PSP, this core is still there, but it's so rough around the edges that it's trumped by less ambitious racers.
    • 64 Metascore
    • 50 Critic Score
    I would have loved to see this as the sort of ReVolt-style update that nostalgic gamers could go nuts over. The concept of taking little racers and placing them in the real world is so rife with good material, but MMv4 never pulls it off convincingly.
    • 75 Metascore
    • 75 Critic Score
    Well well well, a licensed game that's actually worth the plastic it's burned onto. Hell, it's actually a decent fighting game. Shallow, perhaps, but still a great party game and solid enough that you want to explore the different modes.
    • 67 Metascore
    • 55 Critic Score
    Tomb Raider Legend is an amazing game, and EVERYONE should own it. They just shouldn't own it on the PSP. Though Buzz Monkey tried valiantly to replicate the console outing, either the programming staff or the hardware just wasn't up to the task.
    • 73 Metascore
    • 80 Critic Score
    Ignoring the tacked-on 9/11 vibe, Riot Response manages to be a first-person shooter with enough new stuff to make it a worthwhile experience. It may not be a looker, and some of the characters might seem a little cookie cutter, but it's still a blast.
    • 79 Metascore
    • 90 Critic Score
    THIS is the way Capcom needs to treat their arcade ports. We can always use more games in a collection, and the fact that the game is a little skimpy on extras (thus toning down the whole anthology aspect), it's still a killer collection done right.
    • 48 Metascore
    • 45 Critic Score
    If only to reinforce that this is not the way to treat a 2D game, don't buy this game. If that means Sony kills off 2D entirely here in the States, it will be a horrible thing, but if this is the kind of game that's going to get through... we'd be better off just remembering the good ol' days with the rose colored glasses of nostalgia.
    • 81 Metascore
    • 90 Critic Score
    It's a staggering amount of content to chew through, helped by a simple presentation and controls that feel dead on -- d-pad or analog nub -- and a fantastic way to overcome the PSP's digital buttons.
    • 76 Metascore
    • 85 Critic Score
    All hail the PSP, king of the retro compilation. Five games, all with options to make them easier and more newbie-friendly, crammed onto a UMD with CG clips and a jukebox? What's not to love here?
    • 78 Metascore
    • 80 Critic Score
    So the game looks a mess; it runs with the clunkiness of hastily-assembled quick-and-dirty port. It's still Liberty City Stories at heart, which means you get to rip around on a crotch rocket, you get to see some buildings before they were built in GTA III (or, blow some others up as the case may be), explore more of Shoreside Vale, and experience the formation of what would later be the world of Grand Theft Auto III from an entirely new perspective.
    • 71 Metascore
    • 70 Critic Score
    It's an odd place to be in; on the one hand, the racing bits, the core gameplay just doesn't feel as solid as it should -- and certainly not on par with Rainbow Studios' other projects -- yet the presentation manages to replicate the charm and looks of the source material so well, that it doesn't feel like a licensed game, it feels like something that was developed alongside the movie in terms of how it matches the big screen product.
    • 70 Metascore
    • 70 Critic Score
    Cars is good, but it's not great, and that's the problem. The one genre that the PSP has been very, very blessed with thus far is the arcade racer. Between "Burnout Legends", "Ridge Racer" and the amazing "WipEout Pure", there's just no room for good here.
    • 63 Metascore
    • 70 Critic Score
    The strength of STACKED's AI is what holds the game up. The presentation is lackluster, the audio basic and the character creation severely lacking. Even with all that, this is still the best poker game out there. It's just not a must-have.
    • 83 Metascore
    • 85 Critic Score
    Blood Money is, in every way, the best Hitman game IO Interactive has made yet. The missions are more open and the noteriety and upgrades systems give you more reason to go back and play through the missions again. Just ignore that feeling of deja vu.
    • 56 Metascore
    • 50 Critic Score
    Entirely average in all but the cutscenes (and even those are a little too plentiful for my tastes), Teen Titans just doesn't feel like the kind of game I know A2M can make, and it ends up feeling like salt in the wounds of fans of the cancelled show.
    • 71 Metascore
    • 90 Critic Score
    Rogue Trooper is so confident in what it's trying to do that it's a wonder Rebellion hasn't been able to pull this off before. The world is amazingly well throught-out, and the action just feels polished.
    • 77 Metascore
    • 90 Critic Score
    It's wonderfully balanced, nicely challenging, and things like the fog of war or stealth units are handled with plenty of confidence.
    • 76 Metascore
    • 80 Critic Score
    Online-enabled, visually updated, and PSP-tweaked gameplay for a game that has almost universal appeal. What's not to love? It may not be a PSP seller, but it is one of the best non-gamer-friendly offerings you can get after you've bought your PSP.
    • 52 Metascore
    • 50 Critic Score
    Brain-dead enemy AI, a story that does nothing to recall some of the better arcs from the comics -- especially around this, perhaps the most powerful storyline the comics ever saw, and an experience that isn't befitting of the development team all add up to something that's wholly underwhelming and reeks of missed potential.
    • 54 Metascore
    • 65 Critic Score
    What The Da Vinci Code the game does best is provide that sense that you're cracking some kind of ancient code. The devices used to do this are recycled, sure, but it doesn't make them any less fun.
    • 58 Metascore
    • 45 Critic Score
    I debated not even mentioning that the game has a nicely implemented two-player mode (if you're flying solo, you can switch between characters with a shoulder button press) because I didn't want a parent thinking, "oh, hey, I can play this game with my kid." No, no you can't, and nobody should be forced to even try.
    • 69 Metascore
    • 80 Critic Score
    At the end of the day, though, you're still going to have to have a real interest in the sport.
    • 82 Metascore
    • 80 Critic Score
    The perfect condensation of arcade themes, jaw-dropping visuals and old-school challenge come together in one of the most complete ports I've ever seen on the PSP. Buy this game, and buy it now.
    • 62 Metascore
    • 80 Critic Score
    The visuals will likely turn most off to what is quite honestly one of the most entertaining RPGs to hit the PS2, but a general lack of even casual steering towards the storyline does make the game seem aimless at times. Still, it's worth the adventure.
    • 75 Metascore
    • 80 Critic Score
    The Ace Combat games nail the rush of pulling g's and kicking on afterburners, that much will never change. But then, little else has changed too, and without an online component, it feels a bit too much like an expansion.
    • 77 Metascore
    • 90 Critic Score
    The World Cup format alone could have set 2006 FIFA World Cup apart from FIFA 06. Instead EA tweaked the gameplay and came away with yet another winner. Guiding any of 127 countries through qualification gives the game much needed depth.
    • 59 Metascore
    • 75 Critic Score
    Incessant loading screens and a bit too much repetition hurt the game's long-term appeal, but taken in three- or four-hour chunks at a time, this is an incredibly rewarding (and unique) racing experience.
    • 58 Metascore
    • 35 Critic Score
    Avoid this game like the plague. There's just no reason to even get into the changes that were made because they all deteriorate into needless tedium. Go buy a copy of "MR4" instead; it's infinitely more fun.
    • 82 Metascore
    • 90 Critic Score
    Great controls (except for those stupid motorcycle parts), amazing graphics, a solid storyline and wonderful vocal performances add up to not only a reinvigoration of the series, but the best Tomb Raider game yet, and a worthy purchase for everyone, not just the fans of the series hoping for a real sequel.
    • 72 Metascore
    • 75 Critic Score
    It’s doubtful we’ll ever get another UMD so loaded with extras. Interviews, movies, hidden clips, a slideshow, music videos. There’s a ton of stuff to find here, and most of it is directly related to the games themselves.

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