TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 58 Metascore
    • 60 Critic Score
    By far the game's biggest fault is the graphics, though. For what it was trying to do, there just wasn't enough detail and subtlety.
    • 74 Metascore
    • 80 Critic Score
    There's enough core racing here to entertain for a while, but unlike Gran Turismo, there's not enough universal appeal to make it a buy to anyone but serious riders.
    • 70 Metascore
    • 80 Critic Score
    Hitting and pitching controls are excellent, but improved defensive movement and base running control are still needed.
    • 87 Metascore
    • 90 Critic Score
    An amazing technical feat, a vast improvement in key areas of the last game, and just a bit too much forced rehashes to keep it from being perfect.
    • 67 Metascore
    • 70 Critic Score
    Right now, all we're left with is a great controller and a set of lackluster songs.
    • 65 Metascore
    • 75 Critic Score
    Dungeon crawls live or die by their longevity, and sadly this is not a game with staying power. It's fun, yes, and markedly improved since the last game, but the combat has to be more varied and visceral, and the presentation just a little more refined.
    • 75 Metascore
    • 75 Critic Score
    It does the film justice, working you into the storyline in a convincing way and then leaving you with just as much to do after the movie is over. For that EA is to be commended, particularly the Redwood Shores studio, which I never thought would get it together.
    • 75 Metascore
    • 75 Critic Score
    This is portable Katamari, and it's fun in small spurts. Under the surface, though, there's an inescapable feeling that the series is losing some of its magic.
    • 58 Metascore
    • 55 Critic Score
    This is not a game worthy of the Splinter Cell title. It feels rushed, forced and, worst of all, like a quick cash-in on a franchise that's move into the next-generation of consoles.
    • 62 Metascore
    • 85 Critic Score
    For gearheads and RPG freaks, this is absolutely worth a look, and for everyone else, the creativity and holy-hell-they-make-a-game-about-that-stuff aspect might just make it worth the purchase price.
    • 71 Metascore
    • 65 Critic Score
    It's made for the Midwest and the South, and that's exactly the type of crowd that will eat this game up. Just don't expect it to go over well with general partygoers expecting Top 40 tunes.
    • 80 Metascore
    • 90 Critic Score
    It's more action-driven, the setting feels more natural, and the gameplay has been refined enough that I think it could seriously hook MGS fans looking for something tide them over between Metal Gear Online matches or kill time until "MGS4" finally arrives.
    • 66 Metascore
    • 60 Critic Score
    Too many changes seek to make the game frustrating rather than something new. The ideas are sound, but the execution just isn't there.
    • 87 Metascore
    • 90 Critic Score
    Great wireless online play, wonderfull offline missions, a decent story, solid presentation and better-than-PSP-ought-to-have graphics and sound make for one of the best experiences on the PSP yet. Buy this game.
    • 69 Metascore
    • 70 Critic Score
    Sure, the improvements to the heat level are fantastic, and it’s great to have a game that has really solid handling and physics, but it would have been nice to see the series break a little more new ground.
    • 85 Metascore
    • 85 Critic Score
    Sure, the story's nothing to call home about, but this is still the finest platformer to grace the PSP yet.
    • 94 Metascore
    • 100 Critic Score
    Both online and offline are perfect, plain and simple. This is a must-have title that just oozes quality from every pore. You are cheating yourself out of one of the best experiences on the PS2 if you don't own this game.
    • 76 Metascore
    • 95 Critic Score
    Without a doubt, one of the best RPGs to hit the PS2. It's quirky, hilarious, loaded with enjoyable side quests and manages to tug the heartstrings just enough to round out the whole experience.
    • 75 Metascore
    • 75 Critic Score
    For what it is, Pursuit Force certainly accomplishes all it set out to do, which may not have been especially lofty. It's a pure action movie boiled down into a game, and at that it succeeds very, very handily.
    • 81 Metascore
    • 90 Critic Score
    Better than the games that came before it, and I don't make that statement blindly. The move towards an action RPG with more characters, a more twisty storyline with more threads and action that helps refresh the stuff that was starting to feel just a little stale in the past games (though slicing demons never really gets old) all add up to an adventure that I'm grateful actually happened.
    • 79 Metascore
    • 90 Critic Score
    An action movie given digital, interactive form. It's a relentless, constant barrage of sensory input, and it's done in a way that no developer thus far can match. Immersive, beautiful and a blast to play, BLACK is a must-have.
    • 43 Metascore
    • 80 Critic Score
    I have no idea why I seem to be loving games more than everyone else right now, but that doesn't change the fact that this is a damn fine beat-em-up, and it's a perfect, mindless, meaty bit of action that the genre sorely needed.
    • 64 Metascore
    • 75 Critic Score
    It's the exact kind of game -- if not the presentation of it -- that the PSP is hurting for so much right now, and in all honesty, once you're a few hours in to the game, it's fairly easy to overlook the loading screens and lose yourself in the action.
    • 60 Metascore
    • 55 Critic Score
    A game aimed squarely at the hardcore SRPG fans out there, misses out on capturing the mass appeal by a LONG shot. It might be the PSPs first RPG, but it seems to echo the first efforts on the PS one and PS2 in that it's only mildly amusing.
    • 59 Metascore
    • 65 Critic Score
    This is a solid buy for hardcore soccer buffs that want something different, and certainly a rental for anyone interested in the sport, but it's not a universal must-have like "NBA Street" consistently has been.
    • 41 Metascore
    • 70 Critic Score
    Street Supremacy keeps the basic concept of Genki's big brother console racers intact, but a lot of the superfluous stuff that immerses you in the world is lost, THEN the game starts beating you over the head with loading screens. Good, but not great.
    • 68 Metascore
    • 70 Critic Score
    The load times are absolutely horrendous.
    • 55 Metascore
    • 80 Critic Score
    I swung back and forth so many times on Riders' gameplay that I nearly had an emotional breakdown. The game can seem impossibly difficult until you learn all the shortcuts and master every turn. If that's your cuppa tea, get all over it. If not, rent it.
    • 44 Metascore
    • 60 Critic Score
    DC Studios deserves a pat on the back for at least bringing the game up to the level that the original should have been. That doesn't mean they made a great game, but it's certainly good enough to be entertaining for the window of, say, a rental.
    • 69 Metascore
    • 55 Critic Score
    There's so much failed potential here that it makes me sick. Sure, Ecko and The Collective may have a stiffy for 1984, but there's really nothing wrong with that. It's the forced stealth and the hideous combat that killed the game, not the atmosphere.

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