TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 57 Metascore
    • 60 Critic Score
    If not for the fact that the actual driving in Driver '76 is fairly decent, this would be a complete loss. Technical issues, excessive loading and a worthless storyline, however, mean the driving is the only thing that's decent.
    • 59 Metascore
    • 45 Critic Score
    It's hard to know what to be more pissed about -- that this lackluster port was brought over in the first place or that it will still probably sell due to the sheer number of PS2s out there. Don't be one of those people that gets suckered, though, please?
    • 60 Metascore
    • 55 Critic Score
    Throwaway combat, a horrid indoor camera, frustrating missions and a general lack of respect for the characters and comic source material mean you have a game that looks fairly good, but doesn't really do justice to the property it's all based on.
    • 49 Metascore
    • 35 Critic Score
    Given away as a free tech demo, this probably would have been a modest bit of amusement and a placeholder for a proper SIXAXIS demonstration. Instead, it's horribly overprices and woefully under-realized.
    • 60 Metascore
    • 50 Critic Score
    Heatseeker isn't a horrible game, it's just very, very average, and when there are games out there that do everything this one does better, there's really little reason to check it out. If you're absolutely plane crazy it's a rental, but that's it.
    • 60 Metascore
    • 75 Critic Score
    Though the presentation might be weak, the core puzzles can't be praised enough. With a slightly clunky level editor and some very basic unlockables, it only gets better. Cube is by no means perfect, but it is perfectly enjoyable for puzzle freaks.
    • 62 Metascore
    • 50 Critic Score
    While it might seem like this is a better game than the first, it's really just as broken. It's better programmed to be sure, but the insanely deep gameplay is still just as muddled behind clunky menus and brain-dead battles.
    • 40 Metascore
    • 15 Critic Score
    Who actually thought this would be a game that people want to play? Everything about it, from the dialogue to the story to the action are so wholly worthless that I'd be surprised if it didn't outright piss fans of the series off rather than service them.
    • 51 Metascore
    • 30 Critic Score
    I hate to mention it again, but "Puzzle Quest" flat-out did the match-three concept better. 7 Wonders is a poor, lifeless "Bejeweled" clone with far, far better competition on the PSP.
    • 37 Metascore
    • 20 Critic Score
    No amount of skimpy girls can save this abortion of a game. It fails at pool, it fails to titillate save for in the most basic of ways, it just plain fails. Period.
    • 53 Metascore
    • 60 Critic Score
    Solid visuals and audio, old-school charm and an absolutely huge adventure to slog through are not enough to offset the fact that this a brutally difficult game at the outset and it does nothing to help you along while you learn the ropes.
    • 80 Metascore
    • 75 Critic Score
    This game needed online play. I've already spent a bazillion hours with the first two games, and what would have made this feel truly fresh would have been playing against other vets. Consider me bummed.
    • 65 Metascore
    • 70 Critic Score
    This is a perfect example of a game being lesser than the sum of its parts. Solid graphics and sound, arguably the best control in the series, and some decent missions don't excuse crap online and too many bland objectives.
    • 93 Metascore
    • 90 Critic Score
    This is the closest thing we've got right now to an offline MMORPG. That means a stupid huge amount of gameplay for the money, and with a huge story and hundreds of hours of exploration to be had, good luck finding a better value.
    • 84 Metascore
    • 85 Critic Score
    I've never been so happy to be so angry with a game. The peanut butter/chocolate combo took this long to be combined why, now? You know what, it doesn't matter. You need this game -- even if you think you don't. Just be ready with the blood pressure meds.
    • 93 Metascore
    • 100 Critic Score
    If I remember right, the last game I gave a 10 to was "ICO." GOWII is that caliber. It's polished, infinitely satisfying, offers a ton of replayability and bonus content, and is just plain fun to play. That is a 10 game to me.
    • 64 Metascore
    • 50 Critic Score
    Admirable though the attempt to port the console experience to a handheld may be, there's just not enough compelling action here to warrant anything more than the most average of scores.
    • 60 Metascore
    • 50 Critic Score
    Purely average, sadly, despite some slightly promising ideas. Accordingly, it gets an average score.
    • 72 Metascore
    • 70 Critic Score
    It's Sudoku. Carol Vorderman -- someone you probably don't know -- presents it and gives you little tips. That's it, man. Yes, it's fun, but then Sudoku is fun, so hey, if you need a new fix to get your fix on the road... you're set. If not, well... um.
    • 75 Metascore
    • 70 Critic Score
    A crap port of a great game is still a crap port. The good game part helps, yes, but when everything about the way the game plays on the PS2 feels like a rush job, it doesn't really instill a feeling of satisfaction -- if if the game is only $20.
    • 73 Metascore
    • 80 Critic Score
    The visuals and audio could have been better, as could the track list, but what's here is certainly worth the $20 asking price.
    • 74 Metascore
    • 85 Critic Score
    This is technical racing at its best. Sure, it has an absolutely mammoth difficulty to overcome, but they're lessons that actually make you a better driver, and as one of the most exacting sims out there, it's like almost nothing else.
    • 74 Metascore
    • 90 Critic Score
    Developers, take note: this is how a handheld shooter is done. Visually pleasing, aurally satisfying and one of the most surprising conversions/upgrades the PSP has seen yet, CCC feels totally at home on the PSP.
    • 55 Metascore
    • 70 Critic Score
    Why are we still playing these games? Because we have a problem, that's why, but it's fine, because so do you. Don't you? You wouldn't be reading this review if you didn't, so let's just both admit we share an addiction and cough up the cash.
    • 66 Metascore
    • 80 Critic Score
    It would be easy to call Jewel Summoner a good PSP RPG simply because there have been so many blah ones over the past couple years, but it really does stand as a solid beginning for what is planned to be a fairly ambitious take on a new Okada universe.
    • 85 Metascore
    • 90 Critic Score
    So awesome, in fact, that like "Daxter" or "Liberty City Stories" or "WipEout Pure," it's worth buying the PSP for. It's absolutely a system seller, though obviously you'll want to be familiar with the series before you go dropping some $300 on the system and game.
    • 54 Metascore
    • 60 Critic Score
    It's neither as deep nor as satisfying as any of the games it bites the style from, but it doesn't do them such a disservice that the game is rendered painful either. It's just sort of... there, existing without doing much to give pause or reason to like it.
    • 49 Metascore
    • 65 Critic Score
    It's neither as deep nor as satisfying as any of the games it bites the style from, but it doesn't do them such a disservice that the game is rendered painful either. It's just sort of... there, existing without doing much to give pause or reason to like it.
    • 81 Metascore
    • 90 Critic Score
    It's a beat-em-up, and so there will inevitably be someone complaining that it's repetitious, but the different micro-games should help stave them off for a while.
    • 78 Metascore
    • 80 Critic Score
    Disarmingly solid. One expects a game this spritely to be a little lax on the depth or story. Neither is the case here; what you will find amidst all the genuinely enjoyable characters is an adventure that reaches well beyond the confines of a My First Adventure Game aesthetic and actually satisfies on a hardcore level.

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